@donutgold no scram
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if you look in the top left corner there is the option to save to forum under the file tab
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 9
Purchase Units - British
British buy 1 armour, 8 mech_infantrys and 2 submarines; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 4x factory_minor; Remaining resources: 6 PUs;
UK_Pacific buy 1 submarine; Remaining resources: 0 PUs;
Combat Move - British
3 infantry moved from India to Burma
2 tactical_bombers moved from India to Burma
4 fighters moved from India to Burma
1 bomber moved from India to French Indo China
Combat - British
Strategic bombing raid in French Indo China
AA fire in French Indo China : 0/1 hits
Bombing raid in French Indo China rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in French Indo China causes 6 damage total.
Battle in Burma
British attack with 4 fighters, 3 infantry and 2 tactical_bombers
Japanese defend with 1 artillery and 2 infantry
British roll dice for 4 fighters, 3 infantry and 2 tactical_bombers in Burma, round 2 : 6/9 hits
Japanese roll dice for 1 artillery and 2 infantry in Burma, round 2 : 1/3 hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Non Combat Move - British
2 tactical_bombers moved from Burma to India
4 fighters moved from Burma to India
3 aaGuns, 7 artilleries, 2 infantry and 19 mech_infantrys moved from India to Burma
1 mech_infantry moved from West India to Burma
1 mech_infantry moved from West India to Burma
1 bomber moved from French Indo China to India
2 infantry moved from West India to India
1 artillery moved from West India to India
4 mech_infantrys moved from Persia to West India
3 mech_infantrys moved from Iraq to Eastern Persia
1 fighter moved from Trans-Jordan to West India
1 armour moved from Egypt to Iraq
2 mech_infantrys moved from Egypt to Iraq
1 transport moved from 81 Sea Zone to 80 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 transports moved from 93 Sea Zone to 92 Sea Zone
1 submarine moved from 98 Sea Zone to 80 Sea Zone
Place Units - British
1 armour and 2 mech_infantrys placed in Persia
3 mech_infantrys placed in Iraq
3 mech_infantrys placed in Egypt
2 submarines placed in 71 Sea Zone
Turn Complete - British
British collect 34 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 47 PUs
Place Units - UK_Pacific
1 submarine placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in 39 Sea Zone change ownership: 1 submarine
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Southern France to Northern Italy
1 artillery moved from Southern France to Northern Italy
1 armour moved from Southern France to Holland Belgium
2 fighters moved from Southern Italy to Holland Belgium
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Southern France to Northern Italy
1 artillery moved from Southern France to Northern Italy
1 armour moved from Southern France to Holland Belgium
2 fighters moved from Southern Italy to Holland Belgium
Combat - Italians
Battle in Holland Belgium
Italians attack with 1 armour and 2 fighters
Americans defend with 1 artillery and 1 infantry
Italians roll dice for 1 armour and 2 fighters in Holland Belgium, round 2 : 2/3 hits
Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits
1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Holland Belgium
Italians win, taking Holland Belgium from Americans with 1 armour and 2 fighters remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Italians
2 fighters moved from Holland Belgium to Western Germany
Place Units - Italians
1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,5,6,4,6,4,1,1,4,6,6
Italians collect 8 PUs (5 lost to blockades); end with 8 PUs
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 2 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.842
Median : 4.000
Variance : 0.944
Standard Deviation : 0.972
Total rolls : 19
Null / Other
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 4.167
Median : 4.500
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 12
Italians Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Americans Combat
1 was rolled 1 times
5 was rolled 3 times
Average roll : 4.000
Median : 5.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 submarine; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter moved from Queensland to 55 Sea Zone
Combat - ANZAC
Battle in Dutch New Guinea
Battle in 55 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer and 1 fighter in 55 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the ANZAC lost in 55 Sea Zone
retreated to 55 Sea Zone
Japanese win, taking Dutch New Guinea from Japanese with 1 destroyer remaining. Battle score for attacker is -8
Casualties for ANZAC: 1 destroyer
Non Combat Move - ANZAC
1 fighter moved from 55 Sea Zone to Caroline Islands
2 fighters moved from Queensland to Caroline Islands
1 cruiser moved from 54 Sea Zone to 33 Sea Zone
1 aaGun moved from Queensland to South Australia
1 artillery moved from Queensland to South Australia
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 9
Combat Move - French
Non Combat Move - French
1 infantry moved from Eastern Persia to West India
1 destroyer moved from 76 Sea Zone to 80 Sea Zone
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
4 armour moved from Romania to Greater Southern Germany
2 armour moved from Poland to Yugoslavia
1 artillery moved from Romania to Bulgaria
2 infantry moved from Slovakia Hungary to Romania
2 infantry moved from Germany to Slovakia Hungary
1 artillery moved from Poland to Germany
1 artillery moved from Germany to Greater Southern Germany
1 artillery and 3 infantry moved from Norway to Finland
4 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from Normandy Bordeaux to France
1 infantry moved from France to Western Germany
1 infantry moved from Germany to Greater Southern Germany
1 infantry moved from Poland to Slovakia Hungary
1 submarine moved from 112 Sea Zone to 125 Sea Zone
Germans take 125 Sea Zone from Americans
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
4 armour moved from Romania to Greater Southern Germany
2 armour moved from Poland to Yugoslavia
1 artillery moved from Romania to Bulgaria
2 infantry moved from Slovakia Hungary to Romania
2 infantry moved from Germany to Slovakia Hungary
1 artillery moved from Poland to Germany
1 artillery moved from Germany to Greater Southern Germany
1 artillery and 3 infantry moved from Norway to Finland
4 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from Normandy Bordeaux to France
1 infantry moved from France to Western Germany
1 infantry moved from Germany to Greater Southern Germany
1 infantry moved from Poland to Slovakia Hungary
1 submarine moved from 112 Sea Zone to 125 Sea Zone
Germans take 125 Sea Zone from Americans
Combat - Germans
Non Combat Move - Germans
1 aaGun moved from Normandy Bordeaux to France
1 aaGun moved from Germany to Western Germany
1 aaGun moved from Poland to Germany
1 mech_infantry moved from Greece to Yugoslavia
Place Units - Germans
1 artillery and 4 infantry placed in Western Germany
1 artillery and 6 infantry placed in Germany
1 infantry placed in France
1 infantry placed in Germany
Germans undo move 1.
1 infantry placed in Germany
1 artillery placed in Germany
3 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,4,6,6,1,1,2,3,5,4,6
Germans collect 38 PUs (4 lost to blockades); end with 38 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 43 PUs
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.417
Median : 3.500
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12
Null / Other
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.417
Median : 3.500
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12
Could you NCM my 4 Inf. on to Norway for me
Cheers
Kris
@suprise:
Could you NCM my 4 Inf. on to Norway for me
Cheers
Kris
Done!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 10
Purchase Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Germans from 112 Sea Zone: 4 infantry and 4 transports
EDIT: Adding units owned by Germans to 112 Sea Zone: 4 transports
EDIT: Adding units owned by Germans to Norway: 4 infantry
EDIT: Turning off Edit Mode
Russians buy 1 armour, 2 artilleries, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 fighter moved from Kazakhstan to Sikang
1 artillery moved from Kazakhstan to Sikang
2 infantry moved from Kazakhstan to Sikang
2 infantry moved from Yakut S.S.R. to Buryatia
1 armour moved from Yenisey to Buryatia
15 artilleries and 25 infantry moved from Eastern Poland to Slovakia Hungary
3 infantry moved from Baltic States to Poland
1 fighter moved from Novgorod to Poland
2 infantry moved from Bessarabia to Romania
7 mech_infantrys moved from Belarus to Slovakia Hungary
3 armour moved from Belarus to Slovakia Hungary
1 fighter moved from Novgorod to Romania
1 tactical_bomber moved from Belarus to Poland
1 artillery moved from Bessarabia to Romania
1 infantry moved from Novgorod to Vyborg
Russians take Vyborg from Germans
1 artillery and 1 infantry moved from Novgorod to Karelia
Combat - Russians
Battle in Slovakia Hungary
Russians attack with 3 armour, 15 artilleries, 25 infantry and 7 mech_infantrys
Germans defend with 3 infantry
Russians roll dice for 3 armour, 15 artilleries, 25 infantry and 7 mech_infantrys in Slovakia Hungary, round 2 : 12/50 hits
Germans roll dice for 3 infantry in Slovakia Hungary, round 2 : 1/3 hits
1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 3 armour, 15 artilleries, 24 infantry and 7 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantry
Battle in Buryatia
Russians attack with 1 armour and 2 infantry
Japanese defend with 2 infantry
Russians roll dice for 1 armour and 2 infantry in Buryatia, round 2 : 1/3 hits
Japanese roll dice for 2 infantry in Buryatia, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia
Russians roll dice for 1 armour and 1 infantry in Buryatia, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Buryatia, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Buryatia
Russians roll dice for 1 armour in Buryatia, round 4 : 1/1 hits
Japanese roll dice for 1 infantry in Buryatia, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Buryatia
Russians win, taking Buryatia from Japanese with 1 armour remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Japanese: 2 infantry
Battle in Romania
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Romania, round 2 : 1/4 hits
Germans roll dice for 2 infantry in Romania, round 2 : 0/2 hits
1 infantry owned by the Germans lost in Romania
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Romania, round 3 : 2/4 hits
Germans roll dice for 1 infantry in Romania, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Poland
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 3 infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Poland, round 2 : 1/5 hits
Germans roll dice for 3 infantry in Poland, round 2 : 2/3 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Poland, round 3 : 0/3 hits
Germans roll dice for 2 infantry in Poland, round 3 : 2/2 hits
1 fighter owned by the Russians and 1 infantry owned by the Russians lost in Poland
retreated to Poland
Germans win with 2 infantry remaining. Battle score for attacker is -16
Casualties for Germans: 1 infantry
Casualties for Russians: 1 fighter and 3 infantry
Battle in Karelia
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Karelia, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Karelia, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Sikang
Russians attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 armour, 1 infantry and 1 mech_infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Sikang, round 2 : 2/4 hits
Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Sikang, round 2 : 1/3 hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Sikang
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Sikang, round 3 : 1/3 hits
Japanese roll dice for 1 armour in Sikang, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Sikang
Russians win, taking Sikang from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 7
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 armour, 1 infantry and 1 mech_infantry
Non Combat Move - Russians
1 fighter moved from Sikang to Kansu
2 infantry moved from Volgograd to Kazakhstan
1 artillery moved from Volgograd to Kazakhstan
3 infantry moved from Belarus to Eastern Poland
3 aaGuns moved from Eastern Poland to Slovakia Hungary
1 artillery moved from Belarus to Eastern Poland
2 infantry moved from Novgorod to Baltic States
1 artillery moved from Novgorod to Baltic States
2 infantry moved from Ukraine to Bessarabia
1 artillery moved from Ukraine to Bessarabia
2 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Romania to Western Ukraine
1 tactical_bomber moved from Poland to Western Ukraine
1 mech_infantry moved from Russia to Kazakhstan
1 mech_infantry moved from Russia to Western Ukraine
1 armour moved from Russia to Western Ukraine
Place Units - Russians
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in Ukraine
1 artillery and 2 infantry placed in Volgograd
1 armour, 1 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 39 PUs; end with 39 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 42 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 46 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 52 PUs
I think this one is over when I look at what Russia has. Good game. I’ll go post the results You up for another?
Loosing my Air force finished me and it was all backward from there
Yes of course Kris. 8-) I guess I will be the Axis this time. And that we will play BM instead of bids again. Hope I can get it started tomorrow, but let me know if any if that is wrong in the meantime.
Sounds good
All is well here, been super busy with family work and work plus the vehicles needing work, one done one to go
I work both jobs a lot this week so I wont be able to post until Thurs