@sunkhareb said in Simon (Alliex+19) vs Sunkhareb (Axis) BM:
holy moly… shockingly bad dice lol
-3 Luftwaffe but you won all the important battles and kept the BB. Only lost inf in France. So could be worse.
Any scramble orders for sz 98?
max scramble
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 destroyer and 1 submarine; Remaining resources: 2 PUs;
Combat Move - Italians
1 artillery moved from French West Africa to French Central Africa
Italians take French Central Africa from French
1 artillery and 2 infantry moved from Tunisia to Libya
Italians take Libya from British
1 destroyer moved from 96 Sea Zone to 98 Sea Zone
1 destroyer and 1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 fighter moved from Southern Italy to 98 Sea Zone
1 artillery and 2 infantry moved from Ukraine to Rostov
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 destroyer and 1 submarine; Remaining resources: 2 PUs;
Combat Move - Italians
1 artillery moved from French West Africa to French Central Africa
Italians take French Central Africa from French
1 artillery and 2 infantry moved from Tunisia to Libya
Italians take Libya from British
1 destroyer moved from 96 Sea Zone to 98 Sea Zone
1 destroyer and 1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 fighter moved from Southern Italy to 98 Sea Zone
1 artillery and 2 infantry moved from Ukraine to Rostov
Combat - Italians
British scrambles 3 units out of Egypt to defend against the attack in 98 Sea Zone
Battle in 98 Sea Zone
Italians attack with 2 destroyers, 1 fighter and 1 submarine
British defend with 1 battleship, 1 cruiser, 2 destroyers and 3 fighters
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the British
Italians roll dice for 2 destroyers and 1 fighter in 98 Sea Zone, round 2 : 2/3 hits
British roll dice for 1 battleship, 1 cruiser, 2 destroyers and 3 fighters in 98 Sea Zone, round 2 : 4/7 hits
1 submarine owned by the Italians, 1 fighter owned by the Italians, 2 destroyers owned by the Italians and 2 destroyers owned by the British lost in 98 Sea Zone
British win with 1 battleship, 1 cruiser and 3 fighters remaining. Battle score for attacker is -16
Casualties for Italians: 2 destroyers, 1 fighter and 1 submarine
Casualties for British: 2 destroyers
Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt
Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt
Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt
Non Combat Move - Italians
1 artillery and 4 infantry moved from Eastern Poland to Slovakia Hungary
Place Units - Italians
1 destroyer and 1 submarine placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 18 PUs; end with 20 PUs
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.182
Median : 3.000
Variance : 0.700
Standard Deviation : 0.837
Total rolls : 11
Italians Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.000
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
British Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.857
Median : 4.000
Variance : 0.167
Standard Deviation : 0.408
Total rolls : 7
I meet Sovietishcat in Toronto, good player watch out. Good group up in Ottawa
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 submarines moved from 62 Sea Zone to 45 Sea Zone
Combat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 2 submarines
Japanese defend with 1 destroyer
ANZAC roll dice for 2 submarines in 45 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
ANZAC win with 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
3 submarines moved from 54 Sea Zone to 62 Sea Zone
2 aaGuns and 2 infantry moved from New South Wales to Queensland
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,5
ANZAC collect 16 PUs (1 lost to blockades); end with 16 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 8
Combat Move - French
1 infantry moved from Alexandria to Tobruk
Non Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 destroyer, 1 fighter, 7 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Nenetsia to Urals
Germans take Urals from Russians
4 infantry moved from Smolensk to Vologda
1 armour moved from Rostov to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Samara
Germans take Samara from Russians
1 armour moved from Rostov to Volgograd
Germans take Volgograd from Russians
2 armour moved from Rostov to Caucasus
1 mech_infantry moved from Ukraine to Tambov
1 armour moved from Ukraine to Caucasus
1 submarine moved from 93 Sea Zone to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from Greece to 98 Sea Zone
1 bomber, 2 fighters and 1 tactical_bomber moved from Southern Italy to 98 Sea Zone
1 armour and 2 mech_infantrys moved from Novgorod to Vologda
1 bomber moved from Western Germany to 98 Sea Zone
Any scramble orders for sz 98?
War game at my place Sat at 4
no
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 destroyer, 1 fighter, 7 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Nenetsia to Urals
Germans take Urals from Russians
4 infantry moved from Smolensk to Vologda
1 armour moved from Rostov to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Samara
Germans take Samara from Russians
1 armour moved from Rostov to Volgograd
Germans take Volgograd from Russians
2 armour moved from Rostov to Caucasus
1 mech_infantry moved from Ukraine to Tambov
1 armour moved from Ukraine to Caucasus
1 submarine moved from 93 Sea Zone to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from Greece to 98 Sea Zone
1 bomber, 2 fighters and 1 tactical_bomber moved from Southern Italy to 98 Sea Zone
1 armour and 2 mech_infantrys moved from Novgorod to Vologda
1 bomber moved from Western Germany to 98 Sea Zone
Combat - Germans
Battle in Vologda
Germans attack with 1 armour, 4 infantry and 2 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 armour, 4 infantry and 2 mech_infantrys in Vologda, round 2 : 0/7 hits
Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 0/2 hits
Germans roll dice for 1 armour, 4 infantry and 2 mech_infantrys in Vologda, round 3 : 0/7 hits
Russians roll dice for 1 artillery and 1 infantry in Vologda, round 3 : 2/2 hits
2 infantry owned by the Germans lost in Vologda
Germans roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Vologda, round 4 : 1/5 hits
Russians roll dice for 1 artillery and 1 infantry in Vologda, round 4 : 0/2 hits
1 infantry owned by the Russians lost in Vologda
Germans roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Vologda, round 5 : 1/5 hits
Russians roll dice for 1 artillery in Vologda, round 5 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is -2
Casualties for Germans: 3 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Caucasus
Germans attack with 3 armour
British defend with 1 infantry
Germans roll dice for 3 armour in Caucasus, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
1 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 3 armour remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 98 Sea Zone
Germans attack with 2 bombers, 3 fighters, 1 submarine and 2 tactical_bombers
British defend with 1 battleship and 1 cruiser
Germans roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 2 bombers, 3 fighters and 2 tactical_bombers in 98 Sea Zone, round 2 : 5/7 hits
British roll dice for 1 battleship and 1 cruiser in 98 Sea Zone, round 2 : 0/2 hits
1 battleship owned by the British and 1 cruiser owned by the British lost in 98 Sea Zone
Germans win, taking 98 Sea Zone from British with 2 bombers, 3 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 32
Casualties for British: 1 battleship and 1 cruiser
Non Combat Move - Germans
2 bombers, 3 fighters and 2 tactical_bombers moved from 98 Sea Zone to Greece
1 bomber moved from Greece to Southern Italy
1 infantry moved from Bryansk to Tambov
2 infantry moved from Belarus to Smolensk
1 infantry moved from Bryansk to Tambov
2 infantry moved from Western Ukraine to Bryansk
2 infantry moved from Belarus to Smolensk
6 infantry moved from Eastern Poland to Western Ukraine
1 artillery and 2 infantry moved from Ukraine to Western Ukraine
2 armour, 1 artillery and 2 mech_infantrys moved from Eastern Poland to Western Ukraine
1 artillery and 5 infantry moved from Poland to Eastern Poland
1 tactical_bomber moved from Western Germany to Western Ukraine
Place Units - Germans
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
1 armour, 1 fighter, 2 infantry and 1 tactical_bomber placed in Western Germany
1 submarine placed in 93 Sea Zone
1 destroyer placed in 112 Sea Zone
1 infantry placed in Germany
Turn Complete - Germans
Germans collect 66 PUs; end with 66 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 7 times
3 was rolled 5 times
4 was rolled 11 times
5 was rolled 10 times
6 was rolled 8 times
Average roll : 3.889
Median : 4.000
Variance : 0.886
Standard Deviation : 0.941
Total rolls : 45
Germans Combat
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 10 times
5 was rolled 7 times
6 was rolled 5 times
Average roll : 3.800
Median : 4.000
Variance : 0.971
Standard Deviation : 0.985
Total rolls : 35
Russians Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.875
Median : 4.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8
British Combat
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Evenkiyskiy to Urals
2 infantry moved from Russia to Samara
4 infantry moved from Russia to Tambov
5 infantry moved from Russia to Bryansk
5 infantry moved from Russia to Smolensk
5 infantry moved from Russia to Vologda
1 artillery moved from Russia to Bryansk
1 artillery moved from Russia to Smolensk
1 artillery moved from Russia to Vologda
1 artillery moved from Russia to Tambov
1 artillery moved from Russia to Samara
1 infantry moved from Russia to Bryansk
Combat - Russians
Battle in Vologda
Russians attack with 1 artillery and 5 infantry
Germans defend with 1 armour, 1 infantry and 2 mech_infantrys
Russians roll dice for 1 artillery and 5 infantry in Vologda, round 2 : 1/6 hits
Germans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Vologda, round 2 : 0/4 hits
1 infantry owned by the Germans lost in Vologda
Russians roll dice for 1 artillery and 5 infantry in Vologda, round 3 : 0/6 hits
Germans roll dice for 1 armour and 2 mech_infantrys in Vologda, round 3 : 2/3 hits
2 infantry owned by the Russians lost in Vologda
Russians roll dice for 1 artillery and 3 infantry in Vologda, round 4 : 1/4 hits
Germans roll dice for 1 armour and 2 mech_infantrys in Vologda, round 4 : 2/3 hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
Russians roll dice for 1 artillery and 1 infantry in Vologda, round 5 : 1/2 hits
Germans roll dice for 1 armour and 1 mech_infantry in Vologda, round 5 : 0/2 hits
1 mech_infantry owned by the Germans lost in Vologda
Russians roll dice for 1 artillery and 1 infantry in Vologda, round 6 : 0/2 hits
Germans roll dice for 1 armour in Vologda, round 6 : 1/1 hits
1 infantry owned by the Russians lost in Vologda
Russians roll dice for 1 artillery in Vologda, round 7 : 0/1 hits
Germans roll dice for 1 armour in Vologda, round 7 : 0/1 hits
Russians roll dice for 1 artillery in Vologda, round 8 : 0/1 hits
Germans roll dice for 1 armour in Vologda, round 8 : 0/1 hits
Russians roll dice for 1 artillery in Vologda, round 9 : 0/1 hits
Germans roll dice for 1 armour in Vologda, round 9 : 0/1 hits
Russians roll dice for 1 artillery in Vologda, round 10 : 0/1 hits
Germans roll dice for 1 armour in Vologda, round 10 : 1/1 hits
1 artillery owned by the Russians lost in Vologda
Germans win with 1 armour remaining. Battle score for attacker is -8
Casualties for Germans: 1 infantry and 2 mech_infantrys
Casualties for Russians: 1 artillery and 5 infantry
Battle in Samara
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 armour
Russians roll dice for 1 artillery and 2 infantry in Samara, round 2 : 2/3 hits
Germans roll dice for 1 armour in Samara, round 2 : 0/1 hits
1 armour owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Smolensk
Russians attack with 1 artillery and 5 infantry
Germans defend with 4 infantry
Russians roll dice for 1 artillery and 5 infantry in Smolensk, round 2 : 2/6 hits
Germans roll dice for 4 infantry in Smolensk, round 2 : 1/4 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Smolensk
Russians roll dice for 1 artillery and 4 infantry in Smolensk, round 3 : 0/5 hits
Germans roll dice for 2 infantry in Smolensk, round 3 : 1/2 hits
1 infantry owned by the Russians lost in Smolensk
Russians roll dice for 1 artillery and 3 infantry in Smolensk, round 4 : 1/4 hits
Germans roll dice for 2 infantry in Smolensk, round 4 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 5 : 1/3 hits
Germans roll dice for 1 infantry in Smolensk, round 5 : 0/1 hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 4 infantry
Casualties for Russians: 3 infantry
Battle in Tambov
Russians attack with 1 artillery and 4 infantry
Germans defend with 2 infantry and 1 mech_infantry
Russians roll dice for 1 artillery and 4 infantry in Tambov, round 2 : 1/5 hits
Germans roll dice for 2 infantry and 1 mech_infantry in Tambov, round 2 : 2/3 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Russians roll dice for 1 artillery and 2 infantry in Tambov, round 3 : 2/3 hits
Germans roll dice for 1 infantry and 1 mech_infantry in Tambov, round 3 : 1/2 hits
1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry and 1 mech_infantry
Casualties for Russians: 3 infantry
Battle in Urals
Russians attack with 1 armour
Germans defend with 1 infantry
Russians roll dice for 1 armour in Urals, round 2 : 0/1 hits
Germans roll dice for 1 infantry in Urals, round 2 : 0/1 hits
Russians roll dice for 1 armour in Urals, round 3 : 1/1 hits
Germans roll dice for 1 infantry in Urals, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Urals
Russians win, taking Urals from Germans with 1 armour remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 1 artillery and 6 infantry
Germans defend with 4 infantry
Russians roll dice for 1 artillery and 6 infantry in Bryansk, round 2 : 2/7 hits
Germans roll dice for 4 infantry in Bryansk, round 2 : 1/4 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk
Russians roll dice for 1 artillery and 5 infantry in Bryansk, round 3 : 1/6 hits
Germans roll dice for 2 infantry in Bryansk, round 3 : 2/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Russians roll dice for 1 artillery and 3 infantry in Bryansk, round 4 : 1/4 hits
Germans roll dice for 1 infantry in Bryansk, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 4 infantry
Casualties for Russians: 4 infantry
Non Combat Move - Russians
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Tambov
1 armour moved from Russia to Novosibirsk
1 artillery moved from Russia to Tambov
1 aaGun moved from Russia to Tambov
1 aaGun moved from Russia to Smolensk
Place Units - Russians
2 artilleries and 7 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,5,3,5,2,3,1,5,3,1,3,4,1,2,1,1,1
Russians collect 19 PUs (3 lost to blockades); end with 19 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Hey if you get a chance look at the conversation that i have been having in the league discussion forum.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 destroyer, 5 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 44 Sea Zone to 45 Sea Zone
1 submarine moved from 43 Sea Zone to 45 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
2 bombers moved from Philippines to 45 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 carrier and 2 fighters moved from 19 Sea Zone to 6 Sea Zone
2 submarines moved from 6 Sea Zone to 25 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from 6 Sea Zone to 25 Sea Zone
1 armour moved from Kiangsu to Jehol
Japanese take Jehol from Chinese
1 fighter and 2 tactical_bombers moved from Kiangsu to Japan
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from Japan to 35 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 destroyer, 5 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 44 Sea Zone to 45 Sea Zone
1 submarine moved from 43 Sea Zone to 45 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
2 bombers moved from Philippines to 45 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 carrier and 2 fighters moved from 19 Sea Zone to 6 Sea Zone
2 submarines moved from 6 Sea Zone to 25 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from 6 Sea Zone to 25 Sea Zone
1 armour moved from Kiangsu to Jehol
Japanese take Jehol from Chinese
1 fighter and 2 tactical_bombers moved from Kiangsu to Japan
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from Japan to 35 Sea Zone
Combat - Japanese
Battle in Korea
Battle in 45 Sea Zone
Japanese attack with 2 bombers, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber
ANZAC defend with 2 submarines
Japanese roll dice for 2 submarines in 45 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 2/5 hits
ANZAC roll dice for 2 submarines in 45 Sea Zone, round 2 : 1/2 hits
2 submarines owned by the ANZAC and 1 submarine owned by the Japanese lost in 45 Sea Zone
Japanese win, taking Korea from Russians with 2 bombers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 submarines
Casualties for Japanese: 1 submarine
Battle in 25 Sea Zone
Japanese attack with 4 fighters, 2 submarines and 2 tactical_bombers
Americans defend with 2 destroyers
Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 4 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 2/6 hits
Americans roll dice for 2 destroyers in 25 Sea Zone, round 2 : 0/2 hits
2 destroyers owned by the Americans lost in 25 Sea Zone
Japanese win with 4 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Americans: 2 destroyers
Non Combat Move - Japanese
4 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
2 bombers moved from 45 Sea Zone to Japan
Place Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 16 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 destroyer and 1 transport placed in 6 Sea Zone
5 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 26 PUs; end with 26 PUs
Dice Statistics:
Total
1 was rolled 4 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 7 times
Average roll : 4.000
Median : 4.000
Variance : 1.611
Standard Deviation : 1.269
Total rolls : 19
ANZAC Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Americans Combat
6 was rolled 2 times
Average roll : 6.000
Median : 6.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
Japanese Combat
1 was rolled 3 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.800
Median : 4.000
Variance : 0.929
Standard Deviation : 0.964
Total rolls : 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 1 cruiser, 4 destroyers, 1 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 3 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 armour, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
2 fighters moved from Malta to 95 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from Western United States to 25 Sea Zone
2 fighters moved from 26 Sea Zone to 25 Sea Zone
Combat - Americans
Battle in Morocco
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 4 fighters and 1 submarine
Japanese defend with 2 submarines
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 4 fighters in 25 Sea Zone, round 2 : 4/5 hits
Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Americans and 2 submarines owned by the Japanese lost in 25 Sea Zone
Americans win, taking Morocco from Italians with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Casualties for Japanese: 2 submarines
Battle in 95 Sea Zone
Americans attack with 2 fighters
Italians defend with 1 destroyer and 1 submarine
1 submarine owned by the Italians Submerged
Americans roll dice for 2 fighters in 95 Sea Zone, round 2 : 2/2 hits
Italians roll dice for 1 destroyer in 95 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 95 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Non Combat Move - Americans
2 fighters moved from 95 Sea Zone to Malta
1 fighter moved from Eastern United States to Gibraltar
1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
4 destroyers moved from 10 Sea Zone to 26 Sea Zone
4 fighters moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 mech_infantry moved from Alaska to Western United States
Place Units - Americans
1 cruiser, 1 destroyer and 2 transports placed in 101 Sea Zone
3 destroyers and 1 submarine placed in 10 Sea Zone
1 armour, 1 infantry and 1 mech_infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 artillery and 4 infantry moved from Anhwe to Kiangsu
2 artilleries and 3 infantry moved from Anhwe to Jehol
2 infantry moved from Anhwe to Kiangsu
1 infantry moved from Anhwe to Jehol
1 infantry moved from Anhwe to Jehol
2 infantry moved from Hunan to Anhwe
Combat - Chinese
Battle in Jehol
Chinese attack with 2 artilleries and 5 infantry
Japanese defend with 1 armour
Chinese roll dice for 2 artilleries and 5 infantry in Jehol, round 2 : 3/7 hits
Japanese roll dice for 1 armour in Jehol, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Jehol
Chinese win, taking Jehol from Japanese with 2 artilleries and 5 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Kiangsu
Chinese attack with 1 artillery and 6 infantry
Japanese defend with 1 aaGun, 1 artillery, 1 factory_minor and 1 infantry
Chinese roll dice for 1 artillery and 6 infantry in Kiangsu, round 2 : 0/7 hits
Japanese roll dice for 1 aaGun, 1 artillery and 1 infantry in Kiangsu, round 2 : 0/2 hits
Chinese roll dice for 1 artillery and 6 infantry in Kiangsu, round 3 : 2/7 hits
Japanese roll dice for 1 aaGun, 1 artillery and 1 infantry in Kiangsu, round 3 : 1/2 hits
1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
Chinese roll dice for 1 artillery and 5 infantry in Kiangsu, round 4 : 1/6 hits
Japanese roll dice for 1 artillery in Kiangsu, round 4 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 1 artillery and 4 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 aaGun, 1 artillery and 1 infantry
Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - Chinese
Place Units - Chinese
3 artilleries placed in Kiangsu
2 artilleries placed in Jehol
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 9
Purchase Units - British
British buy 4 armour and 4 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
2 mech_infantrys moved from Nigeria to French Central Africa
1 fighter moved from Egypt to French Central Africa
1 artillery, 3 infantry and 2 mech_infantrys moved from Northwest Persia to Caucasus
1 armour and 2 mech_infantrys moved from Iraq to Caucasus
1 fighter moved from Malaya to 45 Sea Zone
Combat - British
Battle in 45 Sea Zone
British attack with 1 fighter
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
British roll dice for 1 fighter in 45 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the British lost in 45 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -10
Casualties for British: 1 fighter
Battle in Caucasus
British attack with 1 armour, 1 artillery, 3 infantry and 4 mech_infantrys
Germans defend with 3 armour
British roll dice for 1 armour, 1 artillery, 3 infantry and 4 mech_infantrys in Caucasus, round 2 : 2/9 hits
Germans roll dice for 3 armour in Caucasus, round 2 : 1/3 hits
2 armour owned by the Germans and 1 infantry owned by the British lost in Caucasus
British roll dice for 1 armour, 1 artillery, 2 infantry and 4 mech_infantrys in Caucasus, round 3 : 3/8 hits
Germans roll dice for 1 armour in Caucasus, round 3 : 0/1 hits
1 armour owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 armour, 1 artillery, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 15
Casualties for Germans: 3 armour
Casualties for British: 1 infantry
Battle in French Central Africa
British attack with 1 fighter and 2 mech_infantrys
Italians defend with 1 artillery
British roll dice for 1 fighter and 2 mech_infantrys in French Central Africa, round 2 : 0/3 hits
Italians roll dice for 1 artillery in French Central Africa, round 2 : 0/1 hits
British roll dice for 1 fighter and 2 mech_infantrys in French Central Africa, round 3 : 1/3 hits
Italians roll dice for 1 artillery in French Central Africa, round 3 : 1/1 hits
1 mech_infantry owned by the British and 1 artillery owned by the Italians lost in French Central Africa
British win, taking French Central Africa from Italians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 artillery
Non Combat Move - British
1 fighter moved from French Central Africa to Anglo Egyptian Sudan
2 infantry moved from Iraq to Northwest Persia
1 armour moved from Trans-Jordan to Northwest Persia
2 infantry moved from Trans-Jordan to Iraq
1 artillery moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Egypt to Tobruk
1 fighter moved from Malta to Egypt
1 aaGun, 2 artilleries and 2 infantry moved from Hunan to Kwangsi
1 aaGun moved from Hunan to Kiangsi
1 armour and 1 mech_infantry moved from Yunnan to Kwangtung
1 aaGun moved from Yunnan to Hunan
3 infantry moved from Shan State to French Indo China
1 artillery and 2 infantry moved from Burma to Shan State
1 armour and 2 mech_infantrys moved from India to Shan State
3 infantry moved from India to Burma
Place Units - British
3 armour placed in Iraq
1 armour and 2 mech_infantrys placed in Egypt
2 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3
British collect 31 PUs (3 lost to blockades); end with 31 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
Place Units - UK_Pacific
3 armour and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
Some Units in India change ownership: 3 armour and 2 mech_infantrys
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 destroyer and 1 fighter; Remaining resources: 2 PUs;
Combat Move - Italians
1 artillery and 2 infantry moved from Rostov to Bryansk
1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 artillery moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 artillery and 1 infantry moved from Yugoslavia to Northern Italy
1 artillery and 4 infantry moved from Slovakia Hungary to Yugoslavia