@donutgold no scram
Screenshot (25).png
if you look in the top left corner there is the option to save to forum under the file tab
No problem bro
Cheers
Kris
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 5 PUs;
Combat Move - Americans
1 infantry moved from Morocco to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour and 2 mech_infantrys moved from Algeria to Libya
Americans take Libya from Italians
1 fighter moved from 54 Sea Zone to 42 Sea Zone
5 fighters moved from 54 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 fighters and 1 tactical_bomber moved from Western United States to 25 Sea Zone
Combat - Americans
Battle in 42 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Normandy Bordeaux, round 2 : 2/4 hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 3/4 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 5 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 5 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 3/6 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 fighter moved from 42 Sea Zone to 54 Sea Zone
5 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
1 transport moved from 54 Sea Zone to 26 Sea Zone
1 carrier moved from 26 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 54 Sea Zone
1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 25 Sea Zone to Midway
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Morocco to Tunisia
1 infantry moved from Algeria to Tunisia
1 infantry moved from Algeria to Morocco
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
Place Units - Americans
1 artillery and 1 infantry placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 101 Sea Zone: 1 destroyer and 1 submarine
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 destroyer and 1 submarine
EDIT: Turning off Edit Mode
1 destroyer and 1 submarine placed in 101 Sea Zone
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 61 PUs; end with 66 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 7
Purchase Units - British
British buy 2 fighters, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 2x factory_minor; Remaining resources: 7 PUs;
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 95 Sea Zone to 93 Sea Zone
3 fighters moved from Gibraltar to 93 Sea Zone
1 infantry moved from Sardinia to 95 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 fighters, 1 infantry and 2 transports moved from 95 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 fighters, 2 infantry and 2 transports moved from 96 Sea Zone to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Greece
1 bomber moved from Malta to Greece
2 infantry moved from India to Burma
2 fighters moved from India to Burma
2 tactical_bombers moved from India to Burma
3 submarines moved from 81 Sea Zone to 97 Sea Zone
Combat - British
British creates battle in territory 106 Sea Zone
Battle in 97 Sea Zone
British attack with 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 3 submarines and 2 transports
Italians defend with 1 destroyer
British roll dice for 3 submarines in 97 Sea Zone, round 2 : 2/3 hits
Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Italians and 1 submarine owned by the British lost in 97 Sea Zone
British win, taking 97 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 2 submarines and 2 transports remaining. Battle score for attacker is 2
Casualties for British: 1 submarine
Casualties for Italians: 1 destroyer
Battle in Greece
British attack with 1 bomber and 2 infantry
Italians defend with 1 infantry
British roll dice for 1 bomber and 2 infantry in Greece, round 2 : 1/3 hits
Italians roll dice for 1 infantry in Greece, round 2 : 1/1 hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Greece
British win, taking Greece from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in 93 Sea Zone
British attack with 1 destroyer and 3 fighters; Americans loiter and taunt
Germans defend with 1 submarine
British roll dice for 1 destroyer and 3 fighters in 93 Sea Zone, round 2 : 1/4 hits
Germans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 93 Sea Zone
British win, taking 93 Sea Zone from Italians with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Burma
British attack with 2 fighters, 2 infantry and 2 tactical_bombers
Japanese defend with 1 infantry
British roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Burma, round 2 : 1/6 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 tactical_bombers moved from Burma to India
2 fighters moved from Burma to India
4 mech_infantrys moved from West India to India
3 mech_infantrys moved from Eastern Persia to India
3 mech_infantrys moved from Persia to West India
1 artillery and 2 infantry moved from Persia to Eastern Persia
3 mech_infantrys moved from Iraq to Eastern Persia
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
1 bomber moved from Greece to Iraq
1 fighter moved from Malta to 96 Sea Zone
1 fighter moved from 96 Sea Zone to Iraq
1 fighter moved from Malta to Iraq
1 armour moved from Tunisia to Tobruk
1 infantry moved from Algeria to Tunisia
3 fighters moved from 93 Sea Zone to Gibraltar
1 battleship moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
Place Units - British
2 fighters placed in United Kingdom
2 submarines placed in 98 Sea Zone
2 mech_infantrys placed in Persia
1 transport placed in 80 Sea Zone
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 48 PUs
Place Units - UK_Pacific
1 artillery and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 artillery and 1 infantry
Kris - I thought your potential scr into sz97 to be suicide so did not do it. Let me know if that was wrong?
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 artillery and 2 infantry moved from France to Normandy Bordeaux
1 armour moved from France to Normandy Bordeaux
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 artillery and 2 infantry moved from France to Normandy Bordeaux
1 armour moved from France to Normandy Bordeaux
Combat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 armour, 1 artillery and 2 infantry
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 1/4 hits
Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Normandy Bordeaux
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 2/3 hits
Americans roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits
1 artillery owned by the Americans lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from Americans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Italians
4 infantry moved from Northern Italy to Yugoslavia
2 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Southern Italy to Northern Italy
Place Units - Italians
2 infantry placed in Northern Italy
1 artillery placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,3,5,6,1,4,3,3,3
Italians collect 2 PUs (8 lost to blockades); end with 3 PUs
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 8 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.700
Median : 3.000
Variance : 1.895
Standard Deviation : 1.376
Total rolls : 20
Null / Other
1 was rolled 1 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.000
Median : 3.500
Variance : 1.556
Standard Deviation : 1.247
Total rolls : 10
Italians Combat
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.857
Median : 3.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7
Americans Combat
1 was rolled 1 times
3 was rolled 2 times
Average roll : 2.333
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Thanks, I dont need to throw them away
I’m getting a garden started this year
Kris
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Place Units - ANZAC
1 artillery and 1 infantry placed in Queensland
1 transport placed in 54 Sea Zone
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 7
Combat Move - French
Non Combat Move - French
1 infantry moved from Iraq to Persia
1 destroyer moved from 39 Sea Zone to 80 Sea Zone
Turn Complete - French
Good luck with the garden. My wife is green-fingered, but I see it as a battle with nature. :roll:
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 destroyer, 1 fighter and 13 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Western Ukraine to Eastern Poland
1 artillery moved from Poland to Eastern Poland
1 infantry moved from Slovakia Hungary to Eastern Poland
1 fighter moved from Western Germany to Eastern Poland
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 destroyer, 1 fighter and 13 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Western Ukraine to Eastern Poland
1 artillery moved from Poland to Eastern Poland
1 infantry moved from Slovakia Hungary to Eastern Poland
1 fighter moved from Western Germany to Eastern Poland
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
Combat - Germans
Battle in Eastern Poland
Germans attack with 1 artillery, 1 fighter and 3 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 3 infantry in Eastern Poland, round 2 : 0/5 hits
Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 1/2 hits
1 infantry owned by the Germans lost in Eastern Poland
Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Eastern Poland, round 3 : 3/4 hits
Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 3 : 0/2 hits
1 artillery owned by the Russians and 1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Germans
1 fighter moved from Eastern Poland to Germany
4 armour moved from Western Ukraine to Romania
1 mech_infantry moved from Western Ukraine to Romania
2 armour and 2 mech_infantrys moved from Western Ukraine to Poland
1 infantry moved from Western Ukraine to Bessarabia
1 aaGun moved from Western Ukraine to Eastern Poland
1 artillery and 4 infantry moved from Norway to Finland
1 armour moved from Norway to Finland
1 infantry and 1 mech_infantry moved from Western Germany to 112 Sea Zone
1 armour and 1 infantry moved from Western Germany to 112 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
1 armour, 4 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Southern France
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from Western Germany to Denmark
1 artillery and 2 infantry moved from Slovakia Hungary to Romania
2 infantry moved from Germany to Poland
1 artillery moved from Slovakia Hungary to Romania
1 artillery moved from Slovakia Hungary to Poland
Place Units - Germans
1 destroyer placed in 112 Sea Zone
1 fighter placed in Western Germany
2 infantry placed in France
1 artillery and 5 infantry placed in Western Germany
6 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,3,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,3,2,5,5,2,4,3,5
Germans collect 41 PUs (5 lost to blockades); end with 41 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 3 times
Average roll : 3.739
Median : 4.000
Variance : 0.591
Standard Deviation : 0.769
Total rolls : 23
Null / Other
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 4 times
Average roll : 3.800
Median : 4.000
Variance : 1.556
Standard Deviation : 1.247
Total rolls : 10
Germans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.667
Median : 4.000
Variance : 0.375
Standard Deviation : 0.612
Total rolls : 9
Russians Combat
1 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.750
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Thanks, it is a battle with Nature
Do you use a bid in your table top games, we don’t
Cheers
Kris
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Ukraine to Bessarabia
2 infantry moved from Bryansk to Western Ukraine
5 artilleries and 7 infantry moved from Bryansk to Western Ukraine
4 artilleries moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to Bessarabia
1 fighter moved from Bryansk to Bessarabia
3 infantry moved from Baltic States to Eastern Poland
1 artillery moved from Baltic States to Eastern Poland
2 artilleries moved from Kazakhstan to Tsinghai
2 infantry moved from Kazakhstan to Tsinghai
1 mech_infantry moved from Caucasus to Tsinghai
1 artillery moved from Baltic States to Eastern Poland
Combat - Russians
Battle in Bessarabia
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Bessarabia, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 9 artilleries and 9 infantry
Germans defend with 1 infantry
Russians roll dice for 9 artilleries and 9 infantry in Western Ukraine, round 2 : 9/18 hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 9 artilleries and 8 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Russians attack with 2 artilleries and 3 infantry
Germans defend with 1 aaGun, 1 artillery and 2 infantry
Russians roll dice for 2 artilleries and 3 infantry in Eastern Poland, round 2 : 0/5 hits
Germans roll dice for 1 aaGun, 1 artillery and 2 infantry in Eastern Poland, round 2 : 1/3 hits
1 infantry owned by the Russians lost in Eastern Poland
Russians roll dice for 2 artilleries and 2 infantry in Eastern Poland, round 3 : 3/4 hits
Germans roll dice for 1 aaGun, 1 artillery and 2 infantry in Eastern Poland, round 3 : 1/3 hits
1 infantry owned by the Russians, 1 aaGun owned by the Germans and 2 infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 2 artilleries and 1 infantry in Eastern Poland, round 4 : 0/3 hits
Germans roll dice for 1 artillery in Eastern Poland, round 4 : 0/1 hits
Russians roll dice for 2 artilleries and 1 infantry in Eastern Poland, round 5 : 1/3 hits
Germans roll dice for 1 artillery in Eastern Poland, round 5 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 2 artilleries remaining. Battle score for attacker is 6
Casualties for Germans: 1 aaGun, 1 artillery and 2 infantry
Casualties for Russians: 3 infantry
Battle in Tsinghai
Russians attack with 2 artilleries, 2 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Russians roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Tsinghai, round 2 : 2/5 hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Tsinghai
Russians win, taking Tsinghai from Japanese with 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
3 infantry moved from Volgograd to Kazakhstan
1 armour moved from Russia to Kazakhstan
1 armour and 1 mech_infantry moved from Russia to Urals
1 aaGun moved from Novgorod to Belarus
2 infantry moved from Novgorod to Belarus
1 aaGun moved from Archangel to Novgorod
2 infantry moved from Archangel to Novgorod
5 infantry moved from Archangel to Belarus
2 aaGuns moved from Bryansk to Western Ukraine
2 armour moved from Ukraine to Western Ukraine
6 mech_infantrys moved from Ukraine to Western Ukraine
1 fighter moved from Bessarabia to Belarus
1 fighter moved from Bryansk to Belarus
1 tactical_bomber moved from Bryansk to Belarus
1 fighter moved from Bryansk to Kazakhstan
1 artillery and 2 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
Place Units - Russians
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Volgograd
1 artillery and 2 infantry placed in Novgorod
1 armour, 2 infantry and 1 mech_infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Baltic States: 1 artillery and 1 infantry
EDIT: Adding units owned by Russians to Belarus: 1 artillery and 1 infantry
EDIT: Removing units owned by Russians from Novgorod: 2 infantry
EDIT: Adding units owned by Russians to Belarus: 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 33 PUs; end with 33 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 44 PUs
It depends what we are playing Kris. And who is playing - for example I would give a less experienced player and easier side without asking for a bid.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 5 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Shensi to Tsinghai
1 artillery moved from Sikang to Tsinghai
1 mech_infantry moved from Hopei to Tsinghai
1 fighter and 1 tactical_bomber moved from Kweichow to Tsinghai
3 bombers moved from Hunan to Tsinghai
1 infantry moved from French Indo China to Shan State
1 artillery and 3 infantry moved from Yunnan to Burma
1 infantry moved from Siberia to Amur
Japanese take Amur from Russians
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Korea to Manchuria
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from Japan to 25 Sea Zone
1 fighter moved from Japan to 25 Sea Zone
1 armour and 1 infantry moved from Philippines to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Sumatra
1 armour and 1 infantry moved from Philippines to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
1 armour and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 infantry moved from Guam to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 destroyer moved from 34 Sea Zone to 46 Sea Zone
1 destroyer moved from 21 Sea Zone to 34 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 carrier and 2 fighters moved from 21 Sea Zone to 19 Sea Zone
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Szechwan to Sikang
1 infantry moved from Kweichow to Shensi
1 mech_infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Anhwe to Hopei
1 infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Hunan to Kweichow
1 mech_infantry moved from Kiangsu to Hunan
1 armour moved from Kiangsu to Chahar
1 armour moved from Kiangsu to Anhwe
1 battleship and 1 carrier moved from 37 Sea Zone to 41 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 5 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Shensi to Tsinghai
1 artillery moved from Sikang to Tsinghai
1 mech_infantry moved from Hopei to Tsinghai
1 fighter and 1 tactical_bomber moved from Kweichow to Tsinghai
3 bombers moved from Hunan to Tsinghai
1 infantry moved from French Indo China to Shan State
1 artillery and 3 infantry moved from Yunnan to Burma
1 infantry moved from Siberia to Amur
Japanese take Amur from Russians
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Korea to Manchuria
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from Japan to 25 Sea Zone
1 fighter moved from Japan to 25 Sea Zone
1 armour and 1 infantry moved from Philippines to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Sumatra
1 armour and 1 infantry moved from Philippines to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
1 armour and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 infantry moved from Guam to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 destroyer moved from 34 Sea Zone to 46 Sea Zone
1 destroyer moved from 21 Sea Zone to 34 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 carrier and 2 fighters moved from 21 Sea Zone to 19 Sea Zone
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Szechwan to Sikang
1 infantry moved from Kweichow to Shensi
1 mech_infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Anhwe to Hopei
1 infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Hunan to Kweichow
1 mech_infantry moved from Kiangsu to Hunan
1 armour moved from Kiangsu to Chahar
1 armour moved from Kiangsu to Anhwe
1 battleship and 1 carrier moved from 37 Sea Zone to 41 Sea Zone
Combat - Japanese
Battle in Dutch New Guinea
Battle in Tsinghai
Japanese attack with 1 artillery, 3 bombers, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 2 artilleries, 2 infantry and 1 mech_infantry
Japanese roll dice for 1 artillery, 3 bombers, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Tsinghai, round 2 : 2/9 hits
Chinese roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Tsinghai, round 2 : 1/5 hits
1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Tsinghai
Japanese roll dice for 1 artillery, 3 bombers, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Tsinghai, round 3 : 6/8 hits
Chinese roll dice for 2 artilleries and 1 mech_infantry in Tsinghai, round 3 : 2/3 hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Russians, 1 mech_infantry owned by the Japanese and 2 artilleries owned by the Russians lost in Tsinghai
Japanese win, taking Dutch New Guinea from ANZAC, taking Tsinghai from Chinese with 1 artillery, 3 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Russians: 2 artilleries, 2 infantry and 1 mech_infantry
Casualties for Japanese: 2 infantry and 1 mech_infantry
Battle in Sumatra
Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 2 infantry
Japanese roll dice for 1 battleship in Sumatra, round 2 : 1/1 hits
Japanese roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Sumatra, round 2 : 1/4 hits
Americans roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits
2 infantry owned by the Americans lost in Sumatra
Japanese win, taking Sumatra from Americans with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Burma
Japanese attack with 1 artillery and 3 infantry
British defend with 2 infantry
Japanese roll dice for 1 artillery and 3 infantry in Burma, round 2 : 1/4 hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese roll dice for 1 artillery and 2 infantry in Burma, round 3 : 1/3 hits
UK_Pacific roll dice for 1 infantry in Burma, round 3 : 0/1 hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 1 fighter and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 bomber, 1 destroyer and 1 fighter in 25 Sea Zone, round 2 : 3/3 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 bomber, 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
1 bomber moved from 25 Sea Zone to Japan
1 fighter moved from 25 Sea Zone to 6 Sea Zone
2 infantry moved from 19 Sea Zone to Jehol
1 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from Sumatra to 41 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
3 bombers moved from Tsinghai to Hunan
1 fighter and 1 tactical_bomber moved from Tsinghai to Szechwan
1 infantry moved from French Indo China to Yunnan
1 artillery moved from French Indo China to Yunnan
Place Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
1 fighter placed in 6 Sea Zone
3 infantry placed in French Indo China
3 mech_infantrys placed in Kiangsu
1 artillery and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 4 times
3 was rolled 7 times
4 was rolled 6 times
5 was rolled 11 times
6 was rolled 10 times
Average roll : 3.766
Median : 4.000
Variance : 0.848
Standard Deviation : 0.921
Total rolls : 47
UK_Pacific Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Americans Combat
5 was rolled 1 times
6 was rolled 2 times
Average roll : 5.667
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Chinese Combat
1 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 3.250
Median : 3.500
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8
Japanese Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 9 times
6 was rolled 6 times
Average roll : 3.788
Median : 4.000
Variance : 0.594
Standard Deviation : 0.771
Total rolls : 33
Cool
I hope you have a good turn out when you have your “Battle of Britain” games
Kris
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 3 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
2 fighters moved from 110 Sea Zone to 125 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber moved from Hawaiian Islands to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 25 Sea Zone
1 fighter moved from Midway to 25 Sea Zone
7 fighters moved from 54 Sea Zone to 45 Sea Zone
2 tactical_bombers moved from 54 Sea Zone to 45 Sea Zone
Combat - Americans
Battle in Holland Belgium
Battle in 125 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 125 Sea Zone, round 2 : 2/3 hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 125 Sea Zone
Americans win, taking Holland Belgium from Germans, taking 125 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 1 bomber, 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 45 Sea Zone
Americans attack with 7 fighters and 2 tactical_bombers
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 7 fighters and 2 tactical_bombers in 45 Sea Zone, round 2 : 6/9 hits
Japanese roll dice for 1 destroyer and 1 transport in 45 Sea Zone, round 2 : 0/1 hits
1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 45 Sea Zone
Americans win with 7 fighters and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Non Combat Move - Americans
7 fighters and 2 tactical_bombers moved from 45 Sea Zone to 54 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 artillery moved from 54 Sea Zone to Queensland
1 fighter moved from 25 Sea Zone to 54 Sea Zone
1 bomber moved from 25 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from Morocco to Tunisia
1 armour and 2 mech_infantrys moved from Libya to Alexandria
1 mech_infantry moved from Tunisia to Tobruk
1 infantry moved from Tunisia to Libya
2 fighters moved from 125 Sea Zone to 110 Sea Zone
Place Units - Americans
1 destroyer and 1 submarine placed in 101 Sea Zone
1 infantry placed in Eastern United States
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 fighter, 2 infantry and 1 tactical_bomber placed in Western United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs