@Entek italy up
1940.2 - Witt & PP Axis vs Colt & FMErwinRommel Allies (+25)
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 If Italy takes dd as hit, then subs can no longer participate as they can’t hit the ftr, so they should be able to submerge and the TB retreat. I tried to replicate the battle, but the Brits scored hits every time. See no reason for Italy to take ftr as hit and leave DD with lower defense and that can still be hit by subs. 
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 I meant I would have had three. I keep Italy fighting for its convoy, if it stilln has 8 to spend. The rule is all retreat or none retreat. The subs cannot submerge. You need to stay and lose the Tac or win with it, then they are still in the SZ. 
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 Colt and Adam need to decide whether to redo the battle or whatever. 
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 I said i wont retreat. He can keep doing the rolls if hes available 
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 @wittmann: I would havr scrambled. And I would have had three Fts. I am the one insisting on the DD purchase every round. Oh Leo! 
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 Sorry! Quite right about your taking the sub instead. I would take my dd. So we have left 2 subs and a TB vs my fig. Subs no longer participate. UK TB -  Rolling 1d6: Rolling 1d6:
 (5)G fig -  Rolling 1 d6: Rolling 1 d6:
 ()
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 Trying my fig again  Rolling 1d6: Rolling 1d6:
 (4)
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 Sorry Colt. That is the TB gone too. You were very unlucky. I will look at Italy tomorrow and make the necessary edits. 
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 Leo - let me know anything you would like to insist I do! :roll: I will then do my own thing as always. :-P 
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 @Private: Sorry Colt. That is the TB gone too. You were very unlucky. I will look at Italy tomorrow and make the necessary edits. If anyone thinks of a fairer way to have done this then let us know. 
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 @Colt45: I said i wont retreat. He can keep doing the rolls if hes available Cannot think of a fairer way to do it but the tone if Colt’s post suggests he is no happy? 
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 @Private: Sorry! Quite right about your taking the sub instead. I would take my dd. So we have left 2 subs and a TB vs my fig. Subs no longer participate. Sorry Colt but you actually have onlyb1csub left I think. I am not going to do Italy until we have a consensus on whether this has all been done fairly. 
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 It’s OK with me. Proceed 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 7 Purchase Units - Italians 
 Italians buy 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians 
 EDIT: Resetting and Giving Bonus Movement to Units
 EDIT: Turning off Edit Mode
 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry moved from Libya to TobrukCombat - Italians 
 Battle in Tobruk
 Italians attack with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry
 British defend with 1 mech_infantry
 Italians roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Tobruk, round 2 : 3/5 hits
 British roll dice for 1 mech_infantry in Tobruk, round 2 : 0/1 hits
 1 mech_infantry owned by the British lost in Tobruk
 Italians win, taking Tobruk from British with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
 Casualties for British: 1 mech_infantryNon Combat Move - Italians 
 2 fighters moved from Southern France to Southern Italy
 1 bomber moved from Southern France to Southern Italy
 1 artillery and 2 infantry moved from Southern France to France
 1 mech_infantry moved from Bulgaria to Bessarabia
 1 mech_infantry moved from Yugoslavia to BessarabiaPlace Units - Italians 
 1 destroyer placed in 97 Sea Zone
 1 infantry placed in Southern Italy
 1 mech_infantry placed in Northern ItalyTurn Complete - Italians 
 Total Cost from Convoy Blockades: 4
 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6
 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4
 Italians collect 14 PUs (4 lost to blockades); end with 14 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 7 Purchase Units - ANZAC 
 ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC 
 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 47 Sea Zone
 1 artillery and 1 infantry moved from 47 Sea Zone to New BritainCombat - ANZAC 
 Battle in New Britain
 ANZAC attack with 1 artillery and 1 infantry
 Japanese defend with 1 infantry
 ANZAC roll dice for 1 artillery and 1 infantry in New Britain, round 2 : 0/2 hits
 Japanese roll dice for 1 infantry in New Britain, round 2 : 0/1 hits
 ANZAC roll dice for 1 artillery and 1 infantry in New Britain, round 3 : 1/2 hits
 Japanese roll dice for 1 infantry in New Britain, round 3 : 1/1 hits
 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in New Britain
 ANZAC win, taking New Britain from Japanese with 1 artillery remaining. Battle score for attacker is 0
 Casualties for ANZAC: 1 infantry
 Casualties for Japanese: 1 infantryNon Combat Move - ANZAC 
 2 destroyers and 3 submarines moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC 
 1 artillery and 1 infantry placed in New South Wales
 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC 
 ANZAC collect 14 PUs; end with 14 PUs
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsCombat Move - French Non Combat Move - French 
 1 infantry moved from Iraq to Northwest Persia
 1 infantry moved from Algeria to TunisiaTurn Complete - French Territory Summary for ANZAC and French : Anhwe : 1 fighter 
 India : 1 fighter
 Queensland : 1 airfield and 1 harbour
 New Britain : 1 artillery
 New Zealand : 1 airfield and 1 harbour
 New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
 South Australia : 1 artillery and 1 infantry
 New Guinea : 1 aaGun and 1 infantry
 Java : 1 flag, 1 aaGun, 2 fighters and 3 infantry
 Dutch New Guinea : 1 flag
 47 Sea Zone : 1 transport
 54 Sea Zone : 2 destroyers and 3 submarines
 62 Sea Zone : 1 transport
 United Kingdom : 2 infantry
 Tunisia : 2 infantry
 Caucasus : 3 infantry
 Northwest Persia : 1 infantry
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 8 Research Technology - Germans Purchase Units - Germans 
 Germans repair damage of 6x factory_minor; Remaining resources: 94 PUs;
 Germans buy 1 armour, 2 artilleries, 2 bombers, 1 fighter, 7 infantry and 6 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans 
 1 artillery moved from Ukraine to Rostov
 2 infantry moved from Ukraine to Rostov
 10 armour, 3 artilleries and 10 mech_infantrys moved from Bryansk to Rostov
 1 artillery moved from Russia to Tambov
 1 mech_infantry moved from Russia to Tambov
 1 mech_infantry moved from Russia to Rostov
 2 tactical_bombers moved from Ukraine to Tambov
 2 fighters moved from Ukraine to Tambov
 1 tactical_bomber moved from Novgorod to Tambov
 1 bomber moved from Novgorod to Rostov
 2 bombers moved from Novgorod to Rostov
 1 bomber moved from Novgorod to RostovCombat - Germans 
 Battle in Tambov
 Germans attack with 1 artillery, 2 fighters, 1 mech_infantry and 3 tactical_bombers
 Russians defend with 1 artillery and 1 infantry
 Germans roll dice for 1 artillery, 2 fighters, 1 mech_infantry and 3 tactical_bombers in Tambov, round 2 : 1/7 hits
 Russians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 1/2 hits
 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov
 Germans roll dice for 1 artillery, 2 fighters and 3 tactical_bombers in Tambov, round 3 : 4/6 hits
 Russians roll dice for 1 artillery in Tambov, round 3 : 0/1 hits
 1 artillery owned by the Russians lost in Tambov
 Germans win, taking Tambov from Russians with 1 artillery, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 3
 Casualties for Germans: 1 mech_infantry
 Casualties for Russians: 1 artillery and 1 infantry
 Battle in Rostov
 Germans attack with 10 armour, 4 artilleries, 4 bombers, 2 infantry and 11 mech_infantrys
 British defend with 3 infantry
 Germans roll dice for 10 armour, 4 artilleries, 4 bombers, 2 infantry and 11 mech_infantrys in Rostov, round 2 : 15/31 hits
 British roll dice for 3 infantry in Rostov, round 2 : 1/3 hits
 1 infantry owned by the Germans and 3 infantry owned by the British lost in Rostov
 Germans win, taking Rostov from British with 10 armour, 4 artilleries, 4 bombers, 1 infantry and 11 mech_infantrys remaining. Battle score for attacker is 6
 Casualties for Germans: 1 infantry
 Casualties for British: 3 infantryNon Combat Move - Germans 
 4 bombers moved from Rostov to Southern Italy
 4 bombers moved from Western Germany to Southern Italy
 3 mech_infantrys moved from Western Germany to Slovakia Hungary
 2 armour and 1 mech_infantry moved from Novgorod to Bryansk
 2 infantry moved from Nenetsia to Archangel
 2 fighters and 2 tactical_bombers moved from Tambov to Ukraine
 1 submarine moved from 125 Sea Zone to 113 Sea Zone
 1 tactical_bomber moved from Tambov to UkrainePlace Units - Germans 
 1 artillery and 2 infantry placed in Russia
 1 artillery and 2 infantry placed in Ukraine
 1 armour and 2 mech_infantrys placed in Novgorod
 4 mech_infantrys placed in Germany
 2 bombers, 1 fighter and 2 infantry placed in Western Germany
 1 infantry placed in FranceTurn Complete - Germans 
 Germans collect 56 PUs; end with 57 PUs
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
 Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 8 Combat Move - Russians 
 1 infantry moved from Amur to Korea
 Russians take Korea from Japanese
 1 infantry moved from Samara to Tambov
 2 fighters and 1 tactical_bomber moved from Caucasus to TambovCombat - Russians 
 Battle in Tambov
 Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
 Germans defend with 1 artillery
 Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 1/4 hits
 Germans roll dice for 1 artillery in Tambov, round 2 : 0/1 hits
 1 artillery owned by the Germans lost in Tambov
 Russians win, taking Tambov from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
 Casualties for Germans: 1 artillery
 Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians 
 2 fighters and 1 tactical_bomber moved from Tambov to Caucasus
 1 infantry moved from Siberia to Amur
 1 aaGun and 2 infantry moved from Sakha to Amur
 1 infantry moved from Urals to Vologda
 1 artillery moved from Vologda to Novosibirsk
 1 infantry moved from Novosibirsk to Samara
 3 aaGuns and 8 infantry moved from Kazakhstan to Caucasus
 2 infantry moved from Kazakhstan to Caucasus
 1 infantry moved from Novosibirsk to KazakhstanTurn Complete - Russians 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 8 Purchase Units - Japanese 
 Japanese buy 2 artilleries, 1 destroyer and 8 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese 
 1 submarine moved from 6 Sea Zone to 5 Sea Zone
 2 fighters and 1 tactical_bomber moved from Japan to 5 Sea Zone
 2 infantry moved from Kwangtung to Kwangsi
 1 bomber moved from Kiangsu to Kiangsi
 1 destroyer moved from 35 Sea Zone to 47 Sea Zone
 1 fighter moved from Kiangsu to Kwangsi
 1 tactical_bomber moved from 20 Sea Zone to Kwangsi
 1 transport moved from 20 Sea Zone to 6 Sea Zone
 1 infantry moved from Japan to 6 Sea Zone
 1 infantry moved from Japan to 6 Sea Zone
 1 infantry moved from 6 Sea Zone to Korea
 1 infantry moved from 6 Sea Zone to Korea
 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Korea
 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Jehol
 1 infantry moved from Manchuria to Jehol
 1 fighter moved from 35 Sea Zone to Kiangsi
 1 infantry moved from Kiangsu to Kiangsi
 1 infantry moved from Shantung to Jehol
 1 transport moved from 20 Sea Zone to 19 Sea Zone
 1 infantry moved from Okinawa to 19 Sea Zone
 1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
 1 infantry moved from Japan to 6 Sea Zone
 1 infantry moved from 6 Sea Zone to Korea
 1 infantry moved from 6 Sea Zone to KoreaCombat - Japanese 
 Battle in 47 Sea Zone
 Japanese attack with 1 destroyer
 ANZAC defend with 1 transport
 1 transport owned by the ANZAC lost in 47 Sea Zone
 Japanese win with 1 destroyer remaining. Battle score for attacker is 7
 Casualties for ANZAC: 1 transport
 Battle in Korea
 Japanese attack with 1 fighter, 4 infantry and 1 tactical_bomber
 Russians defend with 1 infantry
 Japanese roll dice for 1 battleship and 2 cruisers in Korea, round 2 : 1/3 hits
 Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits
 1 infantry owned by the Russians lost in Korea
 Japanese win, taking Korea from Russians with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantry
 Battle in 5 Sea Zone
 Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
 Americans defend with 1 destroyer and 3 transports
 Japanese roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits
 Japanese roll dice for 2 fighters and 1 tactical_bomber in 5 Sea Zone, round 2 : 2/3 hits
 Americans roll dice for 1 destroyer and 3 transports in 5 Sea Zone, round 2 : 0/1 hits
 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 5 Sea Zone
 2 transports owned by the Americans lost in 5 Sea Zone
 Japanese roll dice for 1 submarine in 5 Sea Zone, round 3 : 1/1 hits
 Japanese win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 29
 Casualties for Americans: 1 destroyer and 3 transports
 Battle in Kwangsi
 Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
 British defend with 1 mech_infantry
 Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 1/4 hits
 Chinese roll dice for 1 mech_infantry in Kwangsi, round 2 : 0/1 hits
 1 mech_infantry owned by the British lost in Kwangsi
 Japanese win, taking Kwangsi from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
 Casualties for British: 1 mech_infantry
 Battle in Kiangsi
 Japanese attack with 1 bomber, 1 fighter and 1 infantry
 Chinese defend with 1 artillery
 Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Kiangsi, round 2 : 2/3 hits
 Chinese roll dice for 1 artillery in Kiangsi, round 2 : 0/1 hits
 1 artillery owned by the Chinese lost in Kiangsi
 Japanese win, taking Kiangsi from Chinese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
 Casualties for Chinese: 1 artillery
 Battle in Jehol
 Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
 Chinese defend with 1 artillery and 1 infantry
 Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Jehol, round 2 : 2/6 hits
 Chinese roll dice for 1 artillery and 1 infantry in Jehol, round 2 : 0/2 hits
 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Jehol
 Japanese win, taking Jehol from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
 Casualties for Chinese: 1 artillery and 1 infantryNon Combat Move - Japanese 
 1 fighter and 1 tactical_bomber moved from Korea to 6 Sea Zone
 1 aaGun moved from Manchuria to Korea
 1 aaGun and 2 infantry moved from Shantung to Kiangsu
 1 fighter moved from Kiangsi to Kiangsu
 1 tactical_bomber moved from Kwangsi to Kiangsu
 1 fighter moved from Kwangsi to Kiangsu
 1 bomber moved from Kiangsi to Philippines
 1 submarine moved from 37 Sea Zone to 35 Sea Zone
 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
 1 carrier moved from 20 Sea Zone to 35 Sea Zone
 1 battleship moved from 20 Sea Zone to 35 Sea Zone
 2 fighters and 1 tactical_bomber moved from 5 Sea Zone to Japan
 1 fighter moved from Jehol to Kiangsu
 1 fighter and 1 tactical_bomber moved from Jehol to 6 Sea Zone
 1 tactical_bomber moved from Jehol to KiangsuPlace Units - Japanese 
 3 infantry placed in Kiangsu
 3 infantry placed in Shantung
 2 artilleries and 2 infantry placed in Japan
 1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese 
 Japanese collect 41 PUs; end with 42 PUsTerritory Summary for Japanese : Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry 
 Iwo Jima : 1 infantry
 Shantung : 1 flag, 1 factory_minor and 3 infantry
 Kwangsi : 1 flag, 2 infantry
 Korea : 1 aaGun and 4 infantry
 Kiangsu : 1 flag, 2 aaGuns, 2 artilleries, 1 factory_minor, 3 fighters, 12 infantry, 2 mech_infantrys and 2 tactical_bombers
 Kiangsi : 1 flag, 1 infantry
 Japan : 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
 Jehol : 1 flag, 2 infantry
 Manchuria : 1 flag
 Borneo : 1 flag
 Kwangtung : 1 flag, 1 aaGun, 1 harbour and 1 mech_infantry
 Philippines : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 bomber, 1 harbour and 1 infantry
 Celebes : 1 flag
 Sumatra : 1 flag
 42 Sea Zone : 1 flag
 44 Sea Zone : 1 flag
 47 Sea Zone : 1 destroyer
 37 Sea Zone : 1 flag
 35 Sea Zone : 1 battleship, 2 carriers, 1 destroyer, 1 fighter, 1 submarine and 1 transport
 20 Sea Zone : 1 submarine
 5 Sea Zone : 1 submarine
 6 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 2 fighters, 2 tactical_bombers and 2 transportsProduction/PUs Summary : Germans : 55 / 72 
 Russians : 20 / 0
 Japanese : 41 / 42
 Americans : 52 / 72
 Chinese : 12 / 20
 British : 32 / 41
 UK_Pacific : 13 / 12
 Italians : 18 / 14
 ANZAC : 14 / 24
 French : 8 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 18 / 0
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 Sorry, but U.S. must consult with Churchill, so turn must wait until tomorrow. Hadn’t realized til now that S. Italy is such a versatile place to park bombers. Centralized location with an airbase. They can reach from England to Cau. 8 bombers is like an 800 pound gorilla, even tho no ground troops. 
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 Happy to have demonstrated that one! :-D 




 
		 
		







