And 2 sub hits = tip CV and lose DD.
Suprise Attack vs Dawgoneit Allies
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 artillery, 1 destroyer, 7 infantry, 9 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bryansk: 1 armour and 2 mech_infantrys
EDIT: Adding units owned by Germans to Samara: 1 armour and 2 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Germans takes Gibraltar from British
EDIT: Germans takes Portugal from Neutral_True
EDIT: Turning off Edit Mode
1 armour and 2 mech_infantrys moved from Russia to Novosibirsk
1 infantry and 2 mech_infantrys moved from Tambov to Volgograd
EDIT: Germans undo move 2.
EDIT: 1 artillery, 1 infantry and 1 mech_infantry moved from Tambov to Volgograd
EDIT: 2 mech_infantrys moved from Tambov to Volgograd
EDIT: 1 armour moved from Tambov to Volgograd
EDIT: 2 infantry moved from Rostov to Volgograd
EDIT: 1 artillery moved from Rostov to Volgograd
EDIT: 1 artillery moved from Tambov to Samara
EDIT: 1 artillery and 3 infantry moved from Albania to Greece
EDIT: 1 mech_infantry moved from Albania to Greece
EDIT: 2 bombers moved from Southern Italy to Volgograd
1 transport moved from 105 Sea Zone to 104 Sea Zone
1 transport moved from 104 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 89 Sea Zone
1 submarine moved from 91 Sea Zone to 102 Sea Zone
2 infantry moved from Normandy Bordeaux to 105 Sea Zone
2 infantry and 1 transport moved from 105 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 112 Sea Zone to 91 Sea ZoneCombat - Germans
Battle in Morocco
Battle in Greece
Germans attack with 1 artillery, 3 infantry and 1 mech_infantry
British defend with 1 infantry
Germans roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Greece, round 2 : 1/5 hits
British roll dice for 1 infantry in Greece, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Greece
Germans win, taking Morocco from Americans, taking Greece from British with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Novosibirsk
Germans attack with 1 armour and 2 mech_infantrys
British defend with 1 armour and 2 mech_infantrys
Germans roll dice for 1 armour and 2 mech_infantrys in Novosibirsk, round 2 : 0/3 hits
British roll dice for 1 armour and 2 mech_infantrys in Novosibirsk, round 2 : 1/3 hits
1 mech_infantry owned by the Germans lost in Novosibirsk
Germans roll dice for 1 armour and 1 mech_infantry in Novosibirsk, round 3 : 0/2 hits
British roll dice for 1 armour and 2 mech_infantrys in Novosibirsk, round 3 : 1/3 hits
1 mech_infantry owned by the Germans lost in Novosibirsk
1 armour owned by the Germans retreated to Vologda
British win with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is -8
Casualties for Germans: 2 mech_infantrys
Battle in Volgograd
Germans attack with 1 armour, 2 artilleries, 2 bombers, 3 infantry and 3 mech_infantrys
British defend with 2 armour, 1 factory_minor and 2 mech_infantrys
Germans roll dice for 1 armour, 2 artilleries, 2 bombers, 3 infantry and 3 mech_infantrys in Volgograd, round 2 : 3/11 hits
British roll dice for 2 armour and 2 mech_infantrys in Volgograd, round 2 : 1/4 hits
2 mech_infantrys owned by the British, 1 armour owned by the British and 1 infantry owned by the Germans lost in Volgograd
Germans roll dice for 1 armour, 2 artilleries, 2 bombers, 2 infantry and 3 mech_infantrys in Volgograd, round 3 : 2/10 hits
British roll dice for 1 armour in Volgograd, round 3 : 0/1 hits
1 armour owned by the British lost in Volgograd
Germans win, taking Volgograd from British with 1 armour, 2 artilleries, 2 bombers, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 17
Casualties for Germans: 1 infantry
Casualties for British: 2 armour and 2 mech_infantrys
Battle in Samara
Germans attack with 1 armour, 1 artillery and 2 mech_infantrys
British defend with 1 armour and 1 mech_infantry
Germans roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Samara, round 2 : 1/4 hits
British roll dice for 1 armour and 1 mech_infantry in Samara, round 2 : 1/2 hits
1 mech_infantry owned by the Germans and 1 mech_infantry owned by the British lost in Samara
Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Samara, round 3 : 1/3 hits
British roll dice for 1 armour in Samara, round 3 : 0/1 hits
1 armour owned by the British lost in Samara
Germans win, taking Samara from British with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 armour and 1 mech_infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Yugoslavia: 1 artillery and 3 infantry
EDIT: Adding units owned by Germans to Yugoslavia: 1 artillery and 3 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber could not land in 104 Sea Zone and were removed
2 bombers moved from Volgograd to Ukraine
1 artillery moved from Bulgaria to Romania
1 infantry moved from Bulgaria to Greece
1 infantry moved from Bulgaria to Greece
1 infantry moved from Bulgaria to Greece
2 transports moved from 105 Sea Zone to 110 Sea Zone
1 cruiser moved from 105 Sea Zone to 110 Sea Zone
1 carrier moved from 104 Sea Zone to 110 Sea Zone
2 fighters moved from Normandy Bordeaux to Spain
1 tactical_bomber moved from Normandy Bordeaux to Spain
1 fighter and 1 tactical_bomber moved from Southern France to Spain
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 mech_infantry moved from Western Germany to Slovakia Hungary
1 artillery and 3 infantry moved from Yugoslavia to Romania
2 infantry moved from Southern France to Spain
1 armour and 2 mech_infantrys moved from Novgorod to Vologda
2 infantry moved from Ukraine to Rostov
1 armour and 1 mech_infantry moved from Bulgaria to Bessarabia
1 armour and 2 mech_infantrys moved from France to Spain
2 infantry moved from France to Southern France
1 artillery moved from Southern France to Spain
1 artillery moved from Normandy Bordeaux to Spain
2 infantry moved from Northern Italy to Southern FrancePlace Units - Germans
Turning on Edit Mode
EDIT: Adding units owned by Germans to Spain: 1 fighter and 1 tactical_bomber
EDIT: Removing units owned by Germans from Normandy Bordeaux: 1 artillery and 3 infantry
EDIT: Adding units owned by Germans to Spain: 1 artillery and 3 infantry
EDIT: Removing units owned by Germans from Rostov: 1 artillery
EDIT: Adding units owned by Germans to Tambov: 1 artillery
EDIT: Turning off Edit Mode
3 infantry placed in Spain
1 artillery and 1 infantry placed in Southern France
3 infantry placed in Ukraine
1 armour and 2 mech_infantrys placed in Russia
1 armour and 2 mech_infantrys placed in Novgorod
1 armour and 1 mech_infantry placed in France
1 armour and 4 mech_infantrys placed in Germany
Germans undo move 6.
1 armour and 1 mech_infantry placed in Germany
1 destroyer and 1 submarine placed in 110 Sea ZoneTurn Complete - Germans
Germans collect 75 PUs; end with 75 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUsDice Statistics:
Total
1 was rolled 8 times
2 was rolled 6 times
3 was rolled 8 times
4 was rolled 12 times
5 was rolled 10 times
6 was rolled 9 times
Average roll : 3.698
Median : 4.000
Variance : 0.481
Standard Deviation : 0.693
Total rolls : 53Germans Combat
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 9 times
5 was rolled 7 times
6 was rolled 7 times
Average roll : 3.816
Median : 4.000
Variance : 0.432
Standard Deviation : 0.658
Total rolls : 38British Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.400
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 15 -
It was giving me a tough time with my combat and noncombat moves
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 16
Combat Move - Russians
2 infantry moved from Yakut S.S.R. to YeniseyCombat - Russians
Battle in Yenisey
Russians attack with 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 infantry in Yenisey, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Yenisey, round 2 : 0/1 hits
Russians roll dice for 2 infantry in Yenisey, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Yenisey, round 3 : 0/1 hits
Russians roll dice for 2 infantry in Yenisey, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Yenisey, round 4 : 1/1 hits
1 infantry owned by the Russians lost in Yenisey
Russians roll dice for 1 infantry in Yenisey, round 5 : 0/1 hits
Japanese roll dice for 1 infantry in Yenisey, round 5 : 1/1 hits
1 infantry owned by the Russians lost in Yenisey
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantryNon Combat Move - Russians
2 infantry moved from Soviet Far East to SiberiaTurn Complete - Russians
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Siberia
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Korea to Amur
Japanese take Amur from Russians
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Soviet Far East
2 bombers moved from Japan to Siberia
1 fighter and 1 tactical_bomber moved from Japan to Siberia
1 infantry moved from Yenisey to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 fighter and 1 tactical_bomber moved from Philippines to Hainan
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Hainan
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
1 destroyer and 1 submarine moved from 16 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from 35 Sea Zone to Japan -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Siberia
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Korea to Amur
Japanese take Amur from Russians
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Soviet Far East
2 bombers moved from Japan to Siberia
1 fighter and 1 tactical_bomber moved from Japan to Siberia
1 infantry moved from Yenisey to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 fighter and 1 tactical_bomber moved from Philippines to Hainan
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Hainan
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
1 destroyer and 1 submarine moved from 16 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from 35 Sea Zone to JapanCombat - Japanese
Battle in Soviet Far East
Battle in 43 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 3/3 hits
Americans roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 43 Sea Zone
Japanese win, taking Soviet Far East from Russians, taking 43 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Siberia
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Siberia, round 2 : 4/6 hits
Russians roll dice for 2 infantry in Siberia, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Siberia
Japanese win, taking Siberia from Russians with 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 3 : 0/3 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 4 : 2/3 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 4 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in Hainan
Japanese attack with 2 fighters and 2 tactical_bombers
Americans defend with 1 infantry and 1 mech_infantry
Japanese roll dice for 2 fighters and 2 tactical_bombers in Hainan, round 2 : 2/4 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Hainan, round 2 : 2/2 hits
1 fighter owned by the Japanese, 1 mech_infantry owned by the Americans, 1 infantry owned by the Americans and 1 tactical_bomber owned by the Japanese lost in Hainan
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -14
Casualties for Americans: 1 infantry and 1 mech_infantry
Casualties for Japanese: 1 fighter and 1 tactical_bomberNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Hainan to 20 Sea Zone
1 carrier moved from 35 Sea Zone to 20 Sea Zone
2 carriers moved from 35 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Siberia to 6 Sea Zone
1 bomber moved from Siberia to Japan
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
1 battleship and 1 cruiser moved from 35 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 carrier moved from 35 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 19 Sea Zone
2 fighters moved from 35 Sea Zone to 6 Sea Zone
1 bomber moved from Siberia to JapanPlace Units - Japanese
1 armour, 1 artillery and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 22 PUs; end with 24 PUsDice Statistics:
Total
1 was rolled 7 times
2 was rolled 6 times
3 was rolled 3 times
4 was rolled 6 times
5 was rolled 7 times
6 was rolled 3 times
Average roll : 3.281
Median : 3.500
Variance : 0.581
Standard Deviation : 0.762
Total rolls : 32Russians Combat
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2.167
Median : 1.500
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6Japanese Combat
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 3 times
Average roll : 3.583
Median : 4.000
Variance : 0.435
Standard Deviation : 0.659
Total rolls : 24 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 16
Purchase Units - Americans
Americans buy 5 destroyers and 8 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
3 fighters moved from 36 Sea Zone to 43 Sea Zone
3 fighters moved from 36 Sea Zone to 35 Sea Zone
1 battleship, 3 carriers, 3 cruisers and 1 destroyer moved from 36 Sea Zone to 20 Sea Zone
1 artillery and 9 infantry moved from Eastern United States to 101 Sea Zone
4 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 13 infantry, 1 submarine and 7 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 13 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone -
any scramble in sz91?
-
No scramble
You missed a good game Sat -
any kami’s in sz36?
-
Yes
One on the BB
one on each CV
then one on each of the Cruisers
If there are any left go after the DD -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 16
Purchase Units - Americans
Americans buy 5 destroyers and 8 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
3 fighters moved from 36 Sea Zone to 43 Sea Zone
3 fighters moved from 36 Sea Zone to 35 Sea Zone
1 battleship, 3 carriers, 3 cruisers and 1 destroyer moved from 36 Sea Zone to 20 Sea Zone
1 artillery and 9 infantry moved from Eastern United States to 101 Sea Zone
4 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 13 infantry, 1 submarine and 7 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 13 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 30 Sea ZoneCombat - Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 2
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 5
Battle in 91 Sea Zone
Americans attack with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 7 transports
Germans defend with 1 destroyer and 1 transport
Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 7 transports in 91 Sea Zone, round 2 : 3/6 hits
Germans roll dice for 1 destroyer and 1 transport in 91 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans and 1 transport owned by the Germans lost in 91 Sea Zone
Americans win with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 7 transports remaining. Battle score for attacker is 15
Casualties for Germans: 1 destroyer and 1 transport
Battle in 20 Sea Zone
Americans attack with 1 battleship, 3 carriers, 3 cruisers and 1 destroyer
Japanese defend with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
Americans roll dice for 1 battleship, 3 carriers, 3 cruisers and 1 destroyer in 20 Sea Zone, round 2 : 3/5 hits
Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 2 : 3/4 hits
Units damaged: 1 battleship owned by the Americans
1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 20 Sea Zone
Americans roll dice for 1 battleship, 3 carriers and 2 cruisers in 20 Sea Zone, round 3 : 1/3 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 3 : 1/2 hits
1 tactical_bomber owned by the Japanese and 1 cruiser owned by the Americans lost in 20 Sea Zone
Americans roll dice for 1 battleship, 3 carriers and 1 cruiser in 20 Sea Zone, round 4 : 2/2 hits
Japanese roll dice for 1 fighter in 20 Sea Zone, round 4 : 1/1 hits
1 fighter owned by the Japanese and 1 cruiser owned by the Americans lost in 20 Sea Zone
Americans win, taking 20 Sea Zone from Japanese with 1 battleship and 3 carriers remaining. Battle score for attacker is 1
Casualties for Americans: 3 cruisers and 1 destroyer
Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
Battle in 35 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 3 fighters in 35 Sea Zone, round 2 : 3/4 hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 35 Sea Zone
Americans win, taking 35 Sea Zone from Japanese with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Morocco
Americans attack with 1 artillery and 13 infantry
Germans defend with 2 infantry
Americans roll dice for 1 artillery and 13 infantry in Morocco, round 2 : 2/14 hits
Germans roll dice for 2 infantry in Morocco, round 2 : 1/2 hits
2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Morocco
Americans win, taking Morocco from Germans with 1 artillery and 12 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantry
Battle in 43 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 3 fighters in 43 Sea Zone, round 2 : 3/4 hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 43 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 fighters moved from 43 Sea Zone to 20 Sea Zone
1 fighter moved from 35 Sea Zone to 20 Sea Zone
2 fighters moved from 35 Sea Zone to Kwangtung
1 fighter moved from 43 Sea Zone to 20 Sea Zone
1 transport moved from 36 Sea Zone to 42 Sea Zone
2 cruisers moved from 63 Sea Zone to 42 Sea ZonePlace Units - Americans
5 destroyers and 5 submarines placed in 101 Sea Zone
3 submarines placed in 101 Sea Zone
Americans undo move 2.
Americans undo move 1.
5 destroyers and 5 submarines placed in 101 Sea Zone
3 submarines placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 3,4
Americans collect 60 PUs (3 lost to blockades); end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
2 artilleries and 6 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 16
Purchase Units - British
British buy 5 armour and 4 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 airfield, 1 armour and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
1 mech_infantry moved from Novosibirsk to Urals
British take Urals from Germans
1 mech_infantry moved from Novosibirsk to Timguska
UK_Pacific take Timguska from Japanese
1 mech_infantry moved from Kazakhstan to Novosibirsk
3 armour moved from Kazakhstan to Samara
10 armour and 3 mech_infantrys moved from Caucasus to Samara
3 fighters moved from Kazakhstan to Vologda
1 armour and 1 mech_infantry moved from Novosibirsk to Vologda
1 mech_infantry moved from Iraq to Caucasus
5 armour and 3 mech_infantrys moved from Iraq to Caucasus
1 infantry moved from Caucasus to Kazakhstan
1 mech_infantry moved from Caucasus to Samara
1 infantry moved from Iraq to Turkey
2 infantry moved from Trans-Jordan to Iraq
3 armour and 2 mech_infantrys moved from Eastern Persia to Kazakhstan
2 armour and 4 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
1 mech_infantry moved from Belgian Congo to Egypt
1 infantry moved from Rhodesia to Belgian Congo
2 mech_infantrys moved from Union of South Africa to Belgian Congo
3 armour and 2 mech_infantrys moved from India to Eastern PersiaCombat - British
Battle in Vologda
British attack with 1 armour, 3 fighters and 1 mech_infantry
Germans defend with 2 armour and 2 mech_infantrys
British roll dice for 1 armour, 3 fighters and 1 mech_infantry in Vologda, round 2 : 3/5 hits
Germans roll dice for 2 armour and 2 mech_infantrys in Vologda, round 2 : 1/4 hits
1 mech_infantry owned by the British, 1 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Vologda
British roll dice for 1 armour and 3 fighters in Vologda, round 3 : 1/4 hits
Germans roll dice for 1 armour in Vologda, round 3 : 0/1 hits
1 armour owned by the Germans lost in Vologda
British win, taking Vologda from Germans with 1 armour and 3 fighters remaining. Battle score for attacker is 16
Casualties for Germans: 2 armour and 2 mech_infantrys
Casualties for British: 1 mech_infantry
Battle in Samara
British attack with 13 armour and 4 mech_infantrys
Germans defend with 1 armour, 1 artillery and 1 mech_infantry
British roll dice for 13 armour and 4 mech_infantrys in Samara, round 2 : 6/17 hits
Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Samara, round 2 : 3/3 hits
3 mech_infantrys owned by the British, 1 artillery owned by the Germans, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Samara
British win, taking Samara from Germans with 13 armour and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour, 1 artillery and 1 mech_infantry
Casualties for British: 3 mech_infantrysNon Combat Move - British
3 fighters moved from Vologda to KazakhstanPlace Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Turkey: 1 fighter
EDIT: Adding units owned by Americans to Kazakhstan: 1 fighter
EDIT: Turning off Edit Mode
3 armour placed in Iraq
2 armour and 1 mech_infantry placed in Egypt
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,5
British collect 42 PUs (3 lost to blockades); end with 43 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUsPlace Units - UK_Pacific
1 armour and 1 mech_infantry placed in India
1 airfield placed in KwangtungTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 22 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 28 PUs
Some Units in India change ownership: 1 armour and 1 mech_infantry -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 16
Purchase Units - Italians
Italians buy 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 3 infantry moved from Northern Italy to Yugoslavia
1 mech_infantry moved from Northern Italy to Romania
2 artilleries and 5 infantry moved from Southern France to Northern Italy
1 fighter moved from Spain to Southern Italy -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 16
Purchase Units - Italians
Italians buy 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 3 infantry moved from Northern Italy to Yugoslavia
1 mech_infantry moved from Northern Italy to Romania
2 artilleries and 5 infantry moved from Southern France to Northern Italy
1 fighter moved from Spain to Southern ItalyCombat - Italians
Non Combat Move - Italians
Place Units - Italians
1 transport placed in 97 Sea Zone
3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 11 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 artillery, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 3 transports moved from 62 Sea Zone to 54 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 artillery, 3 infantry and 3 transports moved from 54 Sea Zone to 33 Sea Zone
1 armour, 1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
3 destroyers and 3 submarines moved from 36 Sea Zone to 19 Sea Zone
1 destroyer moved from 36 Sea Zone to 19 Sea Zone
1 cruiser and 5 destroyers moved from 36 Sea Zone to 20 Sea Zone
1 fighter moved from French Indo China to Kwangtung
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
4 submarines moved from 62 Sea Zone to 33 Sea ZoneCombat - ANZAC
Battle in 19 Sea Zone
ANZAC attack with 4 destroyers and 3 submarines
Japanese defend with 1 carrier, 1 fighter and 1 tactical_bomber
ANZAC roll dice for 3 submarines in 19 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 carrier owned by the Japanese
ANZAC roll dice for 4 destroyers in 19 Sea Zone, round 2 : 0/4 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 19 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 carrier in 19 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 19 Sea Zone
ANZAC roll dice for 3 submarines in 19 Sea Zone, round 3 : 1/3 hits
1 carrier owned by the Japanese lost in 19 Sea Zone
ANZAC roll dice for 3 destroyers in 19 Sea Zone, round 3 : 1/3 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 19 Sea Zone, round 3 : 1/2 hits
1 tactical_bomber owned by the Japanese and 1 destroyer owned by the ANZAC lost in 19 Sea Zone
3 submarines owned by the ANZAC Submerged
ANZAC roll dice for 2 destroyers in 19 Sea Zone, round 4 : 0/2 hits
Japanese roll dice for 1 fighter in 19 Sea Zone, round 4 : 1/1 hits
1 destroyer owned by the ANZAC lost in 19 Sea Zone
ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 5 : 1/1 hits
Japanese roll dice for 1 fighter in 19 Sea Zone, round 5 : 0/1 hits
1 fighter owned by the Japanese lost in 19 Sea Zone
ANZAC win, taking 19 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 13
Casualties for ANZAC: 3 destroyers
Casualties for Japanese: 1 carrier, 1 fighter and 1 tactical_bomber
Battle in Caroline Islands
ANZAC attack with 1 armour, 1 artillery and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
ANZAC roll dice for 1 armour, 1 artillery and 3 infantry in Caroline Islands, round 2 : 1/5 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits
1 aaGun owned by the Japanese lost in Caroline Islands
ANZAC roll dice for 1 armour, 1 artillery and 3 infantry in Caroline Islands, round 3 : 2/5 hits
Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 2/2 hits
2 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Caroline Islands
ANZAC win, taking Caroline Islands from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 aaGun and 2 infantryNon Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
1 submarine placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 16
Combat Move - French
Turn Complete - French
-
skip russia
-
my wife and i have the next 10 days off. we’re not going any
wheres but we have a bunch of projects we’re working on so i
might be a little slow on my turns. i will try to do at least 1 turn a day though. -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 2 destroyers, 11 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Volgograd: 2 artilleries, 2 infantry and 3 mech_infantrys
EDIT: Adding units owned by Germans to Samara: 2 artilleries, 2 infantry and 3 mech_infantrys
EDIT: Turning off Edit Mode
1 submarine moved from 109 Sea Zone to 91 Sea Zone
1 submarine moved from 102 Sea Zone to 91 Sea Zone
1 destroyer and 1 submarine moved from 110 Sea Zone to 91 Sea Zone
4 fighters and 3 tactical_bombers moved from Spain to 91 Sea Zone
1 armour moved from Volgograd to Samara
1 armour and 2 mech_infantrys moved from Russia to Samara
1 armour, 1 artillery and 1 mech_infantry moved from Tambov to Samara
2 bombers moved from Ukraine to Samara
1 armour and 2 mech_infantrys moved from Novgorod to Vologda
1 artillery, 5 infantry and 1 mech_infantry moved from Greece to Turkey