@Elrood That’s somewhat true, but G is mostly a one-trick pony, take Paris. While the Centrals have won many, but not most of our games without G taking Paris, as the other players and their strategies and abilities took center stage.
1940.2 - Witt & PP Axis vs Colt & FMErwinRommel Allies (+25)
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Correct Colt. Italian DD means Brit sub can take the hit. And the only purpose of the battle was to sink the dd. So you would have retired from the battle regardless, once the DD was sunk. Terrible dice, 5 Brit dice with attack of 11 all missed and sole defender hits twice. 3 subs miss on second round. That’s 7 dice with attack of 14 and no hits. Adam, would you really have scrambled knowing that the subs would take the hits and kill the dd, leaving your ftr to take a hit from the Brit TB? I’d say be happy with your lucky Italian dice and forgot it. But then, I’m biased and it’s not my call.
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Good choice .
So is it Adam’s choice if casualty : DD or Ft? -
I would havr scrambled. And I would have had three Fts. I am the one insisting on the DD purchase every round.
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you only have 1 ftr in Italy
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If Italy takes dd as hit, then subs can no longer participate as they can’t hit the ftr, so they should be able to submerge and the TB retreat. I tried to replicate the battle, but the Brits scored hits every time. See no reason for Italy to take ftr as hit and leave DD with lower defense and that can still be hit by subs.
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I meant I would have had three. I keep Italy fighting for its convoy, if it stilln has 8 to spend.
The rule is all retreat or none retreat. The subs cannot submerge. You need to stay and lose the Tac or win with it, then they are still in the SZ.
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Colt and Adam need to decide whether to redo the battle or whatever.
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I said i wont retreat. He can keep doing the rolls if hes available
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@wittmann:
I would havr scrambled. And I would have had three Fts. I am the one insisting on the DD purchase every round.
Oh Leo!
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Sorry! Quite right about your taking the sub instead. I would take my dd. So we have left 2 subs and a TB vs my fig. Subs no longer participate.
UK TB -
Rolling 1d6:
(5)G fig -
Rolling 1 d6:
() -
Trying my fig again
Rolling 1d6:
(4) -
Sorry Colt. That is the TB gone too. You were very unlucky.
I will look at Italy tomorrow and make the necessary edits.
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Leo - let me know anything you would like to insist I do! :roll:
I will then do my own thing as always. :-P
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@Private:
Sorry Colt. That is the TB gone too. You were very unlucky.
I will look at Italy tomorrow and make the necessary edits.
If anyone thinks of a fairer way to have done this then let us know.
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@Colt45:
I said i wont retreat. He can keep doing the rolls if hes available
Cannot think of a fairer way to do it but the tone if Colt’s post suggests he is no happy?
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@Private:
Sorry! Quite right about your taking the sub instead. I would take my dd. So we have left 2 subs and a TB vs my fig. Subs no longer participate.
Sorry Colt but you actually have onlyb1csub left I think.
I am not going to do Italy until we have a consensus on whether this has all been done fairly.
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It’s OK with me. Proceed
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
EDIT: Resetting and Giving Bonus Movement to Units
EDIT: Turning off Edit Mode
1 armour, 2 artilleries, 1 infantry and 1 mech_infantry moved from Libya to TobrukCombat - Italians
Battle in Tobruk
Italians attack with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry
British defend with 1 mech_infantry
Italians roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Tobruk, round 2 : 3/5 hits
British roll dice for 1 mech_infantry in Tobruk, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Tobruk
Italians win, taking Tobruk from British with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Italians
2 fighters moved from Southern France to Southern Italy
1 bomber moved from Southern France to Southern Italy
1 artillery and 2 infantry moved from Southern France to France
1 mech_infantry moved from Bulgaria to Bessarabia
1 mech_infantry moved from Yugoslavia to BessarabiaPlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 infantry placed in Southern Italy
1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4
Italians collect 14 PUs (4 lost to blockades); end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 47 Sea Zone
1 artillery and 1 infantry moved from 47 Sea Zone to New BritainCombat - ANZAC
Battle in New Britain
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in New Britain, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in New Britain, round 2 : 0/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in New Britain, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in New Britain, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in New Britain
ANZAC win, taking New Britain from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
2 destroyers and 3 submarines moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsCombat Move - French
Non Combat Move - French
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Algeria to TunisiaTurn Complete - French
Territory Summary for ANZAC and French :
Anhwe : 1 fighter
India : 1 fighter
Queensland : 1 airfield and 1 harbour
New Britain : 1 artillery
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
South Australia : 1 artillery and 1 infantry
New Guinea : 1 aaGun and 1 infantry
Java : 1 flag, 1 aaGun, 2 fighters and 3 infantry
Dutch New Guinea : 1 flag
47 Sea Zone : 1 transport
54 Sea Zone : 2 destroyers and 3 submarines
62 Sea Zone : 1 transport
United Kingdom : 2 infantry
Tunisia : 2 infantry
Caucasus : 3 infantry
Northwest Persia : 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 94 PUs;
Germans buy 1 armour, 2 artilleries, 2 bombers, 1 fighter, 7 infantry and 6 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 artillery moved from Ukraine to Rostov
2 infantry moved from Ukraine to Rostov
10 armour, 3 artilleries and 10 mech_infantrys moved from Bryansk to Rostov
1 artillery moved from Russia to Tambov
1 mech_infantry moved from Russia to Tambov
1 mech_infantry moved from Russia to Rostov
2 tactical_bombers moved from Ukraine to Tambov
2 fighters moved from Ukraine to Tambov
1 tactical_bomber moved from Novgorod to Tambov
1 bomber moved from Novgorod to Rostov
2 bombers moved from Novgorod to Rostov
1 bomber moved from Novgorod to RostovCombat - Germans
Battle in Tambov
Germans attack with 1 artillery, 2 fighters, 1 mech_infantry and 3 tactical_bombers
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery, 2 fighters, 1 mech_infantry and 3 tactical_bombers in Tambov, round 2 : 1/7 hits
Russians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov
Germans roll dice for 1 artillery, 2 fighters and 3 tactical_bombers in Tambov, round 3 : 4/6 hits
Russians roll dice for 1 artillery in Tambov, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 artillery, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Rostov
Germans attack with 10 armour, 4 artilleries, 4 bombers, 2 infantry and 11 mech_infantrys
British defend with 3 infantry
Germans roll dice for 10 armour, 4 artilleries, 4 bombers, 2 infantry and 11 mech_infantrys in Rostov, round 2 : 15/31 hits
British roll dice for 3 infantry in Rostov, round 2 : 1/3 hits
1 infantry owned by the Germans and 3 infantry owned by the British lost in Rostov
Germans win, taking Rostov from British with 10 armour, 4 artilleries, 4 bombers, 1 infantry and 11 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for British: 3 infantryNon Combat Move - Germans
4 bombers moved from Rostov to Southern Italy
4 bombers moved from Western Germany to Southern Italy
3 mech_infantrys moved from Western Germany to Slovakia Hungary
2 armour and 1 mech_infantry moved from Novgorod to Bryansk
2 infantry moved from Nenetsia to Archangel
2 fighters and 2 tactical_bombers moved from Tambov to Ukraine
1 submarine moved from 125 Sea Zone to 113 Sea Zone
1 tactical_bomber moved from Tambov to UkrainePlace Units - Germans
1 artillery and 2 infantry placed in Russia
1 artillery and 2 infantry placed in Ukraine
1 armour and 2 mech_infantrys placed in Novgorod
4 mech_infantrys placed in Germany
2 bombers, 1 fighter and 2 infantry placed in Western Germany
1 infantry placed in FranceTurn Complete - Germans
Germans collect 56 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs