No scramble or intercept.
In 106, if Germany gets first hit, take it on DD and submerge sub. If UK get first hit, sub stays and fights and will be 1st casualty.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
2 infantry moved from Kweichow to Hunan
1 infantry moved from Szechwan to Yunnan
1 fighter moved from Hopei to Yunnan
Combat - Chinese
Chinese creates battle in territory Chahar
Chinese creates battle in territory Anhwe
Battle in Yunnan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter in Yunnan, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits
Chinese roll dice for 1 fighter in Yunnan, round 4 : 0/1 hits
Japanese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits
Chinese roll dice for 1 fighter in Yunnan, round 5 : 0/1 hits
Japanese roll dice for 1 infantry in Yunnan, round 5 : 1/1 hits
1 fighter owned by the Chinese lost in Yunnan
Japanese win, taking Chahar from Japanese, taking Anhwe from Japanese with 1 infantry remaining. Battle score for attacker is -13
Casualties for Chinese: 1 fighter and 1 infantry
Battle in Hunan
Chinese attack with 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Hunan, round 2 : 0/1 hits
Chinese roll dice for 2 infantry in Hunan, round 3 : 0/2 hits
Japanese roll dice for 1 artillery in Hunan, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits
Japanese roll dice for 1 artillery in Hunan, round 4 : 0/1 hits
Chinese roll dice for 1 infantry in Hunan, round 5 : 0/1 hits
Japanese roll dice for 1 artillery in Hunan, round 5 : 0/1 hits
Chinese roll dice for 1 infantry in Hunan, round 6 : 0/1 hits
Japanese roll dice for 1 artillery in Hunan, round 6 : 1/1 hits
1 infantry owned by the Chinese lost in Hunan
Japanese win with 1 artillery remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
1 infantry moved from Hopei to Kweichow
1 infantry moved from Sikang to Szechwan
2 infantry moved from Sikang to Shensi
Place Units - Chinese
4 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 5
Purchase Units - British
British buy 2 armour, 1 factory_minor and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 transport moved from 76 Sea Zone to 79 Sea Zone
1 tactical_bomber moved from Egypt to 94 Sea Zone
1 fighter moved from Egypt to 94 Sea Zone
1 tactical_bomber moved from Egypt to 99 Sea Zone
1 submarine moved from 98 Sea Zone to 99 Sea Zone
1 armour moved from Alexandria to 98 Sea Zone
1 armour and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 armour moved from 99 Sea Zone to Greece
1 mech_infantry moved from Egypt to Tobruk
British take Tobruk from Italians
1 battleship, 1 cruiser and 2 destroyers moved from 98 Sea Zone to 81 Sea Zone
1 artillery and 2 infantry moved from India to Burma
2 fighters moved from India to Burma
1 mech_infantry moved from French Equatorial Africa to Nigeria
British take Nigeria from Italians
1 mech_infantry moved from Rhodesia to French Equatorial Africa
1 artillery moved from Rhodesia to Belgian Congo
1 infantry moved from Tanganyika Territory to Belgian Congo
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 infantry moved from Italian Somaliland to Ethiopia
1 infantry moved from West India to India
2 fighters moved from Burma to Yunnan
3 armour, 2 artilleries, 3 infantry and 3 mech_infantrys moved from India to Burma
1 artillery and 1 infantry moved from Ontario to Quebec
Combat - British
Battle in 94 Sea Zone
British attack with 1 fighter and 1 tactical_bomber
Italians defend with 1 cruiser and 1 transport
British roll dice for 1 fighter and 1 tactical_bomber in 94 Sea Zone, round 2 : 1/2 hits
Italians roll dice for 1 cruiser and 1 transport in 94 Sea Zone, round 2 : 1/1 hits
1 tactical_bomber owned by the British and 1 cruiser owned by the Italians lost in 94 Sea Zone
1 transport owned by the Italians lost in 94 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 8
Casualties for British: 1 tactical_bomber
Casualties for Italians: 1 cruiser and 1 transport
Battle in 99 Sea Zone
British attack with 1 submarine, 1 tactical_bomber and 1 transport
Italians defend with 1 destroyer
British roll dice for 1 submarine in 99 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 destroyer in 99 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Italians and 1 submarine owned by the British lost in 99 Sea Zone
British win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 2
Casualties for British: 1 submarine
Casualties for Italians: 1 destroyer
Battle in Greece
Battle in Burma
British attack with 3 armour, 3 artilleries, 5 infantry and 3 mech_infantrys
Japanese defend with 1 artillery and 1 infantry
British roll dice for 3 armour, 3 artilleries, 5 infantry and 3 mech_infantrys in Burma, round 2 : 5/14 hits
Japanese roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Burma
British win, taking Greece from Germans, taking Burma from Japanese with 3 armour, 3 artilleries, 5 infantry and 3 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Yunnan
British attack with 2 fighters
Japanese defend with 1 infantry
British roll dice for 2 fighters in Yunnan, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 fighter owned by the British lost in Yunnan
British win with 1 fighter remaining. Battle score for attacker is -7
Casualties for British: 1 fighter
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from Yunnan to India
2 aaGuns moved from India to Burma
1 tactical_bomber moved from 99 Sea Zone to Egypt
1 fighter moved from 94 Sea Zone to Gibraltar
Place Units - British
1 factory_minor placed in Iraq
2 armour and 1 mech_infantry placed in Egypt
2 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,5
British collect 36 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Romania to 99 Sea Zone
1 artillery and 1 infantry moved from Algeria to Morocco
1 artillery and 1 infantry moved from Libya to Tobruk
1 armour moved from Libya to Tobruk
1 artillery and 2 infantry moved from Yugoslavia to Romania
1 artillery and 4 infantry moved from Northern Italy to Yugoslavia
1 armour and 1 mech_infantry moved from Northern Italy to Romania
1 artillery moved from Eastern Poland to Western Ukraine
1 artillery moved from French West Africa to Gold Coast
Italians take Gold Coast from British
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Romania to 99 Sea Zone
1 artillery and 1 infantry moved from Algeria to Morocco
1 artillery and 1 infantry moved from Libya to Tobruk
1 armour moved from Libya to Tobruk
1 artillery and 2 infantry moved from Yugoslavia to Romania
1 artillery and 4 infantry moved from Northern Italy to Yugoslavia
1 armour and 1 mech_infantry moved from Northern Italy to Romania
1 artillery moved from Eastern Poland to Western Ukraine
1 artillery moved from French West Africa to Gold Coast
Italians take Gold Coast from British
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Tobruk
Italians attack with 1 armour, 1 artillery and 1 infantry
British defend with 1 mech_infantry
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Tobruk, round 2 : 0/3 hits
British roll dice for 1 mech_infantry in Tobruk, round 2 : 1/1 hits
1 infantry owned by the Italians lost in Tobruk
Italians roll dice for 1 armour and 1 artillery in Tobruk, round 3 : 0/2 hits
British roll dice for 1 mech_infantry in Tobruk, round 3 : 0/1 hits
Italians roll dice for 1 armour and 1 artillery in Tobruk, round 4 : 2/2 hits
British roll dice for 1 mech_infantry in Tobruk, round 4 : 0/1 hits
1 mech_infantry owned by the British lost in Tobruk
Italians win, taking Tobruk from British with 1 armour and 1 artillery remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Morocco
Italians attack with 1 artillery and 1 infantry
Americans defend with 1 infantry and 1 mech_infantry
Italians roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 1/2 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Morocco, round 2 : 0/2 hits
1 infantry owned by the Americans lost in Morocco
Italians roll dice for 1 artillery and 1 infantry in Morocco, round 3 : 1/2 hits
Americans roll dice for 1 mech_infantry in Morocco, round 3 : 1/1 hits
1 mech_infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco
Italians win, taking Morocco from Americans with 1 artillery remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Western Ukraine
Italians attack with 1 artillery
Russians defend with 1 artillery
Italians roll dice for 1 artillery in Western Ukraine, round 2 : 1/1 hits
Russians roll dice for 1 artillery in Western Ukraine, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 1 artillery remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Non Combat Move - Italians
1 fighter moved from 99 Sea Zone to Southern Italy
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 destroyer moved from 96 Sea Zone to 92 Sea Zone
Place Units - Italians
1 transport placed in 95 Sea Zone
1 artillery and 3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.263
Median : 3.000
Variance : 0.389
Standard Deviation : 0.624
Total rolls : 19
Italians Combat
1 was rolled 4 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.500
Median : 4.000
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 12
British Combat
1 was rolled 1 times
4 was rolled 2 times
Average roll : 3.000
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Russians Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Americans Combat
2 was rolled 1 times
3 was rolled 2 times
Average roll : 2.667
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
War game my place Sat. at 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour moved from New South Wales to 62 Sea Zone
1 armour and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 armour moved from New South Wales to Queensland
1 destroyer moved from 62 Sea Zone to 46 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 submarine moved from 54 Sea Zone to 45 Sea Zone
Combat - ANZAC
Battle in Java
Battle in 45 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits
ANZAC win, taking Java from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 46 Sea Zone
ANZAC attack with 2 destroyers
Japanese defend with 1 destroyer
ANZAC roll dice for 2 destroyers in 46 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the ANZAC lost in 46 Sea Zone
ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 4 : 0/1 hits
ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 5 : 0/1 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 5 : 0/1 hits
ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 6 : 0/1 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 6 : 0/1 hits
ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 7 : 0/1 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 7 : 0/1 hits
ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 8 : 0/1 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 8 : 0/1 hits
ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 9 : 0/1 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 9 : 1/1 hits
1 destroyer owned by the ANZAC lost in 46 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -16
Casualties for ANZAC: 2 destroyers
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 infantry moved from Egypt to Alexandria
Place Units - ANZAC
3 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 5
Combat Move - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 5
Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 6
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 destroyer, 11 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Nenetsia to Urals
Germans take Urals from Russians
1 artillery and 5 infantry moved from Novgorod to Archangel
3 infantry moved from Novgorod to Belarus
2 infantry moved from Baltic States to Belarus
1 artillery moved from Baltic States to Belarus
5 armour and 2 mech_infantrys moved from Baltic States to Bessarabia
1 infantry moved from Eastern Poland to Bessarabia
1 bomber, 2 fighters and 2 tactical_bombers moved from Southern Italy to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Italy to Greece
1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 destroyer moved from 105 Sea Zone to 104 Sea Zone
2 destroyers moved from 104 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Italy to Bessarabia
1 tactical_bomber moved from Southern Italy to Greece
1 fighter moved from Southern Italy to 91 Sea Zone
1 armour moved from Novgorod to Archangel
1 infantry moved from Baltic States to Belarus
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 6
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 destroyer, 11 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Nenetsia to Urals
Germans take Urals from Russians
1 artillery and 5 infantry moved from Novgorod to Archangel
3 infantry moved from Novgorod to Belarus
2 infantry moved from Baltic States to Belarus
1 artillery moved from Baltic States to Belarus
5 armour and 2 mech_infantrys moved from Baltic States to Bessarabia
1 infantry moved from Eastern Poland to Bessarabia
1 bomber, 2 fighters and 2 tactical_bombers moved from Southern Italy to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Italy to Greece
1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 destroyer moved from 105 Sea Zone to 104 Sea Zone
2 destroyers moved from 104 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Italy to Bessarabia
1 tactical_bomber moved from Southern Italy to Greece
1 fighter moved from Southern Italy to 91 Sea Zone
1 armour moved from Novgorod to Archangel
1 infantry moved from Baltic States to Belarus
Combat - Germans
Battle in Bessarabia
Germans attack with 5 armour, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 2 aaGuns, 3 armour, 2 artilleries and 1 infantry
AA fire in Bessarabia : 0/2 hits
Germans roll dice for 5 armour, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Bessarabia, round 2 : 4/10 hits
Russians roll dice for 2 aaGuns, 3 armour, 2 artilleries and 1 infantry in Bessarabia, round 2 : 3/6 hits
2 mech_infantrys owned by the Germans, 2 aaGuns owned by the Russians, 1 infantry owned by the Germans, 1 artillery owned by the Russians and 1 infantry owned by the Russians lost in Bessarabia
Germans roll dice for 5 armour, 1 fighter and 1 tactical_bomber in Bessarabia, round 3 : 4/7 hits
Russians roll dice for 3 armour and 1 artillery in Bessarabia, round 3 : 2/4 hits
3 armour owned by the Russians, 1 artillery owned by the Russians and 2 armour owned by the Germans lost in Bessarabia
Germans win, taking Bessarabia from Russians with 3 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Germans: 2 armour, 1 infantry and 2 mech_infantrys
Casualties for Russians: 2 aaGuns, 3 armour, 2 artilleries and 1 infantry
Battle in Greece
Germans attack with 1 fighter and 2 tactical_bombers
British defend with 1 armour
Germans roll dice for 1 fighter and 2 tactical_bombers in Greece, round 2 : 1/3 hits
British roll dice for 1 armour in Greece, round 2 : 0/1 hits
1 armour owned by the British lost in Greece
Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Belarus
Germans attack with 1 artillery and 6 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 6 infantry in Belarus, round 2 : 3/7 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery and 5 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 91 Sea Zone
Germans attack with 1 bomber, 2 destroyers, 3 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 cruiser, 4 destroyers and 3 transports
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 bomber, 2 destroyers, 3 fighters and 2 tactical_bombers in 91 Sea Zone, round 2 : 5/8 hits
Americans roll dice for 1 cruiser, 4 destroyers and 3 transports in 91 Sea Zone, round 2 : 1/5 hits
1 submarine owned by the Germans, 1 cruiser owned by the Americans, 4 destroyers owned by the Americans and 1 transport owned by the Americans lost in 91 Sea Zone
2 transports owned by the Americans lost in 91 Sea Zone
Germans win with 1 bomber, 2 destroyers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 59
Casualties for Germans: 1 submarine
Casualties for Americans: 1 cruiser, 4 destroyers and 3 transports
Battle in Archangel
Germans attack with 1 armour, 1 artillery and 5 infantry
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 armour, 1 artillery and 5 infantry in Archangel, round 2 : 2/7 hits
Russians roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 1/3 hits
1 infantry owned by the Germans and 2 infantry owned by the Russians lost in Archangel
Germans roll dice for 1 armour, 1 artillery and 4 infantry in Archangel, round 3 : 2/6 hits
Russians roll dice for 1 artillery in Archangel, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 2 infantry
Non Combat Move - Germans
4 transports moved from 127 Sea Zone to 112 Sea Zone
3 fighters and 2 tactical_bombers moved from 91 Sea Zone to Morocco
1 bomber moved from 91 Sea Zone to Southern France
1 fighter and 1 tactical_bomber moved from Bessarabia to Romania
1 destroyer moved from 95 Sea Zone to 98 Sea Zone
1 submarine moved from 97 Sea Zone to 99 Sea Zone
1 destroyer moved from 93 Sea Zone to 95 Sea Zone
1 fighter moved from Greece to Southern Italy
1 tactical_bomber moved from Greece to Southern Italy
1 tactical_bomber moved from Greece to Romania
1 infantry moved from Baltic States to Novgorod
1 infantry moved from Poland to Eastern Poland
2 artilleries and 4 infantry moved from Slovakia Hungary to Eastern Poland
1 armour and 1 mech_infantry moved from Germany to Yugoslavia
1 artillery and 5 infantry moved from Germany to Poland
1 infantry moved from France to Western Germany
1 infantry moved from Germany to Poland
1 infantry moved from Germany to Poland
Place Units - Germans
1 artillery and 2 infantry placed in Novgorod
1 armour, 6 infantry and 1 mech_infantry placed in Germany
3 infantry placed in Western Germany
1 destroyer placed in 112 Sea Zone
1 submarine placed in 93 Sea Zone
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Dice Statistics:
Total
1 was rolled 17 times
2 was rolled 11 times
3 was rolled 13 times
4 was rolled 14 times
5 was rolled 8 times
6 was rolled 9 times
Average roll : 3.167
Median : 3.000
Variance : 0.789
Standard Deviation : 0.888
Total rolls : 72
Germans Combat
1 was rolled 12 times
2 was rolled 9 times
3 was rolled 9 times
4 was rolled 8 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 3.061
Median : 3.000
Variance : 0.646
Standard Deviation : 0.804
Total rolls : 49
Russians Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.235
Median : 3.000
Variance : 0.562
Standard Deviation : 0.750
Total rolls : 17
British Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Americans Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 3.400
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries and 6 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
3 infantry moved from Ukraine to Western Ukraine
5 infantry moved from Smolensk to Belarus
5 infantry moved from Smolensk to Archangel
1 infantry moved from Smolensk to Archangel
3 artilleries moved from Smolensk to Belarus
3 artilleries moved from Smolensk to Archangel
1 artillery moved from Smolensk to Archangel
Combat - Russians
Battle in Belarus
Russians attack with 3 artilleries and 5 infantry
Germans defend with 1 artillery and 5 infantry
Russians roll dice for 3 artilleries and 5 infantry in Belarus, round 2 : 2/8 hits
Germans roll dice for 1 artillery and 5 infantry in Belarus, round 2 : 1/6 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus
Russians roll dice for 3 artilleries and 4 infantry in Belarus, round 3 : 1/7 hits
Germans roll dice for 1 artillery and 3 infantry in Belarus, round 3 : 2/4 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians roll dice for 3 artilleries and 2 infantry in Belarus, round 4 : 0/5 hits
Germans roll dice for 1 artillery and 2 infantry in Belarus, round 4 : 2/3 hits
2 infantry owned by the Russians lost in Belarus
Russians roll dice for 3 artilleries in Belarus, round 5 : 2/3 hits
Germans roll dice for 1 artillery and 2 infantry in Belarus, round 5 : 1/3 hits
1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Belarus
Russians roll dice for 2 artilleries in Belarus, round 6 : 1/2 hits
Germans roll dice for 1 artillery in Belarus, round 6 : 1/1 hits
1 artillery owned by the Germans and 1 artillery owned by the Russians lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery remaining. Battle score for attacker is -4
Casualties for Germans: 1 artillery and 5 infantry
Casualties for Russians: 2 artilleries and 5 infantry
Battle in Archangel
Russians attack with 4 artilleries and 6 infantry
Germans defend with 1 armour, 1 artillery and 3 infantry
Russians roll dice for 4 artilleries and 6 infantry in Archangel, round 2 : 2/10 hits
Germans roll dice for 1 armour, 1 artillery and 3 infantry in Archangel, round 2 : 3/5 hits
3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel
Russians roll dice for 4 artilleries and 3 infantry in Archangel, round 3 : 2/7 hits
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Archangel, round 3 : 3/3 hits
3 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Archangel
Russians roll dice for 4 artilleries in Archangel, round 4 : 2/4 hits
Germans roll dice for 1 armour in Archangel, round 4 : 1/1 hits
1 artillery owned by the Russians and 1 armour owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 3 artilleries remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour, 1 artillery and 3 infantry
Casualties for Russians: 1 artillery and 6 infantry
Battle in Western Ukraine
Russians attack with 3 infantry
Italians defend with 1 artillery
Russians roll dice for 3 infantry in Western Ukraine, round 2 : 0/3 hits
Italians roll dice for 1 artillery in Western Ukraine, round 2 : 0/1 hits
Russians roll dice for 3 infantry in Western Ukraine, round 3 : 0/3 hits
Italians roll dice for 1 artillery in Western Ukraine, round 3 : 0/1 hits
Russians roll dice for 3 infantry in Western Ukraine, round 4 : 1/3 hits
Italians roll dice for 1 artillery in Western Ukraine, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Italians lost in Western Ukraine
Russians win, taking Western Ukraine from Italians with 2 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 artillery
Casualties for Russians: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
2 infantry moved from Volgograd to Rostov
4 infantry moved from Russia to Bryansk
6 infantry moved from Russia to Smolensk
Place Units - Russians
3 infantry placed in Ukraine
1 armour, 3 artilleries and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 2 destroyers, 5 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour moved from Kwangsi to Szechwan
1 artillery moved from Hunan to Kweichow
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Kiangsu to Anhwe
1 tactical_bomber moved from Kwangsi to Szechwan
1 fighter moved from Kwangsi to Kweichow
1 fighter and 1 tactical_bomber moved from Kiangsu to Chahar
1 tactical_bomber moved from Kiangsu to Anhwe
1 artillery and 2 infantry moved from Korea to Manchuria
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Manchuria
1 destroyer moved from 6 Sea Zone to 3 Sea Zone
2 fighters and 2 tactical_bombers moved from Japan to 7 Sea Zone
1 destroyer moved from 16 Sea Zone to 7 Sea Zone
1 submarine moved from 6 Sea Zone to 7 Sea Zone
1 destroyer moved from 6 Sea Zone to 4 Sea Zone
1 destroyer moved from 4 Sea Zone to 8 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 46 Sea Zone to 45 Sea Zone
1 cruiser moved from 36 Sea Zone to 42 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from Kwangsi to 45 Sea Zone
1 transport moved from 36 Sea Zone to 35 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 2 destroyers, 5 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour moved from Kwangsi to Szechwan
1 artillery moved from Hunan to Kweichow
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Kiangsu to Anhwe
1 tactical_bomber moved from Kwangsi to Szechwan
1 fighter moved from Kwangsi to Kweichow
1 fighter and 1 tactical_bomber moved from Kiangsu to Chahar
1 tactical_bomber moved from Kiangsu to Anhwe
1 artillery and 2 infantry moved from Korea to Manchuria
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Manchuria
1 destroyer moved from 6 Sea Zone to 3 Sea Zone
2 fighters and 2 tactical_bombers moved from Japan to 7 Sea Zone
1 destroyer moved from 16 Sea Zone to 7 Sea Zone
1 submarine moved from 6 Sea Zone to 7 Sea Zone
1 destroyer moved from 6 Sea Zone to 4 Sea Zone
1 destroyer moved from 4 Sea Zone to 8 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 46 Sea Zone to 45 Sea Zone
1 cruiser moved from 36 Sea Zone to 42 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from Kwangsi to 45 Sea Zone
1 transport moved from 36 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in Hawaiian Islands
Battle in 42 Sea Zone
Japanese attack with 1 cruiser
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking Hawaiian Islands from Americans, taking 42 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 7 Sea Zone
Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 7 Sea Zone, round 2 : 3/5 hits
Americans roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 7 Sea Zone
Japanese win with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 45 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer and 1 fighter in 45 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
1 submarine owned by the ANZAC Submerged
Japanese win with 1 fighter remaining. Battle score for attacker is -8
Casualties for Japanese: 1 destroyer
Battle in Kweichow
Japanese attack with 1 artillery and 1 fighter
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 fighter in Kweichow, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Manchuria
Japanese attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Manchuria, round 2 : 3/7 hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Szechwan
Japanese attack with 1 armour and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 tactical_bomber in Szechwan, round 2 : 2/2 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armour
Battle in Chahar
Japanese attack with 1 fighter and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 tactical_bomber in Chahar, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Chahar
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 fighter
Battle in Anhwe
Japanese attack with 1 artillery, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Anhwe, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Dutch New Guinea: 1 artillery
EDIT: Adding units owned by Japanese to New Guinea: 1 artillery
EDIT: Changing ownership of New Guinea from ANZAC to Japanese
EDIT: Turning off Edit Mode
1 fighter moved from 6 Sea Zone to Japan
1 tactical_bomber moved from 6 Sea Zone to Japan
2 fighters and 2 tactical_bombers moved from Manchuria to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 7 Sea Zone to Japan
1 tactical_bomber moved from 7 Sea Zone to Japan
1 fighter moved from 7 Sea Zone to 6 Sea Zone
1 infantry moved from 36 Sea Zone to Kwangsi
1 tactical_bomber moved from Szechwan to Kwangsi
1 fighter moved from Kweichow to Kiangsi
1 tactical_bomber moved from Anhwe to Kiangsu
1 fighter moved from Kiangsu to 6 Sea Zone
1 tactical_bomber moved from Chahar to Kiangsu
1 fighter moved from 45 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 26 Sea Zone
1 aaGun moved from Japan to 6 Sea Zone
1 aaGun moved from 6 Sea Zone to Korea
1 infantry moved from Korea to Manchuria
Place Units - Japanese
1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
2 destroyers and 2 submarines placed in 6 Sea Zone
2 artilleries and 4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 53 PUs; end with 54 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 8 times
3 was rolled 7 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 8 times
Average roll : 3.545
Median : 3.000
Variance : 1.031
Standard Deviation : 1.016
Total rolls : 33
Americans Combat
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
ANZAC Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Chinese Combat
1 was rolled 1 times
2 was rolled 2 times
6 was rolled 2 times
Average roll : 3.400
Median : 2.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5
Japanese Combat
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 7 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 6 times
Average roll : 3.600
Median : 3.000
Variance : 1.292
Standard Deviation : 1.137
Total rolls : 25
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 6
Purchase Units - Americans
Americans buy 9 destroyers and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
2 fighters moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from 2 Sea Zone to 3 Sea Zone
2 fighters moved from 2 Sea Zone to 8 Sea Zone
1 fighter and 1 tactical_bomber moved from Amur to 7 Sea Zone
2 fighters moved from Hopei to Kweichow
4 fighters moved from Hopei to Manchuria
3 fighters moved from Amur to Manchuria
Combat - Americans
Battle in 8 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 2 fighters in 8 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 8 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 8 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 1 destroyer in 8 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Americans lost in 8 Sea Zone
Americans roll dice for 1 fighter in 8 Sea Zone, round 4 : 1/1 hits
Japanese roll dice for 1 destroyer in 8 Sea Zone, round 4 : 1/1 hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 8 Sea Zone
Japanese win with no units remaining. Battle score for attacker is -12
Casualties for Americans: 2 fighters
Casualties for Japanese: 1 destroyer
Battle in 7 Sea Zone
Americans attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
Americans roll dice for 1 fighter and 1 tactical_bomber in 7 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 7 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 7 Sea Zone
Americans win with 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in 91 Sea Zone
Americans attack with 2 fighters
Germans defend with 2 destroyers
Americans roll dice for 2 fighters in 91 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 2 destroyers in 91 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 2 fighters in 91 Sea Zone, round 3 : 2/2 hits
Germans roll dice for 2 destroyers in 91 Sea Zone, round 3 : 0/2 hits
2 destroyers owned by the Germans lost in 91 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 16
Casualties for Germans: 2 destroyers
Battle in 3 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 2 fighters in 3 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 3 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 3 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 destroyer in 3 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 3 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Manchuria
Americans attack with 7 fighters
Japanese defend with 1 artillery and 3 infantry
Americans roll dice for 7 fighters in Manchuria, round 2 : 4/7 hits
Japanese roll dice for 1 artillery and 3 infantry in Manchuria, round 2 : 0/4 hits
3 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Manchuria
Americans win with 7 fighters remaining. Battle score for attacker is 13
Casualties for Japanese: 1 artillery and 3 infantry
Battle in Kweichow
Americans attack with 2 fighters
Japanese defend with 1 artillery
Americans roll dice for 2 fighters in Kweichow, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Kweichow, round 2 : 1/1 hits
1 fighter owned by the Americans lost in Kweichow
Americans roll dice for 1 fighter in Kweichow, round 3 : 1/1 hits
Japanese roll dice for 1 artillery in Kweichow, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Kweichow
Americans win with 1 fighter remaining. Battle score for attacker is -6
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 artillery
Non Combat Move - Americans
1 fighter moved from Kweichow to Shensi
7 fighters moved from Manchuria to Amur
1 tactical_bomber moved from 7 Sea Zone to Amur
1 battleship, 2 carriers, 2 cruisers and 2 transports moved from 2 Sea Zone to 10 Sea Zone
2 fighters moved from 3 Sea Zone to Alaska
2 fighters moved from 91 Sea Zone to Gibraltar
Place Units - Americans
9 destroyers and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
5 infantry moved from Hopei to Anhwe
Combat - Chinese
Chinese creates battle in territory Yunnan
Chinese creates battle in territory Kweichow
Chinese creates battle in territory Hunan
Battle in Anhwe
Chinese attack with 5 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 5 infantry in Anhwe, round 2 : 0/5 hits
Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 0/2 hits
Chinese roll dice for 5 infantry in Anhwe, round 3 : 1/5 hits
Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 3 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 4 infantry in Anhwe, round 4 : 1/4 hits
Japanese roll dice for 1 artillery in Anhwe, round 4 : 0/1 hits
1 artillery owned by the Japanese lost in Anhwe
Chinese win, taking Yunnan from Japanese, taking Kweichow from Japanese, taking Hunan from Japanese, taking Anhwe from Japanese with 4 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Chinese
2 infantry moved from Shensi to Hopei
Place Units - Chinese
3 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 12 PUs; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 6
Purchase Units - British
British buy 2 fighters, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Egypt to Tobruk
2 armour moved from Egypt to Tobruk
1 tactical_bomber moved from Egypt to 98 Sea Zone
1 battleship, 1 cruiser and 2 destroyers moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 mech_infantry moved from Nigeria to French West Africa
British take French West Africa from Italians
1 mech_infantry moved from French Equatorial Africa to French West Africa
1 artillery, 1 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 transport moved from 79 Sea Zone to 39 Sea Zone
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 armour moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 armour moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 armour moved from Burma to French Indo China
UK_Pacific take French Indo China from Japanese
3 mech_infantrys moved from Burma to Kwangsi
1 fighter moved from India to Kwangsi
1 armour moved from Burma to Siam
UK_Pacific take Siam from Japanese
2 infantry moved from India to Burma
Combat - British
Battle in Sumatra
Battle in Kwangsi
British attack with 1 fighter and 3 mech_infantrys
Japanese defend with 1 infantry and 1 tactical_bomber
British roll dice for 1 fighter and 3 mech_infantrys in Kwangsi, round 2 : 1/4 hits
Japanese roll dice for 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kwangsi
British roll dice for 1 fighter and 2 mech_infantrys in Kwangsi, round 3 : 2/3 hits
Japanese roll dice for 1 tactical_bomber in Kwangsi, round 3 : 0/1 hits
1 tactical_bomber owned by the Japanese lost in Kwangsi
British win, taking Sumatra from Japanese, taking Kwangsi from Japanese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 10
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantry and 1 tactical_bomber
Battle in 98 Sea Zone
British attack with 1 battleship, 1 cruiser, 2 destroyers and 1 tactical_bomber
Germans defend with 1 destroyer; Italians defend with 1 destroyer
British roll dice for 1 battleship, 1 cruiser, 2 destroyers and 1 tactical_bomber in 98 Sea Zone, round 2 : 1/5 hits
Germans roll dice for 2 destroyers in 98 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 battleship owned by the British
1 destroyer owned by the Italians lost in 98 Sea Zone
British roll dice for 1 battleship, 1 cruiser, 2 destroyers and 1 tactical_bomber in 98 Sea Zone, round 3 : 3/5 hits
Germans roll dice for 1 destroyer in 98 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Germans lost in 98 Sea Zone
British win with 1 battleship, 1 cruiser, 2 destroyers and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Germans: 1 destroyer
Casualties for Italians: 1 destroyer
Battle in Tobruk
British attack with 2 armour and 1 mech_infantry
Italians defend with 1 armour and 1 artillery
British roll dice for 2 armour and 1 mech_infantry in Tobruk, round 2 : 1/3 hits
Italians roll dice for 1 armour and 1 artillery in Tobruk, round 2 : 1/2 hits
1 mech_infantry owned by the British and 1 artillery owned by the Italians lost in Tobruk
British roll dice for 2 armour in Tobruk, round 3 : 2/2 hits
Italians roll dice for 1 armour in Tobruk, round 3 : 0/1 hits
1 armour owned by the Italians lost in Tobruk
British win, taking Tobruk from Italians with 2 armour remaining. Battle score for attacker is 6
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 armour and 1 artillery
Non Combat Move - British
1 tactical_bomber moved from 98 Sea Zone to Egypt
1 fighter moved from Kwangsi to Yunnan
2 aaGuns, 3 artilleries and 5 infantry moved from Burma to Yunnan
1 aaGun moved from India to Burma
Place Units - British
2 fighters placed in Egypt
1 infantry placed in Egypt
2 infantry and 1 mech_infantry placed in Iraq
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,1
British collect 34 PUs (2 lost to blockades); end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Some Units in India change ownership: 3 infantry
I’m off to Meeplecon to play A&A I’ll be back on the 20th so some time after that I’ll be able to make a move, see ya next weekend, you know WAR GAME AT MY PLACE Sat the 24th
good luck
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Greece
1 artillery moved from Morocco to Algeria
1 destroyer moved from 92 Sea Zone to 96 Sea Zone
1 armour and 1 mech_infantry moved from Romania to Ukraine
1 fighter moved from Southern Italy to Ukraine
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Greece
1 artillery moved from Morocco to Algeria
1 destroyer moved from 92 Sea Zone to 96 Sea Zone
1 armour and 1 mech_infantry moved from Romania to Ukraine
1 fighter moved from Southern Italy to Ukraine
Combat - Italians
Battle in Greece
Battle in Ukraine
Italians attack with 1 armour, 1 fighter and 1 mech_infantry
Russians defend with 1 factory_minor and 3 infantry
Italians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Ukraine, round 2 : 2/3 hits
Russians roll dice for 3 infantry in Ukraine, round 2 : 2/3 hits
1 mech_infantry owned by the Italians, 1 armour owned by the Italians and 2 infantry owned by the Russians lost in Ukraine
retreated to Ukraine
Russians win, taking Greece from British with 1 infantry remaining. Battle score for attacker is -4
Casualties for Italians: 1 armour and 1 mech_infantry
Casualties for Russians: 2 infantry
Non Combat Move - Italians
1 fighter moved from Ukraine to Bessarabia
1 artillery and 2 infantry moved from Romania to Bessarabia
1 artillery and 4 infantry moved from Yugoslavia to Romania
1 artillery and 3 infantry moved from Northern Italy to Yugoslavia
1 aaGun moved from Northern Italy to Southern Italy
Place Units - Italians
1 destroyer and 1 submarine placed in 97 Sea Zone
1 artillery and 1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 17 PUs
Dice Statistics:
Total
1 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.833
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
Italians Combat
3 was rolled 2 times
4 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Russians Combat
1 was rolled 2 times
5 was rolled 1 times
Average roll : 2.333
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3