@captainwalker You are right. I will add it when I am up after Entek does Anzac/Dutch
1940.2 - Witt & PP Axis vs Colt & FMErwinRommel Allies (+25)
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Trying my fig again
Rolling 1d6:
(4) -
Sorry Colt. That is the TB gone too. You were very unlucky.
I will look at Italy tomorrow and make the necessary edits.
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Leo - let me know anything you would like to insist I do! :roll:
I will then do my own thing as always. :-P
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@Private:
Sorry Colt. That is the TB gone too. You were very unlucky.
I will look at Italy tomorrow and make the necessary edits.
If anyone thinks of a fairer way to have done this then let us know.
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@Colt45:
I said i wont retreat. He can keep doing the rolls if hes available
Cannot think of a fairer way to do it but the tone if Colt’s post suggests he is no happy?
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@Private:
Sorry! Quite right about your taking the sub instead. I would take my dd. So we have left 2 subs and a TB vs my fig. Subs no longer participate.
Sorry Colt but you actually have onlyb1csub left I think.
I am not going to do Italy until we have a consensus on whether this has all been done fairly.
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It’s OK with me. Proceed
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
      Italians buy 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
      EDIT: Resetting and Giving Bonus Movement to Units
      EDIT: Turning off Edit Mode
      1 armour, 2 artilleries, 1 infantry and 1 mech_infantry moved from Libya to TobrukCombat - Italians
      Battle in Tobruk
        Italians attack with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry
        British defend with 1 mech_infantry
          Italians roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Tobruk, round 2 : 3/5 hits
          British roll dice for 1 mech_infantry in Tobruk, round 2 : 0/1 hits
          1 mech_infantry owned by the British lost in Tobruk
        Italians win, taking Tobruk from British with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
        Casualties for British: 1 mech_infantryNon Combat Move - Italians
      2 fighters moved from Southern France to Southern Italy
      1 bomber moved from Southern France to Southern Italy
      1 artillery and 2 infantry moved from Southern France to France
      1 mech_infantry moved from Bulgaria to Bessarabia
      1 mech_infantry moved from Yugoslavia to BessarabiaPlace Units - Italians
      1 destroyer placed in 97 Sea Zone
      1 infantry placed in Southern Italy
      1 mech_infantry placed in Northern ItalyTurn Complete - Italians
      Total Cost from Convoy Blockades: 4
        Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6
        Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4
      Italians collect 14 PUs (4 lost to blockades); end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
      ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
      1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
      1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 47 Sea Zone
      1 artillery and 1 infantry moved from 47 Sea Zone to New BritainCombat - ANZAC
      Battle in New Britain
        ANZAC attack with 1 artillery and 1 infantry
        Japanese defend with 1 infantry
          ANZAC roll dice for 1 artillery and 1 infantry in New Britain, round 2 : 0/2 hits
          Japanese roll dice for 1 infantry in New Britain, round 2 : 0/1 hits
          ANZAC roll dice for 1 artillery and 1 infantry in New Britain, round 3 : 1/2 hits
          Japanese roll dice for 1 infantry in New Britain, round 3 : 1/1 hits
          1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in New Britain
        ANZAC win, taking New Britain from Japanese with 1 artillery remaining. Battle score for attacker is 0
        Casualties for ANZAC: 1 infantry
        Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
      2 destroyers and 3 submarines moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
      1 artillery and 1 infantry placed in New South Wales
      1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
      ANZAC collect 14 PUs; end with 14 PUs
      Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
      Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsCombat Move - French
Non Combat Move - French
      1 infantry moved from Iraq to Northwest Persia
      1 infantry moved from Algeria to TunisiaTurn Complete - French
Territory Summary for ANZAC and French :
Anhwe : 1 fighter
  India : 1 fighter
  Queensland : 1 airfield and 1 harbour
  New Britain : 1 artillery
  New Zealand : 1 airfield and 1 harbour
  New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
  South Australia : 1 artillery and 1 infantry
  New Guinea : 1 aaGun and 1 infantry
  Java : 1 flag, 1 aaGun, 2 fighters and 3 infantry
  Dutch New Guinea : 1 flag
  47 Sea Zone : 1 transport
  54 Sea Zone : 2 destroyers and 3 submarines
  62 Sea Zone : 1 transport
  United Kingdom : 2 infantry
  Tunisia : 2 infantry
  Caucasus : 3 infantry
  Northwest Persia : 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
      Germans repair damage of 6x factory_minor; Remaining resources: 94 PUs;
      Germans buy 1 armour, 2 artilleries, 2 bombers, 1 fighter, 7 infantry and 6 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
      1 artillery moved from Ukraine to Rostov
      2 infantry moved from Ukraine to Rostov
      10 armour, 3 artilleries and 10 mech_infantrys moved from Bryansk to Rostov
      1 artillery moved from Russia to Tambov
      1 mech_infantry moved from Russia to Tambov
      1 mech_infantry moved from Russia to Rostov
      2 tactical_bombers moved from Ukraine to Tambov
      2 fighters moved from Ukraine to Tambov
      1 tactical_bomber moved from Novgorod to Tambov
      1 bomber moved from Novgorod to Rostov
      2 bombers moved from Novgorod to Rostov
      1 bomber moved from Novgorod to RostovCombat - Germans
      Battle in Tambov
        Germans attack with 1 artillery, 2 fighters, 1 mech_infantry and 3 tactical_bombers
        Russians defend with 1 artillery and 1 infantry
          Germans roll dice for 1 artillery, 2 fighters, 1 mech_infantry and 3 tactical_bombers in Tambov, round 2 : 1/7 hits
          Russians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 1/2 hits
          1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov
          Germans roll dice for 1 artillery, 2 fighters and 3 tactical_bombers in Tambov, round 3 : 4/6 hits
          Russians roll dice for 1 artillery in Tambov, round 3 : 0/1 hits
          1 artillery owned by the Russians lost in Tambov
        Germans win, taking Tambov from Russians with 1 artillery, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 3
        Casualties for Germans: 1 mech_infantry
        Casualties for Russians: 1 artillery and 1 infantry
      Battle in Rostov
        Germans attack with 10 armour, 4 artilleries, 4 bombers, 2 infantry and 11 mech_infantrys
        British defend with 3 infantry
          Germans roll dice for 10 armour, 4 artilleries, 4 bombers, 2 infantry and 11 mech_infantrys in Rostov, round 2 : 15/31 hits
          British roll dice for 3 infantry in Rostov, round 2 : 1/3 hits
          1 infantry owned by the Germans and 3 infantry owned by the British lost in Rostov
        Germans win, taking Rostov from British with 10 armour, 4 artilleries, 4 bombers, 1 infantry and 11 mech_infantrys remaining. Battle score for attacker is 6
        Casualties for Germans: 1 infantry
        Casualties for British: 3 infantryNon Combat Move - Germans
      4 bombers moved from Rostov to Southern Italy
      4 bombers moved from Western Germany to Southern Italy
      3 mech_infantrys moved from Western Germany to Slovakia Hungary
      2 armour and 1 mech_infantry moved from Novgorod to Bryansk
      2 infantry moved from Nenetsia to Archangel
      2 fighters and 2 tactical_bombers moved from Tambov to Ukraine
      1 submarine moved from 125 Sea Zone to 113 Sea Zone
      1 tactical_bomber moved from Tambov to UkrainePlace Units - Germans
      1 artillery and 2 infantry placed in Russia
      1 artillery and 2 infantry placed in Ukraine
      1 armour and 2 mech_infantrys placed in Novgorod
      4 mech_infantrys placed in Germany
      2 bombers, 1 fighter and 2 infantry placed in Western Germany
      1 infantry placed in FranceTurn Complete - Germans
      Germans collect 56 PUs; end with 57 PUs
      Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
      Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - Russians
      1 infantry moved from Amur to Korea
         Russians take Korea from Japanese
      1 infantry moved from Samara to Tambov
      2 fighters and 1 tactical_bomber moved from Caucasus to TambovCombat - Russians
      Battle in Tambov
        Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
        Germans defend with 1 artillery
          Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 1/4 hits
          Germans roll dice for 1 artillery in Tambov, round 2 : 0/1 hits
          1 artillery owned by the Germans lost in Tambov
        Russians win, taking Tambov from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
        Casualties for Germans: 1 artillery
      Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
      2 fighters and 1 tactical_bomber moved from Tambov to Caucasus
      1 infantry moved from Siberia to Amur
      1 aaGun and 2 infantry moved from Sakha to Amur
      1 infantry moved from Urals to Vologda
      1 artillery moved from Vologda to Novosibirsk
      1 infantry moved from Novosibirsk to Samara
      3 aaGuns and 8 infantry moved from Kazakhstan to Caucasus
      2 infantry moved from Kazakhstan to Caucasus
      1 infantry moved from Novosibirsk to KazakhstanTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
      Japanese buy 2 artilleries, 1 destroyer and 8 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
      1 submarine moved from 6 Sea Zone to 5 Sea Zone
      2 fighters and 1 tactical_bomber moved from Japan to 5 Sea Zone
      2 infantry moved from Kwangtung to Kwangsi
      1 bomber moved from Kiangsu to Kiangsi
      1 destroyer moved from 35 Sea Zone to 47 Sea Zone
      1 fighter moved from Kiangsu to Kwangsi
      1 tactical_bomber moved from 20 Sea Zone to Kwangsi
      1 transport moved from 20 Sea Zone to 6 Sea Zone
      1 infantry moved from Japan to 6 Sea Zone
      1 infantry moved from Japan to 6 Sea Zone
      1 infantry moved from 6 Sea Zone to Korea
      1 infantry moved from 6 Sea Zone to Korea
      1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Korea
      2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Jehol
      1 infantry moved from Manchuria to Jehol
      1 fighter moved from 35 Sea Zone to Kiangsi
      1 infantry moved from Kiangsu to Kiangsi
      1 infantry moved from Shantung to Jehol
      1 transport moved from 20 Sea Zone to 19 Sea Zone
      1 infantry moved from Okinawa to 19 Sea Zone
      1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
      1 infantry moved from Japan to 6 Sea Zone
      1 infantry moved from 6 Sea Zone to Korea
      1 infantry moved from 6 Sea Zone to KoreaCombat - Japanese
      Battle in 47 Sea Zone
        Japanese attack with 1 destroyer
        ANZAC defend with 1 transport
          1 transport owned by the ANZAC lost in 47 Sea Zone
        Japanese win with 1 destroyer remaining. Battle score for attacker is 7
        Casualties for ANZAC: 1 transport
      Battle in Korea
        Japanese attack with 1 fighter, 4 infantry and 1 tactical_bomber
        Russians defend with 1 infantry
          Japanese roll dice for 1 battleship and 2 cruisers in Korea, round 2 : 1/3 hits
          Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits
          1 infantry owned by the Russians lost in Korea
        Japanese win, taking Korea from Russians with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
        Casualties for Russians: 1 infantry
      Battle in 5 Sea Zone
        Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
        Americans defend with 1 destroyer and 3 transports
          Japanese roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits
          Japanese roll dice for 2 fighters and 1 tactical_bomber in 5 Sea Zone, round 2 : 2/3 hits
          Americans roll dice for 1 destroyer and 3 transports in 5 Sea Zone, round 2 : 0/1 hits
          1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 5 Sea Zone
          2 transports owned by the Americans lost in 5 Sea Zone
          Japanese roll dice for 1 submarine in 5 Sea Zone, round 3 : 1/1 hits
        Japanese win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 29
        Casualties for Americans: 1 destroyer and 3 transports
      Battle in Kwangsi
        Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
        British defend with 1 mech_infantry
          Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 1/4 hits
          Chinese roll dice for 1 mech_infantry in Kwangsi, round 2 : 0/1 hits
          1 mech_infantry owned by the British lost in Kwangsi
        Japanese win, taking Kwangsi from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
        Casualties for British: 1 mech_infantry
      Battle in Kiangsi
        Japanese attack with 1 bomber, 1 fighter and 1 infantry
        Chinese defend with 1 artillery
          Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Kiangsi, round 2 : 2/3 hits
          Chinese roll dice for 1 artillery in Kiangsi, round 2 : 0/1 hits
          1 artillery owned by the Chinese lost in Kiangsi
        Japanese win, taking Kiangsi from Chinese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
        Casualties for Chinese: 1 artillery
      Battle in Jehol
        Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
        Chinese defend with 1 artillery and 1 infantry
          Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Jehol, round 2 : 2/6 hits
          Chinese roll dice for 1 artillery and 1 infantry in Jehol, round 2 : 0/2 hits
          1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Jehol
        Japanese win, taking Jehol from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
        Casualties for Chinese: 1 artillery and 1 infantryNon Combat Move - Japanese
      1 fighter and 1 tactical_bomber moved from Korea to 6 Sea Zone
      1 aaGun moved from Manchuria to Korea
      1 aaGun and 2 infantry moved from Shantung to Kiangsu
      1 fighter moved from Kiangsi to Kiangsu
      1 tactical_bomber moved from Kwangsi to Kiangsu
      1 fighter moved from Kwangsi to Kiangsu
      1 bomber moved from Kiangsi to Philippines
      1 submarine moved from 37 Sea Zone to 35 Sea Zone
      1 destroyer moved from 6 Sea Zone to 35 Sea Zone
      1 carrier moved from 20 Sea Zone to 35 Sea Zone
      1 battleship moved from 20 Sea Zone to 35 Sea Zone
      2 fighters and 1 tactical_bomber moved from 5 Sea Zone to Japan
      1 fighter moved from Jehol to Kiangsu
      1 fighter and 1 tactical_bomber moved from Jehol to 6 Sea Zone
      1 tactical_bomber moved from Jehol to KiangsuPlace Units - Japanese
      3 infantry placed in Kiangsu
      3 infantry placed in Shantung
      2 artilleries and 2 infantry placed in Japan
      1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
      Japanese collect 41 PUs; end with 42 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
  Iwo Jima : 1 infantry
  Shantung : 1 flag, 1 factory_minor and 3 infantry
  Kwangsi : 1 flag, 2 infantry
  Korea : 1 aaGun and 4 infantry
  Kiangsu : 1 flag, 2 aaGuns, 2 artilleries, 1 factory_minor, 3 fighters, 12 infantry, 2 mech_infantrys and 2 tactical_bombers
  Kiangsi : 1 flag, 1 infantry
  Japan : 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
  Jehol : 1 flag, 2 infantry
  Manchuria : 1 flag
  Borneo : 1 flag
  Kwangtung : 1 flag, 1 aaGun, 1 harbour and 1 mech_infantry
  Philippines : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 bomber, 1 harbour and 1 infantry
  Celebes : 1 flag
  Sumatra : 1 flag
  42 Sea Zone : 1 flag
  44 Sea Zone : 1 flag
  47 Sea Zone : 1 destroyer
  37 Sea Zone : 1 flag
  35 Sea Zone : 1 battleship, 2 carriers, 1 destroyer, 1 fighter, 1 submarine and 1 transport
  20 Sea Zone : 1 submarine
  5 Sea Zone : 1 submarine
  6 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 2 fighters, 2 tactical_bombers and 2 transportsProduction/PUs Summary :
Germans : 55 / 72
  Russians : 20 / 0
  Japanese : 41 / 42
  Americans : 52 / 72
  Chinese : 12 / 20
  British : 32 / 41
  UK_Pacific : 13 / 12
  Italians : 18 / 14
  ANZAC : 14 / 24
  French : 8 / 0
  Dutch : 0 / 0
  Mongolians : 0 / 0
  Neutral_Axis : 0 / 0
  Neutral_Allies : 0 / 0
  Neutral_True : 18 / 0 -
Sorry, but U.S. must consult with Churchill, so turn must wait until tomorrow. Hadn’t realized til now that S. Italy is such a versatile place to park bombers. Centralized location with an airbase. They can reach from England to Cau. 8 bombers is like an 800 pound gorilla, even tho no ground troops.
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Happy to have demonstrated that one! :-D
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Germany: USA strat bomb Ukr 1 bomber 4 escort ftrs. Do you want to intercept with your 2 ftrs?
Japan: OOL Korea - USA attack with 3 inf, 2 art 1 bomber. Assume take your aa first casualty. Your other units are 4 inf.No other attacks (because we are so peace loving).
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No intercept amd, yes pleaee, take the AA first.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
      Americans buy 6 bombers; Remaining resources: 0 PUs;Combat Move - Americans
      1 mech_infantry moved from Amur to Manchuria
         Chinese take Manchuria from Japanese
      2 artilleries, 1 bomber and 3 infantry moved from Amur to Korea
      1 bomber and 4 fighters moved from Caucasus to UkraineCombat - Americans
      Air Battle in Ukraine
        Americans attacks with 5 units heading to Ukraine
        Air Battle is over, the remaining bombers go on to their targets
      Strategic bombing raid in Ukraine
          AA fire in Ukraine : 1/1 hits
        1 bomber killed by AA
        Bombing raid in Ukraine causes 0 damage total.
      Battle in Korea
        Americans attack with 2 artilleries, 1 bomber and 3 infantry
        Japanese defend with 1 aaGun and 4 infantry
          AA fire in Korea : 1/1 hits
          1 bomber owned by the Americans lost in Korea
          Americans roll dice for 2 artilleries and 3 infantry in Korea, round 2 : 3/5 hits
          Japanese roll dice for 1 aaGun and 4 infantry in Korea, round 2 : 2/4 hits
          2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 2 infantry owned by the Americans lost in Korea
          Americans roll dice for 2 artilleries and 1 infantry in Korea, round 3 : 1/3 hits
          Japanese roll dice for 2 infantry in Korea, round 3 : 1/2 hits
          1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Korea
          Americans roll dice for 2 artilleries in Korea, round 4 : 1/2 hits
          Japanese roll dice for 1 infantry in Korea, round 4 : 1/1 hits
          1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Korea
        Americans win, taking Korea from Japanese with 1 artillery remaining. Battle score for attacker is -8
        Casualties for Americans: 1 artillery, 1 bomber and 3 infantry
        Casualties for Japanese: 1 aaGun and 4 infantry
      Cleaning up after air battlesNon Combat Move - Americans
      4 fighters moved from Ukraine to Caucasus
      5 fighters and 2 tactical_bombers moved from Amur to Timguska
      1 submarine moved from 4 Sea Zone to 9 Sea Zone
      1 fighter moved from 10 Sea Zone to Hawaiian Islands
      2 submarines moved from 26 Sea Zone to 54 Sea Zone
      1 submarine moved from 91 Sea Zone to 105 Sea Zone
      1 transport moved from 106 Sea Zone to 101 Sea Zone
      2 infantry moved from Eastern United States to 101 Sea Zone
      2 infantry and 1 transport moved from 101 Sea Zone to 107 Sea Zone
      1 submarine moved from 101 Sea Zone to 91 Sea Zone
      2 submarines moved from 101 Sea Zone to 104 Sea Zone
      1 bomber moved from Eastern United States to United Kingdom
      2 fighters moved from Eastern United States to French West Africa
      2 carriers, 1 cruiser, 2 destroyers and 4 fighters moved from 123 Sea Zone to 119 Sea Zone
      3 infantry and 1 mech_infantry moved from Algeria to TunisiaPlace Units - Americans
      6 bombers placed in Eastern United StatesTurn Complete - Americans
      Total Cost from Convoy Blockades: 3
        Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,6,1,6,1,2,4,3,2,5,4,6
      Americans collect 52 PUs (3 lost to blockades); end with 52 PUs
      Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
      Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
      Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUsTerritory Summary for Americans :
Korea : 1 flag, 1 artillery
  Manchuria : 1 mech_infantry
  Guam : 1 airfield
  Wake Island : 1 airfield
  Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry
  Hawaiian Islands : 1 airfield, 1 artillery, 2 fighters, 1 harbour and 3 infantry
  Midway : 1 airfield and 1 harbour
  Timguska : 5 fighters and 2 tactical_bombers
  Java : 2 infantry
  26 Sea Zone : 1 submarine
  10 Sea Zone : 1 battleship, 2 carriers, 1 destroyer and 1 submarine
  9 Sea Zone : 1 submarine
  54 Sea Zone : 2 submarines
  Central United States : 1 factory_major
  Eastern United States : 2 aaGuns, 1 airfield, 6 bombers, 1 factory_major and 1 harbour
  New Brunswick Nova Scotia : 1 mech_infantry
  United Kingdom : 1 artillery, 1 bomber, 3 fighters and 1 infantry
  French West Africa : 2 fighters
  Tunisia : 3 infantry and 1 mech_infantry
  Caucasus : 4 fighters
  119 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers and 3 fighters
  104 Sea Zone : 2 submarines
  93 Sea Zone : 1 submarine
  Brazil : 1 flag
  91 Sea Zone : 1 submarine
  107 Sea Zone : 2 infantry and 1 transport
  105 Sea Zone : 1 submarine -
Aargh blasted Ukr aa struck again. That’s the second time that Ukr aa has hit a single bomber 1/6 x 1/6 = 1/36 odds. I hit Mos once and gave max damage.
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And my single bomber in Korea also got hit by aa. Again 1/6 chance in Korea and 1/6 chance in Ukr = 1/36 this turn. If it wasn’t for bad luck, I’d have no luck at all. Good thing that I build 6 more Bwaaah
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Leo and I looking forward to shooting them down too Ed! :evil: