@Elrood hey, do you want to add your email to dice results? There’s really no point of Victor getting them since he’s no longer playing.
1940.2 - Witt & PP Axis vs Colt & FMErwinRommel Allies (+25)
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If Italy takes dd as hit, then subs can no longer participate as they can’t hit the ftr, so they should be able to submerge and the TB retreat. I tried to replicate the battle, but the Brits scored hits every time. See no reason for Italy to take ftr as hit and leave DD with lower defense and that can still be hit by subs.
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I meant I would have had three. I keep Italy fighting for its convoy, if it stilln has 8 to spend.
The rule is all retreat or none retreat. The subs cannot submerge. You need to stay and lose the Tac or win with it, then they are still in the SZ.
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Colt and Adam need to decide whether to redo the battle or whatever.
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I said i wont retreat. He can keep doing the rolls if hes available
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@wittmann:
I would havr scrambled. And I would have had three Fts. I am the one insisting on the DD purchase every round.
Oh Leo!
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Sorry! Quite right about your taking the sub instead. I would take my dd. So we have left 2 subs and a TB vs my fig. Subs no longer participate.
UK TB -
Rolling 1d6:
(5)G fig -
Rolling 1 d6:
() -
Trying my fig again
Rolling 1d6:
(4) -
Sorry Colt. That is the TB gone too. You were very unlucky.
I will look at Italy tomorrow and make the necessary edits.
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Leo - let me know anything you would like to insist I do! :roll:
I will then do my own thing as always. :-P
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@Private:
Sorry Colt. That is the TB gone too. You were very unlucky.
I will look at Italy tomorrow and make the necessary edits.
If anyone thinks of a fairer way to have done this then let us know.
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@Colt45:
I said i wont retreat. He can keep doing the rolls if hes available
Cannot think of a fairer way to do it but the tone if Colt’s post suggests he is no happy?
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@Private:
Sorry! Quite right about your taking the sub instead. I would take my dd. So we have left 2 subs and a TB vs my fig. Subs no longer participate.
Sorry Colt but you actually have onlyb1csub left I think.
I am not going to do Italy until we have a consensus on whether this has all been done fairly.
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It’s OK with me. Proceed
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
EDIT: Resetting and Giving Bonus Movement to Units
EDIT: Turning off Edit Mode
1 armour, 2 artilleries, 1 infantry and 1 mech_infantry moved from Libya to TobrukCombat - Italians
Battle in Tobruk
Italians attack with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry
British defend with 1 mech_infantry
Italians roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Tobruk, round 2 : 3/5 hits
British roll dice for 1 mech_infantry in Tobruk, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Tobruk
Italians win, taking Tobruk from British with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Italians
2 fighters moved from Southern France to Southern Italy
1 bomber moved from Southern France to Southern Italy
1 artillery and 2 infantry moved from Southern France to France
1 mech_infantry moved from Bulgaria to Bessarabia
1 mech_infantry moved from Yugoslavia to BessarabiaPlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 infantry placed in Southern Italy
1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4
Italians collect 14 PUs (4 lost to blockades); end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 47 Sea Zone
1 artillery and 1 infantry moved from 47 Sea Zone to New BritainCombat - ANZAC
Battle in New Britain
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in New Britain, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in New Britain, round 2 : 0/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in New Britain, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in New Britain, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in New Britain
ANZAC win, taking New Britain from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
2 destroyers and 3 submarines moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsCombat Move - French
Non Combat Move - French
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Algeria to TunisiaTurn Complete - French
Territory Summary for ANZAC and French :
Anhwe : 1 fighter
India : 1 fighter
Queensland : 1 airfield and 1 harbour
New Britain : 1 artillery
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
South Australia : 1 artillery and 1 infantry
New Guinea : 1 aaGun and 1 infantry
Java : 1 flag, 1 aaGun, 2 fighters and 3 infantry
Dutch New Guinea : 1 flag
47 Sea Zone : 1 transport
54 Sea Zone : 2 destroyers and 3 submarines
62 Sea Zone : 1 transport
United Kingdom : 2 infantry
Tunisia : 2 infantry
Caucasus : 3 infantry
Northwest Persia : 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 94 PUs;
Germans buy 1 armour, 2 artilleries, 2 bombers, 1 fighter, 7 infantry and 6 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 artillery moved from Ukraine to Rostov
2 infantry moved from Ukraine to Rostov
10 armour, 3 artilleries and 10 mech_infantrys moved from Bryansk to Rostov
1 artillery moved from Russia to Tambov
1 mech_infantry moved from Russia to Tambov
1 mech_infantry moved from Russia to Rostov
2 tactical_bombers moved from Ukraine to Tambov
2 fighters moved from Ukraine to Tambov
1 tactical_bomber moved from Novgorod to Tambov
1 bomber moved from Novgorod to Rostov
2 bombers moved from Novgorod to Rostov
1 bomber moved from Novgorod to RostovCombat - Germans
Battle in Tambov
Germans attack with 1 artillery, 2 fighters, 1 mech_infantry and 3 tactical_bombers
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery, 2 fighters, 1 mech_infantry and 3 tactical_bombers in Tambov, round 2 : 1/7 hits
Russians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov
Germans roll dice for 1 artillery, 2 fighters and 3 tactical_bombers in Tambov, round 3 : 4/6 hits
Russians roll dice for 1 artillery in Tambov, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 artillery, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Rostov
Germans attack with 10 armour, 4 artilleries, 4 bombers, 2 infantry and 11 mech_infantrys
British defend with 3 infantry
Germans roll dice for 10 armour, 4 artilleries, 4 bombers, 2 infantry and 11 mech_infantrys in Rostov, round 2 : 15/31 hits
British roll dice for 3 infantry in Rostov, round 2 : 1/3 hits
1 infantry owned by the Germans and 3 infantry owned by the British lost in Rostov
Germans win, taking Rostov from British with 10 armour, 4 artilleries, 4 bombers, 1 infantry and 11 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for British: 3 infantryNon Combat Move - Germans
4 bombers moved from Rostov to Southern Italy
4 bombers moved from Western Germany to Southern Italy
3 mech_infantrys moved from Western Germany to Slovakia Hungary
2 armour and 1 mech_infantry moved from Novgorod to Bryansk
2 infantry moved from Nenetsia to Archangel
2 fighters and 2 tactical_bombers moved from Tambov to Ukraine
1 submarine moved from 125 Sea Zone to 113 Sea Zone
1 tactical_bomber moved from Tambov to UkrainePlace Units - Germans
1 artillery and 2 infantry placed in Russia
1 artillery and 2 infantry placed in Ukraine
1 armour and 2 mech_infantrys placed in Novgorod
4 mech_infantrys placed in Germany
2 bombers, 1 fighter and 2 infantry placed in Western Germany
1 infantry placed in FranceTurn Complete - Germans
Germans collect 56 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - Russians
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 infantry moved from Samara to Tambov
2 fighters and 1 tactical_bomber moved from Caucasus to TambovCombat - Russians
Battle in Tambov
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 artillery
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 1/4 hits
Germans roll dice for 1 artillery in Tambov, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Tambov to Caucasus
1 infantry moved from Siberia to Amur
1 aaGun and 2 infantry moved from Sakha to Amur
1 infantry moved from Urals to Vologda
1 artillery moved from Vologda to Novosibirsk
1 infantry moved from Novosibirsk to Samara
3 aaGuns and 8 infantry moved from Kazakhstan to Caucasus
2 infantry moved from Kazakhstan to Caucasus
1 infantry moved from Novosibirsk to KazakhstanTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer and 8 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 5 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to 5 Sea Zone
2 infantry moved from Kwangtung to Kwangsi
1 bomber moved from Kiangsu to Kiangsi
1 destroyer moved from 35 Sea Zone to 47 Sea Zone
1 fighter moved from Kiangsu to Kwangsi
1 tactical_bomber moved from 20 Sea Zone to Kwangsi
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 infantry moved from 6 Sea Zone to Korea
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Korea
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Jehol
1 infantry moved from Manchuria to Jehol
1 fighter moved from 35 Sea Zone to Kiangsi
1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Shantung to Jehol
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 infantry moved from 6 Sea Zone to KoreaCombat - Japanese
Battle in 47 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 47 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Korea
Japanese attack with 1 fighter, 4 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 battleship and 2 cruisers in Korea, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 5 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer and 3 transports
Japanese roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 fighters and 1 tactical_bomber in 5 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 destroyer and 3 transports in 5 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 5 Sea Zone
2 transports owned by the Americans lost in 5 Sea Zone
Japanese roll dice for 1 submarine in 5 Sea Zone, round 3 : 1/1 hits
Japanese win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 29
Casualties for Americans: 1 destroyer and 3 transports
Battle in Kwangsi
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 1/4 hits
Chinese roll dice for 1 mech_infantry in Kwangsi, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Kiangsi
Japanese attack with 1 bomber, 1 fighter and 1 infantry
Chinese defend with 1 artillery
Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Kiangsi, round 2 : 2/3 hits
Chinese roll dice for 1 artillery in Kiangsi, round 2 : 0/1 hits
1 artillery owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery
Battle in Jehol
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Jehol, round 2 : 2/6 hits
Chinese roll dice for 1 artillery and 1 infantry in Jehol, round 2 : 0/2 hits
1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 1 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Korea to 6 Sea Zone
1 aaGun moved from Manchuria to Korea
1 aaGun and 2 infantry moved from Shantung to Kiangsu
1 fighter moved from Kiangsi to Kiangsu
1 tactical_bomber moved from Kwangsi to Kiangsu
1 fighter moved from Kwangsi to Kiangsu
1 bomber moved from Kiangsi to Philippines
1 submarine moved from 37 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 carrier moved from 20 Sea Zone to 35 Sea Zone
1 battleship moved from 20 Sea Zone to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from 5 Sea Zone to Japan
1 fighter moved from Jehol to Kiangsu
1 fighter and 1 tactical_bomber moved from Jehol to 6 Sea Zone
1 tactical_bomber moved from Jehol to KiangsuPlace Units - Japanese
3 infantry placed in Kiangsu
3 infantry placed in Shantung
2 artilleries and 2 infantry placed in Japan
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 41 PUs; end with 42 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Shantung : 1 flag, 1 factory_minor and 3 infantry
Kwangsi : 1 flag, 2 infantry
Korea : 1 aaGun and 4 infantry
Kiangsu : 1 flag, 2 aaGuns, 2 artilleries, 1 factory_minor, 3 fighters, 12 infantry, 2 mech_infantrys and 2 tactical_bombers
Kiangsi : 1 flag, 1 infantry
Japan : 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
Jehol : 1 flag, 2 infantry
Manchuria : 1 flag
Borneo : 1 flag
Kwangtung : 1 flag, 1 aaGun, 1 harbour and 1 mech_infantry
Philippines : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 bomber, 1 harbour and 1 infantry
Celebes : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
44 Sea Zone : 1 flag
47 Sea Zone : 1 destroyer
37 Sea Zone : 1 flag
35 Sea Zone : 1 battleship, 2 carriers, 1 destroyer, 1 fighter, 1 submarine and 1 transport
20 Sea Zone : 1 submarine
5 Sea Zone : 1 submarine
6 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 2 fighters, 2 tactical_bombers and 2 transportsProduction/PUs Summary :
Germans : 55 / 72
Russians : 20 / 0
Japanese : 41 / 42
Americans : 52 / 72
Chinese : 12 / 20
British : 32 / 41
UK_Pacific : 13 / 12
Italians : 18 / 14
ANZAC : 14 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Sorry, but U.S. must consult with Churchill, so turn must wait until tomorrow. Hadn’t realized til now that S. Italy is such a versatile place to park bombers. Centralized location with an airbase. They can reach from England to Cau. 8 bombers is like an 800 pound gorilla, even tho no ground troops.
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Happy to have demonstrated that one! :-D