@Entek italy up
1940.2 - Witt & PP Axis vs Colt & FMErwinRommel Allies (+25)
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 Oh no! I can’t retake Malaya , if there are 100 Russians camped there! 
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 Everybody’s a comedian. I have an appointment and then need to coordinate with Colt, so no moves until late afternoon or so. 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 6 Purchase Units - Russians 
 Russians buy 3 armour and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians 
 1 infantry moved from Russia to Smolensk
 2 fighters and 1 tactical_bomber moved from Russia to SmolenskCombat - Russians 
 Battle in Smolensk
 Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
 Germans defend with 1 infantry
 Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/4 hits
 Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
 Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
 Casualties for Germans: 1 infantry
 Casualties for Russians: 1 infantryNon Combat Move - Russians 
 1 infantry moved from Novosibirsk to Vologda
 1 infantry moved from Timguska to Urals
 4 infantry moved from Novosibirsk to Samara
 1 artillery moved from Rostov to Tambov
 1 infantry moved from Volgograd to Rostov
 1 infantry moved from Russia to Tambov
 3 aaGuns, 3 armour, 2 artilleries and 8 infantry moved from Russia to Samara
 2 fighters and 1 tactical_bomber moved from Smolensk to Samara
 5 infantry moved from Timguska to Novosibirsk
 1 aaGun moved from Sakha to AmurPlace Units - Russians 
 4 infantry placed in Russia
 3 armour placed in VolgogradTurn Complete - Russians 
 Russians collect 25 PUs; end with 25 PUs
 Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 28 PUsTerritory Summary for Russians : Sakha : 1 aaGun and 2 infantry 
 Amur : 1 aaGun and 1 infantry
 Siberia : 1 infantry
 Ethiopia : 1 flag, 1 infantry
 Rostov : 1 artillery and 1 infantry
 Urals : 1 infantry
 Russia : 1 airfield, 1 factory_major and 4 infantry
 Tambov : 1 artillery and 1 infantry
 Novosibirsk : 5 infantry
 Vologda : 1 infantry
 Volgograd : 3 armour and 1 factory_minor
 Caucasus : 1 aaGun
 Samara : 3 aaGuns, 3 armour, 2 artilleries, 2 fighters, 12 infantry and 1 tactical_bomber
 Northwest Persia : 1 flag
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 6 Purchase Units - Japanese 
 Japanese buy 2 artilleries, 1 destroyer, 6 infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese 
 1 fighter moved from Caroline Islands to 47 Sea Zone
 1 transport moved from 37 Sea Zone to 41 Sea Zone
 1 armour moved from Sumatra to 41 Sea Zone
 1 armour and 1 transport moved from 41 Sea Zone to 37 Sea Zone
 1 armour moved from 37 Sea Zone to Malaya
 1 fighter moved from 37 Sea Zone to Malaya
 1 tactical_bomber moved from 37 Sea Zone to Malaya
 1 infantry moved from Kiangsi to Kwangtung
 1 artillery moved from Kiangsi to Kwangtung
 1 artillery moved from Kiangsi to Kwangsi
 1 infantry moved from Shantung to Anhwe
 1 artillery moved from Kiangsu to Anhwe
 1 tactical_bomber moved from Philippines to Kwangtung
 1 tactical_bomber moved from Kiangsi to Kwangsi
 1 battleship moved from 37 Sea Zone to 35 Sea Zone
 1 fighter moved from 37 Sea Zone to Kwangsi
 1 destroyer and 1 submarine moved from 6 Sea Zone to 9 Sea Zone
 1 destroyer moved from 6 Sea Zone to 16 Sea Zone
 1 infantry moved from Kiangsu to Anhwe
 1 mech_infantry moved from Kiangsi to Kwangtung
 1 tactical_bomber moved from 37 Sea Zone to MalayaCombat - Japanese 
 Battle in 47 Sea Zone
 Japanese attack with 1 fighter
 ANZAC defend with 1 transport
 1 transport owned by the ANZAC lost in 47 Sea Zone
 Japanese win with 1 fighter remaining. Battle score for attacker is 7
 Casualties for ANZAC: 1 transport
 Battle in Malaya
 Japanese attack with 1 armour, 1 fighter and 2 tactical_bombers
 British defend with 1 armour; UK_Pacific defend with 1 harbour
 Japanese roll dice for 1 battleship in Malaya, round 2 : 1/1 hits
 UK_Pacific roll dice for 1 armour in Malaya, round 2 : 1/1 hits
 1 fighter owned by the Japanese and 1 armour owned by the British lost in Malaya
 Japanese win, taking Malaya from UK_Pacific with 1 armour and 2 tactical_bombers remaining. Battle score for attacker is -4
 Casualties for British: 1 armour
 Casualties for Japanese: 1 fighter
 Battle in Kwangtung
 Japanese attack with 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber
 British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour
 Japanese roll dice for 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 2 : 3/4 hits
 UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 2 : 0/1 hits
 1 mech_infantry owned by the British lost in Kwangtung
 Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
 Casualties for British: 1 mech_infantry
 Battle in Anhwe
 Japanese attack with 1 artillery and 2 infantry
 Chinese defend with 1 artillery
 Japanese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 1/3 hits
 Chinese roll dice for 1 artillery in Anhwe, round 2 : 0/1 hits
 1 artillery owned by the Chinese lost in Anhwe
 Japanese win, taking Anhwe from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
 Casualties for Chinese: 1 artillery
 Battle in Kwangsi
 Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber
 British defend with 1 infantry
 Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Kwangsi, round 2 : 0/3 hits
 Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits
 1 artillery owned by the Japanese lost in Kwangsi
 retreated to Kwangsi
 Chinese win with 1 infantry remaining. Battle score for attacker is -4
 Casualties for Japanese: 1 artillery
 Battle in 9 Sea Zone
 Japanese attack with 1 destroyer and 1 submarine
 Americans defend with 1 destroyer and 1 transport
 Japanese roll dice for 1 submarine in 9 Sea Zone, round 2 : 0/1 hits
 Japanese roll dice for 1 destroyer in 9 Sea Zone, round 2 : 1/1 hits
 Americans roll dice for 1 destroyer and 1 transport in 9 Sea Zone, round 2 : 0/1 hits
 1 destroyer owned by the Americans lost in 9 Sea Zone
 1 transport owned by the Americans lost in 9 Sea Zone
 Japanese roll dice for 1 submarine in 9 Sea Zone, round 3 : 0/1 hits
 Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 15
 Casualties for Americans: 1 destroyer and 1 transportNon Combat Move - Japanese 
 1 fighter moved from 47 Sea Zone to New Britain
 1 fighter moved from Philippines to New Britain
 1 tactical_bomber moved from Malaya to 37 Sea Zone
 1 tactical_bomber moved from Malaya to 37 Sea Zone
 1 fighter moved from Kwangsi to 37 Sea Zone
 1 tactical_bomber moved from Kwangsi to Philippines
 1 aaGun moved from Kiangsi to Kwangtung
 1 infantry moved from Kiangsu to Kiangsi
 1 tactical_bomber moved from Kwangtung to Kiangsu
 1 mech_infantry moved from Shantung to Kiangsu
 1 aaGun moved from Manchuria to Jehol
 1 mech_infantry moved from Shantung to Jehol
 1 aaGun moved from Korea to Manchuria
 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
 1 infantry moved from Japan to 6 Sea Zone
 1 infantry moved from Japan to 6 Sea Zone
 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
 1 infantry moved from 35 Sea Zone to Philippines
 1 infantry moved from 35 Sea Zone to Philippines
 1 bomber moved from Japan to Caroline IslandsPlace Units - Japanese 
 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
 1 artillery and 1 infantry placed in Japan
 1 artillery and 2 infantry placed in Kiangsu
 3 infantry placed in ShantungTurn Complete - Japanese 
 Japanese collect 45 PUs; end with 45 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 6 Purchase Units - Americans 
 Americans buy 1 bomber, 1 destroyer, 3 fighters, 1 harbour and 1 submarine; Remaining resources: 2 PUs;Combat Move - Americans 
 3 fighters moved from 91 Sea Zone to 104 Sea Zone
 4 fighters moved from Western United States to 9 Sea Zone
 1 destroyer moved from 26 Sea Zone to 9 Sea Zone
 1 fighter and 2 tactical_bombers moved from 26 Sea Zone to 16 Sea Zone
 1 submarine moved from 26 Sea Zone to 16 Sea ZoneCombat - Americans 
 Battle in 104 Sea Zone
 Americans attack with 3 fighters
 Germans defend with 1 destroyer
 Americans roll dice for 3 fighters in 104 Sea Zone, round 2 : 1/3 hits
 Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
 1 destroyer owned by the Germans lost in 104 Sea Zone
 Americans win with 3 fighters remaining. Battle score for attacker is 8
 Casualties for Germans: 1 destroyer
 Battle in 16 Sea Zone
 Americans attack with 1 fighter, 1 submarine and 2 tactical_bombers
 Japanese defend with 1 destroyer
 Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
 Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
 1 destroyer owned by the Japanese lost in 16 Sea Zone
 Americans win with 1 fighter, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
 Casualties for Japanese: 1 destroyer
 Battle in 9 Sea Zone
 Americans attack with 1 destroyer and 4 fighters
 Japanese defend with 1 destroyer and 1 submarine
 Americans roll dice for 1 destroyer and 4 fighters in 9 Sea Zone, round 2 : 3/5 hits
 Japanese roll dice for 1 submarine in 9 Sea Zone, round 2 : 1/1 hits
 Japanese roll dice for 1 destroyer in 9 Sea Zone, round 2 : 0/1 hits
 1 destroyer owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 9 Sea Zone
 Americans win with 4 fighters remaining. Battle score for attacker is 6
 Casualties for Americans: 1 destroyer
 Casualties for Japanese: 1 destroyer and 1 submarineNon Combat Move - Americans 
 2 artilleries, 3 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
 2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 10 Sea Zone to 25 Sea Zone
 2 artilleries, 3 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway
 1 battleship, 2 carriers, 1 destroyer and 4 submarines moved from 26 Sea Zone to 25 Sea Zone
 4 fighters moved from 9 Sea Zone to 25 Sea Zone
 1 fighter and 2 tactical_bombers moved from 16 Sea Zone to Midway
 1 mech_infantry moved from Western United States to Ontario
 1 mech_infantry moved from Alaska to Western United States
 1 transport moved from 101 Sea Zone to 88 Sea Zone
 2 infantry moved from French Guiana to 88 Sea Zone
 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
 2 infantry moved from 91 Sea Zone to Morocco
 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
 1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
 3 fighters moved from 104 Sea Zone to 109 Sea Zone
 1 fighter moved from Eastern United States to 109 Sea Zone
 2 fighters moved from Russia to Samara
 1 bomber moved from Novosibirsk to Samara
 2 fighters moved from Sikang to SamaraPlace Units - Americans 
 1 destroyer and 1 submarine placed in 101 Sea Zone
 1 bomber and 1 fighter placed in Western United States
 2 fighters placed in Eastern United States
 1 harbour placed in MidwayTurn Complete - Americans 
 Americans collect 52 PUs; end with 54 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUsTerritory Summary for Americans : Guam : 1 airfield 
 Wake Island : 1 airfield
 Western United States : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 1 mech_infantry
 Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour and 3 infantry
 Midway : 1 airfield, 2 artilleries, 1 fighter, 1 harbour, 3 infantry, 1 mech_infantry and 2 tactical_bombers
 Java : 2 infantry
 25 Sea Zone : 1 battleship, 2 carriers, 1 destroyer, 4 fighters, 4 submarines and 3 transports
 16 Sea Zone : 1 submarine
 Central United States : 1 factory_major
 Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters and 1 harbour
 Ontario : 1 mech_infantry
 Morocco : 3 infantry and 1 mech_infantry
 Samara : 1 bomber and 4 fighters
 93 Sea Zone : 1 submarine
 109 Sea Zone : 1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 infantry and 1 transport
 101 Sea Zone : 1 destroyer and 1 submarine
 Brazil : 1 flag
 91 Sea Zone : 1 transport
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 6 Purchase Units - Americans 
 Americans buy 1 bomber, 1 destroyer, 3 fighters, 1 harbour and 1 submarine; Remaining resources: 2 PUs;Combat Move - Americans 
 3 fighters moved from 91 Sea Zone to 104 Sea Zone
 4 fighters moved from Western United States to 9 Sea Zone
 1 destroyer moved from 26 Sea Zone to 9 Sea Zone
 1 fighter and 2 tactical_bombers moved from 26 Sea Zone to 16 Sea Zone
 1 submarine moved from 26 Sea Zone to 16 Sea ZoneCombat - Americans 
 Battle in 104 Sea Zone
 Americans attack with 3 fighters
 Germans defend with 1 destroyer
 Americans roll dice for 3 fighters in 104 Sea Zone, round 2 : 1/3 hits
 Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
 1 destroyer owned by the Germans lost in 104 Sea Zone
 Americans win with 3 fighters remaining. Battle score for attacker is 8
 Casualties for Germans: 1 destroyer
 Battle in 16 Sea Zone
 Americans attack with 1 fighter, 1 submarine and 2 tactical_bombers
 Japanese defend with 1 destroyer
 Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
 Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
 1 destroyer owned by the Japanese lost in 16 Sea Zone
 Americans win with 1 fighter, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
 Casualties for Japanese: 1 destroyer
 Battle in 9 Sea Zone
 Americans attack with 1 destroyer and 4 fighters
 Japanese defend with 1 destroyer and 1 submarine
 Americans roll dice for 1 destroyer and 4 fighters in 9 Sea Zone, round 2 : 3/5 hits
 Japanese roll dice for 1 submarine in 9 Sea Zone, round 2 : 1/1 hits
 Japanese roll dice for 1 destroyer in 9 Sea Zone, round 2 : 0/1 hits
 1 destroyer owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 9 Sea Zone
 Americans win with 4 fighters remaining. Battle score for attacker is 6
 Casualties for Americans: 1 destroyer
 Casualties for Japanese: 1 destroyer and 1 submarineNon Combat Move - Americans 
 2 artilleries, 3 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
 2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 10 Sea Zone to 25 Sea Zone
 2 artilleries, 3 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway
 1 battleship, 2 carriers, 1 destroyer and 4 submarines moved from 26 Sea Zone to 25 Sea Zone
 4 fighters moved from 9 Sea Zone to 25 Sea Zone
 1 fighter and 2 tactical_bombers moved from 16 Sea Zone to Midway
 1 mech_infantry moved from Western United States to Ontario
 1 mech_infantry moved from Alaska to Western United States
 1 transport moved from 101 Sea Zone to 88 Sea Zone
 2 infantry moved from French Guiana to 88 Sea Zone
 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
 2 infantry moved from 91 Sea Zone to Morocco
 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
 1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
 3 fighters moved from 104 Sea Zone to 109 Sea Zone
 1 fighter moved from Eastern United States to 109 Sea Zone
 2 fighters moved from Russia to Samara
 1 bomber moved from Novosibirsk to Samara
 2 fighters moved from Sikang to SamaraPlace Units - Americans 
 1 destroyer and 1 submarine placed in 101 Sea Zone
 1 bomber and 1 fighter placed in Western United States
 2 fighters placed in Eastern United States
 1 harbour placed in MidwayTurn Complete - Americans 
 Americans collect 52 PUs; end with 54 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUsPurchase Units - Chinese 
 Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
 Chinese buy 1 artillery and 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese 
 1 infantry moved from Suiyuyan to Chahar
 1 artillery moved from Hopei to Chahar
 1 artillery moved from Hopei to Chahar
 2 infantry moved from Hopei to Anhwe
 2 artilleries moved from Kweichow to Anhwe
 2 infantry moved from Kweichow to Anhwe
 1 fighter moved from Sikang to AnhweCombat - Chinese 
 Battle in Chahar
 Chinese attack with 2 artilleries and 1 infantry
 Japanese defend with 1 infantry
 Chinese roll dice for 2 artilleries and 1 infantry in Chahar, round 2 : 1/3 hits
 Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
 1 infantry owned by the Japanese lost in Chahar
 Chinese win, taking Chahar from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantry
 Battle in Anhwe
 Chinese attack with 2 artilleries, 1 fighter and 4 infantry
 Japanese defend with 1 artillery and 2 infantry
 Chinese roll dice for 2 artilleries, 1 fighter and 4 infantry in Anhwe, round 2 : 1/7 hits
 Japanese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 0/3 hits
 1 infantry owned by the Japanese lost in Anhwe
 Chinese roll dice for 2 artilleries, 1 fighter and 4 infantry in Anhwe, round 3 : 2/7 hits
 Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 3 : 0/2 hits
 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Anhwe
 Chinese win, taking Anhwe from Japanese with 2 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 10
 Casualties for Japanese: 1 artillery and 2 infantryNon Combat Move - Chinese 
 1 fighter moved from Anhwe to Kweichow
 2 artilleries moved from Shensi to Hopei
 1 infantry moved from Yunnan to Hunan
 1 artillery moved from Yunnan to KweichowPlace Units - Chinese 
 1 artillery and 4 infantry placed in AnhweTurn Complete - Chinese 
 Chinese collect 13 PUs; end with 15 PUs
 Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUsPurchase Units - British 
 British buy 1 armour, 1 artillery, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific 
 UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;Combat Move - British 
 1 infantry moved from Shan State to Malaya
 1 mech_infantry moved from Yunnan to Malaya
 1 fighter moved from India to Malaya
 1 infantry moved from Kwangsi to Kiangsi
 1 infantry moved from Hunan to Kiangsi
 1 fighter moved from United Kingdom to 123 Sea ZoneCombat - British 
 Battle in 123 Sea Zone
 British attack with 1 fighter
 Germans defend with 1 transport
 1 transport owned by the Germans lost in 123 Sea Zone
 British win with 1 fighter remaining. Battle score for attacker is 7
 Casualties for Germans: 1 transport
 Battle in Kiangsi
 British attack with 2 infantry
 Japanese defend with 1 infantry
 British roll dice for 2 infantry in Kiangsi, round 2 : 1/2 hits
 Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
 1 infantry owned by the Japanese lost in Kiangsi
 British win, taking Kiangsi from Japanese with 2 infantry remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantry
 Battle in Malaya
 British attack with 1 fighter, 1 infantry and 1 mech_infantry
 Japanese defend with 1 armour and 1 harbour
 British roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Malaya, round 2 : 2/3 hits
 Japanese roll dice for 1 armour in Malaya, round 2 : 0/1 hits
 1 armour owned by the Japanese lost in Malaya
 British win, taking Malaya from Japanese with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
 Casualties for Japanese: 1 armourNon Combat Move - British 
 1 infantry moved from Yunnan to Kwangsi
 1 artillery moved from Yunnan to Hunan
 1 aaGun moved from Yunnan to Burma
 1 aaGun moved from Yunnan to Burma
 1 aaGun moved from Yunnan to Hunan
 1 fighter moved from Malaya to Burma
 1 mech_infantry moved from India to Shan State
 1 mech_infantry moved from India to Yunnan
 3 infantry moved from India to West India
 1 mech_infantry moved from India to Eastern Persia
 1 infantry moved from Northwest Persia to Caucasus
 1 artillery moved from Trans-Jordan to Iraq
 1 armour moved from Egypt to Iraq
 1 infantry moved from Alexandria to Egypt
 3 mech_infantrys moved from Belgian Congo to Egypt
 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
 1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
 1 transport moved from 81 Sea Zone to 71 Sea Zone
 1 battleship and 1 destroyer moved from 98 Sea Zone to 80 Sea Zone
 2 submarines moved from 98 Sea Zone to 97 Sea Zone
 1 cruiser moved from 98 Sea Zone to 81 Sea Zone
 1 artillery and 2 infantry moved from Kweichow to Anhwe
 1 bomber moved from Egypt to India
 1 fighter and 1 tactical_bomber moved from Malta to Caucasus
 1 fighter moved from Egypt to Caucasus
 1 transport moved from 91 Sea Zone to 109 Sea Zone
 1 fighter moved from 123 Sea Zone to ScotlandPlace Units - British 
 1 destroyer placed in 81 Sea Zone
 1 armour and 1 infantry placed in Egypt
 1 artillery and 1 infantry placed in Union of South Africa
 1 transport placed in 109 Sea ZoneTurn Complete - British 
 Total Cost from Convoy Blockades: 2
 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,6
 British collect 30 PUs (2 lost to blockades); end with 30 PUsPlace Units - UK_Pacific 
 4 infantry placed in India
 Turning on Edit Mode
 EDIT: Removing units owned by British from Russia: 1 bomber
 EDIT: Adding units owned by British to India: 1 bomber
 EDIT: Turning off Edit ModeTurn Complete - UK_Pacific 
 Total Cost from Convoy Blockades: 5
 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,4,6,3,1,4,2,2
 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,5
 UK_Pacific collect 8 PUs (5 lost to blockades); end with 8 PUs
 Some Units in India change ownership: 4 infantryTerritory Summary for Americans, British, Chinese and UK_Pacific : Kwangsi : 1 infantry 
 Kiangsi : 2 infantry
 Siam : 1 flag
 Yunnan : 1 mech_infantry
 Kweichow : 1 artillery and 1 fighter
 Hunan : 1 aaGun, 1 artillery and 1 infantry
 Hopei : 2 artilleries
 Chahar : 2 artilleries and 1 infantry
 Anhwe : 4 artilleries and 10 infantry
 Shan State : 1 mech_infantry
 Burma : 2 aaGuns and 1 fighter
 India : 1 airfield, 2 bombers, 1 factory_major, 1 harbour and 4 infantry
 Malaya : 1 harbour, 1 infantry and 1 mech_infantry
 Guam : 1 airfield
 Wake Island : 1 airfield
 Western United States : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 1 mech_infantry
 Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour and 3 infantry
 Midway : 1 airfield, 2 artilleries, 1 fighter, 1 harbour, 3 infantry, 1 mech_infantry and 2 tactical_bombers
 French Indo China : 1 flag, 1 infantry
 Java : 2 infantry
 25 Sea Zone : 1 battleship, 2 carriers, 1 destroyer, 4 fighters, 4 submarines and 3 transports
 16 Sea Zone : 1 submarine
 Central United States : 1 factory_major
 Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters and 1 harbour
 West India : 3 infantry
 Quebec : 1 factory_minor
 Gibraltar : 1 harbour
 New Brunswick Nova Scotia : 1 harbour
 Egypt : 1 airfield, 1 armour, 1 factory_minor, 1 harbour, 2 infantry and 3 mech_infantrys
 Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
 Ontario : 1 factory_minor and 1 mech_infantry
 Scotland : 1 airfield and 1 fighter
 Malta : 1 aaGun, 1 fighter, 1 infantry and 1 tactical_bomber
 United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 4 infantry and 1 mech_infantry
 Morocco : 3 infantry and 1 mech_infantry
 Algeria : 1 armour, 1 artillery and 2 infantry
 Caucasus : 1 artillery, 2 fighters, 5 infantry and 1 tactical_bomber
 Samara : 1 bomber and 4 fighters
 80 Sea Zone : 1 battleship, 1 destroyer and 1 transport
 106 Sea Zone : 1 flag
 93 Sea Zone : 1 flag, 1 submarine
 Eire : 1 flag
 109 Sea Zone : 1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 infantry and 3 transports
 97 Sea Zone : 1 flag, 4 submarines
 Iraq : 1 flag, 1 armour, 2 artilleries and 1 infantry
 Eastern Persia : 1 flag, 1 mech_infantry
 101 Sea Zone : 1 destroyer and 1 submarine
 71 Sea Zone : 1 transport
 81 Sea Zone : 1 cruiser and 1 destroyer
 Brazil : 1 flag
 Persia : 1 flag
 91 Sea Zone : 1 transport
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 Axis can Russia ncm inf from Eth to Sudan? If you agree, Adam please edit on your turn 
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 Of course 
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 Thanks, also please unload tt in sz109 to UK. 
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 Axis can Russia ncm inf from Eth to Sudan? If you agree, Adam please edit on your turn No problem Ed. Will do. :-) 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 6 Purchase Units - Italians 
 Turning on Edit Mode
 EDIT: Removing units owned by Russians from Ethiopia: 1 infantry
 EDIT: Adding units owned by Russians to Anglo Egyptian Sudan: 1 infantry
 EDIT: Removing units owned by Americans from 109 Sea Zone: 2 artilleries, 2 infantry and 1 transport
 EDIT: Adding units owned by Americans to 109 Sea Zone: 1 transport
 EDIT: Adding units owned by Americans to United Kingdom: 1 artillery and 1 infantry
 EDIT: Turning off Edit Mode
 Italians buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians 
 1 fighter moved from Southern Italy to 92 Sea Zone
 1 bomber moved from Southern Italy to 91 Sea Zone
 1 fighter moved from Southern Italy to 92 Sea ZoneCombat - Italians 
 Battle in 91 Sea Zone
 Italians attack with 1 bomber
 Americans defend with 1 transport
 1 transport owned by the Americans lost in 91 Sea Zone
 Italians win with 1 bomber remaining. Battle score for attacker is 7
 Casualties for Americans: 1 transport
 Battle in 92 Sea Zone
 Italians attack with 2 fighters
 French defend with 1 destroyer
 Italians roll dice for 2 fighters in 92 Sea Zone, round 2 : 2/2 hits
 French roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
 1 destroyer owned by the French lost in 92 Sea Zone
 Italians win with 2 fighters remaining. Battle score for attacker is 8
 Casualties for French: 1 destroyerNon Combat Move - Italians 
 1 bomber moved from 91 Sea Zone to Southern France
 2 fighters moved from 92 Sea Zone to Southern France
 1 artillery moved from France to Southern France
 2 infantry moved from France to Southern France
 1 mech_infantry moved from Greece to Bulgaria
 1 artillery moved from Greece to Bulgaria
 1 mech_infantry moved from Southern Italy to Yugoslavia
 1 mech_infantry moved from Yugoslavia to BessarabiaPlace Units - Italians 
 1 destroyer placed in 97 Sea Zone
 2 infantry placed in Southern ItalyTurn Complete - Italians 
 Total Cost from Convoy Blockades: 8
 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3
 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,5,5,3,4,5,2
 Italians collect 10 PUs (8 lost to blockades); end with 10 PUs
 Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs
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 Did both those edits for you Ed. :-) 
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 Thanks Adam 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 6 Purchase Units - ANZAC 
 ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC Non Combat Move - ANZAC 
 2 infantry moved from Northwest Persia to Caucasus
 1 fighter moved from India to Java
 1 artillery and 1 infantry moved from New South Wales to South Australia
 1 submarine moved from 54 Sea Zone to 62 Sea ZonePlace Units - ANZAC 
 1 destroyer and 1 submarine placed in 62 Sea Zone
 1 infantry placed in New South Wales
 Turning on Edit Mode
 EDIT: Removing units owned by ANZAC from Java: 1 fighter
 EDIT: Adding units owned by ANZAC to Anhwe: 1 fighter
 EDIT: Adding units owned by ANZAC to India: 1 fighter
 EDIT: Removing units owned by ANZAC from Caucasus: 1 fighter
 EDIT: Turning off Edit ModeTurn Complete - ANZAC 
 ANZAC collect 14 PUs; end with 14 PUsCombat Move - French Non Combat Move - French 
 1 infantry moved from Trans-Jordan to Iraq
 1 infantry moved from Northwest Persia to Caucasus
 1 infantry moved from Tunisia to AlgeriaTurn Complete - French Territory Summary for ANZAC and French : Anhwe : 1 fighter 
 India : 1 fighter
 Queensland : 1 airfield and 1 harbour
 New Zealand : 1 airfield and 1 harbour
 New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
 South Australia : 1 artillery and 1 infantry
 New Guinea : 1 aaGun and 1 infantry
 Java : 1 flag, 1 aaGun, 2 fighters and 3 infantry
 Dutch New Guinea : 1 flag
 62 Sea Zone : 2 destroyers, 3 submarines and 1 transport
 United Kingdom : 2 infantry
 Algeria : 1 infantry
 Tunisia : 1 infantry
 Caucasus : 3 infantry
 Iraq : 1 infantry
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 7 Research Technology - Germans Purchase Units - Germans 
 Germans buy 2 armour, 2 artilleries, 1 bomber, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans 
 1 infantry moved from Bryansk to Tambov
 4 mech_infantrys moved from Bryansk to Russia
 1 artillery moved from Bryansk to Russia
 2 infantry moved from Archangel to Vologda
 2 infantry moved from Archangel to Nenetsia
 Germans take Nenetsia from Russians
 1 mech_infantry moved from Bryansk to Tambov
 2 mech_infantrys moved from Bryansk to Rostov
 1 fighter and 1 tactical_bomber moved from Ukraine to Rostov
 1 fighter moved from Ukraine to Tambov
 1 tactical_bomber moved from Novgorod to Tambov
 1 bomber moved from Novgorod to Vologda
 3 bombers moved from Novgorod to RussiaCombat - Germans 
 Battle in Tambov
 Germans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
 Russians defend with 1 artillery and 1 infantry
 Germans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Tambov, round 2 : 2/4 hits
 Russians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 1/2 hits
 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Tambov
 Germans win, taking Tambov from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
 Casualties for Germans: 1 infantry
 Casualties for Russians: 1 artillery and 1 infantry
 Battle in Rostov
 Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
 Russians defend with 1 artillery and 1 infantry
 Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 2/4 hits
 Russians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/2 hits
 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
 Germans win, taking Rostov from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
 Casualties for Germans: 1 mech_infantry
 Casualties for Russians: 1 artillery and 1 infantry
 Battle in Vologda
 Germans attack with 1 bomber and 2 infantry
 Russians defend with 1 infantry
 Germans roll dice for 1 bomber and 2 infantry in Vologda, round 2 : 1/3 hits
 Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
 1 infantry owned by the Russians lost in Vologda
 Germans win, taking Vologda from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantry
 Battle in Russia
 Germans attack with 1 artillery, 3 bombers and 4 mech_infantrys
 Russians defend with 1 airfield, 1 factory_major and 4 infantry
 Germans roll dice for 1 artillery, 3 bombers and 4 mech_infantrys in Russia, round 2 : 4/8 hits
 Russians roll dice for 4 infantry in Russia, round 2 : 2/4 hits
 4 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Russia
 Germans captures 28PUs while taking Russians capital
 Germans converts factory_major into different units
 Germans win, taking Russia from Russians with 1 artillery, 3 bombers and 2 mech_infantrys remaining. Battle score for attacker is 4
 Casualties for Germans: 2 mech_infantrys
 Casualties for Russians: 4 infantryNon Combat Move - Germans 
 3 bombers moved from Novgorod to Western Germany
 1 submarine moved from 112 Sea Zone to 113 Sea Zone
 1 battleship moved from 110 Sea Zone to 113 Sea Zone
 1 infantry moved from Karelia to Finland
 1 artillery moved from Karelia to Finland
 4 mech_infantrys moved from Eastern Poland to Bryansk
 3 armour moved from Ukraine to Bryansk
 3 bombers moved from Russia to Novgorod
 1 fighter and 1 tactical_bomber moved from Tambov to Ukraine
 1 fighter and 1 tactical_bomber moved from Rostov to Ukraine
 2 fighters and 1 tactical_bomber moved from Novgorod to Western Germany
 1 submarine moved from 119 Sea Zone to 125 Sea Zone
 1 bomber moved from Vologda to NovgorodPlace Units - Germans 
 2 armour and 1 mech_infantry placed in Novgorod
 1 artillery and 2 infantry placed in Ukraine
 1 artillery and 2 infantry placed in Western Germany
 3 mech_infantrys placed in Germany
 1 bomber placed in Western GermanyTurn Complete - Germans 
 Germans collect 57 PUs; end with 85 PUs
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 90 PUs
 Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 100 PUs
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 Can I please have my TB in WG back in Novgorod chaps? 
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 Yes Adam 
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 Thanks Ed. Just realised that I meant to build the 2 inf and 1 art I put in WG in Paris and the 3 mech in G should be in WG. The excitement of capturing Moscow must have got to me!!! 
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 You are a horror! 
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 To my enemies! :evil: 




 
		 
		








