@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
Suprise Attack vs Dawgoneit Allies
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 bomber, 1 fighter, 3 infantry, 2 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Archangel to Nenetsia
1 cruiser and 4 transports moved from 127 Sea Zone to 112 Sea Zone
2 armour moved from Ukraine to Rostov
2 armour and 1 mech_infantry moved from Bessarabia to Rostov
2 infantry moved from Belarus to Bryansk
2 infantry moved from Western Ukraine to Bryansk
1 fighter and 1 tactical_bomber moved from Novgorod to Bryansk
1 submarine moved from 93 Sea Zone to 98 Sea Zone
2 fighters and 1 tactical_bomber moved from Southern Italy to 98 Sea Zone
1 bomber and 1 tactical_bomber moved from Greece to 98 Sea Zone
1 destroyer moved from 125 Sea Zone to 112 Sea ZoneCombat - Germans
British scrambles 3 units out of Egypt to defend against the attack in 98 Sea Zone
Battle in Bryansk
Germans attack with 1 fighter, 4 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/6 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 98 Sea Zone
Germans attack with 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers
British defend with 1 battleship, 1 cruiser, 1 destroyer and 3 fighters
Germans roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 98 Sea Zone, round 2 : 3/5 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 3 fighters in 98 Sea Zone, round 2 : 5/6 hits
2 tactical_bombers owned by the Germans, 1 submarine owned by the Germans, 2 fighters owned by the Germans, 1 cruiser owned by the British and 1 destroyer owned by the British lost in 98 Sea Zone
retreated to 98 Sea Zone
British win with 1 battleship and 3 fighters remaining. Battle score for attacker is -28
Casualties for Germans: 2 fighters, 1 submarine and 2 tactical_bombers
Casualties for British: 1 cruiser and 1 destroyer
Battle in Rostov
Germans attack with 4 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 4 armour and 1 mech_infantry in Rostov, round 2 : 3/5 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 4 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt
Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt
Moving scrambled unit from 98 Sea Zone back to originating territory: EgyptNon Combat Move - Germans
1 bomber moved from 98 Sea Zone to Southern Italy
1 fighter and 1 tactical_bomber moved from Bryansk to Greece
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Southern Italy
1 fighter moved from Western Germany to Southern Italy
1 artillery moved from Eastern Poland to Western Ukraine
5 infantry moved from Eastern Poland to Western Ukraine
2 infantry moved from Eastern Poland to Belarus
1 artillery and 2 infantry moved from Novgorod to Belarus
1 infantry moved from Archangel to Belarus
3 infantry moved from Archangel to Smolensk
1 artillery moved from Archangel to Belarus
1 armour and 1 mech_infantry moved from Eastern Poland to Ukraine
1 artillery and 6 infantry moved from Poland to Eastern Poland
1 artillery and 4 infantry moved from Germany to Poland
2 armour and 2 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Germany to Poland
2 infantry moved from Western Germany to DenmarkPlace Units - Germans
1 submarine placed in 93 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber placed in Western Germany
1 armour and 2 mech_infantrys placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 60 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsDice Statistics:
Total
1 was rolled 6 times
2 was rolled 7 times
3 was rolled 2 times
4 was rolled 6 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 2.880
Median : 2.000
Variance : 1.208
Standard Deviation : 1.099
Total rolls : 25Germans Combat
1 was rolled 4 times
2 was rolled 6 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 2.824
Median : 2.000
Variance : 1.438
Standard Deviation : 1.199
Total rolls : 17Russians Combat
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2British Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
Average roll : 2.833
Median : 3.500
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6 -
I’m thinking I’ll play on Fri evening about 4. I was going to stop over Fri to check out the card stock
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Amur to Korea
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 armour moved from Urals to Evenkiyskiy
2 infantry moved from Russia to Vologda
1 artillery moved from Russia to VologdaCombat - Russians
Battle in Korea
Russians attack with 1 infantry
Japanese defend with 1 aaGun
1 aaGun owned by the Japanese lost in Korea
Russians win, taking Korea from Japanese with 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in Vologda
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Evenkiyskiy
Russians attack with 1 armour
Germans defend with 1 infantry
Russians roll dice for 1 armour in Evenkiyskiy, round 2 : 0/1 hits
Germans roll dice for 1 infantry in Evenkiyskiy, round 2 : 0/1 hits
Russians roll dice for 1 armour in Evenkiyskiy, round 3 : 1/1 hits
Germans roll dice for 1 infantry in Evenkiyskiy, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Evenkiyskiy
Russians win, taking Evenkiyskiy from Germans with 1 armour remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 submarine moved from 113 Sea Zone to 114 Sea ZonePlace Units - Russians
2 artilleries and 7 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,3,3,4,3,1,6,5,4,6,4,4,5,5,5,1,5,5,3,2,6
Russians collect 22 PUs (3 lost to blockades); end with 22 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 5 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Anhwe
1 submarine moved from 36 Sea Zone to 43 Sea Zone
1 submarine moved from 35 Sea Zone to 44 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 bomber moved from Philippines to Borneo
1 armour moved from Japan to 6 Sea Zone
1 armour and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 armour moved from 19 Sea Zone to Manchuria
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
2 fighters and 2 tactical_bombers moved from Japan to Korea
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Manchuria
1 fighter and 1 tactical_bomber moved from Kiangsu to Anhwe
1 bomber moved from Kiangsu to Jehol
1 tactical_bomber moved from Kiangsu to Kiangsi
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
1 bomber moved from Kiangsu to 45 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
3 fighters moved from 6 Sea Zone to 25 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 5 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Anhwe
1 submarine moved from 36 Sea Zone to 43 Sea Zone
1 submarine moved from 35 Sea Zone to 44 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 bomber moved from Philippines to Borneo
1 armour moved from Japan to 6 Sea Zone
1 armour and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 armour moved from 19 Sea Zone to Manchuria
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
2 fighters and 2 tactical_bombers moved from Japan to Korea
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Manchuria
1 fighter and 1 tactical_bomber moved from Kiangsu to Anhwe
1 bomber moved from Kiangsu to Jehol
1 tactical_bomber moved from Kiangsu to Kiangsi
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
1 bomber moved from Kiangsu to 45 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
3 fighters moved from 6 Sea Zone to 25 Sea ZoneCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 submarine and 1 transport
British defend with 1 transport
1 transport owned by the British lost in 43 Sea Zone
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Borneo
Japanese attack with 1 bomber and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Borneo, round 2 : 1/3 hits
UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 0/1 hits
1 infantry owned by the British lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Manchuria
Japanese attack with 1 armour, 2 fighters and 2 tactical_bombers
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 2 fighters and 2 tactical_bombers in Manchuria, round 2 : 1/5 hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 45 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 3/4 hits
Americans roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 45 Sea Zone
Japanese win with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Kiangsi
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Kiangsi, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Jehol
Japanese attack with 1 bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber in Jehol, round 2 : 0/1 hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits
Japanese roll dice for 1 bomber in Jehol, round 3 : 0/1 hits
Chinese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits
Japanese roll dice for 1 bomber in Jehol, round 4 : 0/1 hits
Chinese roll dice for 1 infantry in Jehol, round 4 : 1/1 hits
1 bomber owned by the Japanese lost in Jehol
Chinese win with 1 infantry remaining. Battle score for attacker is -12
Casualties for Japanese: 1 bomber
Battle in Korea
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Japanese roll dice for 1 cruiser in Korea, round 2 : 1/1 hits
Russians roll dice for 1 infantry in Korea, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 3 fighters in 25 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Anhwe
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Anhwe, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsu
1 tactical_bomber moved from Kiangsi to Kiangsu
1 carrier moved from 6 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Manchuria to 6 Sea Zone
3 fighters moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Philippines
1 bomber moved from 45 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Manchuria to 6 Sea Zone
1 fighter moved from Manchuria to 19 Sea Zone
1 fighter moved from Korea to 19 Sea Zone
1 fighter and 2 tactical_bombers moved from Korea to Japan
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 bomber moved from Borneo to PhilippinesPlace Units - Japanese
1 armour, 1 artillery and 1 infantry placed in Kiangsu
4 infantry placed in Japan
1 destroyer and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 30 PUs; end with 30 PUsDice Statistics:
Total
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 5 times
4 was rolled 10 times
5 was rolled 7 times
6 was rolled 8 times
Average roll : 3.923
Median : 4.000
Variance : 0.816
Standard Deviation : 0.903
Total rolls : 39Russians Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1UK_Pacific Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
4 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Chinese Combat
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Japanese Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 7 times
5 was rolled 5 times
6 was rolled 7 times
Average roll : 4.000
Median : 4.000
Variance : 0.893
Standard Deviation : 0.945
Total rolls : 29 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 1 cruiser, 2 destroyers, 3 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 fighters and 1 tactical_bomber moved from Hopei to Manchuria
2 fighters moved from Hopei to Anhwe
1 fighter moved from Hopei to Anhwe
2 destroyers and 1 submarine moved from 2 Sea Zone to 10 Sea Zone
2 destroyers moved from 1 Sea Zone to 10 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from 26 Sea Zone to 25 Sea Zone
3 fighters moved from Alaska to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea ZoneCombat - Americans
Battle in Anhwe
Americans attack with 3 fighters
Japanese defend with 1 infantry
Americans roll dice for 3 fighters in Anhwe, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits
1 fighter owned by the Americans lost in Anhwe
Americans roll dice for 2 fighters in Anhwe, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Anhwe
Americans win with 1 fighter remaining. Battle score for attacker is -17
Casualties for Americans: 2 fighters
Casualties for Japanese: 1 infantry
Battle in 25 Sea Zone
Americans attack with 2 destroyers and 1 fighter
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 2 destroyers and 1 fighter in 25 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 destroyers and 1 fighter in 25 Sea Zone, round 3 : 1/3 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans roll dice for 2 destroyers and 1 fighter in 25 Sea Zone, round 4 : 1/3 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 2 destroyers and 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in Manchuria
Americans attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 armour
Americans roll dice for 2 fighters and 1 tactical_bomber in Manchuria, round 2 : 2/3 hits
Japanese roll dice for 1 armour in Manchuria, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 fighter owned by the Americans lost in Manchuria
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 armourNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Manchuria to Amur
1 fighter moved from Anhwe to Kweichow
1 fighter moved from 25 Sea Zone to 26 Sea Zone
1 infantry moved from Central America to 64 Sea Zone
1 destroyer, 1 infantry and 1 transport moved from 64 Sea Zone to 101 Sea Zone
1 infantry moved from 101 Sea Zone to Eastern United StatesPlace Units - Americans
1 cruiser and 1 destroyer placed in 101 Sea Zone
2 fighters placed in Western United States
1 destroyer placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 armour, 1 fighter and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
1 artillery and 4 infantry moved from Chahar to Anhwe
Chinese take Anhwe from Japanese
2 infantry moved from Kweichow to Anhwe
2 infantry moved from Hopei to Anhwe
1 infantry moved from Hunan to Anhwe
1 infantry moved from Hunan to AnhweCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries placed in Anhwe
2 infantry placed in Hunan
1 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 8
Purchase Units - British
British buy 1 armour, 1 cruiser, 2 destroyers and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 unit repaired.
1 fighter moved from Gibraltar to 94 Sea Zone
1 infantry moved from Northwest Persia to Caucasus
1 artillery, 2 infantry and 1 mech_infantry moved from Iraq to Northwest Persia
2 infantry moved from Trans-Jordan to Iraq
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
1 armour moved from Alexandria to Trans-Jordan
3 mech_infantrys moved from Belgian Congo to Egypt
1 armour moved from French Indo China to Kiangsi
1 armour moved from Kwangsi to Kiangsi
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 artillery and 1 infantry moved from Kwangsi to Kiangsi
2 artilleries and 2 infantry moved from Yunnan to Hunan
1 fighter moved from Malaya to 43 Sea Zone
2 infantry moved from Shan State to Malaya
2 infantry moved from Burma to Shan State
1 infantry moved from Burma to Shan State
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from India to Burma
1 armour and 1 mech_infantry moved from Burma to YunnanCombat - British
Battle in 94 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 94 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Kiangsi
British attack with 2 armour, 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
British roll dice for 2 armour, 1 artillery and 1 infantry in Kiangsi, round 2 : 1/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Kiangsi
British roll dice for 2 armour, 1 artillery and 1 infantry in Kiangsi, round 3 : 3/4 hits
Japanese roll dice for 1 artillery in Kiangsi, round 3 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the British lost in Kiangsi
British win, taking Kiangsi from Japanese with 2 armour and 1 artillery remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 43 Sea Zone
British attack with 1 fighter
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
1 transport owned by the Japanese lost in 43 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - British
1 fighter moved from 43 Sea Zone to Malaya
2 aaGuns moved from Yunnan to Hunan
1 aaGun moved from Burma to Yunnan
1 fighter moved from 94 Sea Zone to MaltaPlace Units - British
1 cruiser and 2 destroyers placed in 98 Sea Zone
1 armour and 2 mech_infantrys placed in IraqTurn Complete - British
British collect 34 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUsPlace Units - UK_Pacific
1 armour, 3 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
Some Units in India change ownership: 1 armour, 3 infantry and 2 mech_infantrys -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 destroyer and 1 submarine; Remaining resources: 2 PUs;Combat Move - Italians
1 artillery moved from French West Africa to French Central Africa
Italians take French Central Africa from French
1 artillery and 2 infantry moved from Tunisia to Libya
Italians take Libya from British
1 destroyer moved from 96 Sea Zone to 98 Sea Zone
1 destroyer and 1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 fighter moved from Southern Italy to 98 Sea Zone
1 artillery and 2 infantry moved from Ukraine to Rostov -
Any scramble orders for sz 98?
-
max scramble
-
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 destroyer and 1 submarine; Remaining resources: 2 PUs;Combat Move - Italians
1 artillery moved from French West Africa to French Central Africa
Italians take French Central Africa from French
1 artillery and 2 infantry moved from Tunisia to Libya
Italians take Libya from British
1 destroyer moved from 96 Sea Zone to 98 Sea Zone
1 destroyer and 1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 fighter moved from Southern Italy to 98 Sea Zone
1 artillery and 2 infantry moved from Ukraine to Rostov -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 destroyer and 1 submarine; Remaining resources: 2 PUs;Combat Move - Italians
1 artillery moved from French West Africa to French Central Africa
Italians take French Central Africa from French
1 artillery and 2 infantry moved from Tunisia to Libya
Italians take Libya from British
1 destroyer moved from 96 Sea Zone to 98 Sea Zone
1 destroyer and 1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 fighter moved from Southern Italy to 98 Sea Zone
1 artillery and 2 infantry moved from Ukraine to RostovCombat - Italians
British scrambles 3 units out of Egypt to defend against the attack in 98 Sea Zone
Battle in 98 Sea Zone
Italians attack with 2 destroyers, 1 fighter and 1 submarine
British defend with 1 battleship, 1 cruiser, 2 destroyers and 3 fighters
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the British
Italians roll dice for 2 destroyers and 1 fighter in 98 Sea Zone, round 2 : 2/3 hits
British roll dice for 1 battleship, 1 cruiser, 2 destroyers and 3 fighters in 98 Sea Zone, round 2 : 4/7 hits
1 submarine owned by the Italians, 1 fighter owned by the Italians, 2 destroyers owned by the Italians and 2 destroyers owned by the British lost in 98 Sea Zone
British win with 1 battleship, 1 cruiser and 3 fighters remaining. Battle score for attacker is -16
Casualties for Italians: 2 destroyers, 1 fighter and 1 submarine
Casualties for British: 2 destroyers
Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt
Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt
Moving scrambled unit from 98 Sea Zone back to originating territory: EgyptNon Combat Move - Italians
1 artillery and 4 infantry moved from Eastern Poland to Slovakia HungaryPlace Units - Italians
1 destroyer and 1 submarine placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 18 PUs; end with 20 PUsDice Statistics:
Total
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.182
Median : 3.000
Variance : 0.700
Standard Deviation : 0.837
Total rolls : 11Italians Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.000
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4British Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.857
Median : 4.000
Variance : 0.167
Standard Deviation : 0.408
Total rolls : 7 -
I meet Sovietishcat in Toronto, good player watch out. Good group up in Ottawa
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
2 submarines moved from 62 Sea Zone to 45 Sea ZoneCombat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 2 submarines
Japanese defend with 1 destroyer
ANZAC roll dice for 2 submarines in 45 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
ANZAC win with 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
3 submarines moved from 54 Sea Zone to 62 Sea Zone
2 aaGuns and 2 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
2 destroyers placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,5
ANZAC collect 16 PUs (1 lost to blockades); end with 16 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 8
Combat Move - French
1 infantry moved from Alexandria to TobrukNon Combat Move - French
Turn Complete - French
-
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 destroyer, 1 fighter, 7 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Nenetsia to Urals
Germans take Urals from Russians
4 infantry moved from Smolensk to Vologda
1 armour moved from Rostov to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Samara
Germans take Samara from Russians
1 armour moved from Rostov to Volgograd
Germans take Volgograd from Russians
2 armour moved from Rostov to Caucasus
1 mech_infantry moved from Ukraine to Tambov
1 armour moved from Ukraine to Caucasus
1 submarine moved from 93 Sea Zone to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from Greece to 98 Sea Zone
1 bomber, 2 fighters and 1 tactical_bomber moved from Southern Italy to 98 Sea Zone
1 armour and 2 mech_infantrys moved from Novgorod to Vologda
1 bomber moved from Western Germany to 98 Sea Zone -
Any scramble orders for sz 98?
-
War game at my place Sat at 4
-
no





