Scramble?
1080 (axis) v sovietishcat (allies, no bid)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 10x factory_major; Remaining resources: 15 PUs;
Russians buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Samara to Tambov
2 fighters moved from Russia to Tambov
2 mech_infantrys moved from Volgograd to Russia
1 mech_infantry moved from Volgograd to RussiaCombat - Russians
Battle in Tambov
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Tambov, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Tambov
Russians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters moved from Tambov to Russia
1 artillery moved from Samara to Russia
1 mech_infantry moved from Persia to CaucasusPlace Units - Russians
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 19 PUs; end with 19 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese repair damage of 5x factory_minor; Remaining resources: 6 SuicideAttackTokens; 72 PUs;
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 8 infantry, 1 submarine and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Evenkiyskiy to Yenisey
Japanese take Yenisey from Russians
1 armour moved from Manchuria to Amur
Japanese take Amur from Russians
1 armour moved from Amur to Korea
1 mech_infantry moved from Manchuria to Korea
3 bombers and 1 fighter moved from Japan to Korea
1 infantry moved from French Indo China to Kwangsi
1 infantry moved from Hunan to Kiangsi
Japanese take Kiangsi from Chinese
1 submarine moved from 62 Sea Zone to 56 Sea Zone
1 infantry moved from French Indo China to Shan State
2 fighters and 2 tactical_bombers moved from 39 Sea Zone to Shan State
2 fighters and 1 tactical_bomber moved from French Indo China to Kwangsi
2 fighters and 2 tactical_bombers moved from Jehol to Korea
1 tactical_bomber moved from French Indo China to KwangsiCombat - Japanese
Battle in Kwangsi
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Kwangsi, round 2 : 2/5 hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shan State
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 1/5 hits
UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 0/2 hits
1 infantry owned by the British lost in Shan State
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 3 : 2/5 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Korea
Japanese attack with 1 armour, 3 bombers, 3 fighters, 1 mech_infantry and 2 tactical_bombers
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour, 3 bombers, 3 fighters, 1 mech_infantry and 2 tactical_bombers in Korea, round 2 : 7/10 hits
Americans roll dice for 1 artillery and 1 infantry in Korea, round 2 : 1/2 hits
1 mech_infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Korea
Japanese win, taking Korea from Americans with 1 armour, 3 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Japanese
2 destroyers moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
3 fighters moved from Shantung to Japan
3 fighters and 2 tactical_bombers moved from Korea to 6 Sea Zone
2 battleships and 2 carriers moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from French Indo China to 6 Sea Zone
3 bombers moved from Korea to French Indo China
2 fighters and 2 tactical_bombers moved from Kwangsi to French Indo China
2 carriers, 1 cruiser and 2 transports moved from 39 Sea Zone to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from Shan State to 37 Sea Zone
1 artillery moved from French Indo China to Siam
1 aaGun moved from Manchuria to Jehol
1 infantry moved from Sikang to Shensi
1 infantry moved from Tsinghai to ShensiPlace Units - Japanese
1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 6 Sea Zone
3 infantry placed in Shantung
1 artillery and 2 infantry placed in Malaya
3 infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 5 bombers and 1 submarine; Remaining resources: 1 PUs;Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 103 Sea Zone
1 destroyer moved from 101 Sea Zone to 107 Sea Zone
1 fighter moved from Eastern United States to 107 Sea Zone
4 bombers moved from Queensland to Shantung
1 bomber moved from Burma to Malaya
1 bomber moved from Queensland to Malaya -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 5 bombers and 1 submarine; Remaining resources: 1 PUs;Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 103 Sea Zone
1 destroyer moved from 101 Sea Zone to 107 Sea Zone
1 fighter moved from Eastern United States to 107 Sea Zone
4 bombers moved from Queensland to Shantung
1 bomber moved from Burma to Malaya
1 bomber moved from Queensland to MalayaCombat - Americans
Battle in 103 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 destroyer in 103 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 103 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 103 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 submarine in 103 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 103 Sea Zone, round 4 : 0/1 hits
Germans roll dice for 1 submarine in 103 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 destroyer in 103 Sea Zone, round 5 : 0/1 hits
Germans roll dice for 1 submarine in 103 Sea Zone, round 5 : 0/1 hits
Americans roll dice for 1 destroyer in 103 Sea Zone, round 6 : 1/1 hits
Germans roll dice for 1 submarine in 103 Sea Zone, round 6 : 1/1 hits
1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 103 Sea Zone
Germans win with no units remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 107 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 107 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 submarine in 107 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 1 fighter in 107 Sea Zone, round 3 : 1/2 hits
Germans roll dice for 1 submarine in 107 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 107 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Malaya
Americans attack with 2 bombers
Japanese defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 2 bombers in Malaya, round 2 : 2/2 hits
Japanese roll dice for 1 artillery and 2 infantry in Malaya, round 2 : 0/3 hits
2 infantry owned by the Japanese lost in Malaya
Americans roll dice for 2 bombers in Malaya, round 3 : 1/2 hits
Japanese roll dice for 1 artillery in Malaya, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Malaya
Americans win with 2 bombers remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 2 infantry
Battle in Shantung
Americans attack with 4 bombers
Japanese defend with 1 factory_minor and 3 infantry
Americans roll dice for 4 bombers in Shantung, round 2 : 3/4 hits
Japanese roll dice for 3 infantry in Shantung, round 2 : 1/3 hits
3 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Shantung
Americans win with 3 bombers remaining. Battle score for attacker is -3
Casualties for Americans: 1 bomber
Casualties for Japanese: 3 infantryNon Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 battleship, 3 carriers, 3 cruisers, 4 fighters and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
2 submarines and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 artillery, 5 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 5 infantry, 1 mech_infantry and 4 transports moved from 26 Sea Zone to 54 Sea Zone
1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 fighter moved from 107 Sea Zone to Quebec
1 destroyer moved from 101 Sea Zone to 11 Sea Zone
2 bombers moved from Malaya to Burma
3 bombers moved from Shantung to Kiangsu
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from 89 Sea Zone to Southeast MexicoPlace Units - Americans
5 bombers placed in Western United States
1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Kiangsu to Shantung
Chinese take Shantung from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Kiangsu to Shantung
Chinese take Shantung from JapaneseCombat - Chinese
Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in ShantungNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kiangsu
1 infantry placed in Kiangsu
1 artillery placed in YunnanTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - British
1 infantry moved from Burma to Shan State
2 fighters moved from Burma to Shan State
2 fighters moved from Burma to Siam
1 infantry moved from Burma to Shan State
1 bomber moved from Russia to Ukraine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 5 bombers and 1 submarine; Remaining resources: 1 PUs;Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 103 Sea Zone
1 destroyer moved from 101 Sea Zone to 107 Sea Zone
1 fighter moved from Eastern United States to 107 Sea Zone
4 bombers moved from Queensland to Shantung
1 bomber moved from Burma to Malaya
1 bomber moved from Queensland to MalayaCombat - Americans
Battle in 103 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 destroyer in 103 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 103 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 103 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 submarine in 103 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 103 Sea Zone, round 4 : 0/1 hits
Germans roll dice for 1 submarine in 103 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 destroyer in 103 Sea Zone, round 5 : 0/1 hits
Germans roll dice for 1 submarine in 103 Sea Zone, round 5 : 0/1 hits
Americans roll dice for 1 destroyer in 103 Sea Zone, round 6 : 1/1 hits
Germans roll dice for 1 submarine in 103 Sea Zone, round 6 : 1/1 hits
1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 103 Sea Zone
Germans win with no units remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 107 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 107 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 submarine in 107 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 1 fighter in 107 Sea Zone, round 3 : 1/2 hits
Germans roll dice for 1 submarine in 107 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 107 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Malaya
Americans attack with 2 bombers
Japanese defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 2 bombers in Malaya, round 2 : 2/2 hits
Japanese roll dice for 1 artillery and 2 infantry in Malaya, round 2 : 0/3 hits
2 infantry owned by the Japanese lost in Malaya
Americans roll dice for 2 bombers in Malaya, round 3 : 1/2 hits
Japanese roll dice for 1 artillery in Malaya, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Malaya
Americans win with 2 bombers remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 2 infantry
Battle in Shantung
Americans attack with 4 bombers
Japanese defend with 1 factory_minor and 3 infantry
Americans roll dice for 4 bombers in Shantung, round 2 : 3/4 hits
Japanese roll dice for 3 infantry in Shantung, round 2 : 1/3 hits
3 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Shantung
Americans win with 3 bombers remaining. Battle score for attacker is -3
Casualties for Americans: 1 bomber
Casualties for Japanese: 3 infantryNon Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 battleship, 3 carriers, 3 cruisers, 4 fighters and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
2 submarines and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 artillery, 5 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 5 infantry, 1 mech_infantry and 4 transports moved from 26 Sea Zone to 54 Sea Zone
1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 fighter moved from 107 Sea Zone to Quebec
1 destroyer moved from 101 Sea Zone to 11 Sea Zone
2 bombers moved from Malaya to Burma
3 bombers moved from Shantung to Kiangsu
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from 89 Sea Zone to Southeast MexicoPlace Units - Americans
5 bombers placed in Western United States
1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Kiangsu to Shantung
Chinese take Shantung from JapaneseCombat - Chinese
Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in ShantungNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kiangsu
1 infantry placed in Kiangsu
1 artillery placed in YunnanTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUsPurchase Units - British
British buy 2 fighters and 1 infantry; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Burma to Shan State
2 fighters moved from Burma to Shan State
2 fighters moved from Burma to Siam
1 infantry moved from Burma to Shan State
1 bomber moved from Russia to UkraineCombat - British
Strategic bombing raid in Ukraine
AA fire in Ukraine : 1/1 hits
1 bomber killed by AA
Bombing raid in Ukraine causes 0 damage total.
Battle in Siam
British attack with 2 fighters
Japanese defend with 1 artillery
British roll dice for 2 fighters in Siam, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in Siam, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Siam
British win with 2 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Shan State
British attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
British roll dice for 2 fighters and 2 infantry in Shan State, round 2 : 2/4 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
2 fighters moved from Siam to Burma
2 fighters moved from Shan State to Burma
2 infantry moved from India to Burma
1 mech_infantry moved from West India to Burma
9 fighters moved from Persia to RussiaPlace Units - British
2 fighters and 1 infantry placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,5,2,6,3,6,6,6,2,1
British collect 22 PUs (12 lost to blockades); end with 24 PUsPlace Units - UK_Pacific
1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,5,4,2,6,6,5,4,6
UK_Pacific collect 9 PUs (1 lost to blockades); end with 9 PUs
Some Units in India change ownership: 1 infantry and 1 mech_infantry -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 bomber, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 armour, 4 artilleries, 4 infantry and 1 mech_infantry moved from Tobruk to Alexandria
1 fighter moved from 96 Sea Zone to 81 Sea Zone
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
1 transport moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 armour moved from Greece to 99 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to Syria
2 transports moved from 96 Sea Zone to 99 Sea Zone
1 artillery and 3 infantry moved from Greece to 99 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone
1 artillery and 3 infantry moved from 98 Sea Zone to Trans-JordanCombat - Italians
Battle in 81 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 81 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Trans-Jordan
Battle in Syria
Battle in Alexandria
Italians attack with 1 armour, 4 artilleries, 4 infantry and 1 mech_infantry
ANZAC defend with 1 infantry
Italians roll dice for 1 armour, 4 artilleries, 4 infantry and 1 mech_infantry in Alexandria, round 2 : 2/10 hits
British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Alexandria
Italians win, taking Trans-Jordan from British, taking Syria from British, taking Alexandria from British with 1 armour, 4 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Italians
1 fighter moved from 81 Sea Zone to 99 Sea Zone
1 carrier moved from 96 Sea Zone to 99 Sea Zone
1 tactical_bomber moved from 96 Sea Zone to 99 Sea Zone
1 destroyer moved from 96 Sea Zone to 99 Sea Zone
1 battleship and 3 cruisers moved from 96 Sea Zone to 98 Sea Zone
1 aaGun moved from Tobruk to Alexandria
1 submarine moved from 97 Sea Zone to 98 Sea Zone
2 aaGuns and 1 artillery moved from Bessarabia to UkrainePlace Units - Italians
1 transport placed in 97 Sea Zone
1 mech_infantry placed in Northern Italy
1 bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 61 Sea Zone
1 cruiser moved from 62 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 bomber moved from Burma to Kiangsi -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 61 Sea Zone
1 cruiser moved from 62 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 bomber moved from Burma to KiangsiCombat - ANZAC
Battle in Kiangsi
ANZAC attack with 1 bomber
Japanese defend with 1 infantry
ANZAC roll dice for 1 bomber in Kiangsi, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kiangsi
ANZAC win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 bomber moved from Kiangsi to Burma
1 artillery and 1 infantry moved from Queensland to New South WalesPlace Units - ANZAC
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
1 infantry moved from Libya to Tobruk
French take Tobruk from Italians
1 fighter moved from United Kingdom to French West Africa
1 infantry moved from French Equatorial Africa to Belgian Congo -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 61 Sea Zone
1 cruiser moved from 62 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 bomber moved from Burma to KiangsiCombat - ANZAC
Battle in Kiangsi
ANZAC attack with 1 bomber
Japanese defend with 1 infantry
ANZAC roll dice for 1 bomber in Kiangsi, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kiangsi
ANZAC win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 bomber moved from Kiangsi to Burma
1 artillery and 1 infantry moved from Queensland to New South WalesPlace Units - ANZAC
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUsCombat Move - French
1 infantry moved from Libya to Tobruk
French take Tobruk from Italians
1 fighter moved from United Kingdom to French West Africa
1 infantry moved from French Equatorial Africa to Belgian CongoCombat - French
Non Combat Move - French
Turn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Germans
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 1 infantry and 3 tactical_bombers; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Rostov to Caucasus
1 mech_infantry moved from Rostov to Caucasus
1 infantry moved from Bryansk to Tambov
2 infantry moved from Ukraine to Bryansk
3 artilleries and 6 infantry moved from Belarus to Bryansk
1 mech_infantry moved from Bryansk to Samara
Germans take Samara from Russians
1 mech_infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
7 armour and 1 mech_infantry moved from Rostov to Bryansk
3 bombers, 1 fighter and 4 tactical_bombers moved from Bryansk to Caucasus
6 artilleries moved from Novgorod to Belarus
1 tactical_bomber moved from Novgorod to Bryansk
4 armour and 6 mech_infantrys moved from Eastern Poland to Bryansk
3 artilleries and 6 infantry moved from Eastern Poland to Belarus
5 armour moved from Germany to Eastern PolandCombat - Germans
Battle in Caucasus
Germans attack with 3 bombers, 1 fighter, 1 infantry, 1 mech_infantry and 4 tactical_bombers
Russians defend with 1 mech_infantry
Germans roll dice for 3 bombers, 1 fighter, 1 infantry, 1 mech_infantry and 4 tactical_bombers in Caucasus, round 2 : 4/10 hits
Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Caucasus
Germans win, taking Caucasus from Russians with 3 bombers, 1 fighter, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantryNon Combat Move - Germans
3 bombers, 1 fighter and 4 tactical_bombers moved from Caucasus to Rostov
3 bombers, 1 fighter and 4 tactical_bombers moved from Rostov to Bryansk
3 bombers moved from Bryansk to NovgorodPlace Units - Germans
3 artilleries placed in Ukraine
3 armour placed in Novgorod
1 infantry and 3 tactical_bombers placed in Western GermanyTurn Complete - Germans
Germans collect 62 PUs; end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 1x factory_major; Remaining resources: 18 PUs;
Russians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Samara
2 fighters moved from Russia to Samara
2 infantry moved from Persia to Iraq -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 1x factory_major; Remaining resources: 18 PUs;
Russians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Samara
2 fighters moved from Russia to Samara
2 infantry moved from Persia to IraqCombat - Russians
Battle in Samara
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters and 1 infantry in Samara, round 2 : 2/3 hits
Germans roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Samara
Russians win with 2 fighters remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters moved from Samara to RussiaPlace Units - Russians
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 12 PUs; end with 12 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese