Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 3 armour moved from Greater Southern Germany to France 1 artillery moved from Western Germany to France 3 infantry moved from Western Germany to France 2 artilleries moved from Holland Belgium to France 2 infantry moved from Holland Belgium to France 3 armour moved from Holland Belgium to France 4 mech_infantrys moved from Western Germany to France 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 2 tactical_bombers moved from Western Germany to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 2 fighters moved from Western Germany to 110 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 battleship moved from 113 Sea Zone to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 tactical_bomber moved from Poland to Yugoslavia 1 fighter moved from Slovakia Hungary to Yugoslavia 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 armour moved from Romania to Yugoslavia Combat - Germans British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in 111 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans 1 fighter owned by the Germans, 1 bomber owned by the Germans and 1 tactical_bomber owned by the Germans retreated 1 battleship owned by the Germans and 2 submarines owned by the Germans retreated to 112 Sea Zone British win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Yugoslavia Germans attack with 2 armour, 1 fighter, 6 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 2 armour, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for Neutral_Allies: 5 infantry Battle in 110 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship, 1 cruiser and 2 fighters; French defend with 1 cruiser and 1 fighter Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 2 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 42 Casualties for Germans: 1 fighter and 2 tactical_bombers Casualties for British: 1 battleship, 1 cruiser and 2 fighters Casualties for French: 1 cruiser and 1 fighter Battle in France Germans attack with 6 armour, 3 artilleries, 5 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 22 Casualties for Germans: 2 artilleries, 5 infantry and 2 mech_infantrys Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber, 1 fighter and 1 tactical_bomber moved from 111 Sea Zone to Western Germany 2 fighters moved from 110 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Western Germany 1 aaGun moved from Western Germany to France 1 aaGun moved from Western Germany to Holland Belgium 2 infantry moved from Denmark to Western Germany 1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Germany to Poland 1 infantry moved from Germany to Poland 1 artillery moved from Greater Southern Germany to Western Germany 1 artillery moved from Greater Southern Germany to Germany Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUsS.A. Axis vs P.P. Allies
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries and 12 infantry; Remaining resources: 0 PUs;Combat Move - Germans
4 armour moved from Romania to Greater Southern Germany
2 armour moved from Poland to Yugoslavia
1 artillery moved from Romania to Bulgaria
2 infantry moved from Slovakia Hungary to Romania
2 infantry moved from Germany to Slovakia Hungary
1 artillery moved from Poland to Germany
1 artillery moved from Germany to Greater Southern Germany
1 artillery and 3 infantry moved from Norway to Finland
4 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from Normandy Bordeaux to France
1 infantry moved from France to Western Germany
1 infantry moved from Germany to Greater Southern Germany
1 infantry moved from Poland to Slovakia Hungary
1 submarine moved from 112 Sea Zone to 125 Sea Zone
Germans take 125 Sea Zone from Americans -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries and 12 infantry; Remaining resources: 0 PUs;Combat Move - Germans
4 armour moved from Romania to Greater Southern Germany
2 armour moved from Poland to Yugoslavia
1 artillery moved from Romania to Bulgaria
2 infantry moved from Slovakia Hungary to Romania
2 infantry moved from Germany to Slovakia Hungary
1 artillery moved from Poland to Germany
1 artillery moved from Germany to Greater Southern Germany
1 artillery and 3 infantry moved from Norway to Finland
4 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from Normandy Bordeaux to France
1 infantry moved from France to Western Germany
1 infantry moved from Germany to Greater Southern Germany
1 infantry moved from Poland to Slovakia Hungary
1 submarine moved from 112 Sea Zone to 125 Sea Zone
Germans take 125 Sea Zone from AmericansCombat - Germans
Non Combat Move - Germans
1 aaGun moved from Normandy Bordeaux to France
1 aaGun moved from Germany to Western Germany
1 aaGun moved from Poland to Germany
1 mech_infantry moved from Greece to YugoslaviaPlace Units - Germans
1 artillery and 4 infantry placed in Western Germany
1 artillery and 6 infantry placed in Germany
1 infantry placed in France
1 infantry placed in Germany
Germans undo move 1.
1 infantry placed in Germany
1 artillery placed in Germany
3 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,4,6,6,1,1,2,3,5,4,6
Germans collect 38 PUs (4 lost to blockades); end with 38 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 43 PUsDice Statistics:
Total
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.417
Median : 3.500
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12Null / Other
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.417
Median : 3.500
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12 -
Could you NCM my 4 Inf. on to Norway for me
Cheers
Kris -
@suprise:
Could you NCM my 4 Inf. on to Norway for me
Cheers
KrisDone!
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 10
Purchase Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Germans from 112 Sea Zone: 4 infantry and 4 transports
EDIT: Adding units owned by Germans to 112 Sea Zone: 4 transports
EDIT: Adding units owned by Germans to Norway: 4 infantry
EDIT: Turning off Edit Mode
Russians buy 1 armour, 2 artilleries, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 fighter moved from Kazakhstan to Sikang
1 artillery moved from Kazakhstan to Sikang
2 infantry moved from Kazakhstan to Sikang
2 infantry moved from Yakut S.S.R. to Buryatia
1 armour moved from Yenisey to Buryatia
15 artilleries and 25 infantry moved from Eastern Poland to Slovakia Hungary
3 infantry moved from Baltic States to Poland
1 fighter moved from Novgorod to Poland
2 infantry moved from Bessarabia to Romania
7 mech_infantrys moved from Belarus to Slovakia Hungary
3 armour moved from Belarus to Slovakia Hungary
1 fighter moved from Novgorod to Romania
1 tactical_bomber moved from Belarus to Poland
1 artillery moved from Bessarabia to Romania
1 infantry moved from Novgorod to Vyborg
Russians take Vyborg from Germans
1 artillery and 1 infantry moved from Novgorod to KareliaCombat - Russians
Battle in Slovakia Hungary
Russians attack with 3 armour, 15 artilleries, 25 infantry and 7 mech_infantrys
Germans defend with 3 infantry
Russians roll dice for 3 armour, 15 artilleries, 25 infantry and 7 mech_infantrys in Slovakia Hungary, round 2 : 12/50 hits
Germans roll dice for 3 infantry in Slovakia Hungary, round 2 : 1/3 hits
1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 3 armour, 15 artilleries, 24 infantry and 7 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantry
Battle in Buryatia
Russians attack with 1 armour and 2 infantry
Japanese defend with 2 infantry
Russians roll dice for 1 armour and 2 infantry in Buryatia, round 2 : 1/3 hits
Japanese roll dice for 2 infantry in Buryatia, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia
Russians roll dice for 1 armour and 1 infantry in Buryatia, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Buryatia, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Buryatia
Russians roll dice for 1 armour in Buryatia, round 4 : 1/1 hits
Japanese roll dice for 1 infantry in Buryatia, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Buryatia
Russians win, taking Buryatia from Japanese with 1 armour remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Japanese: 2 infantry
Battle in Romania
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Romania, round 2 : 1/4 hits
Germans roll dice for 2 infantry in Romania, round 2 : 0/2 hits
1 infantry owned by the Germans lost in Romania
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Romania, round 3 : 2/4 hits
Germans roll dice for 1 infantry in Romania, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Poland
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 3 infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Poland, round 2 : 1/5 hits
Germans roll dice for 3 infantry in Poland, round 2 : 2/3 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Poland, round 3 : 0/3 hits
Germans roll dice for 2 infantry in Poland, round 3 : 2/2 hits
1 fighter owned by the Russians and 1 infantry owned by the Russians lost in Poland
retreated to Poland
Germans win with 2 infantry remaining. Battle score for attacker is -16
Casualties for Germans: 1 infantry
Casualties for Russians: 1 fighter and 3 infantry
Battle in Karelia
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Karelia, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Karelia, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Sikang
Russians attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 armour, 1 infantry and 1 mech_infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Sikang, round 2 : 2/4 hits
Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Sikang, round 2 : 1/3 hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Sikang
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Sikang, round 3 : 1/3 hits
Japanese roll dice for 1 armour in Sikang, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Sikang
Russians win, taking Sikang from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 7
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 armour, 1 infantry and 1 mech_infantryNon Combat Move - Russians
1 fighter moved from Sikang to Kansu
2 infantry moved from Volgograd to Kazakhstan
1 artillery moved from Volgograd to Kazakhstan
3 infantry moved from Belarus to Eastern Poland
3 aaGuns moved from Eastern Poland to Slovakia Hungary
1 artillery moved from Belarus to Eastern Poland
2 infantry moved from Novgorod to Baltic States
1 artillery moved from Novgorod to Baltic States
2 infantry moved from Ukraine to Bessarabia
1 artillery moved from Ukraine to Bessarabia
2 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Romania to Western Ukraine
1 tactical_bomber moved from Poland to Western Ukraine
1 mech_infantry moved from Russia to Kazakhstan
1 mech_infantry moved from Russia to Western Ukraine
1 armour moved from Russia to Western UkrainePlace Units - Russians
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in Ukraine
1 artillery and 2 infantry placed in Volgograd
1 armour, 1 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 39 PUs; end with 39 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 42 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 46 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 52 PUs -
I think this one is over when I look at what Russia has. Good game. I’ll go post the results You up for another?
Loosing my Air force finished me and it was all backward from there -
Yes of course Kris. 8-) I guess I will be the Axis this time. And that we will play BM instead of bids again. Hope I can get it started tomorrow, but let me know if any if that is wrong in the meantime.
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Sounds good
All is well here, been super busy with family work and work plus the vehicles needing work, one done one to go
I work both jobs a lot this week so I wont be able to post until Thurs