Scramble to sz114, thanks
Tizkit + 20 Allies -VS- dawgoneit Axis
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2 on each destroyer.
yes max “D” unless i need a destroyer in the area. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 6 fighters, 3 infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - Americans
1 bomber moved from India to French Indo China
2 submarines moved from 18 Sea Zone to 6 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
Americans take 19 Sea Zone from Japanese
3 destroyers moved from 17 Sea Zone to 6 Sea Zone
1 carrier moved from 17 Sea Zone to 6 Sea Zone
8 fighters moved from 17 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Iwo Jima to 6 Sea Zone
3 fighters and 3 tactical_bombers moved from Midway to 6 Sea Zone
2 fighters moved from Western United States to 6 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Iwo Jima to 17 Sea Zone
1 armour, 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 armour moved from 6 Sea Zone to Korea
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Manchuria
1 artillery moved from 19 Sea Zone to Manchuria
1 infantry moved from Norway to Finland
4 fighters moved from Norway to FinlandCombat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1,3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5,5
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 2 hits. Rolls: 2,1
Strategic bombing raid in French Indo China
AA fire in French Indo China : 0/1 hits
Bombing raid in French Indo China rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in French Indo China causes 5 damage total.
Battle in Manchuria
Battle in 6 Sea Zone
Americans attack with 1 carrier, 1 destroyer, 13 fighters, 7 submarines, 4 tactical_bombers and 1 transport
Japanese defend with 2 battleships, 3 carriers, 1 cruiser, 4 destroyers, 5 fighters, 1 submarine, 1 tactical_bomber and 6 transports
Americans roll dice for 7 submarines in 6 Sea Zone, round 2 : 2/7 hits
Units damaged: 2 battleships owned by the Japanese
Americans roll dice for 1 carrier, 1 destroyer, 13 fighters, 4 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 7/18 hits
Units damaged: 3 carriers owned by the Japanese
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 4 destroyers, 5 fighters, 1 tactical_bomber and 6 transports in 6 Sea Zone, round 2 : 9/16 hits
3 destroyers owned by the Japanese, 7 submarines owned by the Americans, 1 carrier owned by the Americans, 1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 6 Sea Zone
Americans roll dice for 13 fighters, 4 tactical_bombers and 1 transport in 6 Sea Zone, round 3 : 7/17 hits
Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters, 1 tactical_bomber and 6 transports in 6 Sea Zone, round 3 : 9/13 hits
1 destroyer owned by the Japanese, 1 cruiser owned by the Japanese, 1 fighter owned by the Japanese, 1 tactical_bomber owned by the Japanese, 3 carriers owned by the Japanese and 9 fighters owned by the Americans lost in 6 Sea Zone
Americans roll dice for 4 fighters, 4 tactical_bombers and 1 transport in 6 Sea Zone, round 4 : 3/8 hits
Japanese roll dice for 2 battleships, 4 fighters and 6 transports in 6 Sea Zone, round 4 : 3/6 hits
3 fighters owned by the Japanese, 2 tactical_bombers owned by the Americans and 1 fighter owned by the Americans lost in 6 Sea Zone
Americans roll dice for 3 fighters, 2 tactical_bombers and 1 transport in 6 Sea Zone, round 5 : 4/5 hits
Japanese roll dice for 2 battleships, 1 fighter and 6 transports in 6 Sea Zone, round 5 : 2/3 hits
1 fighter owned by the Japanese, 2 tactical_bombers owned by the Americans, 1 transport owned by the Japanese and 2 battleships owned by the Japanese lost in 6 Sea Zone
5 transports owned by the Japanese lost in 6 Sea Zone
Americans win, taking Manchuria from Japanese with 3 fighters and 1 transport remaining. Battle score for attacker is 31
Casualties for Americans: 1 carrier, 1 destroyer, 10 fighters, 7 submarines and 4 tactical_bombers
Casualties for Japanese: 2 battleships, 3 carriers, 1 cruiser, 4 destroyers, 5 fighters, 1 submarine, 1 tactical_bomber and 6 transports
Battle in Finland
Americans attack with 4 fighters and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 4 fighters and 1 infantry in Finland, round 2 : 3/5 hits
Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Finland
Americans win, taking Finland from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in KoreaNon Combat Move - Americans
1 fighter moved from 6 Sea Zone to 7 Sea Zone
1 battleship, 3 carriers, 2 cruisers and 2 destroyers moved from 17 Sea Zone to 6 Sea Zone
2 carriers, 1 destroyer and 1 submarine moved from 10 Sea Zone to 7 Sea Zone
1 bomber moved from French Indo China to India
4 fighters moved from Finland to Norway
1 transport moved from 87 Sea Zone to 89 Sea Zone
1 mech_infantry moved from French Equatorial Africa to Egypt
1 infantry moved from French Central Africa to French Equatorial Africa
2 infantry moved from French West Africa to French Central AfricaPlace Units - Americans
3 infantry placed in Norway
1 submarine placed in 10 Sea Zone
6 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 61 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
1 fighter moved from Tsinghai to Suiyuyan
18 infantry moved from Tsinghai to ShensiCombat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 4 : 1/2 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 18 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 18 infantry in Shensi, round 2 : 3/18 hits
Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 18 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Suiyuyan to KansuPlace Units - Chinese
1 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUsPurchase Units - British
British buy 1 factory_minor, 1 fighter, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
Non Combat Move - British
2 artilleries and 2 infantry moved from West India to India
2 mech_infantrys moved from Eastern Persia to India
1 fighter moved from Persia to India
3 artilleries and 1 infantry moved from Eastern Persia to West India
3 mech_infantrys moved from Iraq to Eastern Persia
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 submarine moved from 81 Sea Zone to 97 Sea Zone
1 fighter moved from 97 Sea Zone to Persia
1 fighter moved from United Kingdom to 97 Sea Zone
1 fighter moved from United Kingdom to Norway
1 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Egypt to Iraq
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 infantry moved from Tunisia to Libya
1 armour and 1 infantry moved from Southeast Mexico to 89 Sea Zone
1 artillery moved from Eastern United States to Central United States
1 infantry moved from Eastern United States to Central United States
2 transports moved from 79 Sea Zone to 76 Sea ZonePlace Units - British
1 factory_minor placed in Persia
1 infantry and 1 mech_infantry placed in Union of South Africa
3 mech_infantrys placed in Egypt
1 fighter placed in United KingdomTurn Complete - British
British collect 36 PUs; end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantryTerritory Summary for Americans, British, Chinese and UK_Pacific :
Iwo Jima : 1 flag
Korea : 1 flag, 1 armour and 1 infantry
Manchuria : 1 artillery and 2 infantry
Shensi : 18 infantry
Suiyuyan : 1 infantry
Kansu : 1 fighter
India : 3 aaGuns, 1 airfield, 4 armour, 6 artilleries, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 32 infantry and 5 mech_infantrys
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 6 fighters, 1 harbour and 3 mech_infantrys
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
Sumatra : 1 flag, 1 infantry
10 Sea Zone : 1 submarine
19 Sea Zone : 1 flag, 1 transport
17 Sea Zone : 1 flag
7 Sea Zone : 2 carriers, 1 destroyer, 1 fighter and 1 submarine
6 Sea Zone : 1 flag, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 2 fighters and 1 transport
Central United States : 2 aaGuns, 1 artillery, 1 factory_major and 2 infantry
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
West India : 3 artilleries and 1 infantry
Belgian Congo : 2 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 factory_minor, 1 harbour and 4 mech_infantrys
Union of South Africa : 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 9 infantry and 1 mech_infantry
French Equatorial Africa : 1 infantry
French Central Africa : 2 infantry
Algeria : 1 flag
Tunisia : 1 flag
Norway : 1 flag, 2 artilleries, 1 factory_minor, 7 fighters and 5 infantry
Tobruk : 1 flag
Libya : 1 flag, 1 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
76 Sea Zone : 2 transports
106 Sea Zone : 1 flag
89 Sea Zone : 1 armour, 1 infantry and 1 transport
93 Sea Zone : 2 submarines
Eire : 1 flag
109 Sea Zone : 1 flag
97 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 submarine
Iraq : 1 flag, 1 mech_infantry
Eastern Persia : 1 flag, 3 mech_infantrys
Brazil : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag, 1 factory_minor and 1 fighter
Finland : 1 flag, 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy nothing; Remaining resources: 2 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
1 artillery and 1 infantry moved from Romania to BessarabiaNon Combat Move - Italians
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,1,5,4,3,4,5
Italians collect 2 PUs (7 lost to blockades); end with 4 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 20 Sea ZoneNon Combat Move - ANZAC
1 fighter moved from Northwest Persia to India
2 infantry moved from Eastern Persia to West India
1 submarine moved from 20 Sea Zone to 19 Sea Zone
1 submarine moved from 36 Sea Zone to 19 Sea Zone
1 submarine moved from 45 Sea Zone to 20 Sea Zone
1 submarine moved from 45 Sea Zone to 36 Sea Zone
1 submarine moved from 45 Sea Zone to 20 Sea Zone
2 submarines moved from 62 Sea Zone to 45 Sea Zone
1 fighter moved from New South Wales to New GuineaPlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUsCombat Move - French
Non Combat Move - French
2 infantry moved from Eastern Persia to West India
2 infantry moved from Tunisia to LibyaTurn Complete - French
Territory Summary for ANZAC and French :
India : 5 fighters
Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 harbour and 4 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 1 fighter and 1 harbour
South Australia : 1 aaGun, 1 armour, 3 artilleries and 2 infantry
New Guinea : 1 fighter and 1 infantry
Celebes : 1 flag, 1 infantry
Java : 1 flag, 1 infantry
Dutch New Guinea : 1 flag, 1 infantry
43 Sea Zone : 1 submarine
45 Sea Zone : 2 submarines
37 Sea Zone : 1 submarine
36 Sea Zone : 1 submarine
20 Sea Zone : 1 flag, 2 submarines
19 Sea Zone : 2 submarines
54 Sea Zone : 1 cruiser
62 Sea Zone : 1 submarine and 1 transport
West India : 4 infantry
United Kingdom : 2 infantry
Libya : 2 infantry
97 Sea Zone : 1 fighter -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 armour moved from Karelia to Finland
2 infantry moved from Poland to Baltic States
1 infantry moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
2 bombers moved from Poland to Baltic States
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from RussiansCombat - Germans
Battle in Belarus
Germans attack with 1 infantry
Russians defend with 1 aaGun
1 aaGun owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in Baltic States
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 2 infantry in Baltic States, round 2 : 3/4 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Finland
Germans attack with 2 armour
Americans defend with 1 infantry
Germans roll dice for 2 armour in Finland, round 2 : 1/2 hits
Americans roll dice for 1 infantry in Finland, round 2 : 1/1 hits
1 armour owned by the Germans and 1 infantry owned by the Americans lost in Finland
Germans win, taking Finland from Americans with 1 armour remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for Americans: 1 infantryNon Combat Move - Germans
3 infantry moved from Poland to Eastern Poland
2 bombers moved from Baltic States to Eastern Poland
3 armour, 1 artillery and 3 infantry moved from Germany to Poland
10 armour and 13 mech_infantrys moved from Eastern Poland to Baltic States
3 armour moved from Poland to Baltic States
3 mech_infantrys moved from Germany to Baltic States
1 fighter moved from Western Germany to Eastern Poland
3 infantry moved from France to Northern Italy
1 infantry moved from Western Germany to Northern Italy
2 infantry moved from Western Germany to Northern ItalyPlace Units - Germans
4 armour and 5 mech_infantrys placed in Germany
1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1,5,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,5,5,3,5,5,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,3
Germans collect 41 PUs (9 lost to blockades); end with 41 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 4 artilleries, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Yenisey to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Ukraine
4 armour, 19 artilleries, 9 infantry and 15 mech_infantrys moved from Bryansk to Belarus
5 armour and 5 mech_infantrys moved from Novgorod to Belarus
1 fighter moved from Russia to Western Ukraine
1 tactical_bomber moved from Russia to UkraineCombat - Russians
Battle in Belarus
Russians attack with 9 armour, 19 artilleries, 9 infantry and 20 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 9 armour, 19 artilleries, 9 infantry and 20 mech_infantrys in Belarus, round 2 : 20/57 hits
Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Belarus
Russians win, taking Belarus from Germans with 9 armour, 19 artilleries, 8 infantry and 20 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/2 hits
Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Western Ukraine
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Western Ukraine
retreated to Western Ukraine
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantryNon Combat Move - Russians
3 aaGuns moved from Bryansk to Belarus
1 artillery and 8 infantry moved from Russia to Bryansk
1 fighter moved from Western Ukraine to Russia
1 tactical_bomber moved from Ukraine to Russia
1 fighter moved from Olgiy to Russia
1 infantry moved from Olgiy to Kansu
3 infantry moved from Evenkiyskiy to YeniseyPlace Units - Russians
4 artilleries, 2 infantry and 3 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 32 PUsTerritory Summary for Russians :
Kansu : 1 infantry
Yenisey : 3 infantry
Yakut S.S.R. : 1 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Belarus : 3 aaGuns, 9 armour, 19 artilleries, 8 infantry and 20 mech_infantrys
Bryansk : 1 artillery and 8 infantry
Russia : 1 airfield, 4 artilleries, 1 factory_major, 2 fighters, 2 infantry, 3 mech_infantrys and 1 tactical_bomber
Ukraine : 1 factory_minor and 1 infantry
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 1 factory_minor and 1 harbour
113 Sea Zone : 1 cruiser and 1 submarine
105 Sea Zone : 1 submarine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese repair damage of 5x factory_minor; Remaining resources: 0 SuicideAttackTokens; 35 PUs;
Japanese buy 1 artillery, 1 fighter and 7 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter moved from Kiangsu to 19 Sea Zone
1 bomber moved from Philippines to India
11 armour, 6 artilleries, 1 bomber, 8 fighters, 3 infantry, 11 mech_infantrys and 8 tactical_bombers moved from Burma to IndiaCombat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport; ANZAC defend with 2 submarines
2 submarines owned by the ANZAC Submerged
Japanese roll dice for 1 fighter in 19 Sea Zone, round 2 : 1/1 hits
1 transport owned by the Americans lost in 19 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in India
Japanese attack with 11 armour, 6 artilleries, 2 bombers, 8 fighters, 3 infantry, 11 mech_infantrys and 8 tactical_bombers
British defend with 3 aaGuns, 4 armour, 6 artilleries, 3 fighters, 32 infantry and 5 mech_infantrys; ANZAC defend with 5 fighters; Americans defend with 1 bomber; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
AA fire in India : 3/9 hits
3 fighters owned by the Japanese lost in India
Japanese roll dice for 11 armour, 6 artilleries, 2 bombers, 5 fighters, 3 infantry, 11 mech_infantrys and 8 tactical_bombers in India, round 2 : 17/46 hits
UK_Pacific roll dice for 3 aaGuns, 4 armour, 6 artilleries, 1 bomber, 8 fighters, 32 infantry and 5 mech_infantrys in India, round 2 : 18/56 hits
3 infantry owned by the Japanese, 4 artilleries owned by the Japanese, 11 mech_infantrys owned by the Japanese, 3 aaGuns owned by the British, 1 bomber owned by the Americans and 13 infantry owned by the British lost in India
Japanese roll dice for 11 armour, 2 artilleries, 2 bombers, 5 fighters and 8 tactical_bombers in India, round 3 : 15/28 hits
UK_Pacific roll dice for 4 armour, 6 artilleries, 8 fighters, 19 infantry and 5 mech_infantrys in India, round 3 : 20/42 hits
2 tactical_bombers owned by the Japanese, 5 fighters owned by the Japanese, 2 artilleries owned by the Japanese, 11 armour owned by the Japanese and 15 infantry owned by the British lost in India
Japanese roll dice for 2 bombers and 6 tactical_bombers in India, round 4 : 4/8 hits
UK_Pacific roll dice for 4 armour, 6 artilleries, 8 fighters, 4 infantry and 5 mech_infantrys in India, round 4 : 10/27 hits
6 tactical_bombers owned by the Japanese, 2 bombers owned by the Japanese and 4 infantry owned by the British lost in India
UK_Pacific win with 4 armour, 6 artilleries, 8 fighters and 5 mech_infantrys remaining. Battle score for attacker is -212
Casualties for British: 3 aaGuns and 32 infantry
Casualties for Americans: 1 bomber
Casualties for Japanese: 11 armour, 6 artilleries, 2 bombers, 8 fighters, 3 infantry, 11 mech_infantrys and 8 tactical_bombersNon Combat Move - Japanese
1 fighter moved from 19 Sea Zone to KiangsuPlace Units - Japanese
3 infantry placed in Malaya
3 infantry placed in French Indo China
1 artillery, 1 fighter and 1 infantry placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 19
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,5,6,4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,4,5,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,3,3,2,2,6,6,4
Japanese collect 28 PUs (19 lost to blockades); end with 28 PUs -
Your Game.
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Good Game Bro. Thanks for the match.
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another?
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Well, I’d definitely do another but I’m thinking how about we pause and come back to it in a while?
I’ve learned I only have the focus to keep 1 game going at a time and I’d like to try my hand against a few of the other regulars.





