1940.2 - Witt & PP Axis vs Colt & FMErwinRommel Allies (+25)

  • 2025 2024 '23 '22 '21 '20 '19

    Correct Colt.  Italian DD means Brit sub can take the hit.  And the only purpose of the battle was to sink the dd.  So you would have retired from the battle regardless, once the DD was sunk.  Terrible dice, 5 Brit dice with attack of 11 all missed and sole defender hits twice.  3 subs miss on second round.  That’s 7 dice with attack of 14 and no hits.  Adam, would you really have scrambled knowing that the subs would take the hits and kill the dd, leaving your ftr to take a hit from the Brit TB?  I’d say be happy with your lucky Italian dice and forgot it.  But then, I’m biased and it’s not my call.


  • Good choice .
    So is it Adam’s choice if casualty : DD or Ft?


  • I would havr  scrambled. And I would have had three Fts. I am the one insisting on the DD purchase every round.

  • 2025 2024 '23 '22 '21 '20 '19

    you only have 1 ftr in Italy

  • 2025 2024 '23 '22 '21 '20 '19

    If Italy takes dd as hit, then subs can no longer participate as they can’t hit the ftr, so they should be able to submerge and the TB retreat.  I tried to replicate the battle, but the Brits scored hits every time.  See no reason for Italy to take ftr as hit and leave DD with lower defense and that can still be hit by subs.


  • I meant I would have had three. I keep Italy fighting for its convoy, if it stilln has 8 to spend.

    The rule is all retreat or none retreat. The subs cannot submerge. You need to stay and lose the Tac or win with it, then they are still in the SZ.

  • 2025 2024 '23 '22 '21 '20 '19

    Colt and Adam need to decide whether to redo the battle or whatever.

  • '20

    I said i wont retreat. He can keep doing the rolls if hes available


  • @wittmann:

    I would havr  scrambled. And I would have had three Fts. I am the one insisting on the DD purchase every round.

    Oh Leo!


  • Sorry! Quite right about your taking the sub instead. I would take my dd. So we have left 2 subs and a TB vs my fig. Subs no longer participate.

    UK TB -DiceRolling 1d6:
    (5)

    G fig -DiceRolling 1 d6:
    ()


  • Trying my fig again

    DiceRolling 1d6:
    (4)


  • Sorry Colt. That is the TB gone too. You were very unlucky.

    I will look at Italy tomorrow and make the necessary edits.


  • Leo - let me know anything you would like to insist I do! :roll:

    I will then do my own thing as always. :-P


  • @Private:

    Sorry Colt. That is the TB gone too. You were very unlucky.

    I will look at Italy tomorrow and make the necessary edits.

    If anyone thinks of a fairer way to have done this then let us know.


  • @Colt45:

    I said i wont retreat. He can keep doing the rolls if hes available

    Cannot think of a fairer way to do it but the tone if Colt’s post suggests he is no happy?


  • @Private:

    Sorry! Quite right about your taking the sub instead. I would take my dd. So we have left 2 subs and a TB vs my fig. Subs no longer participate.

    Sorry Colt but you actually have onlyb1csub left I think.

    I am not going to do Italy until we have a consensus on whether this has all been done fairly.

  • '20

    It’s OK with me. Proceed


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                EDIT: Resetting and Giving Bonus Movement to Units
                EDIT: Turning off Edit Mode
                1 armour, 2 artilleries, 1 infantry and 1 mech_infantry moved from Libya to Tobruk

    Combat - Italians
                Battle in Tobruk
                    Italians attack with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry
                    British defend with 1 mech_infantry
                        Italians roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Tobruk, round 2 :  3/5 hits
                        British roll dice for 1 mech_infantry in Tobruk, round 2 :  0/1 hits
                        1 mech_infantry owned by the British lost in Tobruk
                    Italians win, taking Tobruk from British with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry

    Non Combat Move - Italians
                2 fighters moved from Southern France to Southern Italy
                1 bomber moved from Southern France to Southern Italy
                1 artillery and 2 infantry moved from Southern France to France
                1 mech_infantry moved from Bulgaria to Bessarabia
                1 mech_infantry moved from Yugoslavia to Bessarabia

    Place Units - Italians
                1 destroyer placed in 97 Sea Zone
                1 infantry placed in Southern Italy
                1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4
                Italians collect 14 PUs (4 lost to blockades); end with 14 PUs

    triplea_41441_Ita7.tsvg

  • '20

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 47 Sea Zone
                1 artillery and 1 infantry moved from 47 Sea Zone to New Britain

    Combat - ANZAC
                Battle in New Britain
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        ANZAC roll dice for 1 artillery and 1 infantry in New Britain, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in New Britain, round 2 :  0/1 hits
                        ANZAC roll dice for 1 artillery and 1 infantry in New Britain, round 3 :  1/2 hits
                        Japanese roll dice for 1 infantry in New Britain, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in New Britain
                    ANZAC win, taking New Britain from Japanese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - ANZAC
                2 destroyers and 3 submarines moved from 62 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 artillery and 1 infantry placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Iraq to Northwest Persia
                1 infantry moved from Algeria to Tunisia

    Turn Complete - French

    Territory Summary for ANZAC and French :

    Anhwe : 1 fighter
        India : 1 fighter
        Queensland : 1 airfield and 1 harbour
        New Britain : 1 artillery
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        South Australia : 1 artillery and 1 infantry
        New Guinea : 1 aaGun and 1 infantry
        Java : 1 flag, 1 aaGun, 2 fighters and 3 infantry
        Dutch New Guinea : 1 flag
        47 Sea Zone : 1 transport
        54 Sea Zone : 2 destroyers and 3 submarines
        62 Sea Zone : 1 transport
        United Kingdom : 2 infantry
        Tunisia : 2 infantry
        Caucasus : 3 infantry
        Northwest Persia : 1 infantry

    triplea_41441_Fre7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 6x factory_minor; Remaining resources: 94 PUs;
                Germans buy 1 armour, 2 artilleries, 2 bombers, 1 fighter, 7 infantry and 6 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 artillery moved from Ukraine to Rostov
                2 infantry moved from Ukraine to Rostov
                10 armour, 3 artilleries and 10 mech_infantrys moved from Bryansk to Rostov
                1 artillery moved from Russia to Tambov
                1 mech_infantry moved from Russia to Tambov
                1 mech_infantry moved from Russia to Rostov
                2 tactical_bombers moved from Ukraine to Tambov
                2 fighters moved from Ukraine to Tambov
                1 tactical_bomber moved from Novgorod to Tambov
                1 bomber moved from Novgorod to Rostov
                2 bombers moved from Novgorod to Rostov
                1 bomber moved from Novgorod to Rostov

    Combat - Germans
                Battle in Tambov
                    Germans attack with 1 artillery, 2 fighters, 1 mech_infantry and 3 tactical_bombers
                    Russians defend with 1 artillery and 1 infantry
                        Germans roll dice for 1 artillery, 2 fighters, 1 mech_infantry and 3 tactical_bombers in Tambov, round 2 :  1/7 hits
                        Russians roll dice for 1 artillery and 1 infantry in Tambov, round 2 :  1/2 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov
                        Germans roll dice for 1 artillery, 2 fighters and 3 tactical_bombers in Tambov, round 3 :  4/6 hits
                        Russians roll dice for 1 artillery in Tambov, round 3 :  0/1 hits
                        1 artillery owned by the Russians lost in Tambov
                    Germans win, taking Tambov from Russians with 1 artillery, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Rostov
                    Germans attack with 10 armour, 4 artilleries, 4 bombers, 2 infantry and 11 mech_infantrys
                    British defend with 3 infantry
                        Germans roll dice for 10 armour, 4 artilleries, 4 bombers, 2 infantry and 11 mech_infantrys in Rostov, round 2 :  15/31 hits
                        British roll dice for 3 infantry in Rostov, round 2 :  1/3 hits
                        1 infantry owned by the Germans and 3 infantry owned by the British lost in Rostov
                    Germans win, taking Rostov from British with 10 armour, 4 artilleries, 4 bombers, 1 infantry and 11 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 infantry
                    Casualties for British: 3 infantry

    Non Combat Move - Germans
                4 bombers moved from Rostov to Southern Italy
                4 bombers moved from Western Germany to Southern Italy
                3 mech_infantrys moved from Western Germany to Slovakia Hungary
                2 armour and 1 mech_infantry moved from Novgorod to Bryansk
                2 infantry moved from Nenetsia to Archangel
                2 fighters and 2 tactical_bombers moved from Tambov to Ukraine
                1 submarine moved from 125 Sea Zone to 113 Sea Zone
                1 tactical_bomber moved from Tambov to Ukraine

    Place Units - Germans
                1 artillery and 2 infantry placed in Russia
                1 artillery and 2 infantry placed in Ukraine
                1 armour and 2 mech_infantrys placed in Novgorod
                4 mech_infantrys placed in Germany
                2 bombers, 1 fighter and 2 infantry placed in Western Germany
                1 infantry placed in France

    Turn Complete - Germans
                Germans collect 56 PUs; end with 57 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs

    triplea_41441_Ger8.tsvg

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