@FMErwinRommel Really! Anyway does not affect Italy. Will look when I can …
1940.2 - Witt & PP Axis vs Colt & FMErwinRommel Allies (+25)
-
I’m outta here, going for a run.
I see that the Battle of the Bulge has started already …
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 bombers, 1 fighter and 6 submarines; Remaining resources: 2 PUs;Combat Move - Americans
1 bomber moved from United Kingdom to Northern ItalyCombat - Americans
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 0/1 hits
Bombing raid in Northern Italy rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Northern Italy causes 3 damage total.Non Combat Move - Americans
1 bomber moved from Northern Italy to Algeria
3 infantry and 1 mech_infantry moved from Tunisia to Algeria
2 fighters moved from French West Africa to Algeria
3 fighters moved from United Kingdom to Algeria
6 bombers moved from Eastern United States to Algeria
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 104 Sea Zone to 92 Sea Zone
1 submarine moved from 104 Sea Zone to 111 Sea Zone
2 infantry and 1 transport moved from 107 Sea Zone to 117 Sea Zone
1 mech_infantry moved from New Brunswick Nova Scotia to Eastern United States
1 submarine moved from 9 Sea Zone to 10 Sea Zone
5 fighters and 2 tactical_bombers moved from Timguska to Caucasus
2 submarines moved from 54 Sea Zone to 30 Sea ZonePlace Units - Americans
6 submarines placed in 101 Sea Zone
2 bombers and 1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery moved from Jehol to Anhwe
1 fighter and 1 infantry moved from Hunan to Anhwe
1 artillery and 1 infantry moved from Hunan to Kiangsi
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from JapaneseCombat - Chinese
Battle in Kiangsi
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Anhwe, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Anhwe to Hunan
1 infantry moved from Jehol to ManchuriaPlace Units - Chinese
1 artillery and 5 infantry placed in Yunnan
2 infantry placed in Hunan
Turning on Edit Mode
EDIT: Adding units owned by Chinese to Burma: 1 infantry
EDIT: Removing units owned by Chinese from Yunnan: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Chinese
Chinese collect 18 PUs; end with 18 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUsPurchase Units - British
British buy 1 destroyer, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 5 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from Egypt to Ukraine
1 armour and 1 mech_infantry moved from Caucasus to Ukraine
2 fighters and 1 tactical_bomber moved from Caucasus to Ukraine
2 fighters moved from Malta to Libya
1 fighter moved from Egypt to Libya
1 artillery and 2 infantry moved from Tunisia to LibyaCombat - British
Battle in Ukraine
British attack with 1 armour, 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 armour, 1 factory_minor and 2 mech_infantrys
British roll dice for 1 armour, 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Ukraine, round 2 : 2/6 hits
Germans roll dice for 1 armour and 2 mech_infantrys in Ukraine, round 2 : 0/3 hits
2 mech_infantrys owned by the Germans lost in Ukraine
British roll dice for 1 armour, 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Ukraine, round 3 : 2/6 hits
Germans roll dice for 1 armour in Ukraine, round 3 : 0/1 hits
1 armour owned by the Germans lost in Ukraine
British win, taking Ukraine from Germans with 1 armour, 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Germans: 1 armour and 2 mech_infantrys
Battle in Libya
British attack with 1 artillery, 3 fighters and 2 infantry
Italians defend with 1 armour, 2 artilleries and 1 mech_infantry
British roll dice for 1 artillery, 3 fighters and 2 infantry in Libya, round 2 : 3/6 hits
Italians roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Libya, round 2 : 1/4 hits
1 mech_infantry owned by the Italians, 2 artilleries owned by the Italians and 1 infantry owned by the British lost in Libya
British roll dice for 1 artillery, 3 fighters and 1 infantry in Libya, round 3 : 1/5 hits
Italians roll dice for 1 armour in Libya, round 3 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Italians lost in Libya
British win, taking Libya from Italians with 1 artillery and 3 fighters remaining. Battle score for attacker is 12
Casualties for British: 2 infantry
Casualties for Italians: 1 armour, 2 artilleries and 1 mech_infantryNon Combat Move - British
3 fighters moved from Libya to Alexandria
1 bomber moved from Egypt to India
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Egypt to Alexandria
1 fighter moved from 119 Sea Zone to United Kingdom
4 infantry moved from Scotland to United Kingdom
1 bomber, 2 fighters and 1 tactical_bomber moved from Ukraine to Caucasus
1 armour moved from Iraq to Caucasus
2 armour moved from Iraq to Eastern Persia
1 mech_infantry moved from Eastern Persia to India
2 aaGuns moved from West India to India
2 infantry moved from Iraq to Northwest Persia
3 infantry moved from Persia to Northwest Persia
1 infantry moved from Eastern Persia to Turkmenistan
2 infantry moved from Eastern Persia to Persia
1 aaGun, 2 artilleries and 2 infantry moved from Hunan to Yunnan
1 mech_infantry moved from Burma to Yunnan
3 mech_infantrys moved from India to Yunnan
1 armour moved from Union of South Africa to Belgian Congo
1 battleship and 1 destroyer moved from 76 Sea Zone to 80 Sea ZonePlace Units - British
3 submarines placed in 81 Sea Zone
3 mech_infantrys placed in Iraq
1 destroyer placed in 106 Sea ZoneTurn Complete - British
British collect 35 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsPlace Units - UK_Pacific
1 armour and 5 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,1,4,3,6,5
UK_Pacific collect 6 PUs (10 lost to blockades); end with 6 PUs
Some Units in India change ownership: 1 armour and 5 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 destroyer and 1 fighter; Remaining resources: 2 PUs;Combat Move - Italians
2 mech_infantrys moved from Bryansk to Samara
1 armour moved from Bryansk to Samara
1 bomber moved from Southern Italy to SamaraCombat - Italians
Battle in Samara
Italians attack with 1 armour, 1 bomber and 2 mech_infantrys
Russians defend with 1 infantry
Italians roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Samara, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Samara
Italians win, taking Samara from Russians with 1 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
2 aaGuns moved from Bryansk to Tambov
1 mech_infantry moved from Romania to Western Ukraine
1 mech_infantry moved from Northern Italy to Romania
1 bomber moved from Samara to RussiaPlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6
Italians collect 15 PUs (3 lost to blockades); end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 fighter; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 47 Sea Zone to 55 Sea Zone
1 destroyer and 1 submarine moved from 62 Sea Zone to 60 Sea Zone
1 submarine moved from 62 Sea Zone to 56 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 artillery, 1 bomber and 1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 bomber and 1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUsCombat Move - French
2 infantry moved from Tunisia to AlgeriaNon Combat Move - French
Turn Complete - French
-
J subs in Sum and Born each caused max convoy damage of 4. Yet the 2 U.S.A. subs in the Med caused only a combined 3 damage. As expected, the Italians are looking for Lebensraum in the cold Urals. Leo wouldn’t give up the Tuscan warmth and culture for the barren wastes of Russia.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 aaGun, 2 artilleries, 1 bomber, 1 destroyer, 1 fighter and 8 mech_infantrys; Remaining resources: 2 PUs;Combat Move - Germans
3 mech_infantrys moved from Western Ukraine to Ukraine
4 mech_infantrys moved from Eastern Poland to Ukraine
1 infantry moved from Bryansk to Rostov
1 infantry moved from Tambov to Rostov
1 infantry moved from Volgograd to Kazakhstan
1 mech_infantry moved from Volgograd to Kazakhstan
1 artillery and 1 infantry moved from Vologda to Urals
1 fighter and 1 tactical_bomber moved from Russia to Rostov
1 fighter and 1 tactical_bomber moved from Russia to Kazakhstan
1 tactical_bomber moved from Russia to Urals
3 bombers moved from Western Germany to UkraineCombat - Germans
Battle in Ukraine
Germans attack with 3 bombers and 7 mech_infantrys
British defend with 1 armour, 1 factory_minor and 1 mech_infantry
Germans roll dice for 3 bombers and 7 mech_infantrys in Ukraine, round 2 : 1/10 hits
British roll dice for 1 armour and 1 mech_infantry in Ukraine, round 2 : 2/2 hits
1 mech_infantry owned by the British and 2 mech_infantrys owned by the Germans lost in Ukraine
Germans roll dice for 3 bombers and 5 mech_infantrys in Ukraine, round 3 : 4/8 hits
British roll dice for 1 armour in Ukraine, round 3 : 0/1 hits
1 armour owned by the British lost in Ukraine
Germans win, taking Ukraine from British with 3 bombers and 5 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 armour and 1 mech_infantry
Battle in Rostov
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Germans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 : 0/4 hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits
Germans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 3 : 2/4 hits
Russians roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Urals
Germans attack with 1 artillery, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Urals, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Urals, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Urals
Germans win, taking Urals from Russians with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter moved from Kazakhstan to Volgograd
1 tactical_bomber moved from Kazakhstan to Volgograd
1 fighter moved from Rostov to Volgograd
1 tactical_bomber moved from Rostov to Volgograd
1 tactical_bomber moved from Urals to Volgograd
1 infantry moved from Tambov to Volgograd
3 bombers moved from Ukraine to Volgograd
2 mech_infantrys moved from Bryansk to Volgograd
1 armour moved from Bryansk to Volgograd
2 mech_infantrys moved from Russia to Samara
1 armour moved from Russia to Samara
1 artillery moved from Bryansk to Tambov
1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
2 mech_infantrys moved from Germany to Eastern Poland
2 submarines moved from 115 Sea Zone to 113 Sea Zone
1 battleship moved from 115 Sea Zone to 113 Sea ZonePlace Units - Germans
1 bomber and 1 fighter placed in Western Germany
1 aaGun and 2 artilleries placed in Volgograd
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Novgorod
1 destroyer placed in 113 Sea Zone
2 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,6
Germans collect 59 PUs (2 lost to blockades); end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 81 PUs -
As expected, the Italians are looking for Lebensraum in the cold Urals. Leo wouldn’t give up the Tuscan warmth and culture for the barren wastes of Russia.
He has given up the Tuscan warmth and culture for the cold, damp and barren wastes of the UK! :-)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - Russians
1 fighter, 2 infantry and 1 tactical_bomber moved from Caucasus to Kazakhstan
1 armour, 1 fighter and 2 infantry moved from Caucasus to Rostov
1 artillery moved from Novosibirsk to UralsCombat - Russians
Battle in Urals
Russians attack with 1 artillery
Germans defend with 1 artillery
Russians roll dice for 1 artillery in Urals, round 2 : 0/1 hits
Germans roll dice for 1 artillery in Urals, round 2 : 0/1 hits
Russians roll dice for 1 artillery in Urals, round 3 : 0/1 hits
Germans roll dice for 1 artillery in Urals, round 3 : 1/1 hits
1 artillery owned by the Russians lost in Urals
Germans win with 1 artillery remaining. Battle score for attacker is -4
Casualties for Russians: 1 artillery
Battle in Rostov
Russians attack with 1 armour, 1 fighter and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 1 armour, 1 fighter and 2 infantry in Rostov, round 2 : 1/4 hits
Germans roll dice for 2 infantry in Rostov, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Russians roll dice for 1 armour, 1 fighter and 1 infantry in Rostov, round 3 : 2/3 hits
Germans roll dice for 1 infantry in Rostov, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry and 1 mech_infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 0/4 hits
Germans roll dice for 1 infantry and 1 mech_infantry in Kazakhstan, round 2 : 0/2 hits
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kazakhstan, round 3 : 2/4 hits
Germans roll dice for 1 infantry and 1 mech_infantry in Kazakhstan, round 3 : 0/2 hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry and 1 mech_infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Kazakhstan to Caucasus
1 fighter moved from Rostov to CaucasusTurn Complete - Russians
-
I so dislike when very favorable dice are wasted on a meaningless result. Ger rolled 1/10 attacking Ukr and Brit rolled 2/2. But the end result was Ger retook Ukr and lost 2 and killed 2. I would have preferred Ger roll 9/10 and waste good hits on my 2 defenders. I knew Axis would expand eastward while waiting to build up forces to take Cau. The fireworks have just begun.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 artilleries and 7 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from French Indo China to Kwangsi
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 1 battleship, 1 cruiser, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 artillery moved from Korea to Manchuria
2 artilleries and 2 infantry moved from 19 Sea Zone to Manchuria
1 infantry moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 infantry moved from Shantung to Jehol
1 infantry moved from Shantung to Jehol
1 fighter and 1 tactical_bomber moved from Japan to Jehol
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Jehol
1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Kiangsi
1 bomber moved from Philippines to Kiangsi
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 cruiser moved from 35 Sea Zone to 19 Sea Zone
2 fighters moved from 37 Sea Zone to Kwangsi
1 fighter moved from 36 Sea Zone to Kiangsi
2 infantry moved from Shantung to Anhwe
1 tactical_bomber moved from Kiangsu to Anhwe
1 tactical_bomber moved from Kwangtung to Kiangsi
1 fighter moved from Kwangtung to Anhwe
1 fighter moved from 36 Sea Zone to Kiangsi
1 tactical_bomber moved from Kwangtung to Kwangsi
1 infantry moved from Shantung to AnhweCombat - Japanese
Battle in Manchuria
Japanese attack with 4 artilleries and 3 infantry
Americans defend with 1 mech_infantry; Chinese defend with 1 infantry; Russians defend with 2 aaGuns and 3 infantry
Japanese roll dice for 1 battleship and 2 cruisers in Manchuria, round 2 : 1/3 hits
Japanese roll dice for 4 artilleries and 3 infantry in Manchuria, round 2 : 0/7 hits
Chinese roll dice for 2 aaGuns, 4 infantry and 1 mech_infantry in Manchuria, round 2 : 2/5 hits
2 infantry owned by the Japanese and 1 aaGun owned by the Russians lost in Manchuria
Japanese roll dice for 4 artilleries and 1 infantry in Manchuria, round 3 : 2/5 hits
Chinese roll dice for 1 aaGun, 4 infantry and 1 mech_infantry in Manchuria, round 3 : 2/5 hits
1 infantry owned by the Japanese, 1 infantry owned by the Russians, 1 artillery owned by the Japanese and 1 aaGun owned by the Russians lost in Manchuria
Japanese roll dice for 3 artilleries in Manchuria, round 4 : 2/3 hits
Chinese roll dice for 3 infantry and 1 mech_infantry in Manchuria, round 4 : 0/4 hits
2 infantry owned by the Russians lost in Manchuria
Japanese roll dice for 3 artilleries in Manchuria, round 5 : 1/3 hits
Chinese roll dice for 1 infantry and 1 mech_infantry in Manchuria, round 5 : 2/2 hits
2 artilleries owned by the Japanese and 1 infantry owned by the Chinese lost in Manchuria
Japanese roll dice for 1 artillery in Manchuria, round 6 : 1/1 hits
Chinese roll dice for 1 mech_infantry in Manchuria, round 6 : 0/1 hits
1 mech_infantry owned by the Americans lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 artillery remaining. Battle score for attacker is 5
Casualties for Americans: 1 mech_infantry
Casualties for Chinese: 1 infantry
Casualties for Russians: 2 aaGuns and 3 infantry
Casualties for Japanese: 3 artilleries and 3 infantry
Battle in Anhwe
Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Anhwe, round 2 : 2/5 hits
Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kiangsi
Japanese attack with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Kiangsi, round 2 : 4/6 hits
Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 0/2 hits
1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Jehol
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Jehol, round 2 : 2/6 hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Jehol to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 bomber moved from Kiangsi to Philippines
1 fighter and 1 tactical_bomber moved from Anhwe to Kwangtung
2 fighters and 1 tactical_bomber moved from Kwangsi to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from Kiangsi to Kwangtung
1 mech_infantry moved from Kiangsu to Jehol
1 carrier moved from 35 Sea Zone to 19 Sea ZonePlace Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
2 artilleries and 5 infantry placed in JapanTurn Complete - Japanese
Japanese collect 39 PUs; end with 41 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Shantung : 1 flag, 1 aaGun, 2 artilleries and 4 infantry
Kiangsu : 1 flag, 1 aaGun, 2 artilleries, 1 factory_minor and 2 infantry
Kiangsi : 1 flag, 2 infantry
Japan : 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 6 infantry
Jehol : 1 flag, 2 infantry and 1 mech_infantry
Manchuria : 1 flag, 1 artillery
Anhwe : 1 flag, 2 infantry
Shan State : 1 flag, 1 infantry
Malaya : 1 flag, 1 harbour
Kwangtung : 1 flag, 1 aaGun, 3 fighters, 1 harbour, 2 mech_infantrys and 2 tactical_bombers
Philippines : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 bomber, 1 fighter, 1 harbour and 1 infantry
French Indo China : 1 flag
Celebes : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag, 1 submarine
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag, 1 submarine
37 Sea Zone : 1 flag
35 Sea Zone : 1 battleship, 2 carriers, 3 destroyers, 2 fighters, 1 submarine, 1 tactical_bomber and 1 transport
19 Sea Zone : 1 battleship, 1 carrier, 2 cruisers and 3 transports
6 Sea Zone : 2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombersProduction/PUs Summary :
Germans : 58 / 81
Russians : 16 / 0
Japanese : 39 / 41
Americans : 52 / 74
Chinese : 12 / 24
British : 33 / 40
UK_Pacific : 15 / 6
Italians : 18 / 22
ANZAC : 14 / 21
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 6 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 92 Sea Zone to 97 Sea Zone
4 bombers moved from Algeria to 97 Sea Zone
3 bombers moved from Algeria to Southern Italy
9 fighters and 2 tactical_bombers moved from Caucasus to Samara -
PP: U.S. attacking Italian DD with 3 subs and 4 bombers and strat bomb S. Italy with 3 bombers: scramble 3 ftrs in S. Italy or intercepting 3 ftrs in S. Italy? Also need OOL for Ger/Ita in Samara: 9 ftrs & 2 TB vs Ger tank & 2 mech and Ita tank & 2 mech. (caught them in the open with no air support or AA).
-
Hi Ed. I knew I would learn to hate those bombers. The 3 Italy figs will intercept your 3 bombers there.
Max defense in Samara, taking the G mech before the Italian ones and then the G tank before the Italian one.
-
Good turn for U.S. air. No losses either side on air battle over Italy. Italian air base max damage. I used 2 bombers in case one was shot down. Italian harbor disabled, 4 damage. The Axis mobile army wandering through the wilderness was annihilated with just 2 U.S. ftrs lost (bat calc said 2 1/2). Even tho the Italians couldn’t attack Cau, I knew they were up to no good. So I was willing to risk a few planes. The two 800 pound American guerrillas made their first stomp. But it won’t be their last.
-
Please allow an edit. I overlooked an uncontested combat move by Brit mech to take Samara. I will edit it in. If you disallow, you can edit it back out. Let me know. Thanks
-
Fine by me
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 6 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 92 Sea Zone to 97 Sea Zone
4 bombers moved from Algeria to 97 Sea Zone
3 bombers moved from Algeria to Southern Italy
9 fighters and 2 tactical_bombers moved from Caucasus to SamaraCombat - Americans
Air Battle in Southern Italy
Americans attacks with 3 units heading to Southern Italy
Italians launches 3 interceptors out of Southern Italy
Attackers Fire, : 0/3 hits
Defenders Fire, : 0/3 hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Southern Italy
AA fire in Southern Italy : 0/2 hits
AA fire in Southern Italy : 0/1 hits
Bombing raid in Southern Italy rolls: 6,3 and causes: 6 damage to unit: airfield
Bombing raid in Southern Italy rolls: 4 and causes: 4 damage to unit: harbour
Bombing raid in Southern Italy causes 10 damage total. Damaged units is as follows: airfield = 6, harbour = 4
Battle in 97 Sea Zone
Americans attack with 4 bombers and 3 submarines
Italians defend with 1 destroyer
Americans roll dice for 3 submarines in 97 Sea Zone, round 2 : 1/3 hits
Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 97 Sea Zone
Americans win with 4 bombers and 3 submarines remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Samara
Americans attack with 9 fighters and 2 tactical_bombers
Germans defend with 1 armour and 2 mech_infantrys; Italians defend with 1 armour and 2 mech_infantrys
Americans roll dice for 9 fighters and 2 tactical_bombers in Samara, round 2 : 5/11 hits
Italians roll dice for 2 armour and 4 mech_infantrys in Samara, round 2 : 2/6 hits
2 mech_infantrys owned by the Italians, 1 armour owned by the Germans, 2 fighters owned by the Americans and 2 mech_infantrys owned by the Germans lost in Samara
Americans roll dice for 7 fighters and 2 tactical_bombers in Samara, round 3 : 4/9 hits
Italians roll dice for 1 armour in Samara, round 3 : 0/1 hits
1 armour owned by the Italians lost in Samara
Americans win with 7 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for Italians: 1 armour and 2 mech_infantrys
Casualties for Americans: 2 fighters
Cleaning up after air battlesNon Combat Move - Americans
7 fighters and 2 tactical_bombers moved from Samara to Caucasus
5 fighters, 3 infantry and 1 mech_infantry moved from Algeria to Tunisia
4 bombers moved from 97 Sea Zone to Tunisia
3 bombers moved from Southern Italy to Tunisia
1 submarine moved from 111 Sea Zone to 125 Sea Zone
2 infantry and 1 transport moved from 117 Sea Zone to 119 Sea Zone
2 infantry moved from 119 Sea Zone to Scotland
1 fighter moved from Eastern United States to 119 Sea Zone
2 bombers moved from Eastern United States to United Kingdom
5 submarines moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 101 Sea Zone to 118 Sea Zone
1 battleship, 2 carriers, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
1 submarine moved from 30 Sea Zone to 54 Sea Zone
1 submarine moved from 30 Sea Zone to 26 Sea ZonePlace Units - Americans
1 artillery, 4 fighters and 1 infantry placed in Eastern United States
2 fighters placed in Western United States
1 transport placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries and 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 artillery, 1 fighter and 2 infantry moved from Hunan to Anhwe
1 infantry moved from Hunan to KwangsiCombat - Chinese
Battle in Anhwe
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Anhwe, round 2 : 0/4 hits
Japanese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits
1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Anhwe, round 3 : 1/3 hits
Japanese roll dice for 2 infantry in Anhwe, round 3 : 0/2 hits
1 infantry owned by the Japanese lost in Anhwe
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Anhwe, round 4 : 1/3 hits
Japanese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Chinese
2 infantry moved from Yunnan to Burma
1 artillery and 3 infantry moved from Yunnan to Hunan
1 fighter moved from Anhwe to HunanPlace Units - Chinese
1 infantry placed in Chahar
5 artilleries placed in HunanTurn Complete - Chinese
Chinese collect 13 PUs; end with 14 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUsPurchase Units - British
British buy 2 armour, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery moved from Libya to Tobruk
British take Tobruk from Italians
1 armour moved from Belgian Congo to Italian Somaliland
British take Italian Somaliland from Italians
2 armour, 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber moved from Caucasus to Ukraine
1 infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
2 artilleries, 1 infantry and 4 mech_infantrys moved from Yunnan to Shan State
1 armour and 1 mech_infantry moved from India to Shan State
1 bomber moved from India to Shan StateCombat - British
Battle in Ukraine
British attack with 2 armour, 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 5 mech_infantrys
British roll dice for 2 armour, 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Ukraine, round 2 : 1/7 hits
Germans roll dice for 5 mech_infantrys in Ukraine, round 2 : 1/5 hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Ukraine
British roll dice for 2 armour, 1 bomber, 2 fighters and 1 tactical_bomber in Ukraine, round 3 : 4/6 hits
Germans roll dice for 4 mech_infantrys in Ukraine, round 3 : 2/4 hits
4 mech_infantrys owned by the Germans, 1 fighter owned by the British and 1 armour owned by the British lost in Ukraine
British win, taking Ukraine from Germans with 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 5 mech_infantrys
Casualties for British: 1 armour, 1 fighter and 1 mech_infantry
Battle in Shan State
British attack with 1 armour, 2 artilleries, 1 bomber, 1 infantry and 5 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 1 armour, 2 artilleries, 1 bomber, 1 infantry and 5 mech_infantrys in Shan State, round 2 : 2/10 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 armour, 2 artilleries, 1 bomber, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 bomber moved from Shan State to India
1 bomber, 1 fighter and 1 tactical_bomber moved from Ukraine to Caucasus
3 fighters moved from Alexandria to Caucasus
1 armour and 1 mech_infantry moved from Alexandria to Trans-Jordan
1 artillery and 1 infantry moved from Alexandria to Egypt
2 submarines moved from 81 Sea Zone to 97 Sea Zone
1 destroyer moved from 106 Sea Zone to 119 Sea Zone
1 aaGun moved from United Kingdom to Scotland
1 battleship and 1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 aaGun moved from Yunnan to Shan State
2 aaGuns and 5 infantry moved from India to Burma
2 armour moved from Eastern Persia to India
5 infantry moved from Northwest Persia to Caucasus
3 mech_infantrys moved from Iraq to Caucasus
2 infantry moved from Persia to Northwest Persia
1 submarine moved from 81 Sea Zone to 79 Sea ZonePlace Units - British
Turning on Edit Mode
EDIT: Changing ownership of Samara from Italians to British
EDIT: Adding units owned by British to Samara: 1 mech_infantry
EDIT: Removing units owned by British from Caucasus: 1 mech_infantry
EDIT: Turning off Edit Mode
2 armour and 1 mech_infantry placed in Iraq
3 mech_infantrys placed in Egypt
Turning on Edit Mode
EDIT: Removing units owned by British from Trans-Jordan: 1 armour and 1 mech_infantry
EDIT: Adding units owned by British to Egypt: 1 armour and 1 mech_infantry
EDIT: Turning off Edit Mode
1 submarine placed in 109 Sea Zone
1 submarine placed in 71 Sea ZoneTurn Complete - British
British collect 36 PUs; end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,6
UK_Pacific collect 15 PUs (3 lost to blockades); end with 15 PUs
Some Units in India change ownership: 2 infantry -
Cau is defended by 50 units and I think Ger can attack with 50. Allies have one more plane, before AA. Ger has a few more ground units. Bat Calc is 42%. “Do you feel lucky punk, well do you” Clint Eastwood in Dirty Harry. The British decided to join the Russian real estate market, short term lease of course.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians repair damage of 4x airfield; Remaining resources: 18 PUs;
Italians buy 1 armour, 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 mech_infantry moved from Western Ukraine to Tambov
1 aaGun moved from Tambov to Volgograd
1 mech_infantry moved from Romania to Western Ukraine
1 bomber moved from Russia to Southern ItalyPlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 armour and 1 mech_infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,6,2,1,4,1,5,3,1
Italians collect 7 PUs (10 lost to blockades); end with 7 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 12 PUs -
Cau is defended by 50 units and I think Ger can attack with 50. Allies have one more plane, before AA. Ger has a few more ground units. Bat Calc is 42%. “Do you feel lucky punk, well do you” Clint Eastwood in Dirty Harry. The British decided to join the Russian real estate market, short term lease of course.
Will you stick to the script Ed. This one is an axis victory. Settle down and await your defeat like a man!