Yeah, I’ll always take the latest save. Please do the same for me.
Very complicated maneuvering in the Pac with all these scrambling carriers, and so much water to cover Hopefully didn’t make any blunders.
Had a ton of shoveling to do
Looking forward to the game tomorrow
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 transports; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Egypt to Alexandria
1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 destroyer and 2 transports placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 infantry moved from Egypt to Alexandria
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 destroyer, 8 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 destroyer and 1 submarine moved from 110 Sea Zone to 104 Sea Zone
1 destroyer moved from 110 Sea Zone to 105 Sea Zone
1 bomber moved from Western Germany to 105 Sea Zone
1 artillery and 4 infantry moved from Poland to Baltic States
1 infantry moved from Finland to 127 Sea Zone
1 infantry moved from 127 Sea Zone to Novgorod
1 infantry moved from Finland to 127 Sea Zone
1 infantry moved from 127 Sea Zone to Archangel
1 infantry moved from Finland to 127 Sea Zone
1 infantry moved from 127 Sea Zone to Nenetsia
1 armour, 1 artillery and 7 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 fighter moved from 112 Sea Zone to 104 Sea Zone
1 armour and 1 mech_infantry moved from Germany to Baltic States
4 armour and 1 mech_infantry moved from Poland to Baltic States
1 cruiser moved from 127 Sea Zone to 125 Sea Zone
1 destroyer and 1 submarine moved from 93 Sea Zone to 95 Sea Zone
1 submarine moved from 95 Sea Zone to 97 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 destroyer, 8 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 destroyer and 1 submarine moved from 110 Sea Zone to 104 Sea Zone
1 destroyer moved from 110 Sea Zone to 105 Sea Zone
1 bomber moved from Western Germany to 105 Sea Zone
1 artillery and 4 infantry moved from Poland to Baltic States
1 infantry moved from Finland to 127 Sea Zone
1 infantry moved from 127 Sea Zone to Novgorod
1 infantry moved from Finland to 127 Sea Zone
1 infantry moved from 127 Sea Zone to Archangel
1 infantry moved from Finland to 127 Sea Zone
1 infantry moved from 127 Sea Zone to Nenetsia
1 armour, 1 artillery and 7 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 fighter moved from 112 Sea Zone to 104 Sea Zone
1 armour and 1 mech_infantry moved from Germany to Baltic States
4 armour and 1 mech_infantry moved from Poland to Baltic States
1 cruiser moved from 127 Sea Zone to 125 Sea Zone
1 destroyer and 1 submarine moved from 93 Sea Zone to 95 Sea Zone
1 submarine moved from 95 Sea Zone to 97 Sea Zone
Combat - Germans
Battle in Novgorod
Battle in Archangel
Battle in Nenetsia
Battle in 104 Sea Zone
Germans attack with 1 destroyer, 1 fighter and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win, taking Archangel from Russians, taking Nenetsia from Russians with 1 destroyer and 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 105 Sea Zone
Germans attack with 1 bomber and 1 destroyer
Russians defend with 1 submarine
Germans roll dice for 1 bomber and 1 destroyer in 105 Sea Zone, round 2 : 1/2 hits
Russians roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Russians lost in 105 Sea Zone
Germans win, taking 105 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Baltic States
Germans attack with 5 armour, 1 artillery, 4 infantry and 2 mech_infantrys
Russians defend with 2 artilleries
Germans roll dice for 5 armour, 1 artillery, 4 infantry and 2 mech_infantrys in Baltic States, round 2 : 5/12 hits
Russians roll dice for 2 artilleries in Baltic States, round 2 : 1/2 hits
1 infantry owned by the Germans and 2 artilleries owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 5 armour, 1 artillery, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for Russians: 2 artilleries
Non Combat Move - Germans
3 fighters and 4 tactical_bombers moved from Poland to Southern Italy
1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy
1 fighter moved from 112 Sea Zone to Southern Italy
1 bomber moved from 105 Sea Zone to Southern Italy
1 infantry moved from Poland to Baltic States
1 infantry moved from Poland to Eastern Poland
3 infantry moved from Romania to Bessarabia
2 infantry moved from Romania to Eastern Poland
1 aaGun moved from Romania to Eastern Poland
1 artillery moved from Poland to Slovakia Hungary
1 artillery and 4 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Germany to Poland
1 fighter moved from 104 Sea Zone to 112 Sea Zone
1 artillery and 2 infantry moved from Western Germany to Germany
Place Units - Germans
1 destroyer and 1 submarine placed in 93 Sea Zone
1 armour, 1 artillery, 5 infantry and 1 mech_infantry placed in Germany
2 infantry placed in Western Germany
1 infantry placed in France
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.105
Median : 3.000
Variance : 0.389
Standard Deviation : 0.624
Total rolls : 19
Germans Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.333
Median : 3.000
Variance : 0.786
Standard Deviation : 0.886
Total rolls : 15
Russians Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.667
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Americans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 5
Purchase Units - Russians
Russians buy 15 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Belarus to Archangel
1 artillery moved from Belarus to Archangel
1 armour, 1 artillery and 1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Western Ukraine to Bessarabia
3 infantry moved from Western Ukraine to Eastern Poland
2 artilleries moved from Western Ukraine to Eastern Poland
1 artillery moved from Western Ukraine to Bessarabia
1 artillery moved from Western Ukraine to Eastern Poland
1 armour moved from Western Ukraine to Bessarabia
Combat - Russians
Battle in Eastern Poland
Russians attack with 3 artilleries and 3 infantry
Germans defend with 1 aaGun and 3 infantry; Italians defend with 1 artillery and 1 infantry
Russians roll dice for 3 artilleries and 3 infantry in Eastern Poland, round 2 : 1/6 hits
Italians roll dice for 1 aaGun, 1 artillery and 4 infantry in Eastern Poland, round 2 : 0/5 hits
1 aaGun owned by the Germans lost in Eastern Poland
Russians roll dice for 3 artilleries and 3 infantry in Eastern Poland, round 3 : 2/6 hits
Italians roll dice for 1 artillery and 4 infantry in Eastern Poland, round 3 : 2/5 hits
2 infantry owned by the Russians, 1 infantry owned by the Germans and 1 infantry owned by the Italians lost in Eastern Poland
Russians roll dice for 3 artilleries and 1 infantry in Eastern Poland, round 4 : 0/4 hits
Italians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 4 : 1/3 hits
1 infantry owned by the Russians lost in Eastern Poland
Russians roll dice for 3 artilleries in Eastern Poland, round 5 : 1/3 hits
Italians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 5 : 1/3 hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 2 artilleries in Eastern Poland, round 6 : 0/2 hits
Italians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 6 : 1/2 hits
1 artillery owned by the Russians lost in Eastern Poland
1 artillery owned by the Russians retreated to Western Ukraine
Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 aaGun and 2 infantry
Casualties for Italians: 1 infantry
Casualties for Russians: 2 artilleries and 3 infantry
Battle in Archangel
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bessarabia
Russians attack with 2 armour, 2 artilleries and 2 infantry
Germans defend with 3 infantry; Italians defend with 1 infantry
Russians roll dice for 2 armour, 2 artilleries and 2 infantry in Bessarabia, round 2 : 2/6 hits
Italians roll dice for 4 infantry in Bessarabia, round 2 : 0/4 hits
1 infantry owned by the Germans and 1 infantry owned by the Italians lost in Bessarabia
Russians roll dice for 2 armour, 2 artilleries and 2 infantry in Bessarabia, round 3 : 3/6 hits
Italians roll dice for 2 infantry in Bessarabia, round 3 : 1/2 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Italians with 2 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
2 aaGuns moved from Western Ukraine to Bessarabia
1 armour moved from Western Ukraine to Bessarabia
2 aaGuns moved from Belarus to Bryansk
4 artilleries and 1 infantry moved from Belarus to Smolensk
4 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
1 artillery moved from Russia to Smolensk
4 infantry moved from Bryansk to Smolensk
2 artilleries moved from Russia to Smolensk
2 aaGuns and 18 infantry moved from Buryatia to Amur
Place Units - Russians
10 infantry placed in Russia
3 infantry placed in Ukraine
2 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Hello darkness my old friend.
I’ve come to talk to you again.
I do believe this war is closing in.
i don’t think i’m gonna win.
and soon its going to be.
the sound of silence.
Hey thats cool, you described it during the game and I forgot all about it until I opened this. Cant wait till next weekends game
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 4 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 7 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 7 Sea Zone
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 artillery and 1 infantry moved from Jehol to Anhwe
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 bomber moved from Kiangsu to Anhwe
1 fighter and 1 tactical_bomber moved from Kwangsi to Anhwe
1 infantry moved from Shan State to Burma
1 artillery moved from Yunnan to Burma
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 battleship moved from 42 Sea Zone to 45 Sea Zone
1 destroyer moved from 42 Sea Zone to 46 Sea Zone
1 destroyer moved from 41 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Burma
1 armour moved from Sumatra to 41 Sea Zone
1 armour, 1 cruiser and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Anhwe
1 fighter moved from Kwangsi to Burma
1 artillery moved from Hunan to Anhwe
1 mech_infantry moved from Kiangsu to Anhwe
2 transports moved from 19 Sea Zone to 6 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Korea to Manchuria
1 transport moved from 44 Sea Zone to 20 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 4 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 7 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 7 Sea Zone
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 artillery and 1 infantry moved from Jehol to Anhwe
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 bomber moved from Kiangsu to Anhwe
1 fighter and 1 tactical_bomber moved from Kwangsi to Anhwe
1 infantry moved from Shan State to Burma
1 artillery moved from Yunnan to Burma
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 battleship moved from 42 Sea Zone to 45 Sea Zone
1 destroyer moved from 42 Sea Zone to 46 Sea Zone
1 destroyer moved from 41 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Burma
1 armour moved from Sumatra to 41 Sea Zone
1 armour, 1 cruiser and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Anhwe
1 fighter moved from Kwangsi to Burma
1 artillery moved from Hunan to Anhwe
1 mech_infantry moved from Kiangsu to Anhwe
2 transports moved from 19 Sea Zone to 6 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Korea to Manchuria
1 transport moved from 44 Sea Zone to 20 Sea Zone
Combat - Japanese
Battle in Dutch New Guinea
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 battleship in Dutch New Guinea, round 2 : 1/1 hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 7 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 7 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 destroyer in 7 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 7 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in Burma
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
British defend with 3 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Burma, round 2 : 3/5 hits
UK_Pacific roll dice for 3 infantry in Burma, round 2 : 0/3 hits
3 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Anhwe
Japanese attack with 3 artilleries, 1 bomber, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 6 infantry
Japanese roll dice for 3 artilleries, 1 bomber, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Anhwe, round 2 : 4/11 hits
Chinese roll dice for 6 infantry in Anhwe, round 2 : 2/6 hits
2 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Anhwe
Japanese roll dice for 3 artilleries, 1 bomber, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Anhwe, round 3 : 4/9 hits
Chinese roll dice for 2 infantry in Anhwe, round 3 : 1/2 hits
1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 2 artilleries, 1 bomber, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Chinese: 6 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 armour, 1 carrier, 1 cruiser and 1 transport
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 carrier, 1 cruiser and 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 armour
EDIT: Turning off Edit Mode
1 bomber moved from Anhwe to Japan
1 tactical_bomber moved from 16 Sea Zone to Japan
5 infantry moved from 6 Sea Zone to Korea
1 fighter moved from 16 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Kwangsi to 6 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Japan
2 fighters and 2 tactical_bombers moved from Anhwe to Kiangsu
1 artillery moved from Kwangsi to Hunan
1 infantry moved from Kwangsi to Yunnan
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
2 fighters and 1 tactical_bomber moved from Burma to Kwangsi
1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 7 Sea Zone
Place Units - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Kwangsi: 1 armour
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 armour and 1 transport
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 artillery and 2 infantry placed in Kiangsu
1 carrier, 2 destroyers, 1 fighter and 1 submarine placed in 6 Sea Zone
2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 6 times
3 was rolled 9 times
4 was rolled 4 times
5 was rolled 11 times
6 was rolled 8 times
Average roll : 3.609
Median : 3.500
Variance : 0.711
Standard Deviation : 0.843
Total rolls : 46
UK_Pacific Combat
3 was rolled 1 times
6 was rolled 2 times
Average roll : 5.000
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
ANZAC Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Americans Combat
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Chinese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.375
Median : 3.500
Variance : 0.286
Standard Deviation : 0.535
Total rolls : 8
Japanese Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 7 times
4 was rolled 3 times
5 was rolled 9 times
6 was rolled 4 times
Average roll : 3.594
Median : 3.500
Variance : 0.839
Standard Deviation : 0.916
Total rolls : 32
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 5
Research Technology - Americans
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 5
Research Technology - Americans
Purchase Units - Americans
Americans buy 2 carriers, 4 fighters and 1 marine; Remaining resources: 0 PUs;
Combat Move - Americans
3 fighters moved from Amur to Chahar
3 fighters moved from Amur to Anhwe
3 fighters moved from Amur to Manchuria
1 fighter moved from Amur to Manchuria
1 tactical_bomber moved from Amur to Manchuria
1 submarine moved from 14 Sea Zone to 7 Sea Zone
1 fighter moved from 14 Sea Zone to 7 Sea Zone
1 fighter moved from 14 Sea Zone to 7 Sea Zone
1 fighter moved from Amur to Manchuria
1 fighter moved from Manchuria to Anhwe
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 bomber moved from Queensland to 45 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 104 Sea Zone
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
2 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 cruiser, 2 destroyers, 3 infantry and 2 transports moved from 86 Sea Zone to 87 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 artillery, 1 cruiser, 2 destroyers, 3 infantry and 2 transports moved from 87 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
Combat - Americans
Battle in Morocco
Americans attack with 1 infantry and 1 mech_infantry
Italians defend with 1 artillery
Americans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits
Italians roll dice for 1 artillery in Morocco, round 2 : 0/1 hits
1 artillery owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Gibraltar
Americans attack with 1 artillery and 3 infantry
Italians defend with 1 harbour and 2 infantry
Americans roll dice for 1 artillery and 3 infantry in Gibraltar, round 2 : 1/4 hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 2/2 hits
2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 1 artillery and 1 infantry in Gibraltar, round 3 : 2/2 hits
Italians roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits
1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 2 infantry
Casualties for Americans: 2 infantry
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 104 Sea Zone
Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 destroyer remaining. Battle score for attacker is -14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 7 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 7 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 7 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 55 Sea Zone
Americans roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 4 : 1/1 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 45 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 battleship and 1 transport
Americans roll dice for 1 bomber in 45 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship and 1 transport in 45 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber in 45 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 battleship and 1 transport in 45 Sea Zone, round 3 : 1/1 hits
1 battleship owned by the Japanese and 1 bomber owned by the Americans lost in 45 Sea Zone
Japanese win with 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 battleship
Battle in Anhwe
Americans attack with 4 fighters
Japanese defend with 2 artilleries and 1 mech_infantry
Americans roll dice for 4 fighters in Anhwe, round 2 : 2/4 hits
Japanese roll dice for 2 artilleries and 1 mech_infantry in Anhwe, round 2 : 1/3 hits
1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 fighter owned by the Americans lost in Anhwe
Americans roll dice for 3 fighters in Anhwe, round 3 : 2/3 hits
Japanese roll dice for 1 artillery in Anhwe, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Anhwe
Americans win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 fighter
Casualties for Japanese: 2 artilleries and 1 mech_infantry
Battle in Chahar
Americans attack with 3 fighters
Japanese defend with 1 infantry
Americans roll dice for 3 fighters in Chahar, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Chahar
Americans win with 3 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Manchuria
Americans attack with 4 fighters and 1 tactical_bomber
Japanese defend with 5 infantry
Americans roll dice for 4 fighters and 1 tactical_bomber in Manchuria, round 2 : 1/5 hits
Japanese roll dice for 5 infantry in Manchuria, round 2 : 1/5 hits
1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Manchuria
Americans roll dice for 3 fighters and 1 tactical_bomber in Manchuria, round 3 : 3/4 hits
Japanese roll dice for 4 infantry in Manchuria, round 3 : 1/4 hits
3 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Manchuria
Americans roll dice for 2 fighters and 1 tactical_bomber in Manchuria, round 4 : 1/3 hits
Japanese roll dice for 1 infantry in Manchuria, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Manchuria
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -5
Casualties for Americans: 2 fighters
Casualties for Japanese: 5 infantry
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Manchuria to Amur
1 fighter moved from Manchuria to Amur
2 fighters moved from 7 Sea Zone to Amur
3 fighters moved from Chahar to Hopei
3 fighters moved from Anhwe to Hopei
1 destroyer moved from 14 Sea Zone to 7 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 infantry and 2 transports moved from 14 Sea Zone to 2 Sea Zone
1 artillery and 3 infantry moved from 2 Sea Zone to Alaska
2 fighters moved from Western United States to Alaska
2 fighters moved from Alaska to 2 Sea Zone
Place Units - Americans
1 carrier placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 carrier placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
Americans undo move 2.
2 fighters placed in 2 Sea Zone
1 marine placed in Alaska
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
2 infantry moved from Kweichow to Hunan
1 infantry moved from Szechwan to Yunnan
1 fighter moved from Hopei to Yunnan
Combat - Chinese
Chinese creates battle in territory Chahar
Chinese creates battle in territory Anhwe
Battle in Yunnan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter in Yunnan, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits
Chinese roll dice for 1 fighter in Yunnan, round 4 : 0/1 hits
Japanese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits
Chinese roll dice for 1 fighter in Yunnan, round 5 : 0/1 hits
Japanese roll dice for 1 infantry in Yunnan, round 5 : 1/1 hits
1 fighter owned by the Chinese lost in Yunnan
Japanese win, taking Chahar from Japanese, taking Anhwe from Japanese with 1 infantry remaining. Battle score for attacker is -13
Casualties for Chinese: 1 fighter and 1 infantry
Battle in Hunan
Chinese attack with 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Hunan, round 2 : 0/1 hits
Chinese roll dice for 2 infantry in Hunan, round 3 : 0/2 hits
Japanese roll dice for 1 artillery in Hunan, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits
Japanese roll dice for 1 artillery in Hunan, round 4 : 0/1 hits
Chinese roll dice for 1 infantry in Hunan, round 5 : 0/1 hits
Japanese roll dice for 1 artillery in Hunan, round 5 : 0/1 hits
Chinese roll dice for 1 infantry in Hunan, round 6 : 0/1 hits
Japanese roll dice for 1 artillery in Hunan, round 6 : 1/1 hits
1 infantry owned by the Chinese lost in Hunan
Japanese win with 1 artillery remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
1 infantry moved from Hopei to Kweichow
1 infantry moved from Sikang to Szechwan
2 infantry moved from Sikang to Shensi
Place Units - Chinese
4 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 5
Purchase Units - British
British buy 2 armour, 1 factory_minor and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 transport moved from 76 Sea Zone to 79 Sea Zone
1 tactical_bomber moved from Egypt to 94 Sea Zone
1 fighter moved from Egypt to 94 Sea Zone
1 tactical_bomber moved from Egypt to 99 Sea Zone
1 submarine moved from 98 Sea Zone to 99 Sea Zone
1 armour moved from Alexandria to 98 Sea Zone
1 armour and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 armour moved from 99 Sea Zone to Greece
1 mech_infantry moved from Egypt to Tobruk
British take Tobruk from Italians
1 battleship, 1 cruiser and 2 destroyers moved from 98 Sea Zone to 81 Sea Zone
1 artillery and 2 infantry moved from India to Burma
2 fighters moved from India to Burma
1 mech_infantry moved from French Equatorial Africa to Nigeria
British take Nigeria from Italians
1 mech_infantry moved from Rhodesia to French Equatorial Africa
1 artillery moved from Rhodesia to Belgian Congo
1 infantry moved from Tanganyika Territory to Belgian Congo
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 infantry moved from Italian Somaliland to Ethiopia
1 infantry moved from West India to India
2 fighters moved from Burma to Yunnan
3 armour, 2 artilleries, 3 infantry and 3 mech_infantrys moved from India to Burma
1 artillery and 1 infantry moved from Ontario to Quebec
Combat - British
Battle in 94 Sea Zone
British attack with 1 fighter and 1 tactical_bomber
Italians defend with 1 cruiser and 1 transport
British roll dice for 1 fighter and 1 tactical_bomber in 94 Sea Zone, round 2 : 1/2 hits
Italians roll dice for 1 cruiser and 1 transport in 94 Sea Zone, round 2 : 1/1 hits
1 tactical_bomber owned by the British and 1 cruiser owned by the Italians lost in 94 Sea Zone
1 transport owned by the Italians lost in 94 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 8
Casualties for British: 1 tactical_bomber
Casualties for Italians: 1 cruiser and 1 transport
Battle in 99 Sea Zone
British attack with 1 submarine, 1 tactical_bomber and 1 transport
Italians defend with 1 destroyer
British roll dice for 1 submarine in 99 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 destroyer in 99 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Italians and 1 submarine owned by the British lost in 99 Sea Zone
British win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 2
Casualties for British: 1 submarine
Casualties for Italians: 1 destroyer
Battle in Greece
Battle in Burma
British attack with 3 armour, 3 artilleries, 5 infantry and 3 mech_infantrys
Japanese defend with 1 artillery and 1 infantry
British roll dice for 3 armour, 3 artilleries, 5 infantry and 3 mech_infantrys in Burma, round 2 : 5/14 hits
Japanese roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Burma
British win, taking Greece from Germans, taking Burma from Japanese with 3 armour, 3 artilleries, 5 infantry and 3 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Yunnan
British attack with 2 fighters
Japanese defend with 1 infantry
British roll dice for 2 fighters in Yunnan, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 fighter owned by the British lost in Yunnan
British win with 1 fighter remaining. Battle score for attacker is -7
Casualties for British: 1 fighter
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from Yunnan to India
2 aaGuns moved from India to Burma
1 tactical_bomber moved from 99 Sea Zone to Egypt
1 fighter moved from 94 Sea Zone to Gibraltar
Place Units - British
1 factory_minor placed in Iraq
2 armour and 1 mech_infantry placed in Egypt
2 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,5
British collect 36 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Romania to 99 Sea Zone
1 artillery and 1 infantry moved from Algeria to Morocco
1 artillery and 1 infantry moved from Libya to Tobruk
1 armour moved from Libya to Tobruk
1 artillery and 2 infantry moved from Yugoslavia to Romania
1 artillery and 4 infantry moved from Northern Italy to Yugoslavia
1 armour and 1 mech_infantry moved from Northern Italy to Romania
1 artillery moved from Eastern Poland to Western Ukraine
1 artillery moved from French West Africa to Gold Coast
Italians take Gold Coast from British
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Romania to 99 Sea Zone
1 artillery and 1 infantry moved from Algeria to Morocco
1 artillery and 1 infantry moved from Libya to Tobruk
1 armour moved from Libya to Tobruk
1 artillery and 2 infantry moved from Yugoslavia to Romania
1 artillery and 4 infantry moved from Northern Italy to Yugoslavia
1 armour and 1 mech_infantry moved from Northern Italy to Romania
1 artillery moved from Eastern Poland to Western Ukraine
1 artillery moved from French West Africa to Gold Coast
Italians take Gold Coast from British
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Tobruk
Italians attack with 1 armour, 1 artillery and 1 infantry
British defend with 1 mech_infantry
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Tobruk, round 2 : 0/3 hits
British roll dice for 1 mech_infantry in Tobruk, round 2 : 1/1 hits
1 infantry owned by the Italians lost in Tobruk
Italians roll dice for 1 armour and 1 artillery in Tobruk, round 3 : 0/2 hits
British roll dice for 1 mech_infantry in Tobruk, round 3 : 0/1 hits
Italians roll dice for 1 armour and 1 artillery in Tobruk, round 4 : 2/2 hits
British roll dice for 1 mech_infantry in Tobruk, round 4 : 0/1 hits
1 mech_infantry owned by the British lost in Tobruk
Italians win, taking Tobruk from British with 1 armour and 1 artillery remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Morocco
Italians attack with 1 artillery and 1 infantry
Americans defend with 1 infantry and 1 mech_infantry
Italians roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 1/2 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Morocco, round 2 : 0/2 hits
1 infantry owned by the Americans lost in Morocco
Italians roll dice for 1 artillery and 1 infantry in Morocco, round 3 : 1/2 hits
Americans roll dice for 1 mech_infantry in Morocco, round 3 : 1/1 hits
1 mech_infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco
Italians win, taking Morocco from Americans with 1 artillery remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Western Ukraine
Italians attack with 1 artillery
Russians defend with 1 artillery
Italians roll dice for 1 artillery in Western Ukraine, round 2 : 1/1 hits
Russians roll dice for 1 artillery in Western Ukraine, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 1 artillery remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Non Combat Move - Italians
1 fighter moved from 99 Sea Zone to Southern Italy
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 destroyer moved from 96 Sea Zone to 92 Sea Zone
Place Units - Italians
1 transport placed in 95 Sea Zone
1 artillery and 3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.263
Median : 3.000
Variance : 0.389
Standard Deviation : 0.624
Total rolls : 19
Italians Combat
1 was rolled 4 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.500
Median : 4.000
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 12
British Combat
1 was rolled 1 times
4 was rolled 2 times
Average roll : 3.000
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Russians Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Americans Combat
2 was rolled 1 times
3 was rolled 2 times
Average roll : 2.667
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
War game my place Sat. at 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour moved from New South Wales to 62 Sea Zone
1 armour and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 armour moved from New South Wales to Queensland
1 destroyer moved from 62 Sea Zone to 46 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 submarine moved from 54 Sea Zone to 45 Sea Zone
Combat - ANZAC
Battle in Java
Battle in 45 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits
ANZAC win, taking Java from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 46 Sea Zone
ANZAC attack with 2 destroyers
Japanese defend with 1 destroyer
ANZAC roll dice for 2 destroyers in 46 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the ANZAC lost in 46 Sea Zone
ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 4 : 0/1 hits
ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 5 : 0/1 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 5 : 0/1 hits
ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 6 : 0/1 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 6 : 0/1 hits
ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 7 : 0/1 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 7 : 0/1 hits
ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 8 : 0/1 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 8 : 0/1 hits
ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 9 : 0/1 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 9 : 1/1 hits
1 destroyer owned by the ANZAC lost in 46 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -16
Casualties for ANZAC: 2 destroyers
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 infantry moved from Egypt to Alexandria
Place Units - ANZAC
3 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 5
Combat Move - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 5
Combat Move - French
Turn Complete - French