@Entek italy up
1940.2 - Witt & PP Axis vs Colt & FMErwinRommel Allies (+25)
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 If you wish, but he is my bitch. And is probably drunk somewhere on his estate. 
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 Thanks for awaiting my decision Ed. Ignore witt! :roll: Intercept in southern Italy please. 
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 Didn’t get an email that you responded on the forum. I just went to the forum and noticed it. I was unavailable anyway. You should have listened to Witt. You lost a ftr and I took the Ger as the hit. I put 2 bombers on the IC and one on the airbase, so hoped an AA hit would be on the IC raid. But you hit the air base bomber, so that’s still operational. At least you missed the N. Italy raiders and I added another 14 damage. So you’ll have to repair S. Italy to build. Hardly worth risking a bomber for the little damage left to inflict in Italy, but I have to hit something. 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 11 Purchase Units - Americans 
 Americans buy 1 artillery, 1 destroyer, 5 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans 
 2 bombers moved from United Kingdom to Northern Italy
 4 bombers moved from Tunisia to 97 Sea Zone
 3 bombers moved from Tunisia to Southern Italy
 4 fighters and 1 tactical_bomber moved from Caucasus to Ukraine
 3 fighters and 1 tactical_bomber moved from Caucasus to Samara
 1 submarine moved from 54 Sea Zone to 44 Sea Zone
 Americans take 42 Sea Zone from Japanese
 2 fighters and 1 submarine moved from 26 Sea Zone to 16 Sea ZoneCombat - Americans 
 Air Battle in Southern Italy
 Americans attacks with 3 units heading to Southern Italy
 Italians launches 3 interceptors out of Southern Italy
 Attackers Fire, : 1/3 hits
 Defenders Fire, : 0/3 hits
 1 fighter owned by the Germans lost in Southern Italy
 Air Battle is over, the remaining bombers go on to their targets
 Strategic bombing raid in Northern Italy
 AA fire in Northern Italy : 0/2 hits
 Bombing raid in Northern Italy rolls: 6,8 and causes: 14 damage to unit: factory_major
 Bombing raid in Northern Italy causes 14 damage total.
 Strategic bombing raid in Southern Italy
 AA fire in Southern Italy : 1/1 hits
 1 bomber killed by AA
 AA fire in Southern Italy : 0/2 hits
 Bombing raid in Southern Italy rolls: 3,6 and causes: 6 damage to unit: factory_minor
 Bombing raid in Southern Italy causes 6 damage total.
 Battle in 97 Sea Zone
 British loiter and taunt; Americans attack with 4 bombers and 3 submarines
 Italians defend with 1 destroyer
 Americans roll dice for 3 submarines in 97 Sea Zone, round 2 : 2/3 hits
 Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 1/1 hits
 1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 97 Sea Zone
 Americans win with 4 bombers and 2 submarines remaining. Battle score for attacker is 2
 Casualties for Italians: 1 destroyer
 Casualties for Americans: 1 submarine
 Battle in 16 Sea Zone
 Americans attack with 2 fighters and 1 submarine
 Japanese defend with 1 destroyer
 Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
 Americans roll dice for 2 fighters in 16 Sea Zone, round 2 : 1/2 hits
 Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
 1 destroyer owned by the Japanese lost in 16 Sea Zone
 Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
 Casualties for Japanese: 1 destroyer
 Battle in Ukraine
 Americans attack with 4 fighters and 1 tactical_bomber
 Germans defend with 1 factory_minor and 1 mech_infantry
 Americans roll dice for 4 fighters and 1 tactical_bomber in Ukraine, round 2 : 4/5 hits
 Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits
 1 mech_infantry owned by the Germans lost in Ukraine
 Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
 Casualties for Germans: 1 mech_infantry
 Battle in 44 Sea Zone
 Americans attack with 1 submarine
 Japanese defend with 1 destroyer
 Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits
 Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits
 1 destroyer owned by the Japanese lost in 44 Sea Zone
 Americans win, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8
 Casualties for Japanese: 1 destroyer
 Battle in Samara
 Americans attack with 3 fighters and 1 tactical_bomber
 Germans defend with 1 mech_infantry
 Americans roll dice for 3 fighters and 1 tactical_bomber in Samara, round 2 : 2/4 hits
 Germans roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits
 1 tactical_bomber owned by the Americans and 1 mech_infantry owned by the Germans lost in Samara
 Americans win with 3 fighters remaining. Battle score for attacker is -7
 Casualties for Germans: 1 mech_infantry
 Casualties for Americans: 1 tactical_bomber
 Cleaning up after air battlesNon Combat Move - Americans 
 4 fighters and 1 tactical_bomber moved from Ukraine to Caucasus
 3 fighters moved from Samara to Caucasus
 4 bombers moved from 97 Sea Zone to Caucasus
 2 bombers moved from Southern Italy to Libya
 2 bombers moved from Northern Italy to Libya
 5 fighters, 3 infantry and 1 mech_infantry moved from Tunisia to Libya
 4 fighters moved from Eastern United States to French West Africa
 1 submarine moved from 91 Sea Zone to 93 Sea Zone
 1 submarine moved from 118 Sea Zone to 111 Sea Zone
 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 117 Sea Zone
 2 infantry moved from Scotland to United Kingdom
 2 fighters moved from 119 Sea Zone to United Kingdom
 2 fighters moved from Western United States to 26 Sea Zone
 2 fighters moved from 16 Sea Zone to 26 Sea Zone
 1 submarine moved from 91 Sea Zone to 93 Sea Zone
 3 submarines moved from 91 Sea Zone to 95 Sea ZonePlace Units - Americans 
 1 artillery, 1 fighter and 1 infantry placed in Western United States
 1 destroyer and 1 transport placed in 10 Sea Zone
 4 fighters placed in Eastern United StatesTurn Complete - Americans 
 Americans collect 52 PUs; end with 52 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUsPurchase Units - Chinese 
 Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
 Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese 
 1 artillery, 1 fighter and 1 infantry moved from Hunan to Anhwe
 1 artillery and 1 infantry moved from Hunan to KiangsiCombat - Chinese 
 Battle in Kiangsi
 Chinese attack with 1 artillery and 1 infantry
 Japanese defend with 1 infantry
 Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 2/2 hits
 Japanese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits
 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
 Chinese win, taking Kiangsi from Japanese with 1 artillery remaining. Battle score for attacker is 0
 Casualties for Chinese: 1 infantry
 Casualties for Japanese: 1 infantry
 Battle in Anhwe
 Chinese attack with 1 artillery, 1 fighter and 1 infantry
 Japanese defend with 1 artillery
 Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Anhwe, round 2 : 0/3 hits
 Japanese roll dice for 1 artillery in Anhwe, round 2 : 1/1 hits
 1 infantry owned by the Chinese lost in Anhwe
 Chinese roll dice for 1 artillery and 1 fighter in Anhwe, round 3 : 0/2 hits
 Japanese roll dice for 1 artillery in Anhwe, round 3 : 0/1 hits
 Chinese roll dice for 1 artillery and 1 fighter in Anhwe, round 4 : 1/2 hits
 Japanese roll dice for 1 artillery in Anhwe, round 4 : 0/1 hits
 1 artillery owned by the Japanese lost in Anhwe
 Chinese win, taking Anhwe from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
 Casualties for Chinese: 1 infantry
 Casualties for Japanese: 1 artilleryNon Combat Move - Chinese 
 1 artillery moved from Hunan to Kwangsi
 1 fighter moved from Anhwe to Hunan
 1 artillery and 1 infantry moved from Hunan to Kweichow
 1 artillery and 1 infantry moved from Hunan to YunnanPlace Units - Chinese 
 2 artilleries and 4 infantry placed in SuiyuyanTurn Complete - Chinese 
 Chinese collect 13 PUs; end with 13 PUs
 Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUsPurchase Units - British 
 British repair damage of 6x factory_minor; Remaining resources: 35 PUs;
 British buy 1 artillery, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific 
 UK_Pacific buy 5 infantry; Remaining resources: 0 PUs;Combat Move - British 
 1 mech_infantry moved from Caucasus to Ukraine
 British take Ukraine from Germans
 1 infantry moved from Turkmenistan to Kazakhstan
 1 bomber, 4 fighters, 1 infantry and 1 tactical_bomber moved from Caucasus to Kazakhstan
 1 destroyer moved from 39 Sea Zone to 41 Sea Zone
 1 submarine moved from 79 Sea Zone to 41 Sea Zone
 1 bomber moved from India to 41 Sea Zone
 1 infantry moved from Shan State to Malaya
 UK_Pacific take Malaya from JapaneseCombat - British 
 Battle in 41 Sea Zone
 British attack with 1 bomber, 1 destroyer and 1 submarine
 Japanese defend with 2 submarines
 British roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits
 1 submarine owned by the Japanese lost in 41 Sea Zone
 British roll dice for 1 bomber and 1 destroyer in 41 Sea Zone, round 2 : 1/2 hits
 Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
 1 submarine owned by the Japanese lost in 41 Sea Zone
 British win, taking 41 Sea Zone from Japanese with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 12
 Casualties for Japanese: 2 submarines
 Battle in Kazakhstan
 British attack with 1 bomber, 4 fighters, 2 infantry and 1 tactical_bomber
 Germans defend with 2 mech_infantrys
 British roll dice for 1 bomber, 4 fighters, 2 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/8 hits
 Germans roll dice for 2 mech_infantrys in Kazakhstan, round 2 : 1/2 hits
 2 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Kazakhstan
 British win, taking Kazakhstan from Germans with 1 bomber, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
 Casualties for Germans: 2 mech_infantrys
 Casualties for British: 1 infantryNon Combat Move - British 
 1 bomber moved from 41 Sea Zone to India
 2 infantry moved from Northwest Persia to Caucasus
 2 armour and 1 mech_infantry moved from Iraq to Caucasus
 1 armour and 4 mech_infantrys moved from Egypt to Iraq
 1 artillery and 1 infantry moved from Egypt to Trans-Jordan
 1 artillery moved from Tobruk to Alexandria
 1 armour moved from Italian Somaliland to Anglo Egyptian Sudan
 1 submarine moved from 109 Sea Zone to 110 Sea Zone
 1 bomber, 4 fighters and 1 tactical_bomber moved from Kazakhstan to Caucasus
 1 armour and 3 mech_infantrys moved from Shan State to Yunnan
 2 armour moved from India to Yunnan
 5 infantry moved from Burma to Shan State
 1 aaGun moved from Burma to Shan State
 1 aaGun moved from Burma to India
 1 aaGun moved from Scotland to United Kingdom
 1 submarine moved from 71 Sea Zone to 58 Sea ZonePlace Units - British 
 3 mech_infantrys placed in Iraq
 3 mech_infantrys placed in Egypt
 1 artillery placed in Union of South Africa
 1 transport placed in 71 Sea ZoneTurn Complete - British 
 British collect 36 PUs; end with 36 PUs
 Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsPlace Units - UK_Pacific 
 5 infantry placed in IndiaTurn Complete - UK_Pacific 
 UK_Pacific collect 17 PUs; end with 17 PUs
 Some Units in India change ownership: 5 infantry
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 You should have listened to Witt. You lost a ftr and I took the Ger as the hit. Witt will agree with that! But where would be the fun in it? Shame for you that I get to choose my own casualties - so I will edit to take an Italian fig instead. 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 11 Purchase Units - Italians 
 Italians repair damage of 5x factory_minor; Remaining resources: 7 PUs;
 Italians buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Politics - Italians 
 Turning on Edit Mode
 EDIT: Adding units owned by Germans to Southern Italy: 1 fighter
 EDIT: Removing units owned by Italians from Southern Italy: 1 fighter
 EDIT: Turning off Edit ModeCombat Move - Italians 
 1 mech_infantry moved from Tambov to Rostov
 1 mech_infantry moved from Western Ukraine to Rostov
 1 fighter moved from Southern Italy to Rostov
 1 bomber moved from Southern Italy to RostovCombat - Italians 
 Battle in Rostov
 Italians attack with 1 bomber, 1 fighter and 2 mech_infantrys
 Russians defend with 2 infantry
 Italians roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Rostov, round 2 : 3/4 hits
 Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits
 2 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Rostov
 Italians win, taking Rostov from Russians with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 2
 Casualties for Italians: 1 mech_infantry
 Casualties for Russians: 2 infantryNon Combat Move - Italians 
 1 armour and 1 mech_infantry moved from Southern Italy to Yugoslavia
 1 fighter moved from Rostov to Volgograd
 1 bomber moved from Rostov to Volgograd
 1 aaGun moved from Tambov to VolgogradPlace Units - Italians 
 1 infantry and 1 mech_infantry placed in Southern ItalyTurn Complete - Italians 
 Total Cost from Convoy Blockades: 11
 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1,3,6
 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,1,1,2,1,6,4
 Italians collect 8 PUs (11 lost to blockades); end with 8 PUs
 Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 11 Purchase Units - ANZAC 
 ANZAC buy 1 bomber and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC 
 1 fighter and 1 infantry moved from Caucasus to Rostov
 1 submarine moved from 57 Sea Zone to 43 Sea ZoneCombat - ANZAC 
 Battle in 43 Sea Zone
 ANZAC attack with 1 submarine
 Japanese defend with 1 transport
 1 transport owned by the Japanese lost in 43 Sea Zone
 ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
 ANZAC win, taking 43 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
 Casualties for Japanese: 1 transport
 Battle in Rostov
 ANZAC attack with 1 fighter and 1 infantry
 Italians defend with 1 mech_infantry
 ANZAC roll dice for 1 fighter and 1 infantry in Rostov, round 2 : 1/2 hits
 Italians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits
 1 mech_infantry owned by the Italians lost in Rostov
 ANZAC win, taking Rostov from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
 Casualties for Italians: 1 mech_infantryNon Combat Move - ANZAC 
 1 fighter moved from Rostov to Caucasus
 1 fighter moved from New South Wales to Queensland
 1 bomber moved from Queensland to Hunan
 1 bomber moved from Queensland to India
 1 fighter moved from Shan State to Sumatra
 2 mech_infantrys moved from New South Wales to Queensland
 1 infantry moved from South Australia to QueenslandPlace Units - ANZAC 
 1 bomber and 1 fighter placed in New South WalesTurn Complete - ANZAC 
 ANZAC collect 16 PUs; end with 16 PUs
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUsCombat Move - French 
 2 infantry moved from Tunisia to LibyaNon Combat Move - French Turn Complete - French 
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 12 Research Technology - Germans Purchase Units - Germans 
 Germans buy 1 armour, 3 artilleries, 1 bomber, 9 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans 
 14 armour, 10 artilleries, 3 bombers, 2 fighters, 11 mech_infantrys and 3 tactical_bombers moved from Volgograd to Caucasus
 2 mech_infantrys moved from Eastern Poland to Ukraine
 3 mech_infantrys moved from Bryansk to Ukraine
 3 mech_infantrys moved from Russia to Rostov
 8 bombers moved from Southern Italy to Caucasus
 1 fighter moved from Southern Italy to Caucasus
 2 bombers moved from Western Germany to CaucasusCombat - Germans 
 Battle in Caucasus
 Germans attack with 14 armour, 10 artilleries, 13 bombers, 3 fighters, 11 mech_infantrys and 3 tactical_bombers
 British defend with 2 armour, 3 artilleries, 1 bomber, 4 fighters, 8 infantry, 3 mech_infantrys and 1 tactical_bomber; French defend with 2 infantry; ANZAC defend with 1 fighter and 1 infantry; Americans defend with 4 bombers, 7 fighters and 1 tactical_bomber; Russians defend with 4 aaGuns, 5 armour, 2 fighters, 2 infantry and 1 tactical_bomber
 AA fire in Caucasus : 2/12 hits
 2 fighters owned by the Germans lost in Caucasus
 Germans roll dice for 14 armour, 10 artilleries, 13 bombers, 1 fighter, 11 mech_infantrys and 3 tactical_bombers in Caucasus, round 2 : 34/52 hits
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 Ed - what do you want to take as your 34 casualties? 
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 Oh well …. no reply so this battle will have to wait until tomorrow :cry: 
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 That’s an overwhelming die roll. Didn’t see the email earlier. Take all ground units and 4 us bombers 
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 It certainly was a lucky throw. This started as a strafe as G has more Power and the allies have bombers to lose. Wecwill see what you throw. If I can do it before I go out I will. 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 12 Research Technology - Germans Purchase Units - Germans 
 Germans buy 1 armour, 3 artilleries, 1 bomber, 9 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans 
 14 armour, 10 artilleries, 3 bombers, 2 fighters, 11 mech_infantrys and 3 tactical_bombers moved from Volgograd to Caucasus
 2 mech_infantrys moved from Eastern Poland to Ukraine
 3 mech_infantrys moved from Bryansk to Ukraine
 3 mech_infantrys moved from Russia to Rostov
 8 bombers moved from Southern Italy to Caucasus
 1 fighter moved from Southern Italy to Caucasus
 2 bombers moved from Western Germany to CaucasusCombat - Germans 
 Battle in Caucasus
 Germans attack with 14 armour, 10 artilleries, 13 bombers, 3 fighters, 11 mech_infantrys and 3 tactical_bombers
 British defend with 2 armour, 3 artilleries, 1 bomber, 4 fighters, 8 infantry, 3 mech_infantrys and 1 tactical_bomber; French defend with 2 infantry; ANZAC defend with 1 fighter and 1 infantry; Americans defend with 4 bombers, 7 fighters and 1 tactical_bomber; Russians defend with 4 aaGuns, 5 armour, 2 fighters, 2 infantry and 1 tactical_bomber
 AA fire in Caucasus : 2/12 hits
 2 fighters owned by the Germans lost in Caucasus
 Germans roll dice for 14 armour, 10 artilleries, 13 bombers, 1 fighter, 11 mech_infantrys and 3 tactical_bombers in Caucasus, round 2 : 34/52 hits
 Russians roll dice for 4 aaGuns, 7 armour, 3 artilleries, 5 bombers, 14 fighters, 13 infantry, 3 mech_infantrys and 3 tactical_bombers in Caucasus, round 2 : 23/48 hits
 2 infantry owned by the Russians, 3 mech_infantrys owned by the British, 5 armour owned by the Russians, 4 bombers owned by the Americans, 2 infantry owned by the French, 3 artilleries owned by the British, 8 infantry owned by the British, 2 armour owned by the British, 1 infantry owned by the ANZAC, 10 artilleries owned by the Germans, 2 armour owned by the Germans, 4 aaGuns owned by the Russians and 11 mech_infantrys owned by the Germans lost in Caucasus
 Germans roll dice for 12 armour, 13 bombers, 1 fighter and 3 tactical_bombers in Caucasus, round 3 : 17/29 hits
 Russians roll dice for 1 bomber, 14 fighters and 3 tactical_bombers in Caucasus, round 3 : 14/18 hits
 1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians, 1 fighter owned by the ANZAC, 1 tactical_bomber owned by the British, 1 tactical_bomber owned by the Americans, 1 fighter owned by the Germans, 11 armour owned by the Germans, 1 bomber owned by the British, 7 fighters owned by the Americans, 2 tactical_bombers owned by the Germans and 3 fighters owned by the British lost in Caucasus
 Germans roll dice for 1 armour, 13 bombers and 1 tactical_bomber in Caucasus, round 4 : 9/15 hits
 Russians roll dice for 1 fighter in Caucasus, round 4 : 1/1 hits
 1 tactical_bomber owned by the Germans and 1 fighter owned by the British lost in Caucasus
 Germans win, taking Caucasus from Russians with 1 armour and 13 bombers remaining. Battle score for attacker is 133
 Casualties for Germans: 13 armour, 10 artilleries, 3 fighters, 11 mech_infantrys and 3 tactical_bombers
 Casualties for British: 2 armour, 3 artilleries, 1 bomber, 4 fighters, 8 infantry, 3 mech_infantrys and 1 tactical_bomber
 Casualties for French: 2 infantry
 Casualties for ANZAC: 1 fighter and 1 infantry
 Casualties for Americans: 4 bombers, 7 fighters and 1 tactical_bomber
 Casualties for Russians: 4 aaGuns, 5 armour, 2 fighters, 2 infantry and 1 tactical_bomber
 Battle in Ukraine
 Germans attack with 5 mech_infantrys
 British defend with 1 factory_minor and 1 mech_infantry
 Germans roll dice for 5 mech_infantrys in Ukraine, round 2 : 2/5 hits
 British roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits
 1 mech_infantry owned by the British lost in Ukraine
 Germans win, taking Ukraine from British with 5 mech_infantrys remaining. Battle score for attacker is 4
 Casualties for British: 1 mech_infantry
 Battle in Rostov
 Germans attack with 3 mech_infantrys
 ANZAC defend with 1 infantry
 Germans roll dice for 3 mech_infantrys in Rostov, round 2 : 1/3 hits
 ANZAC roll dice for 1 infantry in Rostov, round 2 : 1/1 hits
 1 infantry owned by the ANZAC and 1 mech_infantry owned by the Germans lost in Rostov
 Germans win, taking Rostov from ANZAC with 2 mech_infantrys remaining. Battle score for attacker is -1
 Casualties for Germans: 1 mech_infantry
 Casualties for ANZAC: 1 infantryNon Combat Move - Germans 
 3 bombers moved from Caucasus to Southern Italy
 8 bombers moved from Caucasus to Russia
 2 bombers moved from Caucasus to Volgograd
 3 mech_infantrys moved from Novgorod to Bryansk
 2 submarines moved from 115 Sea Zone to 113 Sea Zone
 8 mech_infantrys moved from Germany to Eastern Poland
 1 artillery moved from Evenkiyskiy to UralsPlace Units - Germans 
 3 artilleries placed in Volgograd
 3 mech_infantrys placed in Russia
 Germans undo move 2.
 1 armour and 2 mech_infantrys placed in Russia
 3 mech_infantrys placed in Novgorod
 4 mech_infantrys placed in Germany
 1 bomber placed in Western Germany
 Turning on Edit Mode
 EDIT: Removing units owned by Germans from Eastern Poland: 3 mech_infantrys
 EDIT: Adding units owned by Germans to Germany: 3 mech_infantrys
 EDIT: Turning off Edit Mode
 Germans undo move 3.
 1 submarine placed in 115 Sea Zone
 2 mech_infantrys placed in Novgorod
 1 mech_infantry placed in Germany
 1 transport placed in 113 Sea Zone
 Germans undo move 8.
 Germans undo move 5.
 1 transport placed in 115 Sea Zone
 1 submarine placed in 113 Sea ZoneTurn Complete - Germans 
 Total Cost from Convoy Blockades: 3
 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6
 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,5
 Germans collect 61 PUs (3 lost to blockades); end with 61 PUs
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
 Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
 Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 86 PUs
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 Caucasus was a +60 TUV battle according to battle calc, but I got a + 133 TUV result, which goes to show how lucky I was. 
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 Sham I just do Japan? I think you only have one Sub, am I tight? 
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 No Russians left, take Japan turn 
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 I should have landed the 4 US bombers in Iraq instead of Cau. But bat calc often improves odds if adding just a few units. Ger had to attack this turn, with 7 Brit mobile and 5 US figs coming. 
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 You shouldn’t have attacked with Amy of them amd put all 8 there. He had to attack this turn amd you needed to hold him off as long as poss. That first round was a killer . 
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 Actually, Iraq was dangerous for allies, as Ger bombers from S. Italy and Stalin could attack and return to a safe landing in Stalin. Ger could have destroyed the Brit troops and U.S. bombers and still had half its bombers left. Without the Brit reinforcements, Ger could still have attacked Cau the next turn with its mech reinforcements. Altho the U.S. ftrs from Libya would have arrived. The 2 U.S. bombers from London couldn’t reach Iraq even if they didn’t bomb Italy. 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 12 Purchase Units - Japanese 
 Japanese buy 3 destroyers, 4 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese 
 1 infantry moved from Kwangtung to Kwangsi
 1 infantry moved from Kiangsu to Kiangsi
 1 destroyer moved from 35 Sea Zone to 43 Sea Zone
 1 tactical_bomber moved from Philippines to 43 Sea Zone
 1 fighter moved from 35 Sea Zone to 43 Sea Zone
 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Kwangsi
 1 fighter moved from Kwangtung to Kiangsi
 1 fighter moved from 35 Sea Zone to Kiangsi
 1 fighter moved from Philippines to Kiangsi
 1 bomber moved from Celebes to 43 Sea Zone
 1 fighter moved from Kiangsu to Anhwe
 1 tactical_bomber moved from Kiangsu to Anhwe
 1 artillery moved from Kiangsu to Anhwe
 1 artillery moved from Amur to Buryatia
 Japanese take Buryatia from Russians
 1 mech_infantry moved from Amur to Siberia
 Japanese take Siberia from Russians
 1 destroyer moved from 6 Sea Zone to 16 Sea Zone
 1 fighter moved from 6 Sea Zone to 16 Sea Zone
 1 tactical_bomber moved from 6 Sea Zone to 16 Sea ZoneCombat - Japanese 
 Battle in 16 Sea Zone
 Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
 Americans defend with 1 submarine
 Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/3 hits
 Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
 Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
 Casualties for Americans: 1 submarine
 Casualties for Japanese: 1 destroyer
 Battle in 43 Sea Zone
 Japanese attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
 ANZAC defend with 1 submarine
 Japanese roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 3/4 hits
 ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
 1 submarine owned by the ANZAC lost in 43 Sea Zone
 Japanese win, taking 43 Sea Zone from ANZAC with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
 Casualties for ANZAC: 1 submarine
 Battle in Kiangsi
 Japanese attack with 3 fighters and 1 infantry
 Chinese defend with 1 artillery
 Japanese roll dice for 3 fighters and 1 infantry in Kiangsi, round 2 : 3/4 hits
 Chinese roll dice for 1 artillery in Kiangsi, round 2 : 0/1 hits
 1 artillery owned by the Chinese lost in Kiangsi
 Japanese win, taking Kiangsi from Chinese with 3 fighters and 1 infantry remaining. Battle score for attacker is 4
 Casualties for Chinese: 1 artillery
 Battle in Anhwe
 Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber
 Chinese defend with 1 artillery
 Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Anhwe, round 2 : 1/3 hits
 Chinese roll dice for 1 artillery in Anhwe, round 2 : 1/1 hits
 1 artillery owned by the Japanese and 1 artillery owned by the Chinese lost in Anhwe
 Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
 Casualties for Chinese: 1 artillery
 Casualties for Japanese: 1 artillery
 Battle in Kwangsi
 Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
 Chinese defend with 1 artillery
 Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Kwangsi, round 2 : 1/5 hits
 Chinese roll dice for 1 artillery in Kwangsi, round 2 : 1/1 hits
 1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Kwangsi
 Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 1
 Casualties for Chinese: 1 artillery
 Casualties for Japanese: 1 infantryNon Combat Move - Japanese 
 1 bomber moved from 43 Sea Zone to Philippines
 1 tactical_bomber moved from 43 Sea Zone to Philippines
 1 fighter moved from 43 Sea Zone to Philippines
 2 fighters and 2 tactical_bombers moved from Kwangsi to 35 Sea Zone
 1 artillery and 3 infantry moved from Korea to Manchuria
 1 infantry moved from Japan to 6 Sea Zone
 1 infantry moved from Japan to 6 Sea Zone
 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
 1 infantry moved from 35 Sea Zone to Philippines
 1 infantry moved from 35 Sea Zone to Philippines
 1 transport moved from 35 Sea Zone to 20 Sea Zone
 1 aaGun moved from Kwangtung to 20 Sea Zone
 1 aaGun and 1 transport moved from 20 Sea Zone to 6 Sea Zone
 1 infantry moved from Japan to 6 Sea Zone
 1 infantry moved from 6 Sea Zone to Korea
 1 aaGun moved from 6 Sea Zone to Korea
 1 artillery moved from Japan to 6 Sea Zone
 1 infantry moved from Japan to 6 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
 1 artillery moved from 35 Sea Zone to Philippines
 1 infantry moved from 35 Sea Zone to Philippines
 1 fighter and 1 tactical_bomber moved from Anhwe to 6 Sea Zone
 1 mech_infantry moved from Kiangsu to Jehol
 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
 1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
 1 fighter moved from 6 Sea Zone to Japan
 1 battleship moved from 35 Sea Zone to 6 Sea Zone
 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
 1 fighter moved from Kiangsi to 6 Sea Zone
 1 tactical_bomber moved from 6 Sea Zone to Japan
 1 fighter moved from Kiangsi to 35 Sea Zone
 1 fighter moved from Kiangsi to 35 Sea ZonePlace Units - Japanese 
 3 infantry placed in Kiangsu
 3 destroyers and 1 submarine placed in 6 Sea Zone
 1 infantry placed in JapanTurn Complete - Japanese 
 Total Cost from Convoy Blockades: 3
 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,3
 Japanese collect 37 PUs (3 lost to blockades); end with 37 PUsTerritory Summary for Japanese : Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry 
 Iwo Jima : 1 infantry
 Shantung : 1 flag
 Korea : 1 aaGun and 1 infantry
 Kiangsu : 1 flag, 2 aaGuns, 2 artilleries, 1 factory_minor and 6 infantry
 Kiangsi : 1 flag, 1 infantry
 Japan : 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 1 infantry and 1 tactical_bomber
 Jehol : 1 flag, 1 mech_infantry
 Manchuria : 1 flag, 1 artillery and 3 infantry
 Chahar : 1 flag, 1 infantry
 Borneo : 1 flag, 1 artillery and 1 infantry
 Kwangtung : 1 flag, 1 harbour and 1 mech_infantry
 Philippines : 1 flag, 1 aaGun, 1 airfield, 2 artilleries, 1 bomber, 1 fighter, 1 harbour, 4 infantry and 1 tactical_bomber
 Amur : 1 flag
 Siberia : 1 flag, 1 mech_infantry
 Buryatia : 1 flag, 1 artillery
 Celebes : 1 flag
 43 Sea Zone : 1 flag, 1 destroyer
 37 Sea Zone : 1 flag
 35 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 4 fighters, 2 tactical_bombers and 2 transports
 6 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine, 1 tactical_bomber and 1 transportProduction/PUs Summary : Germans : 64 / 86 
 Russians : 7 / 0
 Japanese : 40 / 37
 Americans : 52 / 72
 Chinese : 12 / 19
 British : 34 / 41
 UK_Pacific : 17 / 17
 Italians : 17 / 13
 ANZAC : 14 / 26
 French : 8 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 18 / 0



 
		 
		








