Good luck @SuperbattleshipYamato , please post G1 save here!
1080 (axis) v sovietishcat (allies, no bid)
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 61 Sea Zone
1 cruiser moved from 62 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 bomber moved from Burma to Kiangsi -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 61 Sea Zone
1 cruiser moved from 62 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 bomber moved from Burma to KiangsiCombat - ANZAC
Battle in Kiangsi
ANZAC attack with 1 bomber
Japanese defend with 1 infantry
ANZAC roll dice for 1 bomber in Kiangsi, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kiangsi
ANZAC win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 bomber moved from Kiangsi to Burma
1 artillery and 1 infantry moved from Queensland to New South WalesPlace Units - ANZAC
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
1 infantry moved from Libya to Tobruk
French take Tobruk from Italians
1 fighter moved from United Kingdom to French West Africa
1 infantry moved from French Equatorial Africa to Belgian Congo -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 61 Sea Zone
1 cruiser moved from 62 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 bomber moved from Burma to KiangsiCombat - ANZAC
Battle in Kiangsi
ANZAC attack with 1 bomber
Japanese defend with 1 infantry
ANZAC roll dice for 1 bomber in Kiangsi, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kiangsi
ANZAC win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 bomber moved from Kiangsi to Burma
1 artillery and 1 infantry moved from Queensland to New South WalesPlace Units - ANZAC
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUsCombat Move - French
1 infantry moved from Libya to Tobruk
French take Tobruk from Italians
1 fighter moved from United Kingdom to French West Africa
1 infantry moved from French Equatorial Africa to Belgian CongoCombat - French
Non Combat Move - French
Turn Complete - French
-
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Germans
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 1 infantry and 3 tactical_bombers; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Rostov to Caucasus
1 mech_infantry moved from Rostov to Caucasus
1 infantry moved from Bryansk to Tambov
2 infantry moved from Ukraine to Bryansk
3 artilleries and 6 infantry moved from Belarus to Bryansk
1 mech_infantry moved from Bryansk to Samara
Germans take Samara from Russians
1 mech_infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
7 armour and 1 mech_infantry moved from Rostov to Bryansk
3 bombers, 1 fighter and 4 tactical_bombers moved from Bryansk to Caucasus
6 artilleries moved from Novgorod to Belarus
1 tactical_bomber moved from Novgorod to Bryansk
4 armour and 6 mech_infantrys moved from Eastern Poland to Bryansk
3 artilleries and 6 infantry moved from Eastern Poland to Belarus
5 armour moved from Germany to Eastern PolandCombat - Germans
Battle in Caucasus
Germans attack with 3 bombers, 1 fighter, 1 infantry, 1 mech_infantry and 4 tactical_bombers
Russians defend with 1 mech_infantry
Germans roll dice for 3 bombers, 1 fighter, 1 infantry, 1 mech_infantry and 4 tactical_bombers in Caucasus, round 2 : 4/10 hits
Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Caucasus
Germans win, taking Caucasus from Russians with 3 bombers, 1 fighter, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantryNon Combat Move - Germans
3 bombers, 1 fighter and 4 tactical_bombers moved from Caucasus to Rostov
3 bombers, 1 fighter and 4 tactical_bombers moved from Rostov to Bryansk
3 bombers moved from Bryansk to NovgorodPlace Units - Germans
3 artilleries placed in Ukraine
3 armour placed in Novgorod
1 infantry and 3 tactical_bombers placed in Western GermanyTurn Complete - Germans
Germans collect 62 PUs; end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 1x factory_major; Remaining resources: 18 PUs;
Russians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Samara
2 fighters moved from Russia to Samara
2 infantry moved from Persia to Iraq -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 1x factory_major; Remaining resources: 18 PUs;
Russians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Samara
2 fighters moved from Russia to Samara
2 infantry moved from Persia to IraqCombat - Russians
Battle in Samara
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters and 1 infantry in Samara, round 2 : 2/3 hits
Germans roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Samara
Russians win with 2 fighters remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters moved from Samara to RussiaPlace Units - Russians
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 12 PUs; end with 12 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 4 infantry, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from French Indo China to Shan State
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 56 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from French Indo China to Shan State
3 bombers moved from French Indo China to India
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
4 infantry moved from Japan to 6 Sea Zone
1 armour moved from Korea to Sakha
Japanese take Sakha from Russians
1 infantry moved from Yenisey to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
4 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
2 infantry moved from 19 Sea Zone to Shantung
4 fighters and 2 tactical_bombers moved from 6 Sea Zone to Kiangsu
1 fighter moved from Japan to Shantung
2 fighters moved from Japan to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from Shensi to Szechwan
Japanese take Szechwan from ChineseCombat - Japanese
Strategic bombing raid in India
AA fire in India : 2/3 hits
2 bombers killed by AA
Bombing raid in India rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in India causes 6 damage total.
Battle in Kwangtung
Battle in Kiangsu
Japanese attack with 4 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 3 bombers; Chinese defend with 2 infantry
Japanese roll dice for 4 fighters, 2 infantry and 2 tactical_bombers in Kiangsu, round 2 : 5/8 hits
Chinese roll dice for 3 bombers and 2 infantry in Kiangsu, round 2 : 3/5 hits
2 fighters owned by the Japanese, 1 infantry owned by the Japanese, 3 bombers owned by the Americans and 2 infantry owned by the Chinese lost in Kiangsu
Japanese win, taking Kwangtung from UK_Pacific, taking Kiangsu from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 19
Casualties for Americans: 3 bombers
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 fighters and 1 infantry
Battle in 42 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 cruiser
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in Shantung
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Shantung, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 2 infantry in Shantung, round 3 : 1/3 hits
Chinese roll dice for 1 infantry in Shantung, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
Japanese win, taking Shantung from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shan State
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Shan State, round 2 : 2/6 hits
UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 0/2 hits
2 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in 25 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
2 fighters moved from 25 Sea Zone to 6 Sea Zone
2 battleships, 3 carriers, 1 cruiser, 3 destroyers and 2 submarines moved from 6 Sea Zone to 20 Sea Zone
2 fighters and 2 tactical_bombers moved from Kiangsu to 20 Sea Zone
1 aaGun moved from Jehol to Shantung
1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
1 fighter and 1 tactical_bomber moved from Shan State to Malaya
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 37 Sea Zone
1 cruiser moved from 37 Sea Zone to 55 Sea Zone
1 bomber moved from India to French Indo China
1 fighter moved from Shantung to 20 Sea ZonePlace Units - Japanese
1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 6 Sea Zone
1 artillery and 2 infantry placed in Malaya
1 artillery and 2 infantry placed in French Indo China
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 20 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 16 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 2 destroyers, 2 fighters and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 armour and 1 infantry moved from 44 Sea Zone to Celebes
2 bombers moved from Burma to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 2 destroyers, 2 fighters and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 armour and 1 infantry moved from 44 Sea Zone to Celebes
2 bombers moved from Burma to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea ZoneCombat - Americans
Battle in Philippines
Battle in Celebes
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour and 1 infantry in Celebes, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Celebes
Americans win, taking Philippines from Japanese, taking Celebes from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 55 Sea Zone
Americans attack with 2 bombers and 1 submarine
Japanese defend with 1 cruiser
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Japanese lost in 55 Sea Zone
Americans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiserNon Combat Move - Americans
2 bombers moved from 55 Sea Zone to Queensland
3 submarines moved from 26 Sea Zone to 54 Sea Zone
5 bombers moved from Western United States to Queensland
1 artillery and 1 infantry moved from Southeast Mexico to 89 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 86 Sea Zone
1 artillery and 1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 destroyer moved from 11 Sea Zone to 30 Sea Zone
1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 fighter moved from Quebec to IcelandPlace Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 bomber placed in Western United States
1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Hunan to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Sikang to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Szechwan
1 fighter moved from Burma to Szechwan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Hunan to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Sikang to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Szechwan
1 fighter moved from Burma to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to BurmaPlace Units - Chinese
5 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - British
1 tactical_bomber moved from Egypt to 97 Sea Zone
1 infantry moved from Iraq to Trans-Jordan
2 fighters moved from Persia to Trans-Jordan
2 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
2 infantry moved from Burma to Shan State
4 fighters moved from Burma to Shan State -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 2 destroyers, 2 fighters and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 armour and 1 infantry moved from 44 Sea Zone to Celebes
2 bombers moved from Burma to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea ZoneCombat - Americans
Battle in Philippines
Battle in Celebes
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour and 1 infantry in Celebes, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Celebes
Americans win, taking Philippines from Japanese, taking Celebes from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 55 Sea Zone
Americans attack with 2 bombers and 1 submarine
Japanese defend with 1 cruiser
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Japanese lost in 55 Sea Zone
Americans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiserNon Combat Move - Americans
2 bombers moved from 55 Sea Zone to Queensland
3 submarines moved from 26 Sea Zone to 54 Sea Zone
5 bombers moved from Western United States to Queensland
1 artillery and 1 infantry moved from Southeast Mexico to 89 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 86 Sea Zone
1 artillery and 1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 destroyer moved from 11 Sea Zone to 30 Sea Zone
1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 fighter moved from Quebec to IcelandPlace Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 bomber placed in Western United States
1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Hunan to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Sikang to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Szechwan
1 fighter moved from Burma to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to BurmaPlace Units - Chinese
5 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUsPurchase Units - British
British repair damage of 4x airfield; Remaining resources: 20 PUs;
British buy 2 fighters; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 3x factory_minor; Remaining resources: 6 PUs;
UK_Pacific buy nothing; Remaining resources: 6 PUs;Combat Move - British
1 tactical_bomber moved from Egypt to 97 Sea Zone
1 infantry moved from Iraq to Trans-Jordan
2 fighters moved from Persia to Trans-Jordan
2 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
2 infantry moved from Burma to Shan State
4 fighters moved from Burma to Shan StateCombat - British
Battle in 97 Sea Zone
British attack with 1 tactical_bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 97 Sea Zone
British win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Trans-Jordan
British attack with 1 artillery, 2 fighters and 3 infantry
Italians defend with 1 artillery and 3 infantry
British roll dice for 1 artillery, 2 fighters and 3 infantry in Trans-Jordan, round 2 : 2/6 hits
Italians roll dice for 1 artillery and 3 infantry in Trans-Jordan, round 2 : 2/4 hits
2 infantry owned by the British and 2 infantry owned by the Italians lost in Trans-Jordan
British roll dice for 1 artillery, 2 fighters and 1 infantry in Trans-Jordan, round 3 : 2/4 hits
Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 3 : 0/2 hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for British: 2 infantry
Casualties for Italians: 1 artillery and 3 infantry
Battle in Shan State
British attack with 4 fighters and 2 infantry
Japanese defend with 2 infantry
British roll dice for 4 fighters and 2 infantry in Shan State, round 2 : 1/6 hits
Japanese roll dice for 2 infantry in Shan State, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British roll dice for 4 fighters and 1 infantry in Shan State, round 3 : 2/5 hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantryNon Combat Move - British
4 fighters moved from Shan State to Burma
1 infantry and 1 mech_infantry moved from India to Burma
1 infantry moved from Persia to Iraq
2 fighters moved from Trans-Jordan to Egypt
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 tactical_bomber moved from 97 Sea Zone to MaltaPlace Units - British
2 fighters placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,5,6,3,5,5,2,6,6,2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,1,1,1,2,2
British collect 21 PUs (11 lost to blockades); end with 21 PUsTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,6,6,1,3,3,3,3
UK_Pacific collect 6 PUs (1 lost to blockades); end with 12 PUs -
Allies surrender well done 1080 :-)
-
ok, gg, if you ever want to start another, just slap me.
-
Let’s start a new one, I’ll take allies no bid - forum game!
-
do you want to try balanced mod if youre going no bid again? i can edit the results of g1 if so.