@sunkhareb said in Simon (Alliex+19) vs Sunkhareb (Axis) BM:
holy moly… shockingly bad dice lol
-3 Luftwaffe but you won all the important battles and kept the BB. Only lost inf in France. So could be worse.
Any scramble in sz 91 MacArthur?
bring them in to battle
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 15
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 1 destroyer, 9 infantry, 7 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Urals to Novosibirsk
2 infantry moved from Rostov to Caucasus
2 artilleries moved from Volgograd to Caucasus
2 infantry moved from Volgograd to Caucasus
1 artillery moved from Rostov to Caucasus
1 infantry moved from Volgograd to Caucasus
1 artillery and 3 infantry moved from Yugoslavia to Albania
2 infantry moved from Romania to Bulgaria
1 artillery moved from Romania to Bulgaria
1 infantry moved from Yugoslavia to Bulgaria
1 infantry moved from Yugoslavia to Bulgaria
1 armour and 1 mech_infantry moved from Romania to Bulgaria
1 carrier, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 cruiser moved from 110 Sea Zone to 105 Sea Zone
1 carrier moved from 110 Sea Zone to 105 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 submarine moved from 109 Sea Zone to 104 Sea Zone
2 destroyers and 2 submarines moved from 104 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern France to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern France to Spain
1 bomber moved from France to 91 Sea Zone
1 bomber moved from France to Spain
1 artillery and 3 infantry moved from Southern France to Spain
1 artillery and 2 infantry moved from Normandy Bordeaux to Spain
1 armour and 2 mech_infantrys moved from France to Spain
1 fighter moved from Western Germany to Spain
1 bomber moved from Spain to 91 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
1 artillery moved from Western Germany to 112 Sea Zone
1 artillery and 3 infantry moved from Western Germany to 112 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 112 Sea Zone to 105 Sea Zone
2 artilleries and 4 infantry moved from 105 Sea Zone to Spain
1 mech_infantry moved from Romania to Albania
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 15
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 1 destroyer, 9 infantry, 7 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Urals to Novosibirsk
2 infantry moved from Rostov to Caucasus
2 artilleries moved from Volgograd to Caucasus
2 infantry moved from Volgograd to Caucasus
1 artillery moved from Rostov to Caucasus
1 infantry moved from Volgograd to Caucasus
1 artillery and 3 infantry moved from Yugoslavia to Albania
2 infantry moved from Romania to Bulgaria
1 artillery moved from Romania to Bulgaria
1 infantry moved from Yugoslavia to Bulgaria
1 infantry moved from Yugoslavia to Bulgaria
1 armour and 1 mech_infantry moved from Romania to Bulgaria
1 carrier, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 cruiser moved from 110 Sea Zone to 105 Sea Zone
1 carrier moved from 110 Sea Zone to 105 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 submarine moved from 109 Sea Zone to 104 Sea Zone
2 destroyers and 2 submarines moved from 104 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern France to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern France to Spain
1 bomber moved from France to 91 Sea Zone
1 bomber moved from France to Spain
1 artillery and 3 infantry moved from Southern France to Spain
1 artillery and 2 infantry moved from Normandy Bordeaux to Spain
1 armour and 2 mech_infantrys moved from France to Spain
1 fighter moved from Western Germany to Spain
1 bomber moved from Spain to 91 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
1 artillery moved from Western Germany to 112 Sea Zone
1 artillery and 3 infantry moved from Western Germany to 112 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 112 Sea Zone to 105 Sea Zone
2 artilleries and 4 infantry moved from 105 Sea Zone to Spain
1 mech_infantry moved from Romania to Albania
Combat - Germans
Americans scrambles 2 units out of Gibraltar to defend against the attack in 91 Sea Zone
Battle in 91 Sea Zone
Germans attack with 2 bombers, 2 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers
Americans defend with 1 carrier, 2 cruisers, 3 fighters, 1 submarine, 1 tactical_bomber and 10 transports
Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 carrier owned by the Americans
Germans roll dice for 2 bombers, 2 destroyers, 2 fighters and 2 tactical_bombers in 91 Sea Zone, round 2 : 6/8 hits
Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 fighters and 1 tactical_bomber in 91 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 1 carrier, 2 cruisers and 10 transports in 91 Sea Zone, round 2 : 0/3 hits
1 submarine owned by the Americans, 1 carrier owned by the Americans, 1 tactical_bomber owned by the Americans, 2 cruisers owned by the Americans, 2 destroyers owned by the Germans and 1 fighter owned by the Americans lost in 91 Sea Zone
Germans roll dice for 2 submarines in 91 Sea Zone, round 3 : 1/2 hits
1 transport owned by the Americans lost in 91 Sea Zone
Germans roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 91 Sea Zone, round 3 : 3/6 hits
Americans roll dice for 2 fighters in 91 Sea Zone, round 3 : 0/2 hits
1 transport owned by the Americans and 2 fighters owned by the Americans lost in 91 Sea Zone
8 transports owned by the Americans lost in 91 Sea Zone
Germans roll dice for 2 submarines in 91 Sea Zone, round 4 : 1/2 hits
Germans win with 2 bombers, 2 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 141
Casualties for Germans: 2 destroyers
Casualties for Americans: 1 carrier, 2 cruisers, 3 fighters, 1 submarine, 1 tactical_bomber and 10 transports
Battle in Caucasus
Germans attack with 3 artilleries and 5 infantry
British defend with 4 armour
Germans roll dice for 3 artilleries and 5 infantry in Caucasus, round 2 : 3/8 hits
British roll dice for 4 armour in Caucasus, round 2 : 3/4 hits
3 armour owned by the British and 3 infantry owned by the Germans lost in Caucasus
Germans roll dice for 3 artilleries and 2 infantry in Caucasus, round 3 : 3/5 hits
British roll dice for 1 armour in Caucasus, round 3 : 1/1 hits
1 armour owned by the British and 1 infantry owned by the Germans lost in Caucasus
Germans win, taking Caucasus from British with 3 artilleries and 1 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 4 infantry
Casualties for British: 4 armour
Battle in Albania
Germans attack with 1 artillery, 3 infantry and 1 mech_infantry
British defend with 1 armour
Germans roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Albania, round 2 : 2/5 hits
British roll dice for 1 armour in Albania, round 2 : 0/1 hits
1 armour owned by the British lost in Albania
Germans win, taking Albania from British with 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Bulgaria
Germans attack with 1 armour, 1 artillery, 4 infantry and 1 mech_infantry
British defend with 1 armour and 1 infantry
Germans roll dice for 1 armour, 1 artillery, 4 infantry and 1 mech_infantry in Bulgaria, round 2 : 1/7 hits
British roll dice for 1 armour and 1 infantry in Bulgaria, round 2 : 0/2 hits
1 infantry owned by the British lost in Bulgaria
Germans roll dice for 1 armour, 1 artillery, 4 infantry and 1 mech_infantry in Bulgaria, round 3 : 1/7 hits
British roll dice for 1 armour in Bulgaria, round 3 : 1/1 hits
1 armour owned by the British and 1 infantry owned by the Germans lost in Bulgaria
Germans win, taking Bulgaria from British with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for British: 1 armour and 1 infantry
Battle in Spain
Germans attack with 1 armour, 4 artilleries, 2 fighters, 9 infantry, 2 mech_infantrys and 1 tactical_bomber
Americans defend with 1 airfield, 2 armour, 6 artilleries, 1 factory_minor and 5 infantry
Germans roll dice for 1 cruiser in Spain, round 2 : 0/1 hits
Germans roll dice for 1 armour, 4 artilleries, 2 fighters, 9 infantry, 2 mech_infantrys and 1 tactical_bomber in Spain, round 2 : 6/19 hits
Americans roll dice for 2 armour, 6 artilleries and 5 infantry in Spain, round 2 : 3/13 hits
1 artillery owned by the Americans, 5 infantry owned by the Americans and 3 infantry owned by the Germans lost in Spain
Germans roll dice for 1 armour, 4 artilleries, 2 fighters, 6 infantry, 2 mech_infantrys and 1 tactical_bomber in Spain, round 3 : 6/16 hits
Americans roll dice for 2 armour and 5 artilleries in Spain, round 3 : 1/7 hits
5 artilleries owned by the Americans, 1 armour owned by the Americans and 1 infantry owned by the Germans lost in Spain
Germans roll dice for 1 armour, 4 artilleries, 2 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber in Spain, round 4 : 4/15 hits
Americans roll dice for 1 armour in Spain, round 4 : 0/1 hits
1 armour owned by the Americans lost in Spain
Germans win, taking Spain from Americans with 1 armour, 4 artilleries, 2 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 39
Casualties for Germans: 4 infantry
Casualties for Americans: 2 armour, 6 artilleries and 5 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 105 Sea Zone: 1 carrier
EDIT: Adding units owned by Germans to 104 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
1 fighter moved from 91 Sea Zone to Southern France
1 tactical_bomber moved from 91 Sea Zone to Southern France
2 fighters and 1 tactical_bomber moved from Spain to Normandy Bordeaux
2 bombers moved from 91 Sea Zone to Southern Italy
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
1 artillery and 3 infantry moved from France to Normandy Bordeaux
1 artillery moved from Rostov to Tambov
1 artillery and 4 infantry moved from Ukraine to Rostov
1 artillery moved from Samara to Tambov
1 armour and 2 mech_infantrys moved from Russia to Tambov
1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
1 mech_infantry moved from Romania to Ukraine
1 artillery moved from Ukraine to Rostov
1 artillery and 3 infantry moved from Slovakia Hungary to Yugoslavia
1 armour and 2 mech_infantrys moved from Vologda to Tambov
1 infantry moved from Western Germany to France
1 infantry moved from Western Germany to France
2 infantry moved from Western Germany to Northern Italy
1 infantry moved from Samara to Tambov
Place Units - Germans
3 infantry placed in Volgograd
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Normandy Bordeaux
1 artillery and 2 infantry placed in Southern France
1 armour and 2 mech_infantrys placed in France
1 armour and 2 mech_infantrys placed in Russia
1 armour and 2 mech_infantrys placed in Novgorod
1 mech_infantry placed in Western Germany
1 destroyer and 1 submarine placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 74 PUs; end with 74 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 94 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 99 PUs
Dice Statistics:
Total
1 was rolled 22 times
2 was rolled 17 times
3 was rolled 18 times
4 was rolled 28 times
5 was rolled 31 times
6 was rolled 27 times
Average roll : 3.769
Median : 4.000
Variance : 1.176
Standard Deviation : 1.084
Total rolls : 143
Germans Combat
1 was rolled 19 times
2 was rolled 12 times
3 was rolled 14 times
4 was rolled 18 times
5 was rolled 22 times
6 was rolled 18 times
Average roll : 3.641
Median : 4.000
Variance : 0.637
Standard Deviation : 0.798
Total rolls : 103
British Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9
Americans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 9 times
5 was rolled 7 times
6 was rolled 8 times
Average roll : 4.323
Median : 4.000
Variance : 1.700
Standard Deviation : 1.304
Total rolls : 31
I still had movement left with my Carrier
War game at my place Sat at 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 15
Combat Move - Russians
2 infantry moved from Manchuria to Korea
2 infantry moved from Buryatia to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
Combat - Russians
Battle in Korea
Russians attack with 2 infantry
Japanese defend with 1 artillery
Russians roll dice for 2 infantry in Korea, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in Korea, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Korea
Russians win, taking Korea from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Russians
Turn Complete - Russians
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 artillery and 2 infantry moved from Japan to 6 Sea Zone
1 artillery and 2 infantry moved from 6 Sea Zone to Korea
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Korea
2 bombers moved from Japan to Korea
1 destroyer and 1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 16 Sea Zone
1 submarine moved from 34 Sea Zone to 43 Sea Zone
1 submarine moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from Timguska to Yenisey
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 artillery and 2 infantry moved from Japan to 6 Sea Zone
1 artillery and 2 infantry moved from 6 Sea Zone to Korea
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Korea
2 bombers moved from Japan to Korea
1 destroyer and 1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 16 Sea Zone
1 submarine moved from 34 Sea Zone to 43 Sea Zone
1 submarine moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from Timguska to Yenisey
Combat - Japanese
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Korea
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Korea, round 2 : 4/7 hits
Russians roll dice for 2 infantry in Korea, round 2 : 2/2 hits
2 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Japanese
2 bombers moved from Korea to Japan
1 fighter and 1 tactical_bomber moved from Korea to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to Japan
Place Units - Japanese
2 artilleries and 2 infantry placed in Japan
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 18 PUs; end with 18 PUs
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.500
Median : 3.500
Variance : 0.462
Standard Deviation : 0.679
Total rolls : 14
Russians Combat
2 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
Americans Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Japanese Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.545
Median : 4.000
Variance : 0.900
Standard Deviation : 0.949
Total rolls : 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Sumatra to 41 Sea Zone
1 destroyer moved from 41 Sea Zone to 43 Sea Zone
Americans take 37 Sea Zone from Japanese
3 fighters moved from 41 Sea Zone to 43 Sea Zone
3 fighters moved from 41 Sea Zone to 43 Sea Zone
1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 infantry and 1 mech_infantry moved from 36 Sea Zone to Hainan
1 fighter moved from Greece to Turkey
Combat - Americans
Battle in 36 Sea Zone
Americans attack with 1 battleship, 3 carriers, 3 cruisers, 3 destroyers and 1 transport
Japanese defend with 1 submarine
Americans roll dice for 1 battleship, 3 carriers, 3 cruisers, 3 destroyers and 1 transport in 36 Sea Zone, round 2 : 4/7 hits
Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 36 Sea Zone
Americans win, taking 36 Sea Zone from Neutral with 1 battleship, 3 carriers, 3 cruisers, 3 destroyers and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Hainan
Battle in 43 Sea Zone
Americans attack with 1 destroyer and 6 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 6 fighters in 43 Sea Zone, round 2 : 4/7 hits
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 43 Sea Zone
Americans win, taking Hainan from Japanese, taking 43 Sea Zone from Japanese with 1 destroyer and 6 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
6 fighters moved from 43 Sea Zone to 36 Sea Zone
Place Units - Americans
1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 1 submarine placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Jehol
3 infantry placed in Shantung
1 artillery and 2 infantry placed in Kiangsu
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 15
Purchase Units - British
British buy 5 armour and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 armour and 2 mech_infantrys moved from Kazakhstan to Novosibirsk
1 armour and 2 mech_infantrys moved from Kazakhstan to Samara
2 armour and 3 mech_infantrys moved from Kazakhstan to Volgograd
5 armour and 2 mech_infantrys moved from Kazakhstan to Caucasus
5 armour and 2 mech_infantrys moved from Iraq to Caucasus
1 infantry moved from Turkey to Greece
2 infantry moved from Turkey to Caucasus
3 fighters moved from Turkey to Caucasus
Combat - British
Battle in Caucasus
British attack with 10 armour, 3 fighters, 2 infantry and 4 mech_infantrys
Germans defend with 3 artilleries and 1 infantry
British roll dice for 10 armour, 3 fighters, 2 infantry and 4 mech_infantrys in Caucasus, round 2 : 12/19 hits
Germans roll dice for 3 artilleries and 1 infantry in Caucasus, round 2 : 1/4 hits
3 artilleries owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
British win, taking Caucasus from Germans with 10 armour, 3 fighters, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Germans: 3 artilleries and 1 infantry
Casualties for British: 1 infantry
Battle in Samara
British attack with 1 armour and 2 mech_infantrys
Germans defend with 1 infantry
British roll dice for 1 armour and 2 mech_infantrys in Samara, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Samara, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Samara
British win, taking Samara from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Volgograd
British attack with 2 armour and 3 mech_infantrys
Germans defend with 1 factory_minor and 3 infantry; Italians defend with 1 artillery
British roll dice for 2 armour and 3 mech_infantrys in Volgograd, round 2 : 3/5 hits
Germans roll dice for 1 artillery and 3 infantry in Volgograd, round 2 : 1/4 hits
1 mech_infantry owned by the British and 3 infantry owned by the Germans lost in Volgograd
British roll dice for 2 armour and 2 mech_infantrys in Volgograd, round 3 : 2/4 hits
Germans roll dice for 1 artillery in Volgograd, round 3 : 0/1 hits
1 artillery owned by the Italians lost in Volgograd
British win, taking Volgograd from Germans with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 artillery
Battle in Novosibirsk
British attack with 1 armour and 2 mech_infantrys
Germans defend with 1 infantry
British roll dice for 1 armour and 2 mech_infantrys in Novosibirsk, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Novosibirsk
British win, taking Novosibirsk from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
3 armour and 1 mech_infantry moved from Eastern Persia to Kazakhstan
3 armour and 2 mech_infantrys moved from India to Eastern Persia
1 infantry moved from Trans-Jordan to Iraq
4 mech_infantrys moved from Egypt to Iraq
2 armour moved from Egypt to Iraq
2 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from French Central Africa to Anglo Egyptian Sudan
3 mech_infantrys moved from Belgian Congo to Egypt
1 infantry moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Union of South Africa to Belgian Congo
3 fighters moved from Caucasus to Kazakhstan
Place Units - British
3 armour placed in Iraq
2 armour and 1 mech_infantry placed in Egypt
2 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3
British collect 44 PUs (3 lost to blockades); end with 44 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
Place Units - UK_Pacific
3 armour and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
Some Units in India change ownership: 3 armour and 2 mech_infantrys
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 artilleries and 5 infantry moved from Northern Italy to Southern France
1 fighter moved from Normandy Bordeaux to Spain
not sure if you thought you finished.
noncoms and deployment?
:-D
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 artilleries and 5 infantry moved from Northern Italy to Southern France
1 fighter moved from Normandy Bordeaux to Spain
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 artilleries and 5 infantry moved from Northern Italy to Southern France
1 fighter moved from Normandy Bordeaux to Spain
Non Combat Move - Italians
Place Units - Italians
1 artillery, 3 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 11 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 cruiser, 9 destroyers and 3 submarines moved from 41 Sea Zone to 36 Sea Zone
1 fighter moved from Sumatra to French Indo China
1 submarine moved from 54 Sea Zone to 62 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
2 transports placed in 62 Sea Zone
1 infantry placed in New South Wales
1 armour placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 15
Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 artillery, 1 destroyer, 7 infantry, 9 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bryansk: 1 armour and 2 mech_infantrys
EDIT: Adding units owned by Germans to Samara: 1 armour and 2 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Germans takes Gibraltar from British
EDIT: Germans takes Portugal from Neutral_True
EDIT: Turning off Edit Mode
1 armour and 2 mech_infantrys moved from Russia to Novosibirsk
1 infantry and 2 mech_infantrys moved from Tambov to Volgograd
EDIT: Germans undo move 2.
EDIT: 1 artillery, 1 infantry and 1 mech_infantry moved from Tambov to Volgograd
EDIT: 2 mech_infantrys moved from Tambov to Volgograd
EDIT: 1 armour moved from Tambov to Volgograd
EDIT: 2 infantry moved from Rostov to Volgograd
EDIT: 1 artillery moved from Rostov to Volgograd
EDIT: 1 artillery moved from Tambov to Samara
EDIT: 1 artillery and 3 infantry moved from Albania to Greece
EDIT: 1 mech_infantry moved from Albania to Greece
EDIT: 2 bombers moved from Southern Italy to Volgograd
1 transport moved from 105 Sea Zone to 104 Sea Zone
1 transport moved from 104 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 89 Sea Zone
1 submarine moved from 91 Sea Zone to 102 Sea Zone
2 infantry moved from Normandy Bordeaux to 105 Sea Zone
2 infantry and 1 transport moved from 105 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 112 Sea Zone to 91 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 artillery, 1 destroyer, 7 infantry, 9 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bryansk: 1 armour and 2 mech_infantrys
EDIT: Adding units owned by Germans to Samara: 1 armour and 2 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Germans takes Gibraltar from British
EDIT: Germans takes Portugal from Neutral_True
EDIT: Turning off Edit Mode
1 armour and 2 mech_infantrys moved from Russia to Novosibirsk
1 infantry and 2 mech_infantrys moved from Tambov to Volgograd
EDIT: Germans undo move 2.
EDIT: 1 artillery, 1 infantry and 1 mech_infantry moved from Tambov to Volgograd
EDIT: 2 mech_infantrys moved from Tambov to Volgograd
EDIT: 1 armour moved from Tambov to Volgograd
EDIT: 2 infantry moved from Rostov to Volgograd
EDIT: 1 artillery moved from Rostov to Volgograd
EDIT: 1 artillery moved from Tambov to Samara
EDIT: 1 artillery and 3 infantry moved from Albania to Greece
EDIT: 1 mech_infantry moved from Albania to Greece
EDIT: 2 bombers moved from Southern Italy to Volgograd
1 transport moved from 105 Sea Zone to 104 Sea Zone
1 transport moved from 104 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 89 Sea Zone
1 submarine moved from 91 Sea Zone to 102 Sea Zone
2 infantry moved from Normandy Bordeaux to 105 Sea Zone
2 infantry and 1 transport moved from 105 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 112 Sea Zone to 91 Sea Zone
Combat - Germans
Battle in Morocco
Battle in Greece
Germans attack with 1 artillery, 3 infantry and 1 mech_infantry
British defend with 1 infantry
Germans roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Greece, round 2 : 1/5 hits
British roll dice for 1 infantry in Greece, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Greece
Germans win, taking Morocco from Americans, taking Greece from British with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Novosibirsk
Germans attack with 1 armour and 2 mech_infantrys
British defend with 1 armour and 2 mech_infantrys
Germans roll dice for 1 armour and 2 mech_infantrys in Novosibirsk, round 2 : 0/3 hits
British roll dice for 1 armour and 2 mech_infantrys in Novosibirsk, round 2 : 1/3 hits
1 mech_infantry owned by the Germans lost in Novosibirsk
Germans roll dice for 1 armour and 1 mech_infantry in Novosibirsk, round 3 : 0/2 hits
British roll dice for 1 armour and 2 mech_infantrys in Novosibirsk, round 3 : 1/3 hits
1 mech_infantry owned by the Germans lost in Novosibirsk
1 armour owned by the Germans retreated to Vologda
British win with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is -8
Casualties for Germans: 2 mech_infantrys
Battle in Volgograd
Germans attack with 1 armour, 2 artilleries, 2 bombers, 3 infantry and 3 mech_infantrys
British defend with 2 armour, 1 factory_minor and 2 mech_infantrys
Germans roll dice for 1 armour, 2 artilleries, 2 bombers, 3 infantry and 3 mech_infantrys in Volgograd, round 2 : 3/11 hits
British roll dice for 2 armour and 2 mech_infantrys in Volgograd, round 2 : 1/4 hits
2 mech_infantrys owned by the British, 1 armour owned by the British and 1 infantry owned by the Germans lost in Volgograd
Germans roll dice for 1 armour, 2 artilleries, 2 bombers, 2 infantry and 3 mech_infantrys in Volgograd, round 3 : 2/10 hits
British roll dice for 1 armour in Volgograd, round 3 : 0/1 hits
1 armour owned by the British lost in Volgograd
Germans win, taking Volgograd from British with 1 armour, 2 artilleries, 2 bombers, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 17
Casualties for Germans: 1 infantry
Casualties for British: 2 armour and 2 mech_infantrys
Battle in Samara
Germans attack with 1 armour, 1 artillery and 2 mech_infantrys
British defend with 1 armour and 1 mech_infantry
Germans roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Samara, round 2 : 1/4 hits
British roll dice for 1 armour and 1 mech_infantry in Samara, round 2 : 1/2 hits
1 mech_infantry owned by the Germans and 1 mech_infantry owned by the British lost in Samara
Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Samara, round 3 : 1/3 hits
British roll dice for 1 armour in Samara, round 3 : 0/1 hits
1 armour owned by the British lost in Samara
Germans win, taking Samara from British with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 armour and 1 mech_infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Yugoslavia: 1 artillery and 3 infantry
EDIT: Adding units owned by Germans to Yugoslavia: 1 artillery and 3 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber could not land in 104 Sea Zone and were removed
2 bombers moved from Volgograd to Ukraine
1 artillery moved from Bulgaria to Romania
1 infantry moved from Bulgaria to Greece
1 infantry moved from Bulgaria to Greece
1 infantry moved from Bulgaria to Greece
2 transports moved from 105 Sea Zone to 110 Sea Zone
1 cruiser moved from 105 Sea Zone to 110 Sea Zone
1 carrier moved from 104 Sea Zone to 110 Sea Zone
2 fighters moved from Normandy Bordeaux to Spain
1 tactical_bomber moved from Normandy Bordeaux to Spain
1 fighter and 1 tactical_bomber moved from Southern France to Spain
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 mech_infantry moved from Western Germany to Slovakia Hungary
1 artillery and 3 infantry moved from Yugoslavia to Romania
2 infantry moved from Southern France to Spain
1 armour and 2 mech_infantrys moved from Novgorod to Vologda
2 infantry moved from Ukraine to Rostov
1 armour and 1 mech_infantry moved from Bulgaria to Bessarabia
1 armour and 2 mech_infantrys moved from France to Spain
2 infantry moved from France to Southern France
1 artillery moved from Southern France to Spain
1 artillery moved from Normandy Bordeaux to Spain
2 infantry moved from Northern Italy to Southern France
Place Units - Germans
Turning on Edit Mode
EDIT: Adding units owned by Germans to Spain: 1 fighter and 1 tactical_bomber
EDIT: Removing units owned by Germans from Normandy Bordeaux: 1 artillery and 3 infantry
EDIT: Adding units owned by Germans to Spain: 1 artillery and 3 infantry
EDIT: Removing units owned by Germans from Rostov: 1 artillery
EDIT: Adding units owned by Germans to Tambov: 1 artillery
EDIT: Turning off Edit Mode
3 infantry placed in Spain
1 artillery and 1 infantry placed in Southern France
3 infantry placed in Ukraine
1 armour and 2 mech_infantrys placed in Russia
1 armour and 2 mech_infantrys placed in Novgorod
1 armour and 1 mech_infantry placed in France
1 armour and 4 mech_infantrys placed in Germany
Germans undo move 6.
1 armour and 1 mech_infantry placed in Germany
1 destroyer and 1 submarine placed in 110 Sea Zone
Turn Complete - Germans
Germans collect 75 PUs; end with 75 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUs
Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 6 times
3 was rolled 8 times
4 was rolled 12 times
5 was rolled 10 times
6 was rolled 9 times
Average roll : 3.698
Median : 4.000
Variance : 0.481
Standard Deviation : 0.693
Total rolls : 53
Germans Combat
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 9 times
5 was rolled 7 times
6 was rolled 7 times
Average roll : 3.816
Median : 4.000
Variance : 0.432
Standard Deviation : 0.658
Total rolls : 38
British Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.400
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 15