1080 (axis) v sovietishcat (allies, no bid)

  • '19

    Do you scramble on sz 92 or 91?


  • 92, against the 1 bomber, yes scramble.

  • '19

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 2 bombers, 1 carrier, 2 fighters, 3 infantry and 2 submarines; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                1 transport moved from 101 Sea Zone to 86 Sea Zone
                2 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
                2 carriers, 3 fighters and 1 submarine moved from 102 Sea Zone to 91 Sea Zone
                1 fighter moved from French West Africa to 91 Sea Zone
                1 bomber moved from French West Africa to 92 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
                1 artillery and 1 infantry moved from 25 Sea Zone to Midway
                2 transports moved from 102 Sea Zone to 101 Sea Zone
                8 bombers moved from Northwest Persia to Russia
                1 bomber moved from Egypt to Russia
                3 bombers moved from Eastern United States to French Equatorial Africa

    triplea_41380_Ame8.tsvg

  • '19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 2 bombers, 1 carrier, 2 fighters, 3 infantry and 2 submarines; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                1 transport moved from 101 Sea Zone to 86 Sea Zone
                2 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
                2 carriers, 3 fighters and 1 submarine moved from 102 Sea Zone to 91 Sea Zone
                1 fighter moved from French West Africa to 91 Sea Zone
                1 bomber moved from French West Africa to 92 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
                1 artillery and 1 infantry moved from 25 Sea Zone to Midway
                2 transports moved from 102 Sea Zone to 101 Sea Zone
                8 bombers moved from Northwest Persia to Russia
                1 bomber moved from Egypt to Russia
                3 bombers moved from Eastern United States to French Equatorial Africa

    Combat - Americans
                Italians scrambles 1 units out of Gibraltar to defend against the attack in 92 Sea Zone
                Battle in 91 Sea Zone
                    Americans attack with 2 carriers, 2 destroyers, 4 fighters, 2 submarines and 2 transports
                    Germans defend with 1 transport
                        1 transport owned by the Germans lost in 91 Sea Zone
                        Americans roll dice for 2 submarines in 91 Sea Zone, round 2 :  2/2 hits
                    Americans win with 2 carriers, 2 destroyers, 4 fighters, 2 submarines and 2 transports remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport
                Battle in Midway
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 airfield and 1 infantry
                        Americans roll dice for 1 artillery and 1 infantry in Midway, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Midway, round 2 :  0/1 hits
                        Americans roll dice for 1 artillery and 1 infantry in Midway, round 3 :  2/2 hits
                        Japanese roll dice for 1 infantry in Midway, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Midway
                    Americans win, taking Midway from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in 92 Sea Zone
                    Americans attack with 1 bomber
                    Italians defend with 1 fighter and 1 transport
                        Americans roll dice for 1 bomber in 92 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 1 fighter and 1 transport in 92 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 bomber in 92 Sea Zone, round 3 :  0/1 hits
                        Italians roll dice for 1 fighter and 1 transport in 92 Sea Zone, round 3 :  1/1 hits
                        1 bomber owned by the Americans lost in 92 Sea Zone
                    Italians win with 1 fighter and 1 transport remaining. Battle score for attacker is -12
                    Casualties for Americans: 1 bomber
                Battle in Morocco
                Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar

    Non Combat Move - Americans

    Place Units - Americans
                2 infantry placed in Eastern United States
                1 carrier and 1 submarine placed in 101 Sea Zone
                2 fighters placed in 101 Sea Zone
                2 bombers placed in Eastern United States
                1 submarine placed in 10 Sea Zone
                1 infantry placed in Western United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,6
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,1
                Americans collect 61 PUs (1 lost to blockades); end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs

    triplea_41380_Ame8.tsvg

  • '19

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                4 artilleries and 3 infantry moved from Kiangsu to Shantung
                1 fighter moved from Anhwe to Shantung
                1 infantry moved from Anhwe to Shantung

    triplea_41380_Chi8.tsvg

  • '19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                4 artilleries and 3 infantry moved from Kiangsu to Shantung
                1 fighter moved from Anhwe to Shantung
                1 infantry moved from Anhwe to Shantung

    Combat - Chinese
                Battle in Shantung
                    Chinese attack with 4 artilleries, 1 fighter and 4 infantry
                    Japanese defend with 1 aaGun, 1 factory_minor and 2 infantry
                        AA fire in Shantung :  0/1 hits
                        Chinese roll dice for 4 artilleries, 1 fighter and 4 infantry in Shantung, round 2 :  5/9 hits
                        Japanese roll dice for 1 aaGun and 2 infantry in Shantung, round 2 :  2/2 hits
                        2 infantry owned by the Japanese, 2 infantry owned by the Chinese and 1 aaGun owned by the Japanese lost in Shantung
                    Chinese win, taking Shantung from Japanese with 4 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 5
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 aaGun and 2 infantry
                Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in Shantung

    Non Combat Move - Chinese
                1 fighter moved from Shantung to Anhwe
                1 infantry moved from Yunnan to Kwangsi

    Place Units - Chinese
                1 infantry placed in Kansu
                3 artilleries and 3 infantry placed in Jehol
                Chinese undo move 2.
                1 artillery and 1 infantry placed in Shensi
                1 infantry placed in Suiyuyan
                1 artillery placed in Suiyuyan
                1 artillery and 1 infantry placed in Jehol

    Turn Complete - Chinese
                Chinese collect 20 PUs; end with 20 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs

    triplea_41380_Chi8.tsvg

  • '19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - British
                British buy 2 armour, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 fighters and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - British
                2 armour moved from Northwest Persia to Caucasus
                1 artillery and 1 infantry moved from Egypt to Alexandria
                4 mech_infantrys moved from Northwest Persia to Caucasus

    Combat - British
                Battle in Caucasus
                    British attack with 2 armour and 4 mech_infantrys
                    Germans defend with 3 mech_infantrys
                        British roll dice for 2 armour and 4 mech_infantrys in Caucasus, round 2 :  2/6 hits
                        Germans roll dice for 3 mech_infantrys in Caucasus, round 2 :  1/3 hits
                        2 mech_infantrys owned by the Germans and 1 mech_infantry owned by the British lost in Caucasus
                        British roll dice for 2 armour and 3 mech_infantrys in Caucasus, round 3 :  2/5 hits
                        Germans roll dice for 1 mech_infantry in Caucasus, round 3 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Caucasus
                    British win, taking Caucasus from Germans with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 8
                    Casualties for Germans: 3 mech_infantrys
                    Casualties for British: 1 mech_infantry
                Battle in Alexandria
                    British attack with 1 artillery and 1 infantry
                    Italians defend with 1 infantry
                        British roll dice for 1 artillery and 1 infantry in Alexandria, round 2 :  0/2 hits
                        Italians roll dice for 1 infantry in Alexandria, round 2 :  0/1 hits
                        British roll dice for 1 artillery and 1 infantry in Alexandria, round 3 :  2/2 hits
                        Italians roll dice for 1 infantry in Alexandria, round 3 :  0/1 hits
                        1 infantry owned by the Italians lost in Alexandria
                    British win, taking Alexandria from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                1 armour and 1 mech_infantry moved from Iraq to Egypt
                13 fighters moved from Northwest Persia to Russia
                2 mech_infantrys moved from Eastern Persia to Persia
                1 infantry moved from West India to Eastern Persia
                2 fighters moved from India to Persia
                3 mech_infantrys moved from Northwest Persia to Iraq
                1 mech_infantry moved from Iraq to Egypt
                5 infantry moved from Szechwan to Sikang
                3 aaGuns moved from Szechwan to Sikang
                2 infantry moved from Shan State to Yunnan

    Place Units - British
                1 armour and 2 mech_infantrys placed in Iraq
                1 armour and 1 fighter placed in Persia

    Turn Complete - British
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,2,1,1,1,4,5,1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4,4,5
                British collect 22 PUs (11 lost to blockades); end with 22 PUs

    Place Units - UK_Pacific
                2 fighters and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 19 PUs; end with 20 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
                Some Units in India change ownership: 2 fighters and 1 mech_infantry

    triplea_41380_UK_8.tsvg

  • '19

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Italians

    triplea_41380_Ita8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Italians

    Purchase Units - Italians
                Italians buy 1 airfield, 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 techTokens; 1 PUs;

    Combat Move - Italians
                2 infantry moved from Northern Italy to 95 Sea Zone
                2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
                1 destroyer moved from 95 Sea Zone to 92 Sea Zone
                1 artillery moved from Algeria to Morocco
                1 transport moved from 92 Sea Zone to 95 Sea Zone
                1 bomber moved from Southern Italy to Morocco
                1 fighter moved from Gibraltar to Morocco
                2 infantry moved from 92 Sea Zone to Morocco
                2 armour and 1 mech_infantry moved from Volgograd to Samara
                      Italians take Samara from Russians
                2 armour and 1 mech_infantry moved from Samara to Vologda
                      Italians take Vologda from Russians
                2 infantry moved from Smolensk to Vologda
                1 artillery and 2 infantry moved from Ukraine to Rostov
                1 mech_infantry moved from Ukraine to Volgograd
                1 fighter moved from Volgograd to Greece
                1 transport moved from 95 Sea Zone to 97 Sea Zone

    Combat - Italians
                Battle in Morocco
                    Italians attack with 1 artillery, 1 bomber, 1 fighter and 2 infantry
                    Americans defend with 1 artillery, 2 infantry and 1 mech_infantry
                        Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 2 infantry in Morocco, round 2 : 3/5 hits, 2.00 expected hits
                        Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Morocco, round 2 : 1/4 hits, 1.33 expected hits
                        2 infantry owned by the Americans, 1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Morocco
                        Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Morocco, round 3 : 2/4 hits, 1.83 expected hits
                        Americans roll dice for 1 artillery in Morocco, round 3 : 0/1 hits, 0.33 expected hits
                        1 artillery owned by the Americans lost in Morocco
                    Italians win, taking Morocco from Americans with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 11
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry

    Non Combat Move - Italians
                1 bomber and 1 fighter moved from Morocco to Gibraltar
                1 aaGun and 1 infantry moved from Northern Italy to Southern France
                1 aaGun and 1 infantry moved from Tambov to Volgograd

    Place Units - Italians
                1 airfield placed in Greece
                1 transport placed in 97 Sea Zone
                1 artillery and 1 infantry placed in Southern Italy
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from 97 Sea Zone: 1 transport
                EDIT: Adding units owned by Italians to Northern Italy: 1 artillery and 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Italians
                Italians collect 17 PUs; end with 18 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs

    Combat Hit Differential Summary :

    Italians : 1.17
        Americans : -0.67

    triplea_41380_Ita8.tsvg

  • '19

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 bomber, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 bomber moved from Shan State to Okinawa
                2 bombers moved from Queensland to Okinawa

    triplea_41380_ANZ8.tsvg

  • '19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 bomber, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 bomber moved from Shan State to Okinawa
                2 bombers moved from Queensland to Okinawa

    Combat - ANZAC
                ANZAC creates battle in territory 19 Sea Zone

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 destroyer and 1 submarine placed in 54 Sea Zone
                1 bomber placed in Queensland

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,1
                ANZAC collect 14 PUs (1 lost to blockades); end with 14 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

    triplea_41380_ANZ8.tsvg

  • '19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - French

    Turn Complete - French

    triplea_41380_Fre8.tsvg


  • '19

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Combat Move - Russians
                1 mech_infantry moved from Manchuria to Buryatia
                1 mech_infantry moved from West India to Turkmenistan
                1 armour and 1 mech_infantry moved from Malaya to Burma

    triplea_41380_Rus10.tsvg

  • '19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Combat Move - Russians
                1 mech_infantry moved from Manchuria to Buryatia
                1 mech_infantry moved from West India to Turkmenistan
                1 armour and 1 mech_infantry moved from Malaya to Burma

    Non Combat Move - Russians

    Turn Complete - Russians

    triplea_41380_Rus10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 carrier, 1 factory_minor, 6 infantry and 4 transports; Remaining resources: 0 techTokens; 0 PUs;

    Combat Move - Germans
                1 submarine moved from 110 Sea Zone to 109 Sea Zone
                1 submarine moved from 101 Sea Zone to 103 Sea Zone
                1 submarine moved from 92 Sea Zone to 98 Sea Zone
                1 submarine moved from 92 Sea Zone to 91 Sea Zone
                1 submarine moved from 92 Sea Zone to 109 Sea Zone
                2 bombers moved from France to United Kingdom
                1 bomber moved from France to United Kingdom
                1 bomber moved from France to United Kingdom
                1 infantry moved from Russia to Samara
                3 tactical_bombers moved from Rostov to Samara

    Combat - Germans
                Strategic bombing raid in United Kingdom
                        AA fire in United Kingdom : 0/3 hits, 0.50 expected hits
                        AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
                    Bombing raid in United Kingdom rolls: 8,4,3 and causes: 14 damage to unit: factory_major
                    Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: airfield
                    Bombing raid in United Kingdom causes 18 damage total.  Damaged units is as follows: factory_major = 14, airfield = 4
                Battle in Samara
                    Germans attack with 1 infantry and 3 tactical_bombers
                    Russians defend with 1 mech_infantry
                        Germans roll dice for 1 infantry and 3 tactical_bombers in Samara, round 2 : 2/4 hits, 1.67 expected hits
                        Russians roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
                        1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
                    Germans win with 3 tactical_bombers remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 mech_infantry

    Non Combat Move - Germans
                3 tactical_bombers moved from Samara to Bryansk
                4 armour moved from Volgograd to Bryansk
                2 infantry moved from Ukraine to Bryansk
                1 infantry moved from Rostov to Volgograd
                1 infantry moved from Ukraine to Rostov
                6 armour and 1 artillery moved from Rostov to Bryansk
                2 infantry moved from Russia to Bryansk
                4 bombers moved from United Kingdom to Western Germany
                3 infantry moved from France to Western Germany
                1 artillery and 2 infantry moved from Normandy Bordeaux to Holland Belgium
                1 fighter moved from France to 112 Sea Zone
                2 tactical_bombers moved from France to Western Germany

    Place Units - Germans
                1 factory_minor placed in Western Ukraine
                3 infantry placed in Ukraine
                3 infantry placed in Russia
                3 armour placed in Novgorod
                1 carrier and 4 transports placed in 112 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from France: 1 aaGun
                EDIT: Adding units owned by Germans to Holland Belgium: 1 aaGun
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Germans collect 64 PUs; end with 64 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 84 PUs

    Combat Hit Differential Summary :

    Germans : 0.33
        Russians : 0.67
        AA fire in United Kingdom : : -0.67

    triplea_41380_Ger12.tsvg

  • '19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Combat Move - Russians

    Non Combat Move - Russians
                1 armour and 1 mech_infantry moved from West India to Turkmenistan
                1 infantry moved from Amur to Buryatia
                1 infantry moved from Korea to Amur

    Turn Complete - Russians

    triplea_41380_Rus12.tsvg

  • '19

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Research Technology - Japanese

    triplea_41380_Jap12.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Research Technology - Japanese

    Purchase Units - Japanese
                Japanese repair damage of 13x factory_major; Remaining resources: 6 SuicideAttackTokens; 16 PUs;
                Japanese buy 2 artilleries and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese

    Place Units - Japanese
                1 transport placed in 6 Sea Zone
                2 artilleries placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,4
                Japanese collect 10 PUs; end with 11 PUs

    Combat Hit Differential Summary :

    triplea_41380_Jap12.tsvg

  • '19

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 6 bombers, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 bombers moved from Malta to Rostov

    triplea_41380_Ame12.tsvg

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