inf: e.poland, bessarabia, yunnan +9
Sub: 91, 106, 110 +18
fighter: scotland, volgograd, caucasus +30
India: +1
HF
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Bulgaria to Romania
Non Combat Move - Italians
Place Units - Italians
1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,4,3,1,1
Italians collect 1 PU (8 lost to blockades); end with 2 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 submarines; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Belarus to 97 Sea Zone
1 fighter moved from Belarus to Northwest Persia
2 infantry moved from Persia to Eastern Persia
4 fighters moved from Java to India
1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 submarine moved from 43 Sea Zone to 36 Sea Zone
1 submarine moved from 45 Sea Zone to 37 Sea Zone
1 submarine moved from 45 Sea Zone to 43 Sea Zone
3 submarines moved from 62 Sea Zone to 45 Sea Zone
Place Units - ANZAC
1 fighter placed in New South Wales
2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from Persia to Eastern Persia
2 infantry moved from Algeria to Tunisia
Turn Complete - French
Territory Summary for ANZAC and French :
India : 4 fighters
Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 harbour and 4 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 1 fighter and 1 harbour
South Australia : 1 aaGun, 1 armour, 3 artilleries and 2 infantry
New Guinea : 1 infantry
Celebes : 1 flag, 1 infantry
Java : 1 flag, 1 infantry
Dutch New Guinea : 1 flag, 1 infantry
43 Sea Zone : 1 submarine
45 Sea Zone : 3 submarines
37 Sea Zone : 1 submarine
36 Sea Zone : 1 submarine
20 Sea Zone : 1 submarine
54 Sea Zone : 1 cruiser
62 Sea Zone : 2 submarines
United Kingdom : 2 infantry
Tunisia : 2 infantry
97 Sea Zone : 1 fighter
Eastern Persia : 4 infantry
Northwest Persia : 1 fighter
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Karelia to Finland
2 infantry moved from Karelia to Novgorod
1 armour moved from Finland to Novgorod
2 armour moved from Finland to Karelia
1 artillery and 11 infantry moved from Poland to Eastern Poland
1 armour, 5 infantry and 2 mech_infantrys moved from Germany to Poland
1 armour and 2 mech_infantrys moved from Poland to Eastern Poland
2 bombers moved from Western Germany to Poland
1 fighter moved from Western Germany to 125 Sea Zone
Combat - Germans
Battle in 125 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 125 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Novgorod
Germans attack with 1 armour and 2 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 armour and 2 infantry in Novgorod, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter moved from 125 Sea Zone to Western Germany
Place Units - Germans
3 armour, 1 artillery, 3 infantry and 3 mech_infantrys placed in Germany
2 infantry placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,2,2,3,5,3,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,1
Germans collect 42 PUs (5 lost to blockades); end with 42 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 47 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
6 mech_infantrys moved from Belarus to Novgorod
5 armour moved from Belarus to Novgorod
2 infantry moved from Belarus to Baltic States
1 fighter moved from Belarus to Baltic States
1 tactical_bomber moved from Belarus to Baltic States
3 infantry moved from Timguska to Evenkiyskiy
1 fighter moved from Russia to Evenkiyskiy
1 infantry moved from Olgiy to Yenisey
Russians take Yenisey from Japanese
Combat - Russians
Battle in Baltic States
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Baltic States
Russians win, taking Baltic States from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Novgorod
Russians attack with 5 armour and 6 mech_infantrys
Germans defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 2 infantry
Russians roll dice for 5 armour and 6 mech_infantrys in Novgorod, round 2 : 0/11 hits
Germans roll dice for 1 armour and 2 infantry in Novgorod, round 2 : 1/3 hits
1 mech_infantry owned by the Russians lost in Novgorod
Russians roll dice for 5 armour and 5 mech_infantrys in Novgorod, round 3 : 4/10 hits
Germans roll dice for 1 armour and 2 infantry in Novgorod, round 3 : 0/3 hits
2 infantry owned by the Germans and 1 armour owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 5 armour and 5 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 1 armour and 2 infantry
Casualties for Russians: 1 mech_infantry
Battle in Evenkiyskiy
Russians attack with 1 fighter and 3 infantry
Japanese defend with 1 armour
Russians roll dice for 1 fighter and 3 infantry in Evenkiyskiy, round 2 : 2/4 hits
Japanese roll dice for 1 armour in Evenkiyskiy, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Evenkiyskiy
Russians win, taking Evenkiyskiy from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - Russians
3 aaGuns, 4 armour, 19 artilleries and 10 mech_infantrys moved from Belarus to Bryansk
1 mech_infantry moved from Western Ukraine to Bryansk
2 infantry moved from Ukraine to Bryansk
5 infantry and 4 mech_infantrys moved from Russia to Bryansk
1 fighter moved from Baltic States to Russia
1 tactical_bomber moved from Baltic States to Russia
1 infantry moved from Tsagaan Olom to Olgiy
1 fighter moved from Evenkiyskiy to Olgiy
Place Units - Russians
1 artillery and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 34 PUs
Territory Summary for Russians :
Evenkiyskiy : 3 infantry
Yenisey : 1 infantry
Olgiy : 1 flag, 1 fighter and 1 infantry
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Belarus : 1 aaGun
Baltic States : 1 infantry
Bryansk : 3 aaGuns, 4 armour, 19 artilleries, 11 infantry and 15 mech_infantrys
Russia : 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 8 infantry and 1 tactical_bomber
Ukraine : 1 factory_minor
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 5 armour, 1 factory_minor, 1 harbour and 5 mech_infantrys
113 Sea Zone : 1 cruiser and 1 submarine
105 Sea Zone : 1 submarine
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 4 destroyers and 8 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Shan State to Burma
2 battleships, 3 carriers, 1 cruiser, 5 fighters, 1 submarine, 1 tactical_bomber and 6 transports moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from Japan to Kiangsu
2 mech_infantrys moved from Kweichow to Shensi
1 bomber moved from Yunnan to Shensi
3 mech_infantrys moved from Kweichow to Burma
Combat - Japanese
Battle in Shensi
Japanese attack with 1 bomber and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 2 mech_infantrys in Shensi, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Japanese
1 bomber moved from Shensi to Burma
6 fighters, 1 mech_infantry and 6 tactical_bombers moved from Yunnan to Burma
3 armour moved from French Indo China to Burma
Place Units - Japanese
4 destroyers placed in 6 Sea Zone
3 infantry placed in Kiangsu
3 infantry placed in Malaya
2 infantry placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 16
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,5,1,4,4,6,2
Japanese collect 40 PUs (16 lost to blockades); end with 40 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 6 fighters, 3 infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Americans
1 bomber moved from India to French Indo China
2 submarines moved from 18 Sea Zone to 6 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
Americans take 19 Sea Zone from Japanese
3 destroyers moved from 17 Sea Zone to 6 Sea Zone
1 carrier moved from 17 Sea Zone to 6 Sea Zone
8 fighters moved from 17 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Iwo Jima to 6 Sea Zone
3 fighters and 3 tactical_bombers moved from Midway to 6 Sea Zone
2 fighters moved from Western United States to 6 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Iwo Jima to 17 Sea Zone
1 armour, 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 armour moved from 6 Sea Zone to Korea
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Manchuria
1 artillery moved from 19 Sea Zone to Manchuria
1 infantry moved from Norway to Finland
4 fighters moved from Norway to Finland
Kamikaze orders for SZ 6?
Also, do you just want standard max defense for losses, or want to go round by round?
2 on each destroyer.
yes max “D” unless i need a destroyer in the area.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 6 fighters, 3 infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Americans
1 bomber moved from India to French Indo China
2 submarines moved from 18 Sea Zone to 6 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
Americans take 19 Sea Zone from Japanese
3 destroyers moved from 17 Sea Zone to 6 Sea Zone
1 carrier moved from 17 Sea Zone to 6 Sea Zone
8 fighters moved from 17 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Iwo Jima to 6 Sea Zone
3 fighters and 3 tactical_bombers moved from Midway to 6 Sea Zone
2 fighters moved from Western United States to 6 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Iwo Jima to 17 Sea Zone
1 armour, 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 armour moved from 6 Sea Zone to Korea
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Manchuria
1 artillery moved from 19 Sea Zone to Manchuria
1 infantry moved from Norway to Finland
4 fighters moved from Norway to Finland
Combat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1,3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5,5
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 2 hits. Rolls: 2,1
Strategic bombing raid in French Indo China
AA fire in French Indo China : 0/1 hits
Bombing raid in French Indo China rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in French Indo China causes 5 damage total.
Battle in Manchuria
Battle in 6 Sea Zone
Americans attack with 1 carrier, 1 destroyer, 13 fighters, 7 submarines, 4 tactical_bombers and 1 transport
Japanese defend with 2 battleships, 3 carriers, 1 cruiser, 4 destroyers, 5 fighters, 1 submarine, 1 tactical_bomber and 6 transports
Americans roll dice for 7 submarines in 6 Sea Zone, round 2 : 2/7 hits
Units damaged: 2 battleships owned by the Japanese
Americans roll dice for 1 carrier, 1 destroyer, 13 fighters, 4 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 7/18 hits
Units damaged: 3 carriers owned by the Japanese
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 4 destroyers, 5 fighters, 1 tactical_bomber and 6 transports in 6 Sea Zone, round 2 : 9/16 hits
3 destroyers owned by the Japanese, 7 submarines owned by the Americans, 1 carrier owned by the Americans, 1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 6 Sea Zone
Americans roll dice for 13 fighters, 4 tactical_bombers and 1 transport in 6 Sea Zone, round 3 : 7/17 hits
Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters, 1 tactical_bomber and 6 transports in 6 Sea Zone, round 3 : 9/13 hits
1 destroyer owned by the Japanese, 1 cruiser owned by the Japanese, 1 fighter owned by the Japanese, 1 tactical_bomber owned by the Japanese, 3 carriers owned by the Japanese and 9 fighters owned by the Americans lost in 6 Sea Zone
Americans roll dice for 4 fighters, 4 tactical_bombers and 1 transport in 6 Sea Zone, round 4 : 3/8 hits
Japanese roll dice for 2 battleships, 4 fighters and 6 transports in 6 Sea Zone, round 4 : 3/6 hits
3 fighters owned by the Japanese, 2 tactical_bombers owned by the Americans and 1 fighter owned by the Americans lost in 6 Sea Zone
Americans roll dice for 3 fighters, 2 tactical_bombers and 1 transport in 6 Sea Zone, round 5 : 4/5 hits
Japanese roll dice for 2 battleships, 1 fighter and 6 transports in 6 Sea Zone, round 5 : 2/3 hits
1 fighter owned by the Japanese, 2 tactical_bombers owned by the Americans, 1 transport owned by the Japanese and 2 battleships owned by the Japanese lost in 6 Sea Zone
5 transports owned by the Japanese lost in 6 Sea Zone
Americans win, taking Manchuria from Japanese with 3 fighters and 1 transport remaining. Battle score for attacker is 31
Casualties for Americans: 1 carrier, 1 destroyer, 10 fighters, 7 submarines and 4 tactical_bombers
Casualties for Japanese: 2 battleships, 3 carriers, 1 cruiser, 4 destroyers, 5 fighters, 1 submarine, 1 tactical_bomber and 6 transports
Battle in Finland
Americans attack with 4 fighters and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 4 fighters and 1 infantry in Finland, round 2 : 3/5 hits
Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Finland
Americans win, taking Finland from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Korea
Non Combat Move - Americans
1 fighter moved from 6 Sea Zone to 7 Sea Zone
1 battleship, 3 carriers, 2 cruisers and 2 destroyers moved from 17 Sea Zone to 6 Sea Zone
2 carriers, 1 destroyer and 1 submarine moved from 10 Sea Zone to 7 Sea Zone
1 bomber moved from French Indo China to India
4 fighters moved from Finland to Norway
1 transport moved from 87 Sea Zone to 89 Sea Zone
1 mech_infantry moved from French Equatorial Africa to Egypt
1 infantry moved from French Central Africa to French Equatorial Africa
2 infantry moved from French West Africa to French Central Africa
Place Units - Americans
3 infantry placed in Norway
1 submarine placed in 10 Sea Zone
6 fighters placed in Western United States
Turn Complete - Americans
Americans collect 61 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
1 fighter moved from Tsinghai to Suiyuyan
18 infantry moved from Tsinghai to Shensi
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 4 : 1/2 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 18 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 18 infantry in Shensi, round 2 : 3/18 hits
Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 18 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Kansu
Place Units - Chinese
1 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs
Purchase Units - British
British buy 1 factory_minor, 1 fighter, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
Non Combat Move - British
2 artilleries and 2 infantry moved from West India to India
2 mech_infantrys moved from Eastern Persia to India
1 fighter moved from Persia to India
3 artilleries and 1 infantry moved from Eastern Persia to West India
3 mech_infantrys moved from Iraq to Eastern Persia
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 submarine moved from 81 Sea Zone to 97 Sea Zone
1 fighter moved from 97 Sea Zone to Persia
1 fighter moved from United Kingdom to 97 Sea Zone
1 fighter moved from United Kingdom to Norway
1 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Egypt to Iraq
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 infantry moved from Tunisia to Libya
1 armour and 1 infantry moved from Southeast Mexico to 89 Sea Zone
1 artillery moved from Eastern United States to Central United States
1 infantry moved from Eastern United States to Central United States
2 transports moved from 79 Sea Zone to 76 Sea Zone
Place Units - British
1 factory_minor placed in Persia
1 infantry and 1 mech_infantry placed in Union of South Africa
3 mech_infantrys placed in Egypt
1 fighter placed in United Kingdom
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
Territory Summary for Americans, British, Chinese and UK_Pacific :
Iwo Jima : 1 flag
Korea : 1 flag, 1 armour and 1 infantry
Manchuria : 1 artillery and 2 infantry
Shensi : 18 infantry
Suiyuyan : 1 infantry
Kansu : 1 fighter
India : 3 aaGuns, 1 airfield, 4 armour, 6 artilleries, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 32 infantry and 5 mech_infantrys
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 6 fighters, 1 harbour and 3 mech_infantrys
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
Sumatra : 1 flag, 1 infantry
10 Sea Zone : 1 submarine
19 Sea Zone : 1 flag, 1 transport
17 Sea Zone : 1 flag
7 Sea Zone : 2 carriers, 1 destroyer, 1 fighter and 1 submarine
6 Sea Zone : 1 flag, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 2 fighters and 1 transport
Central United States : 2 aaGuns, 1 artillery, 1 factory_major and 2 infantry
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
West India : 3 artilleries and 1 infantry
Belgian Congo : 2 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 factory_minor, 1 harbour and 4 mech_infantrys
Union of South Africa : 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 9 infantry and 1 mech_infantry
French Equatorial Africa : 1 infantry
French Central Africa : 2 infantry
Algeria : 1 flag
Tunisia : 1 flag
Norway : 1 flag, 2 artilleries, 1 factory_minor, 7 fighters and 5 infantry
Tobruk : 1 flag
Libya : 1 flag, 1 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
76 Sea Zone : 2 transports
106 Sea Zone : 1 flag
89 Sea Zone : 1 armour, 1 infantry and 1 transport
93 Sea Zone : 2 submarines
Eire : 1 flag
109 Sea Zone : 1 flag
97 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 submarine
Iraq : 1 flag, 1 mech_infantry
Eastern Persia : 1 flag, 3 mech_infantrys
Brazil : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag, 1 factory_minor and 1 fighter
Finland : 1 flag, 1 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy nothing; Remaining resources: 2 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
1 artillery and 1 infantry moved from Romania to Bessarabia
Non Combat Move - Italians
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,1,5,4,3,4,5
Italians collect 2 PUs (7 lost to blockades); end with 4 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 20 Sea Zone
Non Combat Move - ANZAC
1 fighter moved from Northwest Persia to India
2 infantry moved from Eastern Persia to West India
1 submarine moved from 20 Sea Zone to 19 Sea Zone
1 submarine moved from 36 Sea Zone to 19 Sea Zone
1 submarine moved from 45 Sea Zone to 20 Sea Zone
1 submarine moved from 45 Sea Zone to 36 Sea Zone
1 submarine moved from 45 Sea Zone to 20 Sea Zone
2 submarines moved from 62 Sea Zone to 45 Sea Zone
1 fighter moved from New South Wales to New Guinea
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from Eastern Persia to West India
2 infantry moved from Tunisia to Libya
Turn Complete - French
Territory Summary for ANZAC and French :
India : 5 fighters
Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 harbour and 4 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 1 fighter and 1 harbour
South Australia : 1 aaGun, 1 armour, 3 artilleries and 2 infantry
New Guinea : 1 fighter and 1 infantry
Celebes : 1 flag, 1 infantry
Java : 1 flag, 1 infantry
Dutch New Guinea : 1 flag, 1 infantry
43 Sea Zone : 1 submarine
45 Sea Zone : 2 submarines
37 Sea Zone : 1 submarine
36 Sea Zone : 1 submarine
20 Sea Zone : 1 flag, 2 submarines
19 Sea Zone : 2 submarines
54 Sea Zone : 1 cruiser
62 Sea Zone : 1 submarine and 1 transport
West India : 4 infantry
United Kingdom : 2 infantry
Libya : 2 infantry
97 Sea Zone : 1 fighter
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 armour moved from Karelia to Finland
2 infantry moved from Poland to Baltic States
1 infantry moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
2 bombers moved from Poland to Baltic States
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
Combat - Germans
Battle in Belarus
Germans attack with 1 infantry
Russians defend with 1 aaGun
1 aaGun owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in Baltic States
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 2 infantry in Baltic States, round 2 : 3/4 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Finland
Germans attack with 2 armour
Americans defend with 1 infantry
Germans roll dice for 2 armour in Finland, round 2 : 1/2 hits
Americans roll dice for 1 infantry in Finland, round 2 : 1/1 hits
1 armour owned by the Germans and 1 infantry owned by the Americans lost in Finland
Germans win, taking Finland from Americans with 1 armour remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for Americans: 1 infantry
Non Combat Move - Germans
3 infantry moved from Poland to Eastern Poland
2 bombers moved from Baltic States to Eastern Poland
3 armour, 1 artillery and 3 infantry moved from Germany to Poland
10 armour and 13 mech_infantrys moved from Eastern Poland to Baltic States
3 armour moved from Poland to Baltic States
3 mech_infantrys moved from Germany to Baltic States
1 fighter moved from Western Germany to Eastern Poland
3 infantry moved from France to Northern Italy
1 infantry moved from Western Germany to Northern Italy
2 infantry moved from Western Germany to Northern Italy
Place Units - Germans
4 armour and 5 mech_infantrys placed in Germany
1 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1,5,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,5,5,3,5,5,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,3
Germans collect 41 PUs (9 lost to blockades); end with 41 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 4 artilleries, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Yenisey to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Ukraine
4 armour, 19 artilleries, 9 infantry and 15 mech_infantrys moved from Bryansk to Belarus
5 armour and 5 mech_infantrys moved from Novgorod to Belarus
1 fighter moved from Russia to Western Ukraine
1 tactical_bomber moved from Russia to Ukraine
Combat - Russians
Battle in Belarus
Russians attack with 9 armour, 19 artilleries, 9 infantry and 20 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 9 armour, 19 artilleries, 9 infantry and 20 mech_infantrys in Belarus, round 2 : 20/57 hits
Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Belarus
Russians win, taking Belarus from Germans with 9 armour, 19 artilleries, 8 infantry and 20 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/2 hits
Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Western Ukraine
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Western Ukraine
retreated to Western Ukraine
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Non Combat Move - Russians
3 aaGuns moved from Bryansk to Belarus
1 artillery and 8 infantry moved from Russia to Bryansk
1 fighter moved from Western Ukraine to Russia
1 tactical_bomber moved from Ukraine to Russia
1 fighter moved from Olgiy to Russia
1 infantry moved from Olgiy to Kansu
3 infantry moved from Evenkiyskiy to Yenisey
Place Units - Russians
4 artilleries, 2 infantry and 3 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 32 PUs
Territory Summary for Russians :
Kansu : 1 infantry
Yenisey : 3 infantry
Yakut S.S.R. : 1 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Belarus : 3 aaGuns, 9 armour, 19 artilleries, 8 infantry and 20 mech_infantrys
Bryansk : 1 artillery and 8 infantry
Russia : 1 airfield, 4 artilleries, 1 factory_major, 2 fighters, 2 infantry, 3 mech_infantrys and 1 tactical_bomber
Ukraine : 1 factory_minor and 1 infantry
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 1 factory_minor and 1 harbour
113 Sea Zone : 1 cruiser and 1 submarine
105 Sea Zone : 1 submarine
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese repair damage of 5x factory_minor; Remaining resources: 0 SuicideAttackTokens; 35 PUs;
Japanese buy 1 artillery, 1 fighter and 7 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 fighter moved from Kiangsu to 19 Sea Zone
1 bomber moved from Philippines to India
11 armour, 6 artilleries, 1 bomber, 8 fighters, 3 infantry, 11 mech_infantrys and 8 tactical_bombers moved from Burma to India
Combat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport; ANZAC defend with 2 submarines
2 submarines owned by the ANZAC Submerged
Japanese roll dice for 1 fighter in 19 Sea Zone, round 2 : 1/1 hits
1 transport owned by the Americans lost in 19 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in India
Japanese attack with 11 armour, 6 artilleries, 2 bombers, 8 fighters, 3 infantry, 11 mech_infantrys and 8 tactical_bombers
British defend with 3 aaGuns, 4 armour, 6 artilleries, 3 fighters, 32 infantry and 5 mech_infantrys; ANZAC defend with 5 fighters; Americans defend with 1 bomber; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
AA fire in India : 3/9 hits
3 fighters owned by the Japanese lost in India
Japanese roll dice for 11 armour, 6 artilleries, 2 bombers, 5 fighters, 3 infantry, 11 mech_infantrys and 8 tactical_bombers in India, round 2 : 17/46 hits
UK_Pacific roll dice for 3 aaGuns, 4 armour, 6 artilleries, 1 bomber, 8 fighters, 32 infantry and 5 mech_infantrys in India, round 2 : 18/56 hits
3 infantry owned by the Japanese, 4 artilleries owned by the Japanese, 11 mech_infantrys owned by the Japanese, 3 aaGuns owned by the British, 1 bomber owned by the Americans and 13 infantry owned by the British lost in India
Japanese roll dice for 11 armour, 2 artilleries, 2 bombers, 5 fighters and 8 tactical_bombers in India, round 3 : 15/28 hits
UK_Pacific roll dice for 4 armour, 6 artilleries, 8 fighters, 19 infantry and 5 mech_infantrys in India, round 3 : 20/42 hits
2 tactical_bombers owned by the Japanese, 5 fighters owned by the Japanese, 2 artilleries owned by the Japanese, 11 armour owned by the Japanese and 15 infantry owned by the British lost in India
Japanese roll dice for 2 bombers and 6 tactical_bombers in India, round 4 : 4/8 hits
UK_Pacific roll dice for 4 armour, 6 artilleries, 8 fighters, 4 infantry and 5 mech_infantrys in India, round 4 : 10/27 hits
6 tactical_bombers owned by the Japanese, 2 bombers owned by the Japanese and 4 infantry owned by the British lost in India
UK_Pacific win with 4 armour, 6 artilleries, 8 fighters and 5 mech_infantrys remaining. Battle score for attacker is -212
Casualties for British: 3 aaGuns and 32 infantry
Casualties for Americans: 1 bomber
Casualties for Japanese: 11 armour, 6 artilleries, 2 bombers, 8 fighters, 3 infantry, 11 mech_infantrys and 8 tactical_bombers
Non Combat Move - Japanese
1 fighter moved from 19 Sea Zone to Kiangsu
Place Units - Japanese
3 infantry placed in Malaya
3 infantry placed in French Indo China
1 artillery, 1 fighter and 1 infantry placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 19
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,5,6,4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,4,5,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,3,3,2,2,6,6,4
Japanese collect 28 PUs (19 lost to blockades); end with 28 PUs
Your Game.
Good Game Bro. Thanks for the match.
another?
Well, I’d definitely do another but I’m thinking how about we pause and come back to it in a while?
I’ve learned I only have the focus to keep 1 game going at a time and I’d like to try my hand against a few of the other regulars.