No scramble or intercept.
In 106, if Germany gets first hit, take it on DD and submerge sub. If UK get first hit, sub stays and fights and will be 1st casualty.
Dang! I thought I saved it.
Here we go again
Any scramble orders for sz 110?
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 1
Purchase Units - Germans
Germans buy 1 destroyer and 3 transports; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Romania to Yugoslavia
1 infantry moved from Slovakia Hungary to Yugoslavia
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
1 armour moved from Slovakia Hungary to Yugoslavia
1 armour moved from Romania to Yugoslavia
2 bombers moved from Germany to 110 Sea Zone
1 tactical_bomber moved from Germany to Southern France
1 fighter moved from Slovakia Hungary to France
1 tactical_bomber moved from Poland to France
1 armour moved from Greater Southern Germany to Southern France
2 mech_infantrys moved from Western Germany to Southern France
1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France
3 armour, 2 artilleries and 3 infantry moved from Holland Belgium to France
1 fighter moved from Holland Belgium to 110 Sea Zone
1 fighter moved from Norway to 110 Sea Zone
1 submarine moved from 118 Sea Zone to 106 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
2 armour moved from Greater Southern Germany to France
2 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
1 battleship moved from 113 Sea Zone to 110 Sea Zone
1 submarine moved from 103 Sea Zone to 91 Sea Zone
Got it, any scramble orders for 110 Mr. Churchill?
Here it is, I started a new one
Sorry about that
No scrambles please Kris.
Did you see Darkest Hour?
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 1
Purchase Units - Germans
Germans buy 1 destroyer and 3 transports; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Romania to Yugoslavia
1 infantry moved from Slovakia Hungary to Yugoslavia
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
1 armour moved from Slovakia Hungary to Yugoslavia
1 armour moved from Romania to Yugoslavia
2 bombers moved from Germany to 110 Sea Zone
1 tactical_bomber moved from Germany to Southern France
1 fighter moved from Slovakia Hungary to France
1 tactical_bomber moved from Poland to France
1 armour moved from Greater Southern Germany to Southern France
2 mech_infantrys moved from Western Germany to Southern France
1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France
3 armour, 2 artilleries and 3 infantry moved from Holland Belgium to France
1 fighter moved from Holland Belgium to 110 Sea Zone
1 fighter moved from Norway to 110 Sea Zone
1 submarine moved from 118 Sea Zone to 106 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
2 armour moved from Greater Southern Germany to France
2 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
1 battleship moved from 113 Sea Zone to 110 Sea Zone
1 submarine moved from 103 Sea Zone to 91 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 1
Purchase Units - Germans
Germans buy 1 destroyer and 3 transports; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Romania to Yugoslavia
1 infantry moved from Slovakia Hungary to Yugoslavia
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
1 armour moved from Slovakia Hungary to Yugoslavia
1 armour moved from Romania to Yugoslavia
2 bombers moved from Germany to 110 Sea Zone
1 tactical_bomber moved from Germany to Southern France
1 fighter moved from Slovakia Hungary to France
1 tactical_bomber moved from Poland to France
1 armour moved from Greater Southern Germany to Southern France
2 mech_infantrys moved from Western Germany to Southern France
1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France
3 armour, 2 artilleries and 3 infantry moved from Holland Belgium to France
1 fighter moved from Holland Belgium to 110 Sea Zone
1 fighter moved from Norway to 110 Sea Zone
1 submarine moved from 118 Sea Zone to 106 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
2 armour moved from Greater Southern Germany to France
2 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
1 battleship moved from 113 Sea Zone to 110 Sea Zone
1 submarine moved from 103 Sea Zone to 91 Sea Zone
Combat - Germans
Battle in Yugoslavia
Germans attack with 2 armour, 2 artilleries and 8 infantry
Neutral_Allies defend with 5 infantry
Germans roll dice for 2 armour, 2 artilleries and 8 infantry in Yugoslavia, round 2 : 1/12 hits
Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 0/5 hits
1 infantry owned by the Neutral_Allies lost in Yugoslavia
Germans roll dice for 2 armour, 2 artilleries and 8 infantry in Yugoslavia, round 3 : 5/12 hits
Neutral_Allies roll dice for 4 infantry in Yugoslavia, round 3 : 1/4 hits
4 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Yugoslavia
Germans win, taking Yugoslavia from Neutral_Allies with 2 armour, 2 artilleries and 7 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 1 infantry
Casualties for Neutral_Allies: 5 infantry
Battle in 91 Sea Zone
Germans attack with 1 submarine
British defend with 1 cruiser
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the British lost in 91 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in 110 Sea Zone
Germans attack with 1 battleship, 2 bombers, 4 fighters, 1 submarine and 3 tactical_bombers
French defend with 1 cruiser; British defend with 1 battleship and 1 cruiser
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the British
Germans roll dice for 1 battleship, 2 bombers, 4 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 5/10 hits
British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 0/3 hits
1 battleship owned by the British, 1 cruiser owned by the British and 1 cruiser owned by the French lost in 110 Sea Zone
Germans win with 1 battleship, 2 bombers, 4 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 44
Casualties for French: 1 cruiser
Casualties for British: 1 battleship and 1 cruiser
Battle in Southern France
Germans attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Southern France, round 2 : 3/4 hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits
1 infantry owned by the French and 1 artillery owned by the French lost in Southern France
Germans win, taking Southern France from French with 1 armour, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for French: 1 artillery and 1 infantry
Battle in France
Germans attack with 5 armour, 3 artilleries, 1 fighter, 6 infantry, 2 mech_infantrys and 1 tactical_bomber
French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry; British defend with 1 armour and 1 artillery
AA fire in France : 1/2 hits
1 fighter owned by the Germans lost in France
Germans roll dice for 5 armour, 3 artilleries, 6 infantry, 2 mech_infantrys and 1 tactical_bomber in France, round 2 : 8/17 hits
French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 5/11 hits
1 aaGun owned by the French, 6 infantry owned by the French, 5 infantry owned by the Germans and 1 artillery owned by the British lost in France
Germans roll dice for 5 armour, 3 artilleries, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in France, round 3 : 4/12 hits
French roll dice for 2 armour, 1 artillery and 1 fighter in France, round 3 : 3/4 hits
1 fighter owned by the French, 1 armour owned by the British, 1 infantry owned by the Germans, 1 artillery owned by the French, 2 artilleries owned by the Germans and 1 armour owned by the French lost in France
Germans captures 19PUs while taking French capital
Germans converts factory_major into different units
Germans win, taking France from French with 5 armour, 1 artillery, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
Casualties for Germans: 2 artilleries, 1 fighter and 6 infantry
Casualties for British: 1 armour and 1 artillery
Battle in 106 Sea Zone
Germans attack with 2 submarines
British defend with 1 destroyer and 1 transport
Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 106 Sea Zone
1 transport owned by the British lost in 106 Sea Zone
Germans roll dice for 2 submarines in 106 Sea Zone, round 3 : 0/2 hits
Germans win, taking 106 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French
Non Combat Move - Germans
Trigger Germans Occupies Southern France: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
1 submarine moved from 124 Sea Zone to 112 Sea Zone
2 infantry moved from Norway to Finland
Germans take Finland from Neutral_Axis
1 armour moved from Poland to 114 Sea Zone
1 infantry moved from Germany to 114 Sea Zone
1 armour, 1 cruiser, 1 infantry and 1 transport moved from 114 Sea Zone to 113 Sea Zone
1 armour and 1 infantry moved from 113 Sea Zone to Norway
2 bombers, 4 fighters and 3 tactical_bombers moved from 110 Sea Zone to Western Germany
1 artillery and 3 infantry moved from Germany to Western Germany
1 tactical_bomber moved from France to Western Germany
1 tactical_bomber moved from Southern France to Northern Italy
1 infantry moved from Romania to Bulgaria
Germans take Bulgaria from Neutral_Axis
1 infantry moved from Slovakia Hungary to Romania
2 infantry moved from Germany to Slovakia Hungary
Place Units - Germans
1 destroyer and 3 transports placed in 113 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5
Germans collect 40 PUs (2 lost to blockades); end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Dice Statistics:
Total
1 was rolled 25 times
2 was rolled 15 times
3 was rolled 12 times
4 was rolled 26 times
5 was rolled 27 times
6 was rolled 23 times
Average roll : 3.656
Median : 4.000
Variance : 1.559
Standard Deviation : 1.249
Total rolls : 128
Null / Other
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 6 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.429
Median : 4.000
Variance : 0.650
Standard Deviation : 0.806
Total rolls : 21
French Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 6 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.429
Median : 4.000
Variance : 0.650
Standard Deviation : 0.806
Total rolls : 21
Germans Combat
1 was rolled 17 times
2 was rolled 8 times
3 was rolled 6 times
4 was rolled 11 times
5 was rolled 16 times
6 was rolled 15 times
Average roll : 3.630
Median : 4.000
Variance : 1.431
Standard Deviation : 1.196
Total rolls : 73
British Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4
Neutral_Allies Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 4.556
Median : 5.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9
Not yet, I hear it’s pretty good. Did you see it?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 1
Purchase Units - Russians
Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
6 infantry moved from Buryatia to Yakut S.S.R.
2 aaGuns and 6 infantry moved from Sakha to Buryatia
6 infantry moved from Amur to Buryatia
2 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Bessarabia to Western Ukraine
3 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Baltic States to Eastern Poland
1 infantry moved from Baltic States to Belarus
1 artillery and 6 infantry moved from Novgorod to Belarus
1 aaGun moved from Novgorod to Belarus
3 infantry moved from Vyborg to Novgorod
2 infantry moved from Karelia to Novgorod
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
1 infantry moved from Archangel to Belarus
1 armour and 1 mech_infantry moved from Russia to Belarus
1 armour and 1 mech_infantry moved from Volgograd to Bryansk
1 artillery and 1 infantry moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Russia to Novgorod
2 aaGuns moved from Russia to Bryansk
2 infantry moved from Caucasus to Rostov
1 submarine moved from 127 Sea Zone to 125 Sea Zone
Place Units - Russians
2 artilleries and 1 infantry placed in Novgorod
2 artilleries and 1 infantry placed in Ukraine
5 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
I thought so. Seemed a pretty accurate depiction of the dilemmas and disasters of the day. But then Churchill is something of a hero of mine and Gary Oldman’s performance is wonderful.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 bomber and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Okinawa to 19 Sea Zone
1 artillery moved from Jehol to 19 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
2 bombers moved from Japan to Yunnan
1 artillery and 3 infantry moved from Kwangsi to Yunnan
1 artillery and 3 infantry moved from Kiangsi to Hunan
1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
1 fighter moved from Formosa to Hunan
2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
1 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 bomber and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Okinawa to 19 Sea Zone
1 artillery moved from Jehol to 19 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
2 bombers moved from Japan to Yunnan
1 artillery and 3 infantry moved from Kwangsi to Yunnan
1 artillery and 3 infantry moved from Kiangsi to Hunan
1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
1 fighter moved from Formosa to Hunan
2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
1 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
Combat - Japanese
Battle in Hunan
Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 2 : 6/9 hits
Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/8 hits
Chinese roll dice for 4 infantry in Yunnan, round 2 : 2/4 hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 3 : 2/6 hits
Chinese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits
2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 4 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Japanese
2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
1 fighter moved from Okinawa to Kwangsi
2 infantry moved from Kiangsu to Kiangsi
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 artillery and 2 infantry moved from Shantung to Anhwe
1 infantry moved from Jehol to Chahar
1 artillery and 3 infantry moved from Manchuria to Jehol
3 infantry moved from Korea to Manchuria
1 mech_infantry moved from Manchuria to Anhwe
1 fighter moved from Korea to Kiangsi
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour and 1 infantry moved from 6 Sea Zone to Korea
1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Japan to Kwangsi
1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea Zone
1 battleship and 1 cruiser moved from 6 Sea Zone to 20 Sea Zone
1 battleship moved from 20 Sea Zone to 36 Sea Zone
1 cruiser moved from 20 Sea Zone to 6 Sea Zone
1 cruiser moved from 20 Sea Zone to 36 Sea Zone
1 aaGun moved from Manchuria to Jehol
Place Units - Japanese
1 bomber placed in Japan
2 transports placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 30 PUs; end with 30 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 40 PUs
Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 6 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 3.452
Median : 4.000
Variance : 0.700
Standard Deviation : 0.837
Total rolls : 31
Chinese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.500
Variance : 0.286
Standard Deviation : 0.535
Total rolls : 8
Japanese Combat
1 was rolled 6 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.435
Median : 4.000
Variance : 0.864
Standard Deviation : 0.929
Total rolls : 23
Churchill is one of the “Greats” of the century
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 1
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer and 1 fighter; Remaining resources: 2 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 fighter moved from Eastern United States to 101 Sea Zone
1 armour moved from Central United States to Eastern United States
3 mech_infantrys moved from Central United States to Eastern United States
1 mech_infantry moved from Western United States to Eastern United States
1 infantry moved from Central United States to Western United States
1 fighter moved from Philippines to 30 Sea Zone
1 carrier moved from 10 Sea Zone to 30 Sea Zone
1 fighter moved from Hawaiian Islands to 30 Sea Zone
1 submarine moved from 35 Sea Zone to 54 Sea Zone
1 destroyer moved from 35 Sea Zone to 54 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 10 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to 10 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 bomber moved from Central United States to Hawaiian Islands
Place Units - Americans
1 carrier and 1 destroyer placed in 101 Sea Zone
1 fighter placed in 101 Sea Zone
1 carrier placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 54 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 1
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 0/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 1/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 2/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 4 : 2/2 hits
Japanese roll dice for 1 artillery in Yunnan, round 4 : 0/1 hits
1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
2 infantry moved from Kweichow to Szechwan
1 infantry moved from Shensi to Szechwan
2 infantry moved from Suiyuyan to Shensi
Place Units - Chinese
4 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 1
Purchase Units - British
British buy 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 111 Sea Zone to 110 Sea Zone
1 cruiser moved from 111 Sea Zone to 110 Sea Zone
1 battleship moved from 111 Sea Zone to 110 Sea Zone
2 infantry moved from Scotland to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 destroyer moved from 109 Sea Zone to 106 Sea Zone
1 bomber moved from United Kingdom to 106 Sea Zone
1 fighter moved from Scotland to 110 Sea Zone
1 fighter moved from United Kingdom to Holland Belgium
1 fighter moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from Egypt to Ethiopia
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
1 cruiser moved from 39 Sea Zone to 76 Sea Zone
1 destroyer moved from 39 Sea Zone to 76 Sea Zone
1 destroyer moved from 71 Sea Zone to 76 Sea Zone
1 cruiser moved from 98 Sea Zone to 96 Sea Zone
1 fighter moved from Malta to 96 Sea Zone
1 carrier moved from 98 Sea Zone to 76 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to Ethiopia
Combat - British
Battle in Ethiopia
British attack with 1 artillery, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 artillery and 2 infantry
British roll dice for 1 cruiser in Ethiopia, round 2 : 0/1 hits
British roll dice for 1 artillery, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Ethiopia, round 2 : 1/5 hits
Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 : 2/3 hits
1 infantry owned by the Italians and 2 infantry owned by the British lost in Ethiopia
British roll dice for 1 artillery, 1 mech_infantry and 1 tactical_bomber in Ethiopia, round 3 : 1/3 hits
Italians roll dice for 1 artillery and 1 infantry in Ethiopia, round 3 : 1/2 hits
1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Ethiopia
British roll dice for 1 artillery and 1 tactical_bomber in Ethiopia, round 4 : 0/2 hits
Italians roll dice for 1 artillery in Ethiopia, round 4 : 1/1 hits
1 artillery owned by the British lost in Ethiopia
Italians win with 1 artillery remaining. Battle score for attacker is -8
Casualties for British: 1 artillery, 2 infantry and 1 mech_infantry
Casualties for Italians: 2 infantry
1 tactical_bomber owned by the British retreated
Battle in 110 Sea Zone
British attack with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
Germans defend with 1 battleship and 1 submarine
British roll dice for 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 110 Sea Zone, round 2 : 1/5 hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 battleship in 110 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 110 Sea Zone, round 3 : 3/5 hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 3 : 1/1 hits
Germans roll dice for 1 battleship in 110 Sea Zone, round 3 : 1/1 hits
1 battleship owned by the Germans, 1 destroyer owned by the British, 1 submarine owned by the Germans and 1 cruiser owned by the British lost in 110 Sea Zone
British win with 1 battleship, 2 fighters and 1 transport remaining. Battle score for attacker is 6
Casualties for Germans: 1 battleship and 1 submarine
Casualties for British: 1 cruiser and 1 destroyer
Battle in Holland Belgium
British attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
British roll dice for 1 fighter and 2 infantry in Holland Belgium, round 3 : 0/3 hits
Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits
British roll dice for 1 fighter and 2 infantry in Holland Belgium, round 4 : 1/3 hits
Germans roll dice for 1 infantry in Holland Belgium, round 4 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in 96 Sea Zone
British attack with 1 cruiser and 1 fighter
Italians defend with 1 destroyer and 1 transport
British roll dice for 1 cruiser and 1 fighter in 96 Sea Zone, round 2 : 0/2 hits
Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 cruiser and 1 fighter in 96 Sea Zone, round 3 : 1/2 hits
Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Italians lost in 96 Sea Zone
1 transport owned by the Italians lost in 96 Sea Zone
British win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transport
Battle in 106 Sea Zone
British attack with 1 bomber and 1 destroyer
Germans defend with 2 submarines
British roll dice for 1 bomber and 1 destroyer in 106 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 0/2 hits
1 submarine owned by the Germans lost in 106 Sea Zone
British roll dice for 1 bomber and 1 destroyer in 106 Sea Zone, round 3 : 1/2 hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 106 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 4
Casualties for Germans: 2 submarines
Casualties for British: 1 destroyer
Non Combat Move - British
1 bomber moved from 106 Sea Zone to Iceland
1 aaGun moved from Scotland to United Kingdom
2 fighters moved from 110 Sea Zone to United Kingdom
1 fighter moved from Holland Belgium to United Kingdom
1 fighter moved from Gibraltar to United Kingdom
1 fighter moved from 96 Sea Zone to Egypt
1 armour moved from Alexandria to Egypt
1 destroyer moved from 98 Sea Zone to 99 Sea Zone
1 tactical_bomber moved from Ethiopia to 76 Sea Zone
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
British take Persia from Neutral_Allies
2 infantry moved from Burma to India
3 infantry moved from Malaya to Shan State
1 battleship moved from 37 Sea Zone to 39 Sea Zone
1 fighter moved from Burma to India
1 fighter moved from India to 76 Sea Zone
Place Units - British
2 mech_infantrys placed in Union of South Africa
1 fighter and 3 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from Ontario: 1 artillery and 1 infantry
EDIT: Adding units owned by British to Quebec: 1 artillery and 1 infantry
EDIT: Removing units owned by British from Union of South Africa: 2 infantry
EDIT: Adding units owned by British to Rhodesia: 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 33 PUs; end with 34 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs
Place Units - UK_Pacific
2 artilleries and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Some Units in India change ownership: 2 artilleries and 3 infantry
Sorry about the edits. I forgot a couple of GB non coms.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour and 2 infantry moved from Albania to Greece
1 artillery moved from Northern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Libya to Tunisia
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
1 artillery moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
1 destroyer and 1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 fighter moved from Southern Italy to Greece
1 bomber moved from Northern Italy to 93 Sea Zone
1 cruiser moved from 95 Sea Zone to 96 Sea Zone
1 cruiser moved from 97 Sea Zone to 96 Sea Zone
1 battleship moved from 97 Sea Zone to 99 Sea Zone
1 fighter moved from Southern Italy to 93 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour and 2 infantry moved from Albania to Greece
1 artillery moved from Northern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Libya to Tunisia
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
1 artillery moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
1 destroyer and 1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 fighter moved from Southern Italy to Greece
1 bomber moved from Northern Italy to 93 Sea Zone
1 cruiser moved from 95 Sea Zone to 96 Sea Zone
1 cruiser moved from 97 Sea Zone to 96 Sea Zone
1 battleship moved from 97 Sea Zone to 99 Sea Zone
1 fighter moved from Southern Italy to 93 Sea Zone
Combat - Italians
Battle in Gibraltar
Battle in Greece
Italians attack with 1 armour, 1 artillery, 1 fighter and 3 infantry
Neutral_Allies defend with 4 infantry
Italians roll dice for 1 armour, 1 artillery, 1 fighter and 3 infantry in Greece, round 2 : 3/6 hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 0/4 hits
3 infantry owned by the Neutral_Allies lost in Greece
Italians roll dice for 1 armour, 1 artillery, 1 fighter and 3 infantry in Greece, round 3 : 3/6 hits
Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 0/1 hits
1 infantry owned by the Neutral_Allies lost in Greece
Italians win, taking Gibraltar from British, taking Greece from Neutral_Allies with 1 armour, 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 12
Casualties for Neutral_Allies: 4 infantry
Battle in 99 Sea Zone
Italians attack with 1 battleship
British defend with 1 destroyer
Italians roll dice for 1 battleship in 99 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer in 99 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship in 99 Sea Zone, round 3 : 1/1 hits
British roll dice for 1 destroyer in 99 Sea Zone, round 3 : 1/1 hits
1 battleship owned by the Italians and 1 destroyer owned by the British lost in 99 Sea Zone
British win with no units remaining. Battle score for attacker is -12
Casualties for Italians: 1 battleship
Casualties for British: 1 destroyer
Battle in 93 Sea Zone
Italians attack with 1 bomber, 1 destroyer, 1 fighter and 1 submarine
French defend with 1 cruiser and 1 destroyer
Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 bomber, 1 destroyer and 1 fighter in 93 Sea Zone, round 2 : 1/3 hits
French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Italians and 1 destroyer owned by the French lost in 93 Sea Zone
Italians roll dice for 1 bomber, 1 destroyer and 1 fighter in 93 Sea Zone, round 3 : 2/3 hits
French roll dice for 1 cruiser in 93 Sea Zone, round 3 : 0/1 hits
1 cruiser owned by the French lost in 93 Sea Zone
Italians win, taking 93 Sea Zone from Neutral with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 14
Casualties for French: 1 cruiser and 1 destroyer
Casualties for Italians: 1 submarine
Battle in Alexandria
Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 1/6 hits
British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits
1 infantry owned by the British lost in Alexandria
Italians win, taking Alexandria from British with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Tunisia
Italians attack with 1 artillery and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 1/2 hits
French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits
1 infantry owned by the French lost in Tunisia
Italians win, taking Tunisia from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in 96 Sea Zone
Italians attack with 2 cruisers
British defend with 1 cruiser
Italians roll dice for 2 cruisers in 96 Sea Zone, round 2 : 0/2 hits
British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Italians lost in 96 Sea Zone
Italians roll dice for 1 cruiser in 96 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 cruiser in 96 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 1 cruiser in 96 Sea Zone, round 4 : 0/1 hits
British roll dice for 1 cruiser in 96 Sea Zone, round 4 : 1/1 hits
1 cruiser owned by the Italians lost in 96 Sea Zone
British win with 1 cruiser remaining. Battle score for attacker is -24
Casualties for Italians: 2 cruisers
Non Combat Move - Italians
1 fighter moved from 93 Sea Zone to Southern Italy
1 bomber moved from 93 Sea Zone to Southern Italy
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Northern Italy to Yugoslavia
1 fighter moved from Greece to Southern Italy
Place Units - Italians
1 transport placed in 97 Sea Zone
1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3
Italians collect 14 PUs (1 lost to blockades); end with 14 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 8 times
3 was rolled 8 times
4 was rolled 12 times
5 was rolled 5 times
6 was rolled 14 times
Average roll : 3.778
Median : 4.000
Variance : 1.057
Standard Deviation : 1.028
Total rolls : 54
Null / Other
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.800
Median : 4.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5
French Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.800
Median : 4.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5
Italians Combat
1 was rolled 4 times
2 was rolled 7 times
3 was rolled 3 times
4 was rolled 8 times
5 was rolled 2 times
6 was rolled 9 times
Average roll : 3.727
Median : 4.000
Variance : 1.344
Standard Deviation : 1.159
Total rolls : 33
British Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
Neutral_Allies Combat
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.400
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5