No scramble or intercept.
In 106, if Germany gets first hit, take it on DD and submerge sub. If UK get first hit, sub stays and fights and will be 1st casualty.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 13
Purchase Units - British
British buy 5 armour, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
3 infantry moved from Turkey to Caucasus
1 infantry and 1 mech_infantry moved from Bulgaria to Romania
1 mech_infantry moved from Greece to Albania
1 infantry moved from Greece to Albania
1 artillery and 1 mech_infantry moved from Bulgaria to Yugoslavia
2 fighters moved from Greece to Romania
5 armour moved from Bulgaria to Yugoslavia
2 armour moved from Greece to Yugoslavia
1 fighter moved from Greece to Albania
1 fighter moved from Greece to Albania
1 mech_infantry moved from Iraq to Caucasus
1 mech_infantry moved from Turkmenistan to Caucasus
1 armour moved from Iraq to Caucasus
3 armour and 2 mech_infantrys moved from Eastern Persia to Turkmenistan
2 armour moved from Iraq to Greece
3 infantry moved from Iraq to Turkey
3 infantry moved from Trans-Jordan to Iraq
1 armour and 2 mech_infantrys moved from Egypt to Iraq
2 mech_infantrys moved from West India to Turkmenistan
1 armour and 4 mech_infantrys moved from India to Eastern Persia
1 artillery and 4 infantry moved from Malaya to Shan State
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Belgian Congo to Egypt
1 mech_infantry moved from Tobruk to Egypt
1 infantry moved from Rhodesia to Belgian Congo
3 mech_infantrys moved from Union of South Africa to Belgian Congo
3 infantry moved from Shan State to French Indo China
1 infantry moved from French Indo China to Kwangsi
Combat - British
Battle in Albania
British attack with 2 fighters, 1 infantry and 1 mech_infantry
Germans defend with 1 mech_infantry
British roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Albania, round 2 : 1/4 hits
Italians roll dice for 1 mech_infantry in Albania, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Albania
British win, taking Albania from Italians with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Caucasus
British attack with 1 armour, 3 infantry and 2 mech_infantrys
Germans defend with 1 armour, 1 artillery and 2 mech_infantrys
British roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Caucasus, round 2 : 2/6 hits
Germans roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Caucasus, round 2 : 1/4 hits
2 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Caucasus
British roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Caucasus, round 3 : 1/5 hits
Germans roll dice for 1 armour and 1 artillery in Caucasus, round 3 : 1/2 hits
1 artillery owned by the Germans and 1 infantry owned by the British lost in Caucasus
British roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Caucasus, round 4 : 1/4 hits
Germans roll dice for 1 armour in Caucasus, round 4 : 0/1 hits
1 armour owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Germans: 1 armour, 1 artillery and 2 mech_infantrys
Casualties for British: 2 infantry
Battle in Romania
British attack with 2 fighters, 1 infantry and 1 mech_infantry
Germans defend with 2 infantry
British roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Romania, round 2 : 1/4 hits
Germans roll dice for 2 infantry in Romania, round 2 : 1/2 hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Romania
British roll dice for 2 fighters and 1 mech_infantry in Romania, round 3 : 2/3 hits
Germans roll dice for 1 infantry in Romania, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 fighter owned by the British lost in Romania
British win, taking Romania from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -7
Casualties for Germans: 2 infantry
Casualties for British: 1 fighter and 1 infantry
Battle in Yugoslavia
British attack with 7 armour, 1 artillery and 1 mech_infantry
Germans defend with 2 infantry; Italians defend with 2 artilleries and 4 infantry
British roll dice for 7 armour, 1 artillery and 1 mech_infantry in Yugoslavia, round 2 : 5/9 hits
Germans roll dice for 2 artilleries and 6 infantry in Yugoslavia, round 2 : 1/8 hits
1 mech_infantry owned by the British, 1 infantry owned by the Germans and 4 infantry owned by the Italians lost in Yugoslavia
British roll dice for 7 armour and 1 artillery in Yugoslavia, round 3 : 4/8 hits
Germans roll dice for 2 artilleries and 1 infantry in Yugoslavia, round 3 : 2/3 hits
1 infantry owned by the Germans, 2 artilleries owned by the Italians, 1 artillery owned by the British and 1 armour owned by the British lost in Yugoslavia
British win, taking Yugoslavia from Germans with 6 armour remaining. Battle score for attacker is 12
Casualties for Germans: 2 infantry
Casualties for British: 1 armour, 1 artillery and 1 mech_infantry
Casualties for Italians: 2 artilleries and 4 infantry
Non Combat Move - British
2 fighters moved from Albania to Greece
1 fighter moved from Romania to Greece
Place Units - British
3 armour placed in Iraq
2 armour and 1 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,4
British collect 46 PUs (3 lost to blockades); end with 46 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 49 PUs
Place Units - UK_Pacific
3 armour and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
Some Units in India change ownership: 3 armour and 1 mech_infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 13
Purchase Units - British
British buy 5 armour, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
3 infantry moved from Turkey to Caucasus
1 infantry and 1 mech_infantry moved from Bulgaria to Romania
1 mech_infantry moved from Greece to Albania
1 infantry moved from Greece to Albania
1 artillery and 1 mech_infantry moved from Bulgaria to Yugoslavia
2 fighters moved from Greece to Romania
5 armour moved from Bulgaria to Yugoslavia
2 armour moved from Greece to Yugoslavia
1 fighter moved from Greece to Albania
1 fighter moved from Greece to Albania
1 mech_infantry moved from Iraq to Caucasus
1 mech_infantry moved from Turkmenistan to Caucasus
1 armour moved from Iraq to Caucasus
3 armour and 2 mech_infantrys moved from Eastern Persia to Turkmenistan
2 armour moved from Iraq to Greece
3 infantry moved from Iraq to Turkey
3 infantry moved from Trans-Jordan to Iraq
1 armour and 2 mech_infantrys moved from Egypt to Iraq
2 mech_infantrys moved from West India to Turkmenistan
1 armour and 4 mech_infantrys moved from India to Eastern Persia
1 artillery and 4 infantry moved from Malaya to Shan State
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Belgian Congo to Egypt
1 mech_infantry moved from Tobruk to Egypt
1 infantry moved from Rhodesia to Belgian Congo
3 mech_infantrys moved from Union of South Africa to Belgian Congo
3 infantry moved from Shan State to French Indo China
1 infantry moved from French Indo China to Kwangsi
Combat - British
Battle in Albania
British attack with 2 fighters, 1 infantry and 1 mech_infantry
Germans defend with 1 mech_infantry
British roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Albania, round 2 : 1/4 hits
Italians roll dice for 1 mech_infantry in Albania, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Albania
British win, taking Albania from Italians with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Caucasus
British attack with 1 armour, 3 infantry and 2 mech_infantrys
Germans defend with 1 armour, 1 artillery and 2 mech_infantrys
British roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Caucasus, round 2 : 2/6 hits
Germans roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Caucasus, round 2 : 1/4 hits
2 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Caucasus
British roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Caucasus, round 3 : 1/5 hits
Germans roll dice for 1 armour and 1 artillery in Caucasus, round 3 : 1/2 hits
1 artillery owned by the Germans and 1 infantry owned by the British lost in Caucasus
British roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Caucasus, round 4 : 1/4 hits
Germans roll dice for 1 armour in Caucasus, round 4 : 0/1 hits
1 armour owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Germans: 1 armour, 1 artillery and 2 mech_infantrys
Casualties for British: 2 infantry
Battle in Romania
British attack with 2 fighters, 1 infantry and 1 mech_infantry
Germans defend with 2 infantry
British roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Romania, round 2 : 1/4 hits
Germans roll dice for 2 infantry in Romania, round 2 : 1/2 hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Romania
British roll dice for 2 fighters and 1 mech_infantry in Romania, round 3 : 2/3 hits
Germans roll dice for 1 infantry in Romania, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 fighter owned by the British lost in Romania
British win, taking Romania from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -7
Casualties for Germans: 2 infantry
Casualties for British: 1 fighter and 1 infantry
Battle in Yugoslavia
British attack with 7 armour, 1 artillery and 1 mech_infantry
Germans defend with 2 infantry; Italians defend with 2 artilleries and 4 infantry
British roll dice for 7 armour, 1 artillery and 1 mech_infantry in Yugoslavia, round 2 : 5/9 hits
Germans roll dice for 2 artilleries and 6 infantry in Yugoslavia, round 2 : 1/8 hits
1 mech_infantry owned by the British, 1 infantry owned by the Germans and 4 infantry owned by the Italians lost in Yugoslavia
British roll dice for 7 armour and 1 artillery in Yugoslavia, round 3 : 4/8 hits
Germans roll dice for 2 artilleries and 1 infantry in Yugoslavia, round 3 : 2/3 hits
1 infantry owned by the Germans, 2 artilleries owned by the Italians, 1 artillery owned by the British and 1 armour owned by the British lost in Yugoslavia
British win, taking Yugoslavia from Germans with 6 armour remaining. Battle score for attacker is 12
Casualties for Germans: 2 infantry
Casualties for British: 1 armour, 1 artillery and 1 mech_infantry
Casualties for Italians: 2 artilleries and 4 infantry
Non Combat Move - British
2 fighters moved from Albania to Greece
1 fighter moved from Romania to Greece
Place Units - British
3 armour placed in Iraq
2 armour and 1 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,4
British collect 46 PUs (3 lost to blockades); end with 46 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 49 PUs
Place Units - UK_Pacific
3 armour and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
Some Units in India change ownership: 3 armour and 1 mech_infantry
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 104 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 armour, 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour, 1 artillery and 3 infantry moved from Northern Italy to Yugoslavia
1 fighter moved from Northern Italy to Yugoslavia
1 artillery moved from Tambov to Rostov
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 armour, 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour, 1 artillery and 3 infantry moved from Northern Italy to Yugoslavia
1 fighter moved from Northern Italy to Yugoslavia
1 artillery moved from Tambov to Rostov
Combat - Italians
Battle in Yugoslavia
Italians attack with 1 armour, 1 artillery, 1 fighter and 3 infantry
British defend with 6 armour
Italians roll dice for 1 armour, 1 artillery, 1 fighter and 3 infantry in Yugoslavia, round 2 : 4/6 hits
British roll dice for 6 armour in Yugoslavia, round 2 : 3/6 hits
4 armour owned by the British and 3 infantry owned by the Italians lost in Yugoslavia
Italians roll dice for 1 armour, 1 artillery and 1 fighter in Yugoslavia, round 3 : 1/3 hits
British roll dice for 2 armour in Yugoslavia, round 3 : 2/2 hits
1 armour owned by the Italians, 1 armour owned by the British and 1 artillery owned by the Italians lost in Yugoslavia
retreated to Yugoslavia
British win with 1 armour remaining. Battle score for attacker is 11
Casualties for Italians: 1 armour, 1 artillery and 3 infantry
Casualties for British: 5 armour
Non Combat Move - Italians
1 fighter moved from Yugoslavia to Southern Italy
1 aaGun moved from Southern France to Northern Italy
Place Units - Italians
1 armour, 1 artillery and 2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 10 PUs; end with 10 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs
Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 2.824
Median : 3.000
Variance : 1.188
Standard Deviation : 1.090
Total rolls : 17
Italians Combat
1 was rolled 4 times
2 was rolled 2 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 2.444
Median : 2.000
Variance : 1.625
Standard Deviation : 1.275
Total rolls : 9
British Combat
1 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8
I’m off to start setting up the board, I’ll look again in about an hour to see if you’ve posted a move
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 cruiser and 9 destroyers moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from New South Wales to Queensland
Combat - ANZAC
Battle in Sumatra
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits
Japanese roll dice for 2 infantry in Sumatra, round 2 : 1/2 hits
1 infantry owned by the ANZAC lost in Sumatra
ANZAC roll dice for 1 artillery in Sumatra, round 3 : 0/1 hits
Japanese roll dice for 2 infantry in Sumatra, round 3 : 2/2 hits
1 artillery owned by the ANZAC lost in Sumatra
Japanese win with 2 infantry remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 artillery and 1 infantry
Non Combat Move - ANZAC
1 fighter moved from Northern Territory to Celebes
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 artillery placed in Queensland
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 13
Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 4 artilleries, 1 destroyer, 11 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Evenkiyskiy to Urals
1 artillery and 1 infantry moved from Volgograd to Kazakhstan
1 artillery and 2 infantry moved from Rostov to Caucasus
1 infantry moved from Volgograd to Kazakhstan
1 armour and 2 mech_infantrys moved from Volgograd to Caucasus
1 artillery moved from Rostov to Caucasus
1 armour and 2 mech_infantrys moved from Bryansk to Caucasus
1 artillery and 1 infantry moved from Bessarabia to Romania
1 artillery and 2 infantry moved from Slovakia Hungary to Yugoslavia
1 infantry moved from Slovakia Hungary to Romania
4 infantry moved from Greater Southern Germany to Yugoslavia
1 armour and 3 mech_infantrys moved from Slovakia Hungary to Romania
2 artilleries and 4 infantry moved from Southern France to Spain
1 artillery and 2 infantry moved from Normandy Bordeaux to Spain
1 armour and 2 mech_infantrys moved from France to Spain
1 fighter and 1 tactical_bomber moved from France to 104 Sea Zone
1 submarine moved from 112 Sea Zone to 104 Sea Zone
2 bombers moved from Southern Italy to Spain
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 4 artilleries, 1 destroyer, 11 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Evenkiyskiy to Urals
1 artillery and 1 infantry moved from Volgograd to Kazakhstan
1 artillery and 2 infantry moved from Rostov to Caucasus
1 infantry moved from Volgograd to Kazakhstan
1 armour and 2 mech_infantrys moved from Volgograd to Caucasus
1 artillery moved from Rostov to Caucasus
1 armour and 2 mech_infantrys moved from Bryansk to Caucasus
1 artillery and 1 infantry moved from Bessarabia to Romania
1 artillery and 2 infantry moved from Slovakia Hungary to Yugoslavia
1 infantry moved from Slovakia Hungary to Romania
4 infantry moved from Greater Southern Germany to Yugoslavia
1 armour and 3 mech_infantrys moved from Slovakia Hungary to Romania
2 artilleries and 4 infantry moved from Southern France to Spain
1 artillery and 2 infantry moved from Normandy Bordeaux to Spain
1 armour and 2 mech_infantrys moved from France to Spain
1 fighter and 1 tactical_bomber moved from France to 104 Sea Zone
1 submarine moved from 112 Sea Zone to 104 Sea Zone
2 bombers moved from Southern Italy to Spain
Combat - Germans
Battle in Yugoslavia
Germans attack with 1 artillery and 6 infantry
British defend with 1 armour
Germans roll dice for 1 artillery and 6 infantry in Yugoslavia, round 2 : 2/7 hits
British roll dice for 1 armour in Yugoslavia, round 2 : 1/1 hits
1 armour owned by the British and 1 infantry owned by the Germans lost in Yugoslavia
Germans win, taking Yugoslavia from British with 1 artillery and 5 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 1 armour
Battle in Romania
Germans attack with 1 armour, 1 artillery, 2 infantry and 3 mech_infantrys
British defend with 1 mech_infantry
Germans roll dice for 1 armour, 1 artillery, 2 infantry and 3 mech_infantrys in Romania, round 2 : 4/7 hits
British roll dice for 1 mech_infantry in Romania, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Romania
Germans win, taking Romania from British with 1 armour, 1 artillery, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 104 Sea Zone
Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Kazakhstan
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Kazakhstan, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 2 infantry in Kazakhstan, round 3 : 2/3 hits
Russians roll dice for 1 infantry in Kazakhstan, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 2 armour, 2 artilleries, 2 infantry and 4 mech_infantrys
British defend with 1 armour, 1 infantry and 2 mech_infantrys
Germans roll dice for 2 armour, 2 artilleries, 2 infantry and 4 mech_infantrys in Caucasus, round 2 : 1/10 hits
British roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Caucasus, round 2 : 1/4 hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
Germans roll dice for 2 armour, 2 artilleries, 1 infantry and 4 mech_infantrys in Caucasus, round 3 : 3/9 hits
British roll dice for 1 armour and 2 mech_infantrys in Caucasus, round 3 : 2/3 hits
1 mech_infantry owned by the Germans, 2 mech_infantrys owned by the British, 1 armour owned by the British and 1 infantry owned by the Germans lost in Caucasus
Germans win, taking Caucasus from British with 2 armour, 2 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Germans: 2 infantry and 1 mech_infantry
Casualties for British: 1 armour, 1 infantry and 2 mech_infantrys
Battle in Spain
Germans attack with 1 armour, 3 artilleries, 2 bombers, 6 infantry and 2 mech_infantrys
Americans defend with 1 airfield, 1 factory_minor and 1 infantry
Germans roll dice for 1 armour, 3 artilleries, 2 bombers, 6 infantry and 2 mech_infantrys in Spain, round 2 : 4/14 hits
Americans roll dice for 1 infantry in Spain, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Spain
Germans win, taking Spain from Americans with 1 armour, 3 artilleries, 2 bombers, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Germans
2 bombers moved from Spain to France
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 infantry moved from Northern Italy to Southern France
1 artillery and 3 infantry moved from Western Germany to France
1 artillery and 2 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Greater Southern Germany to Slovakia Hungary
1 artillery and 2 infantry moved from Ukraine to Rostov
1 artillery moved from Rostov to Volgograd
1 artillery and 2 infantry moved from Russia to Samara
1 armour and 2 mech_infantrys moved from Novgorod to Vologda
6 infantry moved from Norway to 112 Sea Zone
6 infantry moved from 112 Sea Zone to Western Germany
2 fighters and 2 tactical_bombers moved from Southern Italy to Southern France
Place Units - Germans
3 infantry placed in Volgograd
3 infantry placed in Ukraine
1 armour and 2 mech_infantrys placed in Russia
1 armour and 2 mech_infantrys placed in Novgorod
1 armour and 2 mech_infantrys placed in France
1 artillery and 2 infantry placed in Normandy Bordeaux
1 artillery and 2 infantry placed in Southern France
2 artilleries and 1 infantry placed in Western Germany
1 destroyer placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 74 PUs; end with 74 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 94 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 99 PUs
Dice Statistics:
Total
1 was rolled 15 times
2 was rolled 9 times
3 was rolled 12 times
4 was rolled 12 times
5 was rolled 14 times
6 was rolled 7 times
Average roll : 3.319
Median : 3.000
Variance : 0.691
Standard Deviation : 0.831
Total rolls : 69
Germans Combat
1 was rolled 12 times
2 was rolled 7 times
3 was rolled 11 times
4 was rolled 10 times
5 was rolled 9 times
6 was rolled 7 times
Average roll : 3.321
Median : 3.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 56
British Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
Average roll : 3.111
Median : 3.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9
Russians Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Americans Combat
5 was rolled 2 times
Average roll : 5.000
Median : 5.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 14
Combat Move - Russians
3 infantry moved from Siberia to Soviet Far East
2 infantry moved from Sakha to Buryatia
Russians take Buryatia from Japanese
2 infantry moved from Korea to Manchuria
Combat - Russians
Battle in Soviet Far East
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Soviet Far East, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Soviet Far East, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Soviet Far East
Russians win, taking Soviet Far East from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
Turn Complete - Russians
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 2 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 2 infantry moved from Japan to 6 Sea Zone
1 artillery and 2 infantry moved from 6 Sea Zone to Korea
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Korea
1 fighter moved from Japan to Korea
2 bombers moved from Philippines to Korea
1 infantry moved from Yenisey to Timguska
Japanese take Timguska from Russians
1 fighter moved from 35 Sea Zone to 41 Sea Zone
1 submarine moved from 35 Sea Zone to 34 Sea Zone
1 submarine moved from 35 Sea Zone to 45 Sea Zone
1 submarine moved from 35 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 45 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 2 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 2 infantry moved from Japan to 6 Sea Zone
1 artillery and 2 infantry moved from 6 Sea Zone to Korea
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Korea
1 fighter moved from Japan to Korea
2 bombers moved from Philippines to Korea
1 infantry moved from Yenisey to Timguska
Japanese take Timguska from Russians
1 fighter moved from 35 Sea Zone to 41 Sea Zone
1 submarine moved from 35 Sea Zone to 34 Sea Zone
1 submarine moved from 35 Sea Zone to 45 Sea Zone
1 submarine moved from 35 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 45 Sea Zone
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 2 submarines and 1 transport
2 submarines owned by the ANZAC Submerged
Japanese roll dice for 1 fighter in 41 Sea Zone, round 2 : 1/1 hits
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 34 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 34 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 3 : 1/2 hits
Americans roll dice for 1 destroyer in 34 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Americans lost in 34 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 45 Sea Zone
Japanese attack with 1 fighter, 2 submarines and 1 tactical_bomber
Americans defend with 2 destroyers
Japanese roll dice for 2 submarines in 45 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 2 destroyers in 45 Sea Zone, round 2 : 2/2 hits
2 submarines owned by the Japanese lost in 45 Sea Zone
Japanese roll dice for 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 3 : 2/2 hits
Americans roll dice for 2 destroyers in 45 Sea Zone, round 3 : 1/2 hits
2 destroyers owned by the Americans and 1 tactical_bomber owned by the Japanese lost in 45 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is -7
Casualties for Americans: 2 destroyers
Casualties for Japanese: 2 submarines and 1 tactical_bomber
Battle in Korea
Japanese attack with 1 artillery, 2 bombers, 3 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 5 infantry
Japanese roll dice for 1 artillery, 2 bombers, 3 fighters, 2 infantry and 2 tactical_bombers in Korea, round 2 : 6/10 hits
Russians roll dice for 5 infantry in Korea, round 2 : 3/5 hits
2 infantry owned by the Japanese, 1 fighter owned by the Japanese and 5 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 1 artillery, 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Russians: 5 infantry
Casualties for Japanese: 1 fighter and 2 infantry
Non Combat Move - Japanese
2 bombers moved from Korea to Japan
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone
1 fighter moved from 45 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Korea to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Korea to Japan
1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from 41 Sea Zone to Sumatra
Place Units - Japanese
1 artillery and 2 infantry placed in Japan
1 destroyer and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,5,1,5
Japanese collect 22 PUs (1 lost to blockades); end with 22 PUs
Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 7 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 8 times
6 was rolled 8 times
Average roll : 3.684
Median : 4.000
Variance : 0.378
Standard Deviation : 0.615
Total rolls : 38
Null / Other
1 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.250
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Russians Combat
2 was rolled 3 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2.800
Median : 2.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5
Americans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 2.833
Median : 2.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6
Japanese Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 4.000
Median : 4.000
Variance : 0.682
Standard Deviation : 0.826
Total rolls : 23
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 artillery, 15 infantry and 6 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 transports moved from 91 Sea Zone to 90 Sea Zone
3 infantry moved from Morocco to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Spain
1 fighter and 1 tactical_bomber moved from Gibraltar to Spain
2 fighters moved from 91 Sea Zone to Spain
2 artilleries moved from Eastern United States to 101 Sea Zone
2 armour and 4 artilleries moved from Central United States to 101 Sea Zone
8 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 6 artilleries, 8 infantry and 8 transports moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 90 Sea Zone to 101 Sea Zone
2 armour, 6 artilleries and 8 infantry moved from 91 Sea Zone to Spain
1 infantry and 1 mech_infantry moved from Celebes to 44 Sea Zone
1 battleship, 3 carriers, 3 cruisers, 4 destroyers, 6 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone
1 infantry and 1 mech_infantry moved from 41 Sea Zone to Sumatra
6 fighters moved from 41 Sea Zone to Sumatra
1 destroyer and 1 submarine moved from 25 Sea Zone to 16 Sea Zone
Combat - Americans
Battle in Spain
Americans attack with 2 armour, 6 artilleries, 3 fighters, 11 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 armour, 3 artilleries, 1 factory_minor, 6 infantry and 2 mech_infantrys
Americans roll dice for 2 cruisers in Spain, round 2 : 1/2 hits
Americans roll dice for 2 armour, 6 artilleries, 3 fighters, 11 infantry and 1 tactical_bomber in Spain, round 2 : 4/23 hits
Germans roll dice for 1 armour, 3 artilleries, 6 infantry and 2 mech_infantrys in Spain, round 2 : 4/12 hits
5 infantry owned by the Germans and 4 infantry owned by the Americans lost in Spain
Americans roll dice for 2 armour, 6 artilleries, 3 fighters, 7 infantry and 1 tactical_bomber in Spain, round 3 : 8/19 hits
Germans roll dice for 1 armour, 3 artilleries, 1 infantry and 2 mech_infantrys in Spain, round 3 : 2/7 hits
3 artilleries owned by the Germans, 1 infantry owned by the Germans, 1 armour owned by the Germans, 2 infantry owned by the Americans and 2 mech_infantrys owned by the Germans lost in Spain
Americans win, taking Spain from Germans with 2 armour, 6 artilleries, 3 fighters, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 26
Casualties for Germans: 1 armour, 3 artilleries, 6 infantry and 2 mech_infantrys
Casualties for Americans: 6 infantry
Battle in Sumatra
Americans attack with 6 fighters, 1 infantry and 1 mech_infantry
Japanese defend with 1 fighter and 2 infantry
Americans roll dice for 1 battleship and 1 cruiser in Sumatra, round 2 : 2/2 hits
Americans roll dice for 6 fighters, 1 infantry and 1 mech_infantry in Sumatra, round 2 : 4/8 hits
Japanese roll dice for 1 fighter and 2 infantry in Sumatra, round 2 : 0/3 hits
1 fighter owned by the Japanese and 2 infantry owned by the Japanese lost in Sumatra
Americans win, taking Sumatra from Japanese with 6 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 16
Casualties for Japanese: 1 fighter and 2 infantry
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 cruisers moved from 26 Sea Zone to 63 Sea Zone
2 fighters moved from Spain to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Spain to Gibraltar
6 fighters moved from Sumatra to 41 Sea Zone
1 fighter moved from Iraq to Greece
Place Units - Americans
6 transports placed in 101 Sea Zone
1 artillery and 9 infantry placed in Eastern United States
4 infantry placed in Central United States
Americans undo move 1.
5 transports placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 65 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 8 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
2 artilleries moved from Jehol to Manchuria
Place Units - Chinese
5 infantry placed in Manchuria
3 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 23 PUs; end with 25 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 28 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 14
Purchase Units - British
British buy 5 armour, 1 destroyer, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
8 armour and 5 mech_infantrys moved from Turkmenistan to Kazakhstan
1 armour and 4 mech_infantrys moved from Eastern Persia to Kazakhstan
4 armour and 2 mech_infantrys moved from Iraq to Caucasus
3 infantry moved from Turkey to Caucasus
3 fighters moved from Greece to Caucasus
1 infantry moved from Albania to Bulgaria
1 armour moved from Greece to Albania
1 armour moved from Greece to Bulgaria
3 infantry moved from Iraq to Turkey
2 armour, 1 infantry and 2 mech_infantrys moved from Egypt to Trans-Jordan
2 armour and 2 mech_infantrys moved from Trans-Jordan to Iraq
3 armour and 1 mech_infantry moved from India to Eastern Persia
1 artillery and 4 infantry moved from Shan State to French Indo China
5 infantry moved from French Indo China to Kwangsi
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Gold Coast to French Central Africa
1 infantry and 3 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
3 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
5 infantry moved from United Kingdom to Scotland
2 infantry moved from United Kingdom to Scotland
Combat - British
Battle in Caucasus
British attack with 4 armour, 3 fighters, 3 infantry and 2 mech_infantrys
Germans defend with 2 armour, 2 artilleries and 3 mech_infantrys
British roll dice for 4 armour, 3 fighters, 3 infantry and 2 mech_infantrys in Caucasus, round 2 : 5/12 hits
Germans roll dice for 2 armour, 2 artilleries and 3 mech_infantrys in Caucasus, round 2 : 4/7 hits
1 mech_infantry owned by the British, 2 artilleries owned by the Germans, 3 mech_infantrys owned by the Germans and 3 infantry owned by the British lost in Caucasus
British roll dice for 4 armour, 3 fighters and 1 mech_infantry in Caucasus, round 3 : 2/8 hits
Germans roll dice for 2 armour in Caucasus, round 3 : 1/2 hits
1 mech_infantry owned by the British and 2 armour owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 4 armour and 3 fighters remaining. Battle score for attacker is 15
Casualties for Germans: 2 armour, 2 artilleries and 3 mech_infantrys
Casualties for British: 3 infantry and 2 mech_infantrys
Battle in Kazakhstan
British attack with 9 armour and 9 mech_infantrys
Germans defend with 1 artillery and 1 infantry
British roll dice for 9 armour and 9 mech_infantrys in Kazakhstan, round 2 : 1/18 hits
Germans roll dice for 1 artillery and 1 infantry in Kazakhstan, round 2 : 0/2 hits
1 infantry owned by the Germans lost in Kazakhstan
British roll dice for 9 armour and 9 mech_infantrys in Kazakhstan, round 3 : 11/18 hits
Germans roll dice for 1 artillery in Kazakhstan, round 3 : 0/1 hits
1 artillery owned by the Germans lost in Kazakhstan
British win, taking Kazakhstan from Germans with 9 armour and 9 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - British
3 fighters moved from Caucasus to Turkey
1 aaGun moved from Kwangtung to Kwangsi
1 aaGun moved from Kwangsi to French Indo China
1 artillery and 3 infantry moved from Kwangsi to Kiangsi
1 infantry moved from Scotland to Eire
British take Eire from Neutral_Allies
Place Units - British
1 destroyer placed in 110 Sea Zone
3 armour placed in Iraq
2 armour and 1 mech_infantry placed in Egypt
1 infantry and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,2
British collect 39 PUs (6 lost to blockades); end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Place Units - UK_Pacific
3 armour and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
Some Units in India change ownership: 3 armour and 2 mech_infantrys
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 artillery and 3 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 artillery moved from Rostov to Volgograd
1 fighter moved from Southern Italy to 110 Sea Zone
1 armour moved from Northern Italy to Albania
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 artillery and 3 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 artillery moved from Rostov to Volgograd
1 fighter moved from Southern Italy to 110 Sea Zone
1 armour moved from Northern Italy to Albania
Combat - Italians
Battle in 110 Sea Zone
Italians attack with 1 fighter
British defend with 1 destroyer
Italians roll dice for 1 fighter in 110 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 110 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Albania
Italians attack with 1 armour
British defend with 1 armour and 1 mech_infantry
Italians roll dice for 1 armour in Albania, round 2 : 1/1 hits
British roll dice for 1 armour and 1 mech_infantry in Albania, round 2 : 1/2 hits
1 mech_infantry owned by the British and 1 armour owned by the Italians lost in Albania
British win with 1 armour remaining. Battle score for attacker is -2
Casualties for Italians: 1 armour
Casualties for British: 1 mech_infantry
Non Combat Move - Italians
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
Place Units - Italians
1 artillery and 3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 10 PUs; end with 12 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Dice Statistics:
Total
1 was rolled 2 times
3 was rolled 1 times
6 was rolled 2 times
Average roll : 3.400
Median : 3.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5
Italians Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
British Combat
1 was rolled 1 times
6 was rolled 2 times
Average roll : 4.333
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 4 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser, 9 destroyers and 1 submarine moved from 44 Sea Zone to 41 Sea Zone
1 fighter moved from Celebes to Sumatra
1 transport moved from 54 Sea Zone to 62 Sea Zone
1 destroyer moved from 54 Sea Zone to 62 Sea Zone
Place Units - ANZAC
3 submarines placed in 62 Sea Zone
1 submarine placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
french is done
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 14
Combat Move - French
Turn Complete - French