Scramble to Holland?
Intercept in Moscow?
I don’t really like this scramble to land idea.
Those were all odds on battles, but I think I was a little lucky! :-D
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 2 destroyers, 1 fighter, 4 infantry, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 submarine moved from 35 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 infantry moved from Kazakhstan to Caucasus
Japanese take Caucasus from Russians
1 infantry moved from Tsinghai to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Shensi to Suiyuyan
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Chahar to Suiyuyan
2 fighters and 2 tactical_bombers moved from Yunnan to Suiyuyan
3 bombers moved from Yunnan to Suiyuyan
1 bomber moved from Japan to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
2 tactical_bombers moved from Yunnan to Suiyuyan
1 carrier, 1 tactical_bomber and 2 transports moved from 36 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Philippines to 46 Sea Zone
1 fighter moved from 35 Sea Zone to 19 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 2 destroyers, 1 fighter, 4 infantry, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 submarine moved from 35 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 infantry moved from Kazakhstan to Caucasus
Japanese take Caucasus from Russians
1 infantry moved from Tsinghai to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Shensi to Suiyuyan
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Chahar to Suiyuyan
2 fighters and 2 tactical_bombers moved from Yunnan to Suiyuyan
3 bombers moved from Yunnan to Suiyuyan
1 bomber moved from Japan to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
2 tactical_bombers moved from Yunnan to Suiyuyan
1 carrier, 1 tactical_bomber and 2 transports moved from 36 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Philippines to 46 Sea Zone
1 fighter moved from 35 Sea Zone to 19 Sea Zone
Combat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 46 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 2 tactical_bombers in 46 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 46 Sea Zone
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Suiyuyan
Japanese attack with 3 bombers, 2 fighters, 3 infantry and 4 tactical_bombers
Chinese defend with 8 infantry
Japanese roll dice for 3 bombers, 2 fighters, 3 infantry and 4 tactical_bombers in Suiyuyan, round 2 : 6/12 hits
Chinese roll dice for 8 infantry in Suiyuyan, round 2 : 3/8 hits
2 infantry owned by the Japanese, 6 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Suiyuyan
Japanese roll dice for 3 bombers, 1 fighter, 1 infantry and 4 tactical_bombers in Suiyuyan, round 3 : 6/9 hits
Chinese roll dice for 2 infantry in Suiyuyan, round 3 : 0/2 hits
2 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 3 bombers, 1 fighter, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Chinese: 8 infantry
Casualties for Japanese: 1 fighter and 2 infantry
Battle in 25 Sea Zone
Japanese attack with 1 bomber and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Non Combat Move - Japanese
1 bomber moved from 25 Sea Zone to Japan
3 bombers moved from Suiyuyan to Yunnan
1 fighter and 4 tactical_bombers moved from Suiyuyan to Hopei
1 artillery moved from Burma to Yunnan
1 artillery moved from Burma to Shan State
1 mech_infantry moved from Burma to Yunnan
2 mech_infantrys moved from Kwangsi to Yunnan
1 armour moved from Kwangsi to Yunnan
1 artillery and 2 infantry moved from French Indo China to Shan State
1 artillery and 1 infantry moved from Hunan to Yunnan
1 infantry moved from Kweichow to Yunnan
1 armour and 2 mech_infantrys moved from Kiangsu to Hunan
1 infantry moved from Anhwe to Kweichow
1 artillery moved from Sikang to Szechwan
1 infantry moved from Szechwan to Sikang
2 infantry moved from 19 Sea Zone to Kiangsu
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter and 2 tactical_bombers moved from 46 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 artillery and 2 infantry placed in French Indo China
1 armour and 2 mech_infantrys placed in Kiangsu
1 armour, 1 fighter and 2 infantry placed in Japan
2 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 71 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 9 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.263
Median : 3.000
Variance : 0.432
Standard Deviation : 0.658
Total rolls : 38
Americans Combat
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Chinese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.800
Median : 4.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10
Japanese Combat
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 7 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.192
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 26
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 2 PUs;
Combat Move - Americans
2 mech_infantrys moved from Morocco to Algeria
1 armour moved from Morocco to Algeria
3 infantry moved from Morocco to Algeria
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 fighter moved from Eastern United States to 104 Sea Zone
1 fighter moved from 91 Sea Zone to 104 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
4 fighters and 1 tactical_bomber moved from 54 Sea Zone to 45 Sea Zone
Combat - Americans
Battle in Sumatra
Battle in 45 Sea Zone
Americans attack with 4 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 4 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 : 3/5 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
Americans win, taking Sumatra from Japanese with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 1/3 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Algeria
Americans attack with 1 armour, 3 infantry and 2 mech_infantrys
Italians defend with 1 artillery
Americans roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Algeria, round 2 : 0/6 hits
Italians roll dice for 1 artillery in Algeria, round 2 : 0/1 hits
Americans roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Algeria, round 3 : 1/6 hits
Italians roll dice for 1 artillery in Algeria, round 3 : 1/1 hits
1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Algeria
Americans win, taking Algeria from Italians with 1 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Italians: 1 artillery
Casualties for Americans: 1 infantry
Non Combat Move - Americans
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 fighters moved from 104 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 45 Sea Zone to 54 Sea Zone
4 fighters moved from 45 Sea Zone to 54 Sea Zone
1 carrier, 1 fighter and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands
Place Units - Americans
1 infantry placed in Eastern United States
1 destroyer and 1 submarine placed in 101 Sea Zone
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
2 fighters and 1 tactical_bomber placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 101 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 58 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
Combat - Chinese
Chinese creates battle in territory Shensi
Chinese creates battle in territory Hopei
Chinese creates battle in territory Tsinghai
Chinese creates battle in territory Chahar
Chinese creates battle in territory Anhwe
Battle in Hopei
Chinese attack with 1 infantry
Japanese defend with 1 fighter and 4 tactical_bombers
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 4 tactical_bombers in Hopei, round 2 : 4/5 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Shensi from Japanese, taking Tsinghai from Japanese, taking Chahar from Japanese, taking Anhwe from Japanese with 1 fighter and 4 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 6
Purchase Units - British
British buy 1 fighter, 6 mech_infantrys and 3 submarines; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 4x factory_minor; Remaining resources: 4 PUs;
UK_Pacific buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
2 fighters moved from Malta to 95 Sea Zone
1 bomber moved from Malta to 95 Sea Zone
1 armour moved from Morocco to Tunisia
British take Tunisia from Italians
1 infantry moved from India to Burma
2 fighters moved from West India to Burma
2 tactical_bombers moved from West India to Burma
2 fighters moved from Gibraltar to 95 Sea Zone
Combat - British
Battle in 95 Sea Zone
British attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 2 destroyers, 6 fighters and 2 transports
Germans defend with 2 submarines; Italians defend with 1 destroyer
British roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 2 destroyers, 6 fighters and 2 transports in 95 Sea Zone, round 2 : 4/11 hits
Germans roll dice for 2 submarines in 95 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 battleship owned by the British
Germans roll dice for 1 destroyer in 95 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Italians, 1 destroyer owned by the British and 2 submarines owned by the Germans lost in 95 Sea Zone
British win with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 6 fighters and 2 transports remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarines
Casualties for British: 1 destroyer
Casualties for Italians: 1 destroyer
Battle in Burma
British attack with 2 fighters, 1 infantry and 2 tactical_bombers
Japanese defend with 1 infantry
British roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Burma, round 2 : 2/5 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 fighters moved from Burma to India
2 tactical_bombers moved from Burma to India
1 artillery, 3 infantry and 3 mech_infantrys moved from West India to India
4 mech_infantrys moved from Persia to West India
3 mech_infantrys moved from Iraq to Eastern Persia
2 infantry moved from Iraq to Persia
1 artillery moved from Iraq to Persia
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
2 fighters moved from 95 Sea Zone to Gibraltar
2 fighters moved from 95 Sea Zone to Malta
1 bomber moved from 95 Sea Zone to Malta
1 infantry moved from Morocco to Algeria
1 transport moved from 91 Sea Zone to 106 Sea Zone
Place Units - British
3 mech_infantrys placed in Persia
3 mech_infantrys placed in Iraq
3 submarines placed in 81 Sea Zone
1 fighter placed in United Kingdom
Turn Complete - British
British collect 34 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 47 PUs
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 infantry
Hi Kris
I did not scr from Southern Italy as it seemed like suicide. If you want to change that we can throw dice again on the forum.
Did you forget the China spawn rule? If so, do you want to re-position your Japanese forces? If that affects the UK turn we can sort it I am sure.
Cheers
Adam
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 infantry moved from Northern Italy to France
1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 artillery and 2 infantry placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 11 PUs
Thanks, I had forgot I went to the history to see what I had where and how I could have non-commed them
Cheers
Kris
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
1 artillery moved from Dutch New Guinea to New Guinea
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
1 artillery moved from Dutch New Guinea to New Guinea
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing PUs for Chinese from 6 to 3
EDIT: Turning off Edit Mode
Kris - the second post was to reduce Chinese income given the lack of spawning.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 6
Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 7
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 fighter, 12 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Bessarabia to Western Ukraine
3 infantry moved from Bessarabia to Ukraine
6 infantry moved from Poland to Baltic States
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 armour moved from Western Germany to 112 Sea Zone
1 transport moved from 112 Sea Zone to 113 Sea Zone
2 infantry moved from Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
1 armour and 1 mech_infantry moved from Eastern Poland to Ukraine
1 armour and 2 mech_infantrys moved from Bessarabia to Ukraine
4 armour and 3 mech_infantrys moved from Slovakia Hungary to Western Ukraine
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 7
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 fighter, 12 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Bessarabia to Western Ukraine
3 infantry moved from Bessarabia to Ukraine
6 infantry moved from Poland to Baltic States
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 armour moved from Western Germany to 112 Sea Zone
1 transport moved from 112 Sea Zone to 113 Sea Zone
2 infantry moved from Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
1 armour and 1 mech_infantry moved from Eastern Poland to Ukraine
1 armour and 2 mech_infantrys moved from Bessarabia to Ukraine
4 armour and 3 mech_infantrys moved from Slovakia Hungary to Western Ukraine
Combat - Germans
Battle in Ukraine
Germans attack with 2 armour, 3 infantry and 3 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 2 armour, 3 infantry and 3 mech_infantrys in Ukraine, round 2 : 3/8 hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 2 armour, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 4 armour, 4 infantry and 3 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 4 armour, 4 infantry and 3 mech_infantrys in Western Ukraine, round 2 : 4/11 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 4 armour, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 6 infantry
Russians defend with 1 infantry
Germans roll dice for 6 infantry in Baltic States, round 2 : 1/6 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 5 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 infantry moved from Poland to Eastern Poland
1 armour, 1 artillery and 4 infantry moved from 112 Sea Zone to Norway
2 artilleries moved from Germany to Poland
2 armour moved from Slovakia Hungary to Western Ukraine
1 aaGun moved from Bessarabia to Western Ukraine
1 artillery moved from Germany to Slovakia Hungary
1 infantry moved from Germany to Slovakia Hungary
Place Units - Germans
1 fighter placed in 112 Sea Zone
1 infantry placed in Normandy Bordeaux
2 infantry placed in Southern France
2 infantry placed in France
1 armour, 5 infantry and 1 mech_infantry placed in Western Germany
1 artillery and 2 infantry placed in Germany
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 4 times
3 was rolled 8 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 2.964
Median : 3.000
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 28
Germans Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 7 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.120
Median : 3.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 25
Russians Combat
1 was rolled 2 times
3 was rolled 1 times
Average roll : 1.667
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
4 artilleries and 6 infantry moved from Bryansk to Ukraine
2 armour moved from Belarus to Ukraine
6 mech_infantrys moved from Belarus to Ukraine
1 mech_infantry moved from Volgograd to Caucasus
2 fighters and 1 tactical_bomber moved from Bryansk to Caucasus
1 fighter moved from Russia to Eastern Poland
1 artillery and 1 infantry moved from Belarus to Eastern Poland
2 artilleries moved from Novgorod to Baltic States
1 artillery moved from Novgorod to Baltic States
4 infantry moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Baltic States
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Japanese
1 infantry moved from Novgorod to Baltic States
1 infantry moved from Belarus to Eastern Poland
Combat - Russians
Battle in Ukraine
Russians attack with 2 armour, 4 artilleries, 6 infantry and 6 mech_infantrys
Germans defend with 2 armour, 1 factory_minor, 2 infantry and 3 mech_infantrys
Russians roll dice for 2 armour, 4 artilleries, 6 infantry and 6 mech_infantrys in Ukraine, round 2 : 5/18 hits
Germans roll dice for 2 armour, 2 infantry and 3 mech_infantrys in Ukraine, round 2 : 4/7 hits
4 infantry owned by the Russians, 2 infantry owned by the Germans and 3 mech_infantrys owned by the Germans lost in Ukraine
Russians roll dice for 2 armour, 4 artilleries, 2 infantry and 6 mech_infantrys in Ukraine, round 3 : 4/14 hits
Germans roll dice for 2 armour in Ukraine, round 3 : 0/2 hits
2 armour owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 armour, 4 artilleries, 2 infantry and 6 mech_infantrys remaining. Battle score for attacker is 18
Casualties for Germans: 2 armour, 2 infantry and 3 mech_infantrys
Casualties for Russians: 4 infantry
Battle in Caucasus
Russians attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Russians roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 3/4 hits
Japanese roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Caucasus
Russians win, taking Caucasus from Japanese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Eastern Poland
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Eastern Poland, round 2 : 1/4 hits
Germans roll dice for 2 infantry in Eastern Poland, round 2 : 0/2 hits
1 infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Eastern Poland, round 3 : 2/4 hits
Germans roll dice for 1 infantry in Eastern Poland, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Russians attack with 3 artilleries and 6 infantry
Germans defend with 5 infantry
Russians roll dice for 3 artilleries and 6 infantry in Baltic States, round 2 : 5/9 hits
Germans roll dice for 5 infantry in Baltic States, round 2 : 1/5 hits
1 infantry owned by the Russians and 5 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 3 artilleries and 5 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 5 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
2 infantry moved from Archangel to Novgorod
2 artilleries moved from Novgorod to Belarus
1 aaGun moved from Belarus to Bryansk
1 aaGun moved from Belarus to Bryansk
2 artilleries moved from Belarus to Bryansk
3 artilleries and 7 infantry moved from Russia to Bryansk
1 fighter moved from Eastern Poland to Bryansk
2 fighters moved from Caucasus to Bryansk
1 tactical_bomber moved from Caucasus to Bryansk
2 infantry moved from Belarus to Bryansk
1 artillery moved from Novgorod to Belarus
1 aaGun and 7 infantry moved from Nenetsia to Archangel
2 artilleries moved from Samara to Kazakhstan
1 infantry moved from Samara to Kazakhstan
1 aaGun and 3 infantry moved from Novosibirsk to Tsinghai
Place Units - Russians
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in Volgograd
2 armour, 1 artillery, 3 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 46 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
4 artilleries and 6 infantry moved from Bryansk to Ukraine
2 armour moved from Belarus to Ukraine
6 mech_infantrys moved from Belarus to Ukraine
1 mech_infantry moved from Volgograd to Caucasus
2 fighters and 1 tactical_bomber moved from Bryansk to Caucasus
1 fighter moved from Russia to Eastern Poland
1 artillery and 1 infantry moved from Belarus to Eastern Poland
2 artilleries moved from Novgorod to Baltic States
1 artillery moved from Novgorod to Baltic States
4 infantry moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Baltic States
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Japanese
1 infantry moved from Novgorod to Baltic States
1 infantry moved from Belarus to Eastern Poland
Combat - Russians
Battle in Ukraine
Russians attack with 2 armour, 4 artilleries, 6 infantry and 6 mech_infantrys
Germans defend with 2 armour, 1 factory_minor, 2 infantry and 3 mech_infantrys
Russians roll dice for 2 armour, 4 artilleries, 6 infantry and 6 mech_infantrys in Ukraine, round 2 : 5/18 hits
Germans roll dice for 2 armour, 2 infantry and 3 mech_infantrys in Ukraine, round 2 : 4/7 hits
4 infantry owned by the Russians, 2 infantry owned by the Germans and 3 mech_infantrys owned by the Germans lost in Ukraine
Russians roll dice for 2 armour, 4 artilleries, 2 infantry and 6 mech_infantrys in Ukraine, round 3 : 4/14 hits
Germans roll dice for 2 armour in Ukraine, round 3 : 0/2 hits
2 armour owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 armour, 4 artilleries, 2 infantry and 6 mech_infantrys remaining. Battle score for attacker is 18
Casualties for Germans: 2 armour, 2 infantry and 3 mech_infantrys
Casualties for Russians: 4 infantry
Battle in Caucasus
Russians attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Russians roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 3/4 hits
Japanese roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Caucasus
Russians win, taking Caucasus from Japanese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Eastern Poland
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Eastern Poland, round 2 : 1/4 hits
Germans roll dice for 2 infantry in Eastern Poland, round 2 : 0/2 hits
1 infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Eastern Poland, round 3 : 2/4 hits
Germans roll dice for 1 infantry in Eastern Poland, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Russians attack with 3 artilleries and 6 infantry
Germans defend with 5 infantry
Russians roll dice for 3 artilleries and 6 infantry in Baltic States, round 2 : 5/9 hits
Germans roll dice for 5 infantry in Baltic States, round 2 : 1/5 hits
1 infantry owned by the Russians and 5 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 3 artilleries and 5 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 5 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
2 infantry moved from Archangel to Novgorod
2 artilleries moved from Novgorod to Belarus
1 aaGun moved from Belarus to Bryansk
1 aaGun moved from Belarus to Bryansk
2 artilleries moved from Belarus to Bryansk
3 artilleries and 7 infantry moved from Russia to Bryansk
1 fighter moved from Eastern Poland to Bryansk
2 fighters moved from Caucasus to Bryansk
1 tactical_bomber moved from Caucasus to Bryansk
2 infantry moved from Belarus to Bryansk
1 artillery moved from Novgorod to Belarus
1 aaGun and 7 infantry moved from Nenetsia to Archangel
2 artilleries moved from Samara to Kazakhstan
1 infantry moved from Samara to Kazakhstan
1 aaGun and 3 infantry moved from Novosibirsk to Tsinghai
Place Units - Russians
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in Volgograd
2 armour, 1 artillery, 3 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 46 PUs
Turning on Edit Mode
EDIT: Removing units owned by French from 80 Sea Zone: 1 destroyer
EDIT: Adding units owned by French to 39 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by French from Trans-Jordan: 1 infantry
EDIT: Adding units owned by French to Iraq: 1 infantry
EDIT: Turning off Edit Mode
Whoops! I forgot to do France didn’t I! :roll: Made a couple of non-com French edits there which I hope are okay.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.2
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 3 destroyers, 1 fighter, 3 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 infantry moved from Soviet Far East to Siberia
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Sikang to Tsinghai
1 fighter and 4 tactical_bombers moved from Hopei to Tsinghai
3 bombers moved from Yunnan to Tsinghai
1 infantry moved from Shan State to Burma
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from Japan to 25 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 armour and 1 infantry moved from Kiangsu to 19 Sea Zone
1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 21 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Philippines to 37 Sea Zone
1 fighter moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from 35 Sea Zone to 37 Sea Zone
2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from 37 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
1 destroyer moved from 34 Sea Zone to 45 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 infantry moved from Japan to 6 Sea Zone