@Elrood hey, do you want to add your email to dice results? There’s really no point of Victor getting them since he’s no longer playing.
1940.2 - Witt & PP Axis vs Colt & FMErwinRommel Allies (+25)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 28
Purchase Units - ANZAC
ANZAC buy 2 infantry, 2 submarines and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from South Australia to 61 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
3 bombers moved from Kwangsi to Borneo
1 submarine moved from 36 Sea Zone to 43 Sea ZoneCombat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 submarine and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
ANZAC win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Borneo
ANZAC attack with 1 artillery, 3 bombers and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery, 3 bombers and 1 infantry in Borneo, round 2 : 2/5 hits
Japanese roll dice for 1 artillery in Borneo, round 2 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo
ANZAC win, taking Borneo from Japanese with 1 artillery and 3 bombers remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 bombers moved from Borneo to Kwangsi
1 infantry and 1 mech_infantry moved from South Australia to 61 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 61 Sea Zone to 58 Sea Zone
1 destroyer moved from 37 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from Kwangsi to India
2 fighters moved from Hawaiian Islands to Queensland
1 armour, 1 artillery and 1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
2 infantry placed in Queensland
1 submarine placed in 54 Sea Zone
1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUsCombat Move - French
Turn Complete - French
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French turn completed. PP, please note my prior post about editing on your turn, the effect of strat bombing in Volg. Thanks
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On ANZ turn, I moved to NCM before noticing I hadn’t bombed Volg. So I opened the game in a second window and ran just that combat so you have marti dice to show the action. Bomber inflicted 6 damage to IC in Volg. The only edit I could do would be to change your P.U., but I will let you do that on Ger turn.
Okay Ed. Will do.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 29
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor, 6x factory_minor; Remaining resources: 77 PUs;
Turning on Edit Mode
EDIT: Changing PUs for Germans from 77 to 71
EDIT: Turning off Edit Mode
Germans buy 6 armour, 1 artillery, 2 infantry and 6 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Volgograd to Kazakhstan
1 mech_infantry moved from Persia to West India
Germans take West India from UK_Pacific
1 infantry moved from Volgograd to Kazakhstan
7 fighters moved from Persia to Kazakhstan
4 bombers moved from Persia to KazakhstanCombat - Germans
Battle in Kazakhstan
Germans attack with 4 bombers, 7 fighters and 2 infantry
British defend with 1 mech_infantry
Germans roll dice for 4 bombers, 7 fighters and 2 infantry in Kazakhstan, round 2 : 5/13 hits
British roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Kazakhstan
Germans win, taking Kazakhstan from British with 4 bombers, 7 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Germans
1 armour and 8 mech_infantrys moved from Caucasus to Persia
1 infantry moved from Caucasus to Northwest Persia
1 artillery moved from Northwest Persia to Persia
2 armour moved from Volgograd to Caucasus
2 mech_infantrys moved from Volgograd to Caucasus
1 artillery moved from Volgograd to Caucasus
1 armour and 4 mech_infantrys moved from Ukraine to Caucasus
3 mech_infantrys moved from Bryansk to Caucasus
1 mech_infantry moved from Samara to Volgograd
2 armour moved from Russia to Volgograd
1 mech_infantry moved from Russia to Volgograd
7 fighters moved from Kazakhstan to Persia
4 bombers moved from Kazakhstan to Persia
3 mech_infantrys moved from Novgorod to Bryansk
4 mech_infantrys moved from Germany to Eastern Poland
1 battleship, 2 carriers, 1 destroyer, 2 submarines and 2 transports moved from 115 Sea Zone to 113 Sea ZonePlace Units - Germans
1 artillery and 2 infantry placed in Caucasus
3 mech_infantrys placed in Volgograd
2 armour and 1 mech_infantry placed in Ukraine
2 armour and 1 mech_infantry placed in Russia
2 armour and 1 mech_infantry placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5,5,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,1,4,5
Germans collect 64 PUs (5 lost to blockades); end with 65 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUs -
I will try and do Japan first thing, but am off to work after helping at the school fete amd have PP visiting fir a face to face game tomorrow morning. Sorry FM.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 29
Purchase Units - Japanese
Japanese buy 3 destroyers and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 fighter moved from Philippines to 43 Sea Zone
1 tactical_bomber moved from Philippines to 44 Sea Zone
1 fighter moved from Philippines to 44 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to 16 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from 35 Sea Zone to 44 Sea ZoneCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 44 Sea Zone, round 2 : 2/5 hits
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 3 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 5/6 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 43 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 submarine and 1 transport
1 submarine owned by the ANZAC Submerged
Japanese roll dice for 1 fighter in 43 Sea Zone, round 2 : 0/1 hits
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
3 fighters and 2 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan
1 fighter moved from 43 Sea Zone to Philippines
2 fighters and 2 tactical_bombers moved from 44 Sea Zone to 35 Sea Zone
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from 35 Sea Zone to Philippines
1 battleship, 2 carriers, 2 cruisers, 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 20 Sea ZonePlace Units - Japanese
3 destroyers and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 26 PUs; end with 26 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 20 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Korea : 1 aaGun and 5 infantry
Japan : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 3 infantry and 1 tactical_bomber
Philippines : 1 flag, 1 aaGun, 1 airfield, 2 fighters, 1 harbour, 4 infantry and 1 tactical_bomber
Sakha : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 aaGun, 2 artilleries and 7 infantry
Siberia : 1 flag
Buryatia : 1 flag
Celebes : 1 flag, 1 infantry
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag, 1 destroyer
20 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 2 tactical_bombers
16 Sea Zone : 1 destroyer
6 Sea Zone : 1 battleship, 3 carriers, 3 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport
Urals : 1 mech_infantryProduction/PUs Summary :
Germans : 69 / 92
Russians : 1 / 0
Japanese : 26 / 26
Americans : 52 / 75
Chinese : 23 / 29
British : 31 / 42
UK_Pacific : 22 / 28
Italians : 19 / 16
ANZAC : 14 / 26
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 29
Purchase Units - Americans
Americans buy 2 bombers, 2 infantry, 2 mech_infantrys, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from United Kingdom to 97 Sea Zone
2 bombers moved from Iraq to 97 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 96 Sea Zone to 97 Sea Zone
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 submarine moved from 94 Sea Zone to 97 Sea Zone
3 fighters moved from Egypt to Persia
13 fighters moved from Iraq to Persia
1 bomber moved from Tsinghai to Persia
1 bomber moved from Tsinghai to Kazakhstan
2 tactical_bombers moved from Iraq to Kazakhstan
1 fighter moved from India to Kazakhstan
3 fighters moved from India to Persia
5 fighters, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone -
Scramble? S. Italy > sz97 3 Ita or Ger ftrs against 3 bombers and 4 subs?
Intercep? Assume no intercept in Persia. 1 bomber and 19 ftr escorts vs your 7 Ger ftrs. -
I see Ger compensated for the growing Amer air presence by holding back inf and art from advancing in order to make the reinforcements in Cauc too big to wipe out in one round of combat. I would still have won, but would have lost too many defending ftrs and had a negative TUV. Also, I would not have been able to do the 3 other air attacks.
I am impressed by the massive air force the Americans have amassed in Iraq and from Egypt-India (36). That surpasses the number of German planes that can attack Iraq. And excludes allied planes. -
Scramble? S. Italy > sz97 3 Ita or Ger ftrs against 3 bombers and 4 subs?
Intercep? Assume no intercept in Persia. 1 bomber and 19 ftr escorts vs your 7 Ger ftrs.You are right for Persia! Even I am not quite that daft!
Also no scr in S Italy.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 29
Combat Move - British
1 bomber moved from Iraq to Volgograd
3 armour and 3 mech_infantrys moved from Tsinghai to Volgograd
British take Kazakhstan from Germans
1 armour and 1 mech_infantry moved from Sikang to Volgograd
5 fighters and 2 infantry moved from India to West India -
I posted combat move before making combat move attacking N. Persia. Will have to do that combat in a separate game so the marti’s will show the action. Need OOL for N. Persia. Attacking with 2 inf, 2 art, 2 tanks against Ger inf, Ita AA and 2 Ita inf. Will take AA first. All ground troops have same defense, so if you don’t like my choice of casualties, you can edit which casualties later.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 29
Purchase Units - Americans
Americans buy 2 bombers, 2 infantry, 2 mech_infantrys, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from United Kingdom to 97 Sea Zone
2 bombers moved from Iraq to 97 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 96 Sea Zone to 97 Sea Zone
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 submarine moved from 94 Sea Zone to 97 Sea Zone
3 fighters moved from Egypt to Persia
13 fighters moved from Iraq to Persia
1 bomber moved from Tsinghai to Persia
1 bomber moved from Tsinghai to Kazakhstan
2 tactical_bombers moved from Iraq to Kazakhstan
1 fighter moved from India to Kazakhstan
3 fighters moved from India to Persia
5 fighters, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea ZoneCombat - Americans
Air Battle in Persia
Americans attacks with 20 units heading to Persia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Persia
AA fire in Persia : 0/1 hits
Bombing raid in Persia rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Persia causes 6 damage total.
Battle in 97 Sea Zone
British loiter and taunt; Americans attack with 3 bombers and 4 submarines
Italians defend with 1 destroyer
Americans roll dice for 4 submarines in 97 Sea Zone, round 2 : 2/4 hits
Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 97 Sea Zone
Americans win, taking 97 Sea Zone from Italians with 3 bombers and 4 submarines remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 5 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 4/6 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Kazakhstan
Americans attack with 1 bomber, 1 fighter and 2 tactical_bombers
Germans defend with 2 infantry
Americans roll dice for 1 bomber, 1 fighter and 2 tactical_bombers in Kazakhstan, round 2 : 3/4 hits
Germans roll dice for 2 infantry in Kazakhstan, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Kazakhstan
Americans win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Cleaning up after air battlesNon Combat Move - Americans
1 bomber moved from Kazakhstan to Tsinghai
1 fighter and 2 tactical_bombers moved from Kazakhstan to Sikang
2 bombers moved from 97 Sea Zone to Iraq
1 bomber moved from 97 Sea Zone to Malta
2 submarines moved from 91 Sea Zone to 93 Sea Zone
5 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
3 bombers moved from Western United States to Manchuria
1 mech_infantry moved from Central United States to 101 Sea Zone
2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 87 Sea Zone
2 mech_infantrys moved from 87 Sea Zone to French West Africa
2 mech_infantrys moved from French West Africa to French Equatorial Africa
4 infantry moved from 87 Sea Zone to French West Africa
1 fighter moved from Queensland to Shan State
1 fighter moved from Shan State to India
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 submarine moved from 105 Sea Zone to 110 Sea Zone
1 bomber moved from Queensland to India
1 bomber and 19 fighters moved from Persia to Iraq
1 submarine moved from 54 Sea Zone to 37 Sea ZonePlace Units - Americans
2 infantry, 2 mech_infantrys and 1 tactical_bomber placed in Eastern United States
2 bombers placed in Western United States
2 submarines and 2 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Kwangsi
1 artillery and 2 infantry placed in Kansu
1 artillery and 3 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUsPurchase Units - British
British buy 1 aaGun, 1 bomber, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun, 2 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Adding units owned by British to Northwest Persia: 2 armour, 2 artilleries and 2 infantry
EDIT: Removing units owned by British from Northwest Persia: 2 armour, 2 artilleries and 2 infantry
EDIT: Turning off Edit Mode
1 bomber moved from Iraq to Volgograd
3 armour and 3 mech_infantrys moved from Tsinghai to Volgograd
British take Kazakhstan from Germans
1 armour and 1 mech_infantry moved from Sikang to Volgograd
5 fighters and 2 infantry moved from India to West IndiaCombat - British
Battle in Volgograd
British attack with 4 armour, 1 bomber and 4 mech_infantrys
Germans defend with 3 aaGuns, 2 armour, 1 factory_minor and 5 mech_infantrys
AA fire in Volgograd : 0/1 hits
British roll dice for 4 armour, 1 bomber and 4 mech_infantrys in Volgograd, round 2 : 3/9 hits
Germans roll dice for 3 aaGuns, 2 armour and 5 mech_infantrys in Volgograd, round 2 : 2/7 hits
3 aaGuns owned by the Germans and 2 mech_infantrys owned by the British lost in Volgograd
British roll dice for 4 armour, 1 bomber and 2 mech_infantrys in Volgograd, round 3 : 4/7 hits
Germans roll dice for 2 armour and 5 mech_infantrys in Volgograd, round 3 : 3/7 hits
2 mech_infantrys owned by the British, 4 mech_infantrys owned by the Germans and 1 armour owned by the British lost in Volgograd
British roll dice for 3 armour and 1 bomber in Volgograd, round 4 : 1/4 hits
Germans roll dice for 2 armour and 1 mech_infantry in Volgograd, round 4 : 1/3 hits
1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Volgograd
British roll dice for 2 armour and 1 bomber in Volgograd, round 5 : 2/3 hits
Germans roll dice for 2 armour in Volgograd, round 5 : 0/2 hits
2 armour owned by the Germans lost in Volgograd
British win, taking Volgograd from Germans with 2 armour and 1 bomber remaining. Battle score for attacker is 19
Casualties for Germans: 3 aaGuns, 2 armour and 5 mech_infantrys
Casualties for British: 2 armour and 4 mech_infantrys
Battle in West India
British attack with 5 fighters and 2 infantry
Germans defend with 1 mech_infantry
British roll dice for 5 fighters and 2 infantry in West India, round 2 : 2/7 hits
Germans roll dice for 1 mech_infantry in West India, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in West India
British win, taking West India from Germans with 5 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantryNon Combat Move - British
1 bomber moved from Volgograd to Iraq
5 fighters moved from West India to India
2 mech_infantrys moved from Egypt to Iraq
3 mech_infantrys moved from Belgian Congo to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 armour and 1 mech_infantry moved from Yunnan to Sikang
5 infantry moved from Yunnan to Hunan
2 aaGuns and 2 artilleries moved from Shan State to Yunnan
2 artilleries moved from Szechwan to Sikang
3 mech_infantrys moved from India to YunnanPlace Units - British
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northwest Persia: 1 aaGun
EDIT: Removing units owned by British from Iraq: 1 infantry
EDIT: Turning off Edit Mode
3 infantry placed in Iraq
1 aaGun and 2 mech_infantrys placed in Egypt
1 bomber and 2 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 34 PUs; end with 34 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsPlace Units - UK_Pacific
1 aaGun, 2 fighters and 1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,4,2,6,5,2,3,5,2,3,3,6
UK_Pacific collect 21 PUs (3 lost to blockades); end with 21 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Some Units in India change ownership: 1 aaGun, 2 fighters and 1 infantry -
Brit attack Iraq > N. Persia: Brit only 1 hit, pathetic. I removed the Italian AA. Axis also 1 hit, I edited out 1 Brit inf. Brit retreated after first round. Too much risk of winning and moving in. But Brit has been under-performing in N. Persia every time. Battle in Stalingrad was great, and that was more important. I beat the even odds and TUV is +19. Ger has fewer units to move to Cauc and can’t build in Stalin this coming turn. But I can’t repeat that trick for a long time, as I used up the Brit tanks.
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I was wondering why Jpn moved to sz20. It did cost UKP 3 convoy PUs. And the income from the Rus terr’s that I just took go to Brit not UKP.
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After the Allies retreated from Russia and N. Persia, I was able to stabilize the front line in Iraq to the point that Ger had almost a zero % chance of advancing any further. When the Axis moved their stack to Persia, it cut off the Allies biggest single source of reinforcements, i.e., India. I bought inf there the first 2 turns to prevent a quick, easy conquest. But I also had to divert Amer resources to build interceptors against strat bombing. Around this time, the Egypt IC shut down until I could get enough defense against strat bombing and air attack on builds from 11 Ger bombers. The Ger high water mark was when it moved 6 ftrs to Italy, coupled with a large reinforcement of mobile units from Russia. But this freed up U.S. planes from London. India was slowly able to build up a mobile strike force and capture Stalingrad. This temporary disruption of the steady supply of Ger troops to the front line; coupled with the re-activation of the Brit reinforcement chain from Africa and a new chain of American mech, should reduce the threat to Iraq. Now that India and Egypt have adequate air defenses and Amer subs are back in the Med, the allies can restore the pressure on Japan.
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Can you see any good news for the poor beleaguered Axis powers?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 29
Purchase Units - Italians
Italians repair damage of 4x factory_minor; Remaining resources: 12 PUs;
Italians buy 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Persia to West India
2 bombers moved from Persia to West IndiaCombat - Italians
Battle in West India
Italians attack with 2 bombers and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 2 bombers and 1 mech_infantry in West India, round 2 : 2/3 hits
UK_Pacific roll dice for 1 infantry in West India, round 2 : 0/1 hits
1 infantry owned by the British lost in West India
Italians win, taking West India from UK_Pacific with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
2 bombers moved from West India to PersiaPlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 mech_infantry placed in PersiaTurn Complete - Italians
Total Cost from Convoy Blockades: 17
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1,3,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,3,2,6,2,1,5,3,2
Italians collect 4 PUs (17 lost to blockades); end with 4 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 6 PUs -
6 income? You are rubbish!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 29
Purchase Units - ANZAC
ANZAC buy 4 submarines; Remaining resources: 2 PUs;Combat Move - ANZAC
3 bombers moved from Kwangsi to 44 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 bomber moved from Iraq to CaucasusCombat - ANZAC
Strategic bombing raid in Caucasus
AA fire in Caucasus : 0/1 hits
Bombing raid in Caucasus rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Caucasus causes 4 damage total.
Battle in 44 Sea Zone
ANZAC attack with 3 bombers and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 44 Sea Zone
ANZAC win with 3 bombers remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
3 bombers moved from 44 Sea Zone to Kwangsi
1 submarine moved from 42 Sea Zone to 44 Sea Zone
1 submarine moved from 62 Sea Zone to 45 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to Shan State
1 tactical_bomber moved from India to Iraq
1 infantry, 1 mech_infantry and 1 transport moved from 58 Sea Zone to 39 Sea Zone
1 infantry and 1 mech_infantry moved from 39 Sea Zone to India
1 bomber moved from Caucasus to TsinghaiPlace Units - ANZAC
3 submarines placed in 54 Sea Zone
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs