@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
Suprise Attack vs Dawgoneit Allies
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
8 artilleries moved from Anhwe to HopeiNon Combat Move - Chinese
4 infantry moved from Shensi to Tsinghai
2 artilleries moved from Shensi to TsinghaiPlace Units - Chinese
3 infantry placed in Kiangsi
4 artilleries placed in Tsinghai
Chinese undo move 2.
4 artilleries placed in TsinghaiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 11
Purchase Units - British
British buy 1 airfield, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
4 armour, 1 artillery and 2 infantry moved from Turkey to Greece
1 armour and 2 mech_infantrys moved from Syria to Greece
1 armour and 2 mech_infantrys moved from Iraq to Greece
1 armour and 1 mech_infantry moved from Volgograd to Turkey
3 armour and 2 mech_infantrys moved from Eastern Persia to Iraq
3 armour and 1 mech_infantry moved from Yunnan to Sikang
1 armour moved from Burma to West India
2 mech_infantrys moved from India to Burma
4 armour and 2 mech_infantrys moved from India to Eastern Persia
3 mech_infantrys moved from Egypt to Iraq
3 fighters moved from Syria to Turkey
1 fighter moved from Egypt to Turkey
3 infantry moved from Egypt to Trans-Jordan
2 mech_infantrys moved from Belgian Congo to Egypt
2 infantry moved from Union of South Africa to Rhodesia
1 armour, 1 artillery and 2 infantry moved from Quebec to New Brunswick Nova ScotiaCombat - British
Battle in New Brunswick Nova Scotia
British attack with 1 armour, 1 artillery and 2 infantry
Germans defend with 1 harbour and 1 infantry
British roll dice for 1 armour, 1 artillery and 2 infantry in New Brunswick Nova Scotia, round 2 : 3/4 hits
Germans roll dice for 1 infantry in New Brunswick Nova Scotia, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in New Brunswick Nova Scotia
British win, taking New Brunswick Nova Scotia from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Greece
British attack with 6 armour, 1 artillery, 2 infantry and 4 mech_infantrys
Italians defend with 1 infantry
British roll dice for 6 armour, 1 artillery, 2 infantry and 4 mech_infantrys in Greece, round 2 : 3/13 hits
Italians roll dice for 1 infantry in Greece, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Greece
British win, taking Greece from Italians with 6 armour, 1 artillery, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 aaGun moved from Hunan to Kwangsi
1 artillery and 1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kwangtung to KwangsiPlace Units - British
1 airfield placed in Gibraltar
3 infantry placed in Iraq
3 infantry placed in Egypt
1 infantry and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,4
British collect 39 PUs; end with 39 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUsPlace Units - UK_Pacific
3 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 16 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs
Units Change Ownership
Some Units in India change ownership: 3 armour and 2 mech_infantrys
Some Units in Kwangtung change ownership: 2 aaGuns -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 armour, 1 artillery and 3 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery moved from Bryansk to Tambov
Italians take Tambov from Russians
1 destroyer moved from 94 Sea Zone to 92 Sea Zone
1 artillery moved from Libya to Tobruk
Italians take Tobruk from British
1 armour, 2 artilleries and 8 infantry moved from Northern Italy to Southern France
1 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Southern Italy to Northern Italy -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 armour, 1 artillery and 3 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery moved from Bryansk to Tambov
Italians take Tambov from Russians
1 destroyer moved from 94 Sea Zone to 92 Sea Zone
1 artillery moved from Libya to Tobruk
Italians take Tobruk from British
1 armour, 2 artilleries and 8 infantry moved from Northern Italy to Southern France
1 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Southern Italy to Northern ItalyCombat - Italians
Non Combat Move - Italians
Place Units - Italians
1 armour, 1 artillery and 3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 factory_minor and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 44 Sea Zone to 41 Sea Zone
1 fighter moved from Java to 41 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 armour and 1 infantry moved from 44 Sea Zone to Celebes
2 destroyers moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea ZoneCombat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 fighter and 1 submarine
Japanese defend with 1 cruiser and 1 transport
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 fighter in 41 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 cruiser and 1 transport in 41 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Japanese lost in 41 Sea Zone
1 transport owned by the Japanese lost in 41 Sea Zone
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits
ANZAC win, taking 41 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 19
Casualties for Japanese: 1 cruiser and 1 transport
Battle in Celebes
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 armour and 1 infantry in Celebes, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 fighter moved from 41 Sea Zone to JavaPlace Units - ANZAC
1 factory_minor placed in Queensland
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 11
Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 15 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Vologda to Urals
Germans take Urals from Russians
1 infantry moved from Vologda to Novosibirsk
Germans take Novosibirsk from Russians
1 infantry moved from Vologda to Samara
Germans take Samara from Russians
2 armour and 1 mech_infantry moved from Russia to Volgograd
Germans take Volgograd from Russians
1 artillery and 1 infantry moved from Russia to Tambov
1 artillery and 2 infantry moved from Rostov to Caucasus
Germans take Caucasus from Russians
1 artillery and 5 infantry moved from Bryansk to Rostov
1 artillery and 3 infantry moved from Ukraine to Bessarabia
1 artillery and 1 infantry moved from Eastern Poland to Romania
1 artillery and 2 infantry moved from Belarus to Bryansk
1 artillery moved from Russia to Bryansk
1 artillery moved from Russia to Samara
1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
5 artilleries moved from Russia to Bryansk
1 armour moved from Yugoslavia to Albania
1 mech_infantry moved from Yugoslavia to Bulgaria
1 mech_infantry moved from Western Germany to Yugoslavia
5 infantry moved from Southern France to Spain
4 infantry moved from Normandy Bordeaux to Spain
1 fighter and 1 tactical_bomber moved from Yugoslavia to Spain
2 bombers moved from Germany to Spain
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 fighter and 2 tactical_bombers moved from Ukraine to Southern Italy -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 15 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Vologda to Urals
Germans take Urals from Russians
1 infantry moved from Vologda to Novosibirsk
Germans take Novosibirsk from Russians
1 infantry moved from Vologda to Samara
Germans take Samara from Russians
2 armour and 1 mech_infantry moved from Russia to Volgograd
Germans take Volgograd from Russians
1 artillery and 1 infantry moved from Russia to Tambov
1 artillery and 2 infantry moved from Rostov to Caucasus
Germans take Caucasus from Russians
1 artillery and 5 infantry moved from Bryansk to Rostov
1 artillery and 3 infantry moved from Ukraine to Bessarabia
1 artillery and 1 infantry moved from Eastern Poland to Romania
1 artillery and 2 infantry moved from Belarus to Bryansk
1 artillery moved from Russia to Bryansk
1 artillery moved from Russia to Samara
1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
5 artilleries moved from Russia to Bryansk
1 armour moved from Yugoslavia to Albania
1 mech_infantry moved from Yugoslavia to Bulgaria
1 mech_infantry moved from Western Germany to Yugoslavia
5 infantry moved from Southern France to Spain
4 infantry moved from Normandy Bordeaux to Spain
1 fighter and 1 tactical_bomber moved from Yugoslavia to Spain
2 bombers moved from Germany to Spain
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 fighter and 2 tactical_bombers moved from Ukraine to Southern ItalyCombat - Germans
Battle in 104 Sea Zone
Germans attack with 2 destroyers, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Germans roll dice for 2 destroyers, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 4/4 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 2 destroyers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Spain
Germans attack with 2 bombers, 1 fighter, 9 infantry and 1 tactical_bomber
Americans defend with 3 armour, 3 artilleries, 1 factory_minor, 1 fighter, 6 infantry and 1 mech_infantry
Germans roll dice for 2 bombers, 1 fighter, 9 infantry and 1 tactical_bomber in Spain, round 2 : 4/13 hits
Americans roll dice for 3 armour, 3 artilleries, 1 fighter, 6 infantry and 1 mech_infantry in Spain, round 2 : 5/14 hits
4 infantry owned by the Americans and 5 infantry owned by the Germans lost in Spain
Germans roll dice for 2 bombers, 1 fighter, 4 infantry and 1 tactical_bomber in Spain, round 3 : 1/8 hits
Americans roll dice for 3 armour, 3 artilleries, 1 fighter, 2 infantry and 1 mech_infantry in Spain, round 3 : 4/10 hits
1 infantry owned by the Americans and 4 infantry owned by the Germans lost in Spain
retreated to Spain
Americans win with 3 armour, 3 artilleries, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -12
Casualties for Germans: 9 infantry
Casualties for Americans: 5 infantryNon Combat Move - Germans
2 bombers moved from Spain to France
1 fighter and 1 tactical_bomber moved from Spain to Southern France
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone
2 submarines moved from 112 Sea Zone to 109 Sea Zone
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
2 infantry moved from France to Normandy Bordeaux
5 infantry moved from France to Southern France
2 artilleries moved from France to Southern France
3 infantry moved from Switzerland to France
1 infantry moved from Western Germany to Northern Italy
1 infantry moved from Norway to Sweden
Germans take Sweden from Neutral_True
1 fighter moved from Germany to FrancePlace Units - Germans
1 armour and 2 mech_infantrys placed in Novgorod
1 armour and 2 mech_infantrys placed in Ukraine
2 artilleries and 1 infantry placed in France
1 artillery and 2 infantry placed in Southern France
3 infantry placed in Normandy Bordeaux
1 armour, 4 infantry and 2 mech_infantrys placed in Western Germany
2 infantry and 1 mech_infantry placed in Western Germany
3 infantry placed in GermanyTurn Complete - Germans
Germans collect 71 PUs; end with 71 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 96 PUsDice Statistics:
Total
1 was rolled 4 times
2 was rolled 9 times
3 was rolled 10 times
4 was rolled 7 times
5 was rolled 8 times
6 was rolled 12 times
Average roll : 3.840
Median : 4.000
Variance : 0.776
Standard Deviation : 0.881
Total rolls : 50Germans Combat
1 was rolled 1 times
2 was rolled 6 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 7 times
Average roll : 3.880
Median : 4.000
Variance : 1.042
Standard Deviation : 1.021
Total rolls : 25Americans Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.800
Median : 4.000
Variance : 0.208
Standard Deviation : 0.456
Total rolls : 25 -
War game at my place sat at 4
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 12
Combat Move - Russians
11 infantry moved from Manchuria to Amur
Russians take Amur from JapaneseCombat - Russians
Non Combat Move - Russians
Turn Complete - Russians
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 destroyer, 2 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 artillery moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Celebes
1 destroyer moved from 55 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Celebes
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 destroyer, 2 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 artillery moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Celebes
1 destroyer moved from 55 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Celebes
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea ZoneCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Korea
Battle in Celebes
Japanese attack with 3 fighters and 3 tactical_bombers
ANZAC defend with 1 armour and 1 infantry
Japanese roll dice for 3 fighters and 3 tactical_bombers in Celebes, round 2 : 1/6 hits
ANZAC roll dice for 1 armour and 1 infantry in Celebes, round 2 : 1/2 hits
1 fighter owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
Japanese roll dice for 2 fighters and 3 tactical_bombers in Celebes, round 3 : 3/5 hits
ANZAC roll dice for 1 armour in Celebes, round 3 : 1/1 hits
1 armour owned by the ANZAC and 1 tactical_bomber owned by the Japanese lost in Celebes
Japanese win, taking Korea from Russians with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -12
Casualties for ANZAC: 1 armour and 1 infantry
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Battle in 25 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 3 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/4 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 44 Sea Zone: 2 infantry and 1 transport
EDIT: Adding units owned by Japanese to Celebes: 1 infantry
EDIT: Changing ownership of Celebes from ANZAC to Japanese
EDIT: Adding units owned by Japanese to Celebes: 1 fighter
EDIT: Turning off Edit Mode
3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Philippines
3 fighters and 2 tactical_bombers moved from Celebes to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 35 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Philippines
1 cruiser moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Japan to Philippines
2 bombers moved from Japan to PhilippinesPlace Units - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 44 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 destroyer and 2 submarines placed in 6 Sea Zone
2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,6
Japanese collect 32 PUs; end with 32 PUsDice Statistics:
Total
1 was rolled 1 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 7 times
5 was rolled 8 times
6 was rolled 3 times
Average roll : 3.926
Median : 4.000
Variance : 1.423
Standard Deviation : 1.193
Total rolls : 27Null / Other
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.800
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5ANZAC Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.800
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Americans Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 8 times
6 was rolled 1 times
Average roll : 4.000
Median : 5.000
Variance : 2.667
Standard Deviation : 1.633
Total rolls : 16 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 airfield, 1 cruiser, 3 fighters, 8 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer and 1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
Americans take Libya from Italians
1 fighter moved from Spain to 92 Sea Zone
3 fighters moved from Gibraltar to 104 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea ZoneCombat - Americans
Battle in 104 Sea Zone
Americans attack with 3 fighters and 1 tactical_bomber
Germans defend with 2 destroyers
Americans roll dice for 3 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/4 hits
Germans roll dice for 2 destroyers in 104 Sea Zone, round 2 : 0/2 hits
2 destroyers owned by the Germans lost in 104 Sea Zone
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Germans: 2 destroyers
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 92 Sea Zone
Americans attack with 2 fighters
Italians defend with 1 destroyer
Americans roll dice for 2 fighters in 92 Sea Zone, round 2 : 0/2 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 92 Sea Zone, round 3 : 2/2 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Tobruk
Americans attack with 1 armour and 1 mech_infantry
Italians defend with 1 artillery
Americans roll dice for 1 armour and 1 mech_infantry in Tobruk, round 2 : 0/2 hits
Italians roll dice for 1 artillery in Tobruk, round 2 : 1/1 hits
1 mech_infantry owned by the Americans lost in Tobruk
Americans roll dice for 1 armour in Tobruk, round 3 : 0/1 hits
Italians roll dice for 1 artillery in Tobruk, round 3 : 0/1 hits
Americans roll dice for 1 armour in Tobruk, round 4 : 1/1 hits
Italians roll dice for 1 artillery in Tobruk, round 4 : 1/1 hits
1 armour owned by the Americans and 1 artillery owned by the Italians lost in Tobruk
Italians win with no units remaining. Battle score for attacker is -6
Casualties for Italians: 1 artillery
Casualties for Americans: 1 armour and 1 mech_infantryNon Combat Move - Americans
2 fighters moved from 92 Sea Zone to 91 Sea Zone
3 fighters and 1 tactical_bomber moved from 104 Sea Zone to Gibraltar
2 armour, 2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 2 artilleries, 1 destroyer, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
4 transports moved from 91 Sea Zone to 101 Sea Zone
2 armour, 2 artilleries and 4 infantry moved from 91 Sea Zone to Spain
1 cruiser and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 cruiser moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 submarine placed in 101 Sea Zone
1 cruiser placed in 10 Sea Zone
1 airfield and 3 fighters placed in Spain
8 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
8 artilleries moved from Hopei to Shensi
6 artilleries moved from Tsinghai to ShensiPlace Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Tsinghai
2 artilleries and 3 infantry placed in Shensi
1 infantry placed in Sikang
Turning on Edit Mode
EDIT: Removing units owned by Americans from Kweichow: 1 fighter
EDIT: Adding units owned by Americans to India: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 12
Purchase Units - British
British buy 4 armour and 5 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
2 mech_infantrys moved from Greece to Albania
4 fighters moved from Turkey to Albania
1 mech_infantry moved from Greece to Bulgaria
1 mech_infantry moved from Turkey to Bulgaria
1 armour moved from Turkey to Bulgaria
4 armour moved from Greece to Bulgaria
1 infantry moved from Greece to Bulgaria
1 artillery moved from Greece to Bulgaria
1 mech_infantry moved from Egypt to Tobruk
British take Tobruk from Italians
3 armour and 5 mech_infantrys moved from Iraq to Caucasus
3 armour and 1 mech_infantry moved from Sikang to Volgograd
1 mech_infantry moved from French West Africa to Gold Coast
British take Gold Coast from ItaliansCombat - British
Battle in Caucasus
British attack with 3 armour and 5 mech_infantrys
Germans defend with 1 artillery and 2 infantry
British roll dice for 3 armour and 5 mech_infantrys in Caucasus, round 2 : 0/8 hits
Germans roll dice for 1 artillery and 2 infantry in Caucasus, round 2 : 2/3 hits
2 mech_infantrys owned by the British lost in Caucasus
British roll dice for 3 armour and 3 mech_infantrys in Caucasus, round 3 : 2/6 hits
Germans roll dice for 1 artillery and 2 infantry in Caucasus, round 3 : 0/3 hits
2 infantry owned by the Germans lost in Caucasus
British roll dice for 3 armour and 3 mech_infantrys in Caucasus, round 4 : 3/6 hits
Germans roll dice for 1 artillery in Caucasus, round 4 : 0/1 hits
1 artillery owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 artillery and 2 infantry
Casualties for British: 2 mech_infantrys
Battle in Albania
British attack with 4 fighters and 2 mech_infantrys
Germans defend with 1 armour
British roll dice for 4 fighters and 2 mech_infantrys in Albania, round 2 : 0/6 hits
Italians roll dice for 1 armour in Albania, round 2 : 1/1 hits
1 mech_infantry owned by the British lost in Albania
British roll dice for 4 fighters and 1 mech_infantry in Albania, round 3 : 2/5 hits
Italians roll dice for 1 armour in Albania, round 3 : 1/1 hits
1 mech_infantry owned by the British and 1 armour owned by the Germans lost in Albania
British win with 4 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 1 armour
Casualties for British: 2 mech_infantrys
Battle in Bulgaria
British attack with 5 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Germans defend with 1 mech_infantry
British roll dice for 5 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Bulgaria, round 2 : 4/9 hits
Germans roll dice for 1 mech_infantry in Bulgaria, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Bulgaria
British win, taking Bulgaria from Germans with 5 armour, 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Volgograd
British attack with 3 armour and 1 mech_infantry
Germans defend with 2 armour, 1 factory_minor and 1 mech_infantry
British roll dice for 3 armour and 1 mech_infantry in Volgograd, round 2 : 1/4 hits
Germans roll dice for 2 armour and 1 mech_infantry in Volgograd, round 2 : 1/3 hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Volgograd
British roll dice for 3 armour in Volgograd, round 3 : 2/3 hits
Germans roll dice for 2 armour in Volgograd, round 3 : 1/2 hits
2 armour owned by the Germans and 1 armour owned by the British lost in Volgograd
British win, taking Volgograd from Germans with 2 armour remaining. Battle score for attacker is 6
Casualties for Germans: 2 armour and 1 mech_infantry
Casualties for British: 1 armour and 1 mech_infantryNon Combat Move - British
4 armour and 2 mech_infantrys moved from Eastern Persia to Turkmenistan
1 armour moved from West India to Turkmenistan
3 armour and 2 mech_infantrys moved from India to Eastern Persia
2 mech_infantrys moved from Burma to West India
3 infantry moved from Iraq to Turkey
3 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Egypt to Iraq
3 infantry moved from Egypt to Trans-Jordan
4 fighters moved from Albania to Greece
2 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Union of South Africa to Belgian CongoPlace Units - British
3 armour placed in Iraq
1 armour and 2 mech_infantrys placed in Egypt
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,2,5,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,5
British collect 41 PUs (4 lost to blockades); end with 42 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUsPlace Units - UK_Pacific
1 armour and 4 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 16 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs
Some Units in India change ownership: 1 armour and 4 mech_infantrys -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
3 artilleries and 10 infantry moved from Southern France to Spain
1 armour moved from Northern Italy to Spain
1 armour moved from Southern France to Spain
1 fighter moved from Southern Italy to Spain -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
3 artilleries and 10 infantry moved from Southern France to Spain
1 armour moved from Northern Italy to Spain
1 armour moved from Southern France to Spain
1 fighter moved from Southern Italy to SpainCombat - Italians
Battle in Spain
Italians attack with 2 armour, 3 artilleries, 1 fighter and 10 infantry
Americans defend with 1 airfield, 5 armour, 5 artilleries, 1 factory_minor, 3 fighters, 5 infantry and 1 mech_infantry
Italians roll dice for 2 armour, 3 artilleries, 1 fighter and 10 infantry in Spain, round 2 : 5/16 hits
Americans roll dice for 5 armour, 5 artilleries, 3 fighters, 5 infantry and 1 mech_infantry in Spain, round 2 : 7/19 hits
5 infantry owned by the Americans and 7 infantry owned by the Italians lost in Spain
Italians roll dice for 2 armour, 3 artilleries, 1 fighter and 3 infantry in Spain, round 3 : 3/9 hits
Americans roll dice for 5 armour, 5 artilleries, 3 fighters and 1 mech_infantry in Spain, round 3 : 8/14 hits
1 mech_infantry owned by the Americans, 2 artilleries owned by the Americans, 2 armour owned by the Italians, 3 artilleries owned by the Italians and 3 infantry owned by the Italians lost in Spain
retreated to Spain
Americans win with 5 armour, 3 artilleries and 3 fighters remaining. Battle score for attacker is -27
Casualties for Italians: 2 armour, 3 artilleries and 10 infantry
Casualties for Americans: 2 artilleries, 5 infantry and 1 mech_infantryNon Combat Move - Italians
1 fighter moved from Spain to Northern Italy
1 artillery and 4 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from Northern Italy to YugoslaviaPlace Units - Italians
1 armour, 1 artillery and 3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 11 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUsDice Statistics:
Total
1 was rolled 10 times
2 was rolled 7 times
3 was rolled 11 times
4 was rolled 10 times
5 was rolled 14 times
6 was rolled 6 times
Average roll : 3.500
Median : 4.000
Variance : 0.772
Standard Deviation : 0.879
Total rolls : 58Italians Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.600
Median : 4.000
Variance : 0.292
Standard Deviation : 0.540
Total rolls : 25Americans Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 8 times
4 was rolled 6 times
5 was rolled 8 times
6 was rolled 2 times
Average roll : 3.424
Median : 3.000
Variance : 0.906
Standard Deviation : 0.952
Total rolls : 33 -
War game at my place Sat at 5. Bring your A game
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 2 destroyers, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 54 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from Java to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 armour and 1 infantry moved from 43 Sea Zone to Borneo
1 fighter moved from Java to 45 Sea Zone
1 submarine moved from 54 Sea Zone to 45 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 54 Sea Zone to 41 Sea Zone
1 submarine moved from 54 Sea Zone to 45 Sea ZoneCombat - ANZAC
Battle in Borneo
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits
ANZAC win, taking Borneo from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 45 Sea Zone
ANZAC attack with 1 fighter and 2 submarines
Japanese defend with 1 destroyer
ANZAC roll dice for 2 submarines in 45 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
ANZAC win with 1 fighter and 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 fighter moved from 45 Sea Zone to Northern TerritoryPlace Units - ANZAC
2 destroyers and 1 transport placed in 54 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 12
Combat Move - French
Turn Complete - French





