@Entek italy up
1940.2 - Witt & PP Axis vs Colt & FMErwinRommel Allies (+25)
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 Edited NCM that I forgot to move. 
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 French? 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 27 Purchase Units - ANZAC 
 ANZAC buy 1 armour, 1 artillery and 4 infantry; Remaining resources: 3 PUs;Combat Move - ANZAC 
 1 bomber and 1 tactical_bomber moved from India to 37 Sea Zone
 2 bombers moved from India to 43 Sea Zone
 1 destroyer moved from 54 Sea Zone to 43 Sea Zone
 1 destroyer moved from 54 Sea Zone to 37 Sea Zone
 1 submarine moved from 37 Sea Zone to 20 Sea Zone
 ANZAC take 20 Sea Zone from Japanese
 1 bomber moved from Iraq to Caucasus
 1 bomber moved from Iraq to VolgogradCombat - ANZAC 
 Strategic bombing raid in Volgograd
 AA fire in Volgograd : 0/1 hits
 Bombing raid in Volgograd rolls: 5 and causes: 5 damage to unit: factory_minor
 Bombing raid in Volgograd causes 5 damage total.
 Strategic bombing raid in Caucasus
 AA fire in Caucasus : 0/1 hits
 Bombing raid in Caucasus rolls: 8 and causes: 6 damage to unit: factory_minor
 Bombing raid in Caucasus causes 6 damage total.
 Battle in 43 Sea Zone
 ANZAC attack with 2 bombers and 1 destroyer
 Japanese defend with 1 submarine
 ANZAC roll dice for 2 bombers and 1 destroyer in 43 Sea Zone, round 2 : 2/3 hits
 Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
 1 submarine owned by the Japanese lost in 43 Sea Zone
 ANZAC win, taking 43 Sea Zone from Japanese with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
 Casualties for Japanese: 1 submarine
 Battle in 37 Sea Zone
 ANZAC attack with 1 bomber, 1 destroyer and 1 tactical_bomber
 Japanese defend with 1 submarine
 ANZAC roll dice for 1 bomber, 1 destroyer and 1 tactical_bomber in 37 Sea Zone, round 2 : 1/3 hits
 Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
 1 submarine owned by the Japanese lost in 37 Sea Zone
 ANZAC win, taking 37 Sea Zone from Japanese with 1 bomber, 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6
 Casualties for Japanese: 1 submarineNon Combat Move - ANZAC 
 2 bombers moved from 43 Sea Zone to Kwangsi
 1 bomber and 1 tactical_bomber moved from 37 Sea Zone to Kwangsi
 1 bomber moved from Caucasus to Iraq
 1 bomber moved from Volgograd to IraqPlace Units - ANZAC 
 Turning on Edit Mode
 EDIT: Removing units owned by ANZAC from 20 Sea Zone: 1 submarine
 EDIT: Adding units owned by ANZAC to 36 Sea Zone: 1 submarine
 EDIT: Turning off Edit Mode
 Turning on Edit Mode
 EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 transport
 EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 transport
 EDIT: Adding units owned by ANZAC to 61 Sea Zone: 2 transports
 EDIT: Removing units owned by ANZAC from New South Wales: 2 infantry
 EDIT: Removing units owned by ANZAC from Queensland: 1 mech_infantry
 EDIT: Removing units owned by ANZAC from Queensland: 1 artillery
 EDIT: Adding units owned by ANZAC to South Australia: 1 artillery, 2 infantry and 1 mech_infantry
 EDIT: Turning off Edit Mode
 3 infantry placed in Queensland
 1 armour, 1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC 
 ANZAC collect 14 PUs; end with 17 PUs
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUsCombat Move - French Turn Complete - French 
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 How could I have forgotten the French! I will never hear the end of it from Charles D. 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 28 Research Technology - Germans Purchase Units - Germans 
 Germans repair damage of 5x factory_minor, 6x factory_minor; Remaining resources: 79 PUs;
 Germans buy 1 aaGun, 3 armour, 1 artillery, 4 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans 
 1 infantry moved from Caucasus to Northwest Persia
 Germans take Northwest Persia from British
 1 infantry moved from Caucasus to Kazakhstan
 Germans take Kazakhstan from BritishCombat - Germans Non Combat Move - Germans 
 1 aaGun moved from Caucasus to Northwest Persia
 7 mech_infantrys moved from Caucasus to Persia
 3 artilleries moved from Caucasus to Northwest Persia
 2 mech_infantrys moved from Volgograd to Caucasus
 1 armour moved from Volgograd to Caucasus
 2 artilleries moved from Volgograd to Caucasus
 1 mech_infantry moved from Novosibirsk to Volgograd
 1 mech_infantry moved from Timguska to Samara
 1 mech_infantry moved from Evenkiyskiy to Novosibirsk
 2 armour moved from Russia to Volgograd
 1 mech_infantry moved from Russia to Volgograd
 3 mech_infantrys moved from Bryansk to Caucasus
 3 mech_infantrys moved from Ukraine to Caucasus
 2 mech_infantrys moved from Eastern Poland to Ukraine
 3 mech_infantrys moved from Novgorod to Bryansk
 4 fighters moved from 113 Sea Zone to Southern Italy
 1 fighter moved from Western Germany to Southern Italy
 1 battleship, 2 carriers, 1 destroyer, 2 submarines and 2 transports moved from 113 Sea Zone to 115 Sea ZonePlace Units - Germans 
 1 aaGun and 2 infantry placed in Caucasus
 1 artillery and 2 infantry placed in Volgograd
 2 armour and 1 mech_infantry placed in Russia
 1 armour and 2 mech_infantrys placed in Ukraine
 3 mech_infantrys placed in Novgorod
 4 mech_infantrys placed in GermanyTurn Complete - Germans 
 Total Cost from Convoy Blockades: 5
 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2
 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,2
 Germans collect 62 PUs (5 lost to blockades); end with 62 PUs
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
 Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 69 PUs
 Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
 Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 28 Purchase Units - Japanese 
 Japanese repair damage of 2x factory_major; Remaining resources: 6 SuicideAttackTokens; 22 PUs;
 Japanese buy 2 destroyers and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese 
 1 mech_infantry moved from Yenisey to Urals
 2 artilleries and 7 infantry moved from Yenisey to Timguska
 1 fighter moved from Philippines to 43 Sea Zone
 1 tactical_bomber moved from Philippines to 43 Sea Zone
 1 destroyer moved from 35 Sea Zone to 44 Sea Zone
 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
 1 fighter moved from Korea to 6 Sea Zone
 1 tactical_bomber moved from Korea to 6 Sea Zone
 1 tactical_bomber moved from 6 Sea Zone to Japan
 1 fighter moved from 6 Sea Zone to Japan
 1 destroyer moved from 6 Sea Zone to 16 Sea Zone
 1 fighter moved from 35 Sea Zone to Borneo
 1 tactical_bomber moved from 35 Sea Zone to Borneo
 1 artillery moved from Philippines to 35 Sea Zone
 1 infantry moved from Philippines to 35 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
 1 infantry moved from 43 Sea Zone to Borneo
 1 artillery moved from 43 Sea Zone to Borneo
 1 fighter moved from 35 Sea Zone to 43 Sea ZoneCombat - Japanese 
 Battle in 43 Sea Zone
 Japanese attack with 2 fighters, 1 tactical_bomber and 1 transport
 ANZAC defend with 1 destroyer
 Japanese roll dice for 2 fighters, 1 tactical_bomber and 1 transport in 43 Sea Zone, round 2 : 1/3 hits
 ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits
 1 destroyer owned by the ANZAC lost in 43 Sea Zone
 Japanese win with 2 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
 Casualties for ANZAC: 1 destroyer
 Battle in Borneo
 Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
 British defend with 2 infantry
 Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Borneo, round 2 : 3/4 hits
 UK_Pacific roll dice for 2 infantry in Borneo, round 2 : 1/2 hits
 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Borneo
 Japanese win, taking Borneo from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
 Casualties for British: 2 infantry
 Casualties for Japanese: 1 infantry
 Battle in 44 Sea Zone
 Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
 ANZAC defend with 1 submarine
 Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 2/3 hits
 ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits
 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 44 Sea Zone
 Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
 Casualties for ANZAC: 1 submarine
 Casualties for Japanese: 1 destroyerNon Combat Move - Japanese 
 1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
 1 fighter moved from Borneo to 35 Sea Zone
 1 tactical_bomber moved from Borneo to 35 Sea Zone
 2 fighters and 1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
 1 fighter moved from 35 Sea Zone to Philippines
 1 aaGun moved from Yenisey to Timguska
 1 tactical_bomber moved from 35 Sea Zone to Philippines
 1 fighter moved from 35 Sea Zone to Philippines
 1 carrier moved from 35 Sea Zone to 6 Sea Zone
 1 battleship moved from 35 Sea Zone to 6 Sea ZonePlace Units - Japanese 
 2 destroyers placed in 6 Sea Zone
 2 infantry placed in JapanTurn Complete - Japanese 
 Japanese collect 30 PUs; end with 30 PUsTerritory Summary for Japanese : Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry 
 Iwo Jima : 1 infantry
 Korea : 1 aaGun and 5 infantry
 Japan : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 3 infantry and 1 tactical_bomber
 Borneo : 1 flag, 1 artillery
 Philippines : 1 flag, 1 aaGun, 1 airfield, 2 fighters, 1 harbour, 4 infantry and 1 tactical_bomber
 Sakha : 1 flag
 Yenisey : 1 flag
 Soviet Far East : 1 flag
 Amur : 1 flag
 Yakut S.S.R. : 1 flag
 Timguska : 1 aaGun, 2 artilleries and 7 infantry
 Siberia : 1 flag
 Buryatia : 1 flag
 Celebes : 1 flag, 1 infantry
 41 Sea Zone : 1 flag
 43 Sea Zone : 1 transport
 35 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport
 16 Sea Zone : 1 destroyer
 6 Sea Zone : 1 battleship, 3 carriers, 2 destroyers, 3 fighters and 1 tactical_bomber
 Urals : 1 mech_infantryProduction/PUs Summary : Germans : 67 / 89 
 Russians : 1 / 0
 Japanese : 30 / 30
 Americans : 52 / 75
 Chinese : 23 / 29
 British : 31 / 43
 UK_Pacific : 18 / 29
 Italians : 21 / 21
 ANZAC : 14 / 27
 French : 8 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 18 / 0
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 I liked it better when Japan was supinely waiting. Actually, I 've known that Japan, though temporarily contained, had a powerful fleet and air that could expand again if not tightly guarded. Now Germany is bringing more air power to Italy. This game is still a toss up. I won’t be home until this evening to take my turn. 
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 Nobody kills me off , without my say so. I will announce when I am dead. 
 Actually, I realised afterwards, I could have parked off Borneo. Did not have the time to double check if the fleet was safe from all the Air t in Asia . I have lost my penultimate TT now. Perhaps I should have gone with both TTs and taken Java. Can’t remember if I had that in mind when I moved down last turn. I had bombardments too.
 Is hard to concentrate on this game amd my vision is not as good as it should be.
 Enjoy whatever decisions you make.
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 If you wish to retroactively protect your tt with ships that had not already moved, it’s okay with me. Let me know and I will.edit on my turn. Are you bored with this game? Has it gone on too long? The outcome is not certain. I will not concede and you shouldn’t, unless you both think this will drag on forever. 
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 Thank you fir the offer ; it would only be non com. Would involve another 20 mins staring at your Air amd evaluating the repercussions of a one-two amd maybe three. 
 I can’t spare the time . Work soon and last minute house jobs , before we leave .
 I thought I had had enough, but is not too much bother to move around my dwindling forces . I will continue , as long as PP thinks he has a chance.
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 TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 28 Purchase Units - Americans 
 Americans buy 3 bombers, 2 infantry, 1 mech_infantry, 2 submarines and 2 transports; Remaining resources: 3 PUs;Combat Move - Americans 
 1 bomber moved from United Kingdom to Southern France
 1 bomber moved from United Kingdom to Southern France
 1 bomber moved from Tsinghai to Russia
 1 bomber moved from Iraq to Volgograd
 1 bomber moved from Iraq to Caucasus
 1 bomber and 9 fighters moved from Iraq to Persia
 2 fighters moved from India to Persia
 5 fighters, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
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 Germany intercept? 1 U.S. bomber and 11 ftrs with your 7 ftrs in Persia? Other bombings have no opposition. 
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 That would be a NO. He is probably not going to look again today, so go Witt my answer, FM. Thanks. 
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 Leo is correct Ed 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 28 Purchase Units - Americans 
 Americans buy 3 bombers, 2 infantry, 1 mech_infantry, 2 submarines and 2 transports; Remaining resources: 3 PUs;Combat Move - Americans 
 1 bomber moved from United Kingdom to Southern France
 1 bomber moved from United Kingdom to Southern France
 1 bomber moved from Tsinghai to Russia
 1 bomber moved from Iraq to Volgograd
 1 bomber moved from Iraq to Caucasus
 1 bomber and 9 fighters moved from Iraq to Persia
 2 fighters moved from India to Persia
 5 fighters, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea ZoneCombat - Americans 
 Air Battle in Persia
 Americans attacks with 12 units heading to Persia
 Air Battle is over, the remaining bombers go on to their targets
 Strategic bombing raid in Persia
 AA fire in Persia : 0/1 hits
 Bombing raid in Persia rolls: 8 and causes: 6 damage to unit: factory_minor
 Bombing raid in Persia causes 6 damage total.
 Strategic bombing raid in Volgograd
 AA fire in Volgograd : 1/1 hits
 1 bomber killed by AA
 Bombing raid in Volgograd causes 0 damage total.
 Strategic bombing raid in Southern France
 AA fire in Southern France : 0/1 hits
 AA fire in Southern France : 0/1 hits
 Bombing raid in Southern France rolls: 6 and causes: 6 damage to unit: factory_minor
 Bombing raid in Southern France rolls: 8 and causes: 3 damage to unit: airfield
 Bombing raid in Southern France causes 9 damage total. Damaged units is as follows: factory_minor = 6, airfield = 3
 Strategic bombing raid in Russia
 AA fire in Russia : 0/1 hits
 Bombing raid in Russia rolls: 7 and causes: 6 damage to unit: factory_minor
 Bombing raid in Russia causes 6 damage total.
 Strategic bombing raid in Caucasus
 AA fire in Caucasus : 0/1 hits
 Bombing raid in Caucasus rolls: 7 and causes: 6 damage to unit: factory_minor
 Bombing raid in Caucasus causes 6 damage total.
 Battle in 16 Sea Zone
 Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
 Japanese defend with 1 destroyer
 Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
 Americans roll dice for 5 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/6 hits
 Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
 1 destroyer owned by the Japanese lost in 16 Sea Zone
 Americans win with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
 Casualties for Japanese: 1 destroyer
 Cleaning up after air battlesNon Combat Move - Americans 
 1 bomber moved from Russia to Tsinghai
 1 bomber moved from Caucasus to Iraq
 1 bomber and 11 fighters moved from Persia to Iraq
 5 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
 1 bomber moved from Hawaiian Islands to Queensland
 1 submarine moved from 26 Sea Zone to 46 Sea Zone
 1 submarine moved from 26 Sea Zone to 54 Sea Zone
 1 submarine moved from 54 Sea Zone to 44 Sea Zone
 1 bomber moved from Manchuria to Tsinghai
 2 fighters moved from French Equatorial Africa to Iraq
 1 submarine moved from 112 Sea Zone to 125 Sea Zone
 1 submarine moved from 110 Sea Zone to 105 Sea Zone
 1 submarine moved from 91 Sea Zone to 93 Sea Zone
 1 submarine moved from 91 Sea Zone to 95 Sea Zone
 1 submarine moved from 91 Sea Zone to 96 Sea Zone
 1 submarine moved from 91 Sea Zone to 94 Sea Zone
 3 fighters and 3 tactical_bombers moved from United Kingdom to 92 Sea Zone
 3 fighters moved from Eastern United States to 92 Sea Zone
 1 aaGun, 1 infantry and 1 transport moved from 87 Sea Zone to 92 Sea Zone
 1 aaGun and 1 infantry moved from 92 Sea Zone to Gibraltar
 2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 87 Sea Zone
 2 mech_infantrys moved from 87 Sea Zone to French West Africa
 2 submarines moved from 101 Sea Zone to 91 Sea Zone
 1 mech_infantry moved from Western United States to Central United States
 2 bombers moved from Southern France to United Kingdom
 1 fighter moved from Queensland to Shan State
 8 fighters moved from 92 Sea Zone to EgyptPlace Units - Americans 
 2 transports placed in 101 Sea Zone
 2 submarines placed in 10 Sea Zone
 2 infantry and 1 mech_infantry placed in Eastern United States
 3 bombers placed in Western United StatesTurn Complete - Americans 
 Americans collect 52 PUs; end with 55 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUsPurchase Units - Chinese 
 Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
 Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese Place Units - Chinese 
 5 infantry placed in Kansu
 2 artilleries and 2 infantry placed in TsinghaiTurn Complete - Chinese 
 Chinese collect 23 PUs; end with 23 PUs
 Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUsPurchase Units - British 
 British repair damage of 6x factory_minor; Remaining resources: 37 PUs;
 British buy 4 aaGuns, 2 artilleries and 1 mech_infantry; Remaining resources: 5 PUs;Purchase Units - UK_Pacific 
 UK_Pacific buy 1 fighter and 4 mech_infantrys; Remaining resources: 3 PUs;Combat Move - British 
 2 artilleries, 1 bomber and 2 infantry moved from Iraq to Northwest Persia
 1 bomber moved from Iraq to Kazakhstan
 1 mech_infantry moved from Sikang to Kazakhstan
 4 fighters moved from India to West India
 2 infantry moved from India to West IndiaCombat - British 
 Battle in West India
 British attack with 4 fighters and 2 infantry
 Italians defend with 1 mech_infantry
 British roll dice for 4 fighters and 2 infantry in West India, round 2 : 3/6 hits
 Italians roll dice for 1 mech_infantry in West India, round 2 : 0/1 hits
 1 mech_infantry owned by the Italians lost in West India
 British win, taking West India from Italians with 4 fighters and 2 infantry remaining. Battle score for attacker is 4
 Casualties for Italians: 1 mech_infantry
 Battle in Northwest Persia
 British attack with 2 artilleries, 1 bomber and 2 infantry
 Germans defend with 1 aaGun, 3 artilleries and 1 infantry
 AA fire in Northwest Persia : 1/1 hits
 1 bomber owned by the British lost in Northwest Persia
 British roll dice for 2 artilleries and 2 infantry in Northwest Persia, round 2 : 2/4 hits
 Germans roll dice for 1 aaGun, 3 artilleries and 1 infantry in Northwest Persia, round 2 : 0/4 hits
 1 aaGun owned by the Germans and 1 infantry owned by the Germans lost in Northwest Persia
 British roll dice for 2 artilleries and 2 infantry in Northwest Persia, round 3 : 1/4 hits
 Germans roll dice for 3 artilleries in Northwest Persia, round 3 : 2/3 hits
 1 artillery owned by the Germans and 2 infantry owned by the British lost in Northwest Persia
 British roll dice for 2 artilleries in Northwest Persia, round 4 : 1/2 hits
 Germans roll dice for 2 artilleries in Northwest Persia, round 4 : 1/2 hits
 1 artillery owned by the Germans and 1 artillery owned by the British lost in Northwest Persia
 British roll dice for 1 artillery in Northwest Persia, round 5 : 0/1 hits
 Germans roll dice for 1 artillery in Northwest Persia, round 5 : 0/1 hits
 British roll dice for 1 artillery in Northwest Persia, round 6 : 0/1 hits
 Germans roll dice for 1 artillery in Northwest Persia, round 6 : 0/1 hits
 British roll dice for 1 artillery in Northwest Persia, round 7 : 0/1 hits
 Germans roll dice for 1 artillery in Northwest Persia, round 7 : 1/1 hits
 1 artillery owned by the British lost in Northwest Persia
 Germans win with 1 artillery remaining. Battle score for attacker is -10
 Casualties for Germans: 1 aaGun, 2 artilleries and 1 infantry
 Casualties for British: 2 artilleries, 1 bomber and 2 infantry
 Battle in Kazakhstan
 British attack with 1 bomber and 1 mech_infantry
 Germans defend with 1 infantry
 British roll dice for 1 bomber and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits
 Germans roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits
 1 infantry owned by the Germans lost in Kazakhstan
 British win, taking Kazakhstan from Germans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
 Casualties for Germans: 1 infantryNon Combat Move - British 
 1 fighter moved from French Equatorial Africa to Iraq
 1 submarine moved from 93 Sea Zone to 97 Sea Zone
 1 bomber moved from Kazakhstan to Iraq
 1 mech_infantry moved from Sikang to Tsinghai
 1 armour and 2 mech_infantrys moved from Yunnan to Sikang
 2 artilleries moved from Yunnan to Szechwan
 5 infantry moved from Burma to Yunnan
 4 fighters moved from West India to India
 1 armour and 1 mech_infantry moved from India to Yunnan
 3 mech_infantrys moved from Union of South Africa to Belgian CongoPlace Units - British 
 1 aaGun and 2 artilleries placed in Iraq
 3 aaGuns placed in Egypt
 1 mech_infantry placed in Union of South Africa
 Turning on Edit Mode
 EDIT: Removing units owned by British from Iraq: 2 mech_infantrys
 EDIT: Adding units owned by British to Egypt: 2 mech_infantrys
 EDIT: Turning off Edit ModeTurn Complete - British 
 British collect 32 PUs; end with 37 PUs
 Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsPlace Units - UK_Pacific 
 1 fighter and 4 mech_infantrys placed in IndiaTurn Complete - UK_Pacific 
 UK_Pacific collect 20 PUs; end with 23 PUs
 Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 28 PUs
 Some Units in India change ownership: 1 fighter and 4 mech_infantrys
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 Blasted AA luck again. Brit attacked N. Persia with a single bomber and it was hit by AA. I didn’t want to expend too many ground troops, since Ger is reinforcing Persia with more troops than Brit can send to Iraq. The Ger reinforcements in Cauc are too strong to attack by air or from Brits in China. I was concerned by Ger ftrs moving south to Italy. But it allowed me to shuttle my planes around also. 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 28 Purchase Units - Italians 
 Italians repair damage of 6x factory_minor; Remaining resources: 15 PUs;
 Italians buy 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians 
 2 bombers and 2 mech_infantrys moved from Persia to West IndiaCombat - Italians 
 Battle in West India
 Italians attack with 2 bombers and 2 mech_infantrys
 British defend with 2 infantry
 Italians roll dice for 2 bombers and 2 mech_infantrys in West India, round 2 : 1/4 hits
 UK_Pacific roll dice for 2 infantry in West India, round 2 : 1/2 hits
 1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in West India
 Italians roll dice for 2 bombers and 1 mech_infantry in West India, round 3 : 2/3 hits
 UK_Pacific roll dice for 1 infantry in West India, round 3 : 1/1 hits
 1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in West India
 Italians win with 2 bombers remaining. Battle score for attacker is -2
 Casualties for Italians: 2 mech_infantrys
 Casualties for British: 2 infantryNon Combat Move - Italians 
 2 bombers moved from West India to Eastern Persia
 2 infantry moved from Persia to Northwest Persia
 1 aaGun moved from Persia to Northwest Persia
 2 bombers moved from Eastern Persia to PersiaPlace Units - Italians 
 1 infantry and 1 mech_infantry placed in Persia
 1 destroyer placed in 97 Sea ZoneTurn Complete - Italians 
 Total Cost from Convoy Blockades: 5
 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,3
 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5
 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6
 Italians collect 14 PUs (5 lost to blockades); end with 14 PUs
 Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 16 PUs
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 On ANZ turn, I moved to NCM before noticing I hadn’t bombed Volg. So I opened the game in a second window and ran just that combat so you have marti dice to show the action. Bomber inflicted 6 damage to IC in Volg. The only edit I could do would be to change your P.U., but I will let you do that on Ger turn. 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 28 Purchase Units - ANZAC 
 ANZAC buy 2 infantry, 2 submarines and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC 
 1 artillery and 1 infantry moved from South Australia to 61 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 43 Sea Zone
 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
 3 bombers moved from Kwangsi to Borneo
 1 submarine moved from 36 Sea Zone to 43 Sea ZoneCombat - ANZAC 
 Battle in 43 Sea Zone
 ANZAC attack with 1 submarine and 1 transport
 Japanese defend with 1 transport
 1 transport owned by the Japanese lost in 43 Sea Zone
 ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
 ANZAC win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
 Casualties for Japanese: 1 transport
 Battle in Borneo
 ANZAC attack with 1 artillery, 3 bombers and 1 infantry
 Japanese defend with 1 artillery
 ANZAC roll dice for 1 artillery, 3 bombers and 1 infantry in Borneo, round 2 : 2/5 hits
 Japanese roll dice for 1 artillery in Borneo, round 2 : 1/1 hits
 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo
 ANZAC win, taking Borneo from Japanese with 1 artillery and 3 bombers remaining. Battle score for attacker is 1
 Casualties for ANZAC: 1 infantry
 Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC 
 Turning on Edit Mode
 EDIT: Turning off Edit Mode
 3 bombers moved from Borneo to Kwangsi
 1 infantry and 1 mech_infantry moved from South Australia to 61 Sea Zone
 1 infantry, 1 mech_infantry and 1 transport moved from 61 Sea Zone to 58 Sea Zone
 1 destroyer moved from 37 Sea Zone to 39 Sea Zone
 1 tactical_bomber moved from Kwangsi to India
 2 fighters moved from Hawaiian Islands to Queensland
 1 armour, 1 artillery and 1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC 
 2 infantry placed in Queensland
 1 submarine placed in 54 Sea Zone
 1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC 
 ANZAC collect 14 PUs; end with 16 PUs
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUsCombat Move - French Turn Complete - French 
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 French turn completed. PP, please note my prior post about editing on your turn, the effect of strat bombing in Volg. Thanks 



 
		 
		






