@captainwalker Interesting
1940.2 - Witt & PP Axis vs Colt & FMErwinRommel Allies (+25)
-
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 carrier, 1 destroyer and 5 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 bomber moved from Philippines to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 16 Sea Zone
1 bomber moved from 35 Sea Zone to 16 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to 16 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 carrier moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from Caroline Islands to 16 Sea Zone
1 destroyer moved from 37 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 44 Sea Zone
1 artillery moved from Malaya to Shan State
1 fighter moved from 37 Sea Zone to Shan State
1 tactical_bomber moved from 37 Sea Zone to Shan State
1 artillery moved from Kwangtung to Kwangsi
1 bomber moved from Hunan to Kwangsi
1 artillery moved from Hopei to Kweichow
1 infantry moved from Hunan to Kweichow
1 armour moved from Malaya to 37 Sea Zone
1 armour and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 armour moved from 41 Sea Zone to Sumatra
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 47 Sea Zone
1 infantry moved from 47 Sea Zone to New Britain
1 infantry moved from 47 Sea Zone to New Britain
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Siberia
1 artillery moved from 5 Sea Zone to Siberia
1 infantry moved from Soviet Far East to SiberiaCombat - Japanese
Japanese creates battle in territory 42 Sea Zone
Battle in New Britain
Battle in Sumatra
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese win, taking New Britain from ANZAC, taking Sumatra from Dutch with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Siberia
Japanese attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Siberia, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Siberia, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Siberia
Japanese roll dice for 1 artillery and 1 infantry in Siberia, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Siberia, round 3 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Siberia, round 4 : 0/2 hits
Russians roll dice for 1 infantry in Siberia, round 4 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Siberia, round 5 : 0/2 hits
Russians roll dice for 1 infantry in Siberia, round 5 : 1/1 hits
1 infantry owned by the Japanese lost in Siberia
Japanese roll dice for 1 artillery in Siberia, round 6 : 0/1 hits
Russians roll dice for 1 infantry in Siberia, round 6 : 0/1 hits
Japanese roll dice for 1 artillery in Siberia, round 7 : 0/1 hits
Russians roll dice for 1 infantry in Siberia, round 7 : 1/1 hits
1 artillery owned by the Japanese lost in Siberia
Russians win with 1 infantry remaining. Battle score for attacker is -10
Casualties for Japanese: 1 artillery and 2 infantry
Battle in Kwangsi
Japanese attack with 1 artillery and 1 bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 bomber in Kwangsi, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Japanese win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Kweichow
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Shan State, round 2 : 1/3 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 16 Sea Zone
Japanese attack with 1 bomber, 1 carrier, 2 destroyers, 4 fighters and 3 tactical_bombers
Americans defend with 1 battleship, 2 carriers, 2 cruisers, 4 fighters, 2 infantry, 1 submarine and 1 transport
Japanese roll dice for 1 bomber, 1 carrier, 2 destroyers, 4 fighters and 3 tactical_bombers in 16 Sea Zone, round 2 : 5/10 hits -
What is it with Siberia? it is not funny.
Please choose 5 casualties in SZ16. -
Edwin is taking a look.
Siberia :-D
-
Was an after thought too. Was conserving the TT in SZ6 for Non combat. I thought I would lose one Inf.
-
Oh Leo! Are you losing this game on your own? :roll:
-
I didn’t expect such a large welcoming committee. OOL: BB 1 hit, sub, 2 cr, 1 ftr. Won’t take a hit on a cv this round and then have you retreat. Bat Calc gives you 30% win.
-
Odds don’t scare me. Needed 6 hits, although 5 was the expected number.
Adam: you have lost us the gane with your awful G1. Then silly I1.
I am having fun with my enemies , all by myself. -
Sorry Ed. My attack paid off, despite only 3 hits on R2.
-
Hehehe! I think you have been smoking too much! :-D
-
I protest, after you continued fighting, I expected to give more OOL orders based on second round dice. Since I think I inflicted only 4 hits on you round 1, I expected you to continue the attack, so I would have gone max defense, all hits on cv.
-
I apologise. I sank the CV with its load, as i only had three hits. I forgot you had list a Ft on R1.
-
I should have sunk 1 cv round 1 and saved a cr and ftr. Would have given me 5 points more defense. My dice didn’t help. I accept the results, your pick of casualties in round 2 matched my OOL pref from round 1. I would have traded dice in Siberia with the dice in the sea battle. I won the inconsequential and lost the expensive one.
-
You lost the CV and took a hit on your undamaged one? Is that right? So you are owed a FT roll of 4. I made a mistake.
Tell me what you would like to do.Is what you just aid fair to you? I wamrted to ask OOl on R2, but was convinced you could not say otherwise. But I had forgotten the lost Ft on R1. You should not pay for my mistake.
I think we give you a 4 roll. If it hits, then we redo R4 completely.
-
Rolling 1d6:
(1) -
Instead of redoing the entire round, choose your extra casualty and roll once for the unit that would have died, to see if it would have hit me in the next round
-
If you are sure. Had to be a Ft, asI had three.
Rolling 1d6:
(3) -
So, what does that mean ? I am confused.
-
Perhaps I have 3 units left on round 3, the ftr, plus another ftr that should not have died in round 4. This is confusing.
-
Meant to say 3 units left on round 5, so I get 2 more hits on round 5. Plus maybe the first fighter gets to roll on round 4 also?
-
I thinbk I would have to retreat after R2. You had the damaged CV and damaged Battleship and three Fts. I would have 5 unuts only, giving me 18 vs 18.