@Entek italy up
1940.2 - Witt & PP Axis vs Colt & FMErwinRommel Allies (+25)
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 I will try and do Japan first thing, but am off to work after helping at the school fete amd have PP visiting fir a face to face game tomorrow morning. Sorry FM. 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 29 Purchase Units - Japanese 
 Japanese buy 3 destroyers and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese 
 1 destroyer moved from 35 Sea Zone to 44 Sea Zone
 1 fighter moved from Philippines to 43 Sea Zone
 1 tactical_bomber moved from Philippines to 44 Sea Zone
 1 fighter moved from Philippines to 44 Sea Zone
 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
 1 destroyer moved from 6 Sea Zone to 16 Sea Zone
 2 fighters and 1 tactical_bomber moved from Japan to 16 Sea Zone
 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
 1 fighter moved from 6 Sea Zone to 16 Sea Zone
 1 fighter moved from 35 Sea Zone to 44 Sea ZoneCombat - Japanese 
 Battle in 44 Sea Zone
 Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
 Americans defend with 1 submarine
 Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 44 Sea Zone, round 2 : 2/5 hits
 Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
 1 submarine owned by the Americans lost in 44 Sea Zone
 Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
 Casualties for Americans: 1 submarine
 Battle in 16 Sea Zone
 Japanese attack with 1 destroyer, 3 fighters and 2 tactical_bombers
 Americans defend with 1 submarine
 Japanese roll dice for 1 destroyer, 3 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 5/6 hits
 Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
 1 submarine owned by the Americans lost in 16 Sea Zone
 Japanese win with 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
 Casualties for Americans: 1 submarine
 Battle in 43 Sea Zone
 Japanese attack with 1 fighter
 ANZAC defend with 1 submarine and 1 transport
 1 submarine owned by the ANZAC Submerged
 Japanese roll dice for 1 fighter in 43 Sea Zone, round 2 : 0/1 hits
 1 transport owned by the ANZAC lost in 43 Sea Zone
 Japanese win with 1 fighter remaining. Battle score for attacker is 7
 Casualties for ANZAC: 1 transportNon Combat Move - Japanese 
 3 fighters and 2 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan
 1 fighter moved from 43 Sea Zone to Philippines
 2 fighters and 2 tactical_bombers moved from 44 Sea Zone to 35 Sea Zone
 1 transport moved from 35 Sea Zone to 6 Sea Zone
 1 fighter moved from 35 Sea Zone to Philippines
 1 tactical_bomber moved from 35 Sea Zone to Philippines
 1 battleship, 2 carriers, 2 cruisers, 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 20 Sea ZonePlace Units - Japanese 
 3 destroyers and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese 
 Japanese collect 26 PUs; end with 26 PUs
 Turning on Edit Mode
 EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer
 EDIT: Adding units owned by Japanese to 20 Sea Zone: 1 destroyer
 EDIT: Turning off Edit ModeTerritory Summary for Japanese : Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry 
 Iwo Jima : 1 infantry
 Korea : 1 aaGun and 5 infantry
 Japan : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 3 infantry and 1 tactical_bomber
 Philippines : 1 flag, 1 aaGun, 1 airfield, 2 fighters, 1 harbour, 4 infantry and 1 tactical_bomber
 Sakha : 1 flag
 Yenisey : 1 flag
 Soviet Far East : 1 flag
 Amur : 1 flag
 Yakut S.S.R. : 1 flag
 Timguska : 1 aaGun, 2 artilleries and 7 infantry
 Siberia : 1 flag
 Buryatia : 1 flag
 Celebes : 1 flag, 1 infantry
 41 Sea Zone : 1 flag
 44 Sea Zone : 1 flag, 1 destroyer
 20 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 2 tactical_bombers
 16 Sea Zone : 1 destroyer
 6 Sea Zone : 1 battleship, 3 carriers, 3 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport
 Urals : 1 mech_infantryProduction/PUs Summary : Germans : 69 / 92 
 Russians : 1 / 0
 Japanese : 26 / 26
 Americans : 52 / 75
 Chinese : 23 / 29
 British : 31 / 42
 UK_Pacific : 22 / 28
 Italians : 19 / 16
 ANZAC : 14 / 26
 French : 8 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 18 / 0
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 TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 29 Purchase Units - Americans 
 Americans buy 2 bombers, 2 infantry, 2 mech_infantrys, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans 
 1 bomber moved from United Kingdom to 97 Sea Zone
 2 bombers moved from Iraq to 97 Sea Zone
 1 submarine moved from 93 Sea Zone to 97 Sea Zone
 1 submarine moved from 96 Sea Zone to 97 Sea Zone
 1 submarine moved from 95 Sea Zone to 97 Sea Zone
 1 submarine moved from 94 Sea Zone to 97 Sea Zone
 3 fighters moved from Egypt to Persia
 13 fighters moved from Iraq to Persia
 1 bomber moved from Tsinghai to Persia
 1 bomber moved from Tsinghai to Kazakhstan
 2 tactical_bombers moved from Iraq to Kazakhstan
 1 fighter moved from India to Kazakhstan
 3 fighters moved from India to Persia
 5 fighters, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
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 Scramble? S. Italy > sz97 3 Ita or Ger ftrs against 3 bombers and 4 subs? 
 Intercep? Assume no intercept in Persia. 1 bomber and 19 ftr escorts vs your 7 Ger ftrs.
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 I see Ger compensated for the growing Amer air presence by holding back inf and art from advancing in order to make the reinforcements in Cauc too big to wipe out in one round of combat. I would still have won, but would have lost too many defending ftrs and had a negative TUV. Also, I would not have been able to do the 3 other air attacks. 
 I am impressed by the massive air force the Americans have amassed in Iraq and from Egypt-India (36). That surpasses the number of German planes that can attack Iraq. And excludes allied planes.
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 Scramble? S. Italy > sz97 3 Ita or Ger ftrs against 3 bombers and 4 subs? 
 Intercep? Assume no intercept in Persia. 1 bomber and 19 ftr escorts vs your 7 Ger ftrs.You are right for Persia! Even I am not quite that daft! Also no scr in S Italy. 
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 TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 29 Combat Move - British 
 1 bomber moved from Iraq to Volgograd
 3 armour and 3 mech_infantrys moved from Tsinghai to Volgograd
 British take Kazakhstan from Germans
 1 armour and 1 mech_infantry moved from Sikang to Volgograd
 5 fighters and 2 infantry moved from India to West India
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 I posted combat move before making combat move attacking N. Persia. Will have to do that combat in a separate game so the marti’s will show the action. Need OOL for N. Persia. Attacking with 2 inf, 2 art, 2 tanks against Ger inf, Ita AA and 2 Ita inf. Will take AA first. All ground troops have same defense, so if you don’t like my choice of casualties, you can edit which casualties later. 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 29 Purchase Units - Americans 
 Americans buy 2 bombers, 2 infantry, 2 mech_infantrys, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans 
 1 bomber moved from United Kingdom to 97 Sea Zone
 2 bombers moved from Iraq to 97 Sea Zone
 1 submarine moved from 93 Sea Zone to 97 Sea Zone
 1 submarine moved from 96 Sea Zone to 97 Sea Zone
 1 submarine moved from 95 Sea Zone to 97 Sea Zone
 1 submarine moved from 94 Sea Zone to 97 Sea Zone
 3 fighters moved from Egypt to Persia
 13 fighters moved from Iraq to Persia
 1 bomber moved from Tsinghai to Persia
 1 bomber moved from Tsinghai to Kazakhstan
 2 tactical_bombers moved from Iraq to Kazakhstan
 1 fighter moved from India to Kazakhstan
 3 fighters moved from India to Persia
 5 fighters, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea ZoneCombat - Americans 
 Air Battle in Persia
 Americans attacks with 20 units heading to Persia
 Air Battle is over, the remaining bombers go on to their targets
 Strategic bombing raid in Persia
 AA fire in Persia : 0/1 hits
 Bombing raid in Persia rolls: 8 and causes: 6 damage to unit: factory_minor
 Bombing raid in Persia causes 6 damage total.
 Battle in 97 Sea Zone
 British loiter and taunt; Americans attack with 3 bombers and 4 submarines
 Italians defend with 1 destroyer
 Americans roll dice for 4 submarines in 97 Sea Zone, round 2 : 2/4 hits
 Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits
 1 destroyer owned by the Italians lost in 97 Sea Zone
 Americans win, taking 97 Sea Zone from Italians with 3 bombers and 4 submarines remaining. Battle score for attacker is 8
 Casualties for Italians: 1 destroyer
 Battle in 16 Sea Zone
 Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
 Japanese defend with 1 destroyer
 Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
 Americans roll dice for 5 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 4/6 hits
 Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
 1 destroyer owned by the Japanese lost in 16 Sea Zone
 Americans win with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
 Casualties for Japanese: 1 destroyer
 Battle in Kazakhstan
 Americans attack with 1 bomber, 1 fighter and 2 tactical_bombers
 Germans defend with 2 infantry
 Americans roll dice for 1 bomber, 1 fighter and 2 tactical_bombers in Kazakhstan, round 2 : 3/4 hits
 Germans roll dice for 2 infantry in Kazakhstan, round 2 : 0/2 hits
 2 infantry owned by the Germans lost in Kazakhstan
 Americans win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 6
 Casualties for Germans: 2 infantry
 Cleaning up after air battlesNon Combat Move - Americans 
 1 bomber moved from Kazakhstan to Tsinghai
 1 fighter and 2 tactical_bombers moved from Kazakhstan to Sikang
 2 bombers moved from 97 Sea Zone to Iraq
 1 bomber moved from 97 Sea Zone to Malta
 2 submarines moved from 91 Sea Zone to 93 Sea Zone
 5 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
 2 submarines moved from 10 Sea Zone to 26 Sea Zone
 3 bombers moved from Western United States to Manchuria
 1 mech_infantry moved from Central United States to 101 Sea Zone
 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 87 Sea Zone
 2 mech_infantrys moved from 87 Sea Zone to French West Africa
 2 mech_infantrys moved from French West Africa to French Equatorial Africa
 4 infantry moved from 87 Sea Zone to French West Africa
 1 fighter moved from Queensland to Shan State
 1 fighter moved from Shan State to India
 1 submarine moved from 125 Sea Zone to 112 Sea Zone
 1 submarine moved from 105 Sea Zone to 110 Sea Zone
 1 bomber moved from Queensland to India
 1 bomber and 19 fighters moved from Persia to Iraq
 1 submarine moved from 54 Sea Zone to 37 Sea ZonePlace Units - Americans 
 2 infantry, 2 mech_infantrys and 1 tactical_bomber placed in Eastern United States
 2 bombers placed in Western United States
 2 submarines and 2 transports placed in 101 Sea ZoneTurn Complete - Americans 
 Americans collect 52 PUs; end with 52 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUsPurchase Units - Chinese 
 Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
 Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese Place Units - Chinese 
 2 infantry placed in Kwangsi
 1 artillery and 2 infantry placed in Kansu
 1 artillery and 3 infantry placed in TsinghaiTurn Complete - Chinese 
 Chinese collect 23 PUs; end with 23 PUs
 Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUsPurchase Units - British 
 British buy 1 aaGun, 1 bomber, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific 
 UK_Pacific buy 1 aaGun, 2 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - British 
 Turning on Edit Mode
 EDIT: Adding units owned by British to Northwest Persia: 2 armour, 2 artilleries and 2 infantry
 EDIT: Removing units owned by British from Northwest Persia: 2 armour, 2 artilleries and 2 infantry
 EDIT: Turning off Edit Mode
 1 bomber moved from Iraq to Volgograd
 3 armour and 3 mech_infantrys moved from Tsinghai to Volgograd
 British take Kazakhstan from Germans
 1 armour and 1 mech_infantry moved from Sikang to Volgograd
 5 fighters and 2 infantry moved from India to West IndiaCombat - British 
 Battle in Volgograd
 British attack with 4 armour, 1 bomber and 4 mech_infantrys
 Germans defend with 3 aaGuns, 2 armour, 1 factory_minor and 5 mech_infantrys
 AA fire in Volgograd : 0/1 hits
 British roll dice for 4 armour, 1 bomber and 4 mech_infantrys in Volgograd, round 2 : 3/9 hits
 Germans roll dice for 3 aaGuns, 2 armour and 5 mech_infantrys in Volgograd, round 2 : 2/7 hits
 3 aaGuns owned by the Germans and 2 mech_infantrys owned by the British lost in Volgograd
 British roll dice for 4 armour, 1 bomber and 2 mech_infantrys in Volgograd, round 3 : 4/7 hits
 Germans roll dice for 2 armour and 5 mech_infantrys in Volgograd, round 3 : 3/7 hits
 2 mech_infantrys owned by the British, 4 mech_infantrys owned by the Germans and 1 armour owned by the British lost in Volgograd
 British roll dice for 3 armour and 1 bomber in Volgograd, round 4 : 1/4 hits
 Germans roll dice for 2 armour and 1 mech_infantry in Volgograd, round 4 : 1/3 hits
 1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Volgograd
 British roll dice for 2 armour and 1 bomber in Volgograd, round 5 : 2/3 hits
 Germans roll dice for 2 armour in Volgograd, round 5 : 0/2 hits
 2 armour owned by the Germans lost in Volgograd
 British win, taking Volgograd from Germans with 2 armour and 1 bomber remaining. Battle score for attacker is 19
 Casualties for Germans: 3 aaGuns, 2 armour and 5 mech_infantrys
 Casualties for British: 2 armour and 4 mech_infantrys
 Battle in West India
 British attack with 5 fighters and 2 infantry
 Germans defend with 1 mech_infantry
 British roll dice for 5 fighters and 2 infantry in West India, round 2 : 2/7 hits
 Germans roll dice for 1 mech_infantry in West India, round 2 : 1/1 hits
 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in West India
 British win, taking West India from Germans with 5 fighters and 1 infantry remaining. Battle score for attacker is 1
 Casualties for Germans: 1 mech_infantry
 Casualties for British: 1 infantryNon Combat Move - British 
 1 bomber moved from Volgograd to Iraq
 5 fighters moved from West India to India
 2 mech_infantrys moved from Egypt to Iraq
 3 mech_infantrys moved from Belgian Congo to Egypt
 1 mech_infantry moved from Union of South Africa to Belgian Congo
 1 armour and 1 mech_infantry moved from Yunnan to Sikang
 5 infantry moved from Yunnan to Hunan
 2 aaGuns and 2 artilleries moved from Shan State to Yunnan
 2 artilleries moved from Szechwan to Sikang
 3 mech_infantrys moved from India to YunnanPlace Units - British 
 Turning on Edit Mode
 EDIT: Removing units owned by Italians from Northwest Persia: 1 aaGun
 EDIT: Removing units owned by British from Iraq: 1 infantry
 EDIT: Turning off Edit Mode
 3 infantry placed in Iraq
 1 aaGun and 2 mech_infantrys placed in Egypt
 1 bomber and 2 mech_infantrys placed in Union of South AfricaTurn Complete - British 
 British collect 34 PUs; end with 34 PUs
 Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsPlace Units - UK_Pacific 
 1 aaGun, 2 fighters and 1 infantry placed in IndiaTurn Complete - UK_Pacific 
 Total Cost from Convoy Blockades: 3
 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,4,2,6,5,2,3,5,2,3,3,6
 UK_Pacific collect 21 PUs (3 lost to blockades); end with 21 PUs
 Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
 Some Units in India change ownership: 1 aaGun, 2 fighters and 1 infantry
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 Brit attack Iraq > N. Persia: Brit only 1 hit, pathetic. I removed the Italian AA. Axis also 1 hit, I edited out 1 Brit inf. Brit retreated after first round. Too much risk of winning and moving in. But Brit has been under-performing in N. Persia every time. Battle in Stalingrad was great, and that was more important. I beat the even odds and TUV is +19. Ger has fewer units to move to Cauc and can’t build in Stalin this coming turn. But I can’t repeat that trick for a long time, as I used up the Brit tanks. 
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 I was wondering why Jpn moved to sz20. It did cost UKP 3 convoy PUs. And the income from the Rus terr’s that I just took go to Brit not UKP. 
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 After the Allies retreated from Russia and N. Persia, I was able to stabilize the front line in Iraq to the point that Ger had almost a zero % chance of advancing any further. When the Axis moved their stack to Persia, it cut off the Allies biggest single source of reinforcements, i.e., India. I bought inf there the first 2 turns to prevent a quick, easy conquest. But I also had to divert Amer resources to build interceptors against strat bombing. Around this time, the Egypt IC shut down until I could get enough defense against strat bombing and air attack on builds from 11 Ger bombers. The Ger high water mark was when it moved 6 ftrs to Italy, coupled with a large reinforcement of mobile units from Russia. But this freed up U.S. planes from London. India was slowly able to build up a mobile strike force and capture Stalingrad. This temporary disruption of the steady supply of Ger troops to the front line; coupled with the re-activation of the Brit reinforcement chain from Africa and a new chain of American mech, should reduce the threat to Iraq. Now that India and Egypt have adequate air defenses and Amer subs are back in the Med, the allies can restore the pressure on Japan. 
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 Can you see any good news for the poor beleaguered Axis powers? 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 29 Purchase Units - Italians 
 Italians repair damage of 4x factory_minor; Remaining resources: 12 PUs;
 Italians buy 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians 
 1 mech_infantry moved from Persia to West India
 2 bombers moved from Persia to West IndiaCombat - Italians 
 Battle in West India
 Italians attack with 2 bombers and 1 mech_infantry
 British defend with 1 infantry
 Italians roll dice for 2 bombers and 1 mech_infantry in West India, round 2 : 2/3 hits
 UK_Pacific roll dice for 1 infantry in West India, round 2 : 0/1 hits
 1 infantry owned by the British lost in West India
 Italians win, taking West India from UK_Pacific with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
 Casualties for British: 1 infantryNon Combat Move - Italians 
 2 bombers moved from West India to PersiaPlace Units - Italians 
 1 destroyer placed in 97 Sea Zone
 1 mech_infantry placed in PersiaTurn Complete - Italians 
 Total Cost from Convoy Blockades: 17
 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,3
 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1,3,3
 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,3,2,6,2,1,5,3,2
 Italians collect 4 PUs (17 lost to blockades); end with 4 PUs
 Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 6 PUs
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 6 income? You are rubbish! 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 29 Purchase Units - ANZAC 
 ANZAC buy 4 submarines; Remaining resources: 2 PUs;Combat Move - ANZAC 
 3 bombers moved from Kwangsi to 44 Sea Zone
 1 submarine moved from 54 Sea Zone to 44 Sea Zone
 1 bomber moved from Iraq to CaucasusCombat - ANZAC 
 Strategic bombing raid in Caucasus
 AA fire in Caucasus : 0/1 hits
 Bombing raid in Caucasus rolls: 4 and causes: 4 damage to unit: factory_minor
 Bombing raid in Caucasus causes 4 damage total.
 Battle in 44 Sea Zone
 ANZAC attack with 3 bombers and 1 submarine
 Japanese defend with 1 destroyer
 ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits
 Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits
 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 44 Sea Zone
 ANZAC win with 3 bombers remaining. Battle score for attacker is 2
 Casualties for ANZAC: 1 submarine
 Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC 
 3 bombers moved from 44 Sea Zone to Kwangsi
 1 submarine moved from 42 Sea Zone to 44 Sea Zone
 1 submarine moved from 62 Sea Zone to 45 Sea Zone
 1 transport moved from 62 Sea Zone to 54 Sea Zone
 1 fighter moved from Queensland to Shan State
 1 tactical_bomber moved from India to Iraq
 1 infantry, 1 mech_infantry and 1 transport moved from 58 Sea Zone to 39 Sea Zone
 1 infantry and 1 mech_infantry moved from 39 Sea Zone to India
 1 bomber moved from Caucasus to TsinghaiPlace Units - ANZAC 
 3 submarines placed in 54 Sea Zone
 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC 
 ANZAC collect 14 PUs; end with 16 PUs
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
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 Good shooting, submariners in the Med. Let’s hope this time the loss of income is permanent. I was sorely disappointed when Italy persistently ground down the American sub fleet before. ANZ subs are coming after you again Yamamoto. The last time we made a sub surge, we chewed each other up, trading hits on subs and dd’s. 
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 I only have one island to protect . 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 29 Purchase Units - ANZAC 
 ANZAC buy 4 submarines; Remaining resources: 2 PUs;Combat Move - ANZAC 
 3 bombers moved from Kwangsi to 44 Sea Zone
 1 submarine moved from 54 Sea Zone to 44 Sea Zone
 1 bomber moved from Iraq to CaucasusCombat - ANZAC 
 Strategic bombing raid in Caucasus
 AA fire in Caucasus : 0/1 hits
 Bombing raid in Caucasus rolls: 4 and causes: 4 damage to unit: factory_minor
 Bombing raid in Caucasus causes 4 damage total.
 Battle in 44 Sea Zone
 ANZAC attack with 3 bombers and 1 submarine
 Japanese defend with 1 destroyer
 ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits
 Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits
 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 44 Sea Zone
 ANZAC win with 3 bombers remaining. Battle score for attacker is 2
 Casualties for ANZAC: 1 submarine
 Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC 
 3 bombers moved from 44 Sea Zone to Kwangsi
 1 submarine moved from 42 Sea Zone to 44 Sea Zone
 1 submarine moved from 62 Sea Zone to 45 Sea Zone
 1 transport moved from 62 Sea Zone to 54 Sea Zone
 1 fighter moved from Queensland to Shan State
 1 tactical_bomber moved from India to Iraq
 1 infantry, 1 mech_infantry and 1 transport moved from 58 Sea Zone to 39 Sea Zone
 1 infantry and 1 mech_infantry moved from 39 Sea Zone to India
 1 bomber moved from Caucasus to TsinghaiPlace Units - ANZAC 
 3 submarines placed in 54 Sea Zone
 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC 
 ANZAC collect 14 PUs; end with 16 PUs
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUsCombat Move - French Turn Complete - French 
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 Sorry, forgot France again. Witt, you have the Celeb, Phil chain and Japanese chain. 



 
		 
		








