@farmboy said in L24 OOB Playoff RD 2 AndrewAAGamer (X) vs farmboy (L+54):
@AndrewAAGamer I’m getting very lucky defensive dice here.
Yeah - so far. I am hoping it will even out soon.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour and 1 artillery moved from Normandy Bordeaux to Southern France
2 infantry moved from Northern Italy to Southern France
2 fighters moved from Southern Italy to Southern France
Combat - Italians
Battle in Southern France
Italians attack with 1 armour, 1 artillery, 2 fighters and 2 infantry
British defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 armour, 1 artillery, 2 fighters and 2 infantry in Southern France, round 2 : 1/6 hits
British roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits
1 infantry owned by the British lost in Southern France
Italians roll dice for 1 armour, 1 artillery, 2 fighters and 2 infantry in Southern France, round 3 : 3/6 hits
British roll dice for 1 artillery in Southern France, round 3 : 1/1 hits
1 artillery owned by the British and 1 infantry owned by the Italians lost in Southern France
Italians win, taking Southern France from British with 1 armour, 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Italians
2 fighters moved from Southern France to Southern Italy
2 infantry moved from Yugoslavia to Northern Italy
2 infantry moved from Yugoslavia to Albania
1 infantry moved from Normandy Bordeaux to Southern France
Place Units - Italians
1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,3,5,3,2,4,1,1,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,2,2,1,5,2,6,5,4
Italians collect 3 PUs (10 lost to blockades); end with 3 PUs
Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 14 times
3 was rolled 7 times
4 was rolled 9 times
5 was rolled 10 times
6 was rolled 7 times
Average roll : 3.321
Median : 3.000
Variance : 0.618
Standard Deviation : 0.786
Total rolls : 56
Null / Other
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.409
Median : 3.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 22
Italians Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12
British Combat
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.409
Median : 3.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 22
Enjoy
you back
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 49 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 49 Sea Zone to 33 Sea Zone
2 artilleries moved from 33 Sea Zone to Caroline Islands
2 infantry moved from 33 Sea Zone to Caroline Islands
3 fighters moved from Queensland to 55 Sea Zone
1 submarine moved from 62 Sea Zone to 55 Sea Zone
Combat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 3 fighters in 55 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Caroline Islands
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
ANZAC roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 2 : 1/4 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits
1 infantry owned by the ANZAC and 1 aaGun owned by the Japanese lost in Caroline Islands
ANZAC roll dice for 2 artilleries and 1 infantry in Caroline Islands, round 3 : 1/3 hits
Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 2/2 hits
1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Caroline Islands
ANZAC roll dice for 1 artillery in Caroline Islands, round 4 : 0/1 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits
ANZAC roll dice for 1 artillery in Caroline Islands, round 5 : 1/1 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 5 : 0/1 hits
1 infantry owned by the Japanese lost in Caroline Islands
ANZAC win, taking Caroline Islands from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 artillery and 2 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - ANZAC
3 fighters moved from 55 Sea Zone to Queensland
1 infantry moved from Northwest Persia to Persia
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 8
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
Non Combat Move - French
1 infantry moved from Persia to Eastern Persia
1 destroyer moved from 80 Sea Zone to 76 Sea Zone
Turn Complete - French
Yes. Got back a couple of days back but been a bit overloaded since. Anyway - finally done some A&A!
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 destroyer, 8 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Romania to Greece
Germans take Greece from British
1 artillery and 2 infantry moved from Romania to Bessarabia
1 artillery and 2 infantry moved from Poland to Eastern Poland
1 artillery and 2 infantry moved from Poland to Baltic States
4 infantry moved from Finland to Karelia
1 armour, 4 infantry and 1 mech_infantry moved from Norway to Finland
1 artillery and 2 infantry moved from France to Holland Belgium
1 fighter moved from Germany to Holland Belgium
1 fighter moved from 112 Sea Zone to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 mech_infantry moved from Poland to Eastern Poland
1 mech_infantry moved from Poland to Eastern Poland
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 destroyer, 8 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Romania to Greece
Germans take Greece from British
1 artillery and 2 infantry moved from Romania to Bessarabia
1 artillery and 2 infantry moved from Poland to Eastern Poland
1 artillery and 2 infantry moved from Poland to Baltic States
4 infantry moved from Finland to Karelia
1 armour, 4 infantry and 1 mech_infantry moved from Norway to Finland
1 artillery and 2 infantry moved from France to Holland Belgium
1 fighter moved from Germany to Holland Belgium
1 fighter moved from 112 Sea Zone to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 mech_infantry moved from Poland to Eastern Poland
1 mech_infantry moved from Poland to Eastern Poland
Combat - Germans
Battle in Bessarabia
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 1 artillery, 3 fighters and 2 infantry
Americans defend with 1 infantry
Germans roll dice for 1 artillery, 3 fighters and 2 infantry in Holland Belgium, round 2 : 1/6 hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery, 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Baltic States
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Baltic States
Germans roll dice for 1 artillery and 1 infantry in Baltic States, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 1 artillery, 2 infantry and 2 mech_infantrys
Russians defend with 2 artilleries
Germans roll dice for 1 artillery, 2 infantry and 2 mech_infantrys in Eastern Poland, round 2 : 0/5 hits
Russians roll dice for 2 artilleries in Eastern Poland, round 2 : 2/2 hits
2 infantry owned by the Germans lost in Eastern Poland
Germans roll dice for 1 artillery and 2 mech_infantrys in Eastern Poland, round 3 : 1/3 hits
Russians roll dice for 2 artilleries in Eastern Poland, round 3 : 1/2 hits
1 mech_infantry owned by the Germans and 1 artillery owned by the Russians lost in Eastern Poland
Germans roll dice for 1 artillery and 1 mech_infantry in Eastern Poland, round 4 : 0/2 hits
Russians roll dice for 1 artillery in Eastern Poland, round 4 : 1/1 hits
1 mech_infantry owned by the Germans lost in Eastern Poland
Germans roll dice for 1 artillery in Eastern Poland, round 5 : 0/1 hits
Russians roll dice for 1 artillery in Eastern Poland, round 5 : 0/1 hits
Germans roll dice for 1 artillery in Eastern Poland, round 6 : 0/1 hits
Russians roll dice for 1 artillery in Eastern Poland, round 6 : 0/1 hits
Germans roll dice for 1 artillery in Eastern Poland, round 7 : 0/1 hits
Russians roll dice for 1 artillery in Eastern Poland, round 7 : 0/1 hits
Germans roll dice for 1 artillery in Eastern Poland, round 8 : 0/1 hits
Russians roll dice for 1 artillery in Eastern Poland, round 8 : 0/1 hits
Germans roll dice for 1 artillery in Eastern Poland, round 9 : 1/1 hits
Russians roll dice for 1 artillery in Eastern Poland, round 9 : 0/1 hits
1 artillery owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 artillery remaining. Battle score for attacker is -6
Casualties for Germans: 2 infantry and 2 mech_infantrys
Casualties for Russians: 2 artilleries
Non Combat Move - Germans
3 fighters moved from Holland Belgium to 112 Sea Zone
2 fighters moved from 112 Sea Zone to Western Germany
1 artillery and 3 infantry moved from Western Germany to 112 Sea Zone
1 artillery and 3 infantry moved from 112 Sea Zone to Norway
1 artillery and 4 infantry moved from Germany to Poland
2 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Western Germany to Denmark
1 infantry moved from Western Germany to Germany
1 aaGun moved from France to Normandy Bordeaux
1 aaGun moved from Poland to Germany
Place Units - Germans
1 destroyer and 1 submarine placed in 112 Sea Zone
2 infantry placed in Western Germany
1 artillery and 2 infantry placed in France
1 artillery and 2 infantry placed in Germany
1 infantry placed in Western Germany
1 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,6,6,3,2,2,3,3,4
Germans collect 39 PUs (5 lost to blockades); end with 39 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs
Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 8 times
3 was rolled 12 times
4 was rolled 9 times
5 was rolled 7 times
6 was rolled 12 times
Average roll : 3.722
Median : 4.000
Variance : 0.604
Standard Deviation : 0.777
Total rolls : 54
Null / Other
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.300
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 10
Germans Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 7 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 4.034
Median : 4.000
Variance : 1.107
Standard Deviation : 1.052
Total rolls : 29
Russians Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.385
Median : 3.000
Variance : 0.250
Standard Deviation : 0.500
Total rolls : 13
Americans Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
2 infantry moved from Novgorod to Karelia
2 artilleries moved from Novgorod to Karelia
7 artilleries and 6 infantry moved from Western Ukraine to Eastern Poland
2 infantry moved from Belarus to Baltic States
2 infantry moved from Ukraine to Bessarabia
1 artillery moved from Ukraine to Bessarabia
1 tactical_bomber moved from Belarus to Bessarabia
1 fighter moved from Belarus to Karelia
1 fighter moved from Belarus to Baltic States
1 infantry moved from Western Ukraine to Bessarabia
1 infantry moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Karelia
2 infantry moved from Olgiy to Kansu
1 fighter moved from Kazakhstan to Kansu
1 armour moved from Kazakhstan to Kansu
3 infantry moved from Kazakhstan to Tsinghai
1 mech_infantry moved from Urals to Kansu
2 infantry moved from Buyant-Uhaa to Amur
Combat - Russians
Battle in Bessarabia
Russians attack with 1 artillery, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Bessarabia, round 2 : 0/5 hits
Germans roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 1/3 hits
1 infantry owned by the Russians lost in Bessarabia
Russians roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Bessarabia, round 3 : 2/4 hits
Germans roll dice for 1 artillery and 2 infantry in Bessarabia, round 3 : 0/3 hits
2 infantry owned by the Germans lost in Bessarabia
Russians roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Bessarabia, round 4 : 1/4 hits
Germans roll dice for 1 artillery in Bessarabia, round 4 : 0/1 hits
1 artillery owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Russians attack with 7 artilleries and 6 infantry
Germans defend with 1 artillery
Russians roll dice for 7 artilleries and 6 infantry in Eastern Poland, round 2 : 5/13 hits
Germans roll dice for 1 artillery in Eastern Poland, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 7 artilleries and 6 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Baltic States
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 fighter and 3 infantry in Baltic States, round 2 : 1/4 hits
Germans roll dice for 1 artillery and 1 infantry in Baltic States, round 2 : 0/2 hits
1 infantry owned by the Germans lost in Baltic States
Russians roll dice for 1 fighter and 3 infantry in Baltic States, round 3 : 2/4 hits
Germans roll dice for 1 artillery in Baltic States, round 3 : 0/1 hits
1 artillery owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Karelia
Russians attack with 2 artilleries, 1 fighter and 3 infantry
Germans defend with 4 infantry
Russians roll dice for 2 artilleries, 1 fighter and 3 infantry in Karelia, round 2 : 3/6 hits
Germans roll dice for 4 infantry in Karelia, round 2 : 1/4 hits
1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Karelia
2 infantry owned by the Russians and 2 artilleries owned by the Russians retreated to Novgorod
Germans win with 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantry
Battle in Kansu
Russians attack with 1 armour, 1 fighter, 2 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Russians roll dice for 1 armour, 1 fighter, 2 infantry and 1 mech_infantry in Kansu, round 2 : 4/5 hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kansu
Russians win, taking Kansu from Japanese with 1 armour, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Russians attack with 3 infantry
Japanese defend with 1 artillery
Russians roll dice for 3 infantry in Tsinghai, round 2 : 2/3 hits
Japanese roll dice for 1 artillery in Tsinghai, round 2 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Tsinghai
Russians win, taking Tsinghai from Japanese with 2 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Amur
Russians attack with 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 infantry in Amur, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits
Russians roll dice for 2 infantry in Amur, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Amur, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Amur
1 infantry owned by the Russians retreated to Buyant-Uhaa
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 infantry moved from Dzavhan to Yakut S.S.R.
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
1 armour moved from Urals to Yenisey
1 fighter moved from Kansu to Kazakhstan
2 infantry moved from Volgograd to Kazakhstan
1 artillery moved from Volgograd to Kazakhstan
2 artilleries moved from Western Ukraine to Eastern Poland
1 infantry moved from Western Ukraine to Eastern Poland
2 aaGuns moved from Western Ukraine to Eastern Poland
1 aaGun moved from Belarus to Novgorod
1 aaGun moved from Belarus to Eastern Poland
1 fighter moved from Baltic States to Novgorod
1 fighter moved from Karelia to Novgorod
1 tactical_bomber moved from Bessarabia to Belarus
1 artillery moved from Bryansk to Belarus
3 infantry moved from Bryansk to Belarus
2 infantry moved from Russia to Bryansk
2 infantry moved from Belarus to Novgorod
6 artilleries moved from Belarus to Eastern Poland
1 armour moved from Russia to Belarus
1 mech_infantry moved from Russia to Belarus
2 armour and 6 mech_infantrys moved from Western Ukraine to Belarus
1 infantry moved from Belarus to Novgorod
18 infantry moved from Belarus to Eastern Poland
Place Units - Russians
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in Volgograd
1 armour and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 42 PUs
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 5 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Amur to Buryatia
1 infantry moved from Manchuria to Buyant-Uhaa
2 infantry moved from Jehol to Buyant-Uhaa
1 armour moved from Chahar to Buyant-Uhaa
1 mech_infantry moved from Kiangsu to Chahar
1 infantry moved from Sikang to Tsinghai
1 infantry moved from Shensi to Tsinghai
1 fighter and 1 tactical_bomber moved from Szechwan to Tsinghai
1 mech_infantry moved from Hunan to Shensi
1 mech_infantry moved from Kiangsu to Hunan
1 mech_infantry moved from Hopei to Tsinghai
1 mech_infantry moved from Kiangsu to Hopei
1 infantry moved from Szechwan to Sikang
1 artillery and 2 infantry moved from Yunnan to Burma
1 infantry moved from Shan State to Burma
3 bombers moved from Hunan to India
1 infantry moved from French Indo China to Shan State
1 artillery moved from Yunnan to Szechwan
2 infantry moved from French Indo China to Yunnan
1 armour and 1 infantry moved from Sumatra to 41 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 bomber moved from Japan to Buyant-Uhaa
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
1 destroyer moved from 34 Sea Zone to 55 Sea Zone
1 armour and 1 infantry moved from Dutch New Guinea to New Guinea
2 fighters moved from 35 Sea Zone to 55 Sea Zone
2 fighters moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Burma
1 armour, 1 battleship, 1 carrier, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
AIR RAID!!!
Bombers over India. . . Any intercept orders?
Been busy and had comp glitch
Kris
Send them all up please Kris.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 5 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Amur to Buryatia
1 infantry moved from Manchuria to Buyant-Uhaa
2 infantry moved from Jehol to Buyant-Uhaa
1 armour moved from Chahar to Buyant-Uhaa
1 mech_infantry moved from Kiangsu to Chahar
1 infantry moved from Sikang to Tsinghai
1 infantry moved from Shensi to Tsinghai
1 fighter and 1 tactical_bomber moved from Szechwan to Tsinghai
1 mech_infantry moved from Hunan to Shensi
1 mech_infantry moved from Kiangsu to Hunan
1 mech_infantry moved from Hopei to Tsinghai
1 mech_infantry moved from Kiangsu to Hopei
1 infantry moved from Szechwan to Sikang
1 artillery and 2 infantry moved from Yunnan to Burma
1 infantry moved from Shan State to Burma
3 bombers moved from Hunan to India
1 infantry moved from French Indo China to Shan State
1 artillery moved from Yunnan to Szechwan
2 infantry moved from French Indo China to Yunnan
1 armour and 1 infantry moved from Sumatra to 41 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 bomber moved from Japan to Buyant-Uhaa
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
1 destroyer moved from 34 Sea Zone to 55 Sea Zone
1 armour and 1 infantry moved from Dutch New Guinea to New Guinea
2 fighters moved from 35 Sea Zone to 55 Sea Zone
2 fighters moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Burma
1 armour, 1 battleship, 1 carrier, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
Combat - Japanese
Air Battle in India
Japanese attacks with 3 units heading to India
UK_Pacific launches 4 interceptors out of India
Attackers Fire, : 0/3 hits
Defenders Fire, : 1/4 hits
1 bomber owned by the Japanese lost in India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
AA fire in India : 0/2 hits
Bombing raid in India rolls: 4,4 and causes: 6 damage to unit: factory_minor
Bombing raid in India causes 6 damage total.
Battle in 33 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 2 transports
2 transports owned by the ANZAC lost in 33 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Battle in 55 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 2/3 hits
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 55 Sea Zone
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in New Guinea
Japanese attack with 1 armour and 1 infantry
ANZAC defend with 1 artillery
Japanese roll dice for 1 armour and 1 infantry in New Guinea, round 2 : 1/2 hits
ANZAC roll dice for 1 artillery in New Guinea, round 2 : 0/1 hits
1 artillery owned by the ANZAC lost in New Guinea
Japanese win, taking New Guinea from ANZAC with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in Tsinghai
Japanese attack with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 2 infantry
Japanese roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Tsinghai, round 2 : 2/5 hits
Chinese roll dice for 2 infantry in Tsinghai, round 2 : 2/2 hits
2 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Japanese: 2 infantry
Battle in Burma
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Burma, round 2 : 2/6 hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Buyant-Uhaa
Japanese attack with 1 armour, 1 bomber and 3 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 1 bomber and 3 infantry in Buyant-Uhaa, round 2 : 2/5 hits
Russians roll dice for 1 infantry in Buyant-Uhaa, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Buyant-Uhaa
Japanese win, taking Buyant-Uhaa from Russians with 1 armour, 1 bomber and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battles
Non Combat Move - Japanese
1 bomber moved from Buyant-Uhaa to Kiangsu
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
2 fighters moved from 55 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to Shan State
1 fighter and 1 tactical_bomber moved from Burma to 37 Sea Zone
2 bombers moved from India to French Indo China
1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Tsinghai to Szechwan
1 tactical_bomber moved from Philippines to Yunnan
1 mech_infantry moved from Yunnan to Sikang
1 armour moved from Yunnan to Sikang
1 mech_infantry moved from Yunnan to Shensi
1 artillery moved from Yunnan to Shan State
2 fighters moved from 25 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 armour, 1 infantry and 1 mech_infantry placed in French Indo China
1 armour and 2 infantry placed in Kiangsu
1 artillery and 2 infantry placed in Japan
1 carrier, 1 destroyer, 1 fighter and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 11 times
3 was rolled 19 times
4 was rolled 17 times
5 was rolled 9 times
6 was rolled 11 times
Average roll : 3.581
Median : 3.500
Variance : 1.507
Standard Deviation : 1.228
Total rolls : 74
Null / Other
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 9 times
4 was rolled 7 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.633
Median : 3.500
Variance : 1.103
Standard Deviation : 1.050
Total rolls : 30
Russians Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
UK_Pacific Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.375
Median : 3.500
Variance : 0.286
Standard Deviation : 0.535
Total rolls : 8
ANZAC Combat
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Americans Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Chinese Combat
1 was rolled 2 times
Average roll : 1.000
Median : 1.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
Japanese Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 9 times
4 was rolled 7 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.633
Median : 3.500
Variance : 1.103
Standard Deviation : 1.050
Total rolls : 30
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 3 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Morocco to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Holland Belgium
2 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from Hawaiian Islands to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 25 Sea Zone
3 tactical_bombers moved from 54 Sea Zone to New Guinea
3 fighters moved from 54 Sea Zone to New Guinea
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
6 fighters moved from 54 Sea Zone to 46 Sea Zone
Combat - Americans
Battle in Holland Belgium
Americans attack with 1 artillery, 2 fighters and 2 infantry
Germans defend with 1 artillery and 2 infantry
Americans roll dice for 1 artillery, 2 fighters and 2 infantry in Holland Belgium, round 2 : 2/5 hits
Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 1/3 hits
2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Holland Belgium, round 3 : 2/4 hits
Germans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits
1 artillery owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Americans: 1 infantry
Battle in 46 Sea Zone
Americans attack with 6 fighters and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 6 fighters and 1 transport in 46 Sea Zone, round 2 : 4/6 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 6 fighters and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in New Guinea
Americans attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers
Japanese defend with 1 armour and 1 infantry
Americans roll dice for 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers in New Guinea, round 2 : 6/8 hits
Japanese roll dice for 1 armour and 1 infantry in New Guinea, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the Americans lost in New Guinea
Americans win, taking New Guinea from Japanese with 1 artillery, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 armour and 1 infantry
Battle in 25 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 4/4 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Non Combat Move - Americans
1 battleship, 6 carriers and 2 cruisers moved from 54 Sea Zone to 33 Sea Zone
3 fighters moved from New Guinea to 33 Sea Zone
6 fighters moved from 46 Sea Zone to 33 Sea Zone
3 tactical_bombers moved from New Guinea to 33 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from 25 Sea Zone to Caroline Islands
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 transport moved from 110 Sea Zone to 91 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Holland Belgium to 110 Sea Zone
1 fighter moved from 110 Sea Zone to United Kingdom
1 fighter moved from Eastern United States to 110 Sea Zone
1 destroyer moved from 125 Sea Zone to 110 Sea Zone
Place Units - Americans
1 artillery and 1 infantry placed in Eastern United States
1 fighter, 2 infantry and 1 tactical_bomber placed in Western United States
1 fighter placed in Eastern United States
1 carrier, 2 destroyers and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 1 PU; end with 1 PU
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 9
Purchase Units - British
British buy 1 armour, 8 mech_infantrys and 2 submarines; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 4x factory_minor; Remaining resources: 6 PUs;
UK_Pacific buy 1 submarine; Remaining resources: 0 PUs;
Combat Move - British
3 infantry moved from India to Burma
2 tactical_bombers moved from India to Burma
4 fighters moved from India to Burma
1 bomber moved from India to French Indo China
Combat - British
Strategic bombing raid in French Indo China
AA fire in French Indo China : 0/1 hits
Bombing raid in French Indo China rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in French Indo China causes 6 damage total.
Battle in Burma
British attack with 4 fighters, 3 infantry and 2 tactical_bombers
Japanese defend with 1 artillery and 2 infantry
British roll dice for 4 fighters, 3 infantry and 2 tactical_bombers in Burma, round 2 : 6/9 hits
Japanese roll dice for 1 artillery and 2 infantry in Burma, round 2 : 1/3 hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Non Combat Move - British
2 tactical_bombers moved from Burma to India
4 fighters moved from Burma to India
3 aaGuns, 7 artilleries, 2 infantry and 19 mech_infantrys moved from India to Burma
1 mech_infantry moved from West India to Burma
1 mech_infantry moved from West India to Burma
1 bomber moved from French Indo China to India
2 infantry moved from West India to India
1 artillery moved from West India to India
4 mech_infantrys moved from Persia to West India
3 mech_infantrys moved from Iraq to Eastern Persia
1 fighter moved from Trans-Jordan to West India
1 armour moved from Egypt to Iraq
2 mech_infantrys moved from Egypt to Iraq
1 transport moved from 81 Sea Zone to 80 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 transports moved from 93 Sea Zone to 92 Sea Zone
1 submarine moved from 98 Sea Zone to 80 Sea Zone
Place Units - British
1 armour and 2 mech_infantrys placed in Persia
3 mech_infantrys placed in Iraq
3 mech_infantrys placed in Egypt
2 submarines placed in 71 Sea Zone
Turn Complete - British
British collect 34 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 47 PUs
Place Units - UK_Pacific
1 submarine placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in 39 Sea Zone change ownership: 1 submarine
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Southern France to Northern Italy
1 artillery moved from Southern France to Northern Italy
1 armour moved from Southern France to Holland Belgium
2 fighters moved from Southern Italy to Holland Belgium
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Southern France to Northern Italy
1 artillery moved from Southern France to Northern Italy
1 armour moved from Southern France to Holland Belgium
2 fighters moved from Southern Italy to Holland Belgium
Combat - Italians
Battle in Holland Belgium
Italians attack with 1 armour and 2 fighters
Americans defend with 1 artillery and 1 infantry
Italians roll dice for 1 armour and 2 fighters in Holland Belgium, round 2 : 2/3 hits
Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits
1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Holland Belgium
Italians win, taking Holland Belgium from Americans with 1 armour and 2 fighters remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Italians
2 fighters moved from Holland Belgium to Western Germany
Place Units - Italians
1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,5,6,4,6,4,1,1,4,6,6
Italians collect 8 PUs (5 lost to blockades); end with 8 PUs
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 2 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.842
Median : 4.000
Variance : 0.944
Standard Deviation : 0.972
Total rolls : 19
Null / Other
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 4.167
Median : 4.500
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 12
Italians Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Americans Combat
1 was rolled 1 times
5 was rolled 3 times
Average roll : 4.000
Median : 5.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 submarine; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter moved from Queensland to 55 Sea Zone
Combat - ANZAC
Battle in Dutch New Guinea
Battle in 55 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer and 1 fighter in 55 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the ANZAC lost in 55 Sea Zone
retreated to 55 Sea Zone
Japanese win, taking Dutch New Guinea from Japanese with 1 destroyer remaining. Battle score for attacker is -8
Casualties for ANZAC: 1 destroyer
Non Combat Move - ANZAC
1 fighter moved from 55 Sea Zone to Caroline Islands
2 fighters moved from Queensland to Caroline Islands
1 cruiser moved from 54 Sea Zone to 33 Sea Zone
1 aaGun moved from Queensland to South Australia
1 artillery moved from Queensland to South Australia
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 9
Combat Move - French
Non Combat Move - French
1 infantry moved from Eastern Persia to West India
1 destroyer moved from 76 Sea Zone to 80 Sea Zone
Turn Complete - French