No scramble or intercept.
In 106, if Germany gets first hit, take it on DD and submerge sub. If UK get first hit, sub stays and fights and will be 1st casualty.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Evenkiyskiy to Urals
2 infantry moved from Russia to Samara
4 infantry moved from Russia to Tambov
5 infantry moved from Russia to Bryansk
5 infantry moved from Russia to Smolensk
5 infantry moved from Russia to Vologda
1 artillery moved from Russia to Bryansk
1 artillery moved from Russia to Smolensk
1 artillery moved from Russia to Vologda
1 artillery moved from Russia to Tambov
1 artillery moved from Russia to Samara
1 infantry moved from Russia to Bryansk
Combat - Russians
Battle in Vologda
Russians attack with 1 artillery and 5 infantry
Germans defend with 1 armour, 1 infantry and 2 mech_infantrys
Russians roll dice for 1 artillery and 5 infantry in Vologda, round 2 : 1/6 hits
Germans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Vologda, round 2 : 0/4 hits
1 infantry owned by the Germans lost in Vologda
Russians roll dice for 1 artillery and 5 infantry in Vologda, round 3 : 0/6 hits
Germans roll dice for 1 armour and 2 mech_infantrys in Vologda, round 3 : 2/3 hits
2 infantry owned by the Russians lost in Vologda
Russians roll dice for 1 artillery and 3 infantry in Vologda, round 4 : 1/4 hits
Germans roll dice for 1 armour and 2 mech_infantrys in Vologda, round 4 : 2/3 hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
Russians roll dice for 1 artillery and 1 infantry in Vologda, round 5 : 1/2 hits
Germans roll dice for 1 armour and 1 mech_infantry in Vologda, round 5 : 0/2 hits
1 mech_infantry owned by the Germans lost in Vologda
Russians roll dice for 1 artillery and 1 infantry in Vologda, round 6 : 0/2 hits
Germans roll dice for 1 armour in Vologda, round 6 : 1/1 hits
1 infantry owned by the Russians lost in Vologda
Russians roll dice for 1 artillery in Vologda, round 7 : 0/1 hits
Germans roll dice for 1 armour in Vologda, round 7 : 0/1 hits
Russians roll dice for 1 artillery in Vologda, round 8 : 0/1 hits
Germans roll dice for 1 armour in Vologda, round 8 : 0/1 hits
Russians roll dice for 1 artillery in Vologda, round 9 : 0/1 hits
Germans roll dice for 1 armour in Vologda, round 9 : 0/1 hits
Russians roll dice for 1 artillery in Vologda, round 10 : 0/1 hits
Germans roll dice for 1 armour in Vologda, round 10 : 1/1 hits
1 artillery owned by the Russians lost in Vologda
Germans win with 1 armour remaining. Battle score for attacker is -8
Casualties for Germans: 1 infantry and 2 mech_infantrys
Casualties for Russians: 1 artillery and 5 infantry
Battle in Samara
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 armour
Russians roll dice for 1 artillery and 2 infantry in Samara, round 2 : 2/3 hits
Germans roll dice for 1 armour in Samara, round 2 : 0/1 hits
1 armour owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Smolensk
Russians attack with 1 artillery and 5 infantry
Germans defend with 4 infantry
Russians roll dice for 1 artillery and 5 infantry in Smolensk, round 2 : 2/6 hits
Germans roll dice for 4 infantry in Smolensk, round 2 : 1/4 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Smolensk
Russians roll dice for 1 artillery and 4 infantry in Smolensk, round 3 : 0/5 hits
Germans roll dice for 2 infantry in Smolensk, round 3 : 1/2 hits
1 infantry owned by the Russians lost in Smolensk
Russians roll dice for 1 artillery and 3 infantry in Smolensk, round 4 : 1/4 hits
Germans roll dice for 2 infantry in Smolensk, round 4 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 5 : 1/3 hits
Germans roll dice for 1 infantry in Smolensk, round 5 : 0/1 hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 4 infantry
Casualties for Russians: 3 infantry
Battle in Tambov
Russians attack with 1 artillery and 4 infantry
Germans defend with 2 infantry and 1 mech_infantry
Russians roll dice for 1 artillery and 4 infantry in Tambov, round 2 : 1/5 hits
Germans roll dice for 2 infantry and 1 mech_infantry in Tambov, round 2 : 2/3 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Russians roll dice for 1 artillery and 2 infantry in Tambov, round 3 : 2/3 hits
Germans roll dice for 1 infantry and 1 mech_infantry in Tambov, round 3 : 1/2 hits
1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry and 1 mech_infantry
Casualties for Russians: 3 infantry
Battle in Urals
Russians attack with 1 armour
Germans defend with 1 infantry
Russians roll dice for 1 armour in Urals, round 2 : 0/1 hits
Germans roll dice for 1 infantry in Urals, round 2 : 0/1 hits
Russians roll dice for 1 armour in Urals, round 3 : 1/1 hits
Germans roll dice for 1 infantry in Urals, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Urals
Russians win, taking Urals from Germans with 1 armour remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 1 artillery and 6 infantry
Germans defend with 4 infantry
Russians roll dice for 1 artillery and 6 infantry in Bryansk, round 2 : 2/7 hits
Germans roll dice for 4 infantry in Bryansk, round 2 : 1/4 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk
Russians roll dice for 1 artillery and 5 infantry in Bryansk, round 3 : 1/6 hits
Germans roll dice for 2 infantry in Bryansk, round 3 : 2/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Russians roll dice for 1 artillery and 3 infantry in Bryansk, round 4 : 1/4 hits
Germans roll dice for 1 infantry in Bryansk, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 4 infantry
Casualties for Russians: 4 infantry
Non Combat Move - Russians
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Tambov
1 armour moved from Russia to Novosibirsk
1 artillery moved from Russia to Tambov
1 aaGun moved from Russia to Tambov
1 aaGun moved from Russia to Smolensk
Place Units - Russians
2 artilleries and 7 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,5,3,5,2,3,1,5,3,1,3,4,1,2,1,1,1
Russians collect 19 PUs (3 lost to blockades); end with 19 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Hey if you get a chance look at the conversation that i have been having in the league discussion forum.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 destroyer, 5 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 44 Sea Zone to 45 Sea Zone
1 submarine moved from 43 Sea Zone to 45 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
2 bombers moved from Philippines to 45 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 carrier and 2 fighters moved from 19 Sea Zone to 6 Sea Zone
2 submarines moved from 6 Sea Zone to 25 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from 6 Sea Zone to 25 Sea Zone
1 armour moved from Kiangsu to Jehol
Japanese take Jehol from Chinese
1 fighter and 2 tactical_bombers moved from Kiangsu to Japan
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from Japan to 35 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 destroyer, 5 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 44 Sea Zone to 45 Sea Zone
1 submarine moved from 43 Sea Zone to 45 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
2 bombers moved from Philippines to 45 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 carrier and 2 fighters moved from 19 Sea Zone to 6 Sea Zone
2 submarines moved from 6 Sea Zone to 25 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from 6 Sea Zone to 25 Sea Zone
1 armour moved from Kiangsu to Jehol
Japanese take Jehol from Chinese
1 fighter and 2 tactical_bombers moved from Kiangsu to Japan
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from Japan to 35 Sea Zone
Combat - Japanese
Battle in Korea
Battle in 45 Sea Zone
Japanese attack with 2 bombers, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber
ANZAC defend with 2 submarines
Japanese roll dice for 2 submarines in 45 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 2/5 hits
ANZAC roll dice for 2 submarines in 45 Sea Zone, round 2 : 1/2 hits
2 submarines owned by the ANZAC and 1 submarine owned by the Japanese lost in 45 Sea Zone
Japanese win, taking Korea from Russians with 2 bombers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 submarines
Casualties for Japanese: 1 submarine
Battle in 25 Sea Zone
Japanese attack with 4 fighters, 2 submarines and 2 tactical_bombers
Americans defend with 2 destroyers
Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 4 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 2/6 hits
Americans roll dice for 2 destroyers in 25 Sea Zone, round 2 : 0/2 hits
2 destroyers owned by the Americans lost in 25 Sea Zone
Japanese win with 4 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Americans: 2 destroyers
Non Combat Move - Japanese
4 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
2 bombers moved from 45 Sea Zone to Japan
Place Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 16 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 destroyer and 1 transport placed in 6 Sea Zone
5 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 26 PUs; end with 26 PUs
Dice Statistics:
Total
1 was rolled 4 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 7 times
Average roll : 4.000
Median : 4.000
Variance : 1.611
Standard Deviation : 1.269
Total rolls : 19
ANZAC Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Americans Combat
6 was rolled 2 times
Average roll : 6.000
Median : 6.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
Japanese Combat
1 was rolled 3 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.800
Median : 4.000
Variance : 0.929
Standard Deviation : 0.964
Total rolls : 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 1 cruiser, 4 destroyers, 1 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 3 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 armour, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
2 fighters moved from Malta to 95 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from Western United States to 25 Sea Zone
2 fighters moved from 26 Sea Zone to 25 Sea Zone
Combat - Americans
Battle in Morocco
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 4 fighters and 1 submarine
Japanese defend with 2 submarines
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 4 fighters in 25 Sea Zone, round 2 : 4/5 hits
Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Americans and 2 submarines owned by the Japanese lost in 25 Sea Zone
Americans win, taking Morocco from Italians with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Casualties for Japanese: 2 submarines
Battle in 95 Sea Zone
Americans attack with 2 fighters
Italians defend with 1 destroyer and 1 submarine
1 submarine owned by the Italians Submerged
Americans roll dice for 2 fighters in 95 Sea Zone, round 2 : 2/2 hits
Italians roll dice for 1 destroyer in 95 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 95 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Non Combat Move - Americans
2 fighters moved from 95 Sea Zone to Malta
1 fighter moved from Eastern United States to Gibraltar
1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
4 destroyers moved from 10 Sea Zone to 26 Sea Zone
4 fighters moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 mech_infantry moved from Alaska to Western United States
Place Units - Americans
1 cruiser, 1 destroyer and 2 transports placed in 101 Sea Zone
3 destroyers and 1 submarine placed in 10 Sea Zone
1 armour, 1 infantry and 1 mech_infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 artillery and 4 infantry moved from Anhwe to Kiangsu
2 artilleries and 3 infantry moved from Anhwe to Jehol
2 infantry moved from Anhwe to Kiangsu
1 infantry moved from Anhwe to Jehol
1 infantry moved from Anhwe to Jehol
2 infantry moved from Hunan to Anhwe
Combat - Chinese
Battle in Jehol
Chinese attack with 2 artilleries and 5 infantry
Japanese defend with 1 armour
Chinese roll dice for 2 artilleries and 5 infantry in Jehol, round 2 : 3/7 hits
Japanese roll dice for 1 armour in Jehol, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Jehol
Chinese win, taking Jehol from Japanese with 2 artilleries and 5 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Kiangsu
Chinese attack with 1 artillery and 6 infantry
Japanese defend with 1 aaGun, 1 artillery, 1 factory_minor and 1 infantry
Chinese roll dice for 1 artillery and 6 infantry in Kiangsu, round 2 : 0/7 hits
Japanese roll dice for 1 aaGun, 1 artillery and 1 infantry in Kiangsu, round 2 : 0/2 hits
Chinese roll dice for 1 artillery and 6 infantry in Kiangsu, round 3 : 2/7 hits
Japanese roll dice for 1 aaGun, 1 artillery and 1 infantry in Kiangsu, round 3 : 1/2 hits
1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
Chinese roll dice for 1 artillery and 5 infantry in Kiangsu, round 4 : 1/6 hits
Japanese roll dice for 1 artillery in Kiangsu, round 4 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 1 artillery and 4 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 aaGun, 1 artillery and 1 infantry
Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - Chinese
Place Units - Chinese
3 artilleries placed in Kiangsu
2 artilleries placed in Jehol
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 9
Purchase Units - British
British buy 4 armour and 4 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
2 mech_infantrys moved from Nigeria to French Central Africa
1 fighter moved from Egypt to French Central Africa
1 artillery, 3 infantry and 2 mech_infantrys moved from Northwest Persia to Caucasus
1 armour and 2 mech_infantrys moved from Iraq to Caucasus
1 fighter moved from Malaya to 45 Sea Zone
Combat - British
Battle in 45 Sea Zone
British attack with 1 fighter
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
British roll dice for 1 fighter in 45 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the British lost in 45 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -10
Casualties for British: 1 fighter
Battle in Caucasus
British attack with 1 armour, 1 artillery, 3 infantry and 4 mech_infantrys
Germans defend with 3 armour
British roll dice for 1 armour, 1 artillery, 3 infantry and 4 mech_infantrys in Caucasus, round 2 : 2/9 hits
Germans roll dice for 3 armour in Caucasus, round 2 : 1/3 hits
2 armour owned by the Germans and 1 infantry owned by the British lost in Caucasus
British roll dice for 1 armour, 1 artillery, 2 infantry and 4 mech_infantrys in Caucasus, round 3 : 3/8 hits
Germans roll dice for 1 armour in Caucasus, round 3 : 0/1 hits
1 armour owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 armour, 1 artillery, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 15
Casualties for Germans: 3 armour
Casualties for British: 1 infantry
Battle in French Central Africa
British attack with 1 fighter and 2 mech_infantrys
Italians defend with 1 artillery
British roll dice for 1 fighter and 2 mech_infantrys in French Central Africa, round 2 : 0/3 hits
Italians roll dice for 1 artillery in French Central Africa, round 2 : 0/1 hits
British roll dice for 1 fighter and 2 mech_infantrys in French Central Africa, round 3 : 1/3 hits
Italians roll dice for 1 artillery in French Central Africa, round 3 : 1/1 hits
1 mech_infantry owned by the British and 1 artillery owned by the Italians lost in French Central Africa
British win, taking French Central Africa from Italians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 artillery
Non Combat Move - British
1 fighter moved from French Central Africa to Anglo Egyptian Sudan
2 infantry moved from Iraq to Northwest Persia
1 armour moved from Trans-Jordan to Northwest Persia
2 infantry moved from Trans-Jordan to Iraq
1 artillery moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Egypt to Tobruk
1 fighter moved from Malta to Egypt
1 aaGun, 2 artilleries and 2 infantry moved from Hunan to Kwangsi
1 aaGun moved from Hunan to Kiangsi
1 armour and 1 mech_infantry moved from Yunnan to Kwangtung
1 aaGun moved from Yunnan to Hunan
3 infantry moved from Shan State to French Indo China
1 artillery and 2 infantry moved from Burma to Shan State
1 armour and 2 mech_infantrys moved from India to Shan State
3 infantry moved from India to Burma
Place Units - British
3 armour placed in Iraq
1 armour and 2 mech_infantrys placed in Egypt
2 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3
British collect 31 PUs (3 lost to blockades); end with 31 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
Place Units - UK_Pacific
3 armour and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
Some Units in India change ownership: 3 armour and 2 mech_infantrys
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 destroyer and 1 fighter; Remaining resources: 2 PUs;
Combat Move - Italians
1 artillery and 2 infantry moved from Rostov to Bryansk
1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 artillery moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 artillery and 1 infantry moved from Yugoslavia to Northern Italy
1 artillery and 4 infantry moved from Slovakia Hungary to Yugoslavia
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 destroyer and 1 fighter; Remaining resources: 2 PUs;
Combat Move - Italians
1 artillery and 2 infantry moved from Rostov to Bryansk
1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 artillery moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 artillery and 1 infantry moved from Yugoslavia to Northern Italy
1 artillery and 4 infantry moved from Slovakia Hungary to Yugoslavia
Combat - Italians
Battle in Bryansk
Italians attack with 1 artillery and 2 infantry
Russians defend with 1 artillery and 2 infantry
Italians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 0/3 hits
Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 0/3 hits
Italians roll dice for 1 artillery and 2 infantry in Bryansk, round 3 : 2/3 hits
Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 3 : 2/3 hits
2 infantry owned by the Italians and 2 infantry owned by the Russians lost in Bryansk
Italians roll dice for 1 artillery in Bryansk, round 4 : 0/1 hits
Russians roll dice for 1 artillery in Bryansk, round 4 : 0/1 hits
Italians roll dice for 1 artillery in Bryansk, round 5 : 1/1 hits
Russians roll dice for 1 artillery in Bryansk, round 5 : 0/1 hits
1 artillery owned by the Russians lost in Bryansk
Italians win, taking Bryansk from Russians with 1 artillery remaining. Battle score for attacker is 4
Casualties for Italians: 2 infantry
Casualties for Russians: 1 artillery and 2 infantry
Non Combat Move - Italians
Place Units - Italians
1 destroyer placed in 95 Sea Zone
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.188
Median : 3.000
Variance : 1.067
Standard Deviation : 1.033
Total rolls : 16
Italians Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8
Russians Combat
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
Average roll : 3.375
Median : 3.500
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 cruiser, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
4 destroyers and 3 submarines moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from New South Wales to Queensland
Non Combat Move - ANZAC
Place Units - ANZAC
1 cruiser, 1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 9
Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 10
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 2 destroyers, 16 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Vologda to Urals
1 armour moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Sikang
Germans take Sikang from Chinese
1 infantry moved from Ukraine to Rostov
1 artillery and 1 infantry moved from Ukraine to Bryansk
4 artilleries and 12 infantry moved from Western Ukraine to Bryansk
3 artilleries and 2 infantry moved from Belarus to Smolensk
1 tactical_bomber moved from Western Ukraine to Smolensk
1 bomber moved from Greece to Smolensk
2 destroyers moved from 112 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 104 Sea Zone
1 infantry moved from Denmark to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 123 Sea Zone
1 infantry moved from 123 Sea Zone to Iceland
1 armour and 3 infantry moved from Western Germany to 112 Sea Zone
1 armour, 3 infantry and 2 transports moved from 112 Sea Zone to 127 Sea Zone
1 bomber moved from Southern Italy to Smolensk
1 mech_infantry moved from Western Ukraine to Smolensk
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 10
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 2 destroyers, 16 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Vologda to Urals
1 armour moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Sikang
Germans take Sikang from Chinese
1 infantry moved from Ukraine to Rostov
1 artillery and 1 infantry moved from Ukraine to Bryansk
4 artilleries and 12 infantry moved from Western Ukraine to Bryansk
3 artilleries and 2 infantry moved from Belarus to Smolensk
1 tactical_bomber moved from Western Ukraine to Smolensk
1 bomber moved from Greece to Smolensk
2 destroyers moved from 112 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 104 Sea Zone
1 infantry moved from Denmark to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 123 Sea Zone
1 infantry moved from 123 Sea Zone to Iceland
1 armour and 3 infantry moved from Western Germany to 112 Sea Zone
1 armour, 3 infantry and 2 transports moved from 112 Sea Zone to 127 Sea Zone
1 bomber moved from Southern Italy to Smolensk
1 mech_infantry moved from Western Ukraine to Smolensk
Combat - Germans
Battle in Iceland
Battle in 104 Sea Zone
Germans attack with 2 destroyers, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Germans roll dice for 2 destroyers, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win, taking Iceland from British with 2 destroyers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Smolensk
Germans attack with 3 artilleries, 2 bombers, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 aaGun, 1 artillery and 4 infantry
AA fire in Smolensk : 0/3 hits
Germans roll dice for 3 artilleries, 2 bombers, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Smolensk, round 2 : 3/9 hits
Russians roll dice for 1 aaGun, 1 artillery and 4 infantry in Smolensk, round 2 : 1/5 hits
1 aaGun owned by the Russians, 1 infantry owned by the Germans and 2 infantry owned by the Russians lost in Smolensk
Germans roll dice for 3 artilleries, 2 bombers, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Smolensk, round 3 : 5/8 hits
Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 3 : 0/3 hits
1 artillery owned by the Russians and 2 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 3 artilleries, 2 bombers, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Germans: 1 infantry
Casualties for Russians: 1 aaGun, 1 artillery and 4 infantry
Battle in Urals
Germans attack with 1 armour
Russians defend with 1 armour
Germans roll dice for 1 armour in Urals, round 2 : 1/1 hits
Russians roll dice for 1 armour in Urals, round 2 : 1/1 hits
1 armour owned by the Russians and 1 armour owned by the Germans lost in Urals
Russians win with no units remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for Russians: 1 armour
Non Combat Move - Germans
1 armour and 3 infantry moved from 127 Sea Zone to Archangel
1 artillery and 2 infantry moved from Novgorod to Belarus
1 armour moved from Western Ukraine to Bryansk
1 armour and 1 mech_infantry moved from Western Ukraine to Ukraine
2 bombers and 1 tactical_bomber moved from Smolensk to Bryansk
2 fighters and 2 tactical_bombers moved from Greece to Bryansk
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone
1 infantry moved from Germany to Western Germany
1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 artillery and 5 infantry moved from Eastern Poland to Western Ukraine
1 fighter moved from Greece to Bryansk
1 fighter moved from Western Germany to Bryansk
1 infantry moved from Denmark to Western Germany
1 aaGun moved from France to Southern France
1 aaGun moved from Western Germany to France
Place Units - Germans
3 infantry placed in Volgograd
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in France
1 destroyer placed in 93 Sea Zone
2 infantry placed in Southern France
1 armour and 1 mech_infantry placed in Germany
1 destroyer placed in 112 Sea Zone
1 infantry placed in Normandy Bordeaux
2 infantry placed in Western Germany
Germans undo move 7.
1 armour, 2 infantry and 1 mech_infantry placed in Western Germany
Turn Complete - Germans
Germans collect 62 PUs; end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 5 times
4 was rolled 7 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3.514
Median : 4.000
Variance : 0.324
Standard Deviation : 0.569
Total rolls : 35
Germans Combat
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.455
Median : 3.500
Variance : 0.381
Standard Deviation : 0.617
Total rolls : 22
Russians Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 3 times
6 was rolled 3 times
Average roll : 3.583
Median : 3.500
Variance : 0.727
Standard Deviation : 0.853
Total rolls : 12
Americans Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 10
Purchase Units - Russians
Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Germans
1 armour moved from Novosibirsk to Vologda
Russians take Vologda from Germans
1 armour moved from Vologda to Russia
15 infantry moved from Amur to Korea
Combat - Russians
Battle in Korea
Russians attack with 15 infantry
Japanese defend with 2 infantry
Russians roll dice for 15 infantry in Korea, round 2 : 3/15 hits
Japanese roll dice for 2 infantry in Korea, round 2 : 1/2 hits
2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea
Russians win, taking Korea from Japanese with 14 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Russians
1 aaGun, 2 artilleries and 2 infantry moved from Tambov to Russia
1 artillery moved from Samara to Russia
1 infantry moved from Samara to Tambov
Place Units - Russians
2 artilleries and 5 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3,4,1,3,4,3,1,4,6,3,5,5,1,6,4,5,6
Russians collect 20 PUs (3 lost to blockades); end with 20 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 6 Sea Zone to 25 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Amur
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Amur
2 fighters moved from 6 Sea Zone to Amur
2 bombers moved from Japan to Amur
1 tactical_bomber moved from Japan to Amur
2 infantry moved from Japan to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Celebes
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 45 Sea Zone to 55 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 submarine moved from 45 Sea Zone to 35 Sea Zone
1 cruiser moved from 6 Sea Zone to 5 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 6 Sea Zone to 25 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Amur
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Amur
2 fighters moved from 6 Sea Zone to Amur
2 bombers moved from Japan to Amur
1 tactical_bomber moved from Japan to Amur
2 infantry moved from Japan to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Celebes
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 45 Sea Zone to 55 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 submarine moved from 45 Sea Zone to 35 Sea Zone
1 cruiser moved from 6 Sea Zone to 5 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 3/4 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Amur
Japanese attack with 2 bombers, 3 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 2 aaGuns; Americans defend with 1 fighter and 1 tactical_bomber
AA fire in Amur : 0/6 hits
Japanese roll dice for 1 cruiser in Amur, round 2 : 0/1 hits
Japanese roll dice for 2 bombers, 3 fighters, 2 infantry and 2 tactical_bombers in Amur, round 2 : 6/9 hits
Russians roll dice for 2 aaGuns, 1 fighter and 1 tactical_bomber in Amur, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 tactical_bomber owned by the Americans, 2 aaGuns owned by the Russians and 1 fighter owned by the Americans lost in Amur
Japanese win, taking Amur from Russians with 2 bombers, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 28
Casualties for Russians: 2 aaGuns
Casualties for Americans: 1 fighter and 1 tactical_bomber
Casualties for Japanese: 1 infantry
Battle in Celebes
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Celebes, round 2 : 1/4 hits
ANZAC roll dice for 1 infantry in Celebes, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Celebes to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 fighters and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
2 bombers moved from Amur to Japan
2 fighters and 1 tactical_bomber moved from Amur to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Amur to 6 Sea Zone
Place Units - Japanese
1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
1 artillery placed in Japan
Turn Complete - Japanese
Japanese collect 21 PUs; end with 22 PUs
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 7 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.786
Median : 4.000
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 28
Russians Combat
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.625
Median : 4.500
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8
Americans Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
ANZAC Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Japanese Combat
1 was rolled 1 times
2 was rolled 6 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.389
Median : 3.000
Variance : 0.824
Standard Deviation : 0.907
Total rolls : 18
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 cruiser, 2 destroyers, 4 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
1 artillery and 1 infantry moved from Gibraltar to Spain
1 fighter moved from Gibraltar to Spain
2 fighters moved from 91 Sea Zone to Spain
1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Malta to 91 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
2 destroyers, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 carrier, 4 destroyers and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 45 Sea Zone
3 transports moved from 91 Sea Zone to 90 Sea Zone
1 mech_infantry moved from Morocco to Algeria
Americans take Algeria from Italians
Combat - Americans
Battle in 91 Sea Zone
Americans attack with 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 2 transports
Germans defend with 1 submarine
Americans roll dice for 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 2 transports in 91 Sea Zone, round 2 : 2/7 hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 91 Sea Zone
Americans win with 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 2 transports remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Spain
Americans attack with 1 armour, 1 artillery, 3 fighters, 3 infantry and 1 mech_infantry
Neutral_True defend with 6 infantry
Americans roll dice for 1 armour, 1 artillery, 3 fighters, 3 infantry and 1 mech_infantry in Spain, round 2 : 5/9 hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits
1 infantry owned by the Americans and 5 infantry owned by the Neutral_True lost in Spain
Americans roll dice for 1 armour, 1 artillery, 3 fighters, 2 infantry and 1 mech_infantry in Spain, round 3 : 5/8 hits
Neutral_True roll dice for 1 infantry in Spain, round 3 : 0/1 hits
1 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 1 armour, 1 artillery, 3 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 15
Casualties for Americans: 1 infantry
Casualties for Neutral_True: 6 infantry
Battle in 45 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 1 fighter in 45 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 2 destroyers, 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 destroyers and 2 fighters in 25 Sea Zone, round 2 : 3/4 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 2 destroyers, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 1 fighter in 55 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 fighter moved from 55 Sea Zone to 54 Sea Zone
1 fighter moved from 45 Sea Zone to 54 Sea Zone
2 fighters moved from 25 Sea Zone to 26 Sea Zone
3 fighters moved from Spain to Gibraltar
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 cruiser, 2 destroyers, 4 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
1 artillery and 1 infantry moved from Gibraltar to Spain
1 fighter moved from Gibraltar to Spain
2 fighters moved from 91 Sea Zone to Spain
1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Malta to 91 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
2 destroyers, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 carrier, 4 destroyers and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 45 Sea Zone
3 transports moved from 91 Sea Zone to 90 Sea Zone
1 mech_infantry moved from Morocco to Algeria
Americans take Algeria from Italians
Combat - Americans
Battle in 91 Sea Zone
Americans attack with 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 2 transports
Germans defend with 1 submarine
Americans roll dice for 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 2 transports in 91 Sea Zone, round 2 : 2/7 hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 91 Sea Zone
Americans win with 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 2 transports remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Spain
Americans attack with 1 armour, 1 artillery, 3 fighters, 3 infantry and 1 mech_infantry
Neutral_True defend with 6 infantry
Americans roll dice for 1 armour, 1 artillery, 3 fighters, 3 infantry and 1 mech_infantry in Spain, round 2 : 5/9 hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits
1 infantry owned by the Americans and 5 infantry owned by the Neutral_True lost in Spain
Americans roll dice for 1 armour, 1 artillery, 3 fighters, 2 infantry and 1 mech_infantry in Spain, round 3 : 5/8 hits
Neutral_True roll dice for 1 infantry in Spain, round 3 : 0/1 hits
1 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 1 armour, 1 artillery, 3 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 15
Casualties for Americans: 1 infantry
Casualties for Neutral_True: 6 infantry
Battle in 45 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 1 fighter in 45 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 2 destroyers, 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 destroyers and 2 fighters in 25 Sea Zone, round 2 : 3/4 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 2 destroyers, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 1 fighter in 55 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 fighter moved from 55 Sea Zone to 54 Sea Zone
1 fighter moved from 45 Sea Zone to 54 Sea Zone
2 fighters moved from 25 Sea Zone to 26 Sea Zone
3 fighters moved from Spain to Gibraltar
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 90 Sea Zone: 3 transports
EDIT: Adding units owned by Americans to 101 Sea Zone: 3 transports
EDIT: Turning off Edit Mode
1 transport placed in 101 Sea Zone
2 armour, 2 artilleries and 4 infantry placed in Eastern United States
1 cruiser and 2 destroyers placed in 10 Sea Zone
1 tactical_bomber placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6
Americans collect 56 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Anhwe to Shantung
1 infantry moved from Jehol to Shantung
4 artilleries moved from Jehol to Anhwe
4 artilleries moved from Kiangsu to Anhwe
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Szechwan
1 artillery and 2 infantry placed in Shensi
1 artillery placed in Szechwan
2 infantry placed in Tsinghai
Chinese undo move 4.
Chinese undo move 3.
Chinese undo move 2.
Chinese undo move 1.
1 infantry placed in Szechwan
1 infantry placed in Tsinghai
2 artilleries and 4 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 22 PUs; end with 22 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 25 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 10
Purchase Units - British
British buy 1 armour, 1 destroyer, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
3 armour, 1 artillery and 2 infantry moved from Iraq to Turkey
1 armour and 2 infantry moved from Northwest Persia to Turkey
1 infantry moved from Caucasus to Rostov
1 artillery and 1 infantry moved from Caucasus to Rostov
1 armour and 2 mech_infantrys moved from Caucasus to Volgograd
1 mech_infantry moved from Caucasus to Volgograd
1 mech_infantry moved from Caucasus to Rostov
2 fighters moved from Egypt to Turkey
1 fighter moved from Egypt to Turkey
1 armour and 2 mech_infantrys moved from Egypt to Syria
3 mech_infantrys moved from Tobruk to Egypt
1 mech_infantry moved from French Central Africa to French West Africa
British take French West Africa from Italians
1 fighter moved from Anglo Egyptian Sudan to Egypt
2 mech_infantrys moved from Union of South Africa to Belgian Congo
3 armour and 2 mech_infantrys moved from India to Eastern Persia
1 armour and 1 mech_infantry moved from Kwangtung to Yunnan
2 artilleries and 2 infantry moved from Kwangsi to Kwangtung
1 armour and 2 mech_infantrys moved from Shan State to India
1 armour moved from Malaya to Burma
1 artillery and 2 infantry moved from Shan State to Malaya
3 infantry moved from Burma to Shan State
2 armour moved from Kiangsi to Yunnan
1 artillery moved from Kiangsi to Kwangtung
Combat - British
Battle in Rostov
British attack with 1 artillery, 2 infantry and 1 mech_infantry
Germans defend with 1 infantry
British roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Rostov, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Rostov
British win, taking Rostov from Germans with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Volgograd
British attack with 1 armour and 3 mech_infantrys
Germans defend with 1 factory_minor and 3 infantry
British roll dice for 1 armour and 3 mech_infantrys in Volgograd, round 2 : 1/4 hits
Germans roll dice for 3 infantry in Volgograd, round 2 : 1/3 hits
1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Volgograd
British roll dice for 1 armour and 2 mech_infantrys in Volgograd, round 3 : 2/3 hits
Germans roll dice for 2 infantry in Volgograd, round 3 : 1/2 hits
1 mech_infantry owned by the British and 2 infantry owned by the Germans lost in Volgograd
British win, taking Volgograd from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 3 infantry
Casualties for British: 2 mech_infantrys
Battle in Turkey
British attack with 4 armour, 1 artillery, 3 fighters and 4 infantry
Neutral_True defend with 8 infantry
British roll dice for 4 armour, 1 artillery, 3 fighters and 4 infantry in Turkey, round 2 : 4/12 hits
Neutral_True roll dice for 8 infantry in Turkey, round 2 : 2/8 hits
4 infantry owned by the Neutral_True and 2 infantry owned by the British lost in Turkey
British roll dice for 4 armour, 1 artillery, 3 fighters and 2 infantry in Turkey, round 3 : 5/10 hits
Neutral_True roll dice for 4 infantry in Turkey, round 3 : 0/4 hits
4 infantry owned by the Neutral_True lost in Turkey
British win, taking Turkey from Neutral_True with 4 armour, 1 artillery, 3 fighters and 2 infantry remaining. Battle score for attacker is 18
Casualties for British: 2 infantry
Casualties for Neutral_True: 8 infantry
Non Combat Move - British
3 fighters moved from Turkey to Syria
Place Units - British
1 armour and 2 mech_infantrys placed in Iraq
3 infantry placed in Egypt
2 infantry placed in Union of South Africa
1 destroyer placed in 110 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,2
British collect 34 PUs (3 lost to blockades); end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Place Units - UK_Pacific
3 armour and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
Some Units in India change ownership: 3 armour and 2 mech_infantrys