S.A. Axis vs P.P. Allies


  • TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 artilleries, 1 bomber, 3 destroyers, 3 infantry, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Russians
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Combat Move - Japanese
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                2 infantry moved from 5 Sea Zone to Siberia
                1 infantry moved from Tsinghai to Novosibirsk
                      Japanese take Novosibirsk from Russians
                1 infantry moved from Sikang to Kazakhstan
                      Japanese take Kazakhstan from Russians
                1 infantry moved from Shensi to Tsinghai
                1 artillery moved from Szechwan to Sikang
                1 infantry moved from Hopei to Shensi
                1 infantry moved from Chahar to Hopei
                1 infantry moved from Kweichow to Szechwan
                1 infantry moved from Anhwe to Kweichow
                2 infantry moved from Burma to India
                2 fighters and 2 tactical_bombers moved from Yunnan to India
                1 carrier and 2 transports moved from 38 Sea Zone to 36 Sea Zone
                1 armour and 1 infantry moved from Celebes to 44 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
                1 armour and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
                1 destroyer moved from 44 Sea Zone to 55 Sea Zone
                1 submarine moved from 35 Sea Zone to 46 Sea Zone
                2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
                2 submarines moved from 6 Sea Zone to 25 Sea Zone
                1 infantry moved from Yunnan to Burma
                1 infantry moved from Hunan to Yunnan
                1 artillery and 1 infantry moved from Anhwe to Hunan
                1 bomber moved from Yunnan to India

    Combat - Japanese
                Battle in 46 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 46 Sea Zone
                        Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 :  0/1 hits
                    Japanese win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Siberia
                Battle in Dutch New Guinea
                Battle in 55 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 :  1/4 hits
                        ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 :  1/1 hits
                        1 fighter owned by the Japanese and 1 destroyer owned by the ANZAC lost in 55 Sea Zone
                    Japanese win, taking Siberia from Russians, taking Dutch New Guinea from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
                    Casualties for ANZAC: 1 destroyer
                    Casualties for Japanese: 1 fighter
                Battle in India
                    Japanese attack with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers
                    British defend with 1 artillery; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                        Japanese roll dice for 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers in India, round 2 :  4/7 hits
                        UK_Pacific roll dice for 1 artillery in India, round 2 :  0/1 hits
                        1 artillery owned by the British lost in India
                    Japanese destroys 8PUs while taking UK_Pacific capital
                    Japanese win, taking India from UK_Pacific with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery
                Battle in 25 Sea Zone
                    Japanese attack with 2 submarines
                    Americans defend with 1 destroyer
                        Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 25 Sea Zone
                    Japanese win with 2 submarines remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Japanese
                1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
                1 fighter moved from 38 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from 38 Sea Zone to 36 Sea Zone
                1 bomber, 2 fighters and 2 tactical_bombers moved from India to Yunnan
                1 artillery and 2 infantry moved from Kwangsi to Yunnan
                1 armour and 2 mech_infantrys moved from Kiangsu to Kwangsi

    Place Units - Japanese
                1 artillery and 2 infantry placed in French Indo China
                1 armour and 2 mech_infantrys placed in Kiangsu
                1 artillery, 1 bomber and 1 infantry placed in Japan
                3 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 70 PUs; end with 71 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs

    triplea_41430.0_Jap5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 2 PUs;

    Combat Move - Americans
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 mech_infantry moved from Brazil to 86 Sea Zone
                1 armour moved from Brazil to 86 Sea Zone
                2 infantry moved from Brazil to 86 Sea Zone
                1 infantry moved from Brazil to British Guiana
                1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
                1 armour, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
                1 submarine moved from 91 Sea Zone to 96 Sea Zone
                1 fighter moved from Gibraltar to 96 Sea Zone
                1 destroyer moved from 26 Sea Zone to 46 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 fighter moved from Western United States to 25 Sea Zone
                1 bomber moved from Hawaiian Islands to 25 Sea Zone
                1 fighter moved from Hawaiian Islands to 25 Sea Zone
                1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
                3 fighters moved from 54 Sea Zone to 55 Sea Zone
                1 fighter moved from 54 Sea Zone to 46 Sea Zone
                1 fighter moved from 54 Sea Zone to 45 Sea Zone

    Combat - Americans
                Battle in 45 Sea Zone
                    Americans attack with 1 fighter
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 45 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Morocco
                    Americans attack with 1 armour, 3 infantry and 2 mech_infantrys
                    Italians defend with 1 infantry
                        Americans roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Morocco, round 2 :  3/6 hits
                        Italians roll dice for 1 infantry in Morocco, round 2 :  0/1 hits
                        1 infantry owned by the Italians lost in Morocco
                    Americans win, taking Morocco from Italians with 1 armour, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in 46 Sea Zone
                    Americans attack with 1 destroyer and 1 fighter
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 destroyer and 1 fighter in 46 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Japanese lost in 46 Sea Zone
                    Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 96 Sea Zone
                    Americans attack with 1 fighter and 1 submarine
                    Italians defend with 1 destroyer
                        Americans roll dice for 1 submarine in 96 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 fighter in 96 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 submarine in 96 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 fighter in 96 Sea Zone, round 3 :  0/1 hits
                        Italians roll dice for 1 destroyer in 96 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 submarine in 96 Sea Zone, round 4 :  0/1 hits
                        Americans roll dice for 1 fighter in 96 Sea Zone, round 4 :  1/1 hits
                        Italians roll dice for 1 destroyer in 96 Sea Zone, round 4 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 96 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 2
                    Casualties for Italians: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in 55 Sea Zone
                    Americans attack with 3 fighters and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 3 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 :  2/4 hits
                        Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 55 Sea Zone
                    Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
                    Casualties for Americans: 1 fighter
                    Casualties for Japanese: 1 destroyer
                Battle in 25 Sea Zone
                    Americans attack with 1 bomber, 1 destroyer and 2 fighters
                    Japanese defend with 2 submarines
                        Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 25 Sea Zone, round 2 :  1/4 hits
                        Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 :  0/2 hits
                        1 submarine owned by the Japanese lost in 25 Sea Zone
                        Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 25 Sea Zone, round 3 :  1/4 hits
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 :  0/1 hits
                        1 submarine owned by the Japanese lost in 25 Sea Zone
                    Americans win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 12
                    Casualties for Japanese: 2 submarines

    Non Combat Move - Americans
                1 destroyer moved from 26 Sea Zone to 54 Sea Zone
                2 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
                1 fighter moved from 45 Sea Zone to 54 Sea Zone
                1 fighter moved from 46 Sea Zone to 54 Sea Zone
                1 fighter moved from 25 Sea Zone to Hawaiian Islands
                1 fighter moved from 25 Sea Zone to 26 Sea Zone
                1 bomber moved from 25 Sea Zone to Hawaiian Islands
                1 carrier moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                1 fighter moved from Eastern United States to 91 Sea Zone
                1 carrier moved from 101 Sea Zone to 91 Sea Zone
                1 fighter moved from 96 Sea Zone to Malta

    Place Units - Americans
                1 carrier and 1 destroyer placed in 10 Sea Zone
                1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
                1 fighter and 1 tactical_bomber placed in Western United States
                1 fighter placed in Eastern United States

    Turn Complete - Americans
                Americans collect 53 PUs; end with 55 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs

    triplea_41430.0_Ame5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                7 infantry moved from Kansu to Suiyuyan

    Combat - Chinese
                Battle in Suiyuyan
                    Chinese attack with 7 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 7 infantry in Suiyuyan, round 2 :  1/7 hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Suiyuyan
                    Chinese win, taking Suiyuyan from Japanese with 7 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 2 PUs

    triplea_41430.0_Chi5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 5

    Purchase Units - British
                British buy 1 factory_minor and 6 mech_infantrys; Remaining resources: 8 PUs;

    Combat Move - British
                1 infantry moved from Trans-Jordan to 98 Sea Zone
                1 infantry and 1 transport moved from 98 Sea Zone to 95 Sea Zone
                1 infantry moved from Trans-Jordan to 98 Sea Zone
                2 fighters moved from Gibraltar to 95 Sea Zone
                3 artilleries, 2 fighters, 8 infantry, 3 mech_infantrys and 2 tactical_bombers moved from West India to India
                2 fighters moved from 98 Sea Zone to 99 Sea Zone
                1 bomber moved from Gibraltar to 99 Sea Zone
                1 destroyer moved from 98 Sea Zone to 92 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 98 Sea Zone to 95 Sea Zone
                1 infantry moved from 95 Sea Zone to Sardinia
                1 infantry moved from 95 Sea Zone to Sicily

    Combat - British
                British creates battle in territory 106 Sea Zone
                Battle in Sicily
                Battle in Sardinia
                Battle in 99 Sea Zone
                    British attack with 1 bomber and 2 fighters
                    Italians defend with 1 destroyer
                        British roll dice for 1 bomber and 2 fighters in 99 Sea Zone, round 2 :  1/3 hits
                        Italians roll dice for 1 destroyer in 99 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Italians lost in 99 Sea Zone
                    British win, taking Sicily from Italians, taking Sardinia from Italians with 1 bomber and 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Battle in India
                    British attack with 3 artilleries, 2 fighters, 8 infantry, 3 mech_infantrys and 2 tactical_bombers
                    Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
                        British roll dice for 3 artilleries, 2 fighters, 8 infantry, 3 mech_infantrys and 2 tactical_bombers in India, round 2 :  5/18 hits
                        Japanese roll dice for 2 infantry in India, round 2 :  2/2 hits
                        2 infantry owned by the Japanese and 2 infantry owned by the British lost in India
                    British win, taking India from Japanese with 3 artilleries, 2 fighters, 6 infantry, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for British: 2 infantry
                    Casualties for Japanese: 2 infantry

    Non Combat Move - British
                2 aaGuns moved from West India to India
                1 aaGun moved from West India to India
                2 fighters and 2 tactical_bombers moved from India to West India
                1 artillery and 3 infantry moved from Eastern Persia to West India
                3 mech_infantrys moved from Persia to West India
                1 mech_infantry moved from Trans-Jordan to Persia
                1 artillery and 2 infantry moved from Trans-Jordan to Iraq
                2 fighters moved from 99 Sea Zone to Malta
                1 bomber moved from 99 Sea Zone to Malta
                1 battleship moved from 110 Sea Zone to 91 Sea Zone
                3 fighters moved from United Kingdom to Gibraltar
                1 armour and 1 infantry moved from Quebec to 106 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from 91 Sea Zone to Morocco

    Place Units - British
                1 factory_minor placed in Egypt
                3 mech_infantrys placed in Persia
                3 mech_infantrys placed in Iraq

    Turn Complete - British
                British collect 33 PUs; end with 41 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs
                Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 53 PUs

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 5 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs

    triplea_41430.0_UK_5.tsvg


  • Kris - I assumed you would not scramble from Rome. If that was wrong we can roll some forum dice and edit it in.


  • Hi Kris - to let you know that I am away for a week from Friday. But am here today and tomorrow if you manage to do anything.


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery moved from Tunisia to Algeria
                1 armour moved from Northern Italy to France
                1 artillery moved from Northern Italy to France
                1 infantry moved from Northern Italy to France

    triplea_41430.0_Ita5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery moved from Tunisia to Algeria
                1 armour moved from Northern Italy to France
                1 artillery moved from Northern Italy to France
                1 infantry moved from Northern Italy to France

    Non Combat Move - Italians

    Place Units - Italians
                1 destroyer placed in 95 Sea Zone
                1 infantry placed in Northern Italy
                1 infantry placed in Southern Italy
                Italians undo move 2.
                1 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 13 PUs; end with 13 PUs

    triplea_41430.0_Ita5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 infantry moved from New Guinea to Dutch New Guinea
                1 artillery moved from New Guinea to Dutch New Guinea
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                1 artillery moved from 45 Sea Zone to Dutch New Guinea

    Combat - ANZAC
                Battle in Dutch New Guinea
                    ANZAC attack with 2 artilleries and 2 infantry
                    Japanese defend with 1 armour and 1 infantry
                        ANZAC roll dice for 2 artilleries and 2 infantry in Dutch New Guinea, round 2 :  1/4 hits
                        Japanese roll dice for 1 armour and 1 infantry in Dutch New Guinea, round 2 :  2/2 hits
                        1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Dutch New Guinea
                        ANZAC roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 3 :  0/2 hits
                        Japanese roll dice for 1 armour in Dutch New Guinea, round 3 :  0/1 hits
                        ANZAC roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 4 :  0/2 hits
                        Japanese roll dice for 1 armour in Dutch New Guinea, round 4 :  0/1 hits
                        ANZAC roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 5 :  2/2 hits
                        Japanese roll dice for 1 armour in Dutch New Guinea, round 5 :  1/1 hits
                        1 infantry owned by the ANZAC and 1 armour owned by the Japanese lost in Dutch New Guinea
                    ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery remaining. Battle score for attacker is -1
                    Casualties for ANZAC: 1 artillery and 2 infantry
                    Casualties for Japanese: 1 armour and 1 infantry

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 12 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs

    triplea_41430.0_ANZ5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 5

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Egypt to Trans-Jordan
                1 destroyer moved from 81 Sea Zone to 80 Sea Zone

    Turn Complete - French

    triplea_41430.0_Fre5.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 artilleries, 1 destroyer, 1 fighter, 9 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery and 3 infantry moved from Archangel to Nenetsia
                1 armour moved from Novgorod to Nenetsia
                1 artillery and 7 infantry moved from Novgorod to Belarus
                1 armour moved from Novgorod to Belarus
                1 infantry moved from Novgorod to Belarus
                4 transports moved from 127 Sea Zone to 112 Sea Zone
                8 infantry moved from Romania to Bessarabia
                1 armour and 2 mech_infantrys moved from Yugoslavia to Bessarabia
                2 infantry moved from Slovakia Hungary to Eastern Poland
                1 infantry moved from Poland to Eastern Poland
                1 infantry moved from Romania to Eastern Poland
                1 armour and 1 mech_infantry moved from Yugoslavia to Eastern Poland

    triplea_41430.0_Ger6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 artilleries, 1 destroyer, 1 fighter, 9 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery and 3 infantry moved from Archangel to Nenetsia
                1 armour moved from Novgorod to Nenetsia
                1 artillery and 7 infantry moved from Novgorod to Belarus
                1 armour moved from Novgorod to Belarus
                1 infantry moved from Novgorod to Belarus
                4 transports moved from 127 Sea Zone to 112 Sea Zone
                8 infantry moved from Romania to Bessarabia
                1 armour and 2 mech_infantrys moved from Yugoslavia to Bessarabia
                2 infantry moved from Slovakia Hungary to Eastern Poland
                1 infantry moved from Poland to Eastern Poland
                1 infantry moved from Romania to Eastern Poland
                1 armour and 1 mech_infantry moved from Yugoslavia to Eastern Poland

    Combat - Germans
                Battle in Bessarabia
                    Germans attack with 1 armour, 8 infantry and 2 mech_infantrys
                    Russians defend with 1 artillery and 2 infantry
                        Germans roll dice for 1 armour, 8 infantry and 2 mech_infantrys in Bessarabia, round 2 :  0/11 hits
                        Russians roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 :  2/3 hits
                        2 infantry owned by the Germans lost in Bessarabia
                        Germans roll dice for 1 armour, 6 infantry and 2 mech_infantrys in Bessarabia, round 3 :  1/9 hits
                        Russians roll dice for 1 artillery and 2 infantry in Bessarabia, round 3 :  0/3 hits
                        1 infantry owned by the Russians lost in Bessarabia
                        Germans roll dice for 1 armour, 6 infantry and 2 mech_infantrys in Bessarabia, round 4 :  0/9 hits
                        Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 4 :  1/2 hits
                        1 infantry owned by the Germans lost in Bessarabia
                        Germans roll dice for 1 armour, 5 infantry and 2 mech_infantrys in Bessarabia, round 5 :  0/8 hits
                        Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 5 :  1/2 hits
                        1 infantry owned by the Germans lost in Bessarabia
                        Germans roll dice for 1 armour, 4 infantry and 2 mech_infantrys in Bessarabia, round 6 :  3/7 hits
                        Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 6 :  0/2 hits
                        1 artillery owned by the Russians and 1 infantry owned by the Russians lost in Bessarabia
                    Germans win, taking Bessarabia from Russians with 1 armour, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is -2
                    Casualties for Germans: 4 infantry
                    Casualties for Russians: 1 artillery and 2 infantry
                Battle in Belarus
                    Germans attack with 1 armour, 1 artillery and 8 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 armour, 1 artillery and 8 infantry in Belarus, round 2 :  1/10 hits
                        Russians roll dice for 1 infantry in Belarus, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Belarus
                    Germans win, taking Belarus from Russians with 1 armour, 1 artillery and 8 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Eastern Poland
                    Germans attack with 1 armour, 4 infantry and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 armour, 4 infantry and 1 mech_infantry in Eastern Poland, round 2 :  1/6 hits
                        Russians roll dice for 1 infantry in Eastern Poland, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Eastern Poland
                    Germans win, taking Eastern Poland from Russians with 1 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Nenetsia
                    Germans attack with 1 armour, 1 artillery and 3 infantry
                    Russians defend with 4 infantry
                        Germans roll dice for 1 armour, 1 artillery and 3 infantry in Nenetsia, round 2 :  2/5 hits
                        Russians roll dice for 4 infantry in Nenetsia, round 2 :  1/4 hits
                        1 infantry owned by the Germans and 2 infantry owned by the Russians lost in Nenetsia
                        Germans roll dice for 1 armour, 1 artillery and 2 infantry in Nenetsia, round 3 :  1/4 hits
                        Russians roll dice for 2 infantry in Nenetsia, round 3 :  1/2 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Nenetsia
                        Germans roll dice for 1 armour, 1 artillery and 1 infantry in Nenetsia, round 4 :  1/3 hits
                        Russians roll dice for 1 infantry in Nenetsia, round 4 :  0/1 hits
                        1 infantry owned by the Russians lost in Nenetsia
                    Germans win, taking Nenetsia from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 4 infantry

    Non Combat Move - Germans
                2 infantry moved from Novgorod to Archangel
                1 artillery and 8 infantry moved from Karelia to Novgorod
                1 aaGun moved from Slovakia Hungary to Poland
                2 artilleries moved from Yugoslavia to Slovakia Hungary
                2 infantry moved from Romania to Slovakia Hungary
                1 destroyer moved from 112 Sea Zone to 104 Sea Zone
                2 submarines moved from 93 Sea Zone to 95 Sea Zone
                1 aaGun moved from Romania to Bessarabia
                10 infantry moved from Germany to Poland
                6 armour and 3 mech_infantrys moved from Yugoslavia to Slovakia Hungary
                1 aaGun moved from Western Germany to Denmark

    Place Units - Germans
                3 infantry placed in Novgorod
                1 destroyer and 1 fighter placed in 112 Sea Zone
                1 submarine placed in 93 Sea Zone
                1 infantry placed in Southern France
                1 infantry placed in Normandy Bordeaux
                1 artillery and 1 infantry placed in France
                2 infantry placed in Germany
                1 artillery and 1 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 50 PUs; end with 50 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs

    Dice Statistics:

    Total
                1 was rolled 9 times
                2 was rolled 11 times
                3 was rolled 18 times
                4 was rolled 17 times
                5 was rolled 25 times
                6 was rolled 13 times
            Average roll : 3.828
            Median : 4.000
            Variance : 1.837
            Standard Deviation : 1.355
            Total rolls : 93

    Germans Combat
                1 was rolled 6 times
                2 was rolled 7 times
                3 was rolled 14 times
                4 was rolled 11 times
                5 was rolled 22 times
                6 was rolled 12 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.338
            Standard Deviation : 1.529
            Total rolls : 72

    Russians Combat
                1 was rolled 3 times
                2 was rolled 4 times
                3 was rolled 4 times
                4 was rolled 6 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.238
            Median : 3.000
            Variance : 0.750
            Standard Deviation : 0.866
            Total rolls : 21

    triplea_41430.0_Ger6.tsvg


  • Loosing my German Air Force has killed me in this game


  • It has made things difficult for you. I am afraid you will have to wait until I get back before I can do R.


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 3 artilleries, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
                1 infantry moved from Vologda to Archangel
                1 infantry moved from Smolensk to Archangel
                3 infantry moved from Bryansk to Belarus
                3 artilleries moved from Bryansk to Belarus
                3 infantry moved from Baltic States to Belarus
                2 infantry moved from Baltic States to Belarus
                1 artillery moved from Baltic States to Belarus
                2 infantry moved from Baltic States to Belarus
                1 artillery moved from Baltic States to Belarus
                1 fighter and 1 tactical_bomber moved from Bryansk to Archangel
                2 infantry moved from Urals to Novosibirsk
                1 fighter moved from Urals to Novosibirsk
                1 infantry moved from Urals to Novosibirsk
                1 fighter and 9 infantry moved from Urals to Nenetsia
                5 mech_infantrys moved from Bryansk to Belarus
                2 armour moved from Bryansk to Belarus
                1 mech_infantry moved from Russia to Belarus
                3 artilleries moved from Baltic States to Novgorod
                6 infantry moved from Baltic States to Novgorod
                1 artillery moved from Baltic States to Novgorod
                2 infantry moved from Baltic States to Novgorod
                1 artillery moved from Baltic States to Novgorod
                2 infantry moved from Baltic States to Novgorod
                1 artillery moved from Baltic States to Novgorod
                2 infantry moved from Baltic States to Novgorod
                1 artillery moved from Baltic States to Novgorod
                3 infantry moved from Baltic States to Novgorod
                9 infantry moved from Baltic States to Belarus

    Combat - Russians
                Battle in Nenetsia
                    Russians attack with 1 fighter and 9 infantry
                    Germans defend with 1 armour, 1 artillery and 1 infantry
                        Russians roll dice for 1 fighter and 9 infantry in Nenetsia, round 2 :  3/10 hits
                        Germans roll dice for 1 armour, 1 artillery and 1 infantry in Nenetsia, round 2 :  2/3 hits
                        2 infantry owned by the Russians, 1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Nenetsia
                    Russians win, taking Nenetsia from Germans with 1 fighter and 7 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 armour, 1 artillery and 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Archangel
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 2 infantry
                        Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 :  1/4 hits
                        Germans roll dice for 2 infantry in Archangel, round 2 :  0/2 hits
                        1 infantry owned by the Germans lost in Archangel
                        Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 3 :  1/4 hits
                        Germans roll dice for 1 infantry in Archangel, round 3 :  0/1 hits
                        1 infantry owned by the Germans lost in Archangel
                    Russians win, taking Archangel from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry
                Battle in Novosibirsk
                    Russians attack with 1 fighter and 3 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 1 fighter and 3 infantry in Novosibirsk, round 2 :  1/4 hits
                        Japanese roll dice for 1 infantry in Novosibirsk, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Novosibirsk
                    Russians win, taking Novosibirsk from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Novgorod
                    Russians attack with 7 artilleries and 15 infantry
                    Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 14 infantry
                        Russians roll dice for 7 artilleries and 15 infantry in Novgorod, round 2 :  10/22 hits
                        Germans roll dice for 1 artillery and 14 infantry in Novgorod, round 2 :  4/15 hits
                        4 infantry owned by the Russians and 10 infantry owned by the Germans lost in Novgorod
                        Russians roll dice for 7 artilleries and 11 infantry in Novgorod, round 3 :  6/18 hits
                        Germans roll dice for 1 artillery and 4 infantry in Novgorod, round 3 :  1/5 hits
                        1 infantry owned by the Russians, 1 artillery owned by the Germans and 4 infantry owned by the Germans lost in Novgorod
                    Russians win, taking Novgorod from Germans with 7 artilleries and 10 infantry remaining. Battle score for attacker is 31
                    Casualties for Germans: 1 artillery and 14 infantry
                    Casualties for Russians: 5 infantry
                Battle in Belarus
                    Russians attack with 2 armour, 5 artilleries, 19 infantry and 6 mech_infantrys
                    Germans defend with 1 armour, 1 artillery and 8 infantry
                        Russians roll dice for 2 armour, 5 artilleries, 19 infantry and 6 mech_infantrys in Belarus, round 2 :  10/32 hits
                        Germans roll dice for 1 armour, 1 artillery and 8 infantry in Belarus, round 2 :  2/10 hits
                        2 infantry owned by the Russians, 1 artillery owned by the Germans, 8 infantry owned by the Germans and 1 armour owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 2 armour, 5 artilleries, 17 infantry and 6 mech_infantrys remaining. Battle score for attacker is 28
                    Casualties for Germans: 1 armour, 1 artillery and 8 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Russians
                1 aaGun moved from Baltic States to Novgorod
                3 aaGuns moved from Baltic States to Belarus
                1 artillery moved from Western Ukraine to Bryansk
                1 infantry moved from Western Ukraine to Bryansk
                1 artillery moved from Ukraine to Bryansk
                1 artillery moved from Ukraine to Bryansk
                1 infantry moved from Ukraine to Bryansk
                1 fighter and 1 tactical_bomber moved from Archangel to Bryansk
                1 fighter moved from Nenetsia to Bryansk
                1 fighter moved from Novosibirsk to Russia
                1 aaGun moved from Urals to Nenetsia
                1 aaGun moved from Urals to Novosibirsk
                1 artillery moved from Russia to Samara
                2 infantry moved from Russia to Samara
                1 artillery moved from Russia to Samara
                1 artillery moved from Russia to Bryansk
                4 infantry moved from Russia to Bryansk

    Place Units - Russians
                1 infantry placed in Ukraine
                3 artilleries and 7 infantry placed in Russia
                1 mech_infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 33 PUs; end with 33 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
                Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 38 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
                Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 44 PUs
                Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 46 PUs
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 48 PUs

    triplea_41430.0_Rus6.tsvg


  • Those were all odds on battles, but I think I was a little lucky! :-D


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 artillery, 2 destroyers, 1 fighter, 4 infantry, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                1 infantry moved from Siberia to Sakha
                      Japanese take Sakha from Russians
                1 submarine moved from 35 Sea Zone to 46 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
                1 destroyer moved from 35 Sea Zone to 45 Sea Zone
                1 infantry moved from Kazakhstan to Caucasus
                      Japanese take Caucasus from Russians
                1 infantry moved from Tsinghai to Kansu
                      Japanese take Kansu from Chinese
                1 infantry moved from Shensi to Suiyuyan
                1 infantry moved from Hopei to Suiyuyan
                1 infantry moved from Chahar to Suiyuyan
                2 fighters and 2 tactical_bombers moved from Yunnan to Suiyuyan
                3 bombers moved from Yunnan to Suiyuyan
                1 bomber moved from Japan to 25 Sea Zone
                1 submarine moved from 6 Sea Zone to 25 Sea Zone
                2 tactical_bombers moved from Yunnan to Suiyuyan
                1 carrier, 1 tactical_bomber and 2 transports moved from 36 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                1 transport moved from 5 Sea Zone to 6 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 destroyer moved from 6 Sea Zone to 19 Sea Zone
                1 destroyer moved from 6 Sea Zone to 34 Sea Zone
                1 destroyer moved from 6 Sea Zone to 35 Sea Zone
                1 submarine moved from 6 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from Philippines to 46 Sea Zone
                1 fighter moved from 35 Sea Zone to 19 Sea Zone

    triplea_41430.0_Jap6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 artillery, 2 destroyers, 1 fighter, 4 infantry, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                1 infantry moved from Siberia to Sakha
                      Japanese take Sakha from Russians
                1 submarine moved from 35 Sea Zone to 46 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
                1 destroyer moved from 35 Sea Zone to 45 Sea Zone
                1 infantry moved from Kazakhstan to Caucasus
                      Japanese take Caucasus from Russians
                1 infantry moved from Tsinghai to Kansu
                      Japanese take Kansu from Chinese
                1 infantry moved from Shensi to Suiyuyan
                1 infantry moved from Hopei to Suiyuyan
                1 infantry moved from Chahar to Suiyuyan
                2 fighters and 2 tactical_bombers moved from Yunnan to Suiyuyan
                3 bombers moved from Yunnan to Suiyuyan
                1 bomber moved from Japan to 25 Sea Zone
                1 submarine moved from 6 Sea Zone to 25 Sea Zone
                2 tactical_bombers moved from Yunnan to Suiyuyan
                1 carrier, 1 tactical_bomber and 2 transports moved from 36 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                1 transport moved from 5 Sea Zone to 6 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 destroyer moved from 6 Sea Zone to 19 Sea Zone
                1 destroyer moved from 6 Sea Zone to 34 Sea Zone
                1 destroyer moved from 6 Sea Zone to 35 Sea Zone
                1 submarine moved from 6 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from Philippines to 46 Sea Zone
                1 fighter moved from 35 Sea Zone to 19 Sea Zone

    Combat - Japanese
                Battle in 45 Sea Zone
                    Japanese attack with 1 destroyer
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 45 Sea Zone
                    Japanese win with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 46 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 2 tactical_bombers
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 fighter and 2 tactical_bombers in 46 Sea Zone, round 2 :  2/3 hits
                        Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 46 Sea Zone
                    Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 submarine
                Battle in Suiyuyan
                    Japanese attack with 3 bombers, 2 fighters, 3 infantry and 4 tactical_bombers
                    Chinese defend with 8 infantry
                        Japanese roll dice for 3 bombers, 2 fighters, 3 infantry and 4 tactical_bombers in Suiyuyan, round 2 :  6/12 hits
                        Chinese roll dice for 8 infantry in Suiyuyan, round 2 :  3/8 hits
                        2 infantry owned by the Japanese, 6 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Suiyuyan
                        Japanese roll dice for 3 bombers, 1 fighter, 1 infantry and 4 tactical_bombers in Suiyuyan, round 3 :  6/9 hits
                        Chinese roll dice for 2 infantry in Suiyuyan, round 3 :  0/2 hits
                        2 infantry owned by the Chinese lost in Suiyuyan
                    Japanese win, taking Suiyuyan from Chinese with 3 bombers, 1 fighter, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Chinese: 8 infantry
                    Casualties for Japanese: 1 fighter and 2 infantry
                Battle in 25 Sea Zone
                    Japanese attack with 1 bomber and 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 25 Sea Zone
                    Japanese win with 1 bomber remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Japanese
                1 bomber moved from 25 Sea Zone to Japan
                3 bombers moved from Suiyuyan to Yunnan
                1 fighter and 4 tactical_bombers moved from Suiyuyan to Hopei
                1 artillery moved from Burma to Yunnan
                1 artillery moved from Burma to Shan State
                1 mech_infantry moved from Burma to Yunnan
                2 mech_infantrys moved from Kwangsi to Yunnan
                1 armour moved from Kwangsi to Yunnan
                1 artillery and 2 infantry moved from French Indo China to Shan State
                1 artillery and 1 infantry moved from Hunan to Yunnan
                1 infantry moved from Kweichow to Yunnan
                1 armour and 2 mech_infantrys moved from Kiangsu to Hunan
                1 infantry moved from Anhwe to Kweichow
                1 artillery moved from Sikang to Szechwan
                1 infantry moved from Szechwan to Sikang
                2 infantry moved from 19 Sea Zone to Kiangsu
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 fighter and 2 tactical_bombers moved from 46 Sea Zone to 35 Sea Zone

    Place Units - Japanese
                1 artillery and 2 infantry placed in French Indo China
                1 armour and 2 mech_infantrys placed in Kiangsu
                1 armour, 1 fighter and 2 infantry placed in Japan
                2 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 71 PUs; end with 71 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 7 times
                3 was rolled 6 times
                4 was rolled 9 times
                5 was rolled 5 times
                6 was rolled 4 times
            Average roll : 3.263
            Median : 3.000
            Variance : 0.432
            Standard Deviation : 0.658
            Total rolls : 38

    Americans Combat
                1 was rolled 1 times
                2 was rolled 1 times
            Average roll : 1.500
            Median : 1.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Chinese Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.800
            Median : 4.000
            Variance : 0.667
            Standard Deviation : 0.816
            Total rolls : 10

    Japanese Combat
                1 was rolled 4 times
                2 was rolled 5 times
                3 was rolled 5 times
                4 was rolled 7 times
                5 was rolled 4 times
                6 was rolled 1 times
            Average roll : 3.192
            Median : 3.000
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 26

    triplea_41430.0_Jap6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 2 PUs;

    Combat Move - Americans
                2 mech_infantrys moved from Morocco to Algeria
                1 armour moved from Morocco to Algeria
                3 infantry moved from Morocco to Algeria
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                1 fighter moved from Eastern United States to 104 Sea Zone
                1 fighter moved from 91 Sea Zone to 104 Sea Zone
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                2 infantry moved from 41 Sea Zone to Sumatra
                4 fighters and 1 tactical_bomber moved from 54 Sea Zone to 45 Sea Zone

    Combat - Americans
                Battle in Sumatra
                Battle in 45 Sea Zone
                    Americans attack with 4 fighters and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 4 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 :  3/5 hits
                        Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 45 Sea Zone
                    Americans win, taking Sumatra from Japanese with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 104 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 :  1/3 hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone
                    Americans win with 2 fighters remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 1 destroyer
                Battle in Algeria
                    Americans attack with 1 armour, 3 infantry and 2 mech_infantrys
                    Italians defend with 1 artillery
                        Americans roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Algeria, round 2 :  0/6 hits
                        Italians roll dice for 1 artillery in Algeria, round 2 :  0/1 hits
                        Americans roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Algeria, round 3 :  1/6 hits
                        Italians roll dice for 1 artillery in Algeria, round 3 :  1/1 hits
                        1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Algeria
                    Americans win, taking Algeria from Italians with 1 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 1
                    Casualties for Italians: 1 artillery
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 mech_infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone
                1 infantry moved from British Guiana to 88 Sea Zone
                3 transports moved from 91 Sea Zone to 101 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                2 fighters moved from 104 Sea Zone to 91 Sea Zone
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 destroyer moved from 54 Sea Zone to 37 Sea Zone
                1 tactical_bomber moved from 45 Sea Zone to 54 Sea Zone
                4 fighters moved from 45 Sea Zone to 54 Sea Zone
                1 carrier, 1 fighter and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 fighter moved from Hawaiian Islands to 54 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 carrier moved from 10 Sea Zone to 26 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands

    Place Units - Americans
                1 infantry placed in Eastern United States
                1 destroyer and 1 submarine placed in 101 Sea Zone
                1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
                2 fighters and 1 tactical_bomber placed in Western United States
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 101 Sea Zone: 1 submarine
                EDIT: Adding units owned by Americans to 91 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode

    Turn Complete - Americans
                Americans collect 58 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs

    triplea_41430.0_Ame6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese
                Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
                Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
                Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
                Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
                Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi

    Combat - Chinese
                Chinese creates battle in territory Shensi
                Chinese creates battle in territory Hopei
                Chinese creates battle in territory Tsinghai
                Chinese creates battle in territory Chahar
                Chinese creates battle in territory Anhwe
                Battle in Hopei
                    Chinese attack with 1 infantry
                    Japanese defend with 1 fighter and 4 tactical_bombers
                        Chinese roll dice for 1 infantry in Hopei, round 2 :  0/1 hits
                        Japanese roll dice for 1 fighter and 4 tactical_bombers in Hopei, round 2 :  4/5 hits
                        1 infantry owned by the Chinese lost in Hopei
                    Japanese win, taking Shensi from Japanese, taking Tsinghai from Japanese, taking Chahar from Japanese, taking Anhwe from Japanese with 1 fighter and 4 tactical_bombers remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 6 PUs

    triplea_41430.0_Chi6.tsvg

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