@captainwalker You are right. I will add it when I am up after Entek does Anzac/Dutch
1940.2 - Witt & PP Axis vs Colt & FMErwinRommel Allies (+25)
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from India: 1 mech_infantry
EDIT: Adding units owned by British to Yunnan: 1 mech_infantry
EDIT: Turning off Edit Mode -
Of course I lose to Wittman’s moved sub and it scores perfect convoy :-P
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Sorry! Was rotten luck.
Adam needs a kick up the bum and I am happy to give it. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from India: 1 mech_infantry
EDIT: Adding units owned by British to Yunnan: 1 mech_infantry
EDIT: Turning off Edit Mode
Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery moved from Bulgaria to Greece
2 mech_infantrys moved from Romania to Greece
2 fighters moved from Southern Italy to Greece
1 bomber moved from Southern Italy to GreeceCombat - Italians
Battle in Greece
Italians attack with 1 artillery, 1 bomber, 2 fighters and 2 mech_infantrys
Neutral_Allies defend with 2 infantry
Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 2 mech_infantrys in Greece, round 2 : 4/6 hits
Neutral_Allies roll dice for 2 infantry in Greece, round 2 : 1/2 hits
2 infantry owned by the Neutral_Allies and 1 mech_infantry owned by the Italians lost in Greece
Italians win, taking Greece from Neutral_Allies with 1 artillery, 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Italians: 1 mech_infantry
Casualties for Neutral_Allies: 2 infantryNon Combat Move - Italians
2 fighters moved from Greece to Southern Italy
1 bomber moved from Greece to Southern Italy
1 mech_infantry moved from Southern Italy to YugoslaviaPlace Units - Italians
1 fighter and 1 mech_infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,4,3
Italians collect 13 PUs (5 lost to blockades); end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from India: 1 mech_infantry
EDIT: Adding units owned by British to Yunnan: 1 mech_infantry
EDIT: Turning off Edit Mode
Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery moved from Bulgaria to Greece
2 mech_infantrys moved from Romania to Greece
2 fighters moved from Southern Italy to Greece
1 bomber moved from Southern Italy to GreeceCombat - Italians
Battle in Greece
Italians attack with 1 artillery, 1 bomber, 2 fighters and 2 mech_infantrys
Neutral_Allies defend with 2 infantry
Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 2 mech_infantrys in Greece, round 2 : 4/6 hits
Neutral_Allies roll dice for 2 infantry in Greece, round 2 : 1/2 hits
2 infantry owned by the Neutral_Allies and 1 mech_infantry owned by the Italians lost in Greece
Italians win, taking Greece from Neutral_Allies with 1 artillery, 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Italians: 1 mech_infantry
Casualties for Neutral_Allies: 2 infantryNon Combat Move - Italians
2 fighters moved from Greece to Southern Italy
1 bomber moved from Greece to Southern Italy
1 mech_infantry moved from Southern Italy to YugoslaviaPlace Units - Italians
1 fighter and 1 mech_infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,4,3
Italians collect 13 PUs (5 lost to blockades); end with 14 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Western Ukraine: 2 aaGuns and 1 armour
EDIT: Adding units owned by Italians to Bryansk: 2 aaGuns and 1 armour
EDIT: Turning off Edit ModeTerritory Summary for Italians :
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 artillery and 2 infantry
Northern Italy : 1 factory_major
Libya : 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour, 4 infantry and 1 mech_infantry
Bryansk : 2 aaGuns and 1 armour
Western Ukraine : 1 flag
Greece : 1 flag, 1 artillery and 1 mech_infantry
Yugoslavia : 1 flag, 1 mech_infantry -
Sorry about the non com edits :roll:
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Actually - would you mid moving the Italian tank and 2 AAs to Ukraine instead of Bryansk. Thanks.
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Italy should start thinking more about itself in the Med instead of building and sending more scarce resources into Russia. You are El Duce, and should be making the Med Mare Romana again.
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Incorrect FM. I am Hitler’s lapdog and do as I am told!
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It would be the first time!
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Will the Pacific be Mare Nippon any time soon my dear Witt?! :-P
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When the USN realises the war is being lost on the other side of the map, if you hurried up, it might.
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So it is up to me to win the war for you Leo? Try to make some sort of contribution old boy! :roll:
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Like moving your fleet to a better position and costing poor Winston 6 in Convoy? I will do my best. Perhaps , I should gift Russia some Lend Lease, as you like to do.
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I like to be generous and magnanimous in victory!
All we have to do now is win or I will have been generous in defeat - which is less defensible!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 47 Sea Zone
1 armour and 1 infantry moved from 47 Sea Zone to New BritainCombat - ANZAC
Battle in New Britain
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 1 armour and 1 infantry in New Britain, round 2 : 0/2 hits
Japanese roll dice for 2 infantry in New Britain, round 2 : 1/2 hits
1 infantry owned by the ANZAC lost in New Britain
ANZAC roll dice for 1 armour in New Britain, round 3 : 1/1 hits
Japanese roll dice for 2 infantry in New Britain, round 3 : 2/2 hits
1 infantry owned by the Japanese and 1 armour owned by the ANZAC lost in New Britain
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 armour and 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 submarine moved from 47 Sea Zone to 54 Sea Zone
1 aaGun and 1 infantry moved from Dutch New Guinea to New Guinea
1 fighter moved from Java to India
1 fighter moved from Yunnan to Caucasus
1 fighter moved from Queensland to Java
2 infantry moved from Iraq to Northwest PersiaPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUsCombat Move - French
Non Combat Move - French
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Algeria to Tunisia
1 destroyer moved from 98 Sea Zone to 92 Sea ZoneTurn Complete - French
Territory Summary for ANZAC and French :
India : 1 fighter
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
New Guinea : 1 aaGun and 1 infantry
Java : 1 flag, 1 aaGun, 2 fighters and 3 infantry
Dutch New Guinea : 1 flag
47 Sea Zone : 1 transport
54 Sea Zone : 1 submarine
62 Sea Zone : 1 destroyer, 1 submarine and 1 transport
Trans-Jordan : 1 infantry
United Kingdom : 2 infantry
Tunisia : 2 infantry
Caucasus : 1 fighter
92 Sea Zone : 1 destroyer
Northwest Persia : 3 infantry -
I lose another crucial battle. This time worth a whopping 10 PUs :x
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Very unfortunate, and you may lose your tt. The shape and size of the sz down there make it impossible to use ftrs or tac bomb against island targets without cv. Need a bomber. At least you built a new tt and inf. I always wondered whether an early J invasion of an N.O. island would be worth it.
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Unlucky. The odds were with me though .
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I see my Italian units are still in Bryansk. I will move them to Ukraine as I requested above.