@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
Suprise Attack vs Dawgoneit Allies
-
@suprise:
Sorry for the slow posts but I worked at Self Lock and Biglots every day last week and this week, the snow kept me home today and Biglots called and said their closing early, so I have a day off. You on for tomorrows game?
i plan to.
-
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 artillery, 1 cruiser, 1 destroyer, 3 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 armour moved from Malaya to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
1 tactical_bomber moved from 37 Sea Zone to Sumatra
1 fighter moved from 37 Sea Zone to Java
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 cruiser moved from 43 Sea Zone to 41 Sea Zone
1 battleship and 1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 artillery moved from Shan State to Burma
1 infantry moved from Yunnan to Burma
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Kweichow to Szechwan
1 bomber moved from Kwangsi to Burma
1 fighter and 1 tactical_bomber moved from Kwangsi to Burma
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 16 Sea Zone
1 submarine moved from 45 Sea Zone to 54 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 artillery, 1 cruiser, 1 destroyer, 3 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 armour moved from Malaya to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
1 tactical_bomber moved from 37 Sea Zone to Sumatra
1 fighter moved from 37 Sea Zone to Java
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 cruiser moved from 43 Sea Zone to 41 Sea Zone
1 battleship and 1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 artillery moved from Shan State to Burma
1 infantry moved from Yunnan to Burma
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Kweichow to Szechwan
1 bomber moved from Kwangsi to Burma
1 fighter and 1 tactical_bomber moved from Kwangsi to Burma
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 16 Sea Zone
1 submarine moved from 45 Sea Zone to 54 Sea ZoneCombat - Japanese
Battle in Celebes
Battle in Java
Japanese attack with 1 artillery, 1 fighter and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 battleship in Java, round 2 : 0/1 hits
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Java, round 2 : 1/3 hits
ANZAC roll dice for 1 infantry in Java, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
Japanese win, taking Celebes from Dutch, taking Java from ANZAC with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Sumatra
Japanese attack with 1 armour, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 cruiser in Sumatra, round 2 : 1/1 hits
ANZAC roll dice for 1 infantry in Sumatra, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Burma
Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 2 : 2/5 hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 16 Sea Zone, round 2 : 3/7 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese, 1 submarine owned by the Americans, 1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer and 1 submarine
Casualties for Japanese: 1 destroyer and 1 submarineNon Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to Japan
2 fighters and 2 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
1 infantry moved from French Indo China to Shan State
1 tactical_bomber moved from Sumatra to 37 Sea Zone
1 fighter moved from Java to 37 Sea Zone
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Manchuria to Jehol
1 infantry moved from Hunan to Kweichow
1 artillery and 1 infantry moved from Kwangtung to Kwangsi
1 bomber moved from Burma to Kiangsu
1 artillery moved from Hunan to Yunnan
1 artillery moved from Anhwe to Hunan
1 fighter and 1 tactical_bomber moved from Burma to Kwangsi
1 transport moved from 37 Sea Zone to 35 Sea Zone
2 transports moved from 37 Sea Zone to 19 Sea Zone
2 infantry moved from Korea to Manchuria
1 artillery and 1 infantry moved from Kiangsu to AnhwePlace Units - Japanese
1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
1 cruiser, 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUsDice Statistics:
Total
1 was rolled 8 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 2.875
Median : 2.500
Variance : 1.304
Standard Deviation : 1.142
Total rolls : 24UK_Pacific Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 2 times
Average roll : 1.000
Median : 1.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Japanese Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.333
Median : 3.000
Variance : 0.588
Standard Deviation : 0.767
Total rolls : 18 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 4
Purchase Units - Americans
Americans buy 3 destroyers, 1 factory_minor, 2 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
4 fighters moved from 25 Sea Zone to 16 Sea Zone
1 submarine moved from 25 Sea Zone to 16 Sea Zone
7 fighters moved from Midway to 16 Sea Zone
1 tactical_bomber moved from Midway to 16 Sea Zone
1 bomber moved from Midway to 54 Sea Zone
1 destroyer and 1 submarine moved from 48 Sea Zone to 54 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 11 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 11 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 54 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber and 1 destroyer in 54 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 54 Sea Zone
Americans win, taking 54 Sea Zone from Neutral with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from 54 Sea Zone to Queensland
11 fighters and 1 tactical_bomber moved from 16 Sea Zone to Amur
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 artillery and 3 infantry moved from Midway to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 7 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 infantry and 2 transports moved from 25 Sea Zone to 14 Sea Zone
1 submarine moved from 10 Sea Zone to 14 Sea Zone
2 fighters moved from Western United States to 14 Sea Zone
1 mech_infantry moved from Western United States to Alaska
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 artillery moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 cruiser, 1 destroyer and 1 transport moved from 91 Sea Zone to 86 Sea ZonePlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 16 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 factory_minor placed in Alaska
2 fighters placed in Western United States
2 infantry placed in Western United States
3 destroyers, 1 submarine and 1 transport placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
3 infantry moved from Shensi to Sikang
3 infantry moved from Hopei to Kweichow
5 infantry moved from Chahar to Anhwe
3 infantry moved from Hopei to Anhwe
2 infantry moved from Shensi to Szechwan
1 fighter moved from Suiyuyan to SzechwanCombat - Chinese
Battle in Anhwe
Chinese attack with 8 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 8 infantry in Anhwe, round 2 : 0/8 hits
Japanese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 1/3 hits
1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 7 infantry in Anhwe, round 3 : 2/7 hits
Japanese roll dice for 1 artillery and 2 infantry in Anhwe, round 3 : 1/3 hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 6 infantry in Anhwe, round 4 : 1/6 hits
Japanese roll dice for 1 artillery in Anhwe, round 4 : 0/1 hits
1 artillery owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 6 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Battle in Sikang
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Sikang, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kweichow, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to HopeiPlace Units - Chinese
2 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 4
Purchase Units - British
British buy 1 airfield, 1 destroyer, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour and 1 artillery moved from Egypt to Alexandria
1 fighter and 2 tactical_bombers moved from Egypt to Alexandria
1 artillery and 1 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Belgian Congo to Tanganyika Territory
British take Tanganyika Territory from Italians
1 infantry moved from Ethiopia to Kenya
British take Kenya from Italians
1 infantry moved from Ethiopia to Italian Somaliland
British take Italian Somaliland from Italians
1 mech_infantry moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Belgian Congo to French Equatorial Africa
British take French Equatorial Africa from Italians
1 transport moved from 76 Sea Zone to 98 Sea Zone
1 transport moved from 71 Sea Zone to 76 Sea Zone
1 fighter moved from Persia to India
1 infantry moved from Eastern Persia to West India
2 infantry moved from India to Burma
1 infantry moved from India to Burma
1 fighter moved from India to BurmaCombat - British
Battle in Burma
British attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery
British roll dice for 1 fighter and 3 infantry in Burma, round 2 : 2/4 hits
Japanese roll dice for 1 artillery in Burma, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Alexandria
British attack with 1 armour, 1 artillery, 1 fighter and 2 tactical_bombers
Italians defend with 1 armour, 1 artillery and 1 mech_infantry
British roll dice for 1 armour, 1 artillery, 1 fighter and 2 tactical_bombers in Alexandria, round 2 : 2/5 hits
Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Alexandria, round 2 : 1/3 hits
1 mech_infantry owned by the Italians, 1 artillery owned by the Italians and 1 artillery owned by the British lost in Alexandria
British roll dice for 1 armour, 1 fighter and 2 tactical_bombers in Alexandria, round 3 : 2/4 hits
Italians roll dice for 1 armour in Alexandria, round 3 : 0/1 hits
1 armour owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for British: 1 artillery
Casualties for Italians: 1 armour, 1 artillery and 1 mech_infantry
Battle in Rhodesia
British attack with 1 artillery, 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Rhodesia, round 2 : 1/3 hits
Italians roll dice for 1 infantry in Rhodesia, round 2 : 1/1 hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Rhodesia
British win, taking Rhodesia from Italians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - British
2 tactical_bombers moved from Alexandria to Egypt
1 fighter moved from Alexandria to Egypt
1 fighter moved from Burma to IndiaPlace Units - British
1 airfield placed in Egypt
1 destroyer and 1 submarine placed in 98 Sea Zone
1 mech_infantry placed in Egypt
1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 33 PUs; end with 33 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
1 artillery and 2 infantry moved from Romania to Eastern Poland
1 infantry moved from Romania to Bessarabia
Italians take Bessarabia from Russians
1 fighter moved from Southern Italy to Eastern Poland
1 transport moved from 94 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Tunisia to Libya
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
1 artillery moved from Nigeria to French West Africa
Italians take French West Africa from French -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
1 artillery and 2 infantry moved from Romania to Eastern Poland
1 infantry moved from Romania to Bessarabia
Italians take Bessarabia from Russians
1 fighter moved from Southern Italy to Eastern Poland
1 transport moved from 94 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Tunisia to Libya
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
1 artillery moved from Nigeria to French West Africa
Italians take French West Africa from FrenchCombat - Italians
Battle in Eastern Poland
Italians attack with 1 artillery, 1 fighter and 2 infantry
Russians defend with 2 artilleries and 2 infantry
Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Eastern Poland, round 2 : 2/4 hits
Russians roll dice for 2 artilleries and 2 infantry in Eastern Poland, round 2 : 0/4 hits
2 infantry owned by the Russians lost in Eastern Poland
Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Eastern Poland, round 3 : 1/4 hits
Russians roll dice for 2 artilleries in Eastern Poland, round 3 : 1/2 hits
1 artillery owned by the Russians and 1 infantry owned by the Italians lost in Eastern Poland
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Eastern Poland, round 4 : 1/3 hits
Russians roll dice for 1 artillery in Eastern Poland, round 4 : 0/1 hits
1 artillery owned by the Russians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 11
Casualties for Russians: 2 artilleries and 2 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
1 fighter moved from Eastern Poland to Romania
1 artillery and 1 infantry moved from 94 Sea Zone to AlgeriaPlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUsDice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.389
Median : 3.000
Variance : 0.941
Standard Deviation : 0.970
Total rolls : 18Italians Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.273
Median : 3.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11Russians Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 3.571
Median : 4.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7 -
Had a ton of shoveling to do
Looking forward to the game tomorrow -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 transports; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Egypt to Alexandria
1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 destroyer and 2 transports placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 infantry moved from Egypt to AlexandriaTurn Complete - French
-
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 destroyer, 8 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
1 destroyer and 1 submarine moved from 110 Sea Zone to 104 Sea Zone
1 destroyer moved from 110 Sea Zone to 105 Sea Zone
1 bomber moved from Western Germany to 105 Sea Zone
1 artillery and 4 infantry moved from Poland to Baltic States
1 infantry moved from Finland to 127 Sea Zone
1 infantry moved from 127 Sea Zone to Novgorod
1 infantry moved from Finland to 127 Sea Zone
1 infantry moved from 127 Sea Zone to Archangel
1 infantry moved from Finland to 127 Sea Zone
1 infantry moved from 127 Sea Zone to Nenetsia
1 armour, 1 artillery and 7 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 fighter moved from 112 Sea Zone to 104 Sea Zone
1 armour and 1 mech_infantry moved from Germany to Baltic States
4 armour and 1 mech_infantry moved from Poland to Baltic States
1 cruiser moved from 127 Sea Zone to 125 Sea Zone
1 destroyer and 1 submarine moved from 93 Sea Zone to 95 Sea Zone
1 submarine moved from 95 Sea Zone to 97 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 destroyer, 8 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
1 destroyer and 1 submarine moved from 110 Sea Zone to 104 Sea Zone
1 destroyer moved from 110 Sea Zone to 105 Sea Zone
1 bomber moved from Western Germany to 105 Sea Zone
1 artillery and 4 infantry moved from Poland to Baltic States
1 infantry moved from Finland to 127 Sea Zone
1 infantry moved from 127 Sea Zone to Novgorod
1 infantry moved from Finland to 127 Sea Zone
1 infantry moved from 127 Sea Zone to Archangel
1 infantry moved from Finland to 127 Sea Zone
1 infantry moved from 127 Sea Zone to Nenetsia
1 armour, 1 artillery and 7 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 fighter moved from 112 Sea Zone to 104 Sea Zone
1 armour and 1 mech_infantry moved from Germany to Baltic States
4 armour and 1 mech_infantry moved from Poland to Baltic States
1 cruiser moved from 127 Sea Zone to 125 Sea Zone
1 destroyer and 1 submarine moved from 93 Sea Zone to 95 Sea Zone
1 submarine moved from 95 Sea Zone to 97 Sea ZoneCombat - Germans
Battle in Novgorod
Battle in Archangel
Battle in Nenetsia
Battle in 104 Sea Zone
Germans attack with 1 destroyer, 1 fighter and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win, taking Archangel from Russians, taking Nenetsia from Russians with 1 destroyer and 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 105 Sea Zone
Germans attack with 1 bomber and 1 destroyer
Russians defend with 1 submarine
Germans roll dice for 1 bomber and 1 destroyer in 105 Sea Zone, round 2 : 1/2 hits
Russians roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Russians lost in 105 Sea Zone
Germans win, taking 105 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Baltic States
Germans attack with 5 armour, 1 artillery, 4 infantry and 2 mech_infantrys
Russians defend with 2 artilleries
Germans roll dice for 5 armour, 1 artillery, 4 infantry and 2 mech_infantrys in Baltic States, round 2 : 5/12 hits
Russians roll dice for 2 artilleries in Baltic States, round 2 : 1/2 hits
1 infantry owned by the Germans and 2 artilleries owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 5 armour, 1 artillery, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for Russians: 2 artilleriesNon Combat Move - Germans
3 fighters and 4 tactical_bombers moved from Poland to Southern Italy
1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy
1 fighter moved from 112 Sea Zone to Southern Italy
1 bomber moved from 105 Sea Zone to Southern Italy
1 infantry moved from Poland to Baltic States
1 infantry moved from Poland to Eastern Poland
3 infantry moved from Romania to Bessarabia
2 infantry moved from Romania to Eastern Poland
1 aaGun moved from Romania to Eastern Poland
1 artillery moved from Poland to Slovakia Hungary
1 artillery and 4 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Germany to Poland
1 fighter moved from 104 Sea Zone to 112 Sea Zone
1 artillery and 2 infantry moved from Western Germany to GermanyPlace Units - Germans
1 destroyer and 1 submarine placed in 93 Sea Zone
1 armour, 1 artillery, 5 infantry and 1 mech_infantry placed in Germany
2 infantry placed in Western Germany
1 infantry placed in FranceTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUsDice Statistics:
Total
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.105
Median : 3.000
Variance : 0.389
Standard Deviation : 0.624
Total rolls : 19Germans Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.333
Median : 3.000
Variance : 0.786
Standard Deviation : 0.886
Total rolls : 15Russians Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.667
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Americans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 5
Purchase Units - Russians
Russians buy 15 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Belarus to Archangel
1 artillery moved from Belarus to Archangel
1 armour, 1 artillery and 1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Western Ukraine to Bessarabia
3 infantry moved from Western Ukraine to Eastern Poland
2 artilleries moved from Western Ukraine to Eastern Poland
1 artillery moved from Western Ukraine to Bessarabia
1 artillery moved from Western Ukraine to Eastern Poland
1 armour moved from Western Ukraine to BessarabiaCombat - Russians
Battle in Eastern Poland
Russians attack with 3 artilleries and 3 infantry
Germans defend with 1 aaGun and 3 infantry; Italians defend with 1 artillery and 1 infantry
Russians roll dice for 3 artilleries and 3 infantry in Eastern Poland, round 2 : 1/6 hits
Italians roll dice for 1 aaGun, 1 artillery and 4 infantry in Eastern Poland, round 2 : 0/5 hits
1 aaGun owned by the Germans lost in Eastern Poland
Russians roll dice for 3 artilleries and 3 infantry in Eastern Poland, round 3 : 2/6 hits
Italians roll dice for 1 artillery and 4 infantry in Eastern Poland, round 3 : 2/5 hits
2 infantry owned by the Russians, 1 infantry owned by the Germans and 1 infantry owned by the Italians lost in Eastern Poland
Russians roll dice for 3 artilleries and 1 infantry in Eastern Poland, round 4 : 0/4 hits
Italians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 4 : 1/3 hits
1 infantry owned by the Russians lost in Eastern Poland
Russians roll dice for 3 artilleries in Eastern Poland, round 5 : 1/3 hits
Italians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 5 : 1/3 hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 2 artilleries in Eastern Poland, round 6 : 0/2 hits
Italians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 6 : 1/2 hits
1 artillery owned by the Russians lost in Eastern Poland
1 artillery owned by the Russians retreated to Western Ukraine
Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 aaGun and 2 infantry
Casualties for Italians: 1 infantry
Casualties for Russians: 2 artilleries and 3 infantry
Battle in Archangel
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bessarabia
Russians attack with 2 armour, 2 artilleries and 2 infantry
Germans defend with 3 infantry; Italians defend with 1 infantry
Russians roll dice for 2 armour, 2 artilleries and 2 infantry in Bessarabia, round 2 : 2/6 hits
Italians roll dice for 4 infantry in Bessarabia, round 2 : 0/4 hits
1 infantry owned by the Germans and 1 infantry owned by the Italians lost in Bessarabia
Russians roll dice for 2 armour, 2 artilleries and 2 infantry in Bessarabia, round 3 : 3/6 hits
Italians roll dice for 2 infantry in Bessarabia, round 3 : 1/2 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Italians with 2 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 aaGuns moved from Western Ukraine to Bessarabia
1 armour moved from Western Ukraine to Bessarabia
2 aaGuns moved from Belarus to Bryansk
4 artilleries and 1 infantry moved from Belarus to Smolensk
4 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
1 artillery moved from Russia to Smolensk
4 infantry moved from Bryansk to Smolensk
2 artilleries moved from Russia to Smolensk
2 aaGuns and 18 infantry moved from Buryatia to AmurPlace Units - Russians
10 infantry placed in Russia
3 infantry placed in Ukraine
2 infantry placed in VolgogradTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs -
Hello darkness my old friend.
I’ve come to talk to you again.
I do believe this war is closing in.
i don’t think i’m gonna win.
and soon its going to be.
the sound of silence. -
Hey thats cool, you described it during the game and I forgot all about it until I opened this. Cant wait till next weekends game
-
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 4 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 7 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 7 Sea Zone
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 artillery and 1 infantry moved from Jehol to Anhwe
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 bomber moved from Kiangsu to Anhwe
1 fighter and 1 tactical_bomber moved from Kwangsi to Anhwe
1 infantry moved from Shan State to Burma
1 artillery moved from Yunnan to Burma
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 battleship moved from 42 Sea Zone to 45 Sea Zone
1 destroyer moved from 42 Sea Zone to 46 Sea Zone
1 destroyer moved from 41 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Burma
1 armour moved from Sumatra to 41 Sea Zone
1 armour, 1 cruiser and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Anhwe
1 fighter moved from Kwangsi to Burma
1 artillery moved from Hunan to Anhwe
1 mech_infantry moved from Kiangsu to Anhwe
2 transports moved from 19 Sea Zone to 6 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Korea to Manchuria
1 transport moved from 44 Sea Zone to 20 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 4 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 7 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 7 Sea Zone
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 artillery and 1 infantry moved from Jehol to Anhwe
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 bomber moved from Kiangsu to Anhwe
1 fighter and 1 tactical_bomber moved from Kwangsi to Anhwe
1 infantry moved from Shan State to Burma
1 artillery moved from Yunnan to Burma
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 battleship moved from 42 Sea Zone to 45 Sea Zone
1 destroyer moved from 42 Sea Zone to 46 Sea Zone
1 destroyer moved from 41 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Burma
1 armour moved from Sumatra to 41 Sea Zone
1 armour, 1 cruiser and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Anhwe
1 fighter moved from Kwangsi to Burma
1 artillery moved from Hunan to Anhwe
1 mech_infantry moved from Kiangsu to Anhwe
2 transports moved from 19 Sea Zone to 6 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Korea to Manchuria
1 transport moved from 44 Sea Zone to 20 Sea ZoneCombat - Japanese
Battle in Dutch New Guinea
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 battleship in Dutch New Guinea, round 2 : 1/1 hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 7 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 7 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 destroyer in 7 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 7 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in Burma
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
British defend with 3 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Burma, round 2 : 3/5 hits
UK_Pacific roll dice for 3 infantry in Burma, round 2 : 0/3 hits
3 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Anhwe
Japanese attack with 3 artilleries, 1 bomber, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 6 infantry
Japanese roll dice for 3 artilleries, 1 bomber, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Anhwe, round 2 : 4/11 hits
Chinese roll dice for 6 infantry in Anhwe, round 2 : 2/6 hits
2 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Anhwe
Japanese roll dice for 3 artilleries, 1 bomber, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Anhwe, round 3 : 4/9 hits
Chinese roll dice for 2 infantry in Anhwe, round 3 : 1/2 hits
1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 2 artilleries, 1 bomber, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Chinese: 6 infantry
Casualties for Japanese: 1 artillery and 2 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 armour, 1 carrier, 1 cruiser and 1 transport
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 carrier, 1 cruiser and 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 armour
EDIT: Turning off Edit Mode
1 bomber moved from Anhwe to Japan
1 tactical_bomber moved from 16 Sea Zone to Japan
5 infantry moved from 6 Sea Zone to Korea
1 fighter moved from 16 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Kwangsi to 6 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Japan
2 fighters and 2 tactical_bombers moved from Anhwe to Kiangsu
1 artillery moved from Kwangsi to Hunan
1 infantry moved from Kwangsi to Yunnan
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
2 fighters and 1 tactical_bomber moved from Burma to Kwangsi
1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 7 Sea ZonePlace Units - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Kwangsi: 1 armour
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 armour and 1 transport
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 artillery and 2 infantry placed in Kiangsu
1 carrier, 2 destroyers, 1 fighter and 1 submarine placed in 6 Sea Zone
2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUsDice Statistics:
Total
1 was rolled 8 times
2 was rolled 6 times
3 was rolled 9 times
4 was rolled 4 times
5 was rolled 11 times
6 was rolled 8 times
Average roll : 3.609
Median : 3.500
Variance : 0.711
Standard Deviation : 0.843
Total rolls : 46UK_Pacific Combat
3 was rolled 1 times
6 was rolled 2 times
Average roll : 5.000
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3ANZAC Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Chinese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.375
Median : 3.500
Variance : 0.286
Standard Deviation : 0.535
Total rolls : 8Japanese Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 7 times
4 was rolled 3 times
5 was rolled 9 times
6 was rolled 4 times
Average roll : 3.594
Median : 3.500
Variance : 0.839
Standard Deviation : 0.916
Total rolls : 32 -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 5
Research Technology - Americans
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 5
Research Technology - Americans
Purchase Units - Americans
Americans buy 2 carriers, 4 fighters and 1 marine; Remaining resources: 0 PUs;Combat Move - Americans
3 fighters moved from Amur to Chahar
3 fighters moved from Amur to Anhwe
3 fighters moved from Amur to Manchuria
1 fighter moved from Amur to Manchuria
1 tactical_bomber moved from Amur to Manchuria
1 submarine moved from 14 Sea Zone to 7 Sea Zone
1 fighter moved from 14 Sea Zone to 7 Sea Zone
1 fighter moved from 14 Sea Zone to 7 Sea Zone
1 fighter moved from Amur to Manchuria
1 fighter moved from Manchuria to Anhwe
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 bomber moved from Queensland to 45 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 104 Sea Zone
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
2 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 cruiser, 2 destroyers, 3 infantry and 2 transports moved from 86 Sea Zone to 87 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 artillery, 1 cruiser, 2 destroyers, 3 infantry and 2 transports moved from 87 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to GibraltarCombat - Americans
Battle in Morocco
Americans attack with 1 infantry and 1 mech_infantry
Italians defend with 1 artillery
Americans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits
Italians roll dice for 1 artillery in Morocco, round 2 : 0/1 hits
1 artillery owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Gibraltar
Americans attack with 1 artillery and 3 infantry
Italians defend with 1 harbour and 2 infantry
Americans roll dice for 1 artillery and 3 infantry in Gibraltar, round 2 : 1/4 hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 2/2 hits
2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 1 artillery and 1 infantry in Gibraltar, round 3 : 2/2 hits
Italians roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits
1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 2 infantry
Casualties for Americans: 2 infantry
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 104 Sea Zone
Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 destroyer remaining. Battle score for attacker is -14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 7 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 7 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 7 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 55 Sea Zone
Americans roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 4 : 1/1 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 45 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 battleship and 1 transport
Americans roll dice for 1 bomber in 45 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship and 1 transport in 45 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber in 45 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 battleship and 1 transport in 45 Sea Zone, round 3 : 1/1 hits
1 battleship owned by the Japanese and 1 bomber owned by the Americans lost in 45 Sea Zone
Japanese win with 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 battleship
Battle in Anhwe
Americans attack with 4 fighters
Japanese defend with 2 artilleries and 1 mech_infantry
Americans roll dice for 4 fighters in Anhwe, round 2 : 2/4 hits
Japanese roll dice for 2 artilleries and 1 mech_infantry in Anhwe, round 2 : 1/3 hits
1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 fighter owned by the Americans lost in Anhwe
Americans roll dice for 3 fighters in Anhwe, round 3 : 2/3 hits
Japanese roll dice for 1 artillery in Anhwe, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Anhwe
Americans win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 fighter
Casualties for Japanese: 2 artilleries and 1 mech_infantry
Battle in Chahar
Americans attack with 3 fighters
Japanese defend with 1 infantry
Americans roll dice for 3 fighters in Chahar, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Chahar
Americans win with 3 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Manchuria
Americans attack with 4 fighters and 1 tactical_bomber
Japanese defend with 5 infantry
Americans roll dice for 4 fighters and 1 tactical_bomber in Manchuria, round 2 : 1/5 hits
Japanese roll dice for 5 infantry in Manchuria, round 2 : 1/5 hits
1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Manchuria
Americans roll dice for 3 fighters and 1 tactical_bomber in Manchuria, round 3 : 3/4 hits
Japanese roll dice for 4 infantry in Manchuria, round 3 : 1/4 hits
3 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Manchuria
Americans roll dice for 2 fighters and 1 tactical_bomber in Manchuria, round 4 : 1/3 hits
Japanese roll dice for 1 infantry in Manchuria, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Manchuria
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -5
Casualties for Americans: 2 fighters
Casualties for Japanese: 5 infantryNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Manchuria to Amur
1 fighter moved from Manchuria to Amur
2 fighters moved from 7 Sea Zone to Amur
3 fighters moved from Chahar to Hopei
3 fighters moved from Anhwe to Hopei
1 destroyer moved from 14 Sea Zone to 7 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 infantry and 2 transports moved from 14 Sea Zone to 2 Sea Zone
1 artillery and 3 infantry moved from 2 Sea Zone to Alaska
2 fighters moved from Western United States to Alaska
2 fighters moved from Alaska to 2 Sea ZonePlace Units - Americans
1 carrier placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 carrier placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
Americans undo move 2.
2 fighters placed in 2 Sea Zone
1 marine placed in AlaskaTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs





