BSD (Axis +6) vs Karl (Allies)

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 artillery moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes

    Combat - ANZAC
                Battle in Celebes
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery
                        ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 :  0/2 hits
                        Japanese roll dice for 1 artillery in Celebes, round 2 :  0/1 hits
                        ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 3 :  2/2 hits
                        Japanese roll dice for 1 artillery in Celebes, round 3 :  1/1 hits
                        1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
                    ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 1
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 artillery

    Non Combat Move - ANZAC
                1 submarine moved from 55 Sea Zone to 33 Sea Zone
                1 destroyer and 1 submarine moved from 54 Sea Zone to 33 Sea Zone

    Place Units - ANZAC
                2 submarines and 1 transport placed in 54 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs

    triplea_41388_ANZ12.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 artillery moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes

    Combat - ANZAC
                Battle in Celebes
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery
                        ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 :  0/2 hits
                        Japanese roll dice for 1 artillery in Celebes, round 2 :  0/1 hits
                        ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 3 :  2/2 hits
                        Japanese roll dice for 1 artillery in Celebes, round 3 :  1/1 hits
                        1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
                    ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 1
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 artillery

    Non Combat Move - ANZAC
                1 submarine moved from 55 Sea Zone to 33 Sea Zone
                1 destroyer and 1 submarine moved from 54 Sea Zone to 33 Sea Zone

    Place Units - ANZAC
                2 submarines and 1 transport placed in 54 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs

    Combat Move - French
                1 infantry moved from Iraq to Northwest Persia

    Non Combat Move - French

    Turn Complete - French

    triplea_41388_Fre12.tsvg


  • When I l click to end France’s turn it says “The Axis achieve victory by controlling 8 victory cities, would you like to continue?”  I was under the impression that since we traded Egypt I didn’t hold 8 for a full round so it wouldn’t trigger a victory.  Is victory achieved by holding 8 at the end of a round (i.e through the end of France) or is it achieved by holding 8 for a turn after you’ve taken 8 (i.e. if I take it with Italy, holding 8 until Italy’s next turn)?

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @BSD:

    When I l click to end France’s turn it says “The Axis achieve victory by controlling 8 victory cities, would you like to continue?”  I was under the impression that since we traded Egypt I didn’t hold 8 for a full round so it wouldn’t trigger a victory.  Is victory achieved by holding 8 at the end of a round (i.e through the end of France) or is it achieved by holding 8 for a turn after you’ve taken 8 (i.e. if I take it with Italy, holding 8 until Italy’s next turn)?

    Yeah, you need to hold 8 continuously for 1 round.  Could be you are using an older version of triple a?  But it’s not correct.

    I mean you are going to win anyway, I think.  I guess there’s a small chance I can still do something.  Plus its fun for the Axis to really stick it to me now.

    Go ahead and play Germany through Japan.  I can edit in Russia after since all I have is 3 ftrs.  I will evaluate after Japan and see if I surrender.


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 16 armour and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 mech_infantrys moved from Volgograd to Northwest Persia
                3 bombers moved from Rostov to Northwest Persia

    Combat - Germans
                Battle in Northwest Persia
                    Germans attack with 3 bombers and 2 mech_infantrys
                    French defend with 1 infantry
                        Germans roll dice for 3 bombers and 2 mech_infantrys in Northwest Persia, round 2 :  2/5 hits
                        ANZAC roll dice for 1 infantry in Northwest Persia, round 2 :  0/1 hits
                        1 infantry owned by the French lost in Northwest Persia
                    Germans win, taking Northwest Persia from ANZAC with 3 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry

    Non Combat Move - Germans
                3 bombers moved from Northwest Persia to Egypt
                3 fighters and 9 tactical_bombers moved from Rostov to Egypt
                5 fighters moved from Western Germany to Egypt
                3 fighters and 1 tactical_bomber moved from 112 Sea Zone to Southern Italy
                1 artillery and 2 infantry moved from Germany to Western Germany
                6 armour and 4 mech_infantrys moved from Poland to Novgorod
                1 destroyer moved from 112 Sea Zone to 110 Sea Zone
                1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 submarines and 1 transport moved from 112 Sea Zone to 113 Sea Zone
                1 mech_infantry moved from Volgograd to Northwest Persia
                3 aaGuns moved from Volgograd to Caucasus
                1 aaGun and 7 infantry moved from Rostov to Caucasus
                31 armour and 1 mech_infantry moved from Samara to Caucasus
                4 artilleries and 7 infantry moved from Russia to Bryansk
                1 infantry moved from Vologda to Russia

    Place Units - Germans
                3 armour placed in Volgograd
                3 armour placed in Russia
                9 armour and 1 infantry placed in Western Germany
                1 armour placed in Novgorod

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,6
                Germans collect 59 PUs; end with 59 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 66 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 68 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 83 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs

    triplea_41388_Ger13.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    ah, good move.

    I concede.

    Want to rematach again?  I’ll take axis for 10.


  • I bid 6.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    5


  • I bid 4, if you go 3 you can have them.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    ok, you can have them at 4.

    :lol:

    PM me when game is ready

Suggested Topics

  • 299
  • 62
  • 35
  • 128
  • 108
  • 128
  • 198
  • 264
Axis & Allies Boardgaming Custom Painted Miniatures

36

Online

17.6k

Users

40.2k

Topics

1.7m

Posts