@zlefin lets leave it as is. Normally one doesn’t allow these kinds of changes after dice have been rolled, but it wouldn’t have impacted the battle (your subs got the hits) and I appreciate you are new to league play. And I wouldn’t have scrambled given that htere were 2 battleships to soak to the hits.
BSD (Axis +6) vs Karl (Allies)
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
2 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to BorneoCombat - ANZAC
Battle in Borneo
Battle in Trans-Jordan
ANZAC attack with 2 infantry
Italians defend with 1 artillery
ANZAC roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits
Italians roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits
ANZAC roll dice for 2 infantry in Trans-Jordan, round 3 : 1/2 hits
Italians roll dice for 1 artillery in Trans-Jordan, round 3 : 0/1 hits
1 artillery owned by the Italians lost in Trans-Jordan
ANZAC win, taking Borneo from Japanese, taking Trans-Jordan from Italians with 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artilleryNon Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 55 Sea Zone
1 destroyer moved from 54 Sea Zone to 33 Sea ZonePlace Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUsCombat Move - French
1 infantry moved from Northwest Persia to Caucasus
Russians take Caucasus from Italians
1 infantry moved from Northwest Persia to IraqCombat - French
Non Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 3 fighters, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers, 4 fighters and 6 tactical_bombers moved from Volgograd to Samara
1 infantry moved from Smolensk to Vologda
Germans take Vologda from Russians
4 artilleries and 4 infantry moved from Bryansk to Russia
1 armour and 4 mech_infantrys moved from Novosibirsk to Samara
3 tactical_bombers moved from Novgorod to Samara
2 infantry moved from Bryansk to Russia
2 infantry moved from Bryansk to Russia
1 mech_infantry moved from Bryansk to Caucasus
1 bomber moved from Western Germany to Caucasus
1 mech_infantry moved from Bryansk to Caucasus
30 armour and 41 mech_infantrys moved from Bryansk to SamaraCombat - Germans
Battle in Caucasus
Germans attack with 1 bomber and 2 mech_infantrys
French defend with 1 infantry
Germans roll dice for 1 bomber and 2 mech_infantrys in Caucasus, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
1 infantry owned by the French lost in Caucasus
Germans win, taking Caucasus from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Samara
Germans attack with 31 armour, 2 bombers, 4 fighters, 45 mech_infantrys and 9 tactical_bombers
Russians defend with 3 aaGuns, 8 armour, 9 artilleries, 53 infantry and 5 mech_infantrys
AA fire in Samara : 1/9 hits
1 fighter owned by the Germans lost in Samara
Germans roll dice for 31 armour, 2 bombers, 3 fighters, 45 mech_infantrys and 9 tactical_bombers in Samara, round 2 : 39/90 hits
Russians roll dice for 3 aaGuns, 8 armour, 9 artilleries, 53 infantry and 5 mech_infantrys in Samara, round 2 : 21/75 hits
21 mech_infantrys owned by the Germans, 3 aaGuns owned by the Russians and 36 infantry owned by the Russians lost in Samara
Germans roll dice for 31 armour, 2 bombers, 3 fighters, 24 mech_infantrys and 9 tactical_bombers in Samara, round 3 : 34/69 hits
Russians roll dice for 8 armour, 9 artilleries, 17 infantry and 5 mech_infantrys in Samara, round 3 : 20/39 hits
20 mech_infantrys owned by the Germans, 5 mech_infantrys owned by the Russians, 3 armour owned by the Russians, 9 artilleries owned by the Russians and 17 infantry owned by the Russians lost in Samara
Germans roll dice for 31 armour, 2 bombers, 3 fighters, 4 mech_infantrys and 9 tactical_bombers in Samara, round 4 : 25/49 hits
Russians roll dice for 5 armour in Samara, round 4 : 3/5 hits
3 mech_infantrys owned by the Germans and 5 armour owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 31 armour, 2 bombers, 3 fighters, 1 mech_infantry and 9 tactical_bombers remaining. Battle score for attacker is 92
Casualties for Germans: 1 fighter and 44 mech_infantrys
Casualties for Russians: 3 aaGuns, 8 armour, 9 artilleries, 53 infantry and 5 mech_infantrys
Battle in Russia
Germans attack with 4 artilleries and 8 infantry
Russians defend with 1 airfield, 1 factory_major and 3 infantry
Germans roll dice for 4 artilleries and 8 infantry in Russia, round 2 : 3/12 hits
Russians roll dice for 3 infantry in Russia, round 2 : 1/3 hits
1 infantry owned by the Germans and 3 infantry owned by the Russians lost in Russia
Germans captures 12PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 4 artilleries and 7 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to RussiansNon Combat Move - Germans
1 aaGun and 7 infantry moved from Bryansk to Rostov
2 bombers, 3 fighters and 9 tactical_bombers moved from Samara to Rostov
1 bomber moved from Caucasus to Rostov
1 aaGun and 1 infantry moved from Southern France to Normandy Bordeaux
4 infantry moved from France to Normandy Bordeaux
6 armour and 2 mech_infantrys moved from Western Germany to Poland
2 mech_infantrys moved from Western Germany to Poland
2 armour moved from Western Germany to Normandy BordeauxPlace Units - Germans
3 mech_infantrys placed in Volgograd
3 artilleries, 3 fighters and 4 infantry placed in Western Germany
1 artillery and 2 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,1
Germans collect 60 PUs (1 lost to blockades); end with 72 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 94 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 99 PUs -
this is becoming funny:
Battle score for attacker is 92
100% better than you should have done! :mrgreen:
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Combat Move - Russians
3 fighters moved from Persia to IraqNon Combat Move - Russians
Turn Complete - Russians
-
this is becoming funny:
Battle score for attacker is 92
100% better than you should have done! :mrgreen:
Why are we still playing this one my friend?
-
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 carriers, 1 destroyer, 5 infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 bombers moved from French Indo China to Szechwan
2 fighters and 2 tactical_bombers moved from French Indo China to Szechwan
2 infantry moved from Shensi to Szechwan
1 mech_infantry moved from Tsinghai to Szechwan
1 fighter moved from French Indo China to 43 Sea Zone
1 fighter moved from French Indo China to 35 Sea ZoneCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 fighter
British defend with 1 submarine; ANZAC defend with 1 transport
1 submarine owned by the British Submerged
Japanese roll dice for 1 fighter in 43 Sea Zone, round 2 : 0/1 hits
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Szechwan
Japanese attack with 3 bombers, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers
British defend with 1 artillery and 1 infantry
Japanese roll dice for 3 bombers, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Szechwan, round 2 : 3/10 hits
Chinese roll dice for 1 artillery and 1 infantry in Szechwan, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Szechwan
Japanese win, taking Szechwan from Chinese with 3 bombers, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Szechwan to French Indo China
3 bombers moved from Szechwan to French Indo China
3 carriers, 3 destroyers and 1 transport moved from 36 Sea Zone to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 fighter moved from 43 Sea Zone to French Indo China
1 fighter moved from 35 Sea Zone to French Indo China
1 infantry moved from Hunan to Kwangsi
2 mech_infantrys moved from Hopei to Shensi
1 mech_infantry moved from Kiangsu to Hopei
1 infantry moved from Anhwe to Hunan
1 infantry moved from Hunan to Kwangsi
2 infantry moved from Kiangsu to Anhwe
1 infantry moved from Chahar to Hopei
1 infantry moved from Jehol to Chahar
1 aaGun, 5 infantry and 1 mech_infantry moved from Kansu to Shensi
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Timguska to Kansu
1 artillery moved from Tsinghai to Shensi
6 fighters moved from French Indo China to 6 Sea ZonePlace Units - Japanese
2 carriers, 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
3 infantry placed in French Indo China
2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,1
Japanese collect 56 PUs (6 lost to blockades); end with 56 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Americans
Americans buy 8 bombers; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Kiangsu
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Iwo Jima
1 infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
2 infantry moved from 3 Sea Zone to Soviet Far East
2 destroyers and 4 fighters moved from 110 Sea Zone to 91 Sea Zone
1 artillery moved from Tobruk to AlexandriaCombat - Americans
Battle in Kiangsu
Battle in Iwo Jima
Battle in Soviet Far East
Battle in 91 Sea Zone
Americans attack with 2 destroyers and 4 fighters
Italians defend with 1 submarine
Americans roll dice for 2 destroyers and 4 fighters in 91 Sea Zone, round 2 : 3/6 hits
Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Italians lost in 91 Sea Zone
Americans win, taking Kiangsu from Japanese, taking Iwo Jima from Japanese, taking Soviet Far East from Japanese with 2 destroyers and 4 fighters remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - Americans
2 infantry moved from United Kingdom to 110 Sea Zone
2 carriers, 1 cruiser, 2 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
5 bombers moved from Yunnan to Caroline Islands
1 carrier, 2 destroyers, 2 fighters and 4 submarines moved from 26 Sea Zone to 33 Sea Zone
1 mech_infantry moved from Queensland to 54 Sea Zone
1 mech_infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 44 Sea Zone to 35 Sea Zone
1 submarine moved from 42 Sea Zone to 35 Sea Zone
1 submarine moved from 37 Sea Zone to 20 Sea Zone
1 submarine moved from 35 Sea Zone to 21 Sea Zone
1 carrier, 2 destroyers and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 16 Sea Zone to 22 Sea Zone
2 fighters moved from Eastern United States to 26 Sea ZonePlace Units - Americans
8 bombers placed in Western United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 98 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Americans
Americans buy 8 bombers; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Kiangsu
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Iwo Jima
1 infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
2 infantry moved from 3 Sea Zone to Soviet Far East
2 destroyers and 4 fighters moved from 110 Sea Zone to 91 Sea Zone
1 artillery moved from Tobruk to AlexandriaCombat - Americans
Battle in Kiangsu
Battle in Iwo Jima
Battle in Soviet Far East
Battle in 91 Sea Zone
Americans attack with 2 destroyers and 4 fighters
Italians defend with 1 submarine
Americans roll dice for 2 destroyers and 4 fighters in 91 Sea Zone, round 2 : 3/6 hits
Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Italians lost in 91 Sea Zone
Americans win, taking Kiangsu from Japanese, taking Iwo Jima from Japanese, taking Soviet Far East from Japanese with 2 destroyers and 4 fighters remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - Americans
2 infantry moved from United Kingdom to 110 Sea Zone
2 carriers, 1 cruiser, 2 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
5 bombers moved from Yunnan to Caroline Islands
1 carrier, 2 destroyers, 2 fighters and 4 submarines moved from 26 Sea Zone to 33 Sea Zone
1 mech_infantry moved from Queensland to 54 Sea Zone
1 mech_infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 44 Sea Zone to 35 Sea Zone
1 submarine moved from 42 Sea Zone to 35 Sea Zone
1 submarine moved from 37 Sea Zone to 20 Sea Zone
1 submarine moved from 35 Sea Zone to 21 Sea Zone
1 carrier, 2 destroyers and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 16 Sea Zone to 22 Sea Zone
2 fighters moved from Eastern United States to 26 Sea ZonePlace Units - Americans
8 bombers placed in Western United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Yunnan: 1 bomber
EDIT: Adding units owned by Americans to Caroline Islands: 1 bomber
EDIT: Turning off Edit ModePurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUsPurchase Units - British
British buy 12 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 56 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 37 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 battleship, 1 destroyer and 1 submarine moved from 110 Sea Zone to 91 Sea Zone
2 fighters moved from Gibraltar to 98 Sea Zone
2 fighters and 1 tactical_bomber moved from Northwest Persia to Iraq
1 fighter moved from Iraq to Egypt
2 armour moved from Iraq to Egypt
1 fighter and 1 tactical_bomber moved from Iraq to 98 Sea Zone
1 artillery and 2 infantry moved from Northwest Persia to Caucasus
2 infantry moved from Yunnan to Szechwan
2 fighters moved from Yunnan to Szechwan
1 fighter moved from Yunnan to Kweichow
1 armour and 2 mech_infantrys moved from Yunnan to Malaya
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Shan State to Malaya
1 submarine moved from 43 Sea Zone to 44 Sea ZoneCombat - British
Battle in Kweichow
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kweichow
British win with 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Egypt
British attack with 2 armour and 1 fighter
Italians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 marine
British roll dice for 2 armour and 1 fighter in Egypt, round 2 : 2/3 hits
Italians roll dice for 1 marine in Egypt, round 2 : 0/1 hits
1 marine owned by the Italians lost in Egypt
British win, taking Egypt from Italians with 2 armour and 1 fighter remaining. Battle score for attacker is 5
Casualties for Italians: 1 marine
Battle in Szechwan
British attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry and 1 mech_infantry
British roll dice for 2 fighters and 2 infantry in Szechwan, round 2 : 1/4 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Szechwan, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Szechwan
British roll dice for 2 fighters and 1 infantry in Szechwan, round 3 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 3 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Szechwan
British win, taking Szechwan from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantry
Battle in Caucasus
British attack with 1 artillery and 2 infantry
Germans defend with 2 mech_infantrys
British roll dice for 1 artillery and 2 infantry in Caucasus, round 2 : 0/3 hits
Germans roll dice for 2 mech_infantrys in Caucasus, round 2 : 0/2 hits
British roll dice for 1 artillery and 2 infantry in Caucasus, round 3 : 1/3 hits
Germans roll dice for 2 mech_infantrys in Caucasus, round 3 : 1/2 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
British roll dice for 1 artillery and 1 infantry in Caucasus, round 4 : 1/2 hits
Germans roll dice for 1 mech_infantry in Caucasus, round 4 : 0/1 hits
1 mech_infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 infantry
Battle in 98 Sea Zone
British attack with 3 fighters and 1 tactical_bomber
Italians defend with 1 cruiser, 2 destroyers and 1 transport
British roll dice for 3 fighters and 1 tactical_bomber in 98 Sea Zone, round 2 : 2/4 hits
Italians roll dice for 1 cruiser, 2 destroyers and 1 transport in 98 Sea Zone, round 2 : 0/3 hits
2 destroyers owned by the Italians lost in 98 Sea Zone
British roll dice for 3 fighters and 1 tactical_bomber in 98 Sea Zone, round 3 : 3/4 hits
Italians roll dice for 1 cruiser and 1 transport in 98 Sea Zone, round 3 : 1/1 hits
1 transport owned by the Italians, 1 fighter owned by the British and 1 cruiser owned by the Italians lost in 98 Sea Zone
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 25
Casualties for Italians: 1 cruiser, 2 destroyers and 1 transport
Casualties for British: 1 fighter
Battle in Malaya
British attack with 1 armour, 1 infantry and 2 mech_infantrys
Japanese defend with 1 harbour and 1 infantry
British roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Malaya, round 2 : 2/4 hits
Japanese roll dice for 1 infantry in Malaya, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Malaya
British win, taking Malaya from Japanese with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
2 fighters moved from Szechwan to Yunnan
1 artillery and 3 infantry moved from Burma to Yunnan
1 artillery and 3 infantry moved from India to Burma
1 aaGun, 8 armour, 4 artilleries and 16 infantry moved from Northwest Persia to Iraq
2 fighters and 1 tactical_bomber moved from 98 Sea Zone to Trans-Jordan
2 armour moved from Iraq to Trans-Jordan
1 fighter moved from Egypt to Trans-Jordan
1 fighter moved from Kweichow to YunnanPlace Units - British
3 infantry placed in Iraq
9 infantry placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUsPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
Some Units in India change ownership: 1 artillery and 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 armour, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 2 infantry moved from Northern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 3 infantry moved from 98 Sea Zone to Egypt
1 bomber moved from Greece to Egypt
1 infantry moved from Rostov to Caucasus
2 artilleries, 4 infantry and 1 mech_infantry moved from Volgograd to Caucasus
2 armour moved from Volgograd to Caucasus
2 fighters moved from Volgograd to CaucasusCombat - Italians
Battle in Egypt
Italians attack with 1 artillery, 1 bomber and 3 infantry
British defend with 1 airfield, 2 armour, 1 factory_minor and 1 harbour
Italians roll dice for 1 artillery, 1 bomber and 3 infantry in Egypt, round 2 : 0/5 hits
British roll dice for 2 armour in Egypt, round 2 : 1/2 hits
1 infantry owned by the Italians lost in Egypt
Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Egypt, round 3 : 2/4 hits
British roll dice for 2 armour in Egypt, round 3 : 1/2 hits
2 armour owned by the British and 1 infantry owned by the Italians lost in Egypt
Italians win, taking Egypt from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Casualties for British: 2 armour
Battle in Caucasus
Italians attack with 2 armour, 2 artilleries, 2 fighters, 5 infantry and 1 mech_infantry
British defend with 1 artillery and 1 infantry
Italians roll dice for 2 armour, 2 artilleries, 2 fighters, 5 infantry and 1 mech_infantry in Caucasus, round 2 : 3/12 hits
British roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 0/2 hits
1 artillery owned by the British and 1 infantry owned by the British lost in Caucasus
Italians win, taking Caucasus from British with 2 armour, 2 artilleries, 2 fighters, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantryNon Combat Move - Italians
2 infantry moved from Ukraine to Rostov
1 infantry moved from Tambov to Rostov
1 bomber moved from Egypt to Greece
2 fighters moved from Caucasus to Greece
1 aaGun and 3 infantry moved from Northern Italy to Southern Italy
1 aaGun and 4 infantry moved from Western Germany to Northern ItalyPlace Units - Italians
1 armour and 2 mech_infantrys placed in Ukraine
3 infantry placed in Southern Italy
4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 24 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to CelebesCombat - ANZAC
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 2/2 hits
Japanese roll dice for 1 artillery in Celebes, round 3 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
1 submarine moved from 55 Sea Zone to 33 Sea Zone
1 destroyer and 1 submarine moved from 54 Sea Zone to 33 Sea ZonePlace Units - ANZAC
2 submarines and 1 transport placed in 54 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to CelebesCombat - ANZAC
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 2/2 hits
Japanese roll dice for 1 artillery in Celebes, round 3 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
1 submarine moved from 55 Sea Zone to 33 Sea Zone
1 destroyer and 1 submarine moved from 54 Sea Zone to 33 Sea ZonePlace Units - ANZAC
2 submarines and 1 transport placed in 54 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUsCombat Move - French
1 infantry moved from Iraq to Northwest PersiaNon Combat Move - French
Turn Complete - French
-
When I l click to end France’s turn it says “The Axis achieve victory by controlling 8 victory cities, would you like to continue?” I was under the impression that since we traded Egypt I didn’t hold 8 for a full round so it wouldn’t trigger a victory. Is victory achieved by holding 8 at the end of a round (i.e through the end of France) or is it achieved by holding 8 for a turn after you’ve taken 8 (i.e. if I take it with Italy, holding 8 until Italy’s next turn)?
-
@BSD:
When I l click to end France’s turn it says “The Axis achieve victory by controlling 8 victory cities, would you like to continue?” I was under the impression that since we traded Egypt I didn’t hold 8 for a full round so it wouldn’t trigger a victory. Is victory achieved by holding 8 at the end of a round (i.e through the end of France) or is it achieved by holding 8 for a turn after you’ve taken 8 (i.e. if I take it with Italy, holding 8 until Italy’s next turn)?
Yeah, you need to hold 8 continuously for 1 round. Could be you are using an older version of triple a? But it’s not correct.
I mean you are going to win anyway, I think. I guess there’s a small chance I can still do something. Plus its fun for the Axis to really stick it to me now.
Go ahead and play Germany through Japan. I can edit in Russia after since all I have is 3 ftrs. I will evaluate after Japan and see if I surrender.
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 16 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 mech_infantrys moved from Volgograd to Northwest Persia
3 bombers moved from Rostov to Northwest PersiaCombat - Germans
Battle in Northwest Persia
Germans attack with 3 bombers and 2 mech_infantrys
French defend with 1 infantry
Germans roll dice for 3 bombers and 2 mech_infantrys in Northwest Persia, round 2 : 2/5 hits
ANZAC roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits
1 infantry owned by the French lost in Northwest Persia
Germans win, taking Northwest Persia from ANZAC with 3 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Germans
3 bombers moved from Northwest Persia to Egypt
3 fighters and 9 tactical_bombers moved from Rostov to Egypt
5 fighters moved from Western Germany to Egypt
3 fighters and 1 tactical_bomber moved from 112 Sea Zone to Southern Italy
1 artillery and 2 infantry moved from Germany to Western Germany
6 armour and 4 mech_infantrys moved from Poland to Novgorod
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 submarines and 1 transport moved from 112 Sea Zone to 113 Sea Zone
1 mech_infantry moved from Volgograd to Northwest Persia
3 aaGuns moved from Volgograd to Caucasus
1 aaGun and 7 infantry moved from Rostov to Caucasus
31 armour and 1 mech_infantry moved from Samara to Caucasus
4 artilleries and 7 infantry moved from Russia to Bryansk
1 infantry moved from Vologda to RussiaPlace Units - Germans
3 armour placed in Volgograd
3 armour placed in Russia
9 armour and 1 infantry placed in Western Germany
1 armour placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,6
Germans collect 59 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 66 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 83 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs -
ah, good move.
I concede.
Want to rematach again? I’ll take axis for 10.
-
I bid 6.
-
5
-
I bid 4, if you go 3 you can have them.





