@farmboy said in League 2025 Farmboy (X) vs Axis-Dominion (L+15) BM:
you probably didn’t see my edit. Let me know if it is okay for me to add that back in.
Yeah I did miss it. Sorry. Go for it!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from 22 Sea Zone to Marianas
2 destroyers moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 33 Sea Zone to 20 Sea Zone
1 fighter moved from Kwangtung to Kiangsu
1 armour and 1 infantry moved from Borneo to 43 Sea Zone
Combat - ANZAC
Battle in Marianas
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 bomber
ANZAC roll dice for 1 artillery and 1 infantry in Marianas, round 2 : 0/2 hits
Japanese roll dice for 1 bomber in Marianas, round 2 : 0/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in Marianas, round 3 : 1/2 hits
Japanese roll dice for 1 bomber in Marianas, round 3 : 0/1 hits
1 bomber owned by the Japanese lost in Marianas
ANZAC win, taking Marianas from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 1 bomber
Non Combat Move - ANZAC
Place Units - ANZAC
2 destroyers and 1 submarine placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 18
Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 19
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 2 destroyers, 1 fighter, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 2 infantry moved from Archangel to Vologda
1 armour moved from Novgorod to Vologda
1 mech_infantry moved from Novgorod to Vologda
1 armour moved from Novgorod to Bryansk
1 armour and 1 mech_infantry moved from Smolensk to Bryansk
1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys moved from Ukraine to Rostov
1 tactical_bomber moved from Ukraine to Rostov
1 fighter moved from Ukraine to Rostov
1 submarine moved from 112 Sea Zone to 104 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
2 transports moved from 127 Sea Zone to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone
1 destroyer moved from 93 Sea Zone to 94 Sea Zone
1 artillery moved from Archangel to Vologda
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 19
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 2 destroyers, 1 fighter, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 2 infantry moved from Archangel to Vologda
1 armour moved from Novgorod to Vologda
1 mech_infantry moved from Novgorod to Vologda
1 armour moved from Novgorod to Bryansk
1 armour and 1 mech_infantry moved from Smolensk to Bryansk
1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys moved from Ukraine to Rostov
1 tactical_bomber moved from Ukraine to Rostov
1 fighter moved from Ukraine to Rostov
1 submarine moved from 112 Sea Zone to 104 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
2 transports moved from 127 Sea Zone to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone
1 destroyer moved from 93 Sea Zone to 94 Sea Zone
1 artillery moved from Archangel to Vologda
Combat - Germans
Battle in Vologda
Germans attack with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
British defend with 1 armour and 2 mech_infantrys
Germans roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Vologda, round 2 : 1/6 hits
Russians roll dice for 1 armour and 2 mech_infantrys in Vologda, round 2 : 0/3 hits
1 mech_infantry owned by the British lost in Vologda
Germans roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Vologda, round 3 : 1/6 hits
Russians roll dice for 1 armour and 1 mech_infantry in Vologda, round 3 : 0/2 hits
1 mech_infantry owned by the British lost in Vologda
Germans roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Vologda, round 4 : 0/6 hits
Russians roll dice for 1 armour in Vologda, round 4 : 1/1 hits
1 infantry owned by the Germans lost in Vologda
Germans roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Vologda, round 5 : 1/5 hits
Russians roll dice for 1 armour in Vologda, round 5 : 1/1 hits
1 armour owned by the British and 1 infantry owned by the Germans lost in Vologda
Germans win, taking Vologda from Russians with 1 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 infantry
Casualties for British: 1 armour and 2 mech_infantrys
Battle in 104 Sea Zone
Germans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Bryansk
Germans attack with 2 armour and 1 mech_infantry
British defend with 3 armour
Germans roll dice for 2 armour and 1 mech_infantry in Bryansk, round 2 : 1/3 hits
Russians roll dice for 3 armour in Bryansk, round 2 : 2/3 hits
1 mech_infantry owned by the Germans, 1 armour owned by the British and 1 armour owned by the Germans lost in Bryansk
Germans roll dice for 1 armour in Bryansk, round 3 : 1/1 hits
Russians roll dice for 2 armour in Bryansk, round 3 : 2/2 hits
1 armour owned by the British and 1 armour owned by the Germans lost in Bryansk
Russians win with 1 armour remaining. Battle score for attacker is -4
Casualties for Germans: 2 armour and 1 mech_infantry
Casualties for British: 2 armour
Battle in Rostov
Germans attack with 1 armour, 2 artilleries, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
British defend with 5 armour and 5 mech_infantrys
Germans roll dice for 1 armour, 2 artilleries, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 2/10 hits
Russians roll dice for 5 armour and 5 mech_infantrys in Rostov, round 2 : 3/10 hits
2 mech_infantrys owned by the British and 3 infantry owned by the Germans lost in Rostov
Germans roll dice for 1 armour, 2 artilleries, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 3 : 3/7 hits
Russians roll dice for 5 armour and 3 mech_infantrys in Rostov, round 3 : 3/8 hits
2 mech_infantrys owned by the Germans, 3 mech_infantrys owned by the British and 1 artillery owned by the Germans lost in Rostov
Germans roll dice for 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Rostov, round 4 : 0/4 hits
Russians roll dice for 5 armour in Rostov, round 4 : 2/5 hits
1 armour owned by the Germans and 1 artillery owned by the Germans lost in Rostov
retreated to Rostov
Russians win with 5 armour remaining. Battle score for attacker is -11
Casualties for Germans: 1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys
Casualties for British: 5 mech_infantrys
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Rostov to Ukraine
2 armour and 5 mech_infantrys moved from Romania to Ukraine
2 artilleries and 3 infantry moved from Slovakia Hungary to Romania
2 mech_infantrys moved from Germany to Eastern Poland
2 artilleries and 6 infantry moved from Germany to Poland
1 artillery and 5 infantry moved from Yugoslavia to Romania
1 artillery and 5 infantry moved from Northern Italy to Yugoslavia
1 artillery and 4 infantry moved from Southern France to Northern Italy
2 infantry moved from Spain to Southern France
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to Spain
1 artillery moved from Spain to Southern France
1 submarine moved from 112 Sea Zone to 91 Sea Zone
Place Units - Germans
3 infantry placed in Ukraine
1 armour and 2 mech_infantrys placed in Novgorod
1 artillery and 3 infantry placed in Western Germany
1 destroyer and 1 fighter placed in 112 Sea Zone
1 destroyer placed in 93 Sea Zone
1 armour and 2 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 64 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Dice Statistics:
Total
1 was rolled 12 times
2 was rolled 8 times
3 was rolled 11 times
4 was rolled 19 times
5 was rolled 20 times
6 was rolled 18 times
Average roll : 3.920
Median : 4.000
Variance : 1.448
Standard Deviation : 1.203
Total rolls : 88
Germans Combat
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 13 times
5 was rolled 14 times
6 was rolled 11 times
Average roll : 4.173
Median : 4.000
Variance : 2.039
Standard Deviation : 1.428
Total rolls : 52
Russians Combat
1 was rolled 8 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 6 times
6 was rolled 7 times
Average roll : 3.571
Median : 4.000
Variance : 0.559
Standard Deviation : 0.748
Total rolls : 35
Americans Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
War game at my place Sat @ 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 19
Purchase Units - Russians
Russians buy 1 armour and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Place Units - Russians
3 infantry placed in Russia
Russians undo move 1.
1 infantry placed in Volgograd
1 armour and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 17 PUs; end with 17 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 19
Purchase Units - Japanese
Japanese buy 1 artillery, 3 infantry and 1 submarine; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 22 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 19
Purchase Units - Japanese
Japanese buy 1 artillery, 3 infantry and 1 submarine; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 22 Sea Zone
Combat - Japanese
Battle in 22 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 22 Sea Zone
Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Non Combat Move - Japanese
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Korea to Amur
1 artillery and 3 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Yakut S.S.R. to Yenisey
1 armour and 1 artillery moved from Buryatia to Amur
Place Units - Japanese
1 artillery and 3 infantry placed in Japan
1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,5,3,1,6,1,6,4,2,1,4,1,2,5,6,6,3,3,2,4,2,3,1,6,5,2,4,1,6,4,5,5,4,5,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6
Japanese collect 20 PUs (1 lost to blockades); end with 20 PUs
Dice Statistics:
Total
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Null / Other
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Japanese Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 19
Purchase Units - Americans
Americans buy 4 bombers, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
2 destroyers and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 battleship, 3 carriers, 2 cruisers and 6 fighters moved from 20 Sea Zone to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone
6 submarines moved from 92 Sea Zone to 93 Sea Zone
2 submarines moved from 91 Sea Zone to 94 Sea Zone
2 destroyers moved from 91 Sea Zone to 104 Sea Zone
1 transport moved from 91 Sea Zone to 89 Sea Zone
1 fighter moved from Cyprus to Kazakhstan
2 bombers moved from Western United States to 6 Sea Zone
2 bombers moved from Eastern United States to 104 Sea Zone
Combat - Americans
Americans creates battle in territory 91 Sea Zone
Scramble in sz6?
ool please
No scramble
tip the cv’s & BB
the ss
the dd
sink the cv’s
the tac’s
the fighters
then the BB
if I have any Kami’s use them on your cv’s
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 19
Purchase Units - Americans
Americans buy 4 bombers, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
2 destroyers and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 battleship, 3 carriers, 2 cruisers and 6 fighters moved from 20 Sea Zone to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone
6 submarines moved from 92 Sea Zone to 93 Sea Zone
2 submarines moved from 91 Sea Zone to 94 Sea Zone
2 destroyers moved from 91 Sea Zone to 104 Sea Zone
1 transport moved from 91 Sea Zone to 89 Sea Zone
1 fighter moved from Cyprus to Kazakhstan
2 bombers moved from Western United States to 6 Sea Zone
2 bombers moved from Eastern United States to 104 Sea Zone
Combat - Americans
Americans creates battle in territory 91 Sea Zone
Germans scrambles 2 units out of Spain to defend against the attack in 93 Sea Zone
Battle in 104 Sea Zone
Americans attack with 2 bombers and 2 destroyers
Germans defend with 1 destroyer and 1 submarine
Americans roll dice for 2 bombers and 2 destroyers in 104 Sea Zone, round 2 : 1/4 hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 104 Sea Zone
Americans roll dice for 2 bombers and 2 destroyers in 104 Sea Zone, round 3 : 4/4 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 2 bombers and 2 destroyers remaining. Battle score for attacker is 14
Casualties for Germans: 1 destroyer and 1 submarine
Battle in 94 Sea Zone
Americans attack with 2 submarines
Germans defend with 1 destroyer
Americans roll dice for 2 submarines in 94 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 submarines in 94 Sea Zone, round 3 : 1/2 hits
Germans roll dice for 1 destroyer in 94 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Germans lost in 94 Sea Zone
Americans win with 2 submarines remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 91 Sea Zone
Americans attack with 3 destroyers
Germans defend with 1 submarine
Americans roll dice for 3 destroyers in 91 Sea Zone, round 2 : 2/3 hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 91 Sea Zone
Americans win with 3 destroyers remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 93 Sea Zone
Americans attack with 6 submarines
Germans defend with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans roll dice for 6 submarines in 93 Sea Zone, round 2 : 0/6 hits
Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 93 Sea Zone, round 2 : 2/3 hits
2 submarines owned by the Americans lost in 93 Sea Zone
Americans roll dice for 4 submarines in 93 Sea Zone, round 3 : 1/4 hits
Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 93 Sea Zone, round 3 : 1/3 hits
1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 93 Sea Zone
3 submarines owned by the Americans Submerged
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -10
Casualties for Germans: 1 destroyer
Casualties for Americans: 3 submarines
Battle in 6 Sea Zone
Americans attack with 1 battleship, 2 bombers, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters and 1 submarine
Japanese defend with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 submarine, 2 tactical_bombers and 2 transports
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 battleship, 2 bombers, 3 carriers, 2 cruisers, 3 destroyers and 6 fighters in 6 Sea Zone, round 2 : 7/14 hits
Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 tactical_bombers and 2 transports in 6 Sea Zone, round 2 : 5/12 hits
Units damaged: 3 carriers owned by the Americans and 1 battleship owned by the Americans
1 destroyer owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 1/1 hits
1 carrier owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 battleship, 2 bombers, 3 carriers, 2 cruisers, 2 destroyers and 6 fighters in 6 Sea Zone, round 3 : 5/13 hits
Japanese roll dice for 4 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 5/6 hits
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser and 2 transports in 6 Sea Zone, round 3 : 2/3 hits
2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 1 submarine owned by the Americans, 2 destroyers owned by the Americans, 1 carrier owned by the Japanese, 3 carriers owned by the Americans, 1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 battleship, 2 bombers, 2 cruisers and 5 fighters in 6 Sea Zone, round 4 : 6/10 hits
Japanese roll dice for 1 battleship, 3 fighters and 2 transports in 6 Sea Zone, round 4 : 2/4 hits
3 fighters owned by the Japanese, 2 transports owned by the Japanese, 2 cruisers owned by the Americans and 1 battleship owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 2 bombers and 5 fighters remaining. Battle score for attacker is 58
Casualties for Americans: 3 carriers, 2 cruisers, 3 destroyers, 1 fighter and 1 submarine
Casualties for Japanese: 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 submarine, 2 tactical_bombers and 2 transports
Moving scrambled unit from 93 Sea Zone back to originating territory: Spain
Moving scrambled unit from 93 Sea Zone back to originating territory: Spain
Non Combat Move - Americans
2 bombers and 5 fighters moved from 6 Sea Zone to Manchuria
2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
2 bombers moved from 104 Sea Zone to United Kingdom
1 artillery and 12 infantry moved from Tunisia to Libya
1 armour and 1 infantry moved from Morocco to Algeria
1 armour moved from Algeria to Tunisia
Place Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
4 bombers and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 65 PUs; end with 65 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 100 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 19
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
9 infantry moved from Shensi to Kansu
9 infantry moved from Shensi to Tsinghai
7 infantry moved from Shensi to Sikang
9 artilleries moved from Shensi to Kansu
8 artilleries moved from Shensi to Tsinghai
3 artilleries moved from Shensi to Sikang
Place Units - Chinese
5 artilleries and 2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 19
Purchase Units - British
British buy 9 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Bryansk to Ukraine
5 armour moved from Rostov to Ukraine
5 armour and 1 mech_infantry moved from Caucasus to Ukraine
2 armour, 2 fighters and 1 mech_infantry moved from Russia to Ukraine
1 armour and 1 mech_infantry moved from Kazakhstan to Russia
2 armour and 3 mech_infantrys moved from Syria to Caucasus
1 infantry moved from Syria to Turkey
3 armour moved from Iraq to Caucasus
2 armour and 4 mech_infantrys moved from Eastern Persia to Kazakhstan
3 armour and 2 mech_infantrys moved from India to Eastern Persia
Combat - British
Battle in Ukraine
British attack with 13 armour, 2 fighters and 2 mech_infantrys
Germans defend with 2 armour, 1 factory_minor, 1 fighter, 3 infantry, 5 mech_infantrys and 1 tactical_bomber
British roll dice for 13 armour, 2 fighters and 2 mech_infantrys in Ukraine, round 2 : 9/17 hits
Germans roll dice for 2 armour, 1 fighter, 3 infantry, 5 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 2/12 hits
2 mech_infantrys owned by the British, 3 infantry owned by the Germans, 1 armour owned by the Germans and 5 mech_infantrys owned by the Germans lost in Ukraine
British roll dice for 13 armour and 2 fighters in Ukraine, round 3 : 10/15 hits
Germans roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Ukraine, round 3 : 2/3 hits
1 fighter owned by the Germans, 1 armour owned by the Germans, 1 tactical_bomber owned by the Germans and 2 armour owned by the British lost in Ukraine
British win, taking Ukraine from Germans with 11 armour and 2 fighters remaining. Battle score for attacker is 42
Casualties for Germans: 2 armour, 1 fighter, 3 infantry, 5 mech_infantrys and 1 tactical_bomber
Casualties for British: 2 armour and 2 mech_infantrys
Non Combat Move - British
2 fighters moved from Ukraine to Russia
2 aaGuns, 1 artillery and 9 infantry moved from Szechwan to Sikang
1 aaGun, 3 artilleries and 4 infantry moved from Yunnan to Szechwan
1 infantry moved from Egypt to Trans-Jordan
1 armour and 5 mech_infantrys moved from Egypt to Iraq
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
Place Units - British
1 transport placed in 106 Sea Zone
3 mech_infantrys placed in Iraq
3 mech_infantrys placed in Egypt
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,2
British collect 35 PUs (4 lost to blockades); end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Place Units - UK_Pacific
3 armour and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
Some Units in India change ownership: 3 armour and 2 mech_infantrys
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 19
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 2 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 artillery and 3 infantry moved from Greece to Turkey
1 destroyer moved from 95 Sea Zone to 94 Sea Zone
6 infantry moved from Romania to Bessarabia
1 mech_infantry moved from Romania to Bessarabia
1 armour and 1 artillery moved from Romania to Bessarabia
1 artillery and 6 infantry moved from Yugoslavia to Romania
1 armour moved from Northern Italy to Romania
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 19
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 2 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 artillery and 3 infantry moved from Greece to Turkey
1 destroyer moved from 95 Sea Zone to 94 Sea Zone
6 infantry moved from Romania to Bessarabia
1 mech_infantry moved from Romania to Bessarabia
1 armour and 1 artillery moved from Romania to Bessarabia
1 artillery and 6 infantry moved from Yugoslavia to Romania
1 armour moved from Northern Italy to Romania
Combat - Italians
Battle in Turkey
Italians attack with 1 artillery and 3 infantry
British defend with 1 infantry and 1 mech_infantry
Italians roll dice for 1 artillery and 3 infantry in Turkey, round 2 : 0/4 hits
British roll dice for 1 infantry and 1 mech_infantry in Turkey, round 2 : 2/2 hits
2 infantry owned by the Italians lost in Turkey
Italians roll dice for 1 artillery and 1 infantry in Turkey, round 3 : 0/2 hits
British roll dice for 1 infantry and 1 mech_infantry in Turkey, round 3 : 0/2 hits
Italians roll dice for 1 artillery and 1 infantry in Turkey, round 4 : 1/2 hits
British roll dice for 1 infantry and 1 mech_infantry in Turkey, round 4 : 2/2 hits
1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Turkey
British win with 1 mech_infantry remaining. Battle score for attacker is -10
Casualties for Italians: 1 artillery and 3 infantry
Casualties for British: 1 infantry
Battle in 94 Sea Zone
Italians attack with 1 destroyer
Americans defend with 2 submarines
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 submarines in 94 Sea Zone, round 2 : 0/2 hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 2 submarines in 94 Sea Zone, round 3 : 2/2 hits
1 destroyer owned by the Italians lost in 94 Sea Zone
Americans win with 2 submarines remaining. Battle score for attacker is -8
Casualties for Italians: 1 destroyer
Non Combat Move - Italians
Place Units - Italians
1 artillery and 1 infantry placed in Southern Italy
1 fighter placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 9 PUs; end with 10 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Its been a good game i think you have this one but Hitler says fight to the last man
Do you want to start another
I’ll go post the results
sure. witch side do you want?
I’ll go for the Allies first
Go ahead and set one up, did we have a bid in this game?
I have to work Thurs and Fri night so it may be Sund before I can find it.
War game at my place Sat at 6