@Elrood That’s somewhat true, but G is mostly a one-trick pony, take Paris. While the Centrals have won many, but not most of our games without G taking Paris, as the other players and their strategies and abilities took center stage.
1940.2 - Witt & PP Axis vs Colt & FMErwinRommel Allies (+25)
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I only have one island to protect .
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 29
Purchase Units - ANZAC
ANZAC buy 4 submarines; Remaining resources: 2 PUs;Combat Move - ANZAC
3 bombers moved from Kwangsi to 44 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 bomber moved from Iraq to CaucasusCombat - ANZAC
Strategic bombing raid in Caucasus
AA fire in Caucasus : 0/1 hits
Bombing raid in Caucasus rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Caucasus causes 4 damage total.
Battle in 44 Sea Zone
ANZAC attack with 3 bombers and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 44 Sea Zone
ANZAC win with 3 bombers remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
3 bombers moved from 44 Sea Zone to Kwangsi
1 submarine moved from 42 Sea Zone to 44 Sea Zone
1 submarine moved from 62 Sea Zone to 45 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to Shan State
1 tactical_bomber moved from India to Iraq
1 infantry, 1 mech_infantry and 1 transport moved from 58 Sea Zone to 39 Sea Zone
1 infantry and 1 mech_infantry moved from 39 Sea Zone to India
1 bomber moved from Caucasus to TsinghaiPlace Units - ANZAC
3 submarines placed in 54 Sea Zone
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUsCombat Move - French
Turn Complete - French
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Sorry, forgot France again. Witt, you have the Celeb, Phil chain and Japanese chain.
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Celeb is what I meant .
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 30
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor; Remaining resources: 88 PUs;
Germans buy 1 aaGun, 4 armour, 1 bomber, 1 destroyer, 2 infantry and 8 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 destroyer moved from 113 Sea Zone to 125 Sea Zone
11 armour, 18 artilleries, 4 bombers, 7 fighters, 6 infantry and 119 mech_infantrys moved from Persia to Iraq
7 bombers and 6 fighters moved from Southern Italy to Iraq
3 armour and 9 mech_infantrys moved from Caucasus to Iraq
8 bombers moved from Western Germany to Iraq
1 infantry moved from Northwest Persia to Iraq
1 infantry moved from Caucasus to Kazakhstan
Germans take Kazakhstan from British
2 armour moved from Russia to Volgograd
1 mech_infantry moved from Russia to Volgograd
1 artillery moved from Caucasus to Volgograd
1 infantry moved from Caucasus to Volgograd
1 submarine moved from 113 Sea Zone to 125 Sea ZoneCombat - Germans
Battle in 125 Sea Zone
Germans attack with 1 destroyer and 1 submarine
Americans defend with 1 submarine
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans lost in 125 Sea Zone
Germans roll dice for 1 destroyer in 125 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 submarine in 125 Sea Zone, round 4 : 1/1 hits
1 destroyer owned by the Germans lost in 125 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is -14
Casualties for Germans: 1 destroyer and 1 submarine
Battle in Volgograd
Germans attack with 2 armour, 1 artillery, 1 infantry and 1 mech_infantry
British defend with 2 armour and 1 factory_minor
Germans roll dice for 2 armour, 1 artillery, 1 infantry and 1 mech_infantry in Volgograd, round 2 : 2/5 hits
British roll dice for 2 armour in Volgograd, round 2 : 1/2 hits
1 infantry owned by the Germans and 2 armour owned by the British lost in Volgograd
Germans win, taking Volgograd from British with 2 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for British: 2 armour
Battle in Iraq
Germans attack with 14 armour, 18 artilleries, 19 bombers, 13 fighters, 7 infantry and 128 mech_infantrys
British defend with 10 aaGuns, 7 armour, 39 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 7 infantry and 88 mech_infantrys; French defend with 1 infantry; Americans defend with 3 bombers, 19 fighters, 1 mech_infantry and 4 tactical_bombers; ANZAC defend with 1 bomber, 1 fighter and 1 tactical_bomber
AA fire in Iraq : 9/30 hits
9 fighters owned by the Germans lost in Iraq
Germans roll dice for 14 armour, 18 artilleries, 19 bombers, 4 fighters, 7 infantry and 128 mech_infantrys in Iraq, round 2 : 43/190 hits
British roll dice for 10 aaGuns, 7 armour, 39 artilleries, 5 bombers, 21 fighters, 8 infantry, 89 mech_infantrys and 5 tactical_bombers in Iraq, round 2 : 68/174 hits
19 mech_infantrys owned by the British, 1 bomber owned by the ANZAC, 10 aaGuns owned by the British, 7 infantry owned by the Germans, 1 bomber owned by the British, 3 bombers owned by the Americans, 1 infantry owned by the French, 61 mech_infantrys owned by the Germans, 7 infantry owned by the British and 1 mech_infantry owned by the Americans lost in Iraq
Germans roll dice for 14 armour, 18 artilleries, 19 bombers, 4 fighters and 67 mech_infantrys in Iraq, round 3 : 46/122 hits
British roll dice for 7 armour, 39 artilleries, 21 fighters, 69 mech_infantrys and 5 tactical_bombers in Iraq, round 3 : 57/141 hits
46 mech_infantrys owned by the British and 57 mech_infantrys owned by the Germans lost in Iraq
Germans roll dice for 14 armour, 18 artilleries, 19 bombers, 4 fighters and 10 mech_infantrys in Iraq, round 4 : 29/65 hits
British roll dice for 7 armour, 39 artilleries, 21 fighters, 23 mech_infantrys and 5 tactical_bombers in Iraq, round 4 : 44/95 hits
23 mech_infantrys owned by the British, 18 artilleries owned by the Germans, 2 fighters owned by the Germans, 14 armour owned by the Germans, 6 artilleries owned by the British and 10 mech_infantrys owned by the Germans lost in Iraq
Germans roll dice for 19 bombers and 2 fighters in Iraq, round 5 : 11/21 hits
British roll dice for 7 armour, 33 artilleries, 21 fighters and 5 tactical_bombers in Iraq, round 5 : 34/66 hits
2 fighters owned by the Germans, 19 bombers owned by the Germans and 11 artilleries owned by the British lost in Iraq
British win with 7 armour, 22 artilleries, 21 fighters and 5 tactical_bombers remaining. Battle score for attacker is -489
Casualties for Germans: 14 armour, 18 artilleries, 19 bombers, 13 fighters, 7 infantry and 128 mech_infantrys
Casualties for British: 10 aaGuns, 17 artilleries, 1 bomber, 7 infantry and 88 mech_infantrys
Casualties for French: 1 infantry
Casualties for ANZAC: 1 bomber
Casualties for Americans: 3 bombers and 1 mech_infantryNon Combat Move - Germans
Place Units - Germans
1 aaGun and 2 infantry placed in Caucasus
2 armour and 1 mech_infantry placed in Russia
1 armour and 2 mech_infantrys placed in Ukraine
1 armour and 2 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Germany
1 bomber placed in Western Germany
1 destroyer placed in 113 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,3
Germans collect 62 PUs (5 lost to blockades); end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs -
Believe it or not, G had 30% odds in Iraq, which was the best in some time - and in my judgement better than our overall chances in the game. So with witt’s agreement, Adolf launched Operation Blitzkrieg! Turned into Operation Fiasco. -489 TUV! Started badly with 9 of 30 AAA hitting and went downhill from there. :cry:
We concede Ed. Well played. You were squeezing the life of us! :-)
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Thank you fir the gane . I enjoyed my end!
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I graciously accept on behalf of myself and Colt. I checked my email just before going on a run and just missed seeing the slew of marti’s as the battle unfurled. Wow, dice luck and AA dice luck finally favored me. Yes the 9 AA hits doomed you from the start. And the sub with defense of 1, sank 2 attackers and lived. The tide finally turned solidly in my favor, but didn’t seem certain until the Brits took Volg. I enjoyed playing against both of you, and look forward to playing with you again some time. I like your easy going style of play and you are both worthy opponents.
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Kind words. We, too, have enjoyed it . We will contact you, when we feel we can play another. I am glad you got a game with those other Americans (and Garg). They are very regular players , so you won’t ever be waiting long for your turn.
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I was so pre-occupied in ferrying American mech across Africa, that I suddenly realized that the disruption of the German resupply chain would allow me to switch to building art for all my tt’s and 2 new tt’s and invade S. Italy. Then I could build more inf and art and park in the Eng Cha.
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Good luck in your other games Ed! :-D
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Thanks, doing great as Japan in 2-on-2 team “War is Declared” 1940 Global 2nd Ed. Unlike you, I had great opening dice luck, which allowed me to completely conquer China by round 5 and now India in round 7. All with only 1 Chinese IC.