@Adam514 said in L25 BM4 Adam514 (Axis) vs simon33 (Allies+20) Low Luck:
No scramble or kamis.
That was the path to make me pay the maximum price for landing on Korea. You needed your DD to miss to nab my CV but it did.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from New South Wales to Queensland
1 armour moved from Dutch New Guinea to 45 Sea Zone
1 armour, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 20 Sea Zone to 19 Sea Zone
1 destroyer moved from 20 Sea Zone to 18 Sea Zone
4 submarines moved from 33 Sea Zone to 20 Sea Zone
3 submarines moved from 19 Sea Zone to 20 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
Combat - ANZAC
Battle in Philippines
Non Combat Move - ANZAC
Place Units - ANZAC
2 destroyers and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 17
Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 1 destroyer, 9 infantry, 5 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 mech_infantry moved from Ukraine to Bryansk
1 mech_infantry moved from Ukraine to Bryansk
1 armour moved from Ukraine to Russia
1 armour and 3 mech_infantrys moved from Bryansk to Russia
1 armour and 1 mech_infantry moved from Novgorod to Smolensk
Germans take Smolensk from Russians
1 mech_infantry moved from Novgorod to Vologda
Germans take Vologda from Russians
2 armour and 5 mech_infantrys moved from Eastern Poland to Bryansk
1 artillery moved from Ukraine to Rostov
1 mech_infantry moved from Bessarabia to Rostov
2 artilleries and 3 infantry moved from Bessarabia to Ukraine
1 fighter and 1 tactical_bomber moved from Southern Italy to Rostov
1 destroyer and 1 submarine moved from 112 Sea Zone to 104 Sea Zone
2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 112 Sea Zone to 127 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 1 destroyer, 9 infantry, 5 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 mech_infantry moved from Ukraine to Bryansk
1 mech_infantry moved from Ukraine to Bryansk
1 armour moved from Ukraine to Russia
1 armour and 3 mech_infantrys moved from Bryansk to Russia
1 armour and 1 mech_infantry moved from Novgorod to Smolensk
Germans take Smolensk from Russians
1 mech_infantry moved from Novgorod to Vologda
Germans take Vologda from Russians
2 armour and 5 mech_infantrys moved from Eastern Poland to Bryansk
1 artillery moved from Ukraine to Rostov
1 mech_infantry moved from Bessarabia to Rostov
2 artilleries and 3 infantry moved from Bessarabia to Ukraine
1 fighter and 1 tactical_bomber moved from Southern Italy to Rostov
1 destroyer and 1 submarine moved from 112 Sea Zone to 104 Sea Zone
2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 112 Sea Zone to 127 Sea Zone
Combat - Germans
Turning on Edit Mode
EDIT: Adding units owned by Germans to Russia: 1 mech_infantry
EDIT: Removing units owned by Germans from Ukraine: 1 mech_infantry
EDIT: Turning off Edit Mode
Battle in 104 Sea Zone
Germans attack with 1 destroyer and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans lost in 104 Sea Zone
Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with no units remaining. Battle score for attacker is -6
Casualties for Germans: 1 destroyer and 1 submarine
Casualties for Americans: 1 destroyer
Battle in Rostov
Germans attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 2 armour
Germans roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 1/4 hits
Russians roll dice for 2 armour in Rostov, round 2 : 0/2 hits
1 armour owned by the British lost in Rostov
Germans roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Rostov, round 3 : 3/4 hits
Russians roll dice for 1 armour in Rostov, round 3 : 1/1 hits
1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Rostov
Germans win, taking Rostov from Russians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 mech_infantry
Casualties for British: 2 armour
Battle in Russia
Germans attack with 2 armour and 3 mech_infantrys
Russians defend with 1 airfield and 1 factory_minor; British defend with 4 armour and 3 mech_infantrys
Germans roll dice for 2 armour and 3 mech_infantrys in Russia, round 2 : 1/5 hits
Russians roll dice for 4 armour and 3 mech_infantrys in Russia, round 2 : 4/7 hits
3 mech_infantrys owned by the Germans, 1 mech_infantry owned by the British and 1 armour owned by the Germans lost in Russia
1 mech_infantry owned by the Germans and 1 armour owned by the Germans retreated to Bryansk
Russians win with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is -14
Casualties for Germans: 1 armour and 3 mech_infantrys
Casualties for British: 1 mech_infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Rostov to Ukraine
2 artilleries and 2 infantry moved from 127 Sea Zone to Archangel
2 armour and 4 mech_infantrys moved from Northern Italy to Romania
1 mech_infantry moved from Germany to Romania
2 artilleries and 3 infantry moved from Germany to Slovakia Hungary
1 artillery and 5 infantry moved from Northern Italy to Yugoslavia
1 artillery and 5 infantry moved from Southern France to Northern Italy
1 artillery and 3 infantry moved from Spain to Southern France
Place Units - Germans
1 destroyer placed in 110 Sea Zone
2 submarines placed in 112 Sea Zone
2 armour and 1 mech_infantry placed in Novgorod
1 armour and 2 mech_infantrys placed in Ukraine
2 artilleries, 4 infantry and 2 mech_infantrys placed in Germany
2 infantry placed in Spain
2 infantry placed in Germany
1 infantry placed in Southern France
Turn Complete - Germans
Germans collect 66 PUs; end with 66 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.393
Median : 3.500
Variance : 0.444
Standard Deviation : 0.667
Total rolls : 28
Germans Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.500
Median : 4.000
Variance : 0.533
Standard Deviation : 0.730
Total rolls : 16
Russians Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.700
Median : 3.500
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10
Americans Combat
1 was rolled 2 times
Average roll : 1.000
Median : 1.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 18
Combat Move - Russians
Turn Complete - Russians
Russians collect 13 PUs; end with 13 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 15 PUs
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 5 infantry and 1 submarine; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Buryatia to Yakut S.S.R.
1 artillery moved from Sakha to Buryatia
2 infantry moved from Korea to Amur
1 armour moved from Korea to Amur
1 armour moved from Amur to Buryatia
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 26 Sea Zone
2 bombers moved from Marianas to 35 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 5 infantry and 1 submarine; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Buryatia to Yakut S.S.R.
1 artillery moved from Sakha to Buryatia
2 infantry moved from Korea to Amur
1 armour moved from Korea to Amur
1 armour moved from Amur to Buryatia
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 26 Sea Zone
2 bombers moved from Marianas to 35 Sea Zone
Combat - Japanese
Battle in 26 Sea Zone
Japanese attack with 1 submarine
Americans defend with 2 infantry and 1 transport
2 infantry owned by the Americans and 1 transport owned by the Americans lost in 26 Sea Zone
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits
Japanese win, taking 26 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 13
Casualties for Americans: 2 infantry and 1 transport
Battle in 35 Sea Zone
Japanese attack with 2 bombers
Americans defend with 1 destroyer; ANZAC defend with 1 transport
Japanese roll dice for 2 bombers in 35 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 bombers in 35 Sea Zone, round 3 : 1/2 hits
Americans roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 3 : 1/1 hits
1 bomber owned by the Japanese and 1 destroyer owned by the Americans lost in 35 Sea Zone
1 transport owned by the ANZAC lost in 35 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 destroyer
Casualties for ANZAC: 1 transport
Casualties for Japanese: 1 bomber
Non Combat Move - Japanese
1 bomber moved from 35 Sea Zone to Marianas
1 artillery and 3 infantry moved from 6 Sea Zone to Korea
Place Units - Japanese
1 submarine placed in 6 Sea Zone
5 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,6,2,4,4,2,3,4,1,6,4,1,5,3,5,2,2,4,3,2,2,6,1,1,1,2,3,4,1,5,1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3
Japanese collect 19 PUs (2 lost to blockades); end with 19 PUs
Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 9 times
3 was rolled 5 times
4 was rolled 8 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 3.282
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 39
Null / Other
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Americans Combat
1 was rolled 7 times
2 was rolled 9 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.000
Median : 3.000
Variance : 0.844
Standard Deviation : 0.919
Total rolls : 33
Japanese Combat
4 was rolled 2 times
6 was rolled 3 times
Average roll : 5.200
Median : 6.000
Variance : 3.250
Standard Deviation : 1.803
Total rolls : 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 18
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 4 bombers, 3 infantry and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 fighter moved from Kazakhstan to 99 Sea Zone
2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 destroyer and 2 submarines moved from 89 Sea Zone to 91 Sea Zone
6 submarines moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 artillery and 12 infantry moved from Algeria to Tunisia
2 cruisers moved from 37 Sea Zone to 20 Sea Zone
1 transport moved from 54 Sea Zone to 43 Sea Zone
Combat - Americans
Battle in 99 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 92 Sea Zone
Americans attack with 6 submarines
Italians defend with 1 destroyer
Americans roll dice for 6 submarines in 92 Sea Zone, round 2 : 2/6 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 6 submarines remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 26 Sea Zone
Americans attack with 2 destroyers and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Japanese with 2 destroyers and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from 99 Sea Zone to Cyprus
Place Units - Americans
2 bombers placed in Western United States
2 bombers placed in Eastern United States
3 transports placed in 101 Sea Zone
1 armour, 2 artilleries and 3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 65 PUs; end with 66 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 101 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 18
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
2 artilleries and 6 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 18
Purchase Units - British
British buy 4 armour and 5 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
4 armour and 2 mech_infantrys moved from Russia to Bryansk
1 armour moved from Volgograd to Tambov
Russians take Tambov from Italians
1 armour moved from Tambov to Bryansk
2 fighters moved from Kazakhstan to Bryansk
1 armour moved from Caucasus to Rostov
2 armour moved from Caucasus to Rostov
2 armour and 5 mech_infantrys moved from Turkey to Rostov
1 mech_infantry moved from Evenkiyskiy to Vologda
1 armour and 1 mech_infantry moved from Kazakhstan to Vologda
2 armour and 1 mech_infantry moved from Kazakhstan to Russia
1 mech_infantry moved from Iraq to Turkey
4 armour moved from Iraq to Caucasus
1 armour and 1 mech_infantry moved from Eastern Persia to Kazakhstan
1 infantry moved from Iraq to Syria
1 armour and 1 mech_infantry moved from Iraq to Caucasus
2 armour and 3 mech_infantrys moved from Egypt to Syria
1 infantry moved from Anglo Egyptian Sudan to Egypt
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
Combat - British
Battle in Vologda
British attack with 1 armour and 2 mech_infantrys
Germans defend with 1 mech_infantry
British roll dice for 1 armour and 2 mech_infantrys in Vologda, round 2 : 2/3 hits
Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Vologda
British win, taking Vologda from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Syria
British attack with 2 armour, 1 infantry and 3 mech_infantrys
Italians defend with 2 infantry
British roll dice for 2 armour, 1 infantry and 3 mech_infantrys in Syria, round 2 : 3/6 hits
Italians roll dice for 2 infantry in Syria, round 2 : 0/2 hits
2 infantry owned by the Italians lost in Syria
British win, taking Syria from Italians with 2 armour, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in Rostov
British attack with 5 armour and 5 mech_infantrys
Germans defend with 1 artillery
British roll dice for 5 armour and 5 mech_infantrys in Rostov, round 2 : 3/10 hits
Germans roll dice for 1 artillery in Rostov, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Rostov
British win, taking Rostov from Germans with 5 armour and 5 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Bryansk
British attack with 5 armour, 2 fighters and 2 mech_infantrys
Germans defend with 3 armour and 6 mech_infantrys
British roll dice for 5 armour, 2 fighters and 2 mech_infantrys in Bryansk, round 2 : 4/9 hits
Italians roll dice for 3 armour and 6 mech_infantrys in Bryansk, round 2 : 2/9 hits
2 mech_infantrys owned by the British and 4 mech_infantrys owned by the Germans lost in Bryansk
British roll dice for 5 armour and 2 fighters in Bryansk, round 3 : 3/7 hits
Italians roll dice for 3 armour and 2 mech_infantrys in Bryansk, round 3 : 2/5 hits
1 armour owned by the Germans, 2 mech_infantrys owned by the Germans and 2 armour owned by the British lost in Bryansk
British roll dice for 3 armour and 2 fighters in Bryansk, round 4 : 2/5 hits
Italians roll dice for 2 armour in Bryansk, round 4 : 0/2 hits
2 armour owned by the Germans lost in Bryansk
British win, taking Bryansk from Italians with 3 armour and 2 fighters remaining. Battle score for attacker is 22
Casualties for Germans: 3 armour and 6 mech_infantrys
Casualties for British: 2 armour and 2 mech_infantrys
Non Combat Move - British
2 fighters moved from Bryansk to Russia
2 aaGuns, 1 artillery and 9 infantry moved from Yunnan to Szechwan
1 aaGun, 3 artilleries and 4 infantry moved from Kwangsi to Yunnan
1 infantry moved from Eire to Scotland
Place Units - British
Turning on Edit Mode
EDIT: Removing units owned by UK_Pacific from India: 2 armour and 4 mech_infantrys
EDIT: Adding units owned by British to Eastern Persia: 2 armour and 4 mech_infantrys
EDIT: Turning off Edit Mode
3 armour placed in Iraq
1 armour and 2 mech_infantrys placed in Egypt
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,6
British collect 37 PUs (2 lost to blockades); end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
Place Units - UK_Pacific
3 armour and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
Some Units in India change ownership: 3 armour and 2 mech_infantrys
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 18
Purchase Units - Italians
Italians buy 1 armour, 1 destroyer and 2 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 artillery and 3 infantry moved from Bulgaria to Greece
1 artillery and 6 infantry moved from Yugoslavia to Romania
1 armour moved from Northern Italy to Romania
1 artillery and 6 infantry moved from Northern Italy to Yugoslavia
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 18
Purchase Units - Italians
Italians buy 1 armour, 1 destroyer and 2 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 artillery and 3 infantry moved from Bulgaria to Greece
1 artillery and 6 infantry moved from Yugoslavia to Romania
1 armour moved from Northern Italy to Romania
1 artillery and 6 infantry moved from Northern Italy to Yugoslavia
Non Combat Move - Italians
1 mech_infantry moved from Greece to Romania
Place Units - Italians
1 destroyer placed in 95 Sea Zone
2 infantry placed in Southern Italy
1 armour placed in Northern Italy
Turn Complete - Italians
Italians collect 9 PUs; end with 11 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from 22 Sea Zone to Marianas
2 destroyers moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 33 Sea Zone to 20 Sea Zone
1 fighter moved from Kwangtung to Kiangsu
1 armour and 1 infantry moved from Borneo to 43 Sea Zone
Combat - ANZAC
Battle in Marianas
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 bomber
ANZAC roll dice for 1 artillery and 1 infantry in Marianas, round 2 : 0/2 hits
Japanese roll dice for 1 bomber in Marianas, round 2 : 0/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in Marianas, round 3 : 1/2 hits
Japanese roll dice for 1 bomber in Marianas, round 3 : 0/1 hits
1 bomber owned by the Japanese lost in Marianas
ANZAC win, taking Marianas from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 1 bomber
Non Combat Move - ANZAC
Place Units - ANZAC
2 destroyers and 1 submarine placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 18
Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 19
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 2 destroyers, 1 fighter, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 2 infantry moved from Archangel to Vologda
1 armour moved from Novgorod to Vologda
1 mech_infantry moved from Novgorod to Vologda
1 armour moved from Novgorod to Bryansk
1 armour and 1 mech_infantry moved from Smolensk to Bryansk
1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys moved from Ukraine to Rostov
1 tactical_bomber moved from Ukraine to Rostov
1 fighter moved from Ukraine to Rostov
1 submarine moved from 112 Sea Zone to 104 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
2 transports moved from 127 Sea Zone to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone
1 destroyer moved from 93 Sea Zone to 94 Sea Zone
1 artillery moved from Archangel to Vologda
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 19
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 2 destroyers, 1 fighter, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 2 infantry moved from Archangel to Vologda
1 armour moved from Novgorod to Vologda
1 mech_infantry moved from Novgorod to Vologda
1 armour moved from Novgorod to Bryansk
1 armour and 1 mech_infantry moved from Smolensk to Bryansk
1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys moved from Ukraine to Rostov
1 tactical_bomber moved from Ukraine to Rostov
1 fighter moved from Ukraine to Rostov
1 submarine moved from 112 Sea Zone to 104 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
2 transports moved from 127 Sea Zone to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone
1 destroyer moved from 93 Sea Zone to 94 Sea Zone
1 artillery moved from Archangel to Vologda
Combat - Germans
Battle in Vologda
Germans attack with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
British defend with 1 armour and 2 mech_infantrys
Germans roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Vologda, round 2 : 1/6 hits
Russians roll dice for 1 armour and 2 mech_infantrys in Vologda, round 2 : 0/3 hits
1 mech_infantry owned by the British lost in Vologda
Germans roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Vologda, round 3 : 1/6 hits
Russians roll dice for 1 armour and 1 mech_infantry in Vologda, round 3 : 0/2 hits
1 mech_infantry owned by the British lost in Vologda
Germans roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Vologda, round 4 : 0/6 hits
Russians roll dice for 1 armour in Vologda, round 4 : 1/1 hits
1 infantry owned by the Germans lost in Vologda
Germans roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Vologda, round 5 : 1/5 hits
Russians roll dice for 1 armour in Vologda, round 5 : 1/1 hits
1 armour owned by the British and 1 infantry owned by the Germans lost in Vologda
Germans win, taking Vologda from Russians with 1 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 infantry
Casualties for British: 1 armour and 2 mech_infantrys
Battle in 104 Sea Zone
Germans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Bryansk
Germans attack with 2 armour and 1 mech_infantry
British defend with 3 armour
Germans roll dice for 2 armour and 1 mech_infantry in Bryansk, round 2 : 1/3 hits
Russians roll dice for 3 armour in Bryansk, round 2 : 2/3 hits
1 mech_infantry owned by the Germans, 1 armour owned by the British and 1 armour owned by the Germans lost in Bryansk
Germans roll dice for 1 armour in Bryansk, round 3 : 1/1 hits
Russians roll dice for 2 armour in Bryansk, round 3 : 2/2 hits
1 armour owned by the British and 1 armour owned by the Germans lost in Bryansk
Russians win with 1 armour remaining. Battle score for attacker is -4
Casualties for Germans: 2 armour and 1 mech_infantry
Casualties for British: 2 armour
Battle in Rostov
Germans attack with 1 armour, 2 artilleries, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
British defend with 5 armour and 5 mech_infantrys
Germans roll dice for 1 armour, 2 artilleries, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 2/10 hits
Russians roll dice for 5 armour and 5 mech_infantrys in Rostov, round 2 : 3/10 hits
2 mech_infantrys owned by the British and 3 infantry owned by the Germans lost in Rostov
Germans roll dice for 1 armour, 2 artilleries, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 3 : 3/7 hits
Russians roll dice for 5 armour and 3 mech_infantrys in Rostov, round 3 : 3/8 hits
2 mech_infantrys owned by the Germans, 3 mech_infantrys owned by the British and 1 artillery owned by the Germans lost in Rostov
Germans roll dice for 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Rostov, round 4 : 0/4 hits
Russians roll dice for 5 armour in Rostov, round 4 : 2/5 hits
1 armour owned by the Germans and 1 artillery owned by the Germans lost in Rostov
retreated to Rostov
Russians win with 5 armour remaining. Battle score for attacker is -11
Casualties for Germans: 1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys
Casualties for British: 5 mech_infantrys
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Rostov to Ukraine
2 armour and 5 mech_infantrys moved from Romania to Ukraine
2 artilleries and 3 infantry moved from Slovakia Hungary to Romania
2 mech_infantrys moved from Germany to Eastern Poland
2 artilleries and 6 infantry moved from Germany to Poland
1 artillery and 5 infantry moved from Yugoslavia to Romania
1 artillery and 5 infantry moved from Northern Italy to Yugoslavia
1 artillery and 4 infantry moved from Southern France to Northern Italy
2 infantry moved from Spain to Southern France
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to Spain
1 artillery moved from Spain to Southern France
1 submarine moved from 112 Sea Zone to 91 Sea Zone
Place Units - Germans
3 infantry placed in Ukraine
1 armour and 2 mech_infantrys placed in Novgorod
1 artillery and 3 infantry placed in Western Germany
1 destroyer and 1 fighter placed in 112 Sea Zone
1 destroyer placed in 93 Sea Zone
1 armour and 2 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 64 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Dice Statistics:
Total
1 was rolled 12 times
2 was rolled 8 times
3 was rolled 11 times
4 was rolled 19 times
5 was rolled 20 times
6 was rolled 18 times
Average roll : 3.920
Median : 4.000
Variance : 1.448
Standard Deviation : 1.203
Total rolls : 88
Germans Combat
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 13 times
5 was rolled 14 times
6 was rolled 11 times
Average roll : 4.173
Median : 4.000
Variance : 2.039
Standard Deviation : 1.428
Total rolls : 52
Russians Combat
1 was rolled 8 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 6 times
6 was rolled 7 times
Average roll : 3.571
Median : 4.000
Variance : 0.559
Standard Deviation : 0.748
Total rolls : 35
Americans Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
War game at my place Sat @ 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 19
Purchase Units - Russians
Russians buy 1 armour and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Place Units - Russians
3 infantry placed in Russia
Russians undo move 1.
1 infantry placed in Volgograd
1 armour and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 17 PUs; end with 17 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 19
Purchase Units - Japanese
Japanese buy 1 artillery, 3 infantry and 1 submarine; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 22 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 19
Purchase Units - Japanese
Japanese buy 1 artillery, 3 infantry and 1 submarine; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 22 Sea Zone
Combat - Japanese
Battle in 22 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 22 Sea Zone
Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Non Combat Move - Japanese
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Korea to Amur
1 artillery and 3 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Yakut S.S.R. to Yenisey
1 armour and 1 artillery moved from Buryatia to Amur
Place Units - Japanese
1 artillery and 3 infantry placed in Japan
1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,5,3,1,6,1,6,4,2,1,4,1,2,5,6,6,3,3,2,4,2,3,1,6,5,2,4,1,6,4,5,5,4,5,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6
Japanese collect 20 PUs (1 lost to blockades); end with 20 PUs
Dice Statistics:
Total
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Null / Other
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Japanese Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1