No scramble or intercept.
In 106, if Germany gets first hit, take it on DD and submerge sub. If UK get first hit, sub stays and fights and will be 1st casualty.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 6
Purchase Units - British
British buy 2 fighters, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Egypt to Tobruk
2 armour moved from Egypt to Tobruk
1 tactical_bomber moved from Egypt to 98 Sea Zone
1 battleship, 1 cruiser and 2 destroyers moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 mech_infantry moved from Nigeria to French West Africa
British take French West Africa from Italians
1 mech_infantry moved from French Equatorial Africa to French West Africa
1 artillery, 1 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 transport moved from 79 Sea Zone to 39 Sea Zone
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 armour moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 armour moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 armour moved from Burma to French Indo China
UK_Pacific take French Indo China from Japanese
3 mech_infantrys moved from Burma to Kwangsi
1 fighter moved from India to Kwangsi
1 armour moved from Burma to Siam
UK_Pacific take Siam from Japanese
2 infantry moved from India to Burma
Combat - British
Battle in Sumatra
Battle in Kwangsi
British attack with 1 fighter and 3 mech_infantrys
Japanese defend with 1 infantry and 1 tactical_bomber
British roll dice for 1 fighter and 3 mech_infantrys in Kwangsi, round 2 : 1/4 hits
Japanese roll dice for 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kwangsi
British roll dice for 1 fighter and 2 mech_infantrys in Kwangsi, round 3 : 2/3 hits
Japanese roll dice for 1 tactical_bomber in Kwangsi, round 3 : 0/1 hits
1 tactical_bomber owned by the Japanese lost in Kwangsi
British win, taking Sumatra from Japanese, taking Kwangsi from Japanese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 10
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantry and 1 tactical_bomber
Battle in 98 Sea Zone
British attack with 1 battleship, 1 cruiser, 2 destroyers and 1 tactical_bomber
Germans defend with 1 destroyer; Italians defend with 1 destroyer
British roll dice for 1 battleship, 1 cruiser, 2 destroyers and 1 tactical_bomber in 98 Sea Zone, round 2 : 1/5 hits
Germans roll dice for 2 destroyers in 98 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 battleship owned by the British
1 destroyer owned by the Italians lost in 98 Sea Zone
British roll dice for 1 battleship, 1 cruiser, 2 destroyers and 1 tactical_bomber in 98 Sea Zone, round 3 : 3/5 hits
Germans roll dice for 1 destroyer in 98 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Germans lost in 98 Sea Zone
British win with 1 battleship, 1 cruiser, 2 destroyers and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Germans: 1 destroyer
Casualties for Italians: 1 destroyer
Battle in Tobruk
British attack with 2 armour and 1 mech_infantry
Italians defend with 1 armour and 1 artillery
British roll dice for 2 armour and 1 mech_infantry in Tobruk, round 2 : 1/3 hits
Italians roll dice for 1 armour and 1 artillery in Tobruk, round 2 : 1/2 hits
1 mech_infantry owned by the British and 1 artillery owned by the Italians lost in Tobruk
British roll dice for 2 armour in Tobruk, round 3 : 2/2 hits
Italians roll dice for 1 armour in Tobruk, round 3 : 0/1 hits
1 armour owned by the Italians lost in Tobruk
British win, taking Tobruk from Italians with 2 armour remaining. Battle score for attacker is 6
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 armour and 1 artillery
Non Combat Move - British
1 tactical_bomber moved from 98 Sea Zone to Egypt
1 fighter moved from Kwangsi to Yunnan
2 aaGuns, 3 artilleries and 5 infantry moved from Burma to Yunnan
1 aaGun moved from India to Burma
Place Units - British
2 fighters placed in Egypt
1 infantry placed in Egypt
2 infantry and 1 mech_infantry placed in Iraq
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,1
British collect 34 PUs (2 lost to blockades); end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Some Units in India change ownership: 3 infantry
I’m off to Meeplecon to play A&A I’ll be back on the 20th so some time after that I’ll be able to make a move, see ya next weekend, you know WAR GAME AT MY PLACE Sat the 24th
good luck
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Greece
1 artillery moved from Morocco to Algeria
1 destroyer moved from 92 Sea Zone to 96 Sea Zone
1 armour and 1 mech_infantry moved from Romania to Ukraine
1 fighter moved from Southern Italy to Ukraine
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Greece
1 artillery moved from Morocco to Algeria
1 destroyer moved from 92 Sea Zone to 96 Sea Zone
1 armour and 1 mech_infantry moved from Romania to Ukraine
1 fighter moved from Southern Italy to Ukraine
Combat - Italians
Battle in Greece
Battle in Ukraine
Italians attack with 1 armour, 1 fighter and 1 mech_infantry
Russians defend with 1 factory_minor and 3 infantry
Italians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Ukraine, round 2 : 2/3 hits
Russians roll dice for 3 infantry in Ukraine, round 2 : 2/3 hits
1 mech_infantry owned by the Italians, 1 armour owned by the Italians and 2 infantry owned by the Russians lost in Ukraine
retreated to Ukraine
Russians win, taking Greece from British with 1 infantry remaining. Battle score for attacker is -4
Casualties for Italians: 1 armour and 1 mech_infantry
Casualties for Russians: 2 infantry
Non Combat Move - Italians
1 fighter moved from Ukraine to Bessarabia
1 artillery and 2 infantry moved from Romania to Bessarabia
1 artillery and 4 infantry moved from Yugoslavia to Romania
1 artillery and 3 infantry moved from Northern Italy to Yugoslavia
1 aaGun moved from Northern Italy to Southern Italy
Place Units - Italians
1 destroyer and 1 submarine placed in 97 Sea Zone
1 artillery and 1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 17 PUs
Dice Statistics:
Total
1 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.833
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
Italians Combat
3 was rolled 2 times
4 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Russians Combat
1 was rolled 2 times
5 was rolled 1 times
Average roll : 2.333
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 armour and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 submarine moved from 45 Sea Zone to 35 Sea Zone
3 submarines moved from 62 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in Dutch New Guinea
Battle in 42 Sea Zone
ANZAC attack with 3 submarines
Japanese defend with 1 cruiser
ANZAC roll dice for 3 submarines in 42 Sea Zone, round 2 : 2/3 hits
1 cruiser owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking Dutch New Guinea from Japanese, taking 42 Sea Zone from Japanese with 3 submarines remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Battle in 35 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 carrier, 1 fighter and 1 transport
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier and 1 transport in 35 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 carrier and 1 transport in 35 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the ANZAC lost in 35 Sea Zone
Japanese win with 1 carrier, 1 fighter and 1 transport remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 submarine
1 fighter owned by the Japanese forced to land in Philippines
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 6
Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 9 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
6 infantry moved from Western Germany to 112 Sea Zone
2 infantry moved from Denmark to 112 Sea Zone
8 infantry and 4 transports moved from 112 Sea Zone to 127 Sea Zone
8 infantry moved from 127 Sea Zone to Archangel
1 cruiser moved from 125 Sea Zone to 127 Sea Zone
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from Novgorod to Archangel
1 artillery moved from Eastern Poland to Belarus
1 artillery and 2 infantry moved from Eastern Poland to Western Ukraine
2 infantry moved from Novgorod to Belarus
1 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Western Ukraine
1 fighter and 1 tactical_bomber moved from Romania to Archangel
1 infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
2 armour moved from Bessarabia to Ukraine
1 tactical_bomber moved from Romania to Ukraine
1 submarine moved from 99 Sea Zone to 98 Sea Zone
1 submarine moved from 93 Sea Zone to 98 Sea Zone
1 destroyer moved from 95 Sea Zone to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Italy to 98 Sea Zone
1 bomber moved from Southern France to 98 Sea Zone
Any scramble orders for sz 98
yes! bring them all in
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 9 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
6 infantry moved from Western Germany to 112 Sea Zone
2 infantry moved from Denmark to 112 Sea Zone
8 infantry and 4 transports moved from 112 Sea Zone to 127 Sea Zone
8 infantry moved from 127 Sea Zone to Archangel
1 cruiser moved from 125 Sea Zone to 127 Sea Zone
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from Novgorod to Archangel
1 artillery moved from Eastern Poland to Belarus
1 artillery and 2 infantry moved from Eastern Poland to Western Ukraine
2 infantry moved from Novgorod to Belarus
1 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Western Ukraine
1 fighter and 1 tactical_bomber moved from Romania to Archangel
1 infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
2 armour moved from Bessarabia to Ukraine
1 tactical_bomber moved from Romania to Ukraine
1 submarine moved from 99 Sea Zone to 98 Sea Zone
1 submarine moved from 93 Sea Zone to 98 Sea Zone
1 destroyer moved from 95 Sea Zone to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Italy to 98 Sea Zone
1 bomber moved from Southern France to 98 Sea Zone
Combat - Germans
British scrambles 3 units out of Egypt to defend against the attack in 98 Sea Zone
Battle in Belarus
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 artillery
Germans roll dice for 1 artillery and 3 infantry in Belarus, round 2 : 2/4 hits
Russians roll dice for 1 artillery in Belarus, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Ukraine
Germans attack with 2 armour and 1 tactical_bomber
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 2 armour and 1 tactical_bomber in Ukraine, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 artillery and 4 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery and 4 infantry in Western Ukraine, round 2 : 1/5 hits
Russians roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans roll dice for 1 artillery and 4 infantry in Western Ukraine, round 3 : 1/5 hits
Russians roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in 98 Sea Zone
Germans attack with 1 bomber, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber
British defend with 1 battleship, 1 cruiser, 2 destroyers, 2 fighters and 1 tactical_bomber
Germans roll dice for 2 submarines in 98 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 2 : 1/4 hits
British roll dice for 1 battleship, 1 cruiser, 2 destroyers, 2 fighters and 1 tactical_bomber in 98 Sea Zone, round 2 : 2/7 hits
2 submarines owned by the Germans and 2 destroyers owned by the British lost in 98 Sea Zone
Germans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 3 : 2/4 hits
British roll dice for 1 battleship, 1 cruiser, 2 fighters and 1 tactical_bomber in 98 Sea Zone, round 3 : 3/5 hits
1 tactical_bomber owned by the Germans, 1 tactical_bomber owned by the British, 1 fighter owned by the Germans, 1 destroyer owned by the Germans and 1 cruiser owned by the British lost in 98 Sea Zone
retreated to 98 Sea Zone
British win with 1 battleship and 2 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber
Casualties for British: 1 cruiser, 2 destroyers and 1 tactical_bomber
Battle in Archangel
Germans attack with 1 artillery, 1 fighter, 9 infantry and 1 tactical_bomber
Russians defend with 3 artilleries
Germans roll dice for 1 cruiser in Archangel, round 2 : 0/1 hits
Germans roll dice for 1 artillery, 1 fighter, 9 infantry and 1 tactical_bomber in Archangel, round 2 : 2/12 hits
Russians roll dice for 3 artilleries in Archangel, round 2 : 2/3 hits
2 infantry owned by the Germans and 2 artilleries owned by the Russians lost in Archangel
Germans roll dice for 1 artillery, 1 fighter, 7 infantry and 1 tactical_bomber in Archangel, round 3 : 2/10 hits
Russians roll dice for 1 artillery in Archangel, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery, 1 fighter, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for Russians: 3 artilleries
Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt
Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt
Non Combat Move - Germans
1 fighter moved from Archangel to Novgorod
1 tactical_bomber moved from Archangel to Novgorod
1 tactical_bomber moved from Ukraine to Greece
1 bomber moved from 98 Sea Zone to Greece
2 fighters moved from Morocco to Southern Italy
1 tactical_bomber moved from Morocco to Southern Italy
1 fighter moved from 112 Sea Zone to Western Germany
1 fighter and 1 tactical_bomber moved from Morocco to 112 Sea Zone
1 armour and 1 mech_infantry moved from Yugoslavia to Bessarabia
1 armour and 1 mech_infantry moved from Germany to Eastern Poland
1 artillery and 7 infantry moved from Poland to Eastern Poland
1 artillery and 6 infantry moved from Germany to Poland
Place Units - Germans
1 submarine placed in 93 Sea Zone
1 artillery and 2 infantry placed in Novgorod
2 armour, 1 artillery, 5 infantry and 2 mech_infantrys placed in Germany
2 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 56 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 11 times
3 was rolled 7 times
4 was rolled 14 times
5 was rolled 18 times
6 was rolled 10 times
Average roll : 3.662
Median : 4.000
Variance : 1.071
Standard Deviation : 1.035
Total rolls : 71
Germans Combat
1 was rolled 9 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 10 times
5 was rolled 10 times
6 was rolled 8 times
Average roll : 3.580
Median : 4.000
Variance : 0.286
Standard Deviation : 0.535
Total rolls : 50
Russians Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 2 times
5 was rolled 4 times
Average roll : 3.667
Median : 4.000
Variance : 1.625
Standard Deviation : 1.275
Total rolls : 9
British Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.500
Variance : 0.545
Standard Deviation : 0.739
Total rolls : 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Russia to Urals
Russians take Urals from Germans
Combat - Russians
Non Combat Move - Russians
6 infantry moved from Smolensk to Russia
2 aaGuns moved from Bryansk to Russia
1 infantry moved from Rostov to Bryansk
4 infantry moved from Bryansk to Russia
Place Units - Russians
1 armour, 2 artilleries and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 3 destroyers, 1 fighter, 3 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 unit repaired.
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 transport moved from 36 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 36 Sea Zone to Kwangsi
1 armour, 1 infantry and 1 mech_infantry moved from Kiangsu to Anhwe
1 fighter moved from Kiangsi to Anhwe
1 tactical_bomber moved from Kiangsu to Anhwe
1 fighter moved from Philippines to Kwangsi
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 bomber moved from Japan to Anhwe
1 tactical_bomber moved from Kiangsu to Anhwe
1 bomber moved from Japan to Anhwe
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 64 Sea Zone
1 infantry moved from 64 Sea Zone to Central America
1 submarine moved from 26 Sea Zone to 1 Sea Zone
1 submarine moved from 7 Sea Zone to 2 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Japan to 35 Sea Zone
3 infantry moved from Korea to Manchuria
1 destroyer and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 cruiser moved from 6 Sea Zone to 35 Sea Zone
1 battleship moved from 6 Sea Zone to 35 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 3 destroyers, 1 fighter, 3 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 unit repaired.
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 transport moved from 36 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 36 Sea Zone to Kwangsi
1 armour, 1 infantry and 1 mech_infantry moved from Kiangsu to Anhwe
1 fighter moved from Kiangsi to Anhwe
1 tactical_bomber moved from Kiangsu to Anhwe
1 fighter moved from Philippines to Kwangsi
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 bomber moved from Japan to Anhwe
1 tactical_bomber moved from Kiangsu to Anhwe
1 bomber moved from Japan to Anhwe
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 64 Sea Zone
1 infantry moved from 64 Sea Zone to Central America
1 submarine moved from 26 Sea Zone to 1 Sea Zone
1 submarine moved from 7 Sea Zone to 2 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Japan to 35 Sea Zone
3 infantry moved from Korea to Manchuria
1 destroyer and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 cruiser moved from 6 Sea Zone to 35 Sea Zone
1 battleship moved from 6 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in Central America
Battle in Kwangsi
Japanese attack with 2 artilleries, 1 fighter and 2 infantry
British defend with 2 mech_infantrys
Japanese roll dice for 2 artilleries, 1 fighter and 2 infantry in Kwangsi, round 2 : 1/5 hits
Chinese roll dice for 2 mech_infantrys in Kwangsi, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kwangsi
Japanese roll dice for 2 artilleries, 1 fighter and 1 infantry in Kwangsi, round 3 : 0/4 hits
Chinese roll dice for 1 mech_infantry in Kwangsi, round 3 : 1/1 hits
1 infantry owned by the Japanese lost in Kwangsi
Japanese roll dice for 2 artilleries and 1 fighter in Kwangsi, round 4 : 1/3 hits
Chinese roll dice for 1 mech_infantry in Kwangsi, round 4 : 0/1 hits
1 mech_infantry owned by the British lost in Kwangsi
Japanese win, taking Central America from Americans, taking Kwangsi from Chinese with 2 artilleries and 1 fighter remaining. Battle score for attacker is 2
Casualties for British: 2 mech_infantrys
Casualties for Japanese: 2 infantry
Battle in Anhwe
Japanese attack with 1 armour, 2 bombers, 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 4 infantry
Japanese roll dice for 1 armour, 2 bombers, 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Anhwe, round 2 : 4/8 hits
Chinese roll dice for 4 infantry in Anhwe, round 2 : 1/4 hits
1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 armour, 2 bombers, 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Chinese: 4 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
2 bombers moved from Anhwe to Kiangsu
1 fighter and 2 tactical_bombers moved from Anhwe to Kiangsu
1 fighter moved from Kwangsi to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 bomber moved from Japan to Philippines
Place Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
1 armour, 1 fighter and 1 infantry placed in Japan
3 destroyers and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 40 PUs; end with 40 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 45 PUs
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 6 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.464
Median : 4.000
Variance : 0.296
Standard Deviation : 0.544
Total rolls : 28
Chinese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
Average roll : 3.125
Median : 3.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8
Japanese Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.600
Median : 4.000
Variance : 0.211
Standard Deviation : 0.459
Total rolls : 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 destroyers, 4 fighters and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
3 fighters and 1 tactical_bomber moved from Amur to Manchuria
3 fighters moved from Amur to Anhwe
1 fighter moved from Amur to Manchuria
1 destroyer moved from 10 Sea Zone to 2 Sea Zone
1 destroyer moved from 10 Sea Zone to 1 Sea Zone
1 submarine moved from 10 Sea Zone to 2 Sea Zone
1 destroyer moved from 10 Sea Zone to 1 Sea Zone
1 fighter moved from Alaska to 1 Sea Zone
1 fighter moved from Alaska to 2 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
3 infantry moved from Western United States to 10 Sea Zone
1 destroyer moved from 10 Sea Zone to 64 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 64 Sea Zone
2 infantry moved from 64 Sea Zone to Central America
1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 battleship, 3 carriers, 2 cruisers and 4 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 55 Sea Zone to 45 Sea Zone
2 fighters moved from Gibraltar to 96 Sea Zone
Combat - Americans
Battle in Hawaiian Islands
Battle in 64 Sea Zone
Americans attack with 1 destroyer and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 64 Sea Zone
Americans win, taking Hawaiian Islands from Japanese with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Central America
Americans attack with 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 2 infantry in Central America, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Central America, round 2 : 0/1 hits
Americans roll dice for 2 infantry in Central America, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Central America, round 3 : 0/1 hits
Americans roll dice for 2 infantry in Central America, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Central America, round 4 : 0/1 hits
Americans roll dice for 2 infantry in Central America, round 5 : 0/2 hits
Japanese roll dice for 1 infantry in Central America, round 5 : 0/1 hits
Americans roll dice for 2 infantry in Central America, round 6 : 1/2 hits
Japanese roll dice for 1 infantry in Central America, round 6 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Central America
Americans win, taking Central America from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 1 Sea Zone
Americans attack with 2 destroyers and 1 fighter
Japanese defend with 1 submarine
Americans roll dice for 2 destroyers and 1 fighter in 1 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 1 Sea Zone
Americans win, taking 1 Sea Zone from Neutral with 2 destroyers and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 2 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 2 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 1 fighter in 2 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 submarine in 2 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 2 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer and 1 fighter in 2 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 submarine in 2 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Japanese lost in 2 Sea Zone
Americans win, taking 2 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 96 Sea Zone
Americans attack with 2 fighters
Italians defend with 1 destroyer
Americans roll dice for 2 fighters in 96 Sea Zone, round 2 : 1/2 hits
Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 96 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Manchuria
Americans attack with 4 fighters and 1 tactical_bomber
Japanese defend with 3 infantry
Americans roll dice for 4 fighters and 1 tactical_bomber in Manchuria, round 2 : 1/5 hits
Japanese roll dice for 3 infantry in Manchuria, round 2 : 2/3 hits
1 infantry owned by the Japanese and 2 fighters owned by the Americans lost in Manchuria
Americans roll dice for 2 fighters and 1 tactical_bomber in Manchuria, round 3 : 2/3 hits
Japanese roll dice for 2 infantry in Manchuria, round 3 : 0/2 hits
2 infantry owned by the Japanese lost in Manchuria
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -11
Casualties for Americans: 2 fighters
Casualties for Japanese: 3 infantry
Battle in Anhwe
Americans attack with 3 fighters
Japanese defend with 1 armour and 1 mech_infantry
Americans roll dice for 3 fighters in Anhwe, round 2 : 2/3 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Anhwe, round 2 : 1/2 hits
1 mech_infantry owned by the Japanese, 1 armour owned by the Japanese and 1 fighter owned by the Americans lost in Anhwe
Americans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 armour and 1 mech_infantry
Non Combat Move - Americans
2 fighters moved from Anhwe to Hopei
1 fighter moved from Shensi to Hopei
2 fighters and 1 tactical_bomber moved from Manchuria to Hopei
1 fighter moved from 1 Sea Zone to 26 Sea Zone
1 fighter moved from 2 Sea Zone to Alaska
2 fighters moved from 96 Sea Zone to Malta
Place Units - Americans
1 destroyer, 2 fighters and 1 transport placed in 101 Sea Zone
1 destroyer placed in 2 Sea Zone
2 fighters placed in Alaska
1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 7
Purchase Units - British
British buy 1 artillery, 1 cruiser, 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 unit repaired.
1 armour moved from Tobruk to Tunisia
British take Libya from Italians
British take Tunisia from Italians
2 mech_infantrys moved from French West Africa to Gold Coast
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 armour moved from Siam to Kwangsi
1 fighter moved from Yunnan to 36 Sea Zone
1 artillery and 3 infantry moved from Yunnan to Kwangsi
Combat - British
Battle in Borneo
Battle in Gold Coast
British attack with 2 mech_infantrys
Italians defend with 1 artillery
British roll dice for 2 mech_infantrys in Gold Coast, round 2 : 0/2 hits
Italians roll dice for 1 artillery in Gold Coast, round 2 : 0/1 hits
British roll dice for 2 mech_infantrys in Gold Coast, round 3 : 0/2 hits
Italians roll dice for 1 artillery in Gold Coast, round 3 : 1/1 hits
1 mech_infantry owned by the British lost in Gold Coast
British roll dice for 1 mech_infantry in Gold Coast, round 4 : 0/1 hits
Italians roll dice for 1 artillery in Gold Coast, round 4 : 0/1 hits
British roll dice for 1 mech_infantry in Gold Coast, round 5 : 0/1 hits
Italians roll dice for 1 artillery in Gold Coast, round 5 : 0/1 hits
British roll dice for 1 mech_infantry in Gold Coast, round 6 : 0/1 hits
Italians roll dice for 1 artillery in Gold Coast, round 6 : 0/1 hits
British roll dice for 1 mech_infantry in Gold Coast, round 7 : 0/1 hits
Italians roll dice for 1 artillery in Gold Coast, round 7 : 1/1 hits
1 mech_infantry owned by the British lost in Gold Coast
Italians win, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is -8
Casualties for British: 2 mech_infantrys
Battle in Kwangsi
British attack with 1 armour, 1 artillery and 3 infantry
Japanese defend with 2 artilleries
British roll dice for 1 armour, 1 artillery and 3 infantry in Kwangsi, round 2 : 1/5 hits
Japanese roll dice for 2 artilleries in Kwangsi, round 2 : 1/2 hits
1 artillery owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
British roll dice for 1 armour, 1 artillery and 2 infantry in Kwangsi, round 3 : 2/4 hits
Japanese roll dice for 1 artillery in Kwangsi, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 infantry
Casualties for Japanese: 2 artilleries
Battle in 36 Sea Zone
British attack with 1 fighter
Japanese defend with 1 destroyer, 1 submarine and 2 transports
1 submarine owned by the Japanese Submerged
British roll dice for 1 fighter in 36 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer and 2 transports in 36 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 36 Sea Zone
2 transports owned by the Japanese lost in 36 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 22
Casualties for Japanese: 1 destroyer and 2 transports
Non Combat Move - British
2 infantry moved from Burma to Shan State
3 infantry moved from India to Burma
1 fighter moved from 36 Sea Zone to Malaya
2 infantry and 1 mech_infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 mech_infantry moved from Egypt to Iraq
2 infantry moved from Egypt to Trans-Jordan
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
2 mech_infantrys moved from Belgian Congo to Nigeria
1 armour moved from Tobruk to Alexandria
Place Units - British
1 cruiser and 1 destroyer placed in 98 Sea Zone
1 fighter placed in Egypt
1 artillery and 2 infantry placed in Iraq
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Place Units - UK_Pacific
1 armour, 1 artillery, 2 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,1
UK_Pacific collect 20 PUs (1 lost to blockades); end with 20 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Some Units in India change ownership: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Yugoslavia to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Tunisia
1 artillery moved from Algeria to Tunisia
1 destroyer moved from 97 Sea Zone to 96 Sea Zone
1 fighter moved from Bessarabia to Southern Italy
1 artillery and 2 infantry moved from Bessarabia to Ukraine
1 artillery and 4 infantry moved from Romania to Eastern Poland
1 artillery moved from Gold Coast to French West Africa
Italians take French West Africa from British
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Yugoslavia to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Tunisia
1 artillery moved from Algeria to Tunisia
1 destroyer moved from 97 Sea Zone to 96 Sea Zone
1 fighter moved from Bessarabia to Southern Italy
1 artillery and 2 infantry moved from Bessarabia to Ukraine
1 artillery and 4 infantry moved from Romania to Eastern Poland
1 artillery moved from Gold Coast to French West Africa
Italians take French West Africa from British
Combat - Italians
Battle in Tunisia
Italians attack with 1 artillery and 2 infantry
British defend with 1 armour
Italians roll dice for 1 artillery and 2 infantry in Tunisia, round 2 : 2/3 hits
British roll dice for 1 armour in Tunisia, round 2 : 0/1 hits
1 armour owned by the British lost in Tunisia
Italians win, taking Tunisia from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Non Combat Move - Italians
Place Units - Italians
1 destroyer placed in 97 Sea Zone
2 infantry placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Dice Statistics:
Total
1 was rolled 2 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 2.750
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Italians Combat
1 was rolled 2 times
3 was rolled 1 times
Average roll : 1.667
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
British Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Alexandria to Tobruk
1 armour moved from Dutch New Guinea to New Guinea
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
3 submarines moved from 42 Sea Zone to 54 Sea Zone
Combat - ANZAC
Battle in Celebes
Battle in New Guinea
ANZAC attack with 1 armour
Japanese defend with 1 artillery
ANZAC roll dice for 1 armour in New Guinea, round 2 : 1/1 hits
Japanese roll dice for 1 artillery in New Guinea, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in New Guinea
ANZAC win, taking Celebes from Japanese, taking New Guinea from Japanese with 1 armour remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 7
Combat Move - French
Turn Complete - French