S.A. Axis vs P.P. Allies


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 1 PU; end with 1 PU

    triplea_41430.0_Chi9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 9

    Purchase Units - British
                British buy 1 armour, 8 mech_infantrys and 2 submarines; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific repair damage of 4x factory_minor; Remaining resources: 6 PUs;
                UK_Pacific buy 1 submarine; Remaining resources: 0 PUs;

    Combat Move - British
                3 infantry moved from India to Burma
                2 tactical_bombers moved from India to Burma
                4 fighters moved from India to Burma
                1 bomber moved from India to French Indo China

    Combat - British
                Strategic bombing raid in French Indo China
                        AA fire in French Indo China :  0/1 hits
                    Bombing raid in French Indo China rolls: 7 and causes: 6 damage to unit: factory_minor
                    Bombing raid in French Indo China causes 6 damage total.
                Battle in Burma
                    British attack with 4 fighters, 3 infantry and 2 tactical_bombers
                    Japanese defend with 1 artillery and 2 infantry
                        British roll dice for 4 fighters, 3 infantry and 2 tactical_bombers in Burma, round 2 :  6/9 hits
                        Japanese roll dice for 1 artillery and 2 infantry in Burma, round 2 :  1/3 hits
                        2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Burma
                    British win, taking Burma from Japanese with 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 artillery and 2 infantry

    Non Combat Move - British
                2 tactical_bombers moved from Burma to India
                4 fighters moved from Burma to India
                3 aaGuns, 7 artilleries, 2 infantry and 19 mech_infantrys moved from India to Burma
                1 mech_infantry moved from West India to Burma
                1 mech_infantry moved from West India to Burma
                1 bomber moved from French Indo China to India
                2 infantry moved from West India to India
                1 artillery moved from West India to India
                4 mech_infantrys moved from Persia to West India
                3 mech_infantrys moved from Iraq to Eastern Persia
                1 fighter moved from Trans-Jordan to West India
                1 armour moved from Egypt to Iraq
                2 mech_infantrys moved from Egypt to Iraq
                1 transport moved from 81 Sea Zone to 80 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 transports moved from 93 Sea Zone to 92 Sea Zone
                1 submarine moved from 98 Sea Zone to 80 Sea Zone

    Place Units - British
                1 armour and 2 mech_infantrys placed in Persia
                3 mech_infantrys placed in Iraq
                3 mech_infantrys placed in Egypt
                2 submarines placed in 71 Sea Zone

    Turn Complete - British
                British collect 34 PUs; end with 35 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
                Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
                Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 47 PUs

    Place Units - UK_Pacific
                1 submarine placed in 39 Sea Zone

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
                Some Units in 39 Sea Zone change ownership: 1 submarine

    triplea_41430.0_UK_9.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 infantry moved from Northern Italy to Yugoslavia
                1 infantry moved from Southern France to Northern Italy
                1 artillery moved from Southern France to Northern Italy
                1 armour moved from Southern France to Holland Belgium
                2 fighters moved from Southern Italy to Holland Belgium

    triplea_41430.0_Ita9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 infantry moved from Northern Italy to Yugoslavia
                1 infantry moved from Southern France to Northern Italy
                1 artillery moved from Southern France to Northern Italy
                1 armour moved from Southern France to Holland Belgium
                2 fighters moved from Southern Italy to Holland Belgium

    Combat - Italians
                Battle in Holland Belgium
                    Italians attack with 1 armour and 2 fighters
                    Americans defend with 1 artillery and 1 infantry
                        Italians roll dice for 1 armour and 2 fighters in Holland Belgium, round 2 :  2/3 hits
                        Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 :  0/2 hits
                        1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Holland Belgium
                    Italians win, taking Holland Belgium from Americans with 1 armour and 2 fighters remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 artillery and 1 infantry

    Non Combat Move - Italians
                2 fighters moved from Holland Belgium to Western Germany

    Place Units - Italians
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,5,6,4,6,4,1,1,4,6,6
                Italians collect 8 PUs (5 lost to blockades); end with 8 PUs

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 2 times
                4 was rolled 4 times
                5 was rolled 5 times
                6 was rolled 4 times
            Average roll : 3.842
            Median : 4.000
            Variance : 0.944
            Standard Deviation : 0.972
            Total rolls : 19

    Null / Other
                1 was rolled 2 times
                2 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 4.167
            Median : 4.500
            Variance : 0.909
            Standard Deviation : 0.953
            Total rolls : 12

    Italians Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.333
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Americans Combat
                1 was rolled 1 times
                5 was rolled 3 times
            Average roll : 4.000
            Median : 5.000
            Variance : 3.333
            Standard Deviation : 1.826
            Total rolls : 4

    triplea_41430.0_Ita9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 infantry and 1 submarine; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 55 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                1 fighter moved from Queensland to 55 Sea Zone

    Combat - ANZAC
                Battle in Dutch New Guinea
                Battle in 55 Sea Zone
                    ANZAC attack with 1 destroyer and 1 fighter
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 destroyer and 1 fighter in 55 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the ANZAC lost in 55 Sea Zone
                    retreated to 55 Sea Zone
                    Japanese win, taking Dutch New Guinea from Japanese with 1 destroyer remaining. Battle score for attacker is -8
                    Casualties for ANZAC: 1 destroyer

    Non Combat Move - ANZAC
                1 fighter moved from 55 Sea Zone to Caroline Islands
                2 fighters moved from Queensland to Caroline Islands
                1 cruiser moved from 54 Sea Zone to 33 Sea Zone
                1 aaGun moved from Queensland to South Australia
                1 artillery moved from Queensland to South Australia

    Place Units - ANZAC
                1 submarine placed in 62 Sea Zone
                1 artillery and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 12 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs

    triplea_41430.0_ANZ9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 9

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Eastern Persia to West India
                1 destroyer moved from 76 Sea Zone to 80 Sea Zone

    Turn Complete - French

    triplea_41430.0_Fre9.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 artilleries and 12 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                4 armour moved from Romania to Greater Southern Germany
                2 armour moved from Poland to Yugoslavia
                1 artillery moved from Romania to Bulgaria
                2 infantry moved from Slovakia Hungary to Romania
                2 infantry moved from Germany to Slovakia Hungary
                1 artillery moved from Poland to Germany
                1 artillery moved from Germany to Greater Southern Germany
                1 artillery and 3 infantry moved from Norway to Finland
                4 infantry moved from Western Germany to 112 Sea Zone
                1 infantry moved from Normandy Bordeaux to France
                1 infantry moved from France to Western Germany
                1 infantry moved from Germany to Greater Southern Germany
                1 infantry moved from Poland to Slovakia Hungary
                1 submarine moved from 112 Sea Zone to 125 Sea Zone
                      Germans take 125 Sea Zone from Americans

    triplea_41430.0_Ger10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 artilleries and 12 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                4 armour moved from Romania to Greater Southern Germany
                2 armour moved from Poland to Yugoslavia
                1 artillery moved from Romania to Bulgaria
                2 infantry moved from Slovakia Hungary to Romania
                2 infantry moved from Germany to Slovakia Hungary
                1 artillery moved from Poland to Germany
                1 artillery moved from Germany to Greater Southern Germany
                1 artillery and 3 infantry moved from Norway to Finland
                4 infantry moved from Western Germany to 112 Sea Zone
                1 infantry moved from Normandy Bordeaux to France
                1 infantry moved from France to Western Germany
                1 infantry moved from Germany to Greater Southern Germany
                1 infantry moved from Poland to Slovakia Hungary
                1 submarine moved from 112 Sea Zone to 125 Sea Zone
                      Germans take 125 Sea Zone from Americans

    Combat - Germans

    Non Combat Move - Germans
                1 aaGun moved from Normandy Bordeaux to France
                1 aaGun moved from Germany to Western Germany
                1 aaGun moved from Poland to Germany
                1 mech_infantry moved from Greece to Yugoslavia

    Place Units - Germans
                1 artillery and 4 infantry placed in Western Germany
                1 artillery and 6 infantry placed in Germany
                1 infantry placed in France
                1 infantry placed in Germany
                Germans undo move 1.
                1 infantry placed in Germany
                1 artillery placed in Germany
                3 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,4,6,6,1,1,2,3,5,4,6
                Germans collect 38 PUs (4 lost to blockades); end with 38 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 43 PUs

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.417
            Median : 3.500
            Variance : 0.364
            Standard Deviation : 0.603
            Total rolls : 12

    Null / Other
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.417
            Median : 3.500
            Variance : 0.364
            Standard Deviation : 0.603
            Total rolls : 12

    triplea_41430.0_Ger10.tsvg


  • Could you NCM my 4 Inf. on to Norway for me
    Cheers
    Kris


  • @suprise:

    Could you NCM my 4 Inf. on to Norway for me
    Cheers
    Kris

    Done!


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2

    Game History

    Round: 10

    Purchase Units - Russians
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 112 Sea Zone: 4 infantry and 4 transports
                EDIT: Adding units owned by Germans to 112 Sea Zone: 4 transports
                EDIT: Adding units owned by Germans to Norway: 4 infantry
                EDIT: Turning off Edit Mode
                Russians buy 1 armour, 2 artilleries, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 fighter moved from Kazakhstan to Sikang
                1 artillery moved from Kazakhstan to Sikang
                2 infantry moved from Kazakhstan to Sikang
                2 infantry moved from Yakut S.S.R. to Buryatia
                1 armour moved from Yenisey to Buryatia
                15 artilleries and 25 infantry moved from Eastern Poland to Slovakia Hungary
                3 infantry moved from Baltic States to Poland
                1 fighter moved from Novgorod to Poland
                2 infantry moved from Bessarabia to Romania
                7 mech_infantrys moved from Belarus to Slovakia Hungary
                3 armour moved from Belarus to Slovakia Hungary
                1 fighter moved from Novgorod to Romania
                1 tactical_bomber moved from Belarus to Poland
                1 artillery moved from Bessarabia to Romania
                1 infantry moved from Novgorod to Vyborg
                      Russians take Vyborg from Germans
                1 artillery and 1 infantry moved from Novgorod to Karelia

    Combat - Russians
                Battle in Slovakia Hungary
                    Russians attack with 3 armour, 15 artilleries, 25 infantry and 7 mech_infantrys
                    Germans defend with 3 infantry
                        Russians roll dice for 3 armour, 15 artilleries, 25 infantry and 7 mech_infantrys in Slovakia Hungary, round 2 :  12/50 hits
                        Germans roll dice for 3 infantry in Slovakia Hungary, round 2 :  1/3 hits
                        1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Slovakia Hungary
                    Russians win, taking Slovakia Hungary from Germans with 3 armour, 15 artilleries, 24 infantry and 7 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 1 infantry
                Battle in Buryatia
                    Russians attack with 1 armour and 2 infantry
                    Japanese defend with 2 infantry
                        Russians roll dice for 1 armour and 2 infantry in Buryatia, round 2 :  1/3 hits
                        Japanese roll dice for 2 infantry in Buryatia, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia
                        Russians roll dice for 1 armour and 1 infantry in Buryatia, round 3 :  0/2 hits
                        Japanese roll dice for 1 infantry in Buryatia, round 3 :  1/1 hits
                        1 infantry owned by the Russians lost in Buryatia
                        Russians roll dice for 1 armour in Buryatia, round 4 :  1/1 hits
                        Japanese roll dice for 1 infantry in Buryatia, round 4 :  0/1 hits
                        1 infantry owned by the Japanese lost in Buryatia
                    Russians win, taking Buryatia from Japanese with 1 armour remaining. Battle score for attacker is 0
                    Casualties for Russians: 2 infantry
                    Casualties for Japanese: 2 infantry
                Battle in Romania
                    Russians attack with 1 artillery, 1 fighter and 2 infantry
                    Germans defend with 2 infantry
                        Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Romania, round 2 :  1/4 hits
                        Germans roll dice for 2 infantry in Romania, round 2 :  0/2 hits
                        1 infantry owned by the Germans lost in Romania
                        Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Romania, round 3 :  2/4 hits
                        Germans roll dice for 1 infantry in Romania, round 3 :  0/1 hits
                        1 infantry owned by the Germans lost in Romania
                    Russians win, taking Romania from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry
                Battle in Poland
                    Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
                    Germans defend with 3 infantry
                        Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Poland, round 2 :  1/5 hits
                        Germans roll dice for 3 infantry in Poland, round 2 :  2/3 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
                        Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Poland, round 3 :  0/3 hits
                        Germans roll dice for 2 infantry in Poland, round 3 :  2/2 hits
                        1 fighter owned by the Russians and 1 infantry owned by the Russians lost in Poland
                    retreated to Poland
                    Germans win with 2 infantry remaining. Battle score for attacker is -16
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 fighter and 3 infantry
                Battle in Karelia
                    Russians attack with 1 artillery and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery and 1 infantry in Karelia, round 2 :  1/2 hits
                        Germans roll dice for 1 infantry in Karelia, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
                    Russians win, taking Karelia from Germans with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Sikang
                    Russians attack with 1 artillery, 1 fighter and 2 infantry
                    Japanese defend with 1 armour, 1 infantry and 1 mech_infantry
                        Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Sikang, round 2 :  2/4 hits
                        Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Sikang, round 2 :  1/3 hits
                        1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Sikang
                        Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Sikang, round 3 :  1/3 hits
                        Japanese roll dice for 1 armour in Sikang, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Sikang
                    Russians win, taking Sikang from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Russians: 2 infantry
                    Casualties for Japanese: 1 armour, 1 infantry and 1 mech_infantry

    Non Combat Move - Russians
                1 fighter moved from Sikang to Kansu
                2 infantry moved from Volgograd to Kazakhstan
                1 artillery moved from Volgograd to Kazakhstan
                3 infantry moved from Belarus to Eastern Poland
                3 aaGuns moved from Eastern Poland to Slovakia Hungary
                1 artillery moved from Belarus to Eastern Poland
                2 infantry moved from Novgorod to Baltic States
                1 artillery moved from Novgorod to Baltic States
                2 infantry moved from Ukraine to Bessarabia
                1 artillery moved from Ukraine to Bessarabia
                2 infantry moved from Bryansk to Western Ukraine
                1 fighter moved from Romania to Western Ukraine
                1 tactical_bomber moved from Poland to Western Ukraine
                1 mech_infantry moved from Russia to Kazakhstan
                1 mech_infantry moved from Russia to Western Ukraine
                1 armour moved from Russia to Western Ukraine

    Place Units - Russians
                1 artillery and 2 infantry placed in Novgorod
                3 infantry placed in Ukraine
                1 artillery and 2 infantry placed in Volgograd
                1 armour, 1 infantry and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 39 PUs; end with 39 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 42 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
                Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 46 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 52 PUs

    triplea_41430.0_Rus10.tsvg


  • I think this one is over when I look at what Russia has. Good game. I’ll go post the results You up for another?
    Loosing my Air force finished me and it was all backward from there


  • Yes of course Kris. 8-) I guess I will be the Axis this time. And that we will play BM instead of bids again. Hope I can get it started tomorrow, but let me know if any if that is wrong in the meantime.


  • Sounds good
    All is well here, been super busy with family work and work plus the vehicles needing work, one done one to go
    I work both jobs a lot this week so I wont be able to post until Thurs

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Axis & Allies Boardgaming Custom Painted Miniatures

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