I have picked @mikawagunichi’s brain quite a bit and played live with him. @crockett36 fancy playing this team round with me?
S.A. Axis vs P.P. Allies
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 infantry moved from Northern Italy to France
1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 artillery and 2 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 11 PUs -
Thanks, I had forgot I went to the history to see what I had where and how I could have non-commed them
Cheers
Kris -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
1 artillery moved from Dutch New Guinea to New Guinea
1 destroyer moved from 54 Sea Zone to 42 Sea ZonePlace Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
1 artillery moved from Dutch New Guinea to New Guinea
1 destroyer moved from 54 Sea Zone to 42 Sea ZonePlace Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing PUs for Chinese from 6 to 3
EDIT: Turning off Edit Mode -
Kris - the second post was to reduce Chinese income given the lack of spawning.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 6
Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 7
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 fighter, 12 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Bessarabia to Western Ukraine
3 infantry moved from Bessarabia to Ukraine
6 infantry moved from Poland to Baltic States
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 armour moved from Western Germany to 112 Sea Zone
1 transport moved from 112 Sea Zone to 113 Sea Zone
2 infantry moved from Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
1 armour and 1 mech_infantry moved from Eastern Poland to Ukraine
1 armour and 2 mech_infantrys moved from Bessarabia to Ukraine
4 armour and 3 mech_infantrys moved from Slovakia Hungary to Western Ukraine -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 7
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 fighter, 12 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Bessarabia to Western Ukraine
3 infantry moved from Bessarabia to Ukraine
6 infantry moved from Poland to Baltic States
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 armour moved from Western Germany to 112 Sea Zone
1 transport moved from 112 Sea Zone to 113 Sea Zone
2 infantry moved from Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
1 armour and 1 mech_infantry moved from Eastern Poland to Ukraine
1 armour and 2 mech_infantrys moved from Bessarabia to Ukraine
4 armour and 3 mech_infantrys moved from Slovakia Hungary to Western UkraineCombat - Germans
Battle in Ukraine
Germans attack with 2 armour, 3 infantry and 3 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 2 armour, 3 infantry and 3 mech_infantrys in Ukraine, round 2 : 3/8 hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 2 armour, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 4 armour, 4 infantry and 3 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 4 armour, 4 infantry and 3 mech_infantrys in Western Ukraine, round 2 : 4/11 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 4 armour, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 6 infantry
Russians defend with 1 infantry
Germans roll dice for 6 infantry in Baltic States, round 2 : 1/6 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 5 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 infantry moved from Poland to Eastern Poland
1 armour, 1 artillery and 4 infantry moved from 112 Sea Zone to Norway
2 artilleries moved from Germany to Poland
2 armour moved from Slovakia Hungary to Western Ukraine
1 aaGun moved from Bessarabia to Western Ukraine
1 artillery moved from Germany to Slovakia Hungary
1 infantry moved from Germany to Slovakia HungaryPlace Units - Germans
1 fighter placed in 112 Sea Zone
1 infantry placed in Normandy Bordeaux
2 infantry placed in Southern France
2 infantry placed in France
1 armour, 5 infantry and 1 mech_infantry placed in Western Germany
1 artillery and 2 infantry placed in GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUsDice Statistics:
Total
1 was rolled 7 times
2 was rolled 4 times
3 was rolled 8 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 2.964
Median : 3.000
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 28Germans Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 7 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.120
Median : 3.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 25Russians Combat
1 was rolled 2 times
3 was rolled 1 times
Average roll : 1.667
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
4 artilleries and 6 infantry moved from Bryansk to Ukraine
2 armour moved from Belarus to Ukraine
6 mech_infantrys moved from Belarus to Ukraine
1 mech_infantry moved from Volgograd to Caucasus
2 fighters and 1 tactical_bomber moved from Bryansk to Caucasus
1 fighter moved from Russia to Eastern Poland
1 artillery and 1 infantry moved from Belarus to Eastern Poland
2 artilleries moved from Novgorod to Baltic States
1 artillery moved from Novgorod to Baltic States
4 infantry moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Baltic States
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Japanese
1 infantry moved from Novgorod to Baltic States
1 infantry moved from Belarus to Eastern PolandCombat - Russians
Battle in Ukraine
Russians attack with 2 armour, 4 artilleries, 6 infantry and 6 mech_infantrys
Germans defend with 2 armour, 1 factory_minor, 2 infantry and 3 mech_infantrys
Russians roll dice for 2 armour, 4 artilleries, 6 infantry and 6 mech_infantrys in Ukraine, round 2 : 5/18 hits
Germans roll dice for 2 armour, 2 infantry and 3 mech_infantrys in Ukraine, round 2 : 4/7 hits
4 infantry owned by the Russians, 2 infantry owned by the Germans and 3 mech_infantrys owned by the Germans lost in Ukraine
Russians roll dice for 2 armour, 4 artilleries, 2 infantry and 6 mech_infantrys in Ukraine, round 3 : 4/14 hits
Germans roll dice for 2 armour in Ukraine, round 3 : 0/2 hits
2 armour owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 armour, 4 artilleries, 2 infantry and 6 mech_infantrys remaining. Battle score for attacker is 18
Casualties for Germans: 2 armour, 2 infantry and 3 mech_infantrys
Casualties for Russians: 4 infantry
Battle in Caucasus
Russians attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Russians roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 3/4 hits
Japanese roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Caucasus
Russians win, taking Caucasus from Japanese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Eastern Poland
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Eastern Poland, round 2 : 1/4 hits
Germans roll dice for 2 infantry in Eastern Poland, round 2 : 0/2 hits
1 infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Eastern Poland, round 3 : 2/4 hits
Germans roll dice for 1 infantry in Eastern Poland, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Russians attack with 3 artilleries and 6 infantry
Germans defend with 5 infantry
Russians roll dice for 3 artilleries and 6 infantry in Baltic States, round 2 : 5/9 hits
Germans roll dice for 5 infantry in Baltic States, round 2 : 1/5 hits
1 infantry owned by the Russians and 5 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 3 artilleries and 5 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 5 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 infantry moved from Archangel to Novgorod
2 artilleries moved from Novgorod to Belarus
1 aaGun moved from Belarus to Bryansk
1 aaGun moved from Belarus to Bryansk
2 artilleries moved from Belarus to Bryansk
3 artilleries and 7 infantry moved from Russia to Bryansk
1 fighter moved from Eastern Poland to Bryansk
2 fighters moved from Caucasus to Bryansk
1 tactical_bomber moved from Caucasus to Bryansk
2 infantry moved from Belarus to Bryansk
1 artillery moved from Novgorod to Belarus
1 aaGun and 7 infantry moved from Nenetsia to Archangel
2 artilleries moved from Samara to Kazakhstan
1 infantry moved from Samara to Kazakhstan
1 aaGun and 3 infantry moved from Novosibirsk to TsinghaiPlace Units - Russians
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in Volgograd
2 armour, 1 artillery, 3 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 46 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
4 artilleries and 6 infantry moved from Bryansk to Ukraine
2 armour moved from Belarus to Ukraine
6 mech_infantrys moved from Belarus to Ukraine
1 mech_infantry moved from Volgograd to Caucasus
2 fighters and 1 tactical_bomber moved from Bryansk to Caucasus
1 fighter moved from Russia to Eastern Poland
1 artillery and 1 infantry moved from Belarus to Eastern Poland
2 artilleries moved from Novgorod to Baltic States
1 artillery moved from Novgorod to Baltic States
4 infantry moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Baltic States
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Japanese
1 infantry moved from Novgorod to Baltic States
1 infantry moved from Belarus to Eastern PolandCombat - Russians
Battle in Ukraine
Russians attack with 2 armour, 4 artilleries, 6 infantry and 6 mech_infantrys
Germans defend with 2 armour, 1 factory_minor, 2 infantry and 3 mech_infantrys
Russians roll dice for 2 armour, 4 artilleries, 6 infantry and 6 mech_infantrys in Ukraine, round 2 : 5/18 hits
Germans roll dice for 2 armour, 2 infantry and 3 mech_infantrys in Ukraine, round 2 : 4/7 hits
4 infantry owned by the Russians, 2 infantry owned by the Germans and 3 mech_infantrys owned by the Germans lost in Ukraine
Russians roll dice for 2 armour, 4 artilleries, 2 infantry and 6 mech_infantrys in Ukraine, round 3 : 4/14 hits
Germans roll dice for 2 armour in Ukraine, round 3 : 0/2 hits
2 armour owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 armour, 4 artilleries, 2 infantry and 6 mech_infantrys remaining. Battle score for attacker is 18
Casualties for Germans: 2 armour, 2 infantry and 3 mech_infantrys
Casualties for Russians: 4 infantry
Battle in Caucasus
Russians attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Russians roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 3/4 hits
Japanese roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Caucasus
Russians win, taking Caucasus from Japanese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Eastern Poland
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Eastern Poland, round 2 : 1/4 hits
Germans roll dice for 2 infantry in Eastern Poland, round 2 : 0/2 hits
1 infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Eastern Poland, round 3 : 2/4 hits
Germans roll dice for 1 infantry in Eastern Poland, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Russians attack with 3 artilleries and 6 infantry
Germans defend with 5 infantry
Russians roll dice for 3 artilleries and 6 infantry in Baltic States, round 2 : 5/9 hits
Germans roll dice for 5 infantry in Baltic States, round 2 : 1/5 hits
1 infantry owned by the Russians and 5 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 3 artilleries and 5 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 5 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 infantry moved from Archangel to Novgorod
2 artilleries moved from Novgorod to Belarus
1 aaGun moved from Belarus to Bryansk
1 aaGun moved from Belarus to Bryansk
2 artilleries moved from Belarus to Bryansk
3 artilleries and 7 infantry moved from Russia to Bryansk
1 fighter moved from Eastern Poland to Bryansk
2 fighters moved from Caucasus to Bryansk
1 tactical_bomber moved from Caucasus to Bryansk
2 infantry moved from Belarus to Bryansk
1 artillery moved from Novgorod to Belarus
1 aaGun and 7 infantry moved from Nenetsia to Archangel
2 artilleries moved from Samara to Kazakhstan
1 infantry moved from Samara to Kazakhstan
1 aaGun and 3 infantry moved from Novosibirsk to TsinghaiPlace Units - Russians
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in Volgograd
2 armour, 1 artillery, 3 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 46 PUs
Turning on Edit Mode
EDIT: Removing units owned by French from 80 Sea Zone: 1 destroyer
EDIT: Adding units owned by French to 39 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by French from Trans-Jordan: 1 infantry
EDIT: Adding units owned by French to Iraq: 1 infantry
EDIT: Turning off Edit Mode -
Whoops! I forgot to do France didn’t I! :roll: Made a couple of non-com French edits there which I hope are okay.
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 3 destroyers, 1 fighter, 3 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from Soviet Far East to Siberia
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Sikang to Tsinghai
1 fighter and 4 tactical_bombers moved from Hopei to Tsinghai
3 bombers moved from Yunnan to Tsinghai
1 infantry moved from Shan State to Burma
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from Japan to 25 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 armour and 1 infantry moved from Kiangsu to 19 Sea Zone
1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 21 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Philippines to 37 Sea Zone
1 fighter moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from 35 Sea Zone to 37 Sea Zone
2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from 37 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
1 destroyer moved from 34 Sea Zone to 45 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 infantry moved from Japan to 6 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 3 destroyers, 1 fighter, 3 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from Soviet Far East to Siberia
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Sikang to Tsinghai
1 fighter and 4 tactical_bombers moved from Hopei to Tsinghai
3 bombers moved from Yunnan to Tsinghai
1 infantry moved from Shan State to Burma
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from Japan to 25 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 armour and 1 infantry moved from Kiangsu to 19 Sea Zone
1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 21 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Philippines to 37 Sea Zone
1 fighter moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from 35 Sea Zone to 37 Sea Zone
2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from 37 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
1 destroyer moved from 34 Sea Zone to 45 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 infantry moved from Japan to 6 Sea ZoneCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 41 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Guam
Battle in 42 Sea Zone
Japanese attack with 2 fighters, 1 submarine, 1 tactical_bomber and 1 transport
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 fighters, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 0/3 hits
ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 42 Sea Zone
Japanese roll dice for 2 fighters, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 3 : 1/3 hits
ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the ANZAC lost in 42 Sea Zone
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking Guam from Americans with 2 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 9
Casualties for ANZAC: 1 destroyer and 1 transport
Casualties for Japanese: 1 submarine
Battle in 37 Sea Zone
Japanese attack with 1 fighter and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 fighter and 2 tactical_bombers in 37 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits
1 tactical_bomber owned by the Japanese lost in 37 Sea Zone
Japanese roll dice for 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 3 : 1/2 hits
Americans roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Americans lost in 37 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 tactical_bomber
Battle in 25 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Java
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits
ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits
ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Tsinghai
Japanese attack with 3 bombers, 1 fighter, 3 infantry and 4 tactical_bombers
Russians defend with 1 aaGun and 3 infantry; Chinese defend with 1 infantry
AA fire in Tsinghai : 1/3 hits
1 tactical_bomber owned by the Japanese lost in Tsinghai
Japanese roll dice for 3 bombers, 1 fighter, 3 infantry and 3 tactical_bombers in Tsinghai, round 2 : 6/10 hits
Chinese roll dice for 1 aaGun and 4 infantry in Tsinghai, round 2 : 4/4 hits
2 infantry owned by the Japanese, 1 infantry owned by the Chinese, 1 aaGun owned by the Russians, 2 tactical_bombers owned by the Japanese and 3 infantry owned by the Russians lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 3 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -22
Casualties for Russians: 1 aaGun and 3 infantry
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantry and 3 tactical_bombersNon Combat Move - Japanese
3 bombers moved from Tsinghai to Hunan
1 fighter and 1 tactical_bomber moved from Tsinghai to Kweichow
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Kweichow to Shensi
1 artillery moved from Szechwan to Sikang
1 infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Anhwe to Chahar
1 mech_infantry moved from Kiangsu to Hopei
1 mech_infantry moved from Kiangsu to Anhwe
1 infantry moved from Yunnan to Kweichow
1 artillery and 2 infantry moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
1 carrier moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from 41 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
1 fighter moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from 42 Sea Zone to 35 Sea Zone
2 armour and 2 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from 6 Sea Zone to Korea
1 battleship moved from 35 Sea Zone to 37 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
2 artilleries and 1 infantry moved from Shan State to Yunnan
1 armour moved from Hunan to Yunnan
1 tactical_bomber moved from 21 Sea Zone to Philippines
1 fighter moved from Japan to 21 Sea Zone
1 bomber moved from 25 Sea Zone to JapanPlace Units - Japanese
1 artillery and 2 infantry placed in French Indo China
2 armour and 1 mech_infantry placed in Kiangsu
1 fighter and 1 infantry placed in Japan
3 destroyers and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 64 PUs; end with 65 PUsDice Statistics:
Total
1 was rolled 9 times
2 was rolled 7 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 5 times
6 was rolled 9 times
Average roll : 3.439
Median : 3.000
Variance : 0.525
Standard Deviation : 0.725
Total rolls : 41Russians Combat
1 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3ANZAC Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.750
Median : 4.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Americans Combat
1 was rolled 1 times
2 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Chinese Combat
1 was rolled 2 times
2 was rolled 2 times
Average roll : 1.500
Median : 1.500
Variance : 2.667
Standard Deviation : 1.633
Total rolls : 4Japanese Combat
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 3.704
Median : 4.000
Variance : 0.192
Standard Deviation : 0.439
Total rolls : 27 -
No problem bro
Cheers
Kris -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 5 PUs;Combat Move - Americans
1 infantry moved from Morocco to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour and 2 mech_infantrys moved from Algeria to Libya
Americans take Libya from Italians
1 fighter moved from 54 Sea Zone to 42 Sea Zone
5 fighters moved from 54 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 fighters and 1 tactical_bomber moved from Western United States to 25 Sea ZoneCombat - Americans
Battle in 42 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Normandy Bordeaux, round 2 : 2/4 hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 3/4 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 5 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 5 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 3/6 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 fighter moved from 42 Sea Zone to 54 Sea Zone
5 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
1 transport moved from 54 Sea Zone to 26 Sea Zone
1 carrier moved from 26 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 54 Sea Zone
1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 25 Sea Zone to Midway
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Morocco to Tunisia
1 infantry moved from Algeria to Tunisia
1 infantry moved from Algeria to Morocco
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Normandy Bordeaux to 110 Sea ZonePlace Units - Americans
1 artillery and 1 infantry placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 101 Sea Zone: 1 destroyer and 1 submarine
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 destroyer and 1 submarine
EDIT: Turning off Edit Mode
1 destroyer and 1 submarine placed in 101 Sea Zone
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Americans collect 61 PUs; end with 66 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 7
Purchase Units - British
British buy 2 fighters, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 2x factory_minor; Remaining resources: 7 PUs;
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 95 Sea Zone to 93 Sea Zone
3 fighters moved from Gibraltar to 93 Sea Zone
1 infantry moved from Sardinia to 95 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 fighters, 1 infantry and 2 transports moved from 95 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 fighters, 2 infantry and 2 transports moved from 96 Sea Zone to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Greece
1 bomber moved from Malta to Greece
2 infantry moved from India to Burma
2 fighters moved from India to Burma
2 tactical_bombers moved from India to Burma
3 submarines moved from 81 Sea Zone to 97 Sea ZoneCombat - British
British creates battle in territory 106 Sea Zone
Battle in 97 Sea Zone
British attack with 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 3 submarines and 2 transports
Italians defend with 1 destroyer
British roll dice for 3 submarines in 97 Sea Zone, round 2 : 2/3 hits
Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Italians and 1 submarine owned by the British lost in 97 Sea Zone
British win, taking 97 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 2 submarines and 2 transports remaining. Battle score for attacker is 2
Casualties for British: 1 submarine
Casualties for Italians: 1 destroyer
Battle in Greece
British attack with 1 bomber and 2 infantry
Italians defend with 1 infantry
British roll dice for 1 bomber and 2 infantry in Greece, round 2 : 1/3 hits
Italians roll dice for 1 infantry in Greece, round 2 : 1/1 hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Greece
British win, taking Greece from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in 93 Sea Zone
British attack with 1 destroyer and 3 fighters; Americans loiter and taunt
Germans defend with 1 submarine
British roll dice for 1 destroyer and 3 fighters in 93 Sea Zone, round 2 : 1/4 hits
Germans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 93 Sea Zone
British win, taking 93 Sea Zone from Italians with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Burma
British attack with 2 fighters, 2 infantry and 2 tactical_bombers
Japanese defend with 1 infantry
British roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Burma, round 2 : 1/6 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
2 tactical_bombers moved from Burma to India
2 fighters moved from Burma to India
4 mech_infantrys moved from West India to India
3 mech_infantrys moved from Eastern Persia to India
3 mech_infantrys moved from Persia to West India
1 artillery and 2 infantry moved from Persia to Eastern Persia
3 mech_infantrys moved from Iraq to Eastern Persia
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
1 bomber moved from Greece to Iraq
1 fighter moved from Malta to 96 Sea Zone
1 fighter moved from 96 Sea Zone to Iraq
1 fighter moved from Malta to Iraq
1 armour moved from Tunisia to Tobruk
1 infantry moved from Algeria to Tunisia
3 fighters moved from 93 Sea Zone to Gibraltar
1 battleship moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to MoroccoPlace Units - British
2 fighters placed in United Kingdom
2 submarines placed in 98 Sea Zone
2 mech_infantrys placed in Persia
1 transport placed in 80 Sea ZoneTurn Complete - British
British collect 36 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 48 PUsPlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 artillery and 1 infantry -
Kris - I thought your potential scr into sz97 to be suicide so did not do it. Let me know if that was wrong?
-
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery and 2 infantry moved from France to Normandy Bordeaux
1 armour moved from France to Normandy Bordeaux