Scramble FRE fighter to N-B.
Scramble UK fighter to SZ 114.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 15 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Vologda to Urals
Germans take Urals from Russians
1 infantry moved from Vologda to Novosibirsk
Germans take Novosibirsk from Russians
1 infantry moved from Vologda to Samara
Germans take Samara from Russians
2 armour and 1 mech_infantry moved from Russia to Volgograd
Germans take Volgograd from Russians
1 artillery and 1 infantry moved from Russia to Tambov
1 artillery and 2 infantry moved from Rostov to Caucasus
Germans take Caucasus from Russians
1 artillery and 5 infantry moved from Bryansk to Rostov
1 artillery and 3 infantry moved from Ukraine to Bessarabia
1 artillery and 1 infantry moved from Eastern Poland to Romania
1 artillery and 2 infantry moved from Belarus to Bryansk
1 artillery moved from Russia to Bryansk
1 artillery moved from Russia to Samara
1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
5 artilleries moved from Russia to Bryansk
1 armour moved from Yugoslavia to Albania
1 mech_infantry moved from Yugoslavia to Bulgaria
1 mech_infantry moved from Western Germany to Yugoslavia
5 infantry moved from Southern France to Spain
4 infantry moved from Normandy Bordeaux to Spain
1 fighter and 1 tactical_bomber moved from Yugoslavia to Spain
2 bombers moved from Germany to Spain
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 fighter and 2 tactical_bombers moved from Ukraine to Southern Italy
Combat - Germans
Battle in 104 Sea Zone
Germans attack with 2 destroyers, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Germans roll dice for 2 destroyers, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 4/4 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 2 destroyers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Spain
Germans attack with 2 bombers, 1 fighter, 9 infantry and 1 tactical_bomber
Americans defend with 3 armour, 3 artilleries, 1 factory_minor, 1 fighter, 6 infantry and 1 mech_infantry
Germans roll dice for 2 bombers, 1 fighter, 9 infantry and 1 tactical_bomber in Spain, round 2 : 4/13 hits
Americans roll dice for 3 armour, 3 artilleries, 1 fighter, 6 infantry and 1 mech_infantry in Spain, round 2 : 5/14 hits
4 infantry owned by the Americans and 5 infantry owned by the Germans lost in Spain
Germans roll dice for 2 bombers, 1 fighter, 4 infantry and 1 tactical_bomber in Spain, round 3 : 1/8 hits
Americans roll dice for 3 armour, 3 artilleries, 1 fighter, 2 infantry and 1 mech_infantry in Spain, round 3 : 4/10 hits
1 infantry owned by the Americans and 4 infantry owned by the Germans lost in Spain
retreated to Spain
Americans win with 3 armour, 3 artilleries, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -12
Casualties for Germans: 9 infantry
Casualties for Americans: 5 infantry
Non Combat Move - Germans
2 bombers moved from Spain to France
1 fighter and 1 tactical_bomber moved from Spain to Southern France
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone
2 submarines moved from 112 Sea Zone to 109 Sea Zone
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
2 infantry moved from France to Normandy Bordeaux
5 infantry moved from France to Southern France
2 artilleries moved from France to Southern France
3 infantry moved from Switzerland to France
1 infantry moved from Western Germany to Northern Italy
1 infantry moved from Norway to Sweden
Germans take Sweden from Neutral_True
1 fighter moved from Germany to France
Place Units - Germans
1 armour and 2 mech_infantrys placed in Novgorod
1 armour and 2 mech_infantrys placed in Ukraine
2 artilleries and 1 infantry placed in France
1 artillery and 2 infantry placed in Southern France
3 infantry placed in Normandy Bordeaux
1 armour, 4 infantry and 2 mech_infantrys placed in Western Germany
2 infantry and 1 mech_infantry placed in Western Germany
3 infantry placed in Germany
Turn Complete - Germans
Germans collect 71 PUs; end with 71 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 96 PUs
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 9 times
3 was rolled 10 times
4 was rolled 7 times
5 was rolled 8 times
6 was rolled 12 times
Average roll : 3.840
Median : 4.000
Variance : 0.776
Standard Deviation : 0.881
Total rolls : 50
Germans Combat
1 was rolled 1 times
2 was rolled 6 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 7 times
Average roll : 3.880
Median : 4.000
Variance : 1.042
Standard Deviation : 1.021
Total rolls : 25
Americans Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.800
Median : 4.000
Variance : 0.208
Standard Deviation : 0.456
Total rolls : 25
War game at my place sat at 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 12
Combat Move - Russians
11 infantry moved from Manchuria to Amur
Russians take Amur from Japanese
Combat - Russians
Non Combat Move - Russians
Turn Complete - Russians
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 destroyer, 2 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 artillery moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Celebes
1 destroyer moved from 55 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Celebes
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 destroyer, 2 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 artillery moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Celebes
1 destroyer moved from 55 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Celebes
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Korea
Battle in Celebes
Japanese attack with 3 fighters and 3 tactical_bombers
ANZAC defend with 1 armour and 1 infantry
Japanese roll dice for 3 fighters and 3 tactical_bombers in Celebes, round 2 : 1/6 hits
ANZAC roll dice for 1 armour and 1 infantry in Celebes, round 2 : 1/2 hits
1 fighter owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
Japanese roll dice for 2 fighters and 3 tactical_bombers in Celebes, round 3 : 3/5 hits
ANZAC roll dice for 1 armour in Celebes, round 3 : 1/1 hits
1 armour owned by the ANZAC and 1 tactical_bomber owned by the Japanese lost in Celebes
Japanese win, taking Korea from Russians with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -12
Casualties for ANZAC: 1 armour and 1 infantry
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Battle in 25 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 3 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/4 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 44 Sea Zone: 2 infantry and 1 transport
EDIT: Adding units owned by Japanese to Celebes: 1 infantry
EDIT: Changing ownership of Celebes from ANZAC to Japanese
EDIT: Adding units owned by Japanese to Celebes: 1 fighter
EDIT: Turning off Edit Mode
3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Philippines
3 fighters and 2 tactical_bombers moved from Celebes to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 35 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Philippines
1 cruiser moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Japan to Philippines
2 bombers moved from Japan to Philippines
Place Units - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 44 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 destroyer and 2 submarines placed in 6 Sea Zone
2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,6
Japanese collect 32 PUs; end with 32 PUs
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 7 times
5 was rolled 8 times
6 was rolled 3 times
Average roll : 3.926
Median : 4.000
Variance : 1.423
Standard Deviation : 1.193
Total rolls : 27
Null / Other
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.800
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
ANZAC Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.800
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
Americans Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Japanese Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 8 times
6 was rolled 1 times
Average roll : 4.000
Median : 5.000
Variance : 2.667
Standard Deviation : 1.633
Total rolls : 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 airfield, 1 cruiser, 3 fighters, 8 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer and 1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
Americans take Libya from Italians
1 fighter moved from Spain to 92 Sea Zone
3 fighters moved from Gibraltar to 104 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
Combat - Americans
Battle in 104 Sea Zone
Americans attack with 3 fighters and 1 tactical_bomber
Germans defend with 2 destroyers
Americans roll dice for 3 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/4 hits
Germans roll dice for 2 destroyers in 104 Sea Zone, round 2 : 0/2 hits
2 destroyers owned by the Germans lost in 104 Sea Zone
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Germans: 2 destroyers
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 92 Sea Zone
Americans attack with 2 fighters
Italians defend with 1 destroyer
Americans roll dice for 2 fighters in 92 Sea Zone, round 2 : 0/2 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 92 Sea Zone, round 3 : 2/2 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Tobruk
Americans attack with 1 armour and 1 mech_infantry
Italians defend with 1 artillery
Americans roll dice for 1 armour and 1 mech_infantry in Tobruk, round 2 : 0/2 hits
Italians roll dice for 1 artillery in Tobruk, round 2 : 1/1 hits
1 mech_infantry owned by the Americans lost in Tobruk
Americans roll dice for 1 armour in Tobruk, round 3 : 0/1 hits
Italians roll dice for 1 artillery in Tobruk, round 3 : 0/1 hits
Americans roll dice for 1 armour in Tobruk, round 4 : 1/1 hits
Italians roll dice for 1 artillery in Tobruk, round 4 : 1/1 hits
1 armour owned by the Americans and 1 artillery owned by the Italians lost in Tobruk
Italians win with no units remaining. Battle score for attacker is -6
Casualties for Italians: 1 artillery
Casualties for Americans: 1 armour and 1 mech_infantry
Non Combat Move - Americans
2 fighters moved from 92 Sea Zone to 91 Sea Zone
3 fighters and 1 tactical_bomber moved from 104 Sea Zone to Gibraltar
2 armour, 2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 2 artilleries, 1 destroyer, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
4 transports moved from 91 Sea Zone to 101 Sea Zone
2 armour, 2 artilleries and 4 infantry moved from 91 Sea Zone to Spain
1 cruiser and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 cruiser moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 submarine placed in 101 Sea Zone
1 cruiser placed in 10 Sea Zone
1 airfield and 3 fighters placed in Spain
8 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
8 artilleries moved from Hopei to Shensi
6 artilleries moved from Tsinghai to Shensi
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Tsinghai
2 artilleries and 3 infantry placed in Shensi
1 infantry placed in Sikang
Turning on Edit Mode
EDIT: Removing units owned by Americans from Kweichow: 1 fighter
EDIT: Adding units owned by Americans to India: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 12
Purchase Units - British
British buy 4 armour and 5 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
2 mech_infantrys moved from Greece to Albania
4 fighters moved from Turkey to Albania
1 mech_infantry moved from Greece to Bulgaria
1 mech_infantry moved from Turkey to Bulgaria
1 armour moved from Turkey to Bulgaria
4 armour moved from Greece to Bulgaria
1 infantry moved from Greece to Bulgaria
1 artillery moved from Greece to Bulgaria
1 mech_infantry moved from Egypt to Tobruk
British take Tobruk from Italians
3 armour and 5 mech_infantrys moved from Iraq to Caucasus
3 armour and 1 mech_infantry moved from Sikang to Volgograd
1 mech_infantry moved from French West Africa to Gold Coast
British take Gold Coast from Italians
Combat - British
Battle in Caucasus
British attack with 3 armour and 5 mech_infantrys
Germans defend with 1 artillery and 2 infantry
British roll dice for 3 armour and 5 mech_infantrys in Caucasus, round 2 : 0/8 hits
Germans roll dice for 1 artillery and 2 infantry in Caucasus, round 2 : 2/3 hits
2 mech_infantrys owned by the British lost in Caucasus
British roll dice for 3 armour and 3 mech_infantrys in Caucasus, round 3 : 2/6 hits
Germans roll dice for 1 artillery and 2 infantry in Caucasus, round 3 : 0/3 hits
2 infantry owned by the Germans lost in Caucasus
British roll dice for 3 armour and 3 mech_infantrys in Caucasus, round 4 : 3/6 hits
Germans roll dice for 1 artillery in Caucasus, round 4 : 0/1 hits
1 artillery owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 artillery and 2 infantry
Casualties for British: 2 mech_infantrys
Battle in Albania
British attack with 4 fighters and 2 mech_infantrys
Germans defend with 1 armour
British roll dice for 4 fighters and 2 mech_infantrys in Albania, round 2 : 0/6 hits
Italians roll dice for 1 armour in Albania, round 2 : 1/1 hits
1 mech_infantry owned by the British lost in Albania
British roll dice for 4 fighters and 1 mech_infantry in Albania, round 3 : 2/5 hits
Italians roll dice for 1 armour in Albania, round 3 : 1/1 hits
1 mech_infantry owned by the British and 1 armour owned by the Germans lost in Albania
British win with 4 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 1 armour
Casualties for British: 2 mech_infantrys
Battle in Bulgaria
British attack with 5 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Germans defend with 1 mech_infantry
British roll dice for 5 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Bulgaria, round 2 : 4/9 hits
Germans roll dice for 1 mech_infantry in Bulgaria, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Bulgaria
British win, taking Bulgaria from Germans with 5 armour, 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Volgograd
British attack with 3 armour and 1 mech_infantry
Germans defend with 2 armour, 1 factory_minor and 1 mech_infantry
British roll dice for 3 armour and 1 mech_infantry in Volgograd, round 2 : 1/4 hits
Germans roll dice for 2 armour and 1 mech_infantry in Volgograd, round 2 : 1/3 hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Volgograd
British roll dice for 3 armour in Volgograd, round 3 : 2/3 hits
Germans roll dice for 2 armour in Volgograd, round 3 : 1/2 hits
2 armour owned by the Germans and 1 armour owned by the British lost in Volgograd
British win, taking Volgograd from Germans with 2 armour remaining. Battle score for attacker is 6
Casualties for Germans: 2 armour and 1 mech_infantry
Casualties for British: 1 armour and 1 mech_infantry
Non Combat Move - British
4 armour and 2 mech_infantrys moved from Eastern Persia to Turkmenistan
1 armour moved from West India to Turkmenistan
3 armour and 2 mech_infantrys moved from India to Eastern Persia
2 mech_infantrys moved from Burma to West India
3 infantry moved from Iraq to Turkey
3 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Egypt to Iraq
3 infantry moved from Egypt to Trans-Jordan
4 fighters moved from Albania to Greece
2 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Union of South Africa to Belgian Congo
Place Units - British
3 armour placed in Iraq
1 armour and 2 mech_infantrys placed in Egypt
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,2,5,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,5
British collect 41 PUs (4 lost to blockades); end with 42 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
Place Units - UK_Pacific
1 armour and 4 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 16 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs
Some Units in India change ownership: 1 armour and 4 mech_infantrys
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
3 artilleries and 10 infantry moved from Southern France to Spain
1 armour moved from Northern Italy to Spain
1 armour moved from Southern France to Spain
1 fighter moved from Southern Italy to Spain
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
3 artilleries and 10 infantry moved from Southern France to Spain
1 armour moved from Northern Italy to Spain
1 armour moved from Southern France to Spain
1 fighter moved from Southern Italy to Spain
Combat - Italians
Battle in Spain
Italians attack with 2 armour, 3 artilleries, 1 fighter and 10 infantry
Americans defend with 1 airfield, 5 armour, 5 artilleries, 1 factory_minor, 3 fighters, 5 infantry and 1 mech_infantry
Italians roll dice for 2 armour, 3 artilleries, 1 fighter and 10 infantry in Spain, round 2 : 5/16 hits
Americans roll dice for 5 armour, 5 artilleries, 3 fighters, 5 infantry and 1 mech_infantry in Spain, round 2 : 7/19 hits
5 infantry owned by the Americans and 7 infantry owned by the Italians lost in Spain
Italians roll dice for 2 armour, 3 artilleries, 1 fighter and 3 infantry in Spain, round 3 : 3/9 hits
Americans roll dice for 5 armour, 5 artilleries, 3 fighters and 1 mech_infantry in Spain, round 3 : 8/14 hits
1 mech_infantry owned by the Americans, 2 artilleries owned by the Americans, 2 armour owned by the Italians, 3 artilleries owned by the Italians and 3 infantry owned by the Italians lost in Spain
retreated to Spain
Americans win with 5 armour, 3 artilleries and 3 fighters remaining. Battle score for attacker is -27
Casualties for Italians: 2 armour, 3 artilleries and 10 infantry
Casualties for Americans: 2 artilleries, 5 infantry and 1 mech_infantry
Non Combat Move - Italians
1 fighter moved from Spain to Northern Italy
1 artillery and 4 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from Northern Italy to Yugoslavia
Place Units - Italians
1 armour, 1 artillery and 3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 11 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 7 times
3 was rolled 11 times
4 was rolled 10 times
5 was rolled 14 times
6 was rolled 6 times
Average roll : 3.500
Median : 4.000
Variance : 0.772
Standard Deviation : 0.879
Total rolls : 58
Italians Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.600
Median : 4.000
Variance : 0.292
Standard Deviation : 0.540
Total rolls : 25
Americans Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 8 times
4 was rolled 6 times
5 was rolled 8 times
6 was rolled 2 times
Average roll : 3.424
Median : 3.000
Variance : 0.906
Standard Deviation : 0.952
Total rolls : 33
War game at my place Sat at 5. Bring your A game
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 2 destroyers, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 54 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from Java to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 armour and 1 infantry moved from 43 Sea Zone to Borneo
1 fighter moved from Java to 45 Sea Zone
1 submarine moved from 54 Sea Zone to 45 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 54 Sea Zone to 41 Sea Zone
1 submarine moved from 54 Sea Zone to 45 Sea Zone
Combat - ANZAC
Battle in Borneo
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits
ANZAC win, taking Borneo from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 45 Sea Zone
ANZAC attack with 1 fighter and 2 submarines
Japanese defend with 1 destroyer
ANZAC roll dice for 2 submarines in 45 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
ANZAC win with 1 fighter and 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 fighter moved from 45 Sea Zone to Northern Territory
Place Units - ANZAC
2 destroyers and 1 transport placed in 54 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 12
Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 4 artilleries, 1 fighter, 12 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
5 infantry moved from Normandy Bordeaux to Spain
3 artilleries and 7 infantry moved from Southern France to Spain
1 submarine moved from 109 Sea Zone to 104 Sea Zone
Germans take 109 Sea Zone from British
1 fighter and 1 tactical_bomber moved from Southern France to Spain
1 fighter moved from France to Spain
1 artillery and 1 infantry moved from Tambov to Volgograd
1 infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 infantry moved from Novosibirsk to Kazakhstan
Germans take Kazakhstan from Russians
1 artillery and 1 infantry moved from Samara to Volgograd
1 artillery and 5 infantry moved from Rostov to Caucasus
1 armour and 2 mech_infantrys moved from Bryansk to Volgograd
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
1 fighter and 1 tactical_bomber moved from Southern Italy to Spain
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone
2 bombers moved from France to Spain
7 infantry moved from Sweden to Norway
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 4 artilleries, 1 fighter, 12 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
5 infantry moved from Normandy Bordeaux to Spain
3 artilleries and 7 infantry moved from Southern France to Spain
1 submarine moved from 109 Sea Zone to 104 Sea Zone
Germans take 109 Sea Zone from British
1 fighter and 1 tactical_bomber moved from Southern France to Spain
1 fighter moved from France to Spain
1 artillery and 1 infantry moved from Tambov to Volgograd
1 infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 infantry moved from Novosibirsk to Kazakhstan
Germans take Kazakhstan from Russians
1 artillery and 1 infantry moved from Samara to Volgograd
1 artillery and 5 infantry moved from Rostov to Caucasus
1 armour and 2 mech_infantrys moved from Bryansk to Volgograd
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
1 fighter and 1 tactical_bomber moved from Southern Italy to Spain
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone
2 bombers moved from France to Spain
7 infantry moved from Sweden to Norway
Combat - Germans
Americans scrambles 3 units out of Spain to defend against the attack in 104 Sea Zone
Battle in 104 Sea Zone
Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer and 3 fighters
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer and 3 fighters in 104 Sea Zone, round 2 : 3/4 hits
1 tactical_bomber owned by the Germans, 1 submarine owned by the Germans, 1 fighter owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is -19
Casualties for Germans: 1 fighter, 1 submarine and 1 tactical_bomber
Casualties for Americans: 1 destroyer
Battle in Volgograd
Germans attack with 1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys
British defend with 2 armour and 1 factory_minor
Germans roll dice for 1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys in Volgograd, round 2 : 2/7 hits
British roll dice for 2 armour in Volgograd, round 2 : 0/2 hits
2 armour owned by the British lost in Volgograd
Germans win, taking Volgograd from British with 1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 12
Casualties for British: 2 armour
Battle in Caucasus
Germans attack with 1 armour, 1 artillery, 5 infantry and 2 mech_infantrys
British defend with 3 armour and 3 mech_infantrys
Germans roll dice for 1 armour, 1 artillery, 5 infantry and 2 mech_infantrys in Caucasus, round 2 : 4/9 hits
British roll dice for 3 armour and 3 mech_infantrys in Caucasus, round 2 : 4/6 hits
3 mech_infantrys owned by the British, 1 armour owned by the British and 4 infantry owned by the Germans lost in Caucasus
Germans roll dice for 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Caucasus, round 3 : 2/5 hits
British roll dice for 2 armour in Caucasus, round 3 : 1/2 hits
2 armour owned by the British and 1 infantry owned by the Germans lost in Caucasus
Germans win, taking Caucasus from British with 1 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 15
Casualties for Germans: 5 infantry
Casualties for British: 3 armour and 3 mech_infantrys
Battle in Spain
Germans attack with 3 artilleries, 2 bombers, 3 fighters, 12 infantry and 2 tactical_bombers
Americans defend with 1 airfield, 5 armour, 3 artilleries and 1 factory_minor
Germans roll dice for 3 artilleries, 2 bombers, 3 fighters, 12 infantry and 2 tactical_bombers in Spain, round 2 : 8/22 hits
Americans roll dice for 5 armour and 3 artilleries in Spain, round 2 : 4/8 hits
3 artilleries owned by the Americans, 5 armour owned by the Americans and 4 infantry owned by the Germans lost in Spain
Germans win, taking Spain from Americans with 3 artilleries, 2 bombers, 3 fighters, 8 infantry and 2 tactical_bombers remaining. Battle score for attacker is 30
Casualties for Germans: 4 infantry
Casualties for Americans: 5 armour and 3 artilleries
Scrambled unit stays in territory 104 Sea Zone
Scrambled unit stays in territory 104 Sea Zone
Scrambled unit stays in territory 104 Sea Zone
Non Combat Move - Germans
3 fighters could not land in 104 Sea Zone and were removed
2 bombers moved from Spain to Southern Italy
1 tactical_bomber moved from Spain to Southern Italy
2 fighters moved from Spain to Southern Italy
1 fighter and 1 tactical_bomber moved from Spain to France
1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
2 artilleries moved from Bryansk to Ukraine
2 artilleries moved from Bryansk to Rostov
2 artilleries moved from Bryansk to Rostov
2 infantry moved from Bryansk to Rostov
1 artillery moved from Bryansk to Ukraine
1 artillery moved from Romania to Slovakia Hungary
3 infantry moved from Germany to Slovakia Hungary
1 mech_infantry moved from Yugoslavia to Albania
1 infantry moved from Romania to Yugoslavia
2 infantry moved from Bessarabia to Romania
1 infantry moved from Northern Italy to Yugoslavia
3 mech_infantrys moved from Western Germany to Slovakia Hungary
2 artilleries and 4 infantry moved from France to Southern France
1 armour moved from Western Germany to Slovakia Hungary
5 infantry moved from Western Germany to Greater Southern Germany
1 infantry moved from Western Germany to Northern Italy
1 aaGun moved from Southern France to Spain
1 aaGun moved from Normandy Bordeaux to Spain
Place Units - Germans
3 infantry placed in Ukraine
1 artillery and 2 infantry placed in Russia
1 armour and 2 mech_infantrys placed in Novgorod
1 armour and 2 mech_infantrys placed in France
1 fighter placed in Western Germany
1 artillery and 2 infantry placed in Normandy Bordeaux
1 submarine placed in 112 Sea Zone
1 artillery and 3 infantry placed in Western Germany
1 artillery and 2 infantry placed in Germany
Turn Complete - Germans
Germans collect 74 PUs; end with 74 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 94 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 99 PUs
Dice Statistics:
Total
1 was rolled 13 times
2 was rolled 11 times
3 was rolled 17 times
4 was rolled 13 times
5 was rolled 7 times
6 was rolled 7 times
Average roll : 3.162
Median : 3.000
Variance : 1.134
Standard Deviation : 1.065
Total rolls : 68
Germans Combat
1 was rolled 9 times
2 was rolled 8 times
3 was rolled 10 times
4 was rolled 11 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3.130
Median : 3.000
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 46
British Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.900
Median : 3.000
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10
Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.000
Variance : 0.727
Standard Deviation : 0.853
Total rolls : 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 13
Combat Move - Russians
1 infantry moved from Amur to Siberia
Russians take Siberia from Japanese
2 infantry moved from Amur to Siberia
3 infantry moved from Amur to Sakha
3 infantry moved from Manchuria to Korea
5 infantry moved from Amur to Korea
1 infantry moved from Sikang to Kazakhstan
Combat - Russians
Battle in Korea
Russians attack with 8 infantry
Japanese defend with 1 artillery and 1 infantry
Russians roll dice for 8 infantry in Korea, round 2 : 3/8 hits
Japanese roll dice for 1 artillery and 1 infantry in Korea, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Korea
Russians win, taking Korea from Japanese with 7 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Kazakhstan
Russians attack with 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits
Germans roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits
Russians roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits
Germans roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits
Russians roll dice for 1 infantry in Kazakhstan, round 4 : 0/1 hits
Germans roll dice for 1 infantry in Kazakhstan, round 4 : 0/1 hits
Russians roll dice for 1 infantry in Kazakhstan, round 5 : 1/1 hits
Germans roll dice for 1 infantry in Kazakhstan, round 5 : 0/1 hits
1 infantry owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Sakha
Russians attack with 3 infantry
Japanese defend with 1 artillery
Russians roll dice for 3 infantry in Sakha, round 2 : 0/3 hits
Japanese roll dice for 1 artillery in Sakha, round 2 : 0/1 hits
Russians roll dice for 3 infantry in Sakha, round 3 : 0/3 hits
Japanese roll dice for 1 artillery in Sakha, round 3 : 0/1 hits
Russians roll dice for 3 infantry in Sakha, round 4 : 1/3 hits
Japanese roll dice for 1 artillery in Sakha, round 4 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Sakha
Russians win, taking Sakha from Japanese with 2 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - Russians
Turn Complete - Russians
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 2 infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
1 destroyer moved from 34 Sea Zone to 45 Sea Zone
2 bombers moved from Philippines to 45 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from Philippines to 45 Sea Zone
1 tactical_bomber moved from Japan to Manchuria
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 2 infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
1 destroyer moved from 34 Sea Zone to 45 Sea Zone
2 bombers moved from Philippines to 45 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from Philippines to 45 Sea Zone
1 tactical_bomber moved from Japan to Manchuria
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Manchuria
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Manchuria, round 2 : 2/6 hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 45 Sea Zone
Japanese attack with 2 bombers, 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 2 submarines
Japanese roll dice for 2 bombers, 1 destroyer, 2 fighters and 2 tactical_bombers in 45 Sea Zone, round 2 : 5/7 hits
ANZAC roll dice for 2 submarines in 45 Sea Zone, round 2 : 0/2 hits
2 submarines owned by the ANZAC lost in 45 Sea Zone
Japanese win with 2 bombers, 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for ANZAC: 2 submarines
Non Combat Move - Japanese
2 bombers moved from 45 Sea Zone to Philippines
2 fighters moved from 45 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 45 Sea Zone to Philippines
1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
1 fighter moved from 6 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Philippines
2 fighters and 2 tactical_bombers moved from Manchuria to 6 Sea Zone
1 destroyer and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
1 artillery and 2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,1,4,2
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,5
Japanese collect 23 PUs (4 lost to blockades); end with 24 PUs
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 7 times
3 was rolled 7 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 3.667
Median : 3.000
Variance : 0.759
Standard Deviation : 0.871
Total rolls : 30
Null / Other
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.750
Median : 3.500
Variance : 0.286
Standard Deviation : 0.535
Total rolls : 8
ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.750
Median : 3.500
Variance : 0.286
Standard Deviation : 0.535
Total rolls : 8
Chinese Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Japanese Combat
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.385
Median : 3.000
Variance : 1.417
Standard Deviation : 1.190
Total rolls : 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 armour, 6 artilleries, 8 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
8 infantry moved from Eastern United States to 101 Sea Zone
8 infantry, 1 submarine and 4 transports moved from 101 Sea Zone to 91 Sea Zone
8 infantry moved from 91 Sea Zone to Spain
3 fighters and 1 tactical_bomber moved from Gibraltar to Spain
2 fighters moved from 91 Sea Zone to Spain
4 transports moved from 91 Sea Zone to 101 Sea Zone
3 infantry moved from Algeria to Morocco
1 fighter moved from India to Iraq
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 34 Sea Zone
2 destroyers moved from 54 Sea Zone to 45 Sea Zone
1 battleship, 3 carriers, 3 cruisers, 4 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes
6 fighters moved from 54 Sea Zone to 45 Sea Zone
1 cruiser moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in Spain
Americans attack with 5 fighters, 8 infantry and 1 tactical_bomber
Germans defend with 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_minor and 8 infantry
AA fire in Spain : 1/6 hits
1 fighter owned by the Americans lost in Spain
Americans roll dice for 2 cruisers in Spain, round 2 : 1/2 hits
Americans roll dice for 4 fighters, 8 infantry and 1 tactical_bomber in Spain, round 2 : 4/13 hits
Germans roll dice for 2 aaGuns, 3 artilleries and 8 infantry in Spain, round 2 : 4/11 hits
2 aaGuns owned by the Germans, 3 infantry owned by the Germans and 4 infantry owned by the Americans lost in Spain
Americans roll dice for 4 fighters, 4 infantry and 1 tactical_bomber in Spain, round 3 : 4/9 hits
Germans roll dice for 3 artilleries and 5 infantry in Spain, round 3 : 3/8 hits
4 infantry owned by the Germans and 3 infantry owned by the Americans lost in Spain
Americans roll dice for 4 fighters, 1 infantry and 1 tactical_bomber in Spain, round 4 : 4/6 hits
Germans roll dice for 3 artilleries and 1 infantry in Spain, round 4 : 1/4 hits
3 artilleries owned by the Germans, 1 infantry owned by the Germans and 1 fighter owned by the Americans lost in Spain
Americans win, taking Spain from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 2 aaGuns, 3 artilleries and 8 infantry
Casualties for Americans: 2 fighters and 7 infantry
Battle in 45 Sea Zone
Americans attack with 2 destroyers and 6 fighters
Japanese defend with 1 destroyer
Americans roll dice for 2 destroyers and 6 fighters in 45 Sea Zone, round 2 : 6/8 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
Americans win with 2 destroyers and 6 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Celebes
Americans attack with 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 battleship and 1 cruiser in Celebes, round 2 : 2/2 hits
Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Celebes
Americans win, taking Celebes from Japanese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
6 fighters moved from 45 Sea Zone to 44 Sea Zone
2 fighters moved from Spain to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Spain to Gibraltar
Place Units - Americans
2 artilleries and 8 infantry placed in Eastern United States
2 armour and 4 artilleries placed in Central United States
4 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
4 infantry moved from Jehol to Manchuria
Combat - Chinese
Battle in Manchuria
Chinese attack with 4 infantry
Japanese defend with 2 infantry
Chinese roll dice for 4 infantry in Manchuria, round 2 : 0/4 hits
Japanese roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits
Chinese roll dice for 4 infantry in Manchuria, round 3 : 1/4 hits
Japanese roll dice for 2 infantry in Manchuria, round 3 : 0/2 hits
1 infantry owned by the Japanese lost in Manchuria
Chinese roll dice for 4 infantry in Manchuria, round 4 : 0/4 hits
Japanese roll dice for 1 infantry in Manchuria, round 4 : 0/1 hits
Chinese roll dice for 4 infantry in Manchuria, round 5 : 0/4 hits
Japanese roll dice for 1 infantry in Manchuria, round 5 : 1/1 hits
1 infantry owned by the Chinese lost in Manchuria
Chinese roll dice for 3 infantry in Manchuria, round 6 : 1/3 hits
Japanese roll dice for 1 infantry in Manchuria, round 6 : 0/1 hits
1 infantry owned by the Japanese lost in Manchuria
Chinese win, taking Manchuria from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
5 infantry moved from Tsinghai to Shensi
Place Units - Chinese
1 artillery and 4 infantry placed in Jehol
2 infantry placed in Shensi
1 artillery placed in Jehol
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs