German subs missed. 3 hits - OOL please
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 artillery, 6 infantry, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Combat Move - Japanese
1 mech_infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from French
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Hunan to Yunnan
1 infantry moved from Hunan to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery and 7 infantry moved from Hopei to Shensi
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Siberia
2 bombers, 3 fighters and 3 tactical_bombers moved from Kwangsi to Shensi
3 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
Combat - Japanese
Battle in Siberia
Battle in Yunnan
Japanese attack with 3 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Yunnan, round 2 : 2/7 hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits
2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Siberia from Russians, taking Yunnan from Chinese with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Shensi
Japanese attack with 1 artillery, 2 bombers, 3 fighters, 7 infantry and 3 tactical_bombers
Chinese defend with 1 fighter and 8 infantry
Japanese roll dice for 1 artillery, 2 bombers, 3 fighters, 7 infantry and 3 tactical_bombers in Shensi, round 2 : 7/16 hits
Chinese roll dice for 1 fighter and 8 infantry in Shensi, round 2 : 3/9 hits
3 infantry owned by the Japanese and 7 infantry owned by the Chinese lost in Shensi
Japanese roll dice for 1 artillery, 2 bombers, 3 fighters, 4 infantry and 3 tactical_bombers in Shensi, round 3 : 6/13 hits
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 1/2 hits
1 infantry owned by the Japanese, 1 fighter owned by the Chinese and 1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 artillery, 2 bombers, 3 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 22
Casualties for Chinese: 1 fighter and 8 infantry
Casualties for Japanese: 4 infantry
Non Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from Shensi to Hopei
2 bombers moved from Shensi to Hopei
1 armour and 1 mech_infantry moved from Shantung to Hunan
2 bombers moved from Hopei to Hunan
3 fighters and 2 tactical_bombers moved from Yunnan to Hunan
1 artillery moved from Kwangsi to Hunan
1 infantry moved from Shantung to Anhwe
5 infantry moved from Jehol to Anhwe
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone
1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 33 Sea Zone to 62 Sea Zone
1 artillery, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 37 Sea Zone to 55 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Manchuria to Korea
Place Units - Japanese
2 submarines and 1 transport placed in 6 Sea Zone
1 infantry placed in Japan
1 artillery and 2 infantry placed in Kiangsu
3 infantry placed in Shantung
Turn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 bomber moved from Eastern United States to Hawaiian Islands
1 destroyer moved from 23 Sea Zone to 26 Sea Zone
1 destroyer moved from 31 Sea Zone to 26 Sea Zone
1 destroyer moved from 30 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in Central United States
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
5 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 5 infantry
Japanese defend with 2 infantry
Chinese roll dice for 5 infantry in Yunnan, round 2 : 0/5 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 4 infantry in Yunnan, round 3 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 4 infantry in Yunnan, round 4 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 2 infantry in Yunnan, round 4 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 2 infantry in Yunnan, round 5 : 2/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 4 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
3 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
Turning on Edit Mode
EDIT: Adding units owned by Chinese to Yunnan: 3 infantry
EDIT: Removing units owned by Chinese from Sikang: 3 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese : 0.50
Japanese : 1.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 bomber moved from Eastern United States to Hawaiian Islands
1 destroyer moved from 23 Sea Zone to 26 Sea Zone
1 destroyer moved from 31 Sea Zone to 26 Sea Zone
1 destroyer moved from 30 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in Central United States
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
5 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 5 infantry
Japanese defend with 2 infantry
Chinese roll dice for 5 infantry in Yunnan, round 2 : 0/5 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 4 infantry in Yunnan, round 3 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 4 infantry in Yunnan, round 4 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 2 infantry in Yunnan, round 4 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 2 infantry in Yunnan, round 5 : 2/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 4 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
3 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
Turning on Edit Mode
EDIT: Adding units owned by Chinese to Yunnan: 3 infantry
EDIT: Removing units owned by Chinese from Sikang: 3 infantry
EDIT: Turning off Edit Mode
Purchase Units - British
British buy 1 airfield, 1 artillery, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Combat Move - British
1 destroyer and 1 submarine moved from 109 Sea Zone to 91 Sea Zone
1 bomber and 1 fighter moved from United Kingdom to 91 Sea Zone
Combat - British
Battle in 91 Sea Zone
British attack with 1 bomber, 1 destroyer, 1 fighter and 1 submarine
Germans defend with 2 submarines
British roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Germans lost in 91 Sea Zone
British roll dice for 1 bomber, 1 destroyer and 1 fighter in 91 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 91 Sea Zone
British win with 1 bomber, 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarines
Non Combat Move - British
1 fighter moved from 91 Sea Zone to Morocco
1 bomber moved from 91 Sea Zone to United Kingdom
1 battleship, 1 cruiser and 1 transport moved from 101 Sea Zone to 106 Sea Zone
2 fighters moved from French West Africa to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Tanganyika Territory to 72 Sea Zone
1 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone
1 artillery moved from British Somaliland to 76 Sea Zone
1 artillery moved from Persia to 80 Sea Zone
1 artillery and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 artillery moved from 81 Sea Zone to Egypt
1 artillery, 1 battleship, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Ontario to Quebec
3 infantry moved from Malaya to Shan State
1 destroyer moved from 38 Sea Zone to 42 Sea Zone
1 aaGun moved from Burma to Yunnan
3 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Yunnan
1 artillery moved from India to Burma
11 infantry moved from India to Burma
1 aaGun moved from India to Burma
1 fighter moved from India to Burma
1 aaGun moved from Burma to Yunnan
3 infantry moved from Burma to Yunnan
1 fighter moved from Burma to Yunnan
Place Units - British
1 airfield, 1 artillery and 1 infantry placed in Egypt
1 destroyer placed in 98 Sea Zone
1 infantry placed in United Kingdom
1 transport placed in 106 Sea Zone
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Place Units - UK_Pacific
1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Germans : -0.17
British : 0.17
Chinese : 0.50
Japanese : 1.67
It’s your turn sir (or whatever generic noun you prefer).
@Marshmallow:
It’s your turn sir (or whatever generic noun you prefer).
I prefer slave to Little League……Sorry…I’m really only good for weekends now with the baseball season (and soccer for the little one)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Italians
1 armour moved from Romania to Bessarabia
Italians take Bessarabia from Russians
1 armour moved from Bessarabia to Eastern Poland
Italians take Eastern Poland from Russians
Combat - Italians
Non Combat Move - Italians
1 armour moved from Romania to Eastern Poland
1 artillery and 3 infantry moved from Bulgaria to Romania
1 transport moved from 95 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from Algeria to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Northern Italy
1 mech_infantry moved from Northern Italy to Slovakia Hungary
1 armour, 1 artillery and 1 mech_infantry moved from Alexandria to Tobruk
1 fighter moved from Tobruk to Southern Italy
1 artillery and 1 infantry moved from Northern Italy to France
2 aaGuns moved from Northern Italy to Southern Italy
Place Units - Italians
3 infantry placed in Southern Italy
3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 aaGun, 1 artillery, 1 fighter and 4 infantry moved from Queensland to New South Wales
2 infantry moved from South Australia to New South Wales
1 destroyer moved from 41 Sea Zone to 45 Sea Zone
1 infantry moved from Malaya to Shan State
1 aaGun and 1 infantry moved from Sumatra to 41 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 aaGun and 1 infantry moved from 39 Sea Zone to India
2 fighters moved from India to Yunnan
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,4,6,1,4,3,4,2,5,3
ANZAC collect 15 PUs (3 lost to blockades); end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 aaGun, 1 artillery, 1 fighter and 4 infantry moved from Queensland to New South Wales
2 infantry moved from South Australia to New South Wales
1 destroyer moved from 41 Sea Zone to 45 Sea Zone
1 infantry moved from Malaya to Shan State
1 aaGun and 1 infantry moved from Sumatra to 41 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 aaGun and 1 infantry moved from 39 Sea Zone to India
2 fighters moved from India to Yunnan
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,4,6,1,4,3,4,2,5,3
ANZAC collect 15 PUs (3 lost to blockades); end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 fighter moved from Morocco to French Central Africa
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
@Marshmallow:
It’s your turn sir (or whatever generic noun you prefer).
I prefer slave to Little League……Sorry…I’m really only good for weekends now with the baseball season (and soccer for the little one)
No worries – the children have to be your top priority.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 fighter and 10 infantry; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Combat Move - Germans
1 armour moved from Poland to Baltic States
Germans take Baltic States from Russians
1 armour moved from Baltic States to Eastern Poland
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 artillery and 9 infantry moved from Finland to Karelia
Germans take Karelia from Russians
2 infantry moved from Norway to Finland
1 submarine moved from 113 Sea Zone to 114 Sea Zone
1 bomber moved from Western Germany to 114 Sea Zone
1 fighter moved from Western Germany to 114 Sea Zone
2 bombers, 1 fighter and 1 tactical_bomber moved from Alexandria to 81 Sea Zone
3 fighters and 3 tactical_bombers moved from Alexandria to 98 Sea Zone
Egypt with options. You’re going to make me pay for every inch of Africa….
Full scramble to sea zone 81.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 fighter and 10 infantry; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Combat Move - Germans
1 armour moved from Poland to Baltic States
Germans take Baltic States from Russians
1 armour moved from Baltic States to Eastern Poland
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 artillery and 9 infantry moved from Finland to Karelia
Germans take Karelia from Russians
2 infantry moved from Norway to Finland
1 submarine moved from 113 Sea Zone to 114 Sea Zone
1 bomber moved from Western Germany to 114 Sea Zone
1 fighter moved from Western Germany to 114 Sea Zone
2 bombers, 1 fighter and 1 tactical_bomber moved from Alexandria to 81 Sea Zone
3 fighters and 3 tactical_bombers moved from Alexandria to 98 Sea Zone
Combat - Germans
British scrambles 2 units out of Egypt to defend against the attack in 81 Sea Zone
Battle in 98 Sea Zone
Germans attack with 3 fighters and 3 tactical_bombers
French defend with 1 destroyer; British defend with 1 destroyer
Germans roll dice for 3 fighters and 3 tactical_bombers in 98 Sea Zone, round 2 : 2/6 hits
French roll dice for 2 destroyers in 98 Sea Zone, round 2 : 0/2 hits
1 destroyer owned by the French and 1 destroyer owned by the British lost in 98 Sea Zone
Germans win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 16
Casualties for French: 1 destroyer
Casualties for British: 1 destroyer
Battle in 114 Sea Zone
Germans attack with 1 bomber, 1 fighter and 1 submarine
Russians defend with 1 cruiser
Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Russians lost in 114 Sea Zone
Germans win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in 81 Sea Zone
Germans attack with 2 bombers, 1 fighter and 1 tactical_bomber
British defend with 1 battleship, 2 fighters and 2 transports
Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 81 Sea Zone, round 2 : 2/4 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 2 fighters and 2 transports in 81 Sea Zone, round 2 : 2/3 hits
1 tactical_bomber owned by the Germans, 1 fighter owned by the Germans and 1 fighter owned by the British lost in 81 Sea Zone
Germans roll dice for 2 bombers in 81 Sea Zone, round 3 : 1/2 hits
British roll dice for 1 battleship, 1 fighter and 2 transports in 81 Sea Zone, round 3 : 1/2 hits
1 bomber owned by the Germans and 1 fighter owned by the British lost in 81 Sea Zone
Germans roll dice for 1 bomber in 81 Sea Zone, round 4 : 1/1 hits
British roll dice for 1 battleship and 2 transports in 81 Sea Zone, round 4 : 1/1 hits
1 battleship owned by the British and 1 bomber owned by the Germans lost in 81 Sea Zone
British win with 2 transports remaining. Battle score for attacker is -5
Casualties for Germans: 2 bombers, 1 fighter and 1 tactical_bomber
Casualties for British: 1 battleship and 2 fighters
Non Combat Move - Germans
3 fighters and 3 tactical_bombers moved from 98 Sea Zone to Southern Italy
4 armour, 2 artilleries, 14 infantry and 1 mech_infantry moved from Romania to Eastern Poland
3 aaGuns, 4 armour, 3 artilleries, 17 infantry and 3 mech_infantrys moved from Poland to Eastern Poland
1 fighter moved from 114 Sea Zone to Eastern Poland
1 bomber moved from 114 Sea Zone to Western Germany
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Norway
18 infantry moved from Germany to Poland
Place Units - Germans
1 bomber and 1 fighter placed in Western Germany
10 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3
Germans collect 41 PUs (3 lost to blockades); end with 41 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 7 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour, 2 mech_infantrys and 1 tactical_bomber moved from Caucasus to Iraq
Combat - Russians
Battle in Iraq
Russians attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber
Neutral_Axis defend with 2 infantry
Russians roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 1/4 hits, 1.50 expected hits
Neutral_Axis roll dice for 2 infantry in Iraq, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Neutral_Axis lost in Iraq
Russians roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Iraq, round 3 : 0/3 hits, 1.33 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Iraq, round 4 : 2/3 hits, 1.33 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis lost in Iraq
Russians win, taking Iraq from Neutral_Axis with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Russians: 1 mech_infantry
Casualties for Neutral_Axis: 2 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Iraq to Caucasus
3 armour and 3 mech_infantrys moved from Bryansk to Archangel
3 infantry moved from Belarus to Archangel
2 fighters moved from Novgorod to Bryansk
2 aaGuns, 1 artillery and 15 infantry moved from Western Ukraine to Bryansk
3 infantry moved from Ukraine to Bryansk
3 artilleries and 3 infantry moved from Russia to Bryansk
1 artillery and 2 infantry moved from Vologda to Archangel
2 aaGuns and 3 infantry moved from Novgorod to Archangel
1 artillery moved from Belarus to Archangel
17 infantry moved from Belarus to Bryansk
4 infantry moved from Yenisey to Yakut S.S.R.
2 aaGuns and 8 infantry moved from Yenisey to Timguska
2 infantry moved from Timguska to Kansu
4 infantry moved from Timguska to Novosibirsk
Place Units - Russians
7 artilleries and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 43 PUs
Combat Hit Differential Summary :
Russians : -1.17
Neutral_Axis : -0.33
Going to visit family, back next Sunday or Monday US time.
Hey, I’m back and it’s still you’re turn.
:-D
Just checking to see if you’re still out there.
It’s still your turn.
I’ll start bumping on June 1st.
BUMP
(first bump)