@Stucifer Thanks for letting me know. Hmm I was thinking about a big transport shuck into Western Germany or France but seems like that won’t quite work. Well know the british take then the Americans land planes that’s how it works now.
8L G40 BM.3 JWW (Allies) vs VonAlba (Axis)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 6 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
5 infantry moved from Korea to Amur
1 mech_infantry moved from Volgograd to Caucasus
1 armour and 1 mech_infantry moved from Rostov to Caucasus
1 artillery and 1 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Rostov to Western Ukraine
1 tactical_bomber moved from Rostov to Caucasus
1 fighter moved from Rostov to 99 Sea Zone
1 infantry moved from Novgorod to Karelia
Russians take Karelia from Germans
1 infantry moved from Novgorod to Vyborg
Russians take Vyborg from GermansCombat - Russians
Battle in 99 Sea Zone
Russians attack with 1 fighter
Italians defend with 2 transports
2 transports owned by the Italians lost in 99 Sea Zone
Russians win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Italians: 2 transports
Battle in Caucasus
Russians attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 armour
Russians roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 2/4 hits
Germans roll dice for 1 armour in Caucasus, round 2 : 0/1 hits
1 armour owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 1 armour, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Western Ukraine
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 artillery
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Western Ukraine, round 2 : 0/3 hits
Germans roll dice for 1 artillery in Western Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Russians roll dice for 1 artillery and 1 fighter in Western Ukraine, round 3 : 1/2 hits
Germans roll dice for 1 artillery in Western Ukraine, round 3 : 1/1 hits
1 artillery owned by the Russians and 1 artillery owned by the Germans lost in Western Ukraine
Russians win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Germans: 1 artillery
Casualties for Russians: 1 artillery and 1 infantry
Battle in Amur
Russians attack with 5 infantry
Japanese defend with 1 infantry
Russians roll dice for 5 infantry in Amur, round 2 : 0/5 hits
Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits
Russians roll dice for 5 infantry in Amur, round 3 : 3/5 hits
Japanese roll dice for 1 infantry in Amur, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Amur
Russians win, taking Amur from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
1 aaGun and 2 infantry moved from Korea to Manchuria
1 armour and 1 mech_infantry moved from Novgorod to Belarus
1 aaGun, 3 artilleries and 2 infantry moved from Novgorod to Belarus
1 aaGun moved from Bryansk to Ukraine
10 infantry moved from Russia to Bryansk
1 fighter moved from Western Ukraine to Belarus
1 tactical_bomber moved from Caucasus to Belarus
1 fighter moved from 99 Sea Zone to Rostov
1 aaGun and 1 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Rostov
1 aaGun, 5 artilleries and 28 infantry moved from Bryansk to BelarusPlace Units - Russians
3 infantry placed in Ukraine
3 infantry placed in Novgorod
1 armour and 2 mech_infantrys placed in Volgograd
3 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUsTerritory Summary for Russians :
Korea : 1 aaGun and 8 infantry
Manchuria : 1 aaGun and 2 infantry
Amur : 5 infantry
Belarus : 2 aaGuns, 1 armour, 8 artilleries, 1 fighter, 30 infantry, 1 mech_infantry and 1 tactical_bomber
Karelia : 1 infantry
Bryansk : 10 infantry
Rostov : 1 aaGun, 1 fighter and 2 infantry
Vyborg : 1 infantry
Russia : 1 airfield, 1 factory_major and 3 mech_infantrys
Ukraine : 1 aaGun, 1 factory_minor and 4 infantry
Volgograd : 1 armour, 1 factory_minor and 2 mech_infantrys
Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Caucasus : 1 armour and 2 mech_infantrysProduction/PUs Summary :
Germans : 47 / 71
Russians : 33 / 38
Japanese : 55 / 65
Americans : 57 / 93
Chinese : 6 / 6
British : 24 / 30
UK_Pacific : 6 / 9
Italians : 18 / 28
ANZAC : 11 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 4 artilleries, 5 infantry, 1 marine and 3 transports; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 unit repaired.
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 2 tactical_bombers moved from Kwangsi to Manchuria
1 submarine moved from 37 Sea Zone to 20 Sea Zone
1 transport moved from 44 Sea Zone to 35 Sea Zone
1 marine moved from Philippines to 35 Sea Zone
1 marine and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 armour moved from New Guinea to Dutch New Guinea
Japanese take Dutch New Guinea from ANZAC
2 fighters moved from 36 Sea Zone to Manchuria
2 tactical_bombers moved from 36 Sea Zone to Manchuria
2 infantry moved from Jehol to Manchuria
2 bombers moved from Jehol to Amur
3 fighters moved from Japan to Amur
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to Amur
1 battleship, 2 carriers, 1 destroyer, 1 submarine and 1 transport moved from 36 Sea Zone to 6 Sea Zone
1 infantry moved from Chahar to Jehol
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 infantry moved from Shensi to Kansu
1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Shensi to Suiyuyan
4 artilleries and 5 infantry moved from Shensi to Kweichow
1 infantry moved from Yunnan to Kweichow
1 infantry moved from French Indo China to YunnanCombat - Japanese
Battle in Manchuria
Japanese attack with 3 fighters, 2 infantry and 4 tactical_bombers
Americans defend with 1 artillery; Russians defend with 1 aaGun and 2 infantry
AA fire in Manchuria : 0/3 hits
Japanese roll dice for 3 fighters, 2 infantry and 4 tactical_bombers in Manchuria, round 2 : 4/9 hits
Chinese roll dice for 1 aaGun, 1 artillery and 2 infantry in Manchuria, round 2 : 2/3 hits
2 infantry owned by the Japanese, 2 infantry owned by the Russians, 1 aaGun owned by the Russians and 1 artillery owned by the Americans lost in Manchuria
Japanese win with 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Americans: 1 artillery
Casualties for Russians: 1 aaGun and 2 infantry
Casualties for Japanese: 2 infantry
Battle in Amur
Japanese attack with 2 bombers, 6 fighters and 1 tactical_bomber
Russians defend with 5 infantry
Japanese roll dice for 2 bombers, 6 fighters and 1 tactical_bomber in Amur, round 2 : 5/9 hits
Russians roll dice for 5 infantry in Amur, round 2 : 2/5 hits
2 fighters owned by the Japanese and 5 infantry owned by the Russians lost in Amur
Japanese win with 2 bombers, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -5
Casualties for Russians: 5 infantry
Casualties for Japanese: 2 fighters
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarineNon Combat Move - Japanese
2 bombers moved from Amur to Anhwe
1 aaGun moved from Jehol to Anhwe
1 marine moved from 20 Sea Zone to Kiangsi
4 fighters and 1 tactical_bomber moved from Amur to 6 Sea Zone
3 fighters and 4 tactical_bombers moved from Manchuria to Jehol
1 aaGun moved from Shensi to KweichowPlace Units - Japanese
3 transports placed in 6 Sea Zone
1 artillery and 2 infantry placed in French Indo China
3 infantry placed in Kwangtung
1 armour, 3 artilleries and 1 marine placed in JapanTurn Complete - Japanese
Japanese collect 56 PUs; end with 58 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 4 fighters, 3 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
2 infantry and 1 marine moved from Hawaiian Islands to 26 Sea Zone
1 cruiser, 2 infantry, 1 marine and 1 transport moved from 26 Sea Zone to 46 Sea Zone
2 infantry and 1 marine moved from 46 Sea Zone to New Guinea
1 fighter moved from 54 Sea Zone to New Guinea
3 fighters moved from Western United States to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from Korea to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 4 fighters, 3 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
2 infantry and 1 marine moved from Hawaiian Islands to 26 Sea Zone
1 cruiser, 2 infantry, 1 marine and 1 transport moved from 26 Sea Zone to 46 Sea Zone
2 infantry and 1 marine moved from 46 Sea Zone to New Guinea
1 fighter moved from 54 Sea Zone to New Guinea
3 fighters moved from Western United States to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from Korea to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Holland BelgiumCombat - Americans
Battle in New Guinea
Americans attack with 1 fighter, 2 infantry and 1 marine
Japanese defend with 1 infantry
Americans roll dice for 1 cruiser in New Guinea, round 2 : 0/1 hits
Americans roll dice for 1 fighter, 2 infantry and 1 marine in New Guinea, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in New Guinea
Americans win, taking New Guinea from Japanese with 1 fighter, 2 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 20 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
1 transport owned by the Japanese lost in 20 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 3 fighters in 25 Sea Zone, round 2 : 1/4 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 25 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in Holland Belgium
Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/4 hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
1 carrier moved from 110 Sea Zone to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to United Kingdom
1 aaGun, 1 destroyer, 3 infantry, 1 submarine and 3 transports moved from 110 Sea Zone to 92 Sea Zone
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 armour, 1 infantry, 1 marine and 1 mech_infantry moved from Morocco to Algeria
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 2 transports moved from 101 Sea Zone to 88 Sea Zone
3 infantry moved from French Guiana to 88 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 bomber moved from 20 Sea Zone to Korea
1 carrier and 2 fighters moved from 26 Sea Zone to 46 Sea Zone
1 carrier and 1 fighter moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from New Guinea to 46 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
2 fighters moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from 25 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 destroyer placed in 6 Sea Zone
2 infantry placed in Korea
1 carrier and 1 transport placed in 10 Sea Zone
1 destroyer and 2 fighters placed in 110 Sea Zone
1 infantry and 1 marine placed in Western United States
2 fighters placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,4,5,1,2,2,5,1,1,1,3,5,1,5,3,1,3,1,6,3
Americans collect 57 PUs (3 lost to blockades); end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUsTerritory Summary for Americans :
Korea : 1 flag, 1 bomber, 1 factory_minor, 4 fighters and 3 infantry
New Guinea : 2 infantry and 1 marine
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 1 infantry, 1 marine and 2 mech_infantrys
Hawaiian Islands : 1 airfield, 1 artillery, 2 fighters, 1 harbour and 1 infantry
Midway : 1 airfield
43 Sea Zone : 1 submarine
46 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 transport
26 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 carrier and 1 transport
6 Sea Zone : 1 destroyer
Central United States : 1 aaGun and 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
United Kingdom : 1 fighter and 1 tactical_bomber
Morocco : 3 infantry and 1 mech_infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Algeria : 1 armour, 1 infantry, 1 marine and 1 mech_infantry
Holland Belgium : 1 flag, 1 artillery
92 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 1 submarine and 3 transports
Brazil : 1 flag
91 Sea Zone : 2 transports
110 Sea Zone : 1 carrier, 1 destroyer and 2 fightersProduction/PUs Summary :
Germans : 44 / 71
Russians : 32 / 38
Japanese : 56 / 63
Americans : 60 / 92
Chinese : 6 / 6
British : 24 / 30
UK_Pacific : 6 / 9
Italians : 18 / 28
ANZAC : 11 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter and 1 infantry moved from Sikang to Shensi -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Combat Move - British
1 artillery and 2 infantry moved from Normandy Bordeaux to Southern France
2 fighters moved from Normandy Bordeaux to Southern France
2 fighters moved from Normandy Bordeaux to Southern France
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
2 fighters moved from 110 Sea Zone to 125 Sea Zone
1 bomber moved from United Kingdom to Southern France
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
4 mech_infantrys moved from West India to Persia
1 tactical_bomber moved from India to Iraq
1 fighter moved from 39 Sea Zone to Iraq
1 fighter moved from 39 Sea Zone to Persia
1 battleship moved from 39 Sea Zone to 80 Sea Zone
1 cruiser moved from 39 Sea Zone to 80 Sea Zone
1 armour moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 armour moved from Shan State to Malaya
2 fighters moved from Sikang to Yunnan
2 infantry moved from Burma to Yunnan
1 tactical_bomber moved from India to Malaya -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - British
British buy 1 armour, 1 carrier and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 marine and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 2 infantry moved from Normandy Bordeaux to Southern France
2 fighters moved from Normandy Bordeaux to Southern France
2 fighters moved from Normandy Bordeaux to Southern France
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
2 fighters moved from 110 Sea Zone to 125 Sea Zone
1 bomber moved from United Kingdom to Southern France
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
4 mech_infantrys moved from West India to Persia
1 tactical_bomber moved from India to Iraq
1 fighter moved from 39 Sea Zone to Iraq
1 fighter moved from 39 Sea Zone to Persia
1 battleship moved from 39 Sea Zone to 80 Sea Zone
1 cruiser moved from 39 Sea Zone to 80 Sea Zone
1 armour moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 armour moved from Shan State to Malaya
2 fighters moved from Sikang to Yunnan
2 infantry moved from Burma to Yunnan
1 tactical_bomber moved from India to MalayaCombat - British
Battle in Iraq
British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry; Italians defend with 1 artillery and 1 infantry
British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 1/2 hits
British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Iraq, round 2 : 1/4 hits
Germans roll dice for 1 artillery and 2 infantry in Iraq, round 2 : 3/3 hits
1 tactical_bomber owned by the British, 1 artillery owned by the British, 1 infantry owned by the Germans, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Iraq
Germans win with 1 artillery remaining. Battle score for attacker is -12
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery, 1 infantry and 1 tactical_bomber
Casualties for Italians: 1 infantry
1 fighter owned by the British retreated
Battle in Persia
British attack with 1 fighter and 4 mech_infantrys
Italians defend with 1 armour
British roll dice for 1 fighter and 4 mech_infantrys in Persia, round 2 : 2/5 hits
Italians roll dice for 1 armour in Persia, round 2 : 0/1 hits
1 armour owned by the Italians lost in Persia
British win, taking Persia from Italians with 1 fighter and 4 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Malaya
British attack with 1 armour and 1 tactical_bomber
Japanese defend with 1 harbour and 1 infantry
British roll dice for 1 armour and 1 tactical_bomber in Malaya, round 2 : 2/2 hits
Japanese roll dice for 1 infantry in Malaya, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 tactical_bomber owned by the British lost in Malaya
British win, taking Malaya from Japanese with 1 armour remaining. Battle score for attacker is -8
Casualties for British: 1 tactical_bomber
Casualties for Japanese: 1 infantry
Battle in Southern France
British attack with 1 artillery, 1 bomber, 4 fighters and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 3 infantry
British roll dice for 1 artillery, 1 bomber, 4 fighters and 2 infantry in Southern France, round 2 : 5/8 hits
Germans roll dice for 3 infantry in Southern France, round 2 : 2/3 hits
3 infantry owned by the Germans and 2 infantry owned by the British lost in Southern France
British win, taking Southern France from Germans with 1 artillery, 1 bomber and 4 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for British: 2 infantry
Battle in Yunnan
British attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
British roll dice for 2 fighters and 2 infantry in Yunnan, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 125 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 destroyer
British roll dice for 1 destroyer and 2 fighters in 125 Sea Zone, round 2 : 1/3 hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 125 Sea Zone
British win, taking 125 Sea Zone from Germans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - British
2 fighters moved from 125 Sea Zone to 110 Sea Zone
4 fighters moved from Southern France to 92 Sea Zone
1 bomber moved from Southern France to Gibraltar
1 armour moved from Normandy Bordeaux to 110 Sea Zone
1 mech_infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 carrier, 1 destroyer, 4 infantry, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 92 Sea Zone
1 aaGun, 1 armour, 5 infantry and 1 mech_infantry moved from 92 Sea Zone to Algeria
1 fighter moved from Persia to 80 Sea Zone
1 fighter moved from Iraq to 80 Sea Zone
1 submarine moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from Burma to Shan State
2 fighters moved from Yunnan to India
1 carrier moved from 39 Sea Zone to 80 Sea Zone
1 destroyer moved from 39 Sea Zone to 80 Sea Zone
1 aaGun and 3 infantry moved from Kenya to Tanganyika TerritoryPlace Units - British
1 carrier placed in 110 Sea Zone
1 armour and 2 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 29 PUs; end with 29 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUsPlace Units - UK_Pacific
1 marine and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 1 marine and 1 mech_infantry
Turning on Edit Mode
EDIT: Removing units owned by British from India: 2 infantry
EDIT: Adding units owned by British to West India: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 92 Sea Zone: 1 fighter
EDIT: Adding units owned by British to Gibraltar: 1 fighter
EDIT: Turning off Edit Mode -
wow dice killed me that round…fyi…in the med there is one UK fgt on a USA CV…
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery, 6 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 destroyer moved from 96 Sea Zone to 95 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
Italians take Ethiopia from ANZAC
1 artillery moved from Anglo Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from French
4 infantry moved from Syria to Trans-Jordan
1 artillery moved from Iraq to Trans-Jordan
1 infantry moved from France to Southern France
2 fighters moved from Southern Italy to Southern France
5 infantry moved from Northern Italy to Southern Italy
1 fighter moved from Egypt to Southern ItalyCombat - Italians
Battle in Southern France
Italians attack with 2 fighters and 1 infantry
British defend with 1 artillery, 1 factory_minor and 1 harbour
Italians roll dice for 2 fighters and 1 infantry in Southern France, round 2 : 2/3 hits
British roll dice for 1 artillery in Southern France, round 2 : 0/1 hits
1 artillery owned by the British lost in Southern France
Italians win, taking Southern France from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artilleryNon Combat Move - Italians
2 fighters moved from Southern France to Southern ItalyPlace Units - Italians
1 artillery and 2 infantry placed in Egypt
3 infantry placed in Southern Italy
1 submarine placed in 95 Sea Zone
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from 46 Sea Zone to Dutch New Guinea
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 cruiser moved from 54 Sea Zone to 42 Sea Zone
1 infantry and 1 marine moved from New South Wales to 62 Sea Zone
1 infantry, 1 marine and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry and 1 marine moved from 45 Sea Zone to Dutch New Guinea
1 fighter moved from Queensland to Dutch New Guinea
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from 46 Sea Zone to Dutch New Guinea
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 cruiser moved from 54 Sea Zone to 42 Sea Zone
1 infantry and 1 marine moved from New South Wales to 62 Sea Zone
1 infantry, 1 marine and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry and 1 marine moved from 45 Sea Zone to Dutch New Guinea
1 fighter moved from Queensland to Dutch New Guinea
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to PhilippinesCombat - ANZAC
Battle in Philippines
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 cruiser in Java, round 2 : 1/1 hits
Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Java
ANZAC win, taking Philippines from Japanese, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Dutch New Guinea
ANZAC attack with 2 fighters, 1 infantry and 1 marine
Japanese defend with 1 armour
ANZAC roll dice for 2 fighters, 1 infantry and 1 marine in Dutch New Guinea, round 2 : 1/4 hits
Japanese roll dice for 1 armour in Dutch New Guinea, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the ANZAC lost in Dutch New Guinea
ANZAC win, taking Dutch New Guinea from Japanese with 2 fighters and 1 marine remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 armourNon Combat Move - ANZAC
1 fighter moved from Dutch New Guinea to 46 Sea Zone
1 fighter moved from Dutch New Guinea to New Guinea
1 destroyer and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
2 destroyers moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from New South Wales to Queensland
1 infantry moved from Tanganyika Territory to KenyaPlace Units - ANZAC
2 submarines placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUsTerritory Summary for ANZAC :
India : 1 fighter
Queensland : 2 aaGuns, 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 harbour and 1 infantry
New Guinea : 1 fighter
Philippines : 2 infantry
Java : 1 flag, 1 artillery and 1 infantry
Dutch New Guinea : 1 flag, 1 marine
42 Sea Zone : 1 cruiser, 1 destroyer, 1 submarine and 1 transport
46 Sea Zone : 1 fighter
45 Sea Zone : 2 destroyers and 1 transport
35 Sea Zone : 1 transport
62 Sea Zone : 2 submarines
Kenya : 1 infantryProduction/PUs Summary :
Germans : 41 / 71
Russians : 32 / 38
Japanese : 45 / 63
Americans : 62 / 92
Chinese : 7 / 6
British : 26 / 32
UK_Pacific : 10 / 13
Italians : 21 / 29
ANZAC : 14 / 23
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5
Combat Move - French
Non Combat Move - French
2 infantry moved from 92 Sea Zone to GibraltarTurn Complete - French
Territory Summary for French :
Gibraltar : 1 fighter and 2 infantry
Normandy Bordeaux : 2 infantry
Tobruk : 1 flag
Libya : 1 flag
91 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 41 / 71
Russians : 32 / 38
Japanese : 45 / 63
Americans : 62 / 92
Chinese : 7 / 6
British : 26 / 32
UK_Pacific : 10 / 13
Italians : 21 / 29
ANZAC : 14 / 23
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries and 15 infantry; Remaining resources: 2 PUs;Combat Move - Germans
4 infantry moved from Finland to Vyborg
5 infantry moved from Finland to Karelia
2 submarines moved from 114 Sea Zone to 113 Sea Zone
2 infantry moved from Baltic States to Novgorod
1 artillery moved from Baltic States to Novgorod
1 bomber moved from Western Germany to Novgorod
1 bomber moved from Romania to Novgorod
4 artilleries and 15 infantry moved from Baltic States to Eastern Poland
1 artillery and 2 infantry moved from Bessarabia to Ukraine
1 artillery moved from Romania to Bessarabia
1 infantry moved from Romania to Bessarabia
1 infantry moved from Romania to Eastern Poland
5 armour and 9 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Germany to Poland
3 tactical_bombers moved from Southern Italy to Ukraine
1 bomber moved from Southern Italy to Ukraine
1 transport moved from 98 Sea Zone to 95 Sea Zone
1 infantry moved from Western Germany to Northern Italy
1 artillery moved from France to Northern Italy
1 infantry moved from Alexandria to Egypt
1 armour moved from Northwest Persia to Trans-Jordan
1 armour and 1 fighter moved from Western Germany to Holland Belgium
2 fighters moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Germany to Holland Belgium
2 infantry moved from France to Normandy Bordeaux
2 infantry moved from France to Holland Belgium
1 artillery moved from Western Germany to Germany
1 armour moved from Western Germany to Poland
4 mech_infantrys moved from Western Germany to Poland
1 infantry moved from France to Normandy BordeauxCombat - Germans
Battle in Novgorod
Germans attack with 1 artillery, 2 bombers and 2 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 1 artillery, 2 bombers and 2 infantry in Novgorod, round 2 : 3/5 hits
Russians roll dice for 3 infantry in Novgorod, round 2 : 1/3 hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Normandy Bordeaux
Germans attack with 2 fighters and 3 infantry
French defend with 2 infantry; Americans defend with 1 factory_minor and 1 harbour
Germans roll dice for 2 fighters and 3 infantry in Normandy Bordeaux, round 2 : 2/5 hits
Americans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits
2 infantry owned by the French lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 2 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for French: 2 infantry
Battle in Karelia
Germans attack with 5 infantry
Russians defend with 1 infantry
Germans roll dice for 5 infantry in Karelia, round 2 : 1/5 hits
Russians roll dice for 1 infantry in Karelia, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
Germans win, taking Karelia from Russians with 4 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 1 armour, 2 fighters and 2 infantry
Americans defend with 1 artillery
Germans roll dice for 1 armour, 2 fighters and 2 infantry in Holland Belgium, round 2 : 0/5 hits
Americans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits
Germans roll dice for 1 armour, 2 fighters and 2 infantry in Holland Belgium, round 3 : 3/5 hits
Americans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits
1 artillery owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 armour, 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Ukraine
Germans attack with 1 artillery, 1 bomber, 2 infantry and 3 tactical_bombers
Russians defend with 1 aaGun, 1 factory_minor and 4 infantry
AA fire in Ukraine : 0/3 hits
Germans roll dice for 1 artillery, 1 bomber, 2 infantry and 3 tactical_bombers in Ukraine, round 2 : 3/7 hits
Russians roll dice for 1 aaGun and 4 infantry in Ukraine, round 2 : 1/4 hits
2 infantry owned by the Russians, 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Ukraine
Germans roll dice for 1 artillery, 1 bomber, 1 infantry and 3 tactical_bombers in Ukraine, round 3 : 3/6 hits
Russians roll dice for 2 infantry in Ukraine, round 3 : 0/2 hits
2 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 artillery, 1 bomber, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Germans: 1 infantry
Casualties for Russians: 1 aaGun and 4 infantry
Battle in Vyborg
Germans attack with 4 infantry
Russians defend with 1 infantry
Germans roll dice for 4 infantry in Vyborg, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Vyborg, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vyborg
Germans win, taking Vyborg from Russians with 3 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 bombers moved from Novgorod to Eastern Poland
3 tactical_bombers moved from Ukraine to Bessarabia
1 bomber moved from Ukraine to Eastern Poland
1 aaGun moved from Romania to Eastern Poland
1 aaGun moved from Germany to Poland
1 aaGun moved from Germany to Western Germany
2 fighters moved from Holland Belgium to Southern Italy
2 fighters moved from Normandy Bordeaux to Southern Italy
1 aaGun moved from Germany to Western Germany
1 aaGun moved from Bessarabia to Eastern PolandPlace Units - Germans
1 artillery and 7 infantry placed in Western Germany
3 infantry placed in France
5 artilleries and 5 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,5,6,6,6,4,3
Germans collect 47 PUs (4 lost to blockades); end with 49 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Belarus to Baltic States
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
2 infantry moved from Rostov to Ukraine
1 fighter moved from Belarus to Baltic States
1 tactical_bomber moved from Belarus to Ukraine
1 fighter moved from Rostov to Ukraine
1 armour and 1 mech_infantry moved from Belarus to Novgorod
3 artilleries and 7 infantry moved from Belarus to Novgorod
1 armour moved from Caucasus to Iraq
Russians take Northwest Persia from Germans
Russians take Iraq from Germans
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Ukraine -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Belarus to Baltic States
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
2 infantry moved from Rostov to Ukraine
1 fighter moved from Belarus to Baltic States
1 tactical_bomber moved from Belarus to Ukraine
1 fighter moved from Rostov to Ukraine
1 armour and 1 mech_infantry moved from Belarus to Novgorod
3 artilleries and 7 infantry moved from Belarus to Novgorod
1 armour moved from Caucasus to Iraq
Russians take Northwest Persia from Germans
Russians take Iraq from Germans
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to UkraineCombat - Russians
Battle in Baltic States
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Baltic States, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Ukraine
Russians attack with 1 fighter, 4 infantry and 1 tactical_bomber
Germans defend with 1 artillery, 1 factory_minor and 1 infantry
Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/6 hits
Germans roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 1/2 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Ukraine
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Ukraine, round 3 : 2/5 hits
Germans roll dice for 1 artillery in Ukraine, round 3 : 0/1 hits
1 artillery owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Novgorod
Russians attack with 1 armour, 3 artilleries, 7 infantry and 1 mech_infantry
Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Russians roll dice for 1 armour, 3 artilleries, 7 infantry and 1 mech_infantry in Novgorod, round 2 : 4/12 hits
Germans roll dice for 1 artillery and 1 infantry in Novgorod, round 2 : 1/2 hits
1 infantry owned by the Germans, 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 armour, 3 artilleries, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 aaGuns moved from Belarus to Novgorod
4 infantry moved from Belarus to Novgorod
4 artilleries and 17 infantry moved from Belarus to Bryansk
1 fighter moved from Baltic States to Russia
1 fighter moved from Ukraine to Russia
1 tactical_bomber moved from Ukraine to Russia
1 aaGun moved from Rostov to Bryansk
3 mech_infantrys moved from Russia to Bryansk
1 armour and 2 mech_infantrys moved from Volgograd to Russia
2 mech_infantrys moved from Caucasus to KazakhstanPlace Units - Russians
10 infantry placed in Russia
2 mech_infantrys placed in VolgogradTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 41 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUsTerritory Summary for Russians :
Korea : 1 aaGun and 8 infantry
Kazakhstan : 2 mech_infantrys
Belarus : 1 infantry
Baltic States : 1 artillery and 1 infantry
Bryansk : 1 aaGun, 4 artilleries, 24 infantry and 3 mech_infantrys
Russia : 1 airfield, 1 armour, 1 factory_major, 2 fighters, 10 infantry, 2 mech_infantrys and 1 tactical_bomber
Ukraine : 1 factory_minor and 3 infantry
Western Ukraine : 1 infantry
Volgograd : 1 factory_minor and 2 mech_infantrys
Novgorod : 2 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 factory_minor, 1 harbour, 10 infantry and 1 mech_infantry
Iraq : 1 flag, 1 armour
Northwest Persia : 1 flagProduction/PUs Summary :
Germans : 42 / 70
Russians : 36 / 45
Japanese : 45 / 63
Americans : 57 / 92
Chinese : 7 / 6
British : 26 / 32
UK_Pacific : 10 / 13
Italians : 21 / 29
ANZAC : 14 / 23
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 7 infantry and 4 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 infantry moved from Kwangtung to Kwangsi
1 marine moved from Kiangsi to Kwangsi
1 infantry moved from French Indo China to Shan State
1 bomber moved from Anhwe to Shan State
1 infantry moved from Jehol to Manchuria
1 infantry moved from Timguska to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 infantry moved from Kweichow to Shensi
4 artilleries and 5 infantry moved from Kweichow to Yunnan
1 infantry moved from French Indo China to Shan State
1 bomber moved from Anhwe to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 20 Sea Zone to 6 Sea Zone
3 fighters and 4 tactical_bombers moved from Jehol to Manchuria
4 fighters moved from 6 Sea Zone to Manchuria
1 tactical_bomber moved from 6 Sea Zone to ManchuriaCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 35 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Manchuria
Japanese attack with 7 fighters, 1 infantry and 5 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 7 fighters, 1 infantry and 5 tactical_bombers in Manchuria, round 2 : 8/13 hits
Chinese roll dice for 2 infantry in Manchuria, round 2 : 2/2 hits
2 fighters owned by the Japanese and 2 infantry owned by the Chinese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 5 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is -14
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 fighters
Battle in 6 Sea Zone
Japanese attack with 2 battleships, 4 carriers, 2 cruisers, 4 destroyers, 1 submarine and 4 transports
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 battleships, 4 carriers, 2 cruisers, 4 destroyers and 4 transports in 6 Sea Zone, round 2 : 3/8 hits
Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 6 Sea Zone
Japanese win with 2 battleships, 4 carriers, 2 cruisers, 4 destroyers, 1 submarine and 4 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Yunnan
Japanese attack with 4 artilleries and 5 infantry
British defend with 2 infantry
Japanese roll dice for 4 artilleries and 5 infantry in Yunnan, round 2 : 5/9 hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits
2 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 4 artilleries and 5 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Shan State
Japanese attack with 1 bomber and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Shan State, round 2 : 2/3 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
1 armour, 3 artilleries, 4 infantry and 1 marine moved from Japan to 6 Sea Zone
1 bomber moved from Shan State to Kwangsi
5 fighters and 5 tactical_bombers moved from Manchuria to Jehol
1 bomber moved from 35 Sea Zone to KwangsiPlace Units - Japanese
4 submarines placed in 6 Sea Zone
3 infantry placed in Kwangtung
1 artillery and 2 infantry placed in French Indo China
1 armour, 2 artilleries and 2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,3
Japanese collect 46 PUs (5 lost to blockades); end with 46 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 5 destroyers, 4 fighters and 4 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Algeria to 92 Sea Zone
1 armour and 1 mech_infantry moved from Algeria to 92 Sea Zone
1 mech_infantry moved from Morocco to 92 Sea Zone
2 infantry moved from Morocco to 92 Sea Zone
1 marine moved from Algeria to 92 Sea Zone
1 armour, 1 cruiser, 3 infantry, 1 marine, 2 mech_infantrys and 3 transports moved from 92 Sea Zone to 98 Sea Zone
1 armour, 3 infantry, 1 marine and 2 mech_infantrys moved from 98 Sea Zone to Trans-Jordan
1 carrier and 1 fighter moved from 92 Sea Zone to 98 Sea Zone
2 infantry moved from New Guinea to 46 Sea Zone
1 marine moved from New Guinea to 46 Sea Zone
1 cruiser, 2 infantry, 1 marine and 1 transport moved from 46 Sea Zone to 44 Sea Zone
2 infantry and 1 marine moved from 44 Sea Zone to Celebes
1 destroyer and 1 submarine moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from Hawaiian Islands to 25 Sea Zone
2 fighters moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from Western United States to 25 Sea Zone
1 bomber moved from Korea to Chahar
4 fighters moved from Korea to Manchuria -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 5 destroyers, 4 fighters and 4 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Algeria to 92 Sea Zone
1 armour and 1 mech_infantry moved from Algeria to 92 Sea Zone
1 mech_infantry moved from Morocco to 92 Sea Zone
2 infantry moved from Morocco to 92 Sea Zone
1 marine moved from Algeria to 92 Sea Zone
1 armour, 1 cruiser, 3 infantry, 1 marine, 2 mech_infantrys and 3 transports moved from 92 Sea Zone to 98 Sea Zone
1 armour, 3 infantry, 1 marine and 2 mech_infantrys moved from 98 Sea Zone to Trans-Jordan
1 carrier and 1 fighter moved from 92 Sea Zone to 98 Sea Zone
2 infantry moved from New Guinea to 46 Sea Zone
1 marine moved from New Guinea to 46 Sea Zone
1 cruiser, 2 infantry, 1 marine and 1 transport moved from 46 Sea Zone to 44 Sea Zone
2 infantry and 1 marine moved from 44 Sea Zone to Celebes
1 destroyer and 1 submarine moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from Hawaiian Islands to 25 Sea Zone
2 fighters moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from Western United States to 25 Sea Zone
1 bomber moved from Korea to Chahar
4 fighters moved from Korea to ManchuriaCombat - Americans
Battle in Celebes
Americans attack with 2 infantry and 1 marine
Japanese defend with 1 artillery
Americans roll dice for 1 cruiser in Celebes, round 2 : 1/1 hits
Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Celebes
Americans win, taking Celebes from Japanese with 2 infantry and 1 marine remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Trans-Jordan
Americans attack with 1 armour, 3 infantry, 1 marine and 2 mech_infantrys
Germans defend with 1 armour; Italians defend with 1 artillery and 4 infantry
Americans roll dice for 1 cruiser in Trans-Jordan, round 2 : 0/1 hits
Americans roll dice for 1 armour, 3 infantry, 1 marine and 2 mech_infantrys in Trans-Jordan, round 2 : 3/7 hits
Italians roll dice for 1 armour, 1 artillery and 4 infantry in Trans-Jordan, round 2 : 1/6 hits
1 infantry owned by the Americans and 3 infantry owned by the Italians lost in Trans-Jordan
Americans roll dice for 1 armour, 2 infantry, 1 marine and 2 mech_infantrys in Trans-Jordan, round 3 : 1/6 hits
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Trans-Jordan, round 3 : 1/3 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Trans-Jordan
Americans roll dice for 1 armour, 1 infantry, 1 marine and 2 mech_infantrys in Trans-Jordan, round 4 : 1/5 hits
Italians roll dice for 1 armour and 1 artillery in Trans-Jordan, round 4 : 1/2 hits
1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Trans-Jordan
Americans roll dice for 1 armour, 1 marine and 2 mech_infantrys in Trans-Jordan, round 5 : 0/4 hits
Italians roll dice for 1 armour in Trans-Jordan, round 5 : 1/1 hits
1 mech_infantry owned by the Americans lost in Trans-Jordan
Americans roll dice for 1 armour, 1 marine and 1 mech_infantry in Trans-Jordan, round 6 : 0/3 hits
Italians roll dice for 1 armour in Trans-Jordan, round 6 : 0/1 hits
Americans roll dice for 1 armour, 1 marine and 1 mech_infantry in Trans-Jordan, round 7 : 1/3 hits
Italians roll dice for 1 armour in Trans-Jordan, round 7 : 1/1 hits
1 mech_infantry owned by the Americans and 1 armour owned by the Germans lost in Trans-Jordan
Americans win, taking Trans-Jordan from Italians with 1 armour and 1 marine remaining. Battle score for attacker is 5
Casualties for Germans: 1 armour
Casualties for Italians: 1 artillery and 4 infantry
Casualties for Americans: 3 infantry and 2 mech_infantrys
Battle in Manchuria
Americans attack with 4 fighters
Japanese defend with 1 infantry
Americans roll dice for 4 fighters in Manchuria, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Manchuria
Americans win with 4 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Chahar
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Chahar, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Chahar
Japanese win with no units remaining. Battle score for attacker is -9
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 infantry
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 6 fighters and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 6 fighters in 25 Sea Zone, round 2 : 2/7 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer, 6 fighters and 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarineNon Combat Move - Americans
4 fighters moved from 25 Sea Zone to Korea
4 fighters moved from Manchuria to Korea
2 fighters moved from 25 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 infantry and 1 marine moved from Western United States to 10 Sea Zone
1 carrier, 1 infantry, 1 marine and 1 transport moved from 10 Sea Zone to 13 Sea Zone
1 carrier, 1 infantry, 1 marine and 1 transport moved from 13 Sea Zone to 26 Sea Zone
1 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from 46 Sea Zone to 26 Sea Zone
1 carrier and 1 fighter moved from 46 Sea Zone to 42 Sea Zone
1 fighter moved from 46 Sea Zone to Philippines
1 destroyer moved from 46 Sea Zone to 44 Sea Zone
1 carrier moved from 46 Sea Zone to 54 Sea Zone
1 submarine moved from 43 Sea Zone to 35 Sea Zone
2 mech_infantrys moved from Western United States to Central United States
2 transports moved from 91 Sea Zone to 101 Sea Zone
2 destroyers and 1 submarine moved from 92 Sea Zone to 96 Sea Zone
1 submarine moved from 96 Sea Zone to 97 Sea Zone
1 destroyer moved from 96 Sea Zone to 99 Sea Zone
1 destroyer moved from 96 Sea Zone to 98 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 110 Sea Zone to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from United Kingdom to GibraltarPlace Units - Americans
4 fighters placed in Western United States
1 destroyer placed in 6 Sea Zone
2 infantry placed in Korea
3 destroyers placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
2 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,4,6,6,6,4,6,1,2,3,3,3,3,3,2,3,2
Americans collect 57 PUs (3 lost to blockades); end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUsTerritory Summary for Americans :
Korea : 1 flag, 1 factory_minor, 8 fighters and 5 infantry
Queensland : 1 artillery and 1 infantry
Philippines : 1 airfield, 1 fighter and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 4 fighters and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour, 1 infantry and 1 marine
Midway : 1 airfield
Celebes : 1 flag, 2 infantry and 1 marine
42 Sea Zone : 1 carrier
44 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
35 Sea Zone : 1 submarine
26 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 4 fighters and 1 transport
25 Sea Zone : 1 destroyer and 1 submarine
10 Sea Zone : 3 destroyers
6 Sea Zone : 1 destroyer
54 Sea Zone : 1 carrier and 1 transport
Central United States : 1 aaGun, 1 factory_major and 2 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
Trans-Jordan : 1 armour and 1 marine
Gibraltar : 1 fighter and 1 tactical_bomber
Morocco : 1 infantry
99 Sea Zone : 1 destroyer
97 Sea Zone : 1 submarine
92 Sea Zone : 1 carrier, 1 destroyer and 2 fighters
101 Sea Zone : 1 destroyer and 2 transports
Brazil : 1 flag
98 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 3 transportsProduction/PUs Summary :
Germans : 42 / 70
Russians : 35 / 45
Japanese : 48 / 46
Americans : 60 / 92
Chinese : 3 / 6
British : 27 / 32
UK_Pacific : 9 / 13
Italians : 20 / 29
ANZAC : 14 / 23
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
1 fighter and 1 infantry moved from Sikang to Shensi -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
1 fighter and 1 infantry moved from Sikang to ShensiCombat - Chinese
Chinese creates battle in territory Chahar
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Shensi
retreated to Shensi
Japanese win, taking Chahar from Japanese with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to SikangPlace Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUsTerritory Summary for Chinese :
Tsinghai : 1 infantry
Szechwan : 1 infantry
Chahar : 1 infantry
Sikang : 1 fighter and 12 infantryProduction/PUs Summary :
Germans : 42 / 70
Russians : 35 / 45
Japanese : 47 / 46
Americans : 60 / 92
Chinese : 4 / 4
British : 27 / 32
UK_Pacific : 9 / 13
Italians : 20 / 29
ANZAC : 14 / 23
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0