Ok. I was feeling pretty good about how I was going this game. USSR aren’t supposed to reach Norway without the other allies helping.
If you change your mind, we can probably continue.
War game at my place Sat @ 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 19
Purchase Units - Russians
Russians buy 1 armour and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Place Units - Russians
3 infantry placed in Russia
Russians undo move 1.
1 infantry placed in Volgograd
1 armour and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 17 PUs; end with 17 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 19
Purchase Units - Japanese
Japanese buy 1 artillery, 3 infantry and 1 submarine; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 22 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 19
Purchase Units - Japanese
Japanese buy 1 artillery, 3 infantry and 1 submarine; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 22 Sea Zone
Combat - Japanese
Battle in 22 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 22 Sea Zone
Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Non Combat Move - Japanese
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Korea to Amur
1 artillery and 3 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Yakut S.S.R. to Yenisey
1 armour and 1 artillery moved from Buryatia to Amur
Place Units - Japanese
1 artillery and 3 infantry placed in Japan
1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,5,3,1,6,1,6,4,2,1,4,1,2,5,6,6,3,3,2,4,2,3,1,6,5,2,4,1,6,4,5,5,4,5,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6
Japanese collect 20 PUs (1 lost to blockades); end with 20 PUs
Dice Statistics:
Total
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Null / Other
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Japanese Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 19
Purchase Units - Americans
Americans buy 4 bombers, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
2 destroyers and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 battleship, 3 carriers, 2 cruisers and 6 fighters moved from 20 Sea Zone to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone
6 submarines moved from 92 Sea Zone to 93 Sea Zone
2 submarines moved from 91 Sea Zone to 94 Sea Zone
2 destroyers moved from 91 Sea Zone to 104 Sea Zone
1 transport moved from 91 Sea Zone to 89 Sea Zone
1 fighter moved from Cyprus to Kazakhstan
2 bombers moved from Western United States to 6 Sea Zone
2 bombers moved from Eastern United States to 104 Sea Zone
Combat - Americans
Americans creates battle in territory 91 Sea Zone
Scramble in sz6?
ool please
No scramble
tip the cv’s & BB
the ss
the dd
sink the cv’s
the tac’s
the fighters
then the BB
if I have any Kami’s use them on your cv’s
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 19
Purchase Units - Americans
Americans buy 4 bombers, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
2 destroyers and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 battleship, 3 carriers, 2 cruisers and 6 fighters moved from 20 Sea Zone to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone
6 submarines moved from 92 Sea Zone to 93 Sea Zone
2 submarines moved from 91 Sea Zone to 94 Sea Zone
2 destroyers moved from 91 Sea Zone to 104 Sea Zone
1 transport moved from 91 Sea Zone to 89 Sea Zone
1 fighter moved from Cyprus to Kazakhstan
2 bombers moved from Western United States to 6 Sea Zone
2 bombers moved from Eastern United States to 104 Sea Zone
Combat - Americans
Americans creates battle in territory 91 Sea Zone
Germans scrambles 2 units out of Spain to defend against the attack in 93 Sea Zone
Battle in 104 Sea Zone
Americans attack with 2 bombers and 2 destroyers
Germans defend with 1 destroyer and 1 submarine
Americans roll dice for 2 bombers and 2 destroyers in 104 Sea Zone, round 2 : 1/4 hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 104 Sea Zone
Americans roll dice for 2 bombers and 2 destroyers in 104 Sea Zone, round 3 : 4/4 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 2 bombers and 2 destroyers remaining. Battle score for attacker is 14
Casualties for Germans: 1 destroyer and 1 submarine
Battle in 94 Sea Zone
Americans attack with 2 submarines
Germans defend with 1 destroyer
Americans roll dice for 2 submarines in 94 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 submarines in 94 Sea Zone, round 3 : 1/2 hits
Germans roll dice for 1 destroyer in 94 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Germans lost in 94 Sea Zone
Americans win with 2 submarines remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 91 Sea Zone
Americans attack with 3 destroyers
Germans defend with 1 submarine
Americans roll dice for 3 destroyers in 91 Sea Zone, round 2 : 2/3 hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 91 Sea Zone
Americans win with 3 destroyers remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 93 Sea Zone
Americans attack with 6 submarines
Germans defend with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans roll dice for 6 submarines in 93 Sea Zone, round 2 : 0/6 hits
Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 93 Sea Zone, round 2 : 2/3 hits
2 submarines owned by the Americans lost in 93 Sea Zone
Americans roll dice for 4 submarines in 93 Sea Zone, round 3 : 1/4 hits
Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 93 Sea Zone, round 3 : 1/3 hits
1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 93 Sea Zone
3 submarines owned by the Americans Submerged
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -10
Casualties for Germans: 1 destroyer
Casualties for Americans: 3 submarines
Battle in 6 Sea Zone
Americans attack with 1 battleship, 2 bombers, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters and 1 submarine
Japanese defend with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 submarine, 2 tactical_bombers and 2 transports
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 battleship, 2 bombers, 3 carriers, 2 cruisers, 3 destroyers and 6 fighters in 6 Sea Zone, round 2 : 7/14 hits
Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 tactical_bombers and 2 transports in 6 Sea Zone, round 2 : 5/12 hits
Units damaged: 3 carriers owned by the Americans and 1 battleship owned by the Americans
1 destroyer owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 1/1 hits
1 carrier owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 battleship, 2 bombers, 3 carriers, 2 cruisers, 2 destroyers and 6 fighters in 6 Sea Zone, round 3 : 5/13 hits
Japanese roll dice for 4 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 5/6 hits
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser and 2 transports in 6 Sea Zone, round 3 : 2/3 hits
2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 1 submarine owned by the Americans, 2 destroyers owned by the Americans, 1 carrier owned by the Japanese, 3 carriers owned by the Americans, 1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 battleship, 2 bombers, 2 cruisers and 5 fighters in 6 Sea Zone, round 4 : 6/10 hits
Japanese roll dice for 1 battleship, 3 fighters and 2 transports in 6 Sea Zone, round 4 : 2/4 hits
3 fighters owned by the Japanese, 2 transports owned by the Japanese, 2 cruisers owned by the Americans and 1 battleship owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 2 bombers and 5 fighters remaining. Battle score for attacker is 58
Casualties for Americans: 3 carriers, 2 cruisers, 3 destroyers, 1 fighter and 1 submarine
Casualties for Japanese: 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 submarine, 2 tactical_bombers and 2 transports
Moving scrambled unit from 93 Sea Zone back to originating territory: Spain
Moving scrambled unit from 93 Sea Zone back to originating territory: Spain
Non Combat Move - Americans
2 bombers and 5 fighters moved from 6 Sea Zone to Manchuria
2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
2 bombers moved from 104 Sea Zone to United Kingdom
1 artillery and 12 infantry moved from Tunisia to Libya
1 armour and 1 infantry moved from Morocco to Algeria
1 armour moved from Algeria to Tunisia
Place Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
4 bombers and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 65 PUs; end with 65 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 100 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 19
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
9 infantry moved from Shensi to Kansu
9 infantry moved from Shensi to Tsinghai
7 infantry moved from Shensi to Sikang
9 artilleries moved from Shensi to Kansu
8 artilleries moved from Shensi to Tsinghai
3 artilleries moved from Shensi to Sikang
Place Units - Chinese
5 artilleries and 2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 19
Purchase Units - British
British buy 9 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Bryansk to Ukraine
5 armour moved from Rostov to Ukraine
5 armour and 1 mech_infantry moved from Caucasus to Ukraine
2 armour, 2 fighters and 1 mech_infantry moved from Russia to Ukraine
1 armour and 1 mech_infantry moved from Kazakhstan to Russia
2 armour and 3 mech_infantrys moved from Syria to Caucasus
1 infantry moved from Syria to Turkey
3 armour moved from Iraq to Caucasus
2 armour and 4 mech_infantrys moved from Eastern Persia to Kazakhstan
3 armour and 2 mech_infantrys moved from India to Eastern Persia
Combat - British
Battle in Ukraine
British attack with 13 armour, 2 fighters and 2 mech_infantrys
Germans defend with 2 armour, 1 factory_minor, 1 fighter, 3 infantry, 5 mech_infantrys and 1 tactical_bomber
British roll dice for 13 armour, 2 fighters and 2 mech_infantrys in Ukraine, round 2 : 9/17 hits
Germans roll dice for 2 armour, 1 fighter, 3 infantry, 5 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 2/12 hits
2 mech_infantrys owned by the British, 3 infantry owned by the Germans, 1 armour owned by the Germans and 5 mech_infantrys owned by the Germans lost in Ukraine
British roll dice for 13 armour and 2 fighters in Ukraine, round 3 : 10/15 hits
Germans roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Ukraine, round 3 : 2/3 hits
1 fighter owned by the Germans, 1 armour owned by the Germans, 1 tactical_bomber owned by the Germans and 2 armour owned by the British lost in Ukraine
British win, taking Ukraine from Germans with 11 armour and 2 fighters remaining. Battle score for attacker is 42
Casualties for Germans: 2 armour, 1 fighter, 3 infantry, 5 mech_infantrys and 1 tactical_bomber
Casualties for British: 2 armour and 2 mech_infantrys
Non Combat Move - British
2 fighters moved from Ukraine to Russia
2 aaGuns, 1 artillery and 9 infantry moved from Szechwan to Sikang
1 aaGun, 3 artilleries and 4 infantry moved from Yunnan to Szechwan
1 infantry moved from Egypt to Trans-Jordan
1 armour and 5 mech_infantrys moved from Egypt to Iraq
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
Place Units - British
1 transport placed in 106 Sea Zone
3 mech_infantrys placed in Iraq
3 mech_infantrys placed in Egypt
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,2
British collect 35 PUs (4 lost to blockades); end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Place Units - UK_Pacific
3 armour and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
Some Units in India change ownership: 3 armour and 2 mech_infantrys
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 19
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 2 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 artillery and 3 infantry moved from Greece to Turkey
1 destroyer moved from 95 Sea Zone to 94 Sea Zone
6 infantry moved from Romania to Bessarabia
1 mech_infantry moved from Romania to Bessarabia
1 armour and 1 artillery moved from Romania to Bessarabia
1 artillery and 6 infantry moved from Yugoslavia to Romania
1 armour moved from Northern Italy to Romania
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 19
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 2 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 artillery and 3 infantry moved from Greece to Turkey
1 destroyer moved from 95 Sea Zone to 94 Sea Zone
6 infantry moved from Romania to Bessarabia
1 mech_infantry moved from Romania to Bessarabia
1 armour and 1 artillery moved from Romania to Bessarabia
1 artillery and 6 infantry moved from Yugoslavia to Romania
1 armour moved from Northern Italy to Romania
Combat - Italians
Battle in Turkey
Italians attack with 1 artillery and 3 infantry
British defend with 1 infantry and 1 mech_infantry
Italians roll dice for 1 artillery and 3 infantry in Turkey, round 2 : 0/4 hits
British roll dice for 1 infantry and 1 mech_infantry in Turkey, round 2 : 2/2 hits
2 infantry owned by the Italians lost in Turkey
Italians roll dice for 1 artillery and 1 infantry in Turkey, round 3 : 0/2 hits
British roll dice for 1 infantry and 1 mech_infantry in Turkey, round 3 : 0/2 hits
Italians roll dice for 1 artillery and 1 infantry in Turkey, round 4 : 1/2 hits
British roll dice for 1 infantry and 1 mech_infantry in Turkey, round 4 : 2/2 hits
1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Turkey
British win with 1 mech_infantry remaining. Battle score for attacker is -10
Casualties for Italians: 1 artillery and 3 infantry
Casualties for British: 1 infantry
Battle in 94 Sea Zone
Italians attack with 1 destroyer
Americans defend with 2 submarines
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 submarines in 94 Sea Zone, round 2 : 0/2 hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 2 submarines in 94 Sea Zone, round 3 : 2/2 hits
1 destroyer owned by the Italians lost in 94 Sea Zone
Americans win with 2 submarines remaining. Battle score for attacker is -8
Casualties for Italians: 1 destroyer
Non Combat Move - Italians
Place Units - Italians
1 artillery and 1 infantry placed in Southern Italy
1 fighter placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 9 PUs; end with 10 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Its been a good game i think you have this one but Hitler says fight to the last man
Do you want to start another
I’ll go post the results
sure. witch side do you want?
I’ll go for the Allies first
Go ahead and set one up, did we have a bid in this game?
I have to work Thurs and Fri night so it may be Sund before I can find it.
War game at my place Sat at 6