@Entek italy up
1940.2 - Witt & PP Axis vs Colt & FMErwinRommel Allies (+25)
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 U.S. attacking SZ97 with 5 bombers and ftr and 3 subs against Ita DD. Scramble ftrs? I made it easy for you, by increasing the odds. I’ll assume no scramble. 
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 The solo Ita DD hit, the solo Ita mech in Persia hit, and the solo Jpn in Aleut hit. At least the Stalin AA missed and I inflicted max damage. 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 17 Purchase Units - Americans 
 Americans buy 1 artillery, 1 infantry, 1 submarine, 4 tactical_bombers and 1 transport; Remaining resources: 4 PUs;Combat Move - Americans 
 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
 1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
 1 bomber moved from Western United States to Aleutian Islands
 1 fighter moved from Malta to 97 Sea Zone
 1 infantry moved from Iraq to Persia
 4 bombers moved from Iraq to 97 Sea Zone
 1 bomber moved from Iraq to Volgograd
 1 bomber moved from Iraq to 97 Sea Zone
 4 bombers moved from French Equatorial Africa to Persia
 2 fighters moved from Egypt to Persia
 3 fighters moved from Iraq to PersiaCombat - Americans 
 Strategic bombing raid in Volgograd
 AA fire in Volgograd : 0/1 hits
 Bombing raid in Volgograd rolls: 8 and causes: 6 damage to unit: factory_minor
 Bombing raid in Volgograd causes 6 damage total.
 Battle in 97 Sea Zone
 British loiter and taunt; Americans attack with 5 bombers, 1 fighter and 3 submarines
 Italians defend with 1 destroyer
 Americans roll dice for 3 submarines in 97 Sea Zone, round 2 : 1/3 hits
 Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 1/1 hits
 1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 97 Sea Zone
 Americans win with 5 bombers, 1 fighter and 2 submarines remaining. Battle score for attacker is 2
 Casualties for Italians: 1 destroyer
 Casualties for Americans: 1 submarine
 Battle in Aleutian Islands
 Americans attack with 1 artillery, 1 bomber and 1 infantry
 Japanese defend with 1 infantry
 Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Aleutian Islands, round 2 : 2/3 hits
 Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 1/1 hits
 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Aleutian Islands
 Americans win, taking Aleutian Islands from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
 Casualties for Americans: 1 infantry
 Casualties for Japanese: 1 infantry
 Battle in Persia
 Americans attack with 4 bombers, 5 fighters and 1 infantry
 Italians defend with 1 mech_infantry
 Americans roll dice for 4 bombers, 5 fighters and 1 infantry in Persia, round 2 : 5/10 hits
 Italians roll dice for 1 mech_infantry in Persia, round 2 : 1/1 hits
 1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Persia
 Americans win with 4 bombers and 5 fighters remaining. Battle score for attacker is 1
 Casualties for Italians: 1 mech_infantry
 Casualties for Americans: 1 infantryNon Combat Move - Americans 
 1 fighter moved from 97 Sea Zone to Malta
 5 bombers moved from 97 Sea Zone to Iraq
 4 bombers and 5 fighters moved from Persia to Iraq
 1 submarine moved from 91 Sea Zone to 110 Sea Zone
 1 submarine moved from 91 Sea Zone to 93 Sea Zone
 3 submarines moved from 101 Sea Zone to 91 Sea Zone
 1 fighter moved from 107 Sea Zone to United Kingdom
 1 bomber moved from Aleutian Islands to British Columbia
 1 submarine moved from 10 Sea Zone to 26 Sea Zone
 1 transport moved from 11 Sea Zone to 26 Sea Zone
 2 aaGuns and 1 mech_infantry moved from Western United States to British Columbia
 2 fighters moved from Hopei to Kwangsi
 1 tactical_bomber moved from Eastern United States to British Columbia
 2 tactical_bombers moved from Eastern United States to French West Africa
 1 bomber moved from Volgograd to IraqPlace Units - Americans 
 1 transport placed in 101 Sea Zone
 1 artillery, 1 infantry and 4 tactical_bombers placed in Eastern United States
 1 submarine placed in 10 Sea ZoneTurn Complete - Americans 
 Americans collect 52 PUs; end with 56 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUsPurchase Units - Chinese 
 Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
 Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese 
 1 infantry moved from Suiyuyan to Chahar
 Chinese take Chahar from Japanese
 2 artilleries, 1 fighter and 2 infantry moved from Hopei to Anhwe
 1 artillery moved from Kwangsi to KiangsiCombat - Chinese 
 Battle in Kiangsi
 Chinese attack with 1 artillery
 Japanese defend with 1 infantry
 Chinese roll dice for 1 artillery in Kiangsi, round 2 : 0/1 hits
 Japanese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits
 1 artillery owned by the Chinese lost in Kiangsi
 Japanese win with 1 infantry remaining. Battle score for attacker is -4
 Casualties for Chinese: 1 artillery
 Battle in Anhwe
 Chinese attack with 2 artilleries, 1 fighter and 2 infantry
 Japanese defend with 1 artillery and 2 infantry
 Chinese roll dice for 2 artilleries, 1 fighter and 2 infantry in Anhwe, round 2 : 3/5 hits
 Japanese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 1/3 hits
 2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
 Chinese win, taking Anhwe from Japanese with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
 Casualties for Chinese: 1 infantry
 Casualties for Japanese: 1 artillery and 2 infantryNon Combat Move - Chinese 
 1 artillery and 5 infantry moved from Kwangsi to Hunan
 1 fighter moved from Anhwe to HunanPlace Units - Chinese 
 2 artilleries placed in Hopei
 1 artillery and 2 infantry placed in Hunan
 Chinese undo move 2.
 1 infantry placed in Tsinghai
 1 artillery and 1 infantry placed in HunanTurn Complete - Chinese 
 Chinese collect 13 PUs; end with 13 PUs
 Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUsPurchase Units - British 
 British buy 3 artilleries, 5 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific 
 UK_Pacific buy 1 artillery, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British 
 1 infantry moved from Iraq to Persia
 British take Persia from ItaliansCombat - British Non Combat Move - British 
 1 armour and 1 mech_infantry moved from Shensi to Hunan
 3 mech_infantrys moved from Eastern Persia to Iraq
 2 mech_infantrys moved from Egypt to Iraq
 1 artillery moved from Egypt to Trans-Jordan
 2 mech_infantrys moved from Belgian Congo to Egypt
 3 mech_infantrys moved from Union of South Africa to Belgian Congo
 1 battleship and 1 transport moved from 80 Sea Zone to 39 Sea Zone
 3 mech_infantrys moved from India to Eastern Persia
 1 aaGun moved from India to BurmaPlace Units - British 
 3 artilleries placed in Iraq
 3 mech_infantrys placed in Egypt
 5 infantry placed in United KingdomTurn Complete - British 
 British collect 33 PUs; end with 34 PUs
 Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsPlace Units - UK_Pacific 
 1 artillery, 2 infantry and 4 mech_infantrys placed in IndiaTurn Complete - UK_Pacific 
 UK_Pacific collect 20 PUs; end with 20 PUs
 Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
 Some Units in India change ownership: 1 artillery, 2 infantry and 4 mech_infantrys
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 The allies still have more income and units, but the Axis have advantages. The coastal and interior Chi provinces adjacent to Jpn IC in China, can all be reached by Jpn planes from the homeland and Phil, supported by ground troops in the IC. Ger bombers, centrally located, can reach every terr that the allies need to defend or launch an attack from. Thus, the allies must defend multiple locations with large forces. 
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 I can wait for Adam to return. I have another game or two that I am supposed to start, which will keep me busy until we resume in a week. 
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 Forgot to NCM move Brit sub from sz93 > sz97. Please edit on Italy’s turn. Thanks 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 17 Purchase Units - Italians 
 Italians buy 1 destroyer and 1 mech_infantry; Remaining resources: 2 PUs;Combat Move - Italians Non Combat Move - Italians 
 2 infantry moved from Yugoslavia to Bulgaria
 1 artillery moved from Yugoslavia to Bulgaria
 1 bomber moved from Northwest Persia to Southern ItalyPlace Units - Italians 
 1 destroyer placed in 95 Sea Zone
 1 mech_infantry placed in Southern ItalyTurn Complete - Italians 
 Total Cost from Convoy Blockades: 8
 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,3,2,6
 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,5,5,1,4
 Italians collect 9 PUs (8 lost to blockades); end with 11 PUs
 Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs
 Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 18 PUs
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 Forgot to NCM move Brit sub from sz93 > sz97. Please edit on Italy’s turn. Thanks Sorry - forgot to do that Ed - perhaps you can while doing Anzac :-) 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 17 Purchase Units - ANZAC 
 ANZAC buy 1 bomber and 1 destroyer; Remaining resources: 5 PUs;Combat Move - ANZAC 
 1 destroyer moved from 62 Sea Zone to 49 Sea Zone
 2 fighters moved from Queensland to 49 Sea Zone
 1 bomber moved from Queensland to 44 Sea Zone
 1 submarine moved from 54 Sea Zone to 44 Sea Zone
 1 bomber and 1 fighter moved from Kwangsi to Kiangsu
 1 bomber and 2 fighters moved from Shan State to 43 Sea Zone
 1 submarine moved from 42 Sea Zone to 43 Sea ZoneCombat - ANZAC 
 ANZAC creates battle in territory 37 Sea Zone
 Air Battle in Kiangsu
 ANZAC attacks with 2 units heading to Kiangsu
 Air Battle is over, the remaining bombers go on to their targets
 Strategic bombing raid in Kiangsu
 AA fire in Kiangsu : 0/1 hits
 Bombing raid in Kiangsu rolls: 7 and causes: 6 damage to unit: factory_minor
 Bombing raid in Kiangsu causes 6 damage total.
 Battle in 43 Sea Zone
 ANZAC attack with 1 bomber, 2 fighters and 1 submarine
 Japanese defend with 1 destroyer
 ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits
 Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits
 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 43 Sea Zone
 ANZAC win, taking 37 Sea Zone from Japanese with 1 bomber and 2 fighters remaining. Battle score for attacker is 2
 Casualties for ANZAC: 1 submarine
 Casualties for Japanese: 1 destroyer
 Battle in 44 Sea Zone
 ANZAC attack with 1 bomber and 1 submarine
 Japanese defend with 1 destroyer
 ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits
 Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits
 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 44 Sea Zone
 ANZAC win with 1 bomber remaining. Battle score for attacker is 2
 Casualties for ANZAC: 1 submarine
 Casualties for Japanese: 1 destroyer
 Battle in 49 Sea Zone
 ANZAC attack with 1 destroyer, 2 fighters and 1 submarine
 Japanese defend with 1 submarine
 ANZAC roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits
 ANZAC roll dice for 1 destroyer and 2 fighters in 49 Sea Zone, round 2 : 0/3 hits
 Japanese roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits
 ANZAC roll dice for 1 submarine in 49 Sea Zone, round 3 : 0/1 hits
 ANZAC roll dice for 1 destroyer and 2 fighters in 49 Sea Zone, round 3 : 3/3 hits
 Japanese roll dice for 1 submarine in 49 Sea Zone, round 3 : 0/1 hits
 1 submarine owned by the Japanese lost in 49 Sea Zone
 ANZAC win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
 Casualties for Japanese: 1 submarine
 Cleaning up after air battlesNon Combat Move - ANZAC 
 2 fighters moved from 43 Sea Zone to Shan State
 1 bomber moved from 43 Sea Zone to Kwangsi
 1 bomber and 1 fighter moved from Kiangsu to Kwangsi
 1 bomber moved from 44 Sea Zone to Kwangsi
 1 submarine moved from 37 Sea Zone to 43 Sea Zone
 1 submarine moved from 62 Sea Zone to 54 Sea Zone
 1 submarine moved from 62 Sea Zone to 42 Sea Zone
 2 fighters moved from 49 Sea Zone to Queensland
 1 transport moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC 
 1 bomber placed in Queensland
 1 destroyer placed in 54 Sea ZoneTurn Complete - ANZAC 
 ANZAC collect 14 PUs; end with 19 PUs
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
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 Oops, forgot my own edit for Brit sub in Med. Darn, both Jpn DD, even tho blasted with force on the first round, returned fire again. So ANZ doesn’t have enough subs in place to blockade both islands. Interesting change to Italy’s build routine. A DD on the west coast of Italy, not the east. Out of normal range of bombers and forcing allied subs to leave convoy blocking in order to attack. You should have tried that sooner. 
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 Witt, ANZ bombed China IC. I knew you wouldn’t be available to ask about intercepting, but assumed that your solo fighter would not oppose my bomber and single fighter escort at a numerical disadvantage. If you think otherwise, we can redo that combat. 
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 Fine without intercepting, thank you. 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 18 Purchase Units - Germans 
 Germans repair damage of 6x factory_minor; Remaining resources: 83 PUs;
 Germans buy 1 armour, 3 artilleries, 1 carrier, 2 fighters and 7 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans 
 1 destroyer moved from 112 Sea Zone to 91 Sea Zone
 4 bombers moved from Western Germany to 91 Sea Zone
 2 bombers moved from Western Germany to 91 Sea Zone
 1 mech_infantry moved from Northwest Persia to Persia
 2 fighters moved from Northwest Persia to Persia
 1 bomber moved from Northwest Persia to Egypt
 2 bombers moved from Northwest Persia to Egypt
 2 bombers moved from Northwest Persia to PersiaCombat - Germans 
 Strategic bombing raid in Egypt
 AA fire in Egypt : 0/3 hits
 Bombing raid in Egypt rolls: 6,3,3 and causes: 6 damage to unit: factory_minor
 Bombing raid in Egypt causes 6 damage total.
 Battle in 91 Sea Zone
 Germans attack with 6 bombers and 1 destroyer
 Americans defend with 3 submarines
 Germans roll dice for 6 bombers and 1 destroyer in 91 Sea Zone, round 2 : 3/7 hits
 Americans roll dice for 3 submarines in 91 Sea Zone, round 2 : 0/3 hits
 3 submarines owned by the Americans lost in 91 Sea Zone
 Germans win with 6 bombers and 1 destroyer remaining. Battle score for attacker is 18
 Casualties for Americans: 3 submarines
 Battle in Persia
 Germans attack with 2 bombers, 2 fighters and 1 mech_infantry
 British defend with 1 infantry
 Germans roll dice for 2 bombers, 2 fighters and 1 mech_infantry in Persia, round 2 : 2/5 hits
 British roll dice for 1 infantry in Persia, round 2 : 1/1 hits
 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Persia
 Germans win with 2 bombers and 2 fighters remaining. Battle score for attacker is -1
 Casualties for Germans: 1 mech_infantry
 Casualties for British: 1 infantryNon Combat Move - Germans 
 2 bombers and 2 fighters moved from Persia to Northwest Persia
 3 bombers moved from Egypt to Northwest Persia
 3 artilleries and 10 mech_infantrys moved from Caucasus to Northwest Persia
 1 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia
 3 artilleries moved from Volgograd to Caucasus
 3 mech_infantrys moved from Ukraine to Caucasus
 7 mech_infantrys moved from Bryansk to Caucasus
 1 armour and 2 mech_infantrys moved from Russia to Volgograd
 4 mech_infantrys moved from Eastern Poland to Bryansk
 3 mech_infantrys moved from Novgorod to Bryansk
 4 mech_infantrys moved from Germany to Eastern Poland
 6 bombers moved from 91 Sea Zone to Normandy Bordeaux
 1 aaGun, 3 artilleries and 5 infantry moved from France to Normandy Bordeaux
 1 destroyer moved from 125 Sea Zone to 112 Sea ZonePlace Units - Germans 
 1 carrier placed in 112 Sea Zone
 2 fighters placed in 112 Sea Zone
 3 artilleries placed in Volgograd
 3 mech_infantrys placed in Ukraine
 Germans undo move 4.
 1 armour and 2 mech_infantrys placed in Ukraine
 3 mech_infantrys placed in Russia
 2 mech_infantrys placed in Novgorod
 Turning on Edit Mode
 EDIT: Removing units owned by British from 93 Sea Zone: 1 submarine
 EDIT: Adding units owned by British to 97 Sea Zone: 1 submarine
 EDIT: Turning off Edit ModeTurn Complete - Germans 
 Total Cost from Convoy Blockades: 2
 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,4
 Germans collect 64 PUs (2 lost to blockades); end with 65 PUs
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
 Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
 Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 18 Purchase Units - Germans 
 Germans repair damage of 6x factory_minor; Remaining resources: 83 PUs;
 Germans buy 1 armour, 3 artilleries, 1 carrier, 2 fighters and 7 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans 
 1 destroyer moved from 112 Sea Zone to 91 Sea Zone
 4 bombers moved from Western Germany to 91 Sea Zone
 2 bombers moved from Western Germany to 91 Sea Zone
 1 mech_infantry moved from Northwest Persia to Persia
 2 fighters moved from Northwest Persia to Persia
 1 bomber moved from Northwest Persia to Egypt
 2 bombers moved from Northwest Persia to Egypt
 2 bombers moved from Northwest Persia to PersiaCombat - Germans 
 Strategic bombing raid in Egypt
 AA fire in Egypt : 0/3 hits
 Bombing raid in Egypt rolls: 6,3,3 and causes: 6 damage to unit: factory_minor
 Bombing raid in Egypt causes 6 damage total.
 Battle in 91 Sea Zone
 Germans attack with 6 bombers and 1 destroyer
 Americans defend with 3 submarines
 Germans roll dice for 6 bombers and 1 destroyer in 91 Sea Zone, round 2 : 3/7 hits
 Americans roll dice for 3 submarines in 91 Sea Zone, round 2 : 0/3 hits
 3 submarines owned by the Americans lost in 91 Sea Zone
 Germans win with 6 bombers and 1 destroyer remaining. Battle score for attacker is 18
 Casualties for Americans: 3 submarines
 Battle in Persia
 Germans attack with 2 bombers, 2 fighters and 1 mech_infantry
 British defend with 1 infantry
 Germans roll dice for 2 bombers, 2 fighters and 1 mech_infantry in Persia, round 2 : 2/5 hits
 British roll dice for 1 infantry in Persia, round 2 : 1/1 hits
 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Persia
 Germans win with 2 bombers and 2 fighters remaining. Battle score for attacker is -1
 Casualties for Germans: 1 mech_infantry
 Casualties for British: 1 infantryNon Combat Move - Germans 
 2 bombers and 2 fighters moved from Persia to Northwest Persia
 3 bombers moved from Egypt to Northwest Persia
 3 artilleries and 10 mech_infantrys moved from Caucasus to Northwest Persia
 1 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia
 3 artilleries moved from Volgograd to Caucasus
 3 mech_infantrys moved from Ukraine to Caucasus
 7 mech_infantrys moved from Bryansk to Caucasus
 1 armour and 2 mech_infantrys moved from Russia to Volgograd
 4 mech_infantrys moved from Eastern Poland to Bryansk
 3 mech_infantrys moved from Novgorod to Bryansk
 4 mech_infantrys moved from Germany to Eastern Poland
 6 bombers moved from 91 Sea Zone to Normandy Bordeaux
 1 aaGun, 3 artilleries and 5 infantry moved from France to Normandy Bordeaux
 1 destroyer moved from 125 Sea Zone to 112 Sea ZonePlace Units - Germans 
 1 carrier placed in 112 Sea Zone
 2 fighters placed in 112 Sea Zone
 3 artilleries placed in Volgograd
 3 mech_infantrys placed in Ukraine
 Germans undo move 4.
 1 armour and 2 mech_infantrys placed in Ukraine
 3 mech_infantrys placed in Russia
 2 mech_infantrys placed in Novgorod
 Turning on Edit Mode
 EDIT: Removing units owned by British from 93 Sea Zone: 1 submarine
 EDIT: Adding units owned by British to 97 Sea Zone: 1 submarine
 EDIT: Turning off Edit ModeTurn Complete - Germans 
 Total Cost from Convoy Blockades: 2
 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,4
 Germans collect 64 PUs (2 lost to blockades); end with 65 PUs
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
 Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
 Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs
 Turning on Edit Mode
 EDIT: Removing units owned by Germans from 112 Sea Zone: 2 submarines
 EDIT: Adding units owned by Germans to 119 Sea Zone: 2 submarines
 EDIT: Turning off Edit Mode
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 Interesting change to Italy’s build routine. A DD on the west coast of Italy, not the east. Out of normal range of bombers and forcing allied subs to leave convoy blocking in order to attack. You should have tried that sooner. I looked at it a number of times, but every time I did your US air was better placed for both sea zones. No doubt I missed it on occasion too. Remembered to move your UK sub. 
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 Three Bombers to Egypt: you mental? 
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 I must be. I agreed to partner you in this game! Time for your Japan to make the allies tremble! :evil: 
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 @Private: I must be. I agreed to partner you in this game! Time for your Japan to make the allies tremble! :evil: Japan help in this game: you mental? 
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 Clearly!!! 
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 3 bombers to Egypt turned out okay for Ger. No AA hits despite increased odds. And 2 bombers rolled 1’s, for damage of 3, so 2 bombers ensured full damage, assuming no AA hit. 



 
		 
		








