@cds Also…air only attacks against subs are allowed in this game. The way we usually play is the air units get one round of attack and any subs left are submerged.
G40 War Ghost (allies) vs Generaloberst_Guderian
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 carrier, 5 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery moved from Norway to Sweden
1 infantry moved from Norway to Sweden
2 infantry moved from Finland to Sweden
1 infantry moved from Western Germany to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Sweden
1 infantry moved from Germany to Poland
1 infantry moved from Finland to Sweden
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
1 bomber moved from Western Germany to 119 Sea Zone
5 fighters moved from Western Germany to Sweden
4 tactical_bombers moved from Western Germany to Sweden
1 bomber moved from Western Germany to SwedenCombat - Germans
Battle in 119 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 119 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Sweden
Germans attack with 1 artillery, 1 bomber, 5 fighters, 5 infantry and 4 tactical_bombers
Neutral_True defend with 6 infantry
Germans roll dice for 1 cruiser in Sweden, round 2 : 0/1 hits, 0,50 expected hits
Germans roll dice for 1 artillery, 1 bomber, 5 fighters, 5 infantry and 4 tactical_bombers in Sweden, round 2 : 6/16 hits, 7,17 expected hits
Neutral_True roll dice for 6 infantry in Sweden, round 2 : 1/6 hits, 2,00 expected hits
1 infantry owned by the Germans and 6 infantry owned by the Neutral_True lost in Sweden
Germans win, taking Sweden from Neutral_True with 1 artillery, 1 bomber, 5 fighters, 4 infantry and 4 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Germans: 1 infantry
Casualties for Neutral_True: 6 infantryNon Combat Move - Germans
1 bomber moved from 119 Sea Zone to Western Germany
1 fighter moved from Holland Belgium to Western Germany
1 tactical_bomber moved from Holland Belgium to Western Germany
1 aaGun moved from Holland Belgium to Western Germany
1 aaGun moved from Holland Belgium to France
2 mech_infantrys moved from France to Germany
2 armour moved from Normandy Bordeaux to Western Germany
4 armour moved from France to Germany
9 infantry moved from Yugoslavia to Bulgaria
Germans take Bulgaria from Neutral_Axis
2 artilleries moved from Yugoslavia to Bulgaria
3 armour moved from Yugoslavia to Slovakia Hungary
1 artillery moved from France to Western Germany
1 bomber moved from Sweden to Western Germany
4 tactical_bombers moved from Sweden to Western Germany
5 fighters moved from Sweden to Western GermanyPlace Units - Germans
3 artilleries and 5 infantry placed in Germany
1 carrier and 4 transports placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUsCombat Hit Differential Summary :
Germans : -1,67
Neutral_True : -1,00 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
Non Combat Move - Russians
6 infantry moved from Yakut S.S.R. to Yenisey
2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Novgorod to Belarus
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Rostov to Ukraine
2 armour and 2 mech_infantrys moved from Bryansk to Belarus
1 artillery and 9 infantry moved from Russia to Bryansk
1 artillery moved from Bryansk to Western Ukraine
2 fighters and 1 tactical_bomber moved from Bryansk to Western UkrainePlace Units - Russians
3 infantry placed in Ukraine
1 fighter and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUsCombat Hit Differential Summary :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
2 artilleries moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
4 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
2 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 artillery moved from Anhwe to Hopei
2 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 mech_infantry moved from Chahar to Suiyuyan
1 artillery moved from Chahar to Suiyuyan
3 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 infantry moved from Siam to Shan State
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 artilleries moved from 35 Sea Zone to Philippines
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 armour moved from 43 Sea Zone to Borneo
1 infantry moved from 43 Sea Zone to Borneo
5 infantry moved from Buyant-Uhaa to Central Mongolia
Japanese take Central Mongolia from Mongolians
1 artillery moved from Buyant-Uhaa to Central Mongolia
2 fighters moved from Kwangsi to Shan State
2 tactical_bombers moved from Kwangsi to Shan State
2 fighters moved from Kiangsi to Kwangtung
1 tactical_bomber moved from Kiangsi to Kwangtung
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 carrier moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from 36 Sea Zone to 41 Sea Zone
1 fighter moved from 36 Sea Zone to Kwangtung
1 bomber moved from Kwangsi to Shan State
1 fighter moved from 33 Sea Zone to Philippines
1 tactical_bomber moved from 33 Sea Zone to Philippines
1 infantry moved from Hunan to Yunnan
Japanese take Yunnan from Chinese
1 battleship moved from 33 Sea Zone to 54 Sea Zone
1 cruiser moved from 33 Sea Zone to 54 Sea Zone
2 destroyers moved from 33 Sea Zone to 54 Sea Zone
1 carrier moved from 33 Sea Zone to 54 Sea Zone
1 fighter moved from 33 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone
1 submarine moved from 33 Sea Zone to 54 Sea Zone
1 destroyer moved from 33 Sea Zone to 54 Sea ZoneCombat - Japanese
Battle in Borneo
Battle in 41 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 41 Sea Zone
Japanese win, taking Borneo from UK_Pacific with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Malaya
Battle in 54 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer and 1 submarine; ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 2 : 4/7 hits, 3,33 expected hits
Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 2 destroyers in 54 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Units damaged: 1 battleship owned by the Japanese
1 submarine owned by the Americans, 1 destroyer owned by the ANZAC and 1 destroyer owned by the Americans lost in 54 Sea Zone
Japanese win, taking Malaya from UK_Pacific, taking 54 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 22
Casualties for Americans: 1 destroyer and 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in Kwangtung
Japanese attack with 3 fighters, 3 infantry and 1 tactical_bomber
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Kwangtung, round 2 : 1/7 hits, 2,67 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung
Japanese roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Kwangtung, round 3 : 2/5 hits, 2,33 expected hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 3 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Japanese and 1 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -10
Casualties for British: 2 infantry
Casualties for Japanese: 1 fighter and 2 infantry
Battle in Philippines
Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Philippines, round 2 : 3/6 hits, 2,50 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 2 infantry
Casualties for Japanese: 2 infantry
Battle in Shan State
Japanese attack with 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 infantry; ANZAC defend with 1 infantry
Japanese roll dice for 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 4/6 hits, 3,17 expected hits
UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the ANZAC and 1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for ANZAC: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 bomber moved from Shan State to Kwangsi
1 fighter moved from 41 Sea Zone to 37 Sea Zone
1 fighter moved from Shan State to 37 Sea Zone
2 tactical_bombers moved from Shan State to Kwangsi
1 fighter moved from Shan State to Kwangsi
1 battleship moved from 36 Sea Zone to 35 Sea Zone
1 cruiser moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Kwangtung to Kwangsi
2 fighters moved from Kwangtung to Kwangsi
1 fighter moved from Philippines to 35 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea ZonePlace Units - Japanese
1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
3 mech_infantrys placed in Kiangsu
1 armour placed in JapanTurn Complete - Japanese
Japanese collect 49 PUs; end with 49 PUsCombat Hit Differential Summary :
Americans : 1,50
UK_Pacific : 1,33
Japanese : 0,67 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 cruiser and 1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 bomber moved from Western United States to 106 Sea ZoneCombat - Americans
Battle in 106 Sea Zone
Americans attack with 1 bomber, 1 cruiser and 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 bomber, 1 cruiser and 1 destroyer in 106 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 106 Sea Zone
Americans win, taking 106 Sea Zone from Germans with 1 bomber, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - Americans
1 bomber moved from 106 Sea Zone to United Kingdom
4 mech_infantrys moved from Eastern United States to 101 Sea Zone
4 mech_infantrys and 4 transports moved from 101 Sea Zone to 86 Sea Zone
4 mech_infantrys moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 3 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Guam to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
2 aaGuns moved from Central United States to Eastern United States
1 destroyer moved from 25 Sea Zone to 26 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 3 submarines placed in 10 Sea Zone
1 tactical_bomber placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUsCombat Hit Differential Summary :
Germans : -0.17
Americans : -0.50 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Shensi to Kweichow
2 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to YunnanCombat - Chinese
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Kweichow, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Kweichow, round 4 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to SzechwanPlace Units - Chinese
5 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUsCombat Hit Differential Summary :
Chinese : -1.00
Japanese : -0.67 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 cruiser and 1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 bomber moved from Western United States to 106 Sea ZoneCombat - Americans
Battle in 106 Sea Zone
Americans attack with 1 bomber, 1 cruiser and 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 bomber, 1 cruiser and 1 destroyer in 106 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 106 Sea Zone
Americans win, taking 106 Sea Zone from Germans with 1 bomber, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - Americans
1 bomber moved from 106 Sea Zone to United Kingdom
4 mech_infantrys moved from Eastern United States to 101 Sea Zone
4 mech_infantrys and 4 transports moved from 101 Sea Zone to 86 Sea Zone
4 mech_infantrys moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 3 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Guam to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
2 aaGuns moved from Central United States to Eastern United States
1 destroyer moved from 25 Sea Zone to 26 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 3 submarines placed in 10 Sea Zone
1 tactical_bomber placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Shensi to Kweichow
2 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to YunnanCombat - Chinese
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Kweichow, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Kweichow, round 4 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to SzechwanPlace Units - Chinese
5 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUsPurchase Units - British
British buy 2 artilleries, 1 fighter and 6 infantry; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 8 infantry; Remaining resources: 2 PUs;Combat Move - British
2 infantry moved from Burma to Shan State
2 fighters and 1 tactical_bomber moved from Burma to Shan State
3 infantry moved from Persia to Iraq
1 artillery moved from Persia to Iraq
2 infantry moved from Saudi Arabia to Iraq
1 mech_infantry moved from Saudi Arabia to Iraq
1 armour moved from Egypt to Iraq
1 bomber moved from Malta to IraqCombat - British
Battle in Iraq
British attack with 1 armour, 1 artillery, 1 bomber, 5 infantry and 1 mech_infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 armour, 1 artillery, 1 bomber, 5 infantry and 1 mech_infantry in Iraq, round 2 : 3/9 hits, 2.67 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1.00 expected hits
3 infantry owned by the Neutral_Axis and 2 infantry owned by the British lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 armour, 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Neutral_Axis: 3 infantry
Battle in Shan State
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/5 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Shan State to India
3 aaGuns moved from Burma to India
1 infantry moved from Afghanistan to Eastern Persia
British take Eastern Persia from Neutral_Allies
4 infantry moved from Afghanistan to West India
1 cruiser, 2 destroyers and 1 transport moved from 80 Sea Zone to 39 Sea Zone
1 bomber moved from Iraq to Egypt
2 fighters and 1 tactical_bomber moved from Malta to Egypt
1 infantry moved from Rhodesia to Angola
British take Angola from Neutral_True
3 infantry moved from Mozambique to RhodesiaPlace Units - British
2 artilleries, 1 fighter and 6 infantry placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 36 PUsPlace Units - UK_Pacific
8 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,4,5,2,4,1,6,2
UK_Pacific collect 10 PUs (1 lost to blockades); end with 12 PUs
Some Units in India change ownership: 8 infantryCombat Hit Differential Summary :
Germans : -0.17
British : 0.33
Americans : -0.50
Chinese : -1.00
Neutral_Axis : 1.00
Japanese : -1.00 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 submarine moved from 97 Sea Zone to 92 Sea Zone
1 cruiser moved from 97 Sea Zone to 92 Sea Zone
1 armour moved from Tunisia to Algeria
1 mech_infantry moved from Tunisia to Algeria
1 artillery moved from Tunisia to Algeria
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from French
1 artillery moved from Ethiopia to Kenya
2 fighters moved from Southern Italy to Algeria
1 bomber moved from Southern Italy to 92 Sea ZoneCombat - Italians
Battle in Algeria
Italians attack with 1 armour, 1 artillery, 2 fighters and 1 mech_infantry
French defend with 2 infantry
Italians roll dice for 1 armour, 1 artillery, 2 fighters and 1 mech_infantry in Algeria, round 2 : 1/5 hits, 2,17 expected hits
French roll dice for 2 infantry in Algeria, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the French lost in Algeria
Italians roll dice for 1 armour, 1 artillery, 2 fighters and 1 mech_infantry in Algeria, round 3 : 3/5 hits, 2,17 expected hits
French roll dice for 1 infantry in Algeria, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the French lost in Algeria
Italians win, taking Algeria from French with 1 armour, 1 artillery, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for French: 2 infantry
Battle in 92 Sea Zone
Italians attack with 1 bomber, 1 cruiser, 1 destroyer, 1 submarine and 1 transport
French defend with 1 cruiser and 1 destroyer
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 bomber, 1 cruiser, 1 destroyer and 1 transport in 92 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
French roll dice for 1 cruiser and 1 destroyer in 92 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits
1 destroyer owned by the French, 1 destroyer owned by the Italians and 1 submarine owned by the Italians lost in 92 Sea Zone
Italians roll dice for 1 bomber, 1 cruiser and 1 transport in 92 Sea Zone, round 3 : 0/2 hits, 1,17 expected hits
French roll dice for 1 cruiser in 92 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
Italians roll dice for 1 bomber, 1 cruiser and 1 transport in 92 Sea Zone, round 4 : 1/2 hits, 1,17 expected hits
French roll dice for 1 cruiser in 92 Sea Zone, round 4 : 1/1 hits, 0,50 expected hits
1 cruiser owned by the French and 1 cruiser owned by the Italians lost in 92 Sea Zone
Italians win with 1 bomber and 1 transport remaining. Battle score for attacker is -6
Casualties for Italians: 1 cruiser, 1 destroyer and 1 submarine
Casualties for French: 1 cruiser and 1 destroyer
Battle in GibraltarNon Combat Move - Italians
1 bomber moved from 92 Sea Zone to Southern Italy
2 fighters moved from Algeria to Libya
2 infantry moved from Southern France to Northern Italy
1 armour moved from Greece to Yugoslavia
1 armour moved from Southern France to Northern Italy
1 artillery moved from Southern France to Northern ItalyPlace Units - Italians
1 destroyer and 1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUsCombat Hit Differential Summary :
Italians : -2,50
French : 0,17 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 infantry; Remaining resources: 3 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 cruiser, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
ANZAC take Java from DutchPlace Units - ANZAC
1 armour and 2 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,4,2,6,5,3,6,6,2,6,3
ANZAC collect 12 PUs (2 lost to blockades); end with 15 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 infantry; Remaining resources: 3 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 cruiser, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
ANZAC take Java from DutchPlace Units - ANZAC
1 armour and 2 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,4,2,6,5,3,6,6,2,6,3
ANZAC collect 12 PUs (2 lost to blockades); end with 15 PUsCombat Move - French
Non Combat Move - French
1 destroyer moved from 78 Sea Zone to 39 Sea Zone
1 infantry moved from Trans-Jordan to EgyptTurn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 9 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery moved from Sweden to 113 Sea Zone
2 armour moved from Western Germany to 113 Sea Zone
1 infantry moved from Germany to 113 Sea Zone
1 infantry moved from Germany to 113 Sea Zone
1 infantry moved from Germany to 113 Sea Zone
1 destroyer moved from 113 Sea Zone to 111 Sea Zone
1 cruiser moved from 113 Sea Zone to 111 Sea Zone
1 carrier moved from 113 Sea Zone to 111 Sea Zone
2 fighters moved from Western Germany to 111 Sea Zone
3 infantry moved from Sweden to 113 Sea Zone
1 infantry moved from Germany to 113 Sea Zone
2 armour, 1 artillery, 7 infantry and 5 transports moved from 113 Sea Zone to 111 Sea Zone
7 infantry moved from 111 Sea Zone to Scotland
2 armour moved from 111 Sea Zone to Scotland
1 artillery moved from 111 Sea Zone to Scotland
13 infantry moved from Bulgaria to Greece
2 artilleries moved from Bulgaria to Greece
3 armour moved from Slovakia Hungary to Bulgaria
1 infantry moved from Sweden to Finland
3 armour moved from Germany to Western Germany
1 artillery moved from Western Germany to GermanyCombat - Germans
Battle in ScotlandNon Combat Move - Germans
1 infantry moved from Germany to 113 Sea Zone
1 aaGun moved from Germany to 113 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 113 Sea Zone to 111 Sea Zone
1 infantry moved from 111 Sea Zone to Scotland
1 aaGun moved from 111 Sea Zone to ScotlandPlace Units - Germans
4 artilleries and 6 infantry placed in Western Germany
1 artillery and 3 infantry placed in Germany
1 transport placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 2 armour, 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
6 infantry moved from Yenisey to Timguska
2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Ulaanbaatar to Dzavhan
1 infantry moved from Dzavhan to Yenisey
2 infantry moved from Olgiy to Timguska
6 infantry moved from Ukraine to Bessarabia
2 aaGuns moved from Bryansk to Russia
1 artillery and 9 infantry moved from Bryansk to Western Ukraine
6 infantry moved from Western Ukraine to Ukraine
6 infantry moved from Russia to Tambov
1 fighter moved from Russia to Western Ukraine
6 infantry moved from Belarus to Novgorod
2 armour and 2 mech_infantrys moved from Belarus to Novgorod
3 fighters moved from Western Ukraine to Novgorod
1 tactical_bomber moved from Western Ukraine to Novgorod
2 artilleries moved from Western Ukraine to Bessarabia
2 infantry moved from Western Ukraine to Bessarabia
4 infantry moved from Novgorod to KareliaPlace Units - Russians
2 armour placed in Volgograd
1 artillery and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 factory_minors, 2 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Amur to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
2 infantry moved from Hopei to Kweichow
1 artillery moved from Hopei to Kweichow
1 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 artillery moved from Suiyuyan to Hopei
1 mech_infantry moved from Suiyuyan to Kweichow
1 infantry moved from Hunan to Yunnan
3 mech_infantrys moved from Kiangsu to Kweichow
4 infantry moved from Hunan to Kweichow
2 artilleries moved from Hunan to Kweichow
2 fighters moved from 37 Sea Zone to Sumatra
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 cruiser moved from 37 Sea Zone to 42 Sea Zone
1 carrier moved from 37 Sea Zone to 42 Sea Zone
1 armour moved from Borneo to 43 Sea Zone
1 armour and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 armour moved from 41 Sea Zone to Sumatra
1 infantry moved from French Indo China to Shan State
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to Celebes
1 bomber moved from Kwangsi to 42 Sea Zone
1 tactical_bomber moved from Kwangsi to Shan State
1 fighter moved from Kwangsi to Shan State
1 tactical_bomber moved from Kwangsi to Shan State
1 fighter moved from Kwangsi to Shan State
1 tactical_bomber moved from Kwangsi to Yunnan
1 fighter moved from Kwangsi to Yunnan
1 fighter moved from 35 Sea Zone to Shan State
1 tactical_bomber moved from 35 Sea Zone to YunnanCombat - Japanese
Battle in Celebes
Battle in 42 Sea Zone
Japanese attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport
ANZAC defend with 1 cruiser and 1 transport
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
ANZAC roll dice for 1 cruiser and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
1 transport owned by the ANZAC and 1 cruiser owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking Celebes from Dutch, taking 42 Sea Zone from Neutral with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 19
Casualties for ANZAC: 1 cruiser and 1 transport
Battle in Java
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 2/2 hits, 0,67 expected hits
ANZAC roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Sumatra
Japanese attack with 1 armour, 2 fighters and 1 infantry
British defend with 2 infantry
Japanese roll dice for 1 armour, 2 fighters and 1 infantry in Sumatra, round 2 : 0/4 hits, 1,67 expected hits
UK_Pacific roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 armour, 2 fighters and 1 infantry in Sumatra, round 3 : 1/4 hits, 1,67 expected hits
UK_Pacific roll dice for 2 infantry in Sumatra, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Sumatra
Japanese roll dice for 1 armour and 2 fighters in Sumatra, round 4 : 2/3 hits, 1,50 expected hits
UK_Pacific roll dice for 1 infantry in Sumatra, round 4 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Japanese and 1 infantry owned by the British lost in Sumatra
Japanese win, taking Sumatra from UK_Pacific with 1 armour and 1 fighter remaining. Battle score for attacker is -7
Casualties for British: 2 infantry
Casualties for Japanese: 1 fighter and 1 infantry
Battle in Kweichow
Japanese attack with 3 artilleries, 6 infantry and 4 mech_infantrys
Chinese defend with 3 infantry
Japanese roll dice for 3 artilleries, 6 infantry and 4 mech_infantrys in Kweichow, round 2 : 4/13 hits, 3,17 expected hits
Chinese roll dice for 3 infantry in Kweichow, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 3 artilleries, 5 infantry and 4 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Japanese attack with 1 fighter, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Yunnan, round 2 : 2/4 hits, 1,83 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 3 fighters, 1 infantry and 2 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 3 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 3/6 hits, 3,00 expected hits
UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 2/2 hits, 0,67 expected hits
1 fighter owned by the Japanese, 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -7
Casualties for British: 2 infantry
Casualties for Japanese: 1 fighter and 1 infantryNon Combat Move - Japanese
2 tactical_bombers moved from Shan State to French Indo China
2 fighters moved from Shan State to French Indo China
1 fighter moved from Yunnan to French Indo China
2 tactical_bombers moved from Yunnan to French Indo China
1 artillery moved from Kwangsi to French Indo China
1 infantry moved from Kwangtung to Kwangsi
5 infantry moved from Central Mongolia to Suiyuyan
1 artillery moved from Central Mongolia to Suiyuyan
1 bomber moved from 42 Sea Zone to French Indo China
1 fighter moved from Sumatra to 42 Sea Zone
1 carrier moved from 35 Sea Zone to 33 Sea Zone
1 battleship moved from 35 Sea Zone to 33 Sea Zone
1 battleship moved from 54 Sea Zone to 33 Sea Zone
1 cruiser moved from 54 Sea Zone to 33 Sea Zone
3 destroyers moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 carrier moved from 54 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kiangsi
1 armour moved from 20 Sea Zone to Kiangsi
1 transport moved from 37 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 factory_minor placed in French Indo China
1 factory_minor placed in Kwangtung
Japanese undo move 2.
1 factory_minor placed in Malaya
Japanese undo move 2.
1 factory_minor placed in Kwangtung
3 mech_infantrys placed in Kiangsu
2 infantry placed in Japan
1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 64 PUs; end with 65 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUsCombat Hit Differential Summary :
ANZAC : 0,17
Chinese : -0,33
UK_Pacific : 1,67
Japanese : 0,67 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 cruiser, 1 destroyer, 2 infantry, 4 submarines and 2 transports; Remaining resources: 8 PUs;Combat Move - Americans
1 bomber moved from United Kingdom to 92 Sea ZoneCombat - Americans
Battle in 92 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 92 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - Americans
1 bomber moved from 92 Sea Zone to British Guiana
1 mech_infantry moved from Brazil to Argentina
Americans take Argentina from Neutral_True
1 mech_infantry moved from Brazil to Chile
Americans take Chile from Neutral_True
3 infantry and 2 mech_infantrys moved from Brazil to 86 Sea Zone
3 infantry, 2 mech_infantrys and 4 transports moved from 86 Sea Zone to 89 Sea Zone
3 infantry and 2 mech_infantrys moved from 89 Sea Zone to Venezuela
Americans take Venezuela from Neutral_True
1 armour moved from Eastern United States to Southeast Mexico
1 carrier, 1 destroyer, 3 submarines and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 cruiser and 1 destroyer moved from 106 Sea Zone to 101 Sea ZonePlace Units - Americans
1 cruiser, 1 destroyer, 4 submarines and 2 transports placed in 101 Sea Zone
2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
3 infantry moved from Szechwan to Yunnan
2 infantry moved from Szechwan to Shensi
1 fighter moved from Szechwan to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
retreated to Shensi
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Yunnan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to Sikang
14 infantry moved from Szechwan to SikangPlace Units - Chinese
4 infantry placed in SikangTurn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUsCombat Hit Differential Summary :
Chinese : -1.00
Japanese : 1.00 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 cruiser, 1 destroyer, 2 infantry, 4 submarines and 2 transports; Remaining resources: 8 PUs;Combat Move - Americans
1 bomber moved from United Kingdom to 92 Sea ZoneCombat - Americans
Battle in 92 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 92 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - Americans
1 bomber moved from 92 Sea Zone to British Guiana
1 mech_infantry moved from Brazil to Argentina
Americans take Argentina from Neutral_True
1 mech_infantry moved from Brazil to Chile
Americans take Chile from Neutral_True
3 infantry and 2 mech_infantrys moved from Brazil to 86 Sea Zone
3 infantry, 2 mech_infantrys and 4 transports moved from 86 Sea Zone to 89 Sea Zone
3 infantry and 2 mech_infantrys moved from 89 Sea Zone to Venezuela
Americans take Venezuela from Neutral_True
1 armour moved from Eastern United States to Southeast Mexico
1 carrier, 1 destroyer, 3 submarines and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 cruiser and 1 destroyer moved from 106 Sea Zone to 101 Sea ZonePlace Units - Americans
1 cruiser, 1 destroyer, 4 submarines and 2 transports placed in 101 Sea Zone
2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
3 infantry moved from Szechwan to Yunnan
2 infantry moved from Szechwan to Shensi
1 fighter moved from Szechwan to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
retreated to Shensi
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Yunnan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to Sikang
14 infantry moved from Szechwan to SikangPlace Units - Chinese
4 infantry placed in SikangTurn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUsPurchase Units - British
British buy 2 armour and 8 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 battleship, 1 cruiser and 2 destroyers moved from 39 Sea Zone to 42 Sea Zone
2 fighters and 1 tactical_bomber moved from India to 42 Sea Zone
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Egypt to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from ItaliansCombat - British
Battle in Borneo
Battle in 42 Sea Zone
British attack with 1 battleship, 1 cruiser, 2 destroyers, 2 fighters and 1 tactical_bomber
Japanese defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 transport
British roll dice for 1 battleship, 1 cruiser, 2 destroyers, 2 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 4/7 hits, 3.50 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 42 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
Units damaged: 1 battleship owned by the British
1 destroyer owned by the British, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 42 Sea Zone
British roll dice for 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 42 Sea Zone, round 3 : 2/6 hits, 3.17 expected hits
Japanese roll dice for 1 cruiser, 1 fighter and 1 transport in 42 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
1 fighter owned by the Japanese, 1 destroyer owned by the British and 1 cruiser owned by the Japanese lost in 42 Sea Zone
1 transport owned by the Japanese lost in 42 Sea Zone
British win, taking Borneo from Japanese, taking 42 Sea Zone from Japanese with 1 battleship, 1 cruiser, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 43
Casualties for British: 2 destroyers
Casualties for Japanese: 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 transportNon Combat Move - British
2 fighters and 1 tactical_bomber moved from 42 Sea Zone to Western Australia
4 aaGuns and 10 infantry moved from India to Burma
4 infantry moved from West India to India
1 infantry moved from Eastern Persia to Persia
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Iraq to Turkey
British take Turkey from Neutral_True
2 fighters and 1 tactical_bomber moved from Egypt to Turkey
3 infantry moved from Rhodesia to Belgian Congo
3 infantry moved from Angola to Belgian Congo
1 bomber moved from Egypt to TurkeyPlace Units - British
2 armour and 8 infantry placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 35 PUsPlace Units - UK_Pacific
4 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs
Some Units in India change ownership: 4 infantryCombat Hit Differential Summary :
British : -0.67
Chinese : -1.00
Japanese : 0.83 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 3 armour, 1 artillery and 2 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 armour moved from Algeria to Morocco
Italians take Morocco from French
1 armour moved from Morocco to Algeria
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 artillery moved from Algeria to Tunisia
1 mech_infantry moved from Algeria to Tunisia
1 fighter moved from Libya to Southern Italy
1 armour moved from Yugoslavia to Northern Italy
2 infantry moved from Northern Italy to Southern France
1 artillery moved from Northern Italy to Southern France
1 fighter moved from Libya to Southern Italy
2 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
1 artillery moved from Kenya to Tanganyika Territory
1 infantry moved from French Equatorial Africa to French Central Africa
Italians take French Central Africa from FrenchCombat - Italians
Non Combat Move - Italians
Place Units - Italians
1 artillery and 2 infantry placed in Southern France
3 armour placed in Northern ItalyTurn Complete - Italians
Italians collect 22 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 airfield; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 armour moved from New South Wales to Western Australia
2 aaGuns, 2 artilleries, 3 fighters and 8 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 airfield placed in Western AustraliaTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 airfield; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 armour moved from New South Wales to Western Australia
2 aaGuns, 2 artilleries, 3 fighters and 8 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 airfield placed in Western AustraliaTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUsCombat Move - French
1 destroyer moved from 39 Sea Zone to 41 Sea ZoneCombat - French
Battle in 41 Sea Zone
French attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
French win, taking 41 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 3 infantry and 3 transports; Remaining resources: 2 PUs;Combat Move - Germans
2 armour moved from Bulgaria to Greece
1 armour moved from Bulgaria to GreeceNon Combat Move - Germans
1 infantry moved from Germany to 113 Sea Zone
1 armour moved from Germany to 113 Sea Zone
6 transports moved from 111 Sea Zone to 112 Sea Zone
3 artilleries moved from Western Germany to 112 Sea Zone
3 armour moved from Western Germany to 112 Sea Zone
6 infantry moved from Western Germany to 112 Sea Zone
3 armour, 3 artilleries, 6 infantry and 6 transports moved from 112 Sea Zone to 111 Sea Zone
1 armour, 1 infantry and 1 transport moved from 113 Sea Zone to 111 Sea Zone
7 infantry moved from 111 Sea Zone to Scotland
3 artilleries moved from 111 Sea Zone to Scotland
4 armour moved from 111 Sea Zone to Scotland
2 infantry moved from Germany to Western Germany
4 infantry moved from Finland to Norway
1 infantry moved from Poland to Germany
2 mech_infantrys moved from Germany to Yugoslavia
5 artilleries moved from Germany to Western Germany
1 artillery moved from Western Germany to GermanyPlace Units - Germans
1 transport placed in 113 Sea Zone
2 transports placed in 112 Sea Zone
4 armour and 3 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 46 PUs; end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 artillery, 7 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Russians
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 submarine moved from 125 Sea Zone to 112 Sea Zone
4 infantry moved from Karelia to Finland
2 armour and 2 mech_infantrys moved from Novgorod to Finland
1 infantry moved from Bessarabia to Romania
Russians take Romania from GermansCombat - Russians
Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in 112 Sea Zone
Russians attack with 1 submarine
Germans defend with 2 transports
2 transports owned by the Germans lost in 112 Sea Zone
Russians roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Russians win with 1 submarine remaining. Battle score for attacker is 14
Casualties for Germans: 2 transports
Battle in 113 Sea Zone
Russians attack with 1 submarine
Germans defend with 3 fighters and 1 transport
Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 transport owned by the Germans lost in 113 Sea Zone
1 submarine owned by the Russians Submerged
Germans win with 3 fighters remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Finland
Russians attack with 2 armour, 4 infantry and 2 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 2 armour, 4 infantry and 2 mech_infantrys in Finland, round 2 : 0/8 hits, 2.00 expected hits
Germans roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Finland
Russians roll dice for 2 armour, 3 infantry and 2 mech_infantrys in Finland, round 3 : 2/7 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Finland, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 2 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western GermanyNon Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Novgorod to Eastern Poland
4 infantry moved from Novgorod to Karelia
2 infantry moved from Novgorod to Belarus
2 aaGuns, 1 artillery and 6 infantry moved from Belarus to Eastern Poland
1 artillery and 11 infantry moved from Western Ukraine to Eastern Poland
2 artilleries and 7 infantry moved from Bessarabia to Eastern Poland
6 infantry moved from Ukraine to Bessarabia
2 armour moved from Volgograd to Turkey
6 infantry moved from Tambov to Rostov
1 artillery and 7 infantry moved from Russia to Bryansk
8 infantry moved from Timguska to Novosibirsk
2 aaGuns and 13 infantry moved from Yenisey to Timguska
1 infantry moved from Dzavhan to YeniseyPlace Units - Russians
1 artillery, 1 infantry and 1 tactical_bomber placed in Ukraine
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 38 PUs; end with 38 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 43 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 49 PUsCombat Hit Differential Summary :
Germans : 1.33
Russians : -0.50





