@Entek italy up
1940.2 - Witt & PP Axis vs Colt & FMErwinRommel Allies (+25)
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 Cau is defended by 50 units and I think Ger can attack with 50. Allies have one more plane, before AA. Ger has a few more ground units. Bat Calc is 42%. “Do you feel lucky punk, well do you” Clint Eastwood in Dirty Harry. The British decided to join the Russian real estate market, short term lease of course. Will you stick to the script Ed. This one is an axis victory. Settle down and await your defeat like a man! 
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 Ha, I still have lots of fight left in me. Italy needs to stop building mobile ground units and find a way to break the naval strangle hold. The Allies will hunt down and kill your troops in Russia. Will take my turn late this eve 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 10 Purchase Units - ANZAC 
 ANZAC buy 1 fighter and 2 mech_infantrys; Remaining resources: 3 PUs;Combat Move - ANZAC 
 1 destroyer moved from 60 Sea Zone to 41 Sea Zone
 3 fighters moved from India to 41 Sea ZoneCombat - ANZAC 
 Battle in 41 Sea Zone
 ANZAC attack with 1 destroyer and 3 fighters
 Japanese defend with 1 submarine
 ANZAC roll dice for 1 destroyer and 3 fighters in 41 Sea Zone, round 2 : 0/4 hits
 Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
 ANZAC roll dice for 1 destroyer and 3 fighters in 41 Sea Zone, round 3 : 3/4 hits
 Japanese roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits
 1 submarine owned by the Japanese lost in 41 Sea Zone
 ANZAC win, taking 41 Sea Zone from Japanese with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
 Casualties for Japanese: 1 submarineNon Combat Move - ANZAC 
 3 fighters moved from 41 Sea Zone to Shan State
 1 submarine moved from 60 Sea Zone to 57 Sea Zone
 1 submarine moved from 54 Sea Zone to 44 Sea Zone
 1 destroyer moved from 62 Sea Zone to 56 Sea Zone
 1 artillery moved from South Australia to Queensland
 1 bomber and 1 fighter moved from New South Wales to QueenslandPlace Units - ANZAC 
 1 fighter and 2 mech_infantrys placed in New South WalesTurn Complete - ANZAC 
 ANZAC collect 14 PUs; end with 17 PUs
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUsCombat Move - French Non Combat Move - French 
 2 infantry moved from Algeria to TunisiaTurn Complete - French 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 11 Research Technology - Germans Purchase Units - Germans 
 Germans buy 3 artilleries, 1 bomber and 14 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans 
 2 mech_infantrys moved from Eastern Poland to Ukraine
 1 infantry moved from Volgograd to Rostov
 1 mech_infantry moved from Bryansk to Rostov
 1 mech_infantry moved from Bryansk to Rostov
 2 mech_infantrys moved from Russia to Samara
 3 mech_infantrys moved from Volgograd to Kazakhstan
 1 artillery moved from Urals to Evenkiyskiy
 Germans take Evenkiyskiy from Russians
 1 fighter and 1 tactical_bomber moved from Volgograd to Kazakhstan
 1 fighter and 1 tactical_bomber moved from Volgograd to Samara
 1 tactical_bomber moved from Volgograd to Rostov
 1 bomber moved from Volgograd to Rostov
 1 bomber moved from Southern Italy to Iraq
 1 bomber moved from Southern Italy to Iraq
 2 bombers moved from Volgograd to UkraineCombat - Germans 
 Strategic bombing raid in Iraq
 AA fire in Iraq : 0/2 hits
 Bombing raid in Iraq rolls: 6,6 and causes: 6 damage to unit: factory_minor
 Bombing raid in Iraq causes 6 damage total.
 Battle in Ukraine
 Germans attack with 2 bombers and 2 mech_infantrys
 British defend with 1 armour and 1 factory_minor
 Germans roll dice for 2 bombers and 2 mech_infantrys in Ukraine, round 2 : 1/4 hits
 British roll dice for 1 armour in Ukraine, round 2 : 1/1 hits
 1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Ukraine
 Germans win, taking Ukraine from British with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 2
 Casualties for Germans: 1 mech_infantry
 Casualties for British: 1 armour
 Battle in Rostov
 Germans attack with 1 bomber, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
 Russians defend with 1 armour and 1 infantry
 Germans roll dice for 1 bomber, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 1/5 hits
 Russians roll dice for 1 armour and 1 infantry in Rostov, round 2 : 0/2 hits
 1 infantry owned by the Russians lost in Rostov
 Germans roll dice for 1 bomber, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 3 : 2/5 hits
 Russians roll dice for 1 armour in Rostov, round 3 : 0/1 hits
 1 armour owned by the Russians lost in Rostov
 Germans win, taking Rostov from Russians with 1 bomber, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
 Casualties for Russians: 1 armour and 1 infantry
 Battle in Kazakhstan
 Germans attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
 Russians defend with 2 infantry
 Germans roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 2 : 1/5 hits
 Russians roll dice for 2 infantry in Kazakhstan, round 2 : 1/2 hits
 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Kazakhstan
 Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 3 : 2/4 hits
 Russians roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits
 1 infantry owned by the Russians lost in Kazakhstan
 Germans win, taking Kazakhstan from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 2
 Casualties for Germans: 1 mech_infantry
 Casualties for Russians: 2 infantry
 Battle in Samara
 Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
 British defend with 1 mech_infantry
 Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Samara, round 2 : 3/4 hits
 British roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits
 1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Samara
 Germans win, taking Samara from British with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
 Casualties for Germans: 1 mech_infantry
 Casualties for British: 1 mech_infantryNon Combat Move - Germans 
 1 tactical_bomber moved from Samara to Volgograd
 1 fighter moved from Samara to Volgograd
 1 bomber moved from Rostov to Volgograd
 1 tactical_bomber moved from Rostov to Volgograd
 1 fighter and 1 tactical_bomber moved from Kazakhstan to Volgograd
 1 artillery moved from Tambov to Volgograd
 1 armour moved from Bryansk to Volgograd
 1 mech_infantry moved from Russia to Volgograd
 3 mech_infantrys moved from Novgorod to Bryansk
 2 bombers moved from Ukraine to Southern Italy
 2 bombers moved from Iraq to Volgograd
 2 mech_infantrys moved from Germany to Eastern PolandPlace Units - Germans 
 3 artilleries placed in Volgograd
 3 mech_infantrys placed in Russia
 3 mech_infantrys placed in Novgorod
 8 mech_infantrys placed in Germany
 1 bomber placed in Western GermanyTurn Complete - Germans 
 Total Cost from Convoy Blockades: 5
 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2
 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,5
 Germans collect 58 PUs (5 lost to blockades); end with 59 PUs
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
 Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 79 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 11 Research Technology - Germans Purchase Units - Germans 
 Germans buy 3 artilleries, 1 bomber and 14 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans 
 2 mech_infantrys moved from Eastern Poland to Ukraine
 1 infantry moved from Volgograd to Rostov
 1 mech_infantry moved from Bryansk to Rostov
 1 mech_infantry moved from Bryansk to Rostov
 2 mech_infantrys moved from Russia to Samara
 3 mech_infantrys moved from Volgograd to Kazakhstan
 1 artillery moved from Urals to Evenkiyskiy
 Germans take Evenkiyskiy from Russians
 1 fighter and 1 tactical_bomber moved from Volgograd to Kazakhstan
 1 fighter and 1 tactical_bomber moved from Volgograd to Samara
 1 tactical_bomber moved from Volgograd to Rostov
 1 bomber moved from Volgograd to Rostov
 1 bomber moved from Southern Italy to Iraq
 1 bomber moved from Southern Italy to Iraq
 2 bombers moved from Volgograd to UkraineCombat - Germans 
 Strategic bombing raid in Iraq
 AA fire in Iraq : 0/2 hits
 Bombing raid in Iraq rolls: 6,6 and causes: 6 damage to unit: factory_minor
 Bombing raid in Iraq causes 6 damage total.
 Battle in Ukraine
 Germans attack with 2 bombers and 2 mech_infantrys
 British defend with 1 armour and 1 factory_minor
 Germans roll dice for 2 bombers and 2 mech_infantrys in Ukraine, round 2 : 1/4 hits
 British roll dice for 1 armour in Ukraine, round 2 : 1/1 hits
 1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Ukraine
 Germans win, taking Ukraine from British with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 2
 Casualties for Germans: 1 mech_infantry
 Casualties for British: 1 armour
 Battle in Rostov
 Germans attack with 1 bomber, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
 Russians defend with 1 armour and 1 infantry
 Germans roll dice for 1 bomber, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 1/5 hits
 Russians roll dice for 1 armour and 1 infantry in Rostov, round 2 : 0/2 hits
 1 infantry owned by the Russians lost in Rostov
 Germans roll dice for 1 bomber, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 3 : 2/5 hits
 Russians roll dice for 1 armour in Rostov, round 3 : 0/1 hits
 1 armour owned by the Russians lost in Rostov
 Germans win, taking Rostov from Russians with 1 bomber, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
 Casualties for Russians: 1 armour and 1 infantry
 Battle in Kazakhstan
 Germans attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
 Russians defend with 2 infantry
 Germans roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 2 : 1/5 hits
 Russians roll dice for 2 infantry in Kazakhstan, round 2 : 1/2 hits
 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Kazakhstan
 Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 3 : 2/4 hits
 Russians roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits
 1 infantry owned by the Russians lost in Kazakhstan
 Germans win, taking Kazakhstan from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 2
 Casualties for Germans: 1 mech_infantry
 Casualties for Russians: 2 infantry
 Battle in Samara
 Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
 British defend with 1 mech_infantry
 Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Samara, round 2 : 3/4 hits
 British roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits
 1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Samara
 Germans win, taking Samara from British with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
 Casualties for Germans: 1 mech_infantry
 Casualties for British: 1 mech_infantryNon Combat Move - Germans 
 1 tactical_bomber moved from Samara to Volgograd
 1 fighter moved from Samara to Volgograd
 1 bomber moved from Rostov to Volgograd
 1 tactical_bomber moved from Rostov to Volgograd
 1 fighter and 1 tactical_bomber moved from Kazakhstan to Volgograd
 1 artillery moved from Tambov to Volgograd
 1 armour moved from Bryansk to Volgograd
 1 mech_infantry moved from Russia to Volgograd
 3 mech_infantrys moved from Novgorod to Bryansk
 2 bombers moved from Ukraine to Southern Italy
 2 bombers moved from Iraq to Volgograd
 2 mech_infantrys moved from Germany to Eastern PolandPlace Units - Germans 
 3 artilleries placed in Volgograd
 3 mech_infantrys placed in Russia
 3 mech_infantrys placed in Novgorod
 8 mech_infantrys placed in Germany
 1 bomber placed in Western GermanyTurn Complete - Germans 
 Total Cost from Convoy Blockades: 5
 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2
 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,5
 Germans collect 58 PUs (5 lost to blockades); end with 59 PUs
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
 Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 79 PUs
 Turning on Edit Mode
 EDIT: Adding units owned by Germans to 115 Sea Zone: 1 battleship, 1 destroyer and 2 submarines
 EDIT: Removing units owned by Germans from 113 Sea Zone: 1 battleship, 1 destroyer and 2 submarines
 EDIT: Turning off Edit ModeTerritory Summary for Germans : Evenkiyskiy : 1 flag, 1 artillery 
 Kazakhstan : 1 flag, 2 mech_infantrys
 Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
 France : 1 flag, 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor and 4 infantry
 Western Germany : 2 aaGuns, 1 airfield, 2 artilleries, 2 bombers, 1 factory_major, 3 fighters, 1 harbour and 4 infantry
 Germany : 1 factory_major and 8 mech_infantrys
 Southern Italy : 8 bombers and 1 fighter
 Belarus : 1 flag
 Karelia : 1 flag
 Baltic States : 1 flag
 Bryansk : 1 flag, 3 mech_infantrys
 Rostov : 1 flag, 1 infantry and 2 mech_infantrys
 Nenetsia : 1 flag
 Urals : 1 flag
 Vyborg : 1 flag
 Archangel : 1 flag
 Eastern Poland : 1 flag, 2 mech_infantrys
 Bessarabia : 1 flag
 Russia : 1 flag, 1 airfield, 1 factory_minor and 3 mech_infantrys
 Tambov : 1 flag
 Ukraine : 1 flag, 1 factory_minor and 1 mech_infantry
 Vologda : 1 flag
 Volgograd : 1 flag, 1 aaGun, 14 armour, 10 artilleries, 3 bombers, 1 factory_minor, 2 fighters, 11 mech_infantrys and 3 tactical_bombers
 Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
 Smolensk : 1 flag
 Samara : 1 flag, 1 mech_infantry
 Bulgaria : 1 flag
 115 Sea Zone : 1 battleship, 1 destroyer and 2 submarines
 Finland : 1 flag, 2 artilleries and 6 infantry
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 11 Combat Move - Russians 
 2 fighters, 3 infantry and 1 tactical_bomber moved from Caucasus to RostovCombat - Russians 
 Battle in Rostov
 Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
 Germans defend with 1 infantry and 2 mech_infantrys
 Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Rostov, round 2 : 3/6 hits
 Germans roll dice for 1 infantry and 2 mech_infantrys in Rostov, round 2 : 1/3 hits
 1 infantry owned by the Russians, 1 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Rostov
 Russians win, taking Rostov from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
 Casualties for Germans: 1 infantry and 2 mech_infantrys
 Casualties for Russians: 1 infantryNon Combat Move - Russians 
 2 fighters and 1 tactical_bomber moved from Rostov to CaucasusTurn Complete - Russians 
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 This does seem hopeless with Ger collecting more cash than the U.S and building 17 ground troops in one turn. Ger/Ita earn 25 cash from Rus terr. plus 15 from N.O. for total of 40. U.S. has little opportunity to increase income. U.S. spent massive amounts to cutoff Ita income, yet hasn’t taken any terr so hasn’t earned anything from this investment. U.S./Brit would have to spend enormous sums building cv’s, dd’s and tt’s that have no offensive land combat value to invade Fra or Ger. Ger needs less for defense than Allies for offense. Allies can’t reach to bomb Berlin, which produces the troops against Rus. Bombing W. Ger has little value. The 3 U.S. bombers lost to AA fire should have been costing Ger repairs in Rus. More bombers are on the way, finally. 
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 Iam swapping 2 Inf and the 2 I save fro a third DD. 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 11 Purchase Units - Japanese 
 Japanese buy 2 artilleries, 2 destroyers and 5 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese 
 1 destroyer moved from 6 Sea Zone to 16 Sea Zone
 1 mech_infantry moved from Jehol to Amur
 Japanese take Amur from Russians
 1 destroyer moved from 35 Sea Zone to 44 Sea Zone
 1 infantry moved from Kiangsi to Kwangsi
 2 infantry moved from Jehol to Chahar
 1 artillery and 2 infantry moved from Shantung to Anhwe
 1 submarine moved from 43 Sea Zone to 41 Sea Zone
 1 destroyer moved from 35 Sea Zone to 56 Sea Zone
 1 bomber moved from Philippines to 56 Sea Zone
 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Anhwe
 1 infantry moved from Philippines to 35 Sea Zone
 1 artillery moved from Philippines to 35 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
 1 infantry moved from 43 Sea Zone to Borneo
 1 artillery moved from 43 Sea Zone to Borneo
 1 fighter moved from Philippines to Borneo
 1 tactical_bomber moved from 35 Sea Zone to Borneo
 1 fighter moved from 35 Sea Zone to Borneo
 1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi
 1 tactical_bomber moved from Kwangtung to 44 Sea Zone
 1 fighter moved from 35 Sea Zone to Borneo
 1 fighter moved from Kwangtung to 44 Sea Zone
 1 fighter moved from Kwangtung to Kwangsi
 1 submarine moved from 35 Sea Zone to 41 Sea ZoneCombat - Japanese 
 Battle in Borneo
 Japanese attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
 British defend with 1 infantry and 1 mech_infantry
 Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Borneo, round 2 : 2/6 hits
 UK_Pacific roll dice for 1 infantry and 1 mech_infantry in Borneo, round 2 : 0/2 hits
 1 mech_infantry owned by the British and 1 infantry owned by the British lost in Borneo
 Japanese win, taking Borneo from UK_Pacific with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
 Casualties for British: 1 infantry and 1 mech_infantry
 Battle in Chahar
 Japanese attack with 2 infantry
 Chinese defend with 1 infantry
 Japanese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits
 Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
 Japanese roll dice for 2 infantry in Chahar, round 3 : 1/2 hits
 Chinese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits
 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
 Japanese win, taking Chahar from Chinese with 1 infantry remaining. Battle score for attacker is 0
 Casualties for Chinese: 1 infantry
 Casualties for Japanese: 1 infantry
 Battle in Anhwe
 Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
 Chinese defend with 1 artillery and 1 infantry
 Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Anhwe, round 2 : 3/5 hits
 Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 2/2 hits
 2 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Anhwe
 Japanese win, taking Anhwe from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
 Casualties for Chinese: 1 artillery and 1 infantry
 Casualties for Japanese: 2 infantry
 Battle in Kwangsi
 Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
 Chinese defend with 1 infantry
 Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 2/4 hits
 Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits
 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
 Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
 Casualties for Chinese: 1 infantry
 Casualties for Japanese: 1 infantry
 Battle in 56 Sea Zone
 Japanese attack with 1 bomber and 1 destroyer
 ANZAC defend with 1 destroyer and 1 submarine
 Japanese roll dice for 1 bomber and 1 destroyer in 56 Sea Zone, round 2 : 1/2 hits
 ANZAC roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits
 ANZAC roll dice for 1 destroyer in 56 Sea Zone, round 2 : 1/1 hits
 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 56 Sea Zone
 Japanese roll dice for 1 bomber in 56 Sea Zone, round 3 : 0/1 hits
 ANZAC roll dice for 1 destroyer in 56 Sea Zone, round 3 : 0/1 hits
 Japanese roll dice for 1 bomber in 56 Sea Zone, round 4 : 0/1 hits
 ANZAC roll dice for 1 destroyer in 56 Sea Zone, round 4 : 0/1 hits
 Japanese roll dice for 1 bomber in 56 Sea Zone, round 5 : 1/1 hits
 ANZAC roll dice for 1 destroyer in 56 Sea Zone, round 5 : 0/1 hits
 1 destroyer owned by the ANZAC lost in 56 Sea Zone
 Japanese win with 1 bomber remaining. Battle score for attacker is 6
 Casualties for ANZAC: 1 destroyer and 1 submarine
 Casualties for Japanese: 1 destroyer
 Battle in 41 Sea Zone
 Japanese attack with 2 submarines
 ANZAC defend with 1 destroyer
 Japanese roll dice for 2 submarines in 41 Sea Zone, round 2 : 1/2 hits
 ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits
 1 destroyer owned by the ANZAC lost in 41 Sea Zone
 Japanese win, taking 41 Sea Zone from ANZAC with 2 submarines remaining. Battle score for attacker is 8
 Casualties for ANZAC: 1 destroyer
 Battle in 44 Sea Zone
 Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
 ANZAC defend with 1 submarine
 Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 2/3 hits
 ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
 1 submarine owned by the ANZAC lost in 44 Sea Zone
 Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
 Casualties for ANZAC: 1 submarineNon Combat Move - Japanese 
 1 bomber moved from 56 Sea Zone to Celebes
 1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
 3 fighters and 1 tactical_bomber moved from Borneo to 35 Sea Zone
 1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsu
 1 artillery moved from Manchuria to Amur
 1 aaGun, 1 artillery and 2 infantry moved from Shantung to Kiangsu
 1 infantry moved from Kiangsu to 19 Sea Zone
 1 artillery moved from Kiangsu to 19 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
 1 infantry moved from 35 Sea Zone to Philippines
 1 artillery moved from 35 Sea Zone to Philippines
 1 carrier moved from 19 Sea Zone to 35 Sea Zone
 1 cruiser and 2 transports moved from 19 Sea Zone to 6 Sea Zone
 1 battleship and 1 cruiser moved from 19 Sea Zone to 35 Sea Zone
 1 fighter moved from Kwangsi to Philippines
 1 fighter moved from Kwangsi to Kwangtung
 1 tactical_bomber moved from Kwangsi to Philippines
 1 infantry moved from Kiangsi to Kwangtung
 1 mech_infantry moved from Kwangtung to Kiangsu
 1 infantry moved from Kiangsu to Kiangsi
 1 artillery and 3 infantry moved from Japan to 6 Sea Zone
 1 artillery and 3 infantry moved from 6 Sea Zone to KoreaPlace Units - Japanese 
 2 destroyers placed in 6 Sea Zone
 1 artillery and 2 infantry placed in Kiangsu
 1 artillery and 3 infantry placed in Japan
 Turning on Edit Mode
 EDIT: Removing units owned by Japanese from Japan: 2 infantry
 EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer
 EDIT: Changing PUs for Japanese from 2 to 0
 EDIT: Turning off Edit ModeTurn Complete - Japanese 
 Japanese collect 42 PUs; end with 42 PUsTerritory Summary for Japanese : Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry 
 Iwo Jima : 1 infantry
 Shantung : 1 flag
 Korea : 1 artillery and 3 infantry
 Kiangsu : 1 flag, 2 aaGuns, 3 artilleries, 1 factory_minor, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber
 Kiangsi : 1 flag, 1 infantry
 Japan : 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 4 infantry
 Jehol : 1 flag
 Manchuria : 1 flag
 Chahar : 1 flag, 1 infantry
 Anhwe : 1 flag, 1 artillery
 Malaya : 1 flag, 1 harbour
 Borneo : 1 flag, 1 artillery and 1 infantry
 Kwangtung : 1 flag, 1 aaGun, 1 fighter, 1 harbour, 1 infantry and 1 mech_infantry
 Philippines : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 fighter, 1 harbour, 1 infantry and 1 tactical_bomber
 Amur : 1 flag, 1 artillery and 1 mech_infantry
 Celebes : 1 flag, 1 bomber
 42 Sea Zone : 1 flag
 41 Sea Zone : 1 flag, 2 submarines
 44 Sea Zone : 1 flag, 1 destroyer
 43 Sea Zone : 1 flag, 1 transport
 37 Sea Zone : 1 flag
 35 Sea Zone : 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 tactical_bombers and 1 transport
 16 Sea Zone : 1 destroyer
 6 Sea Zone : 2 carriers, 1 cruiser, 3 destroyers, 1 fighter, 1 tactical_bomber and 2 transportsProduction/PUs Summary : Germans : 61 / 79 
 Russians : 13 / 0
 Japanese : 42 / 42
 Americans : 52 / 72
 Chinese : 11 / 20
 British : 33 / 41
 UK_Pacific : 14 / 15
 Italians : 17 / 12
 ANZAC : 14 / 22
 French : 8 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 18 / 0
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 TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 11 Purchase Units - Americans 
 Americans buy 1 artillery, 1 destroyer, 5 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans 
 2 bombers moved from United Kingdom to Northern Italy
 4 bombers moved from Tunisia to 97 Sea Zone
 3 bombers moved from Tunisia to Southern Italy
 4 fighters and 1 tactical_bomber moved from Caucasus to Ukraine
 3 fighters and 1 tactical_bomber moved from Caucasus to Samara
 1 submarine moved from 54 Sea Zone to 44 Sea Zone
 Americans take 42 Sea Zone from Japanese
 2 fighters and 1 submarine moved from 26 Sea Zone to 16 Sea Zone
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 PP: same routine, scramble 3 ftrs in SZ 97? (against 4 bombers) Or intercept 3 bombers in S. Italy with 3 ftrs? 
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 I will Answer for him, Ed. No, thank you. 
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 Last time Adam did intercept, so perhaps I should wait for him. 
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 If you wish, but he is my bitch. And is probably drunk somewhere on his estate. 
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 Thanks for awaiting my decision Ed. Ignore witt! :roll: Intercept in southern Italy please. 
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 Didn’t get an email that you responded on the forum. I just went to the forum and noticed it. I was unavailable anyway. You should have listened to Witt. You lost a ftr and I took the Ger as the hit. I put 2 bombers on the IC and one on the airbase, so hoped an AA hit would be on the IC raid. But you hit the air base bomber, so that’s still operational. At least you missed the N. Italy raiders and I added another 14 damage. So you’ll have to repair S. Italy to build. Hardly worth risking a bomber for the little damage left to inflict in Italy, but I have to hit something. 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 11 Purchase Units - Americans 
 Americans buy 1 artillery, 1 destroyer, 5 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans 
 2 bombers moved from United Kingdom to Northern Italy
 4 bombers moved from Tunisia to 97 Sea Zone
 3 bombers moved from Tunisia to Southern Italy
 4 fighters and 1 tactical_bomber moved from Caucasus to Ukraine
 3 fighters and 1 tactical_bomber moved from Caucasus to Samara
 1 submarine moved from 54 Sea Zone to 44 Sea Zone
 Americans take 42 Sea Zone from Japanese
 2 fighters and 1 submarine moved from 26 Sea Zone to 16 Sea ZoneCombat - Americans 
 Air Battle in Southern Italy
 Americans attacks with 3 units heading to Southern Italy
 Italians launches 3 interceptors out of Southern Italy
 Attackers Fire, : 1/3 hits
 Defenders Fire, : 0/3 hits
 1 fighter owned by the Germans lost in Southern Italy
 Air Battle is over, the remaining bombers go on to their targets
 Strategic bombing raid in Northern Italy
 AA fire in Northern Italy : 0/2 hits
 Bombing raid in Northern Italy rolls: 6,8 and causes: 14 damage to unit: factory_major
 Bombing raid in Northern Italy causes 14 damage total.
 Strategic bombing raid in Southern Italy
 AA fire in Southern Italy : 1/1 hits
 1 bomber killed by AA
 AA fire in Southern Italy : 0/2 hits
 Bombing raid in Southern Italy rolls: 3,6 and causes: 6 damage to unit: factory_minor
 Bombing raid in Southern Italy causes 6 damage total.
 Battle in 97 Sea Zone
 British loiter and taunt; Americans attack with 4 bombers and 3 submarines
 Italians defend with 1 destroyer
 Americans roll dice for 3 submarines in 97 Sea Zone, round 2 : 2/3 hits
 Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 1/1 hits
 1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 97 Sea Zone
 Americans win with 4 bombers and 2 submarines remaining. Battle score for attacker is 2
 Casualties for Italians: 1 destroyer
 Casualties for Americans: 1 submarine
 Battle in 16 Sea Zone
 Americans attack with 2 fighters and 1 submarine
 Japanese defend with 1 destroyer
 Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
 Americans roll dice for 2 fighters in 16 Sea Zone, round 2 : 1/2 hits
 Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
 1 destroyer owned by the Japanese lost in 16 Sea Zone
 Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
 Casualties for Japanese: 1 destroyer
 Battle in Ukraine
 Americans attack with 4 fighters and 1 tactical_bomber
 Germans defend with 1 factory_minor and 1 mech_infantry
 Americans roll dice for 4 fighters and 1 tactical_bomber in Ukraine, round 2 : 4/5 hits
 Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits
 1 mech_infantry owned by the Germans lost in Ukraine
 Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
 Casualties for Germans: 1 mech_infantry
 Battle in 44 Sea Zone
 Americans attack with 1 submarine
 Japanese defend with 1 destroyer
 Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits
 Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits
 1 destroyer owned by the Japanese lost in 44 Sea Zone
 Americans win, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8
 Casualties for Japanese: 1 destroyer
 Battle in Samara
 Americans attack with 3 fighters and 1 tactical_bomber
 Germans defend with 1 mech_infantry
 Americans roll dice for 3 fighters and 1 tactical_bomber in Samara, round 2 : 2/4 hits
 Germans roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits
 1 tactical_bomber owned by the Americans and 1 mech_infantry owned by the Germans lost in Samara
 Americans win with 3 fighters remaining. Battle score for attacker is -7
 Casualties for Germans: 1 mech_infantry
 Casualties for Americans: 1 tactical_bomber
 Cleaning up after air battlesNon Combat Move - Americans 
 4 fighters and 1 tactical_bomber moved from Ukraine to Caucasus
 3 fighters moved from Samara to Caucasus
 4 bombers moved from 97 Sea Zone to Caucasus
 2 bombers moved from Southern Italy to Libya
 2 bombers moved from Northern Italy to Libya
 5 fighters, 3 infantry and 1 mech_infantry moved from Tunisia to Libya
 4 fighters moved from Eastern United States to French West Africa
 1 submarine moved from 91 Sea Zone to 93 Sea Zone
 1 submarine moved from 118 Sea Zone to 111 Sea Zone
 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 117 Sea Zone
 2 infantry moved from Scotland to United Kingdom
 2 fighters moved from 119 Sea Zone to United Kingdom
 2 fighters moved from Western United States to 26 Sea Zone
 2 fighters moved from 16 Sea Zone to 26 Sea Zone
 1 submarine moved from 91 Sea Zone to 93 Sea Zone
 3 submarines moved from 91 Sea Zone to 95 Sea ZonePlace Units - Americans 
 1 artillery, 1 fighter and 1 infantry placed in Western United States
 1 destroyer and 1 transport placed in 10 Sea Zone
 4 fighters placed in Eastern United StatesTurn Complete - Americans 
 Americans collect 52 PUs; end with 52 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUsPurchase Units - Chinese 
 Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
 Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese 
 1 artillery, 1 fighter and 1 infantry moved from Hunan to Anhwe
 1 artillery and 1 infantry moved from Hunan to KiangsiCombat - Chinese 
 Battle in Kiangsi
 Chinese attack with 1 artillery and 1 infantry
 Japanese defend with 1 infantry
 Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 2/2 hits
 Japanese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits
 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
 Chinese win, taking Kiangsi from Japanese with 1 artillery remaining. Battle score for attacker is 0
 Casualties for Chinese: 1 infantry
 Casualties for Japanese: 1 infantry
 Battle in Anhwe
 Chinese attack with 1 artillery, 1 fighter and 1 infantry
 Japanese defend with 1 artillery
 Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Anhwe, round 2 : 0/3 hits
 Japanese roll dice for 1 artillery in Anhwe, round 2 : 1/1 hits
 1 infantry owned by the Chinese lost in Anhwe
 Chinese roll dice for 1 artillery and 1 fighter in Anhwe, round 3 : 0/2 hits
 Japanese roll dice for 1 artillery in Anhwe, round 3 : 0/1 hits
 Chinese roll dice for 1 artillery and 1 fighter in Anhwe, round 4 : 1/2 hits
 Japanese roll dice for 1 artillery in Anhwe, round 4 : 0/1 hits
 1 artillery owned by the Japanese lost in Anhwe
 Chinese win, taking Anhwe from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
 Casualties for Chinese: 1 infantry
 Casualties for Japanese: 1 artilleryNon Combat Move - Chinese 
 1 artillery moved from Hunan to Kwangsi
 1 fighter moved from Anhwe to Hunan
 1 artillery and 1 infantry moved from Hunan to Kweichow
 1 artillery and 1 infantry moved from Hunan to YunnanPlace Units - Chinese 
 2 artilleries and 4 infantry placed in SuiyuyanTurn Complete - Chinese 
 Chinese collect 13 PUs; end with 13 PUs
 Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUsPurchase Units - British 
 British repair damage of 6x factory_minor; Remaining resources: 35 PUs;
 British buy 1 artillery, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific 
 UK_Pacific buy 5 infantry; Remaining resources: 0 PUs;Combat Move - British 
 1 mech_infantry moved from Caucasus to Ukraine
 British take Ukraine from Germans
 1 infantry moved from Turkmenistan to Kazakhstan
 1 bomber, 4 fighters, 1 infantry and 1 tactical_bomber moved from Caucasus to Kazakhstan
 1 destroyer moved from 39 Sea Zone to 41 Sea Zone
 1 submarine moved from 79 Sea Zone to 41 Sea Zone
 1 bomber moved from India to 41 Sea Zone
 1 infantry moved from Shan State to Malaya
 UK_Pacific take Malaya from JapaneseCombat - British 
 Battle in 41 Sea Zone
 British attack with 1 bomber, 1 destroyer and 1 submarine
 Japanese defend with 2 submarines
 British roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits
 1 submarine owned by the Japanese lost in 41 Sea Zone
 British roll dice for 1 bomber and 1 destroyer in 41 Sea Zone, round 2 : 1/2 hits
 Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
 1 submarine owned by the Japanese lost in 41 Sea Zone
 British win, taking 41 Sea Zone from Japanese with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 12
 Casualties for Japanese: 2 submarines
 Battle in Kazakhstan
 British attack with 1 bomber, 4 fighters, 2 infantry and 1 tactical_bomber
 Germans defend with 2 mech_infantrys
 British roll dice for 1 bomber, 4 fighters, 2 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/8 hits
 Germans roll dice for 2 mech_infantrys in Kazakhstan, round 2 : 1/2 hits
 2 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Kazakhstan
 British win, taking Kazakhstan from Germans with 1 bomber, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
 Casualties for Germans: 2 mech_infantrys
 Casualties for British: 1 infantryNon Combat Move - British 
 1 bomber moved from 41 Sea Zone to India
 2 infantry moved from Northwest Persia to Caucasus
 2 armour and 1 mech_infantry moved from Iraq to Caucasus
 1 armour and 4 mech_infantrys moved from Egypt to Iraq
 1 artillery and 1 infantry moved from Egypt to Trans-Jordan
 1 artillery moved from Tobruk to Alexandria
 1 armour moved from Italian Somaliland to Anglo Egyptian Sudan
 1 submarine moved from 109 Sea Zone to 110 Sea Zone
 1 bomber, 4 fighters and 1 tactical_bomber moved from Kazakhstan to Caucasus
 1 armour and 3 mech_infantrys moved from Shan State to Yunnan
 2 armour moved from India to Yunnan
 5 infantry moved from Burma to Shan State
 1 aaGun moved from Burma to Shan State
 1 aaGun moved from Burma to India
 1 aaGun moved from Scotland to United Kingdom
 1 submarine moved from 71 Sea Zone to 58 Sea ZonePlace Units - British 
 3 mech_infantrys placed in Iraq
 3 mech_infantrys placed in Egypt
 1 artillery placed in Union of South Africa
 1 transport placed in 71 Sea ZoneTurn Complete - British 
 British collect 36 PUs; end with 36 PUs
 Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsPlace Units - UK_Pacific 
 5 infantry placed in IndiaTurn Complete - UK_Pacific 
 UK_Pacific collect 17 PUs; end with 17 PUs
 Some Units in India change ownership: 5 infantry
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 You should have listened to Witt. You lost a ftr and I took the Ger as the hit. Witt will agree with that! But where would be the fun in it? Shame for you that I get to choose my own casualties - so I will edit to take an Italian fig instead. 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 11 Purchase Units - Italians 
 Italians repair damage of 5x factory_minor; Remaining resources: 7 PUs;
 Italians buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Politics - Italians 
 Turning on Edit Mode
 EDIT: Adding units owned by Germans to Southern Italy: 1 fighter
 EDIT: Removing units owned by Italians from Southern Italy: 1 fighter
 EDIT: Turning off Edit ModeCombat Move - Italians 
 1 mech_infantry moved from Tambov to Rostov
 1 mech_infantry moved from Western Ukraine to Rostov
 1 fighter moved from Southern Italy to Rostov
 1 bomber moved from Southern Italy to RostovCombat - Italians 
 Battle in Rostov
 Italians attack with 1 bomber, 1 fighter and 2 mech_infantrys
 Russians defend with 2 infantry
 Italians roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Rostov, round 2 : 3/4 hits
 Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits
 2 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Rostov
 Italians win, taking Rostov from Russians with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 2
 Casualties for Italians: 1 mech_infantry
 Casualties for Russians: 2 infantryNon Combat Move - Italians 
 1 armour and 1 mech_infantry moved from Southern Italy to Yugoslavia
 1 fighter moved from Rostov to Volgograd
 1 bomber moved from Rostov to Volgograd
 1 aaGun moved from Tambov to VolgogradPlace Units - Italians 
 1 infantry and 1 mech_infantry placed in Southern ItalyTurn Complete - Italians 
 Total Cost from Convoy Blockades: 11
 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1,3,6
 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,1,1,2,1,6,4
 Italians collect 8 PUs (11 lost to blockades); end with 8 PUs
 Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 11 Purchase Units - ANZAC 
 ANZAC buy 1 bomber and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC 
 1 fighter and 1 infantry moved from Caucasus to Rostov
 1 submarine moved from 57 Sea Zone to 43 Sea ZoneCombat - ANZAC 
 Battle in 43 Sea Zone
 ANZAC attack with 1 submarine
 Japanese defend with 1 transport
 1 transport owned by the Japanese lost in 43 Sea Zone
 ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
 ANZAC win, taking 43 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
 Casualties for Japanese: 1 transport
 Battle in Rostov
 ANZAC attack with 1 fighter and 1 infantry
 Italians defend with 1 mech_infantry
 ANZAC roll dice for 1 fighter and 1 infantry in Rostov, round 2 : 1/2 hits
 Italians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits
 1 mech_infantry owned by the Italians lost in Rostov
 ANZAC win, taking Rostov from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
 Casualties for Italians: 1 mech_infantryNon Combat Move - ANZAC 
 1 fighter moved from Rostov to Caucasus
 1 fighter moved from New South Wales to Queensland
 1 bomber moved from Queensland to Hunan
 1 bomber moved from Queensland to India
 1 fighter moved from Shan State to Sumatra
 2 mech_infantrys moved from New South Wales to Queensland
 1 infantry moved from South Australia to QueenslandPlace Units - ANZAC 
 1 bomber and 1 fighter placed in New South WalesTurn Complete - ANZAC 
 ANZAC collect 16 PUs; end with 16 PUs
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUsCombat Move - French 
 2 infantry moved from Tunisia to LibyaNon Combat Move - French Turn Complete - French 



 
		 
		








