@Entek china up
1940.2 - Witt & PP Axis vs Colt & FMErwinRommel Allies (+25)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - ANZAC
ANZAC buy 2 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 55 Sea Zone
3 fighters moved from Queensland to 55 Sea Zone
2 fighters and 1 tactical_bomber moved from Java to 55 Sea ZoneCombat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 5 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 5 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/6 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
3 fighters moved from 55 Sea Zone to Queensland
2 fighters and 1 tactical_bomber moved from 55 Sea Zone to Java
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 bomber moved from Kwangsi to India
1 submarine moved from 39 Sea Zone to 37 Sea ZonePlace Units - ANZAC
2 submarines placed in 54 Sea Zone
1 submarine placed in 62 Sea Zone
1 infantry placed in Queensland
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
I’ve been wondering what Italy was going to do with its buildup of mobile units in NW Persia and then what Ger will do next. India foresaw that the Axis would try to stop the constant flow of mech to Iraq and changed to max builds via a draft. There’s a whole lot of maneuvering going on.
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Japan dared to attack a sub on the coast of Australia. So in a show of force, and because there was nothing else small to attack, I used 6 planes and a sub to sink the DD. Which was just as well, because only one plane hit the target. Sigh, remind me not to outsource aviation target training to the Giuseppe Aviation school anymore.
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@wittmann:
You better not lose Rome, after saving 13IPCs…
You had better retake those islands and start helping out! :-P
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - ANZAC
ANZAC buy 2 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 55 Sea Zone
3 fighters moved from Queensland to 55 Sea Zone
2 fighters and 1 tactical_bomber moved from Java to 55 Sea ZoneCombat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 5 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 5 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/6 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
3 fighters moved from 55 Sea Zone to Queensland
2 fighters and 1 tactical_bomber moved from 55 Sea Zone to Java
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 bomber moved from Kwangsi to India
1 submarine moved from 39 Sea Zone to 37 Sea ZonePlace Units - ANZAC
2 submarines placed in 54 Sea Zone
1 submarine placed in 62 Sea Zone
1 infantry placed in Queensland
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsCombat Move - French
Turn Complete - French
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No F moves Ed, so they did nothing!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 25
Purchase Units - Germans
Germans repair damage of 6x factory_minor, 5x factory_minor, 4x factory_minor; Remaining resources: 77 PUs;
Germans buy 1 bomber, 1 destroyer, 3 infantry and 12 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Northwest Persia to Eastern Persia
1 fighter moved from Northwest Persia to Eastern Persia
2 bombers moved from Northwest Persia to Eastern Persia
3 bombers moved from Northwest Persia to Eastern Persia
4 bombers moved from Southern France to 91 Sea Zone
1 destroyer moved from 113 Sea Zone to 125 Sea Zone
7 bombers moved from Western Germany to 125 Sea Zone
4 fighters moved from 113 Sea Zone to 125 Sea Zone
3 bombers moved from Southern France to 91 Sea ZoneCombat - Germans
Battle in 91 Sea Zone
Germans attack with 7 bombers
British defend with 1 transport; Americans defend with 1 transport
1 transport owned by the British and 1 transport owned by the Americans lost in 91 Sea Zone
Germans win with 7 bombers remaining. Battle score for attacker is 14
Casualties for British: 1 transport
Casualties for Americans: 1 transport
Battle in 125 Sea Zone
Germans attack with 7 bombers, 1 destroyer and 4 fighters
Americans defend with 1 submarine
Germans roll dice for 7 bombers, 1 destroyer and 4 fighters in 125 Sea Zone, round 2 : 5/12 hits
Americans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 125 Sea Zone
Germans win with 7 bombers, 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Eastern Persia
Germans attack with 5 bombers, 1 fighter and 1 mech_infantry
British defend with 1 infantry
Germans roll dice for 5 bombers, 1 fighter and 1 mech_infantry in Eastern Persia, round 2 : 3/7 hits
British roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits
1 infantry owned by the British lost in Eastern Persia
Germans win, taking Eastern Persia from British with 5 bombers, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
5 bombers and 1 fighter moved from Eastern Persia to Persia
1 aaGun, 10 armour, 16 artilleries, 4 infantry and 87 mech_infantrys moved from Northwest Persia to Persia
3 infantry moved from Caucasus to Northwest Persia
3 artilleries moved from Volgograd to Caucasus
9 mech_infantrys moved from Volgograd to Caucasus
3 mech_infantrys moved from Bryansk to Caucasus
1 mech_infantry moved from Eastern Poland to Bryansk
3 aaGuns moved from Caucasus to Northwest Persia
1 aaGun moved from Volgograd to Caucasus
1 artillery moved from Caucasus to Northwest Persia
7 bombers moved from 91 Sea Zone to Southern France
4 fighters moved from 125 Sea Zone to 113 Sea Zone
7 bombers moved from 125 Sea Zone to Western Germany
1 aaGun moved from Volgograd to Caucasus
3 fighters moved from Western Germany to Ukraine
3 fighters moved from Germany to VolgogradPlace Units - Germans
3 infantry placed in Caucasus
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Novgorod
1 bomber placed in Western Germany
1 destroyer placed in 113 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,5
Germans collect 64 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs -
The Axis had to do something different and at least the game has got more interesting Ed! :-D It will be interesting to see how you respond. :evil:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 25
Purchase Units - Japanese
Japanese buy 2 aaGuns, 1 destroyer and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from UK_Pacific
1 bomber moved from Philippines to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from Philippines to 43 Sea Zone
4 fighters and 2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 artillery moved from Korea to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
1 artillery moved from 8 Sea Zone to Aleutian IslandsCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 43 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Aleutian Islands
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 artillery
Japanese roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 2 : 0/2 hits
Americans roll dice for 1 artillery in Aleutian Islands, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 3 : 0/2 hits
Americans roll dice for 1 artillery in Aleutian Islands, round 3 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 4 : 0/2 hits
Americans roll dice for 1 artillery in Aleutian Islands, round 4 : 1/1 hits
1 infantry owned by the Japanese lost in Aleutian Islands
Japanese roll dice for 1 artillery in Aleutian Islands, round 5 : 0/1 hits
Americans roll dice for 1 artillery in Aleutian Islands, round 5 : 0/1 hits
Japanese roll dice for 1 artillery in Aleutian Islands, round 6 : 1/1 hits
Americans roll dice for 1 artillery in Aleutian Islands, round 6 : 0/1 hits
1 artillery owned by the Americans lost in Aleutian Islands
Japanese win, taking Aleutian Islands from Americans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Americans: 1 artillery
Casualties for Japanese: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
ANZAC defend with 1 submarine
Japanese roll dice for 1 bomber and 1 destroyer in 37 Sea Zone, round 2 : 2/2 hits
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from UK_Pacific with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 4 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 4/7 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Japanese win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer, 4 fighters and 2 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 artilleries and 3 infantry moved from Amur to Buryatia
1 battleship, 2 carriers, 1 cruiser, 2 fighters, 2 tactical_bombers and 1 transport moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from 43 Sea Zone to Philippines
1 fighter moved from Philippines to Japan
1 fighter moved from Japan to Buryatia
1 bomber moved from 37 Sea Zone to PhilippinesPlace Units - Japanese
2 aaGuns and 4 infantry placed in Japan
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 25 PUs; end with 25 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Korea : 3 infantry
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 5 infantry
Philippines : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 bomber, 1 fighter, 1 harbour, 1 infantry and 1 tactical_bomber
Aleutian Islands : 1 flag, 1 artillery
Sakha : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag, 1 infantry
Siberia : 1 flag
Buryatia : 1 flag, 1 aaGun, 2 artilleries, 1 fighter, 6 infantry and 1 mech_infantry
Celebes : 1 flag, 1 infantry
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
37 Sea Zone : 1 flag, 1 destroyer
20 Sea Zone : 1 submarine
16 Sea Zone : 1 destroyer
8 Sea Zone : 1 transport
6 Sea Zone : 2 battleships, 5 carriers, 2 cruisers, 1 destroyer, 6 fighters, 1 submarine, 4 tactical_bombers and 2 transportsProduction/PUs Summary :
Germans : 64 / 89
Russians : 1 / 0
Japanese : 25 / 25
Americans : 52 / 72
Chinese : 23 / 29
British : 32 / 37
UK_Pacific : 27 / 35
Italians : 19 / 41
ANZAC : 14 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Witt: 7 American bombers strat bomb Japan, intercept with 3 ftrs?
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The allied turn is too complex to sort out quickly. With Jpn consolidating its fleet at home; the Axis move in the Mideast; and the U.S. cv builds on E Coast last turn. And the NY Yankees are in town playing the Wash Nationals baseball and the Washington Capitals hockey playing a playoff game tonight. And another A&A PBEM game going.
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I think we have got him worried Leo!!! :-o
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Luckily for the allies, they have vast and varied resources to counteract and thwart your dastardly deeds. :-D
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AA hits are making it hard for the allies to stop Japan. 3 of 7 against Japan and 4 of 9 overall bombers were hit by AA. That’s 44.4 %, not 16.7%. Should have been 9 x 1/6 or 1.5 hits.
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That is rotten luck.
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PP: Brit from Iraq attacking NW Persia with 7 tanks, 2 art and 2 inf. You defend with 3 inf, 1 art, 3 Ger AA and 2 Ital AA. Will assume take AA first and hopefully all 5, but if not, take Ital AA first and then Ger AA?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 25
Purchase Units - Americans
Americans buy 1 bomber, 2 fighters, 2 infantry and 4 submarines; Remaining resources: 10 PUs;Combat Move - Americans
1 submarine moved from 111 Sea Zone to 125 Sea Zone
2 bombers moved from United Kingdom to 125 Sea Zone
7 bombers moved from Manchuria to Japan
1 bomber moved from Iraq to Caucasus
1 bomber moved from Kansu to Russia
1 submarine moved from 26 Sea Zone to 8 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea ZoneCombat - Americans
Air Battle in Japan
Americans attacks with 7 units heading to Japan
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Japan
AA fire in Japan : 1/1 hits
1 bomber killed by AA
AA fire in Japan : 2/5 hits
2 bombers killed by AA
AA fire in Japan : 0/1 hits
Bombing raid in Japan rolls: 8,5,5 and causes: 18 damage to unit: factory_major
Bombing raid in Japan rolls: 5 and causes: 5 damage to unit: airfield
Bombing raid in Japan causes 23 damage total. Damaged units is as follows: factory_major = 18, airfield = 5
Strategic bombing raid in Caucasus
AA fire in Caucasus : 0/1 hits
Bombing raid in Caucasus rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Caucasus causes 6 damage total.
Strategic bombing raid in Russia
AA fire in Russia : 1/1 hits
1 bomber killed by AA
Bombing raid in Russia causes 0 damage total.
Battle in 8 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 8 Sea Zone
Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 125 Sea Zone
Americans attack with 2 bombers and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 bombers in 125 Sea Zone, round 2 : 2/2 hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 125 Sea Zone
Americans win, taking 125 Sea Zone from Germans with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Cleaning up after air battlesNon Combat Move - Americans
4 bombers moved from Japan to Manchuria
5 fighters and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
1 battleship, 3 carriers, 3 destroyers and 1 transport moved from 26 Sea Zone to 12 Sea Zone
1 fighter moved from Queensland to Hawaiian Islands
8 fighters moved from Iraq to India
5 fighters moved from Egypt to Iraq
1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 aaGun, 4 carriers, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
2 carriers, 1 cruiser, 2 destroyers and 4 fighters moved from 107 Sea Zone to 91 Sea Zone
3 tactical_bombers moved from United Kingdom to 91 Sea Zone
2 fighters moved from United Kingdom to Gibraltar
5 fighters moved from United Kingdom to 91 Sea Zone
2 bombers moved from 125 Sea Zone to United Kingdom
1 bomber moved from Caucasus to Iraq
1 fighter moved from Kansu to Yenisey
2 bombers moved from French West Africa to IraqPlace Units - Americans
1 bomber and 1 infantry placed in Western United States
2 fighters and 1 infantry placed in Eastern United States
3 submarines placed in 10 Sea Zone
1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Turning on Edit Mode
EDIT: Adding units owned by Americans to Western United States: 1 fighter
EDIT: Changing PUs for Americans from 77 to 67
EDIT: Turning off Edit ModePurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 artilleries moved from Suiyuyan to ShensiNon Combat Move - Chinese
Place Units - Chinese
2 artilleries and 7 infantry placed in SikangTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUsPurchase Units - British
British buy 1 aaGun, 2 artilleries, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun, 1 armour and 8 infantry; Remaining resources: 0 PUs;Combat Move - British
1 submarine moved from 81 Sea Zone to 97 Sea Zone
1 bomber moved from Iraq to 97 Sea Zone
1 bomber moved from Iraq to Eastern Persia
1 artillery and 1 infantry moved from West India to Eastern Persia
1 armour moved from Kansu to Novosibirsk
British take Novosibirsk from Germans
1 armour moved from Novosibirsk to Kansu
7 armour, 2 artilleries and 2 infantry moved from Iraq to Northwest PersiaCombat - British
Battle in Northwest Persia
British attack with 7 armour, 2 artilleries and 2 infantry
Germans defend with 3 aaGuns, 1 artillery and 3 infantry; Italians defend with 2 aaGuns
British roll dice for 7 armour, 2 artilleries and 2 infantry in Northwest Persia, round 2 : 4/11 hits
Italians roll dice for 5 aaGuns, 1 artillery and 3 infantry in Northwest Persia, round 2 : 1/4 hits
2 aaGuns owned by the Germans, 2 aaGuns owned by the Italians and 1 infantry owned by the British lost in Northwest Persia
2 artilleries owned by the British, 1 infantry owned by the British and 7 armour owned by the British retreated to Iraq
Italians win with 1 aaGun, 1 artillery and 3 infantry remaining. Battle score for attacker is 17
Casualties for Germans: 2 aaGuns
Casualties for British: 1 infantry
Casualties for Italians: 2 aaGuns
Battle in 97 Sea Zone
British attack with 1 bomber and 1 submarine
Italians defend with 1 destroyer
British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 bomber in 97 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 97 Sea Zone
British win, taking 97 Sea Zone from Italians with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Eastern Persia
British attack with 1 artillery, 1 bomber and 1 infantry
Germans defend with 1 mech_infantry
British roll dice for 1 artillery, 1 bomber and 1 infantry in Eastern Persia, round 2 : 2/3 hits
Germans roll dice for 1 mech_infantry in Eastern Persia, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Eastern Persia
British win, taking Eastern Persia from Germans with 1 artillery and 1 bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantryNon Combat Move - British
1 bomber moved from Eastern Persia to Iraq
1 bomber moved from 97 Sea Zone to Iraq
2 aaGuns and 4 mech_infantrys moved from West India to India
1 infantry moved from India to West India
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
2 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Egypt to Iraq
1 mech_infantry moved from Kansu to YeniseyPlace Units - British
1 aaGun and 2 artilleries placed in Iraq
3 mech_infantrys placed in Egypt
1 submarine placed in 106 Sea Zone
1 submarine placed in 71 Sea ZoneTurn Complete - British
British collect 33 PUs; end with 33 PUsPlace Units - UK_Pacific
1 aaGun, 1 armour and 8 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,4
UK_Pacific collect 24 PUs (3 lost to blockades); end with 24 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
Some Units in India change ownership: 1 aaGun, 1 armour and 8 infantry -
PP: you can change your casualties in NW Persia if you want. I tried to balance killing as many units as possible in 1 round, without rolling so good, as to wipe you out and end up taking NW Persia and then getting annihilated.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 25
Purchase Units - Italians
Italians buy 1 airfield, 1 artillery, 1 destroyer and 1 factory_minor; Remaining resources: 2 PUs;Combat Move - Italians
1 mech_infantry moved from Persia to Eastern Persia
1 bomber moved from Caucasus to Eastern Persia
1 destroyer moved from 93 Sea Zone to 97 Sea Zone
1 bomber moved from Southern France to 97 Sea Zone
3 fighters moved from Southern France to 97 Sea ZoneCombat - Italians
Battle in Eastern Persia
Italians attack with 1 bomber and 1 mech_infantry
British defend with 1 artillery
Italians roll dice for 1 bomber and 1 mech_infantry in Eastern Persia, round 2 : 0/2 hits
British roll dice for 1 artillery in Eastern Persia, round 2 : 0/1 hits
Italians roll dice for 1 bomber and 1 mech_infantry in Eastern Persia, round 3 : 2/2 hits
British roll dice for 1 artillery in Eastern Persia, round 3 : 0/1 hits
1 artillery owned by the British lost in Eastern Persia
Italians win, taking Eastern Persia from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in 97 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 3 fighters
British defend with 1 submarine
Italians roll dice for 1 bomber, 1 destroyer and 3 fighters in 97 Sea Zone, round 2 : 2/5 hits
British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the British lost in 97 Sea Zone
Italians win, taking 97 Sea Zone from British with 1 bomber, 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for British: 1 submarineNon Combat Move - Italians
1 transport moved from 93 Sea Zone to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Albania
2 infantry moved from Southern France to France
3 fighters moved from 97 Sea Zone to Southern Italy
1 bomber moved from 97 Sea Zone to Southern Italy
2 mech_infantrys moved from Caucasus to Persia
1 bomber moved from Eastern Persia to PersiaPlace Units - Italians
1 airfield and 1 factory_minor placed in Persia
1 destroyer placed in 95 Sea Zone
1 artillery placed in Southern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 30 PUs -
ANZ bombing Persia with 1 bomber and 1 ftr escort. Intercept with your 1 puny Ger ftr?